• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Facility Safari Zone: Doduodrio

Trek 3, Round 4
Team Duo
Tech:
1
:sv/kingambit:
Rook
HP: 89/95
EN: 17/30
Stats: 10/11/4/6/50 3/5
Typing: Dark / Steel
Abilities: Defiant, Supreme Overlord, Pressure
Status: Clear
Field: Clear
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:shedinja::leftovers:
7/65 HP
27/30 EN
Burn
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ O O O O ]
EP: 58 (58%)
Stats: 5/6/5/8/104 3/5
Typing: Grass / Psychic
Abilities: Quark Drive
Mood: Enraged
Status: +4 Atk(3), Spite(Dread), Burn
Field: Clear
:walking wake: :ruby:(Steel)
50 EP (35.7%)
Burn
[ :ultra ball: O ]
Discord_h5F0NBdGSf.png
Step 1
:iron leaves:
Iron Leaves used Imprison!
Foul Play was sealed away! (Iron Leaves for president?)

:kingambit:
Kingmabit used Kowtow Cleave! -3EN
Crit (10, d240): 194 (Yes)
(9+3+(10-6))*1.5 = 24 DMG

:iron leaves::flame orb:
Iron Leaves was hurt by it's burn! -2EP


Step 2
:iron leaves:
Iron Leaves used Close Combat!
Crit(10, d240): 124 (No)
(12-3+(5-11))*2 +16 = 28 DMG
Iron Leaves' defence fell!
Iron Leaves' special defence fell!

:kingambit:
Kingambit used Kowtow Cleave! -3EN
Crit (10, d240): 62 (Yes)
(9+3+(10-6))*1.5 = 28 DMG

:iron leaves::flame orb:
Iron Leaves was hurt by it's burn! -2EP


:rotom: Round Summary :rotom:
:kingambit: HP: -28
:kingambit: EN: -3-3 = -6
:iron leaves: EP: -24-2-28-2 = -56
Team Duo
Tech:
1
:sv/kingambit:
Rook
HP: 61/95
EN: 11/30
Stats: 10/11/4/6/50 3/5
Typing: Dark / Steel
Abilities: Defiant, Supreme Overlord, Pressure
Status: Clear
Field: Clear
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:shedinja::leftovers:
7/65 HP
27/30 EN
Burn
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ O O O O ]
EP: 2 (2%)
Stats: 5/6/5/8/104 3/5
Typing: Grass / Psychic
Abilities: Quark Drive
Mood: Enraged
Status: +4 Atk(1), -1 Def(2), -1 SpDef(2), Spite(Dread), Burn
Field: Clear
:walking wake: :ruby:(Steel)
50 EP (35.7%)
Burn
[ :ultra ball: O ]

Wild Mon to order
Doduodrio to order
 
Last edited:
:sv/iron leaves:
Iron Leaves is starting to reconsider it's position on the round items
Reversal ~ Reversal
At start of turn IF Kingambit has protection AND the battlefield lacks Grassy Terrain THEN use Grassy Terrain
At start of turn IF Kingambit is to use Sucker Punch AND the battlefield lacks Grassy Terrain THEN use Grassy Terrain
At start of turn IF Kingambit has protection THEN use Swords Dance
At start of turn IF Kingambit is to use Sucker Punch THEN use Swords Dance
 
Trek 3, Round 5

Team Duo
Tech:
1
:sv/kingambit:
Rook
HP: 61/95
EN: 11/30
Stats: 10/11/4/6/50 3/5
Typing: Dark / Steel
Abilities: Defiant, Supreme Overlord, Pressure
Status: Clear
Field: Clear
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:shedinja::leftovers:
7/65 HP
27/30 EN
Burn
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ O O O O ]
EP: 2 (2%)
Stats: 5/6/5/8/104 3/5
Typing: Grass / Psychic
Abilities: Quark Drive
Mood: Enraged
Status: +4 Atk(1), -1 Def(2), -1 SpDef(2), Spite(Dread), Burn
Field: Clear
:walking wake: :ruby:(Steel)
50 EP (35.7%)
Burn
[ :ultra ball: O ]
Discord_mdWP9bkeE8.png
Step 1
:iron leaves:
Iron Leaves used Reversal!
Crit (10, d240): 82 (No)
(15+(5-11))*1.5 +16 = 30 DMG

:kingambit:
Kingmabit used Kowtow Cleave! -3EN
Crit (10, d240): 179 (No)
(9+3+(10-6))*1.5 +4 = 28 DMG
Iron Leaves was KO'd!


:rotom: Round Summary :rotom:
:kingambit: HP: -30
:kingambit: EN: -3
:iron leaves: EP: -28
Team Duo
Tech:
1
:sv/kingambit:
Rook
HP: 31/95
EN: 8/30
Stats: 10/11/4/6/50 3/5
Typing: Dark / Steel
Abilities: Defiant, Supreme Overlord, Pressure
Status: Clear
Field: Clear
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:shedinja::leftovers:
7/65 HP
27/30 EN
Burn
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Clear​
Wild Pokémon
:sv/iron leaves:
Iron Leaves
[ O O O O ]
EP: KO
Stats: 5/6/5/8/104 3/5
Typing: Grass / Psychic
Abilities: Quark Drive
Mood: Enraged
Status: fainted
Field: Clear
:walking wake: :ruby:(Steel)
50 EP (35.7%)
Burn
[ :ultra ball: O ]

wild mons to replace
Doduodrio to order
wild mons to order
 
:sv/kingambit:
"Just a bit more now."

Brick Break - Brick Break
At the start of the step, IF Walking Wake's EP is at most 30%, THEN throw a Safari Ball
At the start of the step, IF Walking Wake is to use a Protective move, THEN use Ether (Kingambit)
 
Trek 3, Round 6

Team Duo
Tech:
1
:sv/kingambit:
Rook
HP: 31/95
EN: 8/30
Stats: 10/11/4/6/50 3/5
Typing: Dark / Steel
Abilities: Defiant, Supreme Overlord, Pressure
Status: Clear
Field: Clear
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:shedinja::leftovers:
7/65 HP
27/30 EN
Burn
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Harsh Sun​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ :ultra ball: O ]
EP: KO
Stats: 3/7/11/6/109
Typing: Steel
Abilities: Protosynthesis
Mood: Enraged
Status: Burn
Field: Clear
:iron leaves:
KO
Discord_LmLNwRwhzr.png
Step 1
:walking wake:
Walking Wake used Weather Ball!
Crit (10, d240): 239 (No)
(12+3+(11-6))*1.5 = 30 DMG

:kingambit:
Kingmabit used Kowtow Cleave! -3EN
Crit (10, d240): 144 (No)
(8+(10-7))*1.5 = 17 DMG

:walking wake::flame orb:
Walking Wake was hurt by it's burn! -2EP

Step 2:
:safari ball:
Duo threw a Safari Ball!
Safari Ball was added to Walking Wake's Capture Tracker!
Walking Wake was caught!


:rotom: Round Summary :rotom:
:kingambit: HP: -30
:kingambit: EN: -3
:walking wake: EP: -17-2 = -19
Team Duo
Tech:
1
:sv/kingambit:
Rook
HP: 1/95
EN: 5/30
Stats: 10/11/4/6/50 3/5
Typing: Dark / Steel
Abilities: Defiant, Supreme Overlord, Pressure
Status: Clear
Field: Clear
:ether: Ether
:elixir: Elixir
:full heal: Full Heal
:revive: Revive
:heal ball: Heal Ball
:fluffy tail: Fluffy Tail
:poke doll: Poke Doll
:shedinja::leftovers:
7/65 HP
27/30 EN
Burn
:golisopod:
Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.
Battlefield: Harsh Sun​
Wild Pokémon
:sv/walking wake:
Walking Wake
[ :ultra ball: :safari ball: ]
EP: 33 (23.6%)
Stats: 3/7/11/6/109
Typing: Steel
Abilities: Protosynthesis
Mood: Enraged
Status: Burn
Field: Clear
:iron leaves:
KO


Doduodrio to keep/release and end the trek
 
Not even close bby

:point card: Rewards :point card:
Doduodrio: -25:tea:JC
+5 pooled EXP or 1x:orange mail:Deviant Event Voucher, and +5:rare candy:TC
+10 pooled EXP or 1x:master ball:Academy Credit , and +5 :rare candy:TC
+15 pooled EXP or :comet shard:Comet Shard, and you can allocate the pooled EXP
+2:rare candy:TC and 1x:orange mail:Deviant Event Voucher for releasing Grimmsnarl
+2:rare candy:TC and 1x:master ball:Academy Credit for releasing Golisopod
+2:rare candy:TC and one of :shedinja::kingambit: may unlock :ruby:Terastal for releasing Walking Wake
Mamoswindle +7:amulet coin:RC, +14:tea:JC, 1x:quick ball:Quick Ball, 2x:star piece:Star Piece, +12:rule book:Accolades​
 
Pokemon Profiles:
Pokemon 1:
:grimmsnarl: Wilhelm the Grimmsnarl
:ss/grimmsnarl:
Wilhelm

Species:
Grimmsnarl, Gender: Male
Level: 3, EXP: 0 / 10
Nature: Impish (+2 Def, -1 SpA)
Typing: Dark / Fairy
Abilities: Prankster / Frisk / (Unlocked) Pickpocket
Profile:
Wilhelm is mischievous and sly, and he loves playing pranks on others. One of his favorite tricks is using his prehensile hair to tap someone's shoulder and then look the other way, pretending he had nothing to do with it. He also likes tripping people with his hair and causing general mayhem

How They Met:
Nobody ever dares to venture into the deep, dark reaches of the Glimwood Tangle where there are no luminous mushrooms to light the way. It is in these parts where it is said that monsters lurk and fantastic treasures are hidden. While exploring this area, Doduodrio and his team were nearly trapped in a tangled web of Wilhelm's hair! With nothing around to cut it, Wilhelm's hair had grown to cover a large area of the forest, and he kept getting caught in it. But that was nothing a nifty pair of scissors can't solve!

Name Origin:
Wilhelm and Jacob Grimm, the Grimm brothers who were famous for publishing a collection of fairy tales. I chose Wilhelm over Jacob because Wilhelm sounds cooler.

Statistics:
HP:
95
Atk: 9
Def: 7 (+)
SpA: 6 (-)
SpD: 6
Spe: 60

Size Class: 3
Weight Class: 4
Hidden Power: None

Combos:
1. Reflect + Light Screen (Hestia's Blessing)
2. Dazzling Gleam + Parting Shot (Blinding Exit)
3. Spirit Break + Bite (Breaking Bite)
4. ---

Moves:

Level 0:

Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar

Level 1:
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick

Level 2:
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief

Level 3:
Attract
Body Slam
Chilling Water
Darkest Lariat
Drain Punch
Draining Kiss
Lash Out
Leech Life
Low Sweep
Parting Shot
Power Swap
Spirit Break
Throat Chop
Torment
Trailblaze
Pokemon 2: :jumbao: Taro the Jumbao
:SS/Jumbao:
Taro

Species:
Jumbao, Gender: Female
Level: 2, EXP: 0 / 10
Nature: Docile (No effect)
Typing: Grass / Fairy
Abilities: Trace / Overcoat / (Unlocked) Drought
Profile:
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solar Beams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.

How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!

Name Origins:
Jumbao's limbs are visually very similar to the taro root.

Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through :blobsad: and :bloblul: and :blobthumbsup:.

Statistics:
HP:
95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96

Size Class: 4
Weight Class: 5
Hidden Power: None
Combos:
1. Rototiller + Solar Beam (Earth Beam)
2. ---

Moves:

Level 0:

Brick Break
Bulk Up
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Focus Blast
Light Screen
Play Rough
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Confide
Detect
Double Team
Fake Out
Flower Shield
Grassy Terrain
Helping Hand
Leafage
Life Dew
Magical Leaf
Misty Terrain
Rototiller
Safeguard
Sandstorm
Seed Bomb
Shore Up
Sunny Day
Swagger
Synthesis

Level 2:
Arm Thrust
Focus Energy
Grass Knot
Grassy Glide
Ingrain
Misty Explosion
Smelling Salts
Solar Beam
Solar Blade
Superpower
Take Down
Wood Hammer
Backpack
:muscle band: Muscle Band
:wise glasses: Wise Glasses

:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball

Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 3
12-item Backpack
2 Technique Control
Arenas are specified by each trek.
All other match rules are default.

Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:soothe bell:Lifeline Soothe - Reset the mood count of each Wild Pokemon in play, returning them to a Curious mood.​

Trek 1: Mines' Entrance
After passing under the decaying warning tape, the first stop is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment and errant minecarts been left as-is by the former workers. A railway can be seen going further in, but what really catches your attention is the roaming Pokemon around. They search through the abandoned machines and personal effects without care, keeping a healthy distance from the yawning mine entrance beyond...

No arena effects.
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play

Conservation Reward: 1x:dusk ball:Dusk Ball (Release a Wayfinder caught in this Trek to obtain this.)

Wild Items (unlimited supply):
  • :oran berry:Oran Berry
  • :white herb:White Herb
  • :jaboca berry:Jaboca Berry
  • :rowap berry:Rowap Berry

Encounter roll: 1d2 (1)
:sv/dusknoir:
A wild Dusknoir @ White Herb :white herb: appeared!

:sv/dusknoir:
Dusknoir
Level 3

Typing:
Ghost
Abilities: Pressure Hidden Ability: Frisk

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.

Capture Tracker: [ O O ]

EP: 70
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5

Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment

Doduodrio send, equip, and order
 
Sending out :jumbao: Taro the Jumbao holding some :wise glasses: Wise Glasses!

:ss/jumbao:
:bloblul:

Shadow Ball - Shadow Ball
At the start of the step, IF Dusknoir is to use Pain Split AND you are faster AND you don't have a Decoy, THEN use Substitute
At the start of your turn, IF Dusknoir has a Decoy, THEN use Bullet Seed
At the start of your turn, IF Dusknoir isn't poisoned, THEN use Toxic
 
:sv/dusknoir:
Rest -> Sleep Talk
At the start of your turn, if you are not Poisoned and you are not Asleep, use Torment on first instance and Taunt on other instances.


Weather: Sun (4 rounds)​
:sv/jumbao: @ Wise Glasses :wise glasses:
Taro (Jumbao)
Typing: Grass / Fairy
Abilities: Trace / Overcoat / Drought
HP: 95/95
EN: 30/30
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size/Weight: 4/5
:muscle band: Muscle Band

:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:grimmsnarl: - OK!
:sv/dusknoir:@ White Herb :white herb:
Dusknoir
Typing:
Ghost
Abilities: Pressure / Frisk
Capture Tracker: [ O O ]
EP: 70/70 (100%)
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size/Weight: 4/5​
Step 1
Taro used Toxic! (-4 EN)
Hit? (1d10,2+) - Yes (9)
Dusknoir is Poisoned (dose 1, Toxin)
-20 EP

Dusknoir used Rest!
Unaffected by Poison, unaffected by Toxin
-20 EP
+10 EP [limit for Safari healing]
Asleep (2 turns)

Step 2
Taro used Toxic! (-4 EN)
Hit? (1d10,2+) - Yes (10)
Unaffected by Poison

Dusknoir used Sleep Talk.
Gained Sleep Talk
Weather: Sun (3 rounds)​
:sv/jumbao:
Taro (Jumbao)
Typing: Grass / Fairy
Abilities: Trace / Overcoat / Drought
HP: 95/95
EN: 22/30
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size/Weight: 4/5
:muscle band: Muscle Band

:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:grimmsnarl: - OK!
:sv/dusknoir:@ White Herb :white herb:
Dusknoir
Typing:
Ghost
Abilities: Pressure / Frisk
Capture Tracker: [ O O ]
EP: 40/70 (57%)
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size/Weight: 4/5
Sleep (1 turn)
Sleep Talk​

:sv/dusknoir:
Poltergeist -> Poltergeist
At the start of your turn, if Jumbao has Protection: use Laser Focus.
At the start of the step, if Jumbao intends to use Fake Out: use Protect.
At the start of your turn on the first step, if Jumbao intends to use Toxic on the second step and Jumbao does not have Protection: use Taunt.

Doduodrio
 
Last edited:
:sv/jumbao:
Taro (Jumbao)
Typing: Grass / Fairy
Abilities: Trace / Overcoat / Drought
HP: 95/95
EN: 22/30
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size/Weight: 4/5
:muscle band: Muscle Band

:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:grimmsnarl: - OK!
:sv/dusknoir:@ White Herb :white herb:
Dusknoir
Typing:
Ghost
Abilities: Pressure / Frisk
Capture Tracker: [ O O ]
EP: 40/70 (57%)
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size/Weight: 4/5
Sleep (1 turn)
Sleep Talk​
Step 1
Jumbao used Substitute! (-19 HP, -5 EN)
Made a Decoy (9 HP)

Dusknoir used Taunt!
Jumbao is Taunted (2 steps)

Step 2
Jumbao used Struggle! (-4 EN)
Crit? (1d24,24) - No (7)
Damage: 5+5-10=1
-10 HP

Dusknoir used Poltergeist!
Hit? (1d10,2+) - Yes (2)
Destroyed the Decoy
:sv/jumbao:
Taro (Jumbao)
Typing: Grass / Fairy
Abilities: Trace / Overcoat / Drought
HP: 66/95
EN: 13/30
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96
Size/Weight: 4/5
Taunted (1 step)

:muscle band: Muscle Band

:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:grimmsnarl: - OK!
:sv/dusknoir:@ White Herb :white herb:
Dusknoir
Typing:
Ghost
Abilities: Pressure / Frisk
Capture Tracker: [ O O ]
EP: 39/70 (56%)
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size/Weight: 4/5
Doduodrio order
 
Last edited:
Switching to :grimmsnarl: Wilhelm the Grimmsnarl holding a :muscle band: Muscle Band!

:ss/grimmsnarl:
"Let'z finizh thiz off..."

Darkest Lariat - Darkest Lariat
At the start of the step, IF Dusknoir's EP is greater than 30% and at most 40%, THEN throw an Ultra Ball
At the start of the step, IF Dusknoir's EP is greater than 20% and at most 30%, THEN throw a Great Ball
At the start of the step, IF Dusknoir is to use a Protective Move, THEN use Potion (Jumbao)
 
:sv/dusknoir:
Counter -> Will-O-Wisp


Weather: Sun (2 rounds)​
:ss/grimmsnarl: :muscle band:
Wilhelm (Grimmsnarl)
Typing: Dark / Fairy
Abilities: Prankster / Frisk / Pickpocket
HP: 95/95
EN: 30/30
Atk: 10
Def: 7 (+)
SpA: 6 (-)
SpD: 6
Spe: 60
:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:jumbao:@:wise glasses: - 66/95 HP, 13/30 EN
:sv/dusknoir:@ White Herb :white herb:
Dusknoir
Typing:
Ghost
Abilities: Pressure / Frisk
Capture Tracker: [ O O ]
EP: 39/70 (56%)
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size/Weight: 4/5​
Step 1
Wilhelm used Darkest Lariat! (-4 EN)
Crit? (1d24,24) - No (19)
Damage: (9+3+10-10)*1.5=18

Dusknoir used Counter!
17*1.5=27

Step 2

Duo threw a Great Ball!
Success!

Dusknoir used Will-O-Wisp!
Hit? (1d20,4+) - Yes (19)
Wilhelm was Burned!

-2 HP Burn
Weather: Sun (1 round)​
:ss/grimmsnarl: :muscle band:
Wilhelm (Grimmsnarl)
Typing: Dark / Fairy
Abilities: Prankster / Frisk / Pickpocket
HP: 66/95
EN: 26/30
Atk: 5
Def: 7 (+)
SpA: 6 (-)
SpD: 6
Spe: 60
Burned
:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball
:jumbao:@:wise glasses: - 66/95 HP, 13/30 EN
:sv/dusknoir:@ White Herb :white herb:
Dusknoir
Typing:
Ghost
Abilities: Pressure / Frisk
Capture Tracker: [ :great ball: O ]
EP: 21/70 (30%)
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size/Weight: 4/5

:sv/dusknoir:
Ball Reject -> Toxic
At the start of the step, if Grimmsnarl intends to use Substitute, use Shadow Sneak and push back.
At the start of your turn, if you have executed Ball Reject previously this round and your EP is 21, use Focus Punch.
At the start of your turn, if you have executed Ball Reject previously this round Grimmsnarl has Protection, use Aim.

Doduodrio
 
Duo threw a Safari Ball!
Success!

Dusknoir was captured!

:dusknoir:
Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.
:jumbao: - 66/95 HP, 13/30 EN
:grimmsnarl: - 66/95 HP, 26/30 EN, Burned
:wise glasses: Wise Glasses
:muscle band: Muscle Band

:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive
:x attack: X Attack
:x spatk: X Sp. Atk

:level ball: Level Ball

Doduodrio to keep/release, stay/proceed, use/don't use Medicine
 
Trek 2: Main Vein
This is where most of the mining activity took place. The now-abandoned tunnel still paints a vivid picture of its prior glory days. Pickaxes, lanterns and other mining equipment lay around, rusty and broken. The vein itself still seem to be teeming with Pokemon activity. The stone emits a soft, mauve light throughout the cavern.

No arena effects.
Camouflage: Rock | Nature Power: Dig | Secret Power: Inflict Identified on the defender until they leave play.


Conservation Reward: 1x:eviolite:Eviolite or 3:amulet coin:RC (Release a Wayfinder caught in this Trek to obtain this.)

Wild Items (unlimited supply):
  • :eviolite:Eviolite
Encounter: :sneasel: Sneasel [Marked]
:sv/sneasel:
Sneasel
Level 3

Typing:
Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.

Capture Tracker: [ O O O ]

EP: 70
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 6
Speed: 115
Size: 2
Weight: 3

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

Level 2:
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze
:sv/sneasel:
A wild Sneasel @ Eviolite :eviolite: and Muscle Band :muscle band: [Contraband] appeared!

Doduodrio send and order
 
Last edited:
Sending out :grimmsnarl: Wilhelm the Grimmsnarl holding nothing!

:ss/grimmsnarl:
"Conzentration iz key..."

Focus Punch - Focus Punch
At the start of the step, IF Sneasel's EP is greater than 30% and at most 40%, THEN throw an Ultra Ball
At the start of the step, IF Sneasel's EP is greater than 20% and at most 30%, THEN throw a Great Ball
At the start of the step, IF Sneasel is to use Substitute, THEN use Darkest Lariat
 
:sv/sneasel:
Substitute -> Substitute


:sv/grimmsnarl:
Wilhelm (Grimmsnarl)
Typing: Dark / Fairy
Abilities: Prankster / Frisk / Pickpocket
HP: 66/95
EN: 26/30
Atk: 5
Def: 7 (+)
SpA: 6 (-)
SpD: 6
Spe: 60
S/W: 3/4

:sv/sneasel: @ :eviolite :muscle band:
Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket
Capture Tracker: [ O O O ]
EP: 70/70 (100%)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 6
Speed: 115
S/W: 2/3​
Step 1
Sneasel used Substitute! (-14 EP)
Decoy (9)

Wilhelm used Darkest Lariat! (-3 EN)
Destroyed the Decoy

Step 2
Sneasel used Substitute! (-11 EP)
Decoy (9)

Wilhelm used Darkest Lariat! (-3 EN)
Destroyed the Decoy
:sv/grimmsnarl:
Wilhelm (Grimmsnarl)
Typing: Dark / Fairy
Abilities: Prankster / Frisk / Pickpocket
HP: 66/95
EN: 20/30
Atk: 5
Def: 7 (+)
SpA: 6 (-)
SpD: 6
Spe: 60
S/W: 3/4

:sv/sneasel: @ :eviolite: :muscle band:
Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket
Capture Tracker: [ O O O ]
EP: 45/70 (64%)
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 6
Speed: 115
S/W: 2/3​

:sv/sneasel:
Dig -> Dig
At the start of the step, if Grimmsnarl intends to use Thunder Wave, use Protect on first instance and Substitute on other instances.
At the start of the step, if Grimmsnarl intends to use Revenge, use Reflect on first instance and Toxic on other instances.
At the start of the step, if Grimmsnarl intends to use Focus Blast, use Double Team.
At the start of the step, if Grimmsnarl intends to use Parting Shot, use Fake Out on first instance.

Doduodrio
 
Back
Top