SpaceBass
Moves
========
Set Details
========
And anyway, just say 0 IVs and a Relaxed (or Sassy) Nature. Might as well go as slow as possible.
Team Options
========
Note that while abomasnow + sableye is good in some scenarios, it's even weaker to fire types
Other Options
########
Could also mention Trick with Iron Ball (which is a generally worse Lagging Tail, but grounds an opp, so it pairs well with like Lando-T or Rhyperior using EQ.)
The rest seems good
fix some stuff and lemme know and it should be ready to be written up after that
- Faces competition as a Prankster user from Thundurus-I and Whimsicott as they have a faster Taunt, but both of those mentioned have differing movepools to Sableye and neither can fulfil its role specifically. It is also threatened by these faster taunts as they can stop sableye from doing its job
Moves
========
- Feint can break Protect and Quick / Wide guard for a turn, ensuring a KO on something trying to defend, Taunt lets you prevent status to you and your partners, aswell as stopping things like Tailwind and Trick Room. Fake Out can disrupt opposing leads and buy a turn for yourself. Sableye is immune to Fake Out, aswell as having the move itself, so its almost guaranteed you'll be able to flinch something
- Detect lets Sableye protect itself from an incoming attack or Taunt while the threat is removed by a partner, Foul Play gives Sableye some damage output without investing in attack, as foul play uses the targets attack stat to calculate damage. Recover gives reliable healing, and is great for stalling burnt physical attackers
Set Details
========
- An alternate spread of 252 HP / 68 Def / 188 SpD with a Careful nature if you want Sableye to take hits better from special attackers, as when faced with Sableye, physical attackers will usually protect while a special attacker deals with it. The 68 Def is to live a Bisharp Knock Off in case Will-o-Wisp misses
- If using Foul Play, you can drop your speed IVs to 6 so that Foul Play hits after Aegislash changes to blade form and OHKO
And anyway, just say 0 IVs and a Relaxed (or Sassy) Nature. Might as well go as slow as possible.
Team Options
========
- Steel Types that can sponge Fairy attacks such as Heatran and Aegislash help, both are kinda slow, bulky and very powerful and in return like the Quash and burn support that Sableye provides
- Partners like Mega Charizard and Mega Abomasnow benefit from Quash, as it can protect Zard Y from a scarfed Landorus T Rock Slide and hit it with Overheat before it attacks, while Abomasnow is slow, it can be protected by Quash while it lets off a Blizzard
Note that while abomasnow + sableye is good in some scenarios, it's even weaker to fire types
Other Options
########
- It gets Helping Hand although other mons do this better
- Roseli Berry can halve the damage from a super effective Fairy type attack
- Trick can be used with a Lagging Tail to make the target always move last in its priority bracket, as Sableye has Prankster and isn't really affected by it
- Mental Herb can allow Sableye to safely Taunt the faster Thundurus I and Whimsicott
- Knock Off lets you remove troublesome items like Sitrus Berries and Leftovers, as well as preventing Sableye for being Thundurus Taunt bait
- Snarl lowers both opponents SpA by 1 stage which is effective coupled with the burns from Will-o-Wisp
Could also mention Trick with Iron Ball (which is a generally worse Lagging Tail, but grounds an opp, so it pairs well with like Lando-T or Rhyperior using EQ.)
The rest seems good