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Facility Safari Zone: Doduodrio

yveltal.png

Yveltel sees the chance to get back on it's [redacted]
Disable(Disarming voice) ~ Phantom Force
 
Trek 3, Round 10

Team Duo
primarina.png

Brie :fairium z: Fairium Z
HP: 90/90
EN: 13/30
Stats: 4/7/9/8/60
Typing: Water / Fairy
Abilities: Torrent / Liquid Voice
Status: Clear
Field: Clear
Tech: 2
:poison gem: Poison Gem

:x spatk: X Sp. Atk
:revive: Revive
:max revive: Max Revive

:rabuta berry:Rabuta Berry
:liechi berry:Liechi Berry
:razz berry:Razz Berry
:apicot berry:Apicot Berry
:plasmanta::leftovers:
85/85 HP
2/30 EN
:scrafty:
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Clear​
Wild Pokémon
yveltal.png

Yveltal
[ O O O O ]
EP: 10 (10%)
Stats: 9/7/9/7/99
Typing: Dark / Flying
Abilities: Dark Aura
Mood: Enraged
Status: Poison(3), Toxin, Decoy(9/9)
Field: Clear
:xerneas:
32/140EP
[ :quick ball: O ]
Poison(6), Toxin
Discord_JJhxkNrwN6.png
Step 1
:yveltal:
Yveltal used Disable!
Yveltal sealed Primarina's Disarming Voice!

:primarina:
Primarina used Sparkling Aria! -3EN
Crit(10, d240): 50 (No)
(9+3+(9-7))+2 = 16 DMG
Yveltal was KO'd!


:rotom: Round Summary :rotom:
:primarina: HP: +0
:primarina: EN: -3
:yveltal: EP: -16
Team Duo
primarina.png

Brie :fairium z: Fairium Z
HP: 90/90
EN: 10/30
Stats: 4/7/9/8/60
Typing: Water / Fairy
Abilities: Torrent / Liquid Voice
Status: Clear
Field: Clear
Tech: 2
:poison gem: Poison Gem

:x spatk: X Sp. Atk
:revive: Revive
:max revive: Max Revive

:rabuta berry:Rabuta Berry
:liechi berry:Liechi Berry
:razz berry:Razz Berry
:apicot berry:Apicot Berry
:plasmanta::leftovers:
85/85 HP
2/30 EN
:scrafty:
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​
Battlefield: Clear​
Wild Pokémon
yveltal.png

Yveltal
[ O O O O ]
EP: KO
Stats: 9/7/9/7/99
Typing: Dark / Flying
Abilities: Dark Aura
Mood: Enraged
Status: Poison(3), Toxin, Decoy(9/9)
Field: Clear
:xerneas:
32/140EP
[ :quick ball: O ]
Poison(6), Toxin

Mamoswindle to replace and order
Doduodrio to order
 
Last edited:
Duo clears the Ancient Herald of World Peace!

:point card: Rewards :point card:
Doduodrio:
-20:tea:JC
+5 pooled EXP or :orange mail:Deviant Event Voucher, and 5:rare candy:TC
+10 pooled EXP or :master ball:Academy Credit , and 5 :rare candy:TC
+15 pooled EXP or :comet shard:Comet Shard, the player may recruit their Wayfinder:xerneas:; and they choose how to allocate the pooled EXP
1x:orange mail:Deviant Event Voucher and 2:rare candy:TC for releasing Scrafty
1x:master ball:Academy Credit and 2:rare candy:TC for releasing Gyarados

Mamoswindle: +7:amulet coin:RC, +14:tea:JC, 1x:quick ball:Quick Ball, 12x:rule book:Accolades, +2:star piece:Star Piece​
 
Last edited:
Mark: :sneasel: Sneasel
Boasts: :zapdos galar: 10 Total
  • 3rd Level (5)
  • Attack Limit (1)
  • Defense Limit (1)
  • Humility (2)
  • Attachment Issues (1)

Backpack:
:wide lens: Wide Lens

:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive

:nest ball: Nest Ball

Pokemon 1: :sableye: Sneakers the Sableye
:BW/Sableye:
Sneakers

Species:
Sableye, Gender: Male
Level: 3, EXP: 4 / 10
Nature: Impish (+2 Def, -1 SpA)
Typing: Dark / Ghost
Abilities: Keen Eye / Stall / (Unlocked) Prankster
Profile:
Sneakers will sneak around craftily, setting up pranks for unsuspecting people and Pokemon, then cackling with glee as his plots succeed. Then he runs away before his victims can do anything about it. But that's not all. Sneakers is also a fan of groan-inducing puns... What does a ghost say when they can't reach the top shelf? "Give me a BOO-st!"

How They Met:
After hearing someone knock on the door and then a giggle followed by a "Trick or treat," Lola opened the door. Sneakers sat on the doorstep with a small costume and a little paper bag waiting for candy. ...But it wasn't even Halloween yet. But Sneakers was very patient. He waited... and waited... and waited...... until Lola caved and gave him a Snickers bar. As she handed it to him, she was shocked by a hand buzzer! (naturally) Then Sneakers dashed inside the house and lodged himself in the pantry every since, pranking people who open the pantry door.

Name Origins:
Sableye is pretty sneaky, and I liked the name Sneakers!

Statistics:
HP:
80
Atk: 6
Def: 8 (+)
SpA: 4 (-)
SpD: 5
Spe: 50

Size Class: 1
Weight Class: 2
Hidden Power: None

Combos:
1. Reflect + Will-O-Wisp (Pluto's Blessing)
2. Octazooka + Ominous Wind (Phantom Boost)
3. Toxic + Thunder Wave (Neurotoxin)
4. ---

Moves:

Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse

Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief

Level 3:
Attract
Body Slam
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Giga Drain
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Lash Out
Low Sweep
Mud Shot
Octazooka
Phantom Force
Psych Up
Return
Rock Tomb
Skitter Smack
Snarl
Telekinesis
Throat Chop
Torment
Pokemon 2: :shedinja: Kao the Shedinja
:bw/shedinja:
Kao

Species: Shedinja, Gender: Unknown
Level: 4 => 3, EXP: ---
Nature: Adamant (+1 Atk, -1 SpA)
Typing: Bug / Ghost
Abilities: Wonder Guard / (Unlocked) Wonder Guard
Advanced Techniques: Z-Moves
Profile:
"I'm lonely... so lonely..." is what Kao would say if it ever says anything. It constantly longs for attention, always waiting in doorways for the chance to be noticed. Consequently, it helps people wherever it can, using its spectral powers to move objects or pass through walls.

How They Met:
After it was discarded upon evolving, Kao wandered for a very long time. On a rainy day, Kao appeared by the side door of Doduodrio's house. Sheldon decided to leave the door open for it and Kao floated right in. It and Sheldon have since became best friends, as Sheldon doesn't seem to be affected by the void in Kao's back.

Name Origin:
Kao is from Kaonashi, the Japanese name of No-Face from Spirited Away.

Statistics:
HP: 65
Atk: 8 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 40

Size Class: 1
Weight Class: 1
Hidden Power: Ghost

Combos:
1. Swords Dance + Poltergeist (Possession Panic)
2. Toxic + Will-O-Wisp (Noxious Flames)
3. Sucker Punch + Confuse Ray (Surprise Attack)
4. ---

Moves:

Level 0:
Aerial Ace
Bug Bite
Bug Buzz
Facade
Feint Attack
Heal Block
Hone Claws
Night Slash
Protect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Will-O-Wisp
X-Scissor

Level 1:
Absorb
Agility
Confide
Confuse Ray
Cut
Double Team
False Swipe
Flash
Gust
Harden
Metal Claw
Mud-Slap
Sand Attack
Sandstorm
Scratch
Silver Wind
Sucker Punch
Sunny Day
Swagger
Trick

Level 2:
Double-Edge
Dream Eater
Flail
Fury Swipes
Nightmare
Poltergeist
Secret Power
Solar Beam
String Shot
Thief

Level 3:
Baton Pass
Bide
Dig
Frustration
Fury Cutter
Giga Drain
Hex
Leech Life
Mind Reader
Phantom Force
Return
Skitter Smack
Struggle Bug
Telekinesis

Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v2 Singles​
Level 3​
12-item Backpack​
2 Technique Control​
Arenas are specified by each trek.​
All other match rules are default.​
Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)​
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:soothe bell:Lifeline Soothe - Reset the mood count of each Wild Pokemon in play, returning them to a Curious mood.​

Safari Supplier: Miner Issues Inc.
worker.png
A small shop on the edge of town near the cave, reminiscent of the days where the mines were the beating heart of the region. It still sells everything one needs to have to venture into the mines, as there are still many enthusiasts willing to explore them for one reason or another.
  • 2x:eviolite:Eviolite
  • 2x:level ball:Level Ball
  • 2x:heal ball:Heal Ball
(+standard Supplier Offerings)​

Pasteable Start Template

Only PLAYER and the current referee should post in this thread.

[B]Pokemon Profiles:[/B]
[hide=profile 1]
[/hide][hide=profile 2]
[/hide]
[B]Backpack[/B]
[hide=Backpack]
backpack
[/hide]

[SIZE=7][B]Eviolite Extraction Cave[/B][/SIZE]
[I]Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.[/I]

[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 3
12-item Backpack
2 Technique Control
Arenas are specified by each trek.
All other match rules are default.

[B]Lifelines - 1[/B]
([I]Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.[/I])
[INDENT]:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.[/INDENT]
[INDENT]:soothe bell:Lifeline Soothe - Reset the mood count of each Wild Pokemon in play, returning them to a Curious mood.[/INDENT][/INDENT]

Trek 1: Mines' Entrance
After passing under the decaying warning tape, the first stop is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment and errant minecarts been left as-is by the former workers. A railway can be seen going further in, but what really catches your attention is the roaming Pokemon around. They search through the abandoned machines and personal effects without care, keeping a healthy distance from the yawning mine entrance beyond...

No arena effects.​
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play​

Conservation Reward: 1x:dusk ball:Dusk Ball (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :oran berry:Oran Berry
  • :white herb:White Herb
  • :jaboca berry:Jaboca Berry
  • :rowap berry:Rowap Berry
:sv/dusknoir:
Dusknoir
Level 3

Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.​
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5


Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment
:sv/porygon-z:
Porygon-Z
Level 3

Typing: Normal
Abilities: Adaptability, Download Hidden Ability: Analytic

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
The explorer's Pokemon have Mixed Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 6
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 90
Size: 1
Weight: 3


Movepool
Level 0:
Aerial Ace
Dark Pulse
Facade
Ice Beam
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Return
Speed Swap
Telekinesis
Teleport
:sv/kingambit:
Kingambit
Level 3

Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord Hidden Ability: Pressure

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O ]

EP: 80
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Kowtow Cleave
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Zen Headbutt

Level 1:
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3:
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
:sv/annihilape:
Annihilape
Level 3

Typing: Fighting/Ghost
Abilities: Vital Spirit, Inner Focus Hidden Ability: Defiant

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O ]

EP: 80
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 7
Speed: 90
Size: 2
Weight: 4


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up

Level 1:
Captivate
Coaching
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt

Level 2:
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder

Level 3:
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn

Discord_sA4GJXsFm9.png


A wild Dusknoir appeared hold a Oran Berry!
:bw/dusknoir::oran berry:
Doduodrio to send out, equip and order
 
Sending out :sableye: Sneakers the Sableye holding a :wide lens: Wide Lens!

:bw/sableye:
"I love shiny gems!"

Phantom Force - Phantom Force
Once at the start of the step, IF Dusknoir's EP is at most 40%, THEN throw Quick Ball
Once at the start of your turn, IF Dusknoir doesn't have Protection AND Dusknoir doesn't have a Decoy, THEN use Neurotoxin (Toxic + Thunder Wave) and push back
At the start of your turn, IF Dusknoir doesn't have Protection AND Dusknoir doesn't have a Decoy AND Dusknoir isn't burned, THEN use Will-O-Wisp
At the start of your turn, IF Dusknoir doesn't have Protection AND Dusknoir doesn't have a Decoy AND Dusknoir isn't poisoned, THEN use Toxic
 
:bw/dusknoir::oran berry:
Dusknoir thinks this is unreasonable and that you should feel some of the pain you desire to inflict
Pain Split ~ Pain Split
At start of turn IF you are not paralyzed THEN use Taunt first instance, Will-O-Wisp Second instance
 
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Trek 1, Round 1

Team Duo
:bw/sableye:
Sneakers :wide lens: Wide Lens
HP: 80/80
EN: 30
Stats: 6/6/4/5/100
Typing:
Dark / Ghost
Abilities: Prankster, Keen Eye, Stall
Status: Clear
Field: Tailwind(Wayfinder)
:wide lens: Wide Lens

:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive

:nest ball: Nest Ball
:shedinja: OK
:zapdos-galar:
Field Assist: Bolt

The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.
Battle Assist: Outpace

The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.
Battlefield: Clear​
Wild Pokémon
:bw/dusknoir:
Dusknoir :oran berry: Oran Berry
[ O O ]
EP: 70
Stats: 7/10/5/10/45
Typing: Ghost
Abilities: Pressure, Frisk
Mood: Curious
Status: Clear
Field: Clear​
:dusknoir:
Dusknoir frisked it's opponent and found a Wide Lens!
Dusknoir has confiscated the wide lens to figure out what it does!

Step 1
:sableye:
Sableye vanished!

:dusknoir:
Dusknoir used Taunt!
Sableye might be in the void but it isn't deaf!
Sableye was taunted!

:sableye:
Sableye used Phantom Force! -5EN
Crit(10, d240): 7 (Yes)
(9+3+3+(6-10))*1.5 = 17 DMG
Dusknoir ate it's Oran Berry! +7EN

Step 2
:sableye:
Sableye vanished!

:dusknoir:
Dusknoir used Will-O-Wisp!
Hit(204, d240): 109 (Yes)
Sableye might be in the void but it isn't fireproof!
Sableye was burned!

:sableye:
Sableye used Phantom Force! -5EN
Crit(10, d240): 160 (No)
(9+3+(3-10))*1.5 = 8 DMG

:sableye::flame orb:
Sableye was hurt by it's burn! -2HP


:rotom: Round Summary :rotom:
:sableye: HP: -2
:sableye: EN: -5-5 = -10
:dusknoir: EP: -17+7-8 = -18
Team Duo
:bw/sableye:
Sneakers :wide lens: Wide Lens
HP: 78/80
EN: 20
Stats: 3/6/4/5/100
Typing:
Dark / Ghost
Abilities: Prankster, Keen Eye, Stall
Status: Burn
Field: Tailwind(Wayfinder)
:wide lens: Wide Lens

:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive

:nest ball: Nest Ball
:shedinja: OK
:zapdos-galar:
Field Assist: Bolt

The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.
Battle Assist: Outpace

The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.
Battlefield: Clear​
Wild Pokémon
:bw/dusknoir:
Dusknoir
[ O O ]
EP: 52 (74.3%)
Stats: 7/10/5/10/45
Typing: Ghost
Abilities: Pressure, Frisk
Mood: Curious
Status: Clear
Field: Clear​
 
Last edited:
:bw/dusknoir:
Dusknoir is confused as to where this Sableye keeps disappearing to, though it isn't complaining
Hex ~ Hex
At start of turn IF Sableye is Evasive THEN use Toxic first instance, Pain Split second instance
At start of step IF Sableye is to use Thunder Wave in combination THEN use Protect
At start of turn IF Sableye is to use Encore(Stall) THEN use substitute
[once] At start of turn IF Sableye is to use Metal Burst(Stall) THEN use Toxic
 
Trek 1, Round 2

Team Duo
:bw/sableye:
Sneakers :wide lens: Wide Lens
HP: 78/80
EN: 20
Stats: 3/6/4/5/100
Typing:
Dark / Ghost
Abilities: Prankster, Keen Eye, Stall
Status: Burn
Field: Tailwind(Wayfinder)
:wide lens: Wide Lens

:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive

:nest ball: Nest Ball
:shedinja: OK
:zapdos-galar:
Field Assist: Bolt

The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.
Battle Assist: Outpace

The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.
Battlefield: Clear​
Wild Pokémon
:bw/dusknoir:
Dusknoir
[ O O ]
EP: 52 (74.3%)
Stats: 7/10/5/10/45
Typing: Ghost
Abilities: Pressure, Frisk
Mood: Curious
Status: Clear
Field: Clear​
Step 1
:sableye:
Sableye used Toxic! -4 EN
Dusknoir was badly poisoned! -20EP

:dusknoir:
Dusknoir used Hex!
Crit (10, d240): 128 (No)
(13+3+(5-5)) = 16 DMG

:sableye::flame orb:
Sableye was hurt by it's burn! -2HP

:dusknoir::toxic orb:
[B}Dusknoir was hurt by it's poison![/B] -1HP


Step 2
:sableye:
Sableye used Will-O-Wisp! -4EN
Dusknoir was burned!

:dusknoir:
Dusknoir used Hex!
Crit (10, d240): 76 (No)
(13+3+(5-5)) = 16 DMG

:sableye::flame orb:
Sableye was hurt by it's burn! -2HP

:dusknoir::toxic orb:
[B}Dusknoir was hurt by it's poison![/B] -2HP

:dusknoir::flame orb:
[B}Dusknoir was hurt by it's burn![/B] -2HP


:rotom: Round Summary :rotom:
:sableye: HP: -16-2-16-2 = -36
:sableye: EN: -4-4 = -8
:dusknoir: EP: -20-1-20-2-2 = -45
Team Duo
:bw/sableye:
Sneakers :wide lens: Wide Lens
HP: 38/80
EN: 12
Stats: 3/6/4/5/100
Typing:
Dark / Ghost
Abilities: Prankster, Keen Eye, Stall
Status: Burn
Field: Tailwind(Wayfinder)
:wide lens: Wide Lens

:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive

:nest ball: Nest Ball
:shedinja: OK
:zapdos-galar:
Field Assist: Bolt

The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.
Battle Assist: Outpace

The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.
Battlefield: Clear​
Wild Pokémon
:bw/dusknoir:
Dusknoir
[ O O ]
EP: 7 (10%)
Stats: 4/10/5/10/45
Typing: Ghost
Abilities: Pressure, Frisk
Mood: Curious
Status: Poison(3), Toxin, Burn
Field: Clear​

Doduodrio to order
 
:bw/sableye:
"One ball! Two ball!"

Park Ball - Safari Ball
At the start of your turn, IF Dusknoir's EP is greater than 30% and at most 40%, THEN throw an Ultra Ball first instance
 
Trek 1, Round 3

Team Duo
:bw/sableye:
Sneakers :wide lens: Wide Lens
HP: 38/80
EN: 12
Stats: 3/6/4/5/100
Typing:
Dark / Ghost
Abilities: Prankster, Keen Eye, Stall
Status: Burn
Field: Tailwind(Wayfinder)
:wide lens: Wide Lens

:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive

:nest ball: Nest Ball
:shedinja: OK
:zapdos-galar:
Field Assist: Bolt

The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.
Battle Assist: Outpace

The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.
Battlefield: Clear​
Wild Pokémon
:bw/dusknoir:
Dusknoir
[ O O ]
EP: 7 (10%)
Stats: 4/10/5/10/45
Typing: Ghost
Abilities: Pressure, Frisk
Mood: Curious
Status: Poison(3), Toxin, Burn
Field: Clear​
Step 1
:park ball:
Duo threw a Park Ball!
Park Ball was added to Dusknoir's Capture Tracker!

:dusknoir:
Dusknoir used Hex!
Crit (10, d240): 37 (No)
(13+3+3+(5-5)) = 19 DMG

:sableye::flame orb:
Sableye was hurt by it's burn! -2HP

:dusknoir::toxic orb:
Dusknoir was hurt by it's poison! -3HP

:dusknoir::flame orb:
Dusknoir was hurt by it's burn! -2HP


Step 2
:safari ball:
Duo threw a Safari Ball
Safari Ball was added to Dusknoir's Capture Tracker!
Dusknoir was caught!


:rotom: Round Summary :rotom:
:sableye: HP: -19-2 = -21
:sableye: EN: -0
:dusknoir: EP: -3-2 = -5
Team Duo
:bw/sableye:
Sneakers :wide lens: Wide Lens
HP: 17/80
EN: 12
Stats: 3/6/4/5/100
Typing:
Dark / Ghost
Abilities: Prankster, Keen Eye, Stall
Status: Burn
Field: Tailwind(Wayfinder)
:wide lens: Wide Lens

:potion: Potion
:potion: Potion
:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive

:nest ball: Nest Ball
:shedinja: OK
:zapdos-galar:
Field Assist: Bolt

The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.
Battle Assist: Outpace

The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.
Battlefield: Clear​
Wild Pokémon
:bw/dusknoir:
Dusknoir
[ :park ball: :safari ball: ]
EP: 7 (10%)
Stats: 4/10/5/10/45
Typing: Ghost
Abilities: Pressure, Frisk
Mood: Curious
Status: Poison(4), Toxin, Burn
Field: Clear​

Doduodrio to kepp/release, stay proceed, use/don't medicine
 
:sableye::potion:
19/80 -> 39/80

Trek 2: Main Vein
This is where most of the mining activity took place. The now-abandoned tunnel still paints a vivid picture of its prior glory days. Pickaxes, lanterns and other mining equipment lay around, rusty and broken. The vein itself still seem to be teeming with Pokemon activity. The stone emits a soft, mauve light throughout the cavern.

No arena effects.​
Camouflage: Rock | Nature Power: Dig | Secret Power: Inflict Identified on the defender until they leave play.​


Conservation Reward: 1x:eviolite:Eviolite or 3:amulet coin:RC (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :eviolite:Eviolite
:sv/scyther:
Scyther
Level 3

Typing: Bug/Flying
Abilities: Swarm, Technician Hidden Ability: Steadfast

Field Assist: Ambush Predator
The Pokemon has the split-second instict necessary to catch opponents completely off-guard.
At the start of the first round of each battle: Inflict Flinching on each wild Pokemon.​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O O ]

EP: 70
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 105
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Bug Bite
Bug Buzz
Cross Poison
Defog
Facade
Leer
Light Screen
Night Slash
Protect
Psycho Cut
Quick Attack
Rest
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Vacuum Wave
Wing Attack
X-Scissor

Level 1:
Agility
Air Cutter
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Hit
Double Team
Dual Wingbeat
False Swipe
Helping Hand
Morning Sun
Ominous Wind
Quick Guard
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Silver Wind
Sonic Boom
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Assurance
Close Combat
Double-Edge
Feint
Focus Energy
Razor Wind
Reversal
Secret Power
Skull Bash
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Bide
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lunge
Pounce
Pursuit
Return
Skitter Smack
Struggle Bug
Trailblaze
U-turn
:sv/sneasel:
Sneasel
Level 3

Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the prior Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O O ]

EP: 70
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 6
Speed: 115
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

Level 2:
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze
:sv/magneton:
Magneton
Level 3

Typing: Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O O ]

EP: 70
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 5
Speed: 70
Size: 2
Weight: 4


Movepool
Level 0:
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge

Level 1:
Agility
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

Level 2:
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Take Down
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electro Ball
Electroweb
Frustration
Gyro Ball
Headbutt
Heavy Slam
Lock-On
Psych Up
Return
Rollout
Teleport
Volt Switch
:sv/dunsparce:
Dunsparce
Level 3

Typing: Normal
Abilities: Serene Grace, Run Away Hidden Ability: Rattled

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​
Battle Assist: Cheer Assist
The Pokemon can't help but offer backseat advice regarding the battles of other Pokemon.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Pokemon of the explorer's, if able.​
(If the move targets only the user—in this case, the Wayfinder—it won't be very helpful.)​

Capture Tracker: [ O ]

EP: 130
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 45
Size: 3
Weight: 2


Movepool
Level 0:
Air Slash
Astonish
Calm Mind
Earth Power
Earthquake
Facade
Flamethrower
Glare
Hyper Voice
Ice Beam
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Zen Headbutt

Level 1:
Agility
Amnesia
Ancient Power
Bite
Captivate
Confide
Counter
Curse
Defense Curl
Double Team
Drill Run
Dual Wingbeat
Helping Hand
Ice Spinner
Incinerate
Mud-Slap
Pain Split
Poison Tail
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Pulse
Yawn

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dream Eater
Fire Blast
Flail
Fury Attack
Iron Tail
Nightmare
Scale Shot
Secret Power
Solar Beam
Stone Edge
Take Down
Terrain Pulse
Thief
Thunder
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Breaking Swipe
Bulldoze
Charge Beam
Chilling Water
Dig
Frustration
Gyro Ball
Headbutt
Hex
Hyper Drill
Lunge
Mud Shot
Pounce
Psych Up
Pursuit
Return
Rock Tomb
Rollout
Skitter Smack

The marked Sneasel showed up holding a Eviolite!
:bw/sneasel::eviolite:

Doduodrio to send out, equip and order
 
Sending out :shedinja: Kao the Shedinja holding a :wide lens: Wide Lens!

:bw/shedinja:
"...."

Leech Life - Leech Life
At the start of the step, IF Sneasel is to use a Protective Move, THEN use Ether (Sableye)
At the start of your turn, IF Sneasel has a Decoy, THEN use Double-Edge
At the start of your turn, IF Sneasel is Evasive, THEN use Will-O-Wisp first instance and Toxic second instance
At the start of your turn, IF able, THEN use X-Scissor
 
Trek 2, Round 1

Team Duo
:bw/shedinja:
Kao :wide lens: Wide Lens
HP: 65/65
EN: 30
Stats: [8/4/2/3/80
Typing:[/B] Bug / Ghost
Abilities: Wonder Guard
Status: Clear
Field: Tailwind(Wayfinder)
:potion: Potion
:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive

:nest ball: Nest Ball
:sableye:
39/80HP
12/30EN
:zapdos-galar:
Field Assist: Bolt

The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.
Battle Assist: Outpace

The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.
Battlefield: Clear​
Wild Pokémon
:bw/sneasel:
Sneasel
[ O O O ]
EP: 70 (100%)
Stats: 80/7/6/3/9/115
Typing: Dark / Ice
Abilities: Inner Focus, Keen Eye, Pickpocket
Mood: Curious
Status: Clear
Field: Clear​
Step 1
:sneasel:
Sneasel used Reflect!
A barrier protects Sneasel's team from physical attacks!

:shedinja:
Shedinja used X-Scissor! -3EN
Crit (10, d240): 199 (No)
(8+3+(8-12))*1.5 = 11 DMG


Step 2
:sneasel:
Sneasel used Swords Dance!
Sneasel's attack rose sharply!

:shedinja:
Shedinja used X-Scissor! -3EN
Crit (10, d240): 158 (No)
(8+3+(8-12))*1.5 = 11 DMG


:rotom: Round Summary :rotom:
:shedinja: HP: -0
:shedinja: EN: -3-3 = -6
:sneasel: EP: -11-11 = -22
Team Duo
:bw/shedinja:
Kao :wide lens: Wide Lens
HP: 65/65
EN: 24
Stats: [8/4/2/3/80
Typing:[/B] Bug / Ghost
Abilities: Wonder Guard
Status: Clear
Field: Tailwind(Wayfinder)
:potion: Potion
:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive

:nest ball: Nest Ball
:sableye:
39/80HP
12/30EN
:zapdos-galar:
Field Assist: Bolt

The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.
Battle Assist: Outpace

The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.
Battlefield: Clear​
Wild Pokémon
:bw/sneasel:
Sneasel
[ O O O ]
EP: 48 (68.6%)
Stats: 80/7/6/3/9/115
Typing: Dark / Ice
Abilities: Inner Focus, Keen Eye, Pickpocket
Mood: Curious
Status: Reflect(4), +2 Atk(5)
Field: Clear​
 
:bw/sneasel::eviolite:
Lash Out ~ Lash Out
At start of turn IF Shedinja has protection THEN use Swords Dance
At start of turn IF Shedinja is evasive THEN use Feint Attack
At start of turn IF Shedinja is holding an item THEN use Knock Off
At start of turn IF Shedinja is to use a bug type attack AND you are slower THEN use Payback
 
:bw/shedinja:
"............."

Leech Life - Metal Claw
Once at the start of the step, IF Sneasel's EP is greater than 30% and at most 40%, THEN throw Ultra Ball
Once at the start of the step, IF Sneasel's EP is greater than 20% and at most 30%, THEN throw Great Ball
Once at the start of the step, IF Sneasel's EP is at most 30%, THEN throw Park Ball
 
Trek 2, Round 2

Team Duo
:bw/shedinja:
Kao :wide lens: Wide Lens
HP: 65/65
EN: 24
Stats: [8/4/2/3/80
Typing:[/B] Bug / Ghost
Abilities: Wonder Guard
Status: Clear
Field: Tailwind(Wayfinder)
:potion: Potion
:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive

:nest ball: Nest Ball
:sableye:
39/80HP
12/30EN
:zapdos-galar:
Field Assist: Bolt

The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.
Battle Assist: Outpace

The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.
Battlefield: Clear​
Wild Pokémon
:bw/sneasel:
Sneasel
[ O O O ]
EP: 48 (68.6%)
Stats: 80/7/6/3/9/115
Typing: Dark / Ice
Abilities: Inner Focus, Keen Eye, Pickpocket
Mood: Curious
Status: Reflect(4), +2 Atk(5)
Field: Clear​
Step 1
:sneasel:
Sneasel used Knock Off!
Crit(10, d240): 103 (No)
(10+3+(7-4))*1.5 +8 = 32 DMG

:shedinja:
Shedinja used Leech Life! -3EN
Crit (10, d240): 8 (Yes)
(8+3+3+(8-12))*1.5 = 15 DMG
Shedinja drained some of sneasel's life! +5HP


Step 2
:sneasel:
Sneasel used Lash Out!
Crit(10, d240): 25 (No)
(8+3+(7-4))*1.5 +8 = 29 DMG

:shedinja:
Shedinja used Metal Claw! -3EN
Crit (10, d240): 157 (No)
Effect(24, d240): 150 (No)
(5+(8-12))*1.5 = 2 DMG


:rotom: Round Summary :rotom:
:shedinja: HP: -32+5-29 = -56
:shedinja: EN: -4-2 = -6
:sneasel: EP: -15-2 = -17
Team Duo
:bw/shedinja:
Kao :wide lens: Wide Lens
HP: 9/65
EN: 18
Stats: [8/4/2/3/80
Typing:[/B] Bug / Ghost
Abilities: Wonder Guard
Status: Clear
Field: Tailwind(Wayfinder)
:potion: Potion
:potion: Potion
:super potion: Super Potion
:ether: Ether
:ether: Ether
:ether: Ether
:full heal: Full Heal
:revive: Revive

:nest ball: Nest Ball
:sableye:
39/80HP
12/30EN
:zapdos-galar:
Field Assist: Bolt

The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.
Battle Assist: Outpace

The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.
Battlefield: Clear​
Wild Pokémon
:bw/sneasel:
Sneasel
[ O O O ]
EP: 31 (44.3%)
Stats: 80/7/6/3/9/115
Typing: Dark / Ice
Abilities: Inner Focus, Keen Eye, Pickpocket
Mood: Curious
Status: Reflect(2), +2 Atk(3)
Field: Clear​

Doduodrio to order
 
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