Facility Safari Zone: cityscapes

Only cityscapes and the current referee should post in this thread.

:leftovers: Leftovers
:shell bell: Shell Bell

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:elixir: Elixir
:super potion: Super Potion
:hyper potion: Hyper Potion
:revive: Revive

:poke doll: Poke Doll
:poke toy: Poke Toy
chimecho.png

Chimecho **Chimecho the Terrible

Level: 1
EXP: 0 / 10

Type: Psychic

Abilities: Levitate

HP: 90
Atk: 4
Def: 6
SpA: 7
SpD: 7
Spe: 65
Size: 1
Weight: 1
Serious Nature

Moves:
[Level 0]
Astonish
Calm Mind
Dazzling Gleam
Defog
Energy Ball
Facade
Fake Tears
Heal Bell
Hyper Voice
Hypnosis
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Uproar
Zen Headbutt

[Level 1]
Captivate
Charm
Confide
Confusion
Cosmic Power
Crafty Shield
Curse
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Extrasensory
Flash
Growl
Heal Pulse
Helping Hand
Psybeam
Psywave
Rain Dance
Recover
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wrap
Yawn
hemogoblin.png

Hemogoblin **Calamity

Level: 1
EXP: 0 / 10

Type: Fairy/Fire

Abilities: Pixilate, Intimidate, Own Tempo (Locked)

HP: 95
Atk: 7
Def: 6
SpA: 7
SpD: 6
Spe: 55
Size: 3
Weight: 4
Quirky Nature

Moves:
[Level 0]
Bulk Up
Dazzling Gleam
Energy Ball
Facade
Flamethrower
Hyper Voice
Light Screen
Play Rough
Protect
Psychic
Rest
Screech
Shadow Ball
Sleep Talk
Substitute
Tail Whip
Thunderbolt
Wild Charge
Will-O-Wisp
Zen Headbutt

[Level 1]
Brutal Swing
Charm
Defense Curl
Disarming Voice
Echoed Voice
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Moonlight
Pound
Rain Dance
Safeguard
Seismic Toss
Slam
Spikes
Sunny Day
Sweet Kiss
Taunt
Tickle
Trick
Wrap

Lumiose City Flower Park
Within the dense, dizzying, dazzling, bustling urban jungle of Lumiose Cit lies an area of quiet nature very few know about. This small park, as verdant and clean as if it had been plucked straight from a forest, harbors thick beds of fragrant flowers that attract floral Pokemon looking for a pleasant respite in the shade. Rumor has it an especially beautiful flower hides within, but so far it's been very elusive...

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 1
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.​

Trek 1: Lumiose City Street
Amidst the fumes of the taxis and the chatter of the passerby, you can feel yourself approaching the location you had been given. It should not take much time to explore, but even the street leading to your destination is teeming with wild Pokemon...
No arena effects.
Camouflage: Electric | Nature Power: Electrify | Secret Power: Lower the defender's Accuracy by one (1) for their next three (3) turns.
Wild Items:
  • :cell battery:Cell Battery
  • :zoom lens:Zoom Lens
  • :loaded dice:Loaded Dice
  • :blunder policy:Blunder Policy
:sv/garbodor:
Garbodor
Level 1

Typing: Poison
Abilities: Stench, Weak Armor Hidden Ability: Aftermath (Locked)

Con.Reward: ---

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
EP: 70
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 75
Size: 4
Weight: 5


Movepool
Level 0:
Autotomize
Cross Poison
Dark Pulse
Facade
Focus Blast
Poison Gas
Protect
Psychic
Rest
Rock Polish
Round
Screech
Sleep Talk
Sludge
Snore
Substitute
Thunderbolt
Toxic

Level 1:
Amnesia
Confide
Curse
Double Team
Haze
Infestation
Metal Claw
Pain Split
Pound
Rain Dance
Recycle
Sand Attack
Seed Bomb
Sludge Bomb
Spikes
Sunny Day
Swagger
Toxic Spikes
Venom Drench

A stench fills the nostrils of all living things around, and a sentient mound of trash curiously approaches the challenger!
Garbodor :garbodor: @ :blunder policy: Blunder Policy steps forward.

cityscapes to send out and issues orders.
 
chimecho.png

It appears there is much to be learned from this creature...

Chimecho @ Leftovers

Yawn ~ Thunder Wave ~ Psychic
At the start of the step, if Garbodor is to use Pain Split, and Garbodor's EP < 70, and your Speed is higher than Garbodor's Speed, then use Substitute and push back.
At the start of the step, if Garbodor is to use Pain Split, and Garbodor's EP < 70, then use Protect and push down.
At the start of the step S1, if Garbodor is to use Sleep Talk on any step, then pull back and use Psychic S3.

End of Round: :ultra ball: Ultra Ball
 
:sv/garbodor: @ :blunder policy:

The wild Garbodor does not notice the intent trainer, and continues to rummage through the trash, swiping it coincidentally in it's hunters' direction

Sand Attack ~ Sand Attack ~ Sand Attack
 

Explorer Cityscapes
:poke ball:=:poke ball:
Field - Clear
:pmd/chimecho: CHIMECHO THE TERRIBLE @ :leftovers: Leftovers
HP: 90 / EN: 100 / Stats 4/6/7/7/65[/size]
Size 1 / Weight 1 / Chill 3 / Rcv 3 / Combo 1
Abilities: Levitate
- - - -
:hemogoblin: Calamity the Hemogoblin
HP: 95 / EN: 100 / Stats 7/6/7/6/55[/size]
Size 3 / Weight 4 / Chill 3 / Rcv 3 / Combo 1
Abilities: Pixilate / Intimidate
:leftovers: Leftovers
:shell bell: Shell Bell

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:elixir: Elixir
:super potion: Super Potion
:hyper potion: Hyper Potion
:revive: Revive

:poke doll: Poke Doll
:poke toy: Poke Toy
V.S.

Lumiose City Flower Park
:safari ball:=:safari ball:=:safari ball:=:safari ball:
Field - Clear
:blunder policy: Blunder Policy @ Wild Garbodor :pmd/garbodor:
EP: 70 Curious / Fatigue = 0 / Delta (EP-FAT) = 70
Stats 7/6/5/6/75 / Size 4 Weight 5 / Rcv 1
Stench / Weak Armor
- - - -
:cell battery:Cell Battery
:zoom lens:Zoom Lens
:loaded dice:Loaded Dice
:garbodor: @ :blunder policy:Blunder Policy

Start of Round 1
:garbodor: 75 Spe > :chimecho: 65 Spe
Wild Garbodor moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)

Discord Link to rolls

Start of Step 1
-

Turn 1
:sv/garbodor:
Wild Garbodor
Sand Attack
Vs Chimecho
-
-
=CHIMECHO THE TERRIBLE's stages fell!
:chimecho: -1 ACC (3) Turns

Turn 2
:sv/chimecho:
CHIMECHO THE TERRIBLE
Yawn -7 EN
Vs Garbodor
-
-
=Wild Garbodor is yawning!
:garbodor: +Yawn
End of Step 1
-
Start of Step 2
-

Turn 1
:sv/garbodor:
Wild Garbodor
Sand Attack
Vs Chimecho
-
-
=CHIMECHO THE TERRIBLE's stages fell!
:chimecho: -1 ACC (3) Turns

Turn 2
:sv/chimecho:
CHIMECHO THE TERRIBLE
Thunder Wave -7 EN
Vs Garbodor
Unlucky Hit 2d20 (8-20)=16,1 MISS
-
=CHIMECHO THE TERRIBLE missed!
-
End of Step 2
-
Start of Step 3
-

Turn 1
:sv/garbodor:
Wild Garbodor
Sand Attack
Vs Chimecho
-
-
=CHIMECHO THE TERRIBLE's stages fell!
:chimecho:'s ACC is already rock bottom!

Turn 2
:sv/chimecho:
CHIMECHO THE TERRIBLE
Psychic -7 EN
Vs Garbodor
Unlucky Hit 2d20 (8-20)=14,18 / Crit d24=24 CRIT
(9 BAP +3 CRIT +3 STAB +7 SPA -6 SPD)*1.5
=Wild Garbodor takes 24 Damage!
-
End of Step 3
-
End of Round 1
:ultra ball: unlucky d4 = 3 = +6 Fatigue

Explorer Cityscapes
:poke ball:=:poke ball:
Field - Clear
:pmd/chimecho: CHIMECHO THE TERRIBLE @ :leftovers: Leftovers
HP: 90 / EN: 79 / Stats 4/6/7/7/65[/size]
Size 1 / Weight 1 / Chill 3 / Rcv 3 / Combo 1
Abilities: Levitate
- - - -
-2 ACC (2) Turns
:hemogoblin: Calamity the Hemogoblin
HP: 95 / EN: 100 / Stats 7/6/7/6/55[/size]
Size 3 / Weight 4 / Chill 3 / Rcv 3 / Combo 1
Abilities: Pixilate / Intimidate
:leftovers: Leftovers
:shell bell: Shell Bell

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:elixir: Elixir
:super potion: Super Potion
:hyper potion: Hyper Potion
:revive: Revive

:poke doll: Poke Doll
:poke toy: Poke Toy
V.S.

Lumiose City Flower Park
:safari ball:=:safari ball:=:safari ball:=:safari ball:
Field - Clear
:blunder policy: Blunder Policy @ Wild Garbodor :pmd/garbodor:
EP: 46 Curious
Fatigue = 6 (:ultra ball:6) / Delta (EP-FAT) = 40
Stats 7/6/5/6/75 / Size 4 Weight 5 / Rcv 1
Stench / Weak Armor
- - - -
Yawn
:cell battery:Cell Battery
:zoom lens:Zoom Lens
:loaded dice:Loaded Dice
:garbodor: @ :blunder policy:Blunder Policy

"The bumbling mound notices something behind it, and turns to investigate!"



Wild Garbodor to order 1st
cityscapes to order 2nd
 
Last edited:
:sv/garbodor: @ :blunder policy:

Rest ~ Sleep Talk ~ Pain Split
= = =
Step 1
If opponent is to order Taunt on any step this round
order string Pain Split ~ Snore ~ Snore
- - - -
If Sleep is absent on Garbodor
order Dark Pulse second and later instances
- - - -
If opponent is to order Uproar, and Decoy is absent from opponent, and Sleep is absent from Garbodor
order Toxic first instance, Venom Drench later instances
= = =
 
(Accuracy stages can't go below -2. See 5.6, "Stats, Ranks, and Stages".)

chimecho.png

Hmm. My plans are moving along quite nicely.

Swift ~ Thunder Wave ~ Substitute
When you miss Thunder Wave, if able, use Crafty Shield S3.

End of round: :great ball: Great Ball
 
Last edited:

Explorer Cityscapes
:chimecho:=:poke ball:
Field - Clear
:pmd/chimecho: CHIMECHO THE TERRIBLE @ :leftovers: Leftovers
HP: 90 / EN: 79 / Stats 4/6/7/7/65[/size]
Size 1 / Weight 1 / Chill 3 / Rcv 3 / Combo 1
Abilities: Levitate
- - - -
-2 ACC (2) Turns
:hemogoblin: Calamity the Hemogoblin
HP: 95 / EN: 100 / Stats 7/6/7/6/55[/size]
Size 3 / Weight 4 / Chill 3 / Rcv 3 / Combo 1
Abilities: Pixilate / Intimidate
:leftovers: Leftovers
:shell bell: Shell Bell

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:elixir: Elixir
:super potion: Super Potion
:hyper potion: Hyper Potion
:revive: Revive

:poke doll: Poke Doll
:poke toy: Poke Toy
V.S.

Lumiose City Flower Park
:garbodor:=:safari ball:=:safari ball:=:safari ball:
Field - Clear
:blunder policy: Blunder Policy @ Wild Garbodor :pmd/garbodor:
EP: 46 Curious
Fatigue = 6 (:ultra ball:6) / Delta (EP-FAT) = 40
Stats 7/6/5/6/75 / Size 4 Weight 5 / Rcv 1
Stench / Weak Armor
- - - -
Yawn
:cell battery:Cell Battery
:zoom lens:Zoom Lens
:loaded dice:Loaded Dice
:garbodor: @ :blunder policy:Blunder Policy

Start of Round 2
:garbodor: 75 Spe > :chimecho: 65 Spe
Wild Garbodor moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)

Discord Link to rolls

Start of Step 1
-

Turn 1
:sv/garbodor:
Wild Garbodor
Rest
Vs Self
-
-
=Wild Garbodor took a nap!
:garbodor: +Sleep (2) Steps +20 EP -20 EP

Turn 2
:sv/chimecho:
CHIMECHO THE TERRIBLE
Swift -4 EN
Vs Garbodor
Crit d24=
(6 BAP +7 SPA -6 DEF)
=Wild Garbodor takes 7 Damage!
:chimecho: ACC = 0
End of Step 1
-
Start of Step 2
-

Turn 1
:sv/garbodor:
Wild Garbodor
Sleep Talk
Vs Self
-
-
=Wild Garbodor is sleep talking!
:garbodor: +Sleep Talk

Turn 2
:sv/chimecho:
CHIMECHO THE TERRIBLE
Thunder Wave -7 EN
Vs Garbodor
Hit d10=4
-
=Garbodor is unaffected!
-
End of Step 2
-
Start of Step 3
-

Turn 1
:sv/garbodor:
Wild Garbodor
Struggle
Vs Chimecho
Crit d24=
(5 BAP +7 ATK -6 DEF)
=CHIMECHO THE TERRIBLE takes 6 Damage!
:garbodor: -7 EP
:garbodor: woke up!

Turn 2
:sv/chimecho:
CHIMECHO THE TERRIBLE
Substitute -12 EN
Vs Self
-
-
=CHIMCHO THE TERRIBLE cut its HP for a Decoy!
:chimecho: -18 HP
End of Step 3
-
End of Round 2
:great ball: = +2 Fatigue

Explorer Cityscapes
:chimecho:=:poke ball:
Field - Clear
:pmd/chimecho: CHIMECHO THE TERRIBLE @ :leftovers: Leftovers
HP: 66 / EN: 34 / Stats 4/6/7/7/65[/size]
Size 1 / Weight 1 / Chill 3 / Rcv 3 / Combo 1
Abilities: Levitate
- - - -
Decoy: 10 HP
:hemogoblin: Calamity the Hemogoblin
HP: 95 / EN: 100 / Stats 7/6/7/6/55[/size]
Size 3 / Weight 4 / Chill 3 / Rcv 3 / Combo 1
Abilities: Pixilate / Intimidate
:leftovers: Leftovers
:shell bell: Shell Bell

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:elixir: Elixir
:super potion: Super Potion
:hyper potion: Hyper Potion
:revive: Revive

:poke doll: Poke Doll
:poke toy: Poke Toy
V.S.

Lumiose City Flower Park
:garbodor:=:safari ball:=:safari ball:=:safari ball:
Field - Clear
:blunder policy: Blunder Policy @ Wild Garbodor :pmd/garbodor:
EP: 32 Irritated (2 -> 3)
Fatigue = 8 (:ultra ball:6,:great ball:2) / Delta (EP-FAT) = 24
Stats 7/6/5/6/75 / Size 4 Weight 5 / Rcv 0
Stench / Weak Armor
- - - -
:cell battery:Cell Battery
:zoom lens:Zoom Lens
:loaded dice:Loaded Dice
:garbodor: @ :blunder policy:Blunder Policy


"The Garbodor doesn't appreciate its surprise assailants, and although it dozed of for a second, it's starting to cause a ruckus!"


cityscapes to order 1st
Wild Garbodor to order 2nd
[/QUOTE]
 
Thunder Wave ~ Chill ~ Chill
If Garbodor is asleep, then use Psychic.
If Garbodor has Protection, then Chill and push back.
If Garbodor's Evasion stage is greater than your Accuracy stage, then use Aim and push back.

End of round: :great ball: Great Ball
 

Explorer Cityscapes
:chimecho:=:poke ball:
Field - Clear
:pmd/chimecho: CHIMECHO THE TERRIBLE @ :leftovers: Leftovers
HP: 66 / EN: 34 / Stats 4/6/7/7/65[/size]
Size 1 / Weight 1 / Chill 3 / Rcv 3 / Combo 1
Abilities: Levitate
- - - -
Decoy: 10 HP
:hemogoblin: Calamity the Hemogoblin
HP: 95 / EN: 100 / Stats 7/6/7/6/55[/size]
Size 3 / Weight 4 / Chill 3 / Rcv 3 / Combo 1
Abilities: Pixilate / Intimidate
:leftovers: Leftovers
:shell bell: Shell Bell

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:elixir: Elixir
:super potion: Super Potion
:hyper potion: Hyper Potion
:revive: Revive

:poke doll: Poke Doll
:poke toy: Poke Toy
V.S.

Lumiose City Flower Park
:garbodor:=:safari ball:=:safari ball:=:safari ball:
Field - Clear
:blunder policy: Blunder Policy @ Wild Garbodor :pmd/garbodor:
EP: 32 Irritated (2 -> 3)
Fatigue = 8 (:ultra ball:6,:great ball:2) / Delta (EP-FAT) = 24
Stats 7/6/5/6/75 / Size 4 Weight 5 / Rcv 0
Stench / Weak Armor
- - - -
:cell battery:Cell Battery
:zoom lens:Zoom Lens
:loaded dice:Loaded Dice
:garbodor: @ :blunder policy:Blunder Policy

Start of Round 2
:garbodor: 75 Spe > :chimecho: 65 Spe
Wild Garbodor moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)

Discord Link to rolls

Start of Step 1
-

Turn 1
:sv/garbodor:
Wild Garbodor
Toxic
Vs Chimecho
Hit d10=5
-
=whoops decoy after I rolled!
-

Turn 2
:sv/chimecho:
CHIMECHO THE TERRIBLE
Thunder Wave -7 EN
Vs Garbodor
Hit d10=10
-
=Wild Garbodor takes 20 Damage!
:garbodor: +Paralysis (1)
End of Step 1
:chimecho: +6 HP
Start of Step 2
-

Turn 1
:sv/chimecho:
CHIMECHO THE TERRIBLE
Chill +12 EN
Vs Self
-
-
=CTT chilled out!
-

Turn 2
:sv/garbodor:
Wild Garbodor
Dark Pulse
Vs Chimecho
Crit d24=15
(8 BAP +5 SPA -7 SPD)*1.5
=CTT takes 9 Damage!
-
End of Step 2
:chimecho: +2 HP
Start of Step 3
-

Turn 1
:sv/chimecho:
CHIMECHO THE TERRIBLE
Chill +12 EN
Vs Self
-
-
=CTT chilled out!
-

Turn 2
:sv/garbodor:
Wild Garbodor
Dark Pulse
Vs Chimecho
Crit d24=20
(8 BAP +5 SPA -7 SPD)*1.5
=CTT takes 9 Damage!
Decoy Faded
End of Step 3
:chimecho: +2 HP
End of Round 2
:great ball: = +2 Fatigue


Explorer Cityscapes
:chimecho:=:poke ball:
Field - Clear
:pmd/chimecho: CHIMECHO THE TERRIBLE @ :leftovers: Leftovers
HP:76 / EN: 51 / Stats 4/6/7/7/65[/size]
Size 1 / Weight 1 / Chill 3 / Rcv 3 / Combo 1
Abilities: Levitate
- - - -
:hemogoblin: Calamity the Hemogoblin
HP: 95 / EN: 100 / Stats 7/6/7/6/55[/size]
Size 3 / Weight 4 / Chill 3 / Rcv 3 / Combo 1
Abilities: Pixilate / Intimidate
:leftovers: Leftovers
:shell bell: Shell Bell

:luxury ball: Luxury Ball
:quick ball: Quick Ball

:elixir: Elixir
:super potion: Super Potion
:hyper potion: Hyper Potion
:revive: Revive

:poke doll: Poke Doll
:poke toy: Poke Toy
V.S.

Lumiose City Flower Park
:garbodor:=:safari ball:=:safari ball:=:safari ball:
Field - Clear
:blunder policy: Blunder Policy @ Wild Garbodor :pmd/garbodor:
EP: 12 Irritated (2 -> 3)
Fatigue = 10 (:ultra ball:6,:great ball:2, :great ball:2) / Delta (EP-FAT) = 2
Stats 7/6/5/6/75 / Size 4 Weight 5 / Rcv 0
Stench / Weak Armor
- - - -
:cell battery:Cell Battery
:zoom lens:Zoom Lens
:loaded dice:Loaded Dice
:garbodor: @ :blunder policy:Blunder Policy

Wild Garbodor to order first
cityscapes to order second
 
As per request, Great Ball thrown top of round, Garbodor captured, is made wayfinder, challenger proceeds to Trek 2

Trek 2: Flowery Alley
As you pass through the park gates and enjoy the cool shade cast by the canopy above, you notice a path lined with flowers. It's very lovely... And also, very conspicuous. The path outlined by the flowers leads to wilder and treacherous expanses of foliage, so you must proceed quite carefully through this denser area. Try as you might, though, you can't help but disturb the rest of the Pokemon who make their homes nearby...

The initial Terrain is Grassy Terrain, with indefinite duration.

Camouflage: Grass | Nature Power: Decorate | Secret Power: Inflict Sleep on the defender.

Wild Items:
:mental herb:Mental Herb
:power herb:Power Herb
:white herb:White Herb
:mirror herb:Mirror Herb

:sv/bellossom:
Bellossom
Level 1

Typing: Grass
Abilities: Chlorophyll Hidden Ability: Healer (Locked)

Con.Reward: ---

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.

EP: 70
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 50
Size: 1
Weight: 1

Movepool
Level 0:
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Leaf Blade
Petal Blizzard
Play Rough
Poison Powder
Protect
Reflect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Uproar

Level 1:
Absorb
Acid
Captivate
Charm
Confide
Curse
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Infestation
Magical Leaf
Moonlight
Pollen Puff
Rage
Razor Leaf
Safeguard
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Tickle
Weather Ball

:bellossom: @ :mental herb: Mental Herb

cityscapes to order 1st
 
Taking a :blunder policy: Blunder Policy from Garbodor’s assist.

hemogoblin.png

i’ll handle this one.

Hemogoblin @ Shell Bell

Hyper Voice ~ Hyper Voice ~ Flamethrower
If Bellossom has a Decoy, then use Seismic Toss.
If Bellossom is not burned, and Team Flower Park lacks Safeguard, then use Will-O-Wisp.
 
:sv/hemogoblin: :shell bell:
HP: 95/95
EN: 100%
7/6/7/6/55/3/4
[Pixilate / Intimidate]

:sv/chimecho:
HP: 76/90
EN: 51/100
4/6/7/7/65/1/1
[Levitate]
:blunder policy: Blunder Policy
:leftovers: Leftovers
:shell bell: Shell Bell
:luxury ball: Luxury Ball
:quick ball: Quick Ball
:elixir: Elixir
:super potion: Super Potion
:hyper potion: Hyper Potion
:revive: Revive
:poke doll: Poke Doll
:poke toy: Poke Toy
:sv/garbodor:
Field Assist: Collector
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.


:sv/bellossom: :mental herb:
EP: 70/70
FT: 0 (Delta=70)
6/7/7/7/50/1/1
[Chlorophyll]​

Hemogoblin's Intimidate!!
Bellossom: -1 Atk for 6t

Hemogoblin used Will-o-Wisp!!
(-7 EN)
Hit(22) : Yes
Bellossom is Burned!!

Bellossom used Captivate!!
Hemogoblin: -2 SpA for 4t

Bellossom: -2 HP

Hemogoblin used Hyper Voice!!
(-7 EN)
Crit(573) : No
Dmg: (9+3+2+7-7) - 6 = 8 dmg!!
Hemogoblin gets 1 Song!!

Bellossom used Sunny Day!!
Field: Sun for 5r

Bellossom: -2 HP

Bellossom used Growth!!
Bellossom: +2 Atk, +2 SpA & +2 SC for 5t

Hemogoblin used Flamethrower!!
(-7 EN)
Crit(61) : No
[Spends 1 Song]
Dmg: (9+3+2+4+7-7)*1.5 - 6 = 21 dmg!!

Bellossom: -2 HP

:sv/hemogoblin: :shell bell:
HP: 95/95
EN: 79%
7/6/7/6/55/3/4
[Pixilate / Intimidate]
[-2 SpA for 2t]

:sv/chimecho:
HP: 76/90
EN: 51/100
4/6/7/7/65/1/1
[Levitate]
:blunder policy: Blunder Policy
:leftovers: Leftovers
:shell bell: Shell Bell
:luxury ball: Luxury Ball
:quick ball: Quick Ball
:elixir: Elixir
:super potion: Super Potion
:hyper potion: Hyper Potion
:revive: Revive
:poke doll: Poke Doll
:poke toy: Poke Toy
:sv/garbodor:
Field Assist: Collector
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.

:sv/bellossom: :mental herb:
EP: 35/70
FT: 0 (Delta=35)
3*/7/7/7100*/3*/1
[Chlorophyll]
[Burned]
[+1 Atk for 5t]
[+2 SpA for 5t]
[+2 SC for 5t]​
Sun 4r​
 
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:sv/bellossom: :mental herb:
Sludge Bomb ~ Sludge Bomb ~ Sludge Bomb

[Start of Turn] IF Hemogoblin is under the effects of Protection, THEN use Synthesis the first instance, AND Growth the remaining instances!!

[Start of Turn] IF opponent has Light Screen, THEN use Facade!!

[Start of Turn] IF Hemogoblin has Decoy Condition, THEN use Uproar!!

cityscapes to order!!
 
[Grassy Terrain is up due to the Arena, so Bellossom should be at 39 EP. I assume we're still using old capture mechanics for at least this encounter.]

Light Screen ~ Flamethrower ~ Flamethrower
At the end of the step S2, if Flamethrower hit critically this step, then use Slam the next step.
End of Round: :great ball: Great Ball
 
:sv/hemogoblin: :shell bell:
HP: 95/95
EN: 79%
7/6/7/6/55/3/4
[Pixilate / Intimidate]
[-2 SpA for 2t]

:sv/chimecho:
HP: 76/90
EN: 51/100
4/6/7/7/65/1/1
[Levitate]
:blunder policy: Blunder Policy
:leftovers: Leftovers
:shell bell: Shell Bell
:luxury ball: Luxury Ball
:quick ball: Quick Ball
:elixir: Elixir
:super potion: Super Potion
:hyper potion: Hyper Potion
:revive: Revive
:poke doll: Poke Doll
:poke toy: Poke Toy
:sv/garbodor:
Field Assist: Collector
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.

:sv/bellossom: :mental herb:
EP: 39/70
FT: 0 (Delta=35)
3*/7/7/7100*/3*/1
[Chlorophyll]
[Burned]
[+1 Atk for 5t]
[+2 SpA for 5t]
[+2 SC for 5t]​

Step 1
Bellossom Sludge Bomb vs Hemo
Crit d24=5 / Eff d10=4
(9+7-6)*1.5 +8 = 23 damage to Hemogoblin

Hemogobling Light Screen -10 EN
+Light Screen (6 Steps)

:bellossom: -2 +2 HP
:hemogoblin: +2 HP
Step 2
Turn 1
Bellossom Facade vs Hemogoblin
Crit d24=24 CRIT
(14+3+3-6) +4 = 18 damage to Hemogoblin

Turn 2
Hemogoblin Flamethrower vs Bellossom
Crit d24=20
(9+3+3+7-7)*1.5 -6 = 17 Damage to Bellossom

:bellossom: -2 +2 HP
:hemogoblin: +2 HP
Step 3
Turn 1
Bellossom Facade vs Hemogoblin
Crit d24=5
(14+3-6) +4 = 15 damage to Hemogoblin

Turn 2
Hemogoblin Flamethrower vs Bellossom
Crit d24=19
(9+3+3+7-7)*1.5 = 23 Damage to Bellossom

:bellossom: -2 +2 HP
:hemogoblin: +2 HP

:sv/hemogoblin: :shell bell:
HP: 55/95
EN: 55%
7/6/7/6/55/3/4
[Pixilate / Intimidate]
Light Screen (3) Steps
:sv/chimecho:
HP: 76/90
EN: 51/100
4/6/7/7/65/1/1
[Levitate]
:blunder policy: Blunder Policy
:leftovers: Leftovers
:shell bell: Shell Bell
:luxury ball: Luxury Ball
:quick ball: Quick Ball
:elixir: Elixir
:super potion: Super Potion
:hyper potion: Hyper Potion
:revive: Revive
:poke doll: Poke Doll
:poke toy: Poke Toy
:sv/garbodor:
Field Assist: Collector
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.

:sv/bellossom: :mental herb:
EP: 9/70
(:great ball: +2) FT: 2 (Delta=7)
3*/7/7/7100*/3*/1
[Chlorophyll]
[Burned]
[+1 Atk for 2t]
[+2 SpA for 2t]
[+2 SC for 2t]​

Sun 3r
Grassy Terrain Forever​

cityscapes to order 1st
Bellossom to order 2nd
 
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oh yeah sorry for not saying this before, feel free to dq me from this, been busy lately and haven’t been timely at all with regards to this. my apologies
 
I've taken this reffing, with understanding that it's iceboxed. I didn't know what else to do with its spot in queue, so unless a mod says otherwise my plan is to ref it whenever you're ready to play it.
 
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