Facility Safari Zone: Epicdrill

Round Four

Team epicdrill
:ss/Necturna:
Necturna
HP: 32
EN: 80
Type: Grass/Ghost
Ability: Forewarn/Telepathy
Stats: 9/7/6/9/58
S/W: 3/3

Safari Zone
:bw/Pinsir:
Pinsir
HP: 5
CHP: 170
EN: 30
Type: Bug
Ability: Hyper Cutter/Mold Breaker/Moxie/Aerilate
Stats: 10/7/3/5/85
S/W: 3/4
:bw/Charizard:
Charizard
HP: 63
CHP: 170
EN: 100
Type: Fire/Flying
Ability: Blaze/Solar Power/Drought/Tough Claws
Stats: 6/6/9/5/100
S/W: 3/4

Charizard's Drought summoned the Sun! (10 EN)

Step One
Charizard used Blast Burn! (9 EN)
Hit: 25/100 YES
Crit: 15/24 NO
Damage: (15 + 3 + 3 + 3 + 2 + 9 - 9) * 1.5 = 39
Necturna fainted.


Round Four
Sun (3r)

Team epicdrill
:ss/Necturna:
Necturna
HP: KO
EN: KO
Type: Grass/Ghost
Ability: Forewarn/Telepathy
Stats: 9/7/6/9/58
S/W: 3/3

Safari Zone
:bw/Pinsir:
Pinsir
HP: 5
CHP: 170
EN: 30
Type: Bug
Ability: Hyper Cutter/Mold Breaker/Moxie/Aerilate
Stats: 10/7/3/5/85
S/W: 3/4
:bw/Charizard:
Charizard
HP: 63
CHP: 170
EN: 81
Type: Fire/Flying
Ability: Blaze/Solar Power/Drought/Tough Claws
Stats: 6/6/9/5/100
S/W: 3/4
Sluggish

Ding-dong! Time's up!
Epicdrill is out of Pokemon, so her Safari Zone adventure has come to an end!


Rewards:
epicdrill: -6 JC
Me: 1* Pokemon, 4* Pokemon, +2 TC, +2 JC​
 
epicdrill is going to the :medichamite: Mega Habitat! (Pool 2) She will be using :necturna: Cecilia the Necturna and :probopass: Moira the Probopass.
This meadow has a cloudless sky above it, idyllic and peaceful, with Pokemon living here happily. Each shows signs of its Mega Evolutions' appearance, but are mainly still their default form.

Wild Pokemon have the Ability that their Mega Forme would grant them if they were Mega Evolved, if they do not already have it.
Wild Pokemon's STABs receive +2 BAP.

Codifications
Camouflage: Grass
Nature Power: Stun Spore
Secret Power: Increases the user's Defense and Special Defense by one (1) stage.
Mega Evolutions: 1
Z-Moves: 0
epicdrill's Pokemon
:ss/Necturna:
Necturna [Cecilia] (F)
Stage 3*
Types: Grass, Ghost

Abilities:
Forewarn, Telepathy (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 85
Atk: 9
Def: 7
SpA: 6
SpD: 9
Spe: 58
Size Class: 3
Weight Class: 3

Attacks:
Absorb
Attract
Calm Mind
Confide
Crunch
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power (Fighting)
Horn Leech
Hyper Beam
Infestation
Ingrain
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Solar Beam
Solar Blade
Spore (Sketched)
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Vine Whip
Will-O-Wisp
:ss/Probopass:
Probopass [Moira] (F)
Stage 3*
Types: Rock, Steel

Abilities:
Sturdy, Magnet Pull, Sand Force (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 85
Atk: 4
Def: 10
SpA: 6
SpD: 11
Spe: 40
Size Class: 2
Weight Class: 7

Attacks:
Attract
Block
Body Press
Bulldoze
Captivate
Confide
Dazzling Gleam
Discharge
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Hidden Power (Grass)
Hyper Beam
Iron Defense
Lock-On
Magnet Bomb
Magnet Rise
Magnetic Flux
Magnitude
Natural Gift
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shock Wave
Sleep Talk
Smack Down
Spark
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Taunt
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Volt Switch
Wide Guard
Zap Cannon

epicdrill's Pack
8x Basic Ball :poke-ball:
12x Great Ball :great ball:

:bw/charizard::bw/swampert::bw/tyranitar::bw/salamence:
Four strong-looking Pokemon can be seen in the distance, roaming around the wide-open meadow.

epicdrill, which two Pokemon do you choose to challenge?
 
Last edited:
:bw/charizard:
Charizard draws near...
:bw/charizard:
Charizard (F)
Stage 4*
Types: Fire/Flying

Abilities:
Blaze / Solar Power / Drought / Tough Claws

Nature: Rash (+1 SpA, -1 SpD)

Stats:
HP: 63
CHP: 170
Atk: 6
Def: 6
SpA: 9 (+)
SpD: 5 (-)
Spe: 100
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Ancient Power
Attract
Beat Up
Belly Drum
Bide
Bite
Blast Burn
Blaze Kick
Block
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Celebrate
Confide
Counter
Crunch
Curse
Cut
Defense Curl
Defog
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Wingbeat
Dynamic Punch
Earthquake
Echoed Voice
Ember
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Fissure
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Growl
Headbutt
Heat Crash
Heat Wave
Helping Hand
Hidden Power
Hold Hands
Hone Claws
Howl
Hurricane
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Mega Kick
Mega Punch
Metal Claw
Mimic
Mud-Slap
Mystical Fire
Natural Gift
Ominous Wind
Outrage
Overheat
Power-Up Punch
Protect
Quick Attack
Rage
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sandstorm
Scale Shot
Scary Face
Scorching Sands
Scratch
Secret Power
Seismic Toss
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Snore
Solar Beam
Steel Wing
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thunder Punch
Toxic
Twister
Weather Ball
Will-O-Wisp
Wing Attack
Work Up

:bw/salamence:
Salamence watches from afar...
:bw/salamence:
Salamence (F)
Stage 4*
Types: Dragon/Flying

Abilities:
Intimidate / Moxie / Aerialate

Nature: Serious (no change)

Stats:
HP: 67
CHP: 170
Atk: 10
Def: 6
SpA: 8
SpD: 6
Spe: 100
Size Class: 4
Weight Class: 5

Attacks:
Aerial Ace
Air Cutter
Air Slash
Aqua Tail
Attract
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Defense Curl
Defog
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Wingbeat
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Heat Wave
Hidden Power
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Laser Focus
Leer
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Protect
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Tailwind
Thrash
Thunder Fang
Toxic
Twister
Wish
Zen Headbutt
 

Moira, why don't you start us off?

Leading with Moira the Probopass
Toxic, Power Gem, Power Gem
IF Charizard is to use a D/E move, THEN Block and push back steps.
IF Charizard successfully uses a Protective move, THEN Sandstorm the first instance and Chill the second, pushing back steps each time.
 
:bw/charizard:
Charizard swishes its tail dangerously...

Focus Punch - Focus Blast - Fissure + Bulldoze

Round 1:


Start of Round 1
epicdrill
:bw/probopass:
Moira
HP: 85/85, EN: 100/100
4/10/6/11/40
Rock / Steel
Sturdy / Magnet Pull / Sand Force
Status: OK
Field: Clear
Safari Zone
:bw/charizard:
Charizard
HP: 63/63, EN: 100/100, CHP: 170
6/6/9/5/100
Fire / Flying
Blaze / Solar Power / Drought / Tough Claws
Status: OK
Field: Clear​
:charizard: Charizard's Drought activated!
:heat rock: The sun intensified for 4 rounds!
-10 EN

Turn 1:
:charizard: Charizard tightened its focus!

:probopass: Probopass used Toxic!
Miss (10, d10): 4 (No miss)
:charizard: Charizard was Badly Poisoned!
-7 EN

:charizard: Charizard used Focus Punch!
Crit (1, d24): 14 (No crit)
(15*1 + 0 + 0 - 4 - 1 + 2)*2 + (0 - 0)*2 + 0 = 24
-10 EN

:charizard: Charizard was hurt by its :toxic orb: poison for -1 HP!

:charizard: Charizard's :heat rock: Solar Power hurt it for -1 HP!

Turn 2:
:charizard: Charizard used Focus Blast!
Miss (8 - 10, d10): 1 (No miss), Crit (1, d24): 21 (No crit), Effect (1, d10): 7 (No drop)
(12*1 + 0 + 0 - 2 - 1 + 3)*2 + (0 - 0)*2 + 0 = 24
-8 EN

:probopass: Probopass used Power Gem!
Crit (1, d24): 12 (No crit)
(8*1 + 3 + 0 + 0 + 0)*2 + (0 - 0)*2 + 0 = 22
-5 EN

:charizard: Charizard was hurt by its :toxic orb: poison for -1 HP!

:charizard: Charizard's :heat rock: Solar Power hurt it for -1 HP!

Turn 3:
:charizard: Charizard used Bulldozer!
Crit (1, d24): 21 (No crit)
(25*1 + 0 + 0 - 4 - 1)*2 + (0 - 0)*2 + 0 = 40
-2*(14 + 5) = -38 EN

:probopass: Probopass :reaper cloth: KO!

:charizard: Charizard was hurt by its :toxic orb: poison for -1 HP!

:charizard: Charizard's :heat rock: Solar Power hurt it for -1 HP!

:pelipper: Post-Round Effects :pelipper:

:charizard: Charizard's :toxic orb: poison worsened! (-2 HP per action)

:heat rock: The sunlight is intense! (4 => 3 rounds remaining)

:spheal: Round Summary :spheal:
:probopass: Probopass HP: -24-24-40 = -88
:probopass: Probopass EN: -7-5 = -12
:charizard: Charizard HP: -1-1-22-1-1-1-1 = -28
:charizard: Charizard EN: -10-10-8-38 = -66
Start of Round 1
epicdrill
:bw/probopass:
Moira
HP: KO/85, EN: 88/100
4/10/6/11/40
Rock / Steel
Sturdy / Magnet Pull / Sand Force
Status: KO
Field: Sunny (3 rounds remaining)
Safari Zone
:bw/charizard:
Charizard
HP: 35/63, EN: 34/100, CHP: 170
6/6/9/5/100
Fire / Flying
Blaze / Solar Power / Drought / Tough Claws
Status: Badly Poisoned (-2 HP per action), Cooldown (1 action remaining)
Field: Sunny (3 rounds remaining)​
End of Round 1

:bw/charizard:
Charizard is breathing heavily after using such a powerful combo.

epicdrill up to send in replacement (Cecilia the Necturna, no post required) and then order or initiate a capture phase
 
Capture Phase:

Start of Capture Phase
epicdrill
8x Basic Ball :poke-ball:
12x Great Balls :great ball:
Safari Zone
:bw/charizard:
HP: 35/63, EN: 34/100, CHP: 170
Status: Badly Poisoned (-2 HP per action), Cooldown (1 action remaining)​
CHP: 170, EN: 34/100
epicdrill threw a :great ball: Great Ball!
(24 - (35/10 + 0))*1.5 = 30.75 => 31

:charizard: Charizard Chilled!
:charizard: Charizard recovered +5 EN

CHP: 139, EN: 39/100
epicdrill threw a :great ball: Great Ball!
(24 - (35/10 + 0))*1.5 = 30.75 => 31

:charizard: Charizard Chilled!
:charizard: Charizard recovered +5 EN

CHP: 108, EN: 44/100
epicdrill threw a :great ball: Great Ball!
(24 - (35/10 + 0))*1.5 = 30.75 => 31

:charizard: Charizard Chilled!
:charizard: Charizard recovered +5 EN

CHP: 77, EN: 49/100
epicdrill threw a :great ball: Great Ball!
(24 - (35/10 + 0))*1.5 = 30.75 => 31

:charizard: Charizard Chilled!
:charizard: Charizard recovered +5 EN

CHP: 46, EN: 54/100
epicdrill threw a :great ball: Great Ball!
(24 - (35/10 + 0))*1.5 = 30.75 => 31

:charizard: Charizard Chilled!
:charizard: Charizard recovered +5 EN

CHP: 15, EN: 59/100
epicdrill threw a :poke-ball: Basic Ball!
(18 - (35/10 + 0))*1.5 = 21.75 => 22

:poke-ball: Gotcha! :charizard: Charizard was caught!
epicdrill
7x Basic Ball :poke-ball:
7x Great Balls :great ball:
Safari Zone
:bw/charizard:
HP: 35/63, EN: 59/100, CHP: 0
Status: Captured​
End of Capture Phase

:bw/salamence:
Salamence draws near...

Body Slam - Hyper Beam - Swift
 
Round 2:

Start of Round 2
epicdrill
:bw/necturna:
Cecilia
HP: 85/85, EN: 100/100
9/7/6/9/58
Grass / Ghost
Forewarn / Telepathy
Status: OK
FIeld: Sunny (3 rounds remaining)
Safari Zone
:bw/salamence:
Salamence
HP: 67/67, EN: 100/100, CHP: 170
10/6/8/6/100
Dragon / Flying
Intimidate / Moxie / Aerilate
Status: OK
Field: Sunny (3 rounds remaining)​
:salamence: Salamence's Intimidate activated!
:necturna: Necturna's Attack dropped by 1 stage! (natural)

Turn 1:
:salamence: Salamence used Body Slam!
Crit (1, d24): 16 (No crit), Effect (1 - 3, d10): 10 (No paralysis)
(9*1 + 3 + 0 + 3 + 2)*1.5 + (0 - 0)*2 + 0 = 25.5 => 26
-6 EN

:necturna: Necturna used Stone Edge!
Miss (9 - 10, d10): 7 (No miss), Crit (1, d8): 8 (No crit)
(10*1 + 0 + 0 + 3 + 0)*1.5 + (0 - 1)*2 + 0 = 17.5 => 18
-7 EN

Turn 2:
:necturna: Necturna used Super Sneak!
Crit (1, d24): 3 (No crit)
(15*1 + 3 + 0 + 3 + 0)*1 + (0 - 1)*2 + 0 = 19
-(2*(4 + 10) - 1) = -27 EN
:necturna: Necturna became Sluggish for 1 action!

:salamence: Salamence used Hyper Beam!
Miss (10, d10): 9 No miss, Crit (1, d24): 24 (No crit)
(15*1 + 3 + 0 - 1 + 2)*1.5 + (0 - 0)*2 + 0 = 28.5 => 29
-9 EN
:salamence: Salamence became Sluggish for 1 action!

Turn 3:
:salamence: Salamence used Swift!
Crit (1, d24): 20 (No crit)
(6*1 + 3 + 0 - 1 + 2)*1.5 + (0 - 0)*2 + 0 = 15
-3 EN
:salamence: Salamence is no longer Sluggish!

:necturna: Necturna used Spore!
:salamence: Salamence fell asleep!
Counters (1 - 2: 1 counter, 3: 2 counters): 2 (1 counter)
-7 EN
:necturna: Necturna is no longer Sluggish!

:heat rock: The sunlight is intense! (3 => 2 rounds remaining)

:spheal: Round Summary :spheal:
:necturna: Necturna HP: -26-29-15 = -70
:necturna: Necturna EN: -7-27-7 = -41
:salamence: Salamence HP: -18-19 = -37
:salamence: Salamence EN: -6-9-3 = -18
epicdrill
:bw/necturna:
Cecilia
HP: 15/85, EN: 59/100
9/7/6/9/58
Grass / Ghost
Forewarn / Telepathy
Status: -1 Attack (natural), No combo
FIeld: Sunny (2 rounds remaining)
Safari Zone
:bw/salamence:
Salamence
HP: 30/67, EN: 82/100, CHP: 170
10/6/8/6/100
Dragon / Flying
Intimidate / Moxie / Aerilate
Status: Sleeping (1 counter)
Field: Sunny (2 rounds remaining)​
End of Round 2

epicdrill to initiate a capture phase?
 
Last edited:
Capture Phase:

Start of Capture Phase
epicdrill
7x Basic Balls :poke-ball:
7x Great Balls :great ball:
Safari Zone
:bw/salamence:
HP: 30/67, EN: 82/100, CHP: 170
Status: Sleeping (1 counter)​
CHP: 170, EN: 82/100
epicdrill threw a :great ball: Great Ball!
(24 - (30/10 + 0))*2 = 42

:salamence: Salamence Chilled!
:salamence: Salamence recovered +5 EN

CHP: 128, EN: 87/100
epicdrill threw a :great ball: Great Ball!
(24 - (30/10 + 0))*2 = 42

:salamence: Salamence Chilled!
:salamence: Salamence recovered +5 EN

CHP: 86, EN: 92/100
epicdrill threw a :great ball: Great Ball!
(24 - (30/10 + 0))*2 = 42

:salamence: Salamence Chilled!
:salamence: Salamence recovered +5 EN

CHP: 44, EN: 97/100
epicdrill threw a :great ball: Great Ball!
(24 - (30/10 + 0))*2 = 42

:salamence: Salamence Chilled!
:salamence: Salamence recovered +5 EN

:great ball: Aww... almost had it! :great ball:

Turn 1:
Sleep Counters: 1 => 0 remaining
:salamence: Salamence is sleeping!

Turn 2:
Sleep Counters: 0 remaining
:salamence: Salamence woke up!
:salamence: Salamence used Swift!
Crit (1, d24): 8 (No crit)
(6*1 + 3 + 0 - 1 + 2)*1.5 + (0 - 0)*2 + 0 = 15
-7 EN

:necturna: Necturna :reaper cloth: KO!
epicdrill
7x Basic Balls :poke-ball:
3x Great Balls :great ball:
Safari Zone
:bw/salamence:
HP: 30/67, EN: 93/100, CHP: 2
Status: OK​
End of Capture Phase

Ding-dong! Time's up! Challenger epicdrill has run out of Pokemon, so her Safari Zone challenge has come to an end!

:spheal: Rewards :spheal:
epicdrill 4* Charizard, -6 JC
Doduodrio 4* Pokemon, 1* Pokemon, +2 TC, +2 JC​
 
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Epicdrill is going to Ultra Wormhole Research Facility on the hunt for Snorlax with Golisopod and Conkeldurr!

As you walk into the steel dome covering the habitat, you feel your hairs rise, as of there's energy in the air itself. In the center of the room is a large machine encased by a cage, a metal circle with countless wires, and filling the circle is a glimpse into another world- one where the dome is full of holes, and the sky seems to be dark.

Wild Pokemon, while in the Habitat, are treated as if they were holding their signature Z-Crystal. If the species does not have a signature Z-Crystal, it is treated as if it were holding a Z-Crystal of its primary type. Wild Pokemon are also capable of using their Z-Moves as if they were Stage 5 while within the Habitat.

Codifications
Camouflage: Steel
Nature Power: Conversion 2
Secret Power: Removes 10 Energy from the target.
Megas: 0
Z-Moves: 1
Battles: 2
10x Pokeball
1x Revive
3x Potions
1x Super Potion
1x Elixir

Team epicdrill
:ss/Golisopod:
Golisopod [Dana] (F)
Stage 4*
Types: Bug, Water

Abilities:
Emergency Exit

Nature: Careful (+SpD, -SpA)

Stats:
HP: 90
Atk: 9
Def: 10
SpA: 4 (-)
SpD: 9 (+)
Spe: 40
Size Class: 3
Weight Class: 5

Attacks:
Aerial Ace
Aqua Jet
Assurance
Attract
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Close Combat
Confide
Dark Pulse
Defense Curl
Dive
Double Team
Drill Run
Dual Chop
Endeavor
Endure
Facade
False Swipe
First Impression
Fling
Focus Blast
Frost Breath
Frustration
Fury Cutter
Giga Impact
Hail
Harden
Hidden Power (Electric)
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Knock Off
Laser Focus
Leech Life
Liquidation
Metal Claw
Mud Shot
Muddy Water
Pain Split
Payback
Pin Missile
Poison Jab
Protect
Psych Up
Rain Dance
Razor Shell
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sand Attack
Scald
Screech
Shadow Claw
Skitter Smack
Slash
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spikes
Spite
Struggle Bug
Substitute
Sucker Punch
Surf
Swagger
Swift
Swords Dance
Taunt
Throat Chop
Toxic
Venoshock
Water Pulse
Waterfall
Wide Guard
X-Scissor

Conkeldurr [Crusher] (F)
Stage 4*
Types: Fighting

Abilities:
Guts / Sheer Force / Iron Fist (unlocked)

Nature: Careful (+2 SpD, -1 SpA)

Stats:
HP: 100
Atk: 10
Def: 7
SpA: 3 (-)
SpD: 7 (+)
Spe: 45
Size Class: 3
Weight Class: 4

Attacks:
Attract
Bide
Block
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Chip Away
Close Combat
Coaching
Comet Punch
Confide
Counter
Defog
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Psychic)
High Horsepower
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Mega Kick
Mega Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Secret Power
Slam
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up


Wild Pokemon
:ss/raichu alola:
Raichu (Genderless)
Stage 4*
Types: Electric / Psychic

Abilities:
Surge Surfer / Surge Surfer (Unlocked)

Nature: Modest (+SpA, -Atk)

Stats:
HP: 60
CHP: 150
Atk: 5 (-)
Def: 4
SpA: 8 (+)
SpD: 6
Spe: 110
Size Class: 1
Weight Class: 2

Attacks:
Agility
Ally Switch
Attract
Bestow
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Celebrate
Charge
Charge Beam
Charm
Confide
Counter
Covet
Curse
Defense Curl
Detect
Dig
Disarming Voice
Discharge
Dizzy Punch
Double Kick
Double Slap
Double Team
Double-Edge
Draining Kiss
Dynamic Punch
Echoed Voice
Electric Terrain
Electro Ball
Electroweb
Encore
Endeavor
Endure
Expanding Force
Extreme Speed
Facade
Fake Out
Feint
Flail
Flash
Fling
Fly
Focus Blast
Focus Punch
Follow Me
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Happy Hour
Headbutt
Heart Stamp
Helping Hand
Hidden Power
Hold Hands
Hyper Beam
Iron Tail
Knock Off
Laser Focus
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magnet Rise
Mega Kick
Mega Punch
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Nuzzle
Pay Day
Petal Dance
Play Nice
Play Rough
Present
Protect
Psychic
Psyshock
Quick Attack
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Return
Reversal
Rising Voltage
Rock Smash
Rollout
Round
Safeguard
Scary Face
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Sing
Skull Bash
Slam
Sleep Talk
Snore
Spark
Speed Swap
Stored Power
Strength
Submission
Substitute
Surf
Swagger
Sweet Kiss
Sweet Scent
Swift
Tail Whip
Take Down
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Tickle
Toxic
Uproar
Volt Switch
Volt Tackle
Wild Charge
Wish
Yawn
Zap Cannon
:ss/skarmory:
Skarmory (Nonbinary)
Stage 4*
Types: Steel / Flying

Abilities:
Keen Eye / Sturdy / Weak Armor (Unlocked)

Nature: Careful (+SpD, -SpA)

Stats:
HP: 60
CHP: 185
Atk: 6
Def: 10
SpA: 2 (-)
SpD: 7 (+)
Spe: 70
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Agility
Air Cutter
Air Slash
Assurance
Attract
Autotomize
Body Press
Brave Bird
Captivate
Confide
Counter
Curse
Cut
Dark Pulse
Defog
Detect
Double Team
Double-Edge
Drill Peck
Dual Wingbeat
Endure
Facade
Feint
Flash
Flash Cannon
Fly
Frustration
Fury Attack
Fury Cutter
Guard Swap
Hidden Power
Icy Wind
Iron Defense
Iron Head
Leer
Metal Claw
Metal Sound
Mimic
Mud-Slap
Natural Gift
Night Slash
Ominous Wind
Payback
Peck
Pluck
Protect
Pursuit
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sand Attack
Sand Tomb
Sandstorm
Secret Power
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Spikes
Stealth Rock
Steel Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Taunt
Thief
Torment
Toxic
Twister
Whirlwind
Wing Attack
X-Scissor


:ss/Skarmory:
Skarmory was sent out.

epicdrill
 

Crusher, why don't you start us off here?

Leading with Crusher the Conkeldurr, Sheer Force off.
Fire Punch, Thunder Punch, Fire Punch
IF Skarmory is to use Sky Attack, THEN Rock Blast and restart queue.
IF Skarmory is in the evasive stage of Fly when you are to act, THEN Smack Down.
IF Skarmory is to use a damaging Flying-type combo, THEN Protect.
 
:ss/Skarmory:
Counter | Counter | Counter
---
Round One

Team epicdrill
:ss/Conkeldurr:
Conkeldurr
HP: 100
EN: 100
Type: Fighting
Ability: Guts/Sheer Force/Iron Fist
Stats: 10/7/3/7/45
S/W: 3/4

Safari Zone
:ss/Skarmory:
Skarmory
HP: 60
EN: 100
CHP: 185
Type: Steel/Flying
Ability: Keen Eye/Sturdy/Weak Armor
Stats: 6/10/2/7/70
S/W: 3/4

Step One
Conkeldurr used Fire Punch! (6 EN)
Crit: 20/24 NO
Effect: 42/100 NO
Damage: (8 + 2 + 10 - 1 - 10) * 1.5 = 13.5 -> 14
Skarmory's Weak Armor decreased its Def 1 stage and increased its Spe 2 stages.

Skarmory used Counter! (13 EN)
Damage: 14 * 1.5 = 21

Step Two
Conkeldurr used Thunder Punch! (6 EN)
Crit: 24/24 NO
Effect: 72/100 NO
Damage: (8 + 2 + 10 - 1 - 10) * 1.5 + 2 = 15.5 -> 16
Skarmory's Weak Armor decreased its Def 1 stage and increased its Spe 2 stages.

Skarmory used Counter! (18 EN)
Damage: 16 * 1.5 = 24

Step Three
Conkeldurr used Fire Punch! (6 EN)
Crit: 11/24 NO
Effect: 28/100 NO
Damage: (8 + 2 + 10 - 1 - 10) * 1.5 + 4 = 17.5 -> 18
Skarmory's Weak Armor decreased its Def 1 stage and increased its Spe 2 stages.

Skarmory used Counter! (23 EN)
Damage: 18 * 1.5 = 27


Round One

Team epicdrill
:ss/Conkeldurr:
Conkeldurr
HP: 28
EN: 82
Type: Fighting
Ability: Guts/Sheer Force/Iron Fist
Stats: 10/7/3/7/45
S/W: 3/4

Safari Zone
:ss/Skarmory:
Skarmory
HP: 12
EN: 46
CHP: 185
Type: Steel/Flying
Ability: Keen Eye/Sturdy/Weak Armor
Stats: 6/10/2/7/70
S/W: 3/4
-3 Def, +6 Spe
---
:ss/Raichu Alola:
Switching to Raichu.

epicdrill
 
:ss/raichu alola:
Psychic | Psyshock | Psychic
[Nonconsecutive] If Conkeldurr uses a Protective move, then use Electric Terrain on the first instance and Wish on the second.
At the start of the step, if Conkeldurr is under the effects of Endure, then use Fake Out on the first instance and Protect on the second.
If Conkeldurr uses a damaging priority move in a combination, then use Protect.

epicdrill
 
Round Two

Team epicdrill
:ss/Conkeldurr:
Conkeldurr
HP: 28
EN: 82
Type: Fighting
Ability: Guts/Sheer Force/Iron Fist
Stats: 10/7/3/7/45
S/W: 3/4

Safari Zone
:ss/Skarmory:
Skarmory
HP: 12
EN: 46
CHP: 185
Type: Steel/Flying
Ability: Keen Eye/Sturdy/Weak Armor
Stats: 6/10/2/7/70
S/W: 3/4
:ss/Raichu Alola:
Raichu-A
HP: 60
EN: 100
CHP: 150
Type: Electric/Psychic
Ability: Surge Surfer
Stats: 5/4/8/6/110
S/W: 1/2

Step One
Raichu used Psychic! (6 EN)
Crit: 2/24 NO
Effect: 33/100 NO
Damage: (9 + 3 + 8 - 7) * 1.5 = 19.5 -> 20

Conkeldurr used Payback! (7 EN)
Crit: 20/24 NO
Damage: (10 + 10 - 4) * 1.5 = 24

Step Two
Conkeldurr used Mach Punch! (3 EN)
Crit: 16/24 NO
Damage: (4 + 3 + 2 + 10 - 4) * 0.75 = 11.25 -> 11

Raichu used Psyshock! (5 EN)
Crit: 2/24 NO
Damage: (8 + 3 + 8 - 7) * 1.5 = 18
Conkeldurr fainted.


Round Two

Team epicdrill
:ss/Conkeldurr:
Conkeldurr
HP: KO
EN: KO
Type: Fighting
Ability: Guts/Sheer Force/Iron Fist
Stats: 10/7/3/7/45
S/W: 3/4

Safari Zone
:ss/Skarmory:
Skarmory
HP: 12
EN: 46
CHP: 185
Type: Steel/Flying
Ability: Keen Eye/Sturdy/Weak Armor
Stats: 6/10/2/7/70
S/W: 3/4
:ss/Raichu Alola:
Raichu-A
HP: 25
EN: 89
CHP: 150
Type: Electric/Psychic
Ability: Surge Surfer
Stats: 5/4/8/6/110
S/W: 1/2

epicdrill
 
Sending out Dana the Golisopod
First Impression, First Impression, First Impression
IF Raichu-A successfully uses a Protective move, THEN Hail on the first instance and Chill on the second.
IF Raichu-A successfully used Endure this step or a previous step AND the weather is not Hail AND Raichu-A has 1 HP remaining, THEN Hail.
IF Raichu-A is to use a damaging Priority move in a combination, THEN Protect.
 
:ss/Raichu Alola:
Protect + Reflect | Draining Kiss | Thunderbolt [Z-Move]
---
Round Three

Team epicdrill
:ss/Golisopod:
Golisopod
HP: 90
EN: 100
Type: Bug/Water
Ability: Emergency Exit
Stats: 9/10/4/9/40
S/W: 3/5

Safari Zone
:ss/Skarmory:
Skarmory
HP: 12
EN: 46
CHP: 185
Type: Steel/Flying
Ability: Keen Eye/Sturdy/Weak Armor
Stats: 6/10/2/7/70
S/W: 3/4
:ss/Raichu Alola:
Raichu-A
HP: 25
EN: 89
CHP: 150
Type: Electric/Psychic
Ability: Surge Surfer
Stats: 5/4/8/6/110
S/W: 1/2

Step One
Raichu used Protect + Reflect! (33 EN)
Raichu is protecting itself.
Raichu summoned Reflect for 6 actions.

Golisopod used Hail! (10 EN)
Golisopod summoned Hail for 4 rounds.

Raichu and Golisopod took 2 damage from Hail.

Step Two
Golisopod used First Impression! (6 EN)
Crit: 12/24 NO
Damage: (9 + 3 - 3 + 9 - 4) * 1.5 = 21

Raichu used Draining Kiss! (7 EN)
Crit: 8/24 NO
Damage: (5 + 8 - 9) = 4
Raichu drained 3 HP.

Raichu and Golisopod took 2 damage from Hail.

Step Three
Golisopod used First Impression! (10 EN)
But it failed.

Raichu used Stoked Sparksurfer! (6 EN)
Crit: 17/24 NO
Damage: (18 + 3 + 8 - 9) * 1.5 = 30
Golisopod was paralyzed.

Raichu and Golisopod took 2 damage from Hail.


Round Three
Hail (3r)

Team epicdrill
:ss/Golisopod:
Golisopod
HP: 50
EN: 74
Type: Bug/Water
Ability: Emergency Exit
Stats: 9/10/4/9/[20]
S/W: 3/5
Paralyzed (20%)

Safari Zone
Reflect (3s)
:ss/Skarmory:
Skarmory
HP: 12
EN: 46
CHP: 185
Type: Steel/Flying
Ability: Keen Eye/Sturdy/Weak Armor
Stats: 6/10/2/7/70
S/W: 3/4
:ss/Raichu Alola:
Raichu-A
HP: 1
EN: 43
CHP: 150
Type: Electric/Psychic
Ability: Surge Surfer
Stats: 5/4/8/6/110
S/W: 1/2
Cannot combo
---
:ss/Raichu Alola:
Electro Ball | Electro Ball | Electro Ball

epicdrill
 
Round Four
Hail (3r)

Team epicdrill
:ss/Golisopod:
Golisopod
HP: 50
EN: 74
Type: Bug/Water
Ability: Emergency Exit
Stats: 9/10/4/9/[20]
S/W: 3/5
Paralyzed (20%)

Safari Zone
Reflect (3s)
:ss/Skarmory:
Skarmory
HP: 12
EN: 46
CHP: 185
Type: Steel/Flying
Ability: Keen Eye/Sturdy/Weak Armor
Stats: 6/10/2/7/70
S/W: 3/4
:ss/Raichu Alola:
Raichu-A
HP: 1
EN: 43
CHP: 150
Type: Electric/Psychic
Ability: Surge Surfer
Stats: 5/4/8/6/110
S/W: 1/2
Cannot combo

Step One
Golisopod used Protect! (7 EN)

Raichu used Electro Ball! (8 EN)
Damage: (14 + 3 + 8 - 9) * 1.5 = 24
Golisopod protected itself. (10 EN)

Raichu and Golisopod took 2 damage from Hail.


Round Four
Hail (2r)

Team epicdrill
:ss/Golisopod:
Golisopod
HP: 48
EN: 57
Type: Bug/Water
Ability: Emergency Exit
Stats: 9/10/4/9/[20]
S/W: 3/5
Paralyzed (15%)

Safari Zone
Reflect (2s)
:ss/Skarmory:
Skarmory
HP: 12
EN: 46
CHP: 185
Type: Steel/Flying
Ability: Keen Eye/Sturdy/Weak Armor
Stats: 6/10/2/7/70
S/W: 3/4
:ss/Raichu Alola:
Raichu-A
HP: KO
EN: KO
CHP: 150
Type: Electric/Psychic
Ability: Surge Surfer
Stats: 5/4/8/6/110
S/W: 1/2
---
:ss/Skarmory:
[Disable Weak Armor] Skarmory is sent out.

epicdrill
 
:ss/Skarmory:
Detect + Double Team (1) | Roost | Sky Attack
---
Round Five
Hail (2r)

Team epicdrill
:ss/Golisopod:
Golisopod
HP: 48
EN: 57
Type: Bug/Water
Ability: Emergency Exit
Stats: 9/10/4/9/[20]
S/W: 3/5
Paralyzed (15%)

Safari Zone
Reflect (2s)
:ss/Skarmory:
Skarmory
HP: 12
EN: 46
CHP: 185
Type: Steel/Flying
Ability: Keen Eye/Sturdy/Weak Armor
Stats: 6/10/2/7/70
S/W: 3/4

Step One
Skarmory used Detect + Double Team! (22 EN)
Skarmory is protecting itself.
Skarmory created 1 clone.

Paralysis: 97/100 NO
Golisopod used Confide! (5 EN)
Skarmory's SpA fell.
Skarmory's clones dissipated.

Skarmory and Golisopod took 2 damage from Hail.

Step Two
Paralysis: 48/100 NO
Golisopod used Aqua Jet + Giga Impact! (27 EN)
Crit: 20/24 NO
Damage: (15 + 3 - 3 + 9 - 10 - 1) = 13
Skarmory fainted.

Golisopod took 2 damage from Hail.


Round Five
Hail (2r)

Team epicdrill
:ss/Golisopod:
Golisopod
HP: 44
EN: 25
Type: Bug/Water
Ability: Emergency Exit
Stats: 9/10/4/9/[20]
S/W: 3/5
Paralyzed (10%)

Safari Zone
:ss/Skarmory:
Skarmory
HP: KO
EN: KO
CHP: 185
Type: Steel/Flying
Ability: Keen Eye/Sturdy/Weak Armor
Stats: 6/10/2/7/70
S/W: 3/4
---
epicdrill can use healing items before continuing on.
 

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