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Facility Safari Zone - Des

FortColors

formerly Fort Colorcastle
Only des121 and the current referee should post in this thread

Name: Des
Thread: currently nonexistent
Habitat: Crash Course Pokemon Academy
Mark: Cyclohm

Backpack:
1x :super potion: Super Potion
1x :super potion: Super Potion
1x :ether: Ether
1x :ether: Ether
1x :ether: Ether
1x :quick ball: Quick Ball


:ss/sawk:

Level: 0
EXP: 0/10

Type: Fighting

Abilities: Sturdy, Inner Focus Hidden Ability: Mold Breaker (Locked)

Stats:
HP: 90
Atk: 9
Def: 6
SpA: 3
SpD: 6
Spe: 85
Size: 3
Weight: 4

Moves:
[Level 0]
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Work Up
Zen Headbutt

:ss/steelix:

Level: 1

EXP: 0/10

Type: Steel/Ground

Abilities: Rock Head, Sturdy, Hidden Ability: Sheer Force (Locked)

Stats:

HP: 90

Atk: 6

Def: 14

SpA: 4

SpD: 5

Spe: 30

Size: 7

Weight: 8

Moves:

[Level 0]

Autotomize

Crunch

Dark Pulse

Dragon Pulse

Dragon Tail

Earth Power

Earthquake

Facade

Fire Fang

Flash Cannon

Iron Head

Protect

Psychic Fangs

Rest

Roar

Rock Polish

Rock Slide

Round

Screech

Sharpen

Sleep Talk

Snore

Strength

Substitute

Tackle

Thunder Fang

Toxic

[Level 1]:

Ancient Power

Brutal Swing

Captivate

Confide

Curse

Cut

Defense Curl

Double Team

Dragon Breath

Dragon Dance

Drill Run

Harden

High Horsepower

Ice Fang

Iron Defense

Mud-Slap

Rage

Rock Climb

Rock Smash

Rock Throw

Rototiller

Sand Tomb

Sandstorm

Scary Face

Slam

Stealth Rock

Steel Roller

Sunny Day

Swagger

Taunt

Twister

Wide Guard

[/QUOTE]

Crash Course Pokemon Academy
This small-scale academy welcomes Trainers of all ages, especially if they've just recently embarked on their adventure. Anyone looking for a organized starting point for their learning is welcome. The classes are quick and focus on battling and catching groundwork, and you even get a sweet diploma at the end to prove that you've mastered the basics and are ready to venture into the wider world!

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v2 Singles​
Level 1​
6-item Backpack​
Arenas are specified by each trek​
All other match rules are default​

Trek 1: Role Call and Capture Basics
teacher.png
[img]https://play.pokemonshowdown.com/sprites/trainers/teacher.png[/img]
After a quick roll call to ensure all the Trainers who signed up are here and a theoretical class on Ball types, you are shown a demonstration on how to capture a Pokemon, with great emphasis on form, throw distance, and analyzing the situation to use the Ball most suited to the situation. On the whiteboard is a simple guideline: "At the start of the step, IF the wild Pokemon's HP is at or below 40% AND the wild Pokemon's HP is above 30% THEN throw an Ultra Ball". Now it's your turn to practice!

No arena effects.​
Secret Power: Grant the user Defense Aid.​

Conservation Reward: 1x:enigma berry:Enigma Berry or 1:amulet coin:RC (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • None.
:sv/syclant:
Syclant
Level 1

Typing: Ice/Bug
Abilities: Compoundeyes, Mountaineer Hidden Ability: Ice Body (Locked)

Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.​
Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
The explorer's Pokemon have Mixed Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 121
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bug Buzz
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Protect
Rest
Rock Slide
Round
Screech
Signal Beam
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
X-Scissor

Level 1:
Absorb
Brutal Swing
Captivate
Confide
Counter
Cut
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Hail
Ice Fang
Ice Spinner
Infestation
Mega Punch
Rain Dance
Rock Climb
Rock Smash
Scratch
Silver Wind
Spikes
Swagger
Swift
Taunt
Water Pulse
:sv/kitsunoh:
Kitsunoh
Level 1

Typing: Ghost/Steel
Abilities: Frisk, Limber Hidden Ability: Iron Fist (Locked)

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.​
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 110
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn

Level 3:
Shadow Strike (sig)
:sv/pyroak:
Pyroak
Level 1

Typing: Fire/Grass
Abilities: Rock Head, Battle Armor Hidden Ability: Contrary (Locked)

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.​
Battle Assist: Moral Support
The Pokemon cheers on other Pokemon, providing them confidence and resolve.
The explorer's Pokemon have Attack Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 5
Defen.: 8
Sp.Atk: 5
Sp.Def: 5
Speed: 60
Size: 4
Weight: 5


Movepool
Level 0:
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1:
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
:sv/fidgit:
Fidgit
Level 1

Typing: Poison/Ground
Abilities: Persistent, Vital Spirit Hidden Ability: Frisk (Locked)

Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O ]

EP: 95
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 6
Speed: 105
Size: 2
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind

Level 1:
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard

1739039428026.png


syclant @ nothing appears!
:bw/syclant:
des121 to send, equip, and order first
syclant to order
fort to ref
 
magmagruntf-rse.png
Oh hi scylant you are going down

Sending out Sawyer the sawk with nothing
:bw/sawk:

Bulk up, toixc

If scylant is uses dual wingbeat use protect
If scylant uses roost use bulk up
 
Last edited:
View attachment 711974Oh hi scylant you are going down

Sending out Sawyer the sawk with nothing

Bulk up, toixc thunder punch.

If scylant is uses dual wingbeat use protect
If scylant uses roost use bulk up
if scylant uses swords dance use leer

safari is 2 steps per round. if you wish to edit i will check back in a few hours
otherwise, your orders will be Bulk Up ~ Toxic with those subs

additionally, bbp rules require a picture of your pokemon when ordering.
you can do something like :bw/sawk: for :bw/sawk: or :pmd/sawk: for :pmd/sawk:
 
Last edited:
:bw/syclant:
Taunt ~ Toxic

:Sawk:Sawk
HP: 90/90 EN: 30/30
9/6/3/6/85 | 3/4
Types: Fighting
Abilities: Sturdy, Inner Focus
1x :super potion: Super Potion
1x :super potion: Super Potion
1x :ether: Ether
1x :ether: Ether
1x :ether: Ether
1x :quick ball: Quick Ball


:Syclant:Syclant
EP: 70/70 (100%)
CT: [ O O ]
MOOD: Curious (1)
8/5/8/5/121 | 3/4
Types: Ice, Bug
Abilities: Compound Eyes, Mountaineer​

Round 1-1

step 1
:syclant:
taunt
sawk taunted (2s)

:sawk:
bulk up
but it was taunted!

step 2
:syclant:
toxic
sawk was poisoned!
sawk got toxin!

:sawk:
struggle
-3 en
crit: 8/24 (no)
(5+9-5) = 9
-9 hp recoil

sawk -1hp :toxic orb:
psn 1->2

Syclant's mood ticked up! 1->2

:Sawk:Sawk
HP: 80/90 EN: 27/30
9/6/3/6/85 | 3/4
Types: Fighting
Abilities: Sturdy, Inner Focus
Poisoned (2), Toxin
1x :super potion: Super Potion
1x :super potion: Super Potion
1x :ether: Ether
1x :ether: Ether
1x :ether: Ether
1x :quick ball: Quick Ball


:Syclant:Syclant
EP: 61/70 (86%)
CT: [ O O ]
MOOD: Irritated (2)
8/5/8/5/121 | 3/4
Types: Ice, Bug
Abilities: Compound Eyes, Mountaineer
 
Last edited:
:bw/syclant:
Swords Dance ~ Swords Dance
[start of step] IF fire attack, THEN use counter.
[start of step] IF rock attack, THEN use counter.
[start of step] IF toxic, THEN use taunt.


des121 to order
fort to ref
 
Last edited:
:bw/sawk: "oh I'm poisoned so bad."

Substitute, Facade

If scylant uses counter use protect
If scylant uses Swords Dance use Leer
Because this is a Crash Course facility for beginners, I'll provide a bit of advice.

1) your subs require timing clauses such as [start of step] or [start of turn], or else they are invalid.
2) you're ordering second so you can already see my orders. If your subs were legal, sawk would be using Leer x2 against syclant's Swords Dance x2
3) leer for swords dance is not a good trade for you, perhaps reconsider
4) if counter use protect wouldnt help against Counter ~ Counter because you cant attempt protect on the second step.

As things currently stand, the orders would be sawk: substitute -> facade vs syclant: swords dance -> swords dance
 
Last edited:
Because this is a Crash Course facility for beginners, I'll provide a bit of advice.

1) your subs require timing clauses such as [start of step] or [start of turn], or else they are invalid.
2) you're ordering second so you can already see my orders. If your subs were legal, sawk would be using Leer x2 against syclant's Swords Dance x2
3) leer for swords dance is not a good trade for you, perhaps reconsider
4) if counter use protect wouldnt help against Counter ~ Counter because you cant attempt protect on the second step.

As things currently stand, the orders would be sawk: substitute -> facade vs syclant: swords dance -> swords dance
yea i get it i deleted my subs
 
:Sawk:Sawk
HP: 80/90 EN: 27/30
9/6/3/6/85 | 3/4
Types: Fighting
Abilities: Sturdy, Inner Focus
Poisoned (2), Toxin
1x :super potion: Super Potion
1x :super potion: Super Potion
1x :ether: Ether
1x :ether: Ether
1x :ether: Ether
1x :quick ball: Quick Ball


:Syclant:Syclant
EP: 61/70 (86%)
CT: [ O O ]
MOOD: Irritated (2)
8/5/8/5/121 | 3/4
Types: Ice, Bug
Abilities: Compound Eyes, Mountaineer


field:
n/a

Round 1-2
Step 1
:syclant:
Swords Dance
Atk +2 (5t)

:sawk:
Substitute
-4 en
-18 hp
decoy (9)

psn -2 hp
psn 2->3

Step 2
:syclant:
Swords Dance
Atk +4 (5t)

Facade
-3 en
crit: 18/24 no
(14+9-5) = 18

psn -3 hp
psn 3->4

mood ticked up 3->4
:Sawk:Sawk
HP: 57/90 EN: 20/30
9/6/3/6/85 | 3/4
Types: Fighting
Abilities: Sturdy, Inner Focus
Poisoned (4), Toxin, Decoy (9)
1x :super potion: Super Potion
1x :super potion: Super Potion
1x :ether: Ether
1x :ether: Ether
1x :ether: Ether
1x :quick ball: Quick Ball


:Syclant:Syclant
EP: 43/70 (61%)
CT: [ O O ]
MOOD: Irritated (3)
8/5/8/5/121 | 3/4
Types: Ice, Bug
Abilities: Compound Eyes, Mountaineer
+4 Atk (5t)


field:
n/a

des121 to order
syclant to order
fort to ref​
 
:bw/sawk: "oh god still poisoned this is not good"

Thunder punch, rock slide

At the start of the step, if scylant uses Counter, THEN Bulk Up
if scylant uses swords dance use leer
 
Last edited:
:Sawk:Sawk
HP: 57/90 EN: 20/30
9/6/3/6/85 | 3/4
Types: Fighting
Abilities: Sturdy, Inner Focus
Poisoned (4), Toxin, Decoy (9)
1x :super potion: Super Potion
1x :super potion: Super Potion
1x :ether: Ether
1x :ether: Ether
1x :ether: Ether
1x :quick ball: Quick Ball


:Syclant:Syclant
EP: 43/70 (61%)
CT: [ O O ]
MOOD: Irritated (3)
8/5/8/5/121 | 3/4
Types: Ice, Bug
Abilities: Compound Eyes, Mountaineer
+4 Atk (5t)


field:
n/a

Round 1-3

Step 1
:sawk:
Bulk Up
-3 en
+1 Atk, Def (8t)

:syclant:
Counter
0 dmg

psn -4 hp
psn 4->5

Step 2
:sawk:
Bulk Up
-3 en
+1 Atk, Def (8t)

:syclant:
Counter
0 dmg

psn -5 hp
psn 5->6

mood ticked up 3->4​

:Sawk:Sawk
HP: 48/90 EN: 14/30
9/6/3/6/85 | 3/4
Types: Fighting
Abilities: Sturdy, Inner Focus
Poisoned (4), Toxin, Decoy (9), +2 Atk (8t), +2 Def (8t)
1x :super potion: Super Potion
1x :super potion: Super Potion
1x :ether: Ether
1x :ether: Ether
1x :ether: Ether
1x :quick ball: Quick Ball


:Syclant:Syclant
EP: 43/70 (61%)
CT: [ O O ]
MOOD: Threatened (4)
8/5/8/5/121 | 3/4
Types: Ice, Bug
Abilities: Compound Eyes, Mountaineer
+4 Atk (3t)


field:
n/a​
 
:bw/syclant:
Dual Wingbeat ~ Dual Wingbeat
[start of step] IF fire attack, AND sawk does not have decoy, THEN use counter.
[start of step] IF rock attack, AND sawk does not have decoy, THEN use counter.
[start of step] IF toxic, THEN use taunt.

des121 to order
fort to ref
 
:Sawk:Sawk
HP: 48/90 EN: 14/30
9/6/3/6/85 | 3/4
Types: Fighting
Abilities: Sturdy, Inner Focus
Poisoned (4), Toxin, Decoy (9), +2 Atk (8t), +2 Def (8t)
1x :super potion: Super Potion
1x :super potion: Super Potion
1x :ether: Ether
1x :ether: Ether
1x :ether: Ether
1x :quick ball: Quick Ball


:Syclant:Syclant
EP: 43/70 (61%)
CT: [ O O ]
MOOD: Threatened (4)
8/5/8/5/121 | 3/4
Types: Ice, Bug
Abilities: Compound Eyes, Mountaineer
+4 Atk (3t)


field:
n/a
Screenshot_20250210_193518_Discord.jpg

Round 1-4

Step 1
:syclant:
Dual Wingbeat
crits 553 no
decoy removed
4*1.5=6

:sawk:
zen headbutt
-3 en
Crit: 297 no
(8+9-5)+8 = 20

-6hp psn

Step 2
:syclant:
Dual Wingbeat
crits: 180, 411 no
(4+8-1-6)*1.5+8 + (4)*1.5 = 22

:sawk:
thunder punch
crit: 484 no
eff: 398 no
(8+9-4)+8 = 20 -> min ep 7

-6hp psn

:Sawk:Sawk
HP: 8/90 EN: 8/30
9/6/3/6/85 | 3/4
Types: Fighting
Abilities: Sturdy, Inner Focus
Poisoned (6), Toxin, +2 Atk (6t), +2 Def (6t)
1x :super potion: Super Potion
1x :super potion: Super Potion
1x :ether: Ether
1x :ether: Ether
1x :ether: Ether
1x :quick ball: Quick Ball


:Syclant:Syclant
EP: 7/70 (10%)
CT: [ O O ]
MOOD: Threatened (4)
8/5/8/5/121 | 3/4
Types: Ice, Bug
Abilities: Compound Eyes, Mountaineer
+4 Atk (1t)


field:
n/a

des121 to order
syclant to order
fort to ref
 
:Sawk:Sawk
HP: 8/90 EN: 8/30
9/6/3/6/85 | 3/4
Types: Fighting
Abilities: Sturdy, Inner Focus
Poisoned (6), Toxin, +2 Atk (6t), +2 Def (6t)
1x :super potion: Super Potion
1x :super potion: Super Potion
1x :ether: Ether
1x :ether: Ether
1x :ether: Ether
1x :quick ball: Quick Ball


:Syclant:Syclant
EP: 7/70 (10%)
CT: [ O O ]
MOOD: Threatened (4)
8/5/8/5/121 | 3/4
Types: Ice, Bug
Abilities: Compound Eyes, Mountaineer
+4 Atk (1t)


field:
n/a

step 1
park ball
10% -> success

aerial ace
crit: 5/24 no
(6+8-6)*1.5+8 = 20 > 8
sawk was ko'd!​

:Sawk:Sawk
HP: 0/90 EN: 0/30
9/6/3/6/85 | 3/4
Types: Fighting
Abilities: Sturdy, Inner Focus
Fainted
1x :super potion: Super Potion
1x :super potion: Super Potion
1x :ether: Ether
1x :ether: Ether
1x :ether: Ether
1x :quick ball: Quick Ball


:Syclant:Syclant
EP: 7/70 (10%)
CT: [ :park ball: O ]
MOOD: Threatened (4)
8/5/8/5/121 | 3/4
Types: Ice, Bug
Abilities: Compound Eyes, Mountaineer
Attack Aid, Defense Aid


field:
n/a

des121 to replace sawk
syclant to order
des to order
fort to ref​
 
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