Facility Safari Zone: Doduodrio

:bw/sableye:
"Exciting! Exotic! Evil!"

Moonlight - Toxic
At the start of Step 2, IF Dusclops's EP is greater than 30% and at most 40% AND Dusclops doesn't have an Ultra Ball in its Capture Tracker, THEN throw an Ultra Ball
At the start of Step 2, IF Dusclops's EP is greater than 20% and at most 30% AND Dusclops doesn't have a Great Ball in its Capture Tracker, THEN throw a Great Ball
At the start of Step 2, IF Dusclops's EP is greater than 10% and at most 20% AND Dusclops doesn't have a Poke Ball in its Capture Tracker, THEN throw a Poke Ball
 
:pmd/doduo:
Battle Hours: 72
Tech Control: 0
=====================
Light Screen (4s)
:Sableye:Sableye
HP: 19/80 EN: 59/100
6/6/5/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 3/1
Curse (1s)
:Shedinja:Shedinja
HP: 0/65 EN: 0/100
8/4/2/3/40 | 1/1
Type: Bug/Ghost
Abilities: Wonder Guard, Wonder Guard
C/R: 3/3
Fainted


Wayfinder:
:pmd/moltres-galar:
Field Assist: Wrath
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.​

Battle Assist: Triumph
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.​
:wide lens: Wide Lens
:flame mail: Magna Mail

:level ball: Level Ball
  • Attack Limit (1)​
The braggart's Pokemon will have at most 8 Attack and Special Attack
The braggart's Pokemon will have at most 100 Speed.
  • Defense Limit (1)​
The braggart's Pokemon will have at most 85 maximum HP.
The braggart's Pokemon will have at most 6 Defense and Special Defense.
  • Attachment Issues (1)​
The explorer can't replace the first Wayfinder they take in the expedition.

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
=======================

:Dusclops:Dusclops :Enigma Stone:Enigma Stone
EP: 39/110 (35%)
CT: [ O O ]
MOOD: Threatened (3)
[3]/9/5/9/25 | 3/3
Type: Ghost
Abilities: Pressure, Frisk
C/R: 0/0
Burned




Field:
n/a

Round 3-3
1730411826545.png


Step 1
moonlight
+20 hp

shadow ball
crit: 90 no
eff: 112 no
(8+3+5-5)*1.5 = 17

-10hp curse, curse ends
-2hp burn

Step 2
Throw: Ultra Ball
34% -> success
[ :ultra ball: O ]

shadow ball
crit: 222 no
eff: 274 no
(8+3+5-5)*1.5 = 17

19+20-10-17-17 = -5
sableye was ko'd!

duo has lost his safari!


 
Name: Doduodrio
Challenge Thread: Click Me!
Habitat: Eviolite Extraction Cave
Mark: :sneasel: Sneasel
Boasts: :moltres galar: 12 Total
  • 3rd Level (5)
  • Attack Limit (1)
  • Defense Limit (1)
  • Humility (2)
  • Attachment Issues (1)
  • Packing Light (2)

Backpack:
:wide lens: Wide Lens

:potion: Potion
:super potion: Super Potion
:full heal: Full Heal
:revive: Revive

:level ball: Level Ball

Pokemon 1: :sableye: Sneakers the Sableye
:BW/Sableye:
Sneakers

Species:
Sableye, Gender: Male
Level: 3 => 2, EXP: 4 / 10
Nature: Adamant (+1 Atk, -1 SpA)
Typing: Dark / Ghost
Abilities: Keen Eye / Stall / (Unlocked) Prankster
Profile:
Sneakers will sneak around craftily, setting up pranks for unsuspecting people and Pokemon, then cackling with glee as his plots succeed. Then he runs away before his victims can do anything about it. But that's not all. Sneakers is also a fan of groan-inducing puns... What does a ghost say when they can't reach the top shelf? "Give me a BOO-st!"

How They Met:
After hearing someone knock on the door and then a giggle followed by a "Trick or treat," Lola opened the door. Sneakers sat on the doorstep with a small costume and a little paper bag waiting for candy. ...But it wasn't even Halloween yet. But Sneakers was very patient. He waited... and waited... and waited...... until Lola caved and gave him a Snickers bar. As she handed it to him, she was shocked by a hand buzzer! (naturally) Then Sneakers dashed inside the house and lodged himself in the pantry every since, pranking people who open the pantry door.

Name Origins:
Sableye is pretty sneaky, and I liked the name Sneakers!

Statistics:
HP:
80
Atk: 7 (+)
Def: 6
SpA: 4 (-)
SpD: 5
Spe: 50

Size Class: 1
Weight Class: 2
Hidden Power: None

Moves:

Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse

Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief
Pokemon 2: :shedinja: Kao the Shedinja
:bw/shedinja:
Kao

Species: Shedinja, Gender: Unknown
Level: 4 => 3, EXP: ---
Nature: Adamant (+1 Atk, -1 SpA)
Typing: Bug / Ghost
Abilities: Wonder Guard / (Unlocked) Wonder Guard
Profile:
"I'm lonely... so lonely..." is what Kao would say if it ever says anything. It constantly longs for attention, always waiting in doorways for the chance to be noticed. Consequently, it helps people wherever it can, using its spectral powers to move objects or pass through walls.

How They Met:
After it was discarded upon evolving, Kao wandered for a very long time. On a rainy day, Kao appeared by the side door of Doduodrio's house. Sheldon decided to leave the door open for it and Kao floated right in. It and Sheldon have since became best friends, as Sheldon doesn't seem to be affected by the void in Kao's back.

Name Origin:
Kao is from Kaonashi, the Japanese name of No-Face from Spirited Away.

Statistics:
HP: 65
Atk: 8 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 40

Size Class: 1
Weight Class: 1

Moves:

Level 0:
Aerial Ace
Bug Bite
Bug Buzz
Facade
Feint Attack
Heal Block
Hone Claws
Night Slash
Protect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Will-O-Wisp
X-Scissor

Level 1:
Absorb
Agility
Confide
Confuse Ray
Cut
Double Team
False Swipe
Flash
Gust
Harden
Metal Claw
Mud-Slap
Sand Attack
Sandstorm
Scratch
Silver Wind
Sucker Punch
Sunny Day
Swagger
Trick

Level 2:
Double-Edge
Dream Eater
Flail
Fury Swipes
Nightmare
Poltergeist
Secret Power
Solar Beam
String Shot
Thief

Level 3:
Baton Pass
Bide
Dig
Frustration
Fury Cutter
Giga Drain
Hex
Leech Life
Mind Reader
Phantom Force
Return
Skitter Smack
Struggle Bug
Telekinesis


Trek 1: Mines' Entrance
After passing under the decaying warning tape, the first stop is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment and errant minecarts been left as-is by the former workers. A railway can be seen going further in, but what really catches your attention is the roaming Pokemon around. They search through the abandoned machines and personal effects without care, keeping a healthy distance from the yawning mine entrance beyond...

No arena effects.​
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play​

Conservation Reward: 1x:dusk ball:Dusk Ball (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :oran berry:Oran Berry
  • :white herb:White Herb
  • :jaboca berry:Jaboca Berry
  • :rowap berry:Rowap Berry
:sv/dusknoir:
Dusknoir
Level 3

Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.​
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5


Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment
:sv/porygon-z:
Porygon-Z
Level 3

Typing: Normal
Abilities: Adaptability, Download Hidden Ability: Analytic

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
The explorer's Pokemon have Mixed Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 6
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 90
Size: 1
Weight: 3


Movepool
Level 0:
Aerial Ace
Dark Pulse
Facade
Ice Beam
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Return
Speed Swap
Telekinesis
Teleport
:sv/kingambit:
Kingambit
Level 3

Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord Hidden Ability: Pressure

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O ]

EP: 80
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Kowtow Cleave
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Zen Headbutt

Level 1:
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3:
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
:sv/annihilape:
Annihilape
Level 3

Typing: Fighting/Ghost
Abilities: Vital Spirit, Inner Focus Hidden Ability: Defiant

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O ]

EP: 80
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 7
Speed: 90
Size: 2
Weight: 4


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up

Level 1:
Captivate
Coaching
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt

Level 2:
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder

Level 3:
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn

View attachment 683215

Dusknoir @ Rowap Berry comes out to play!
:bw/dusknoir::rowap berry:

Doduodrio to send equip order
 
Sending out :sableye: Sneakers the Sableye holding a :wide lens: Wide Lens!

:bw/sableye:
"I have an odd sense of déjà vu... ihihihihi~"

Will-O-Wisp - Toxic
At the start of the step, IF Dusknoir is to use Taunt AND Dusknoir isn't Taunted, THEN use Taunt and push back
At the start of the step, IF Dusknoir is to use Curse AND Dusknoir isn't Taunted, THEN use Taunt and push back
At the start of your turn, IF Dusknoir is under Protection, THEN use Reflect and push back
At the start of your turn, IF Dusknoir has a Decoy, THEN use Foul Play and push back
 
:pmd/doduo:
Battle Hours: 72
Tech Control: 0
================
:Sableye:Sableye :wide lens:wide lens
HP: 80/80 EN: 100/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 5/2
:Shedinja:Shedinja
HP: 65/65 EN: 100/100
8/4/2/3/40 | 1/1
Type: Bug/Ghost
Abilities: Wonder Guard, Wonder Guard
C/R: 3/3


Wayfinder:
:pmd/moltres-galar:
Field Assist: Wrath
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.​
Battle Assist: Triumph
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.​
:wide lens: Wide Lens

:potion: Potion
:super potion: Super Potion
:full heal: Full Heal
:revive: Revive

:level ball: Level Ball
Attack Limit (1)
- atk/spa max 8, spe max 100
Defense Limit (1)
- def/spd max 6, hp max 85
Attachment Issues (1)
- keep moltres as wayfinder

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
================
:Dusknoir:Dusknoir :Rowap Berry:Rowap Berry
EP: 70/70 (100%)
CT: [ O O ]
MOOD: Threatened (3)
7/10/5/10/45 | 4/5
Type: Ghost
Abilities: Pressure, Frisk
C/R: 0/0​
Field:
n/a

Round 1-1
1730669421719.png


Step 1
will-o-wisp
-7 en
burned
-20 ep

disable (toxic)
sealed (toxic)

-2hp burn

Step 2
struggle
-5 en
crit: 522 no
(5+7-10) = 2
-8 hp recoil

Toxic
hit: 448 yes

-2hp burn
-1hp psn

end of Round
rowap goes away​


:pmd/doduo:
Battle Hours: 72
Tech Control: 0
================
:Sableye:Sableye :wide lens:wide lens
HP: 71/80 EN: 88/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 5/2
Sealed (Toxic), Poison (2), Toxin
:Shedinja:Shedinja
HP: 65/65 EN: 100/100
8/4/2/3/40 | 1/1
Type: Bug/Ghost
Abilities: Wonder Guard, Wonder Guard
C/R: 3/3


Wayfinder:
:pmd/moltres-galar:
Field Assist: Wrath
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.​
Battle Assist: Triumph
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.​
:wide lens: Wide Lens

:potion: Potion
:super potion: Super Potion
:full heal: Full Heal
:revive: Revive

:level ball: Level Ball
Attack Limit (1)
- atk/spa max 8, spe max 100
Defense Limit (1)
- def/spd max 6, hp max 85
Attachment Issues (1)
- keep moltres as wayfinder

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
================
:Dusknoir:Dusknoir
EP: 46/70 (66%)
CT: [ O O ]
MOOD: Threatened (3)
[4]/10/5/10/45 | 4/5
Type: Ghost
Abilities: Pressure, Frisk
C/R: 0/0
Burned
Field:
n/a​
 
Last edited:
:pmd/doduo:
Battle Hours: 72
Tech Control: 0
================
:Sableye:Sableye :wide lens:wide lens
HP: 71/80 EN: 88/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 5/2
Sealed (Toxic), Poison (2), Toxin
:Shedinja:Shedinja
HP: 65/65 EN: 100/100
8/4/2/3/40 | 1/1
Type: Bug/Ghost
Abilities: Wonder Guard, Wonder Guard
C/R: 3/3


Wayfinder:
:pmd/moltres-galar:
Field Assist: Wrath
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.​
Battle Assist: Triumph
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.​
:wide lens: Wide Lens

:potion: Potion
:super potion: Super Potion
:full heal: Full Heal
:revive: Revive

:level ball: Level Ball
Attack Limit (1)
- atk/spa max 8, spe max 100
Defense Limit (1)
- def/spd max 6, hp max 85
Attachment Issues (1)
- keep moltres as wayfinder

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
================
:Dusknoir:Dusknoir
EP: 46/70 (66%)
CT: [ O O ]
MOOD: Threatened (3)
[4]/10/5/10/45 | 4/5
Type: Ghost
Abilities: Pressure, Frisk
C/R: 0/0
Burned
Field:
n/a

Round 1-2
1730985567467.png


Step 1
:sableye:
will o wisp
-7 en
already burned

:dusknoir:
Will o wisp
hit: 54 yes
burned

:dusknoir::sableye: -2hp burn
:sableye: -2hp toxic

Step 2
:Sableye:
Night Shade
-8 en
11 fixed dmg

Night Shade
:dusknoir:
Night Shade
fixed 12 dmg

:dusknoir::sableye: -2hp burn
:sableye: -3hp toxic​


:pmd/doduo:
Battle Hours: 72
Tech Control: 0
================
:Sableye:Sableye :wide lens:wide lens
HP: 50/80 EN: 73/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 5/2
Sealed (Toxic), Poison (4), Toxin, Burned
:Shedinja:Shedinja
HP: 65/65 EN: 100/100
8/4/2/3/40 | 1/1
Type: Bug/Ghost
Abilities: Wonder Guard, Wonder Guard
C/R: 3/3


Wayfinder:
:pmd/moltres-galar:
Field Assist: Wrath
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.​
Battle Assist: Triumph
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.​
:wide lens: Wide Lens

:potion: Potion
:super potion: Super Potion
:full heal: Full Heal
:revive: Revive

:level ball: Level Ball
Attack Limit (1)
- atk/spa max 8, spe max 100
Defense Limit (1)
- def/spd max 6, hp max 85
Attachment Issues (1)
- keep moltres as wayfinder

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
================
:Dusknoir:Dusknoir
EP: 31/70 (44%)
CT: [ O O ]
MOOD: Threatened (3)
[4]/10/5/10/45 | 4/5
Type: Ghost
Abilities: Pressure, Frisk
C/R: 0/0
Burned
Field:
n/a​
 
:bw/sableye:
"Burn! Burn! Burn!"

Shadow Ball - Shadow Claw
At the start of the step, IF Dusknoir is to use Protect, THEN use Potion (Sableye)
At the start of the step, IF Dusknoir is to use Ball Reject, THEN ignore all substitutions this step
At the start of the step, IF Dusknoir's EP is greater than 30% and at most 40%, THEN throw an Ultra Ball first instance
At the start of your turn, IF able, THEN use Night Shade
 
:pmd/doduo:
Battle Hours: 72
Tech Control: 0
================
:Sableye:Sableye :wide lens:wide lens
HP: 50/80 EN: 73/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 5/2
Sealed (Toxic), Poison (4), Toxin, Burned
:Shedinja:Shedinja
HP: 65/65 EN: 100/100
8/4/2/3/40 | 1/1
Type: Bug/Ghost
Abilities: Wonder Guard, Wonder Guard
C/R: 3/3


Wayfinder:
:pmd/moltres-galar:
Field Assist: Wrath
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.​
Battle Assist: Triumph
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.​
:wide lens: Wide Lens

:potion: Potion
:super potion: Super Potion
:full heal: Full Heal
:revive: Revive

:level ball: Level Ball
Attack Limit (1)
- atk/spa max 8, spe max 100
Defense Limit (1)
- def/spd max 6, hp max 85
Attachment Issues (1)
- keep moltres as wayfinder

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
================
:Dusknoir:Dusknoir
EP: 31/70 (44%)
CT: [ O O ]
MOOD: Threatened (3)
[4]/10/5/10/45 | 4/5
Type: Ghost
Abilities: Pressure, Frisk
C/R: 0/0
Burned
Field:
n/a

Round 1-3
1731029881604.png

Step 1
:sableye:
-10 en
Night Shade
fixed 11 dmg

:dusknoir:
curse
-6 ep
cursed (5t)

sable, dusk -2 burn
sable -10 curse
sable -4 psn

Step 2
:Sableye:
night shade
-8 en
fixed 11 dmg

:dusknoir:
infestation
crit: 8 no
(4+5-5) = 4 dmg

sable, dusk -2 burn
sable -10 curse
sable -2 infest
sable -5 psn



:pmd/doduo:
Battle Hours: 72
Tech Control: 0
================
:Sableye:Sableye :wide lens:wide lens
HP: 11/80 EN: 55/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 5/2
Sealed (Toxic), Poison (6), Toxin, Burned, Curse (3s), Infestation (3s)
:Shedinja:Shedinja
HP: 65/65 EN: 100/100
8/4/2/3/40 | 1/1
Type: Bug/Ghost
Abilities: Wonder Guard, Wonder Guard
C/R: 3/3


Wayfinder:
:pmd/moltres-galar:
Field Assist: Wrath
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.​
Battle Assist: Triumph
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.​
:wide lens: Wide Lens

:potion: Potion
:super potion: Super Potion
:full heal: Full Heal
:revive: Revive

:level ball: Level Ball
Attack Limit (1)
- atk/spa max 8, spe max 100
Defense Limit (1)
- def/spd max 6, hp max 85
Attachment Issues (1)
- keep moltres as wayfinder

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
================
:Dusknoir:Dusknoir
EP: 10/70 (14%)
CT: [ O O ]
MOOD: Threatened (3)
[4]/10/5/10/45 | 4/5
Type: Ghost
Abilities: Pressure, Frisk
C/R: 0/0
Burned
Field:
n/a​
 
:pmd/doduo:
Battle Hours: 72
Tech Control: 0
================
:Sableye:Sableye :wide lens:wide lens
HP: 11/80 EN: 55/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 5/2
Sealed (Toxic), Poison (6), Toxin, Burned, Curse (3s), Infestation (3s)
:Shedinja:Shedinja
HP: 65/65 EN: 100/100
8/4/2/3/40 | 1/1
Type: Bug/Ghost
Abilities: Wonder Guard, Wonder Guard
C/R: 3/3


Wayfinder:
:pmd/moltres-galar:
Field Assist: Wrath
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.​
Battle Assist: Triumph
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.​
:wide lens: Wide Lens

:potion: Potion
:super potion: Super Potion
:full heal: Full Heal
:revive: Revive

:level ball: Level Ball
Attack Limit (1)
- atk/spa max 8, spe max 100
Defense Limit (1)
- def/spd max 6, hp max 85
Attachment Issues (1)
- keep moltres as wayfinder

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
================
:Dusknoir:Dusknoir
EP: 10/70 (14%)
CT: [ O O ]
MOOD: Threatened (3)
[4]/10/5/10/45 | 4/5
Type: Ghost
Abilities: Pressure, Frisk
C/R: 0/0
Burned
Field:
n/a

Round 1-4
great ball
ep 14% -> fail

night shade
12 fixed damage
sable was ko'd!

various dots
dusk -2 hp​

:pmd/doduo:
Battle Hours: 72
Tech Control: 0
================
:Sableye:Sableye :wide lens:wide lens
HP: 0/80 EN: 0/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 5/2
fainted
:Shedinja:Shedinja
HP: 65/65 EN: 100/100
8/4/2/3/40 | 1/1
Type: Bug/Ghost
Abilities: Wonder Guard, Wonder Guard
C/R: 3/3


Wayfinder:
:pmd/moltres-galar:
Field Assist: Wrath
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.​
Battle Assist: Triumph
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.​
:wide lens: Wide Lens

:potion: Potion
:super potion: Super Potion
:full heal: Full Heal
:revive: Revive

:level ball: Level Ball
Attack Limit (1)
- atk/spa max 8, spe max 100
Defense Limit (1)
- def/spd max 6, hp max 85
Attachment Issues (1)
- keep moltres as wayfinder

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
================
:Dusknoir:Dusknoir
EP: 8/70 (11%)
CT: [ O O ]
MOOD: Threatened (3)
[4]/10/5/10/45 | 4/5
Type: Ghost
Abilities: Pressure, Frisk
C/R: 0/0
Burned
Field:
n/a​
 
Sending out :shedinja: Kao the Shedinja holding nothing!

:bw/shedinja:
Shadow Ball - Shadow Ball
At the start of the step, IF Dusknoir is to use Ball Reject, THEN ignore all substitutions this step
At the start of the step, IF Dusknoir's EP is greater than 20% and at most 30% AND Dusknoir's Capture Tracker does not have Great Ball, THEN throw Great Ball
At the start of the step, IF Dusknoir's EP is greater than 10% and at most 20% AND Dusknoir's Capture Tracker does not have Poke Ball, THEN throw Poke Ball
At the start of the step, IF Dusknoir's EP is at most 30% AND Dusknoir's Capture Tracker does not have Park Ball, THEN throw Park Ball
 
:pmd/doduo:
Battle Hours: 72
Tech Control: 0
================
:Shedinja:Shedinja
HP: 65/65 EN: 100/100
8/4/2/3/40 | 1/1
Type: Bug/Ghost
Abilities: Wonder Guard, Wonder Guard
C/R: 3/3

:Sableye:Sableye :wide lens:wide lens
HP: 0/80 EN: 0/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 5/2
fainted

Wayfinder:
:pmd/moltres-galar:
Field Assist: Wrath
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.​
Battle Assist: Triumph
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.​
:wide lens: Wide Lens

:potion: Potion
:super potion: Super Potion
:full heal: Full Heal
:revive: Revive

:level ball: Level Ball
Attack Limit (1)
- atk/spa max 8, spe max 100
Defense Limit (1)
- def/spd max 6, hp max 85
Attachment Issues (1)
- keep moltres as wayfinder

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
================
:Dusknoir:Dusknoir
EP: 8/70 (11%)
CT: [ O O ]
MOOD: Threatened (3)
[4]/10/5/10/45 | 4/5
Type: Ghost
Abilities: Pressure, Frisk
C/R: 0/0
Burned
Field:
n/a

Round 1-5
1731201587254.png


Step 1
poke ball
11% -> success
[ :poke ball: O ]

toxic
hit: 545 no
yawns never punished ig

-2ep burn

Step 2
Ball Reject
[ O O ]

Shadow Ball
-6 en
crit: 544 no
already min ep

-2 ep burn except already min

:pmd/doduo:
Battle Hours: 72
Tech Control: 0
================
:Shedinja:Shedinja
HP: 65/65 EN: 94/100
8/4/2/3/40 | 1/1
Type: Bug/Ghost
Abilities: Wonder Guard, Wonder Guard
C/R: 3/3

:Sableye:Sableye :wide lens:wide lens
HP: 0/80 EN: 0/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 5/2
fainted

Wayfinder:
:pmd/moltres-galar:
Field Assist: Wrath
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.​
Battle Assist: Triumph
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.​
:wide lens: Wide Lens

:potion: Potion
:super potion: Super Potion
:full heal: Full Heal
:revive: Revive

:level ball: Level Ball
Attack Limit (1)
- atk/spa max 8, spe max 100
Defense Limit (1)
- def/spd max 6, hp max 85
Attachment Issues (1)
- keep moltres as wayfinder

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
================
:Dusknoir:Dusknoir
EP: 7/70 (10%)
CT: [ O O ]
MOOD: Threatened (3)
[4]/10/5/10/45 | 4/5
Type: Ghost
Abilities: Pressure, Frisk
C/R: 0/0
Burned
Field:
n/a​
 
:pmd/doduo:
Battle Hours: 72
Tech Control: 0
================
:Shedinja:Shedinja
HP: 65/65 EN: 94/100
8/4/2/3/40 | 1/1
Type: Bug/Ghost
Abilities: Wonder Guard, Wonder Guard
C/R: 3/3

:Sableye:Sableye :wide lens:wide lens
HP: 0/80 EN: 0/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R: 5/2
fainted

Wayfinder:
:pmd/moltres-galar:
Field Assist: Wrath
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.​
Battle Assist: Triumph
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.​
:wide lens: Wide Lens

:potion: Potion
:super potion: Super Potion
:full heal: Full Heal
:revive: Revive

:level ball: Level Ball
Attack Limit (1)
- atk/spa max 8, spe max 100
Defense Limit (1)
- def/spd max 6, hp max 85
Attachment Issues (1)
- keep moltres as wayfinder

:pmd/rampardos:
Battle Hours: 120
Tech Control: 1
================
:Dusknoir:Dusknoir
EP: 7/70 (10%)
CT: [ O O ]
MOOD: Threatened (3)
[4]/10/5/10/45 | 4/5
Type: Ghost
Abilities: Pressure, Frisk
C/R: 0/0
Burned
Field:
n/a

1731206550170.png


can i ff as a ref

wow misses 553

dusknoir caught


Trek 2: Main Vein
This is where most of the mining activity took place. The now-abandoned tunnel still paints a vivid picture of its prior glory days. Pickaxes, lanterns and other mining equipment lay around, rusty and broken. The vein itself still seem to be teeming with Pokemon activity. The stone emits a soft, mauve light throughout the cavern.

No arena effects.​
Camouflage: Rock | Nature Power: Dig | Secret Power: Inflict Identified on the defender until they leave play.​


Conservation Reward: 1x:eviolite:Eviolite or 3:amulet coin:RC (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :eviolite:Eviolite
:sv/scyther:
Scyther
Level 3

Typing: Bug/Flying
Abilities: Swarm, Technician Hidden Ability: Steadfast

Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O O ]

EP: 70
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 105
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Cross Poison
Defog
Facade
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

Level 1:
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Secret Power
Skull Bash
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Bide
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lunge
Pounce
Pursuit
Return
Skitter Smack
Struggle Bug
Trailblaze
U-turn
:sv/sneasel:
Sneasel
Level 3

Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O O ]

EP: 70
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 6
Speed: 115
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

Level 2:
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze
:sv/magneton:
Magneton
Level 3

Typing: Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O O ]

EP: 70
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 5
Speed: 70
Size: 2
Weight: 4


Movepool
Level 0:
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge

Level 1:
Agility
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

Level 2:
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Take Down
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electro Ball
Electroweb
Frustration
Gyro Ball
Headbutt
Heavy Slam
Lock-On
Psych Up
Return
Rollout
Teleport
Volt Switch
:sv/dunsparce:
Dunsparce
Level 3

Typing: Normal
Abilities: Serene Grace, Run Away Hidden Ability: Rattled

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.​
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)​

Capture Tracker: [ O ]

EP: 130
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 45
Size: 3
Weight: 2


Movepool
Level 0:
Air Slash
Astonish
Calm Mind
Earth Power
Earthquake
Facade
Flamethrower
Glare
Hyper Voice
Ice Beam
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Zen Headbutt

Level 1:
Agility
Amnesia
Ancient Power
Bite
Captivate
Confide
Counter
Curse
Defense Curl
Double Team
Drill Run
Dual Wingbeat
Helping Hand
Ice Spinner
Incinerate
Mud-Slap
Pain Split
Poison Tail
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Pulse
Yawn

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dream Eater
Fire Blast
Flail
Fury Attack
Iron Tail
Nightmare
Scale Shot
Secret Power
Solar Beam
Stone Edge
Take Down
Terrain Pulse
Thief
Thunder
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Breaking Swipe
Bulldoze
Charge Beam
Chilling Water
Dig
Frustration
Gyro Ball
Headbutt
Hex
Hyper Drill
Lunge
Mud Shot
Pounce
Psych Up
Pursuit
Return
Rock Tomb
Rollout
Skitter Smack

sneasel was marked use your medicine
 
Use Revive on Sableye

Sending out :shedinja: Kao the Shedinja holding a :wide lens: Wide Lens!

:bw/shedinja:
X-Scissor - X-Scissor
At the start of your turn, IF Sneasel is under Protection, THEN use Agility
At the start of your turn, IF Sneasel has a Decoy, THEN use Double-Edge
At the start of your turn, IF Sneasel is Evasive, THEN use Will-O-Wisp first instance and Toxic second instance
 
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