Facility Safari Zone: Epicdrill

Trek 3: The Eviocore
The deepest part of the mine is host to a breathtaking display: A massive and spacious geode of raw Eviolite crystal. According to what the shop clerk told you, there were no mining operations in this part because the wild Pokemon are most aggressive here, to the point where it was considered a safety risk to set foot within.

The Defense and Special Defense ranks of Pokemon in play, that are not fully evolved, are each increased by two (2).

The Defense and Special Defense ranks of Pokemon in play, that are fully evolved, are reduced by the battle's current round count. (Counting the current round.)
Camouflage: Steel | Nature Power: Steel Roller | Secret Power: Inflict Corrosion on the defender until they leave play

Wild Items:
  • :hard stone:Hard Stone
  • :float stone:Float Stone
  • :enigma stone:Enigma Stone
  • :smooth rock:Smooth Rock
  • :soft sand:Soft Sand
:sv/dusclops:
Dusclops
Level 3

Typing:
Ghost
Abilities: Pressure Hidden Ability: Frisk

Con.Reward: ---

Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.

As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.

The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.

At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.

EP: 110
Attack: 5
Defen.: 9
Sp.Atk: 5
Sp.Def: 9
Speed: 25
Size: 3
Weight: 3

Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Foresight
Frustration
Headbutt
Hex
Icy Wind
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment
epicdrill comes across a Dusclops with enigma stone!
:sv/dusclops::enigma stone:

epicdrill to send out and order
 
Sending out Fidgit @ No Item

:sv/fidgit:
Toxic, Sand Tomb, Venom Drench
IF Dusclops is to use Disable, THEN Taunt and push back orders.

At the end of the round, throw a :great-ball: Great Ball Wildly.
 
to be confirmed, the current state of affairs

Trek 3
round 1
Team Epic
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Full Heal:Full Heal
:Elixir:Elixir
:Fluffy Tail:Fluffy Tail
:Choice Band:Choice Band

:Fidgit:Fidgit
HP: 36/95 EN: 100/100
6/7*/7/5*/105
Type: Poison/Ground
Abilities: Persistent, Vital Spirit, Frisk
C/R: 3/3
:Gallade:Gallade
HP: 40/85 EN: 28/100
9/7/4/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
C/R: 2/3
Wayfinder:
:Porygon-Z:Porygon-Z
EP: 70/70
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic
Field Assist: Medicine Master - Medicine used by the explorer heals 30% more (x1.3) HP.
Capture Assist: Volatile Captures - The explorer may choose to throw a Ball "Wildly" (all bounds 2x)

team Safari


:Dusclops:Dusclops :Enigma Stone:Enigma Stone
curious
EP: 110/110 FT: 0
5/11*/5/11*/25 | 3/3
Type: Ghost
Abilities: Pressure, Frisk

dice are d600, roll low to hit/crit/effect
1719577995024.png

:Fidgit: :Dusclops: :Gallade:
Step 1:
:Fidgit: toxic
-7 en
:Dusclops: is badly poisoned!
20 damage
:Dusclops: shadow ball
49 crit no
73 effect yes
(5 + 8 + 3 - 5) = 11 damage
spd -1 (3t)
:Dusclops: 2 damage
Step 2:
:Fidgit: sand tomb
585 hit no
:Dusclops: taunt
:Fidgit: is taunted (3t)
:Dusclops: 2 damage
Step 3:
:Fidgit: struggle
-5 en
136 crit no
(5 + 6 - 11) = 1 damage
:Fidgit: takes 10 damage from struggling
:Dusclops: shadow ball
54 crit no
504 effect no
(5 + 8 + 3 - 5) + 4 = 15 damage
:Fidgit: faints!
:Dusclops: 2 damage
:Dusclops: poison worsens
Throw great ball wildly = 4, ft = 4
Team Epic
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Full Heal:Full Heal
:Elixir:Elixir
:Fluffy Tail:Fluffy Tail
:Choice Band:Choice Band

:Fidgit:Fidgit
HP: KO/95 EN: 100/100
6/7*/7/5*/105
Type: Poison/Ground
Abilities: Persistent, Vital Spirit, Frisk
C/R: 3/3
:Gallade:Gallade
HP: 40/85 EN: 28/100
9/7/4/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
C/R: 2/3
Wayfinder:
:Porygon-Z:Porygon-Z
EP: 70/70
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic
Field Assist: Medicine Master - Medicine used by the explorer heals 30% more (x1.3) HP.
Capture Assist: Volatile Captures - The explorer may choose to throw a Ball "Wildly" (all bounds 2x)

team Safari


:Dusclops:Dusclops :Enigma Stone:Enigma Stone
irritated
EP: 83/110 FT: 4
5/11*/5/11*/25 | 3/3
badly poisoned (4)
Type: Ghost
Abilities: Pressure, Frisk

epicdrill to send out
@wildlife to order
epicdrill to order
 
Last edited:
woooo

:sv/dusclops::enigma stone:

shadow ball ~ shadow ball ~ shadow ball
at the start of my turn if my opponent is holding choice band and my opponent does not have a decoy, use thief
at the start of my turn if I am not burned and my attack stage is at least 0, use phantom force
at the start of my turn if able use seismic toss
 
Trek 3
round 2
Team Epic
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Full Heal:Full Heal
:Elixir:Elixir
:Fluffy Tail:Fluffy Tail
:Gallade:Gallade :choice band:
HP: 40/85 EN: 28/100
9/5*/4/6*/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
C/R: 2/3

:Fidgit:Fidgit ko
Wayfinder:
:Porygon-Z:Porygon-Z
EP: 70/70
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic
Field Assist: Medicine Master - Medicine used by the explorer heals 30% more (x1.3) HP.
Capture Assist: Volatile Captures - The explorer may choose to throw a Ball "Wildly" (all bounds 2x)

team Safari


:Dusclops:Dusclops :Enigma Stone:Enigma Stone
irritated
EP: 83/110 FT: 4
5/11*/5/11*/25 | 3/3
badly poisoned (4)
Type: Ghost
Abilities: Pressure, Frisk

dice are d600, roll low to hit/crit/effect
1720086289816.png

:Dusclops: :Gallade:
:Gallade: feels a sense of dread
Step 1:
:Gallade: pain split
-14 en
-1recover
43 life dif
:Gallade: + 18
:Dusclops: - 18
:Dusclops: thief
236 crit no
(5 + 6 - 5) * 1.5 = 9 damage
:Gallade: +1 atk, +1 spA (6t)
:Dusclops: 4 damage
Step 2:
:Gallade: chill
+12 en
:Dusclops: thief
182 crit no
(5 + 6 - 5) * 1.5 = 9 damage
:Gallade: +1 atk, +1 spA (6t)
:Dusclops: 4 damage
Step 3:
:Gallade: sing
-9 en
hit 311 yes (just!)
:Dusclops: is asleep
20 damage
:Dusclops: zzz
:Dusclops: takes 4 damage
:Dusclops: poison worsens
Throw great ball wildly = 4, ft = 4 +4 = 8
Team Epic
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Full Heal:Full Heal
:Elixir:Elixir
:Fluffy Tail:Fluffy Tail
:Gallade:Gallade :choice band:
HP: 40/85 EN: 17/100
9/4*/4/5*/80
+2atk , +2 spA (5t)
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
C/R: 1/2

:Fidgit:Fidgit ko
Wayfinder:
:Porygon-Z:Porygon-Z
EP: 70/70
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic
Field Assist: Medicine Master - Medicine used by the explorer heals 30% more (x1.3) HP.
Capture Assist: Volatile Captures - The explorer may choose to throw a Ball "Wildly" (all bounds 2x)

team Safari


:Dusclops:Dusclops :Enigma Stone:Enigma Stone
irritated
EP: 33/110 FT: 8
5/11*/5/11*/25 | 3/3
badly poisoned (6)
asleep (1t)
Type: Ghost
Abilities: Pressure, Frisk

epicdrill to order
@wildlife to order
 
Last edited:
Trek 3
round 3
Team Epic
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Super Potion:Super Potion
:Full Heal:Full Heal
:Elixir:Elixir
:Fluffy Tail:Fluffy Tail
:Gallade:Gallade :choice band:
HP: 40/85 EN: 17/100
9/4*/4/5*/80
+2atk , +2 spA (5t)
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
C/R: 1/2

:Fidgit:Fidgit ko
Wayfinder:
:Porygon-Z:Porygon-Z
EP: 70/70
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic
Field Assist: Medicine Master - Medicine used by the explorer heals 30% more (x1.3) HP.
Capture Assist: Volatile Captures - The explorer may choose to throw a Ball "Wildly" (all bounds 2x)

team Safari


:Dusclops:Dusclops :Enigma Stone:Enigma Stone
irritated
EP: 33/110 FT: 8
5/11*/5/11*/25 | 3/3
badly poisoned (6)
asleep (1t)
Type: Ghost
Abilities: Pressure, Frisk

dice are d600, roll low to hit/crit/effect
1720463282826.png

:Dusclops: :Gallade:
:Gallade: feels a sense of dread
Step 1:
:Gallade: taunt
-13 en
:Dusclops: is taunted (3t)
:Dusclops: is asleep
:Dusclops: wakes up!
:Dusclops: 6 damage
Step 2:
:Gallade: chill
+12 en
:Dusclops: leech life
597 crit no
(5 + 8 - 4) = 9 damage
:Dusclops: heals 5
:Dusclops: 6 damage
Step 3:
:Gallade: super potion
heals 40
:Dusclops: phantom force
454 crit no
(5 + 9 + 3 - 4) * 1.5 = 20 damage
:Dusclops: takes 6 damage
:Dusclops: poison worsens
Throw great ball wildly = 4, ft = 8 + 4 = 12
Team Epic
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Full Heal:Full Heal
:Elixir:Elixir
:Fluffy Tail:Fluffy Tail
:Gallade:Gallade :choice band:
HP: 51/85 EN: 16/100
9/3*/4/4*/80
+2atk , +2 spA (2t)
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
C/R: 0/2

:Fidgit:Fidgit ko
Wayfinder:
:Porygon-Z:Porygon-Z
EP: 70/70
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic
Field Assist: Medicine Master - Medicine used by the explorer heals 30% more (x1.3) HP.
Capture Assist: Volatile Captures - The explorer may choose to throw a Ball "Wildly" (all bounds 2x)

team Safari


:Dusclops:Dusclops :Enigma Stone:Enigma Stone
threatened
EP: 20/110 FT: 12
5/11*/5/11*/25 | 3/3
badly poisoned (8)
Type: Ghost
Abilities: Pressure, Frisk


@wildlife to order
epicdrill to order
 
:sv/dusclops::enigma stone:
shadow ball ~ shadow ball ~ shadow ball
if my opponent is using taunt then use protect
if my opponent is using disable then use protect
[step 1,2]if my opponent is not taunted then use taunt
at the start of my turn use phantom force if it is step 1 or 2, and pain split if it is step 3
 
Trek 3
round 4
Team Epic
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Full Heal:Full Heal
:Elixir:Elixir
:Fluffy Tail:Fluffy Tail
:Gallade:Gallade :choice band:
HP: 51/85 EN: 16/100
9/3*/4/4*/80
+2atk , +2 spA (2t)
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
C/R: 0/2

:Fidgit:Fidgit ko
Wayfinder:
:Porygon-Z:Porygon-Z
EP: 70/70
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic
Field Assist: Medicine Master - Medicine used by the explorer heals 30% more (x1.3) HP.
Capture Assist: Volatile Captures - The explorer may choose to throw a Ball "Wildly" (all bounds 2x)

team Safari


:Dusclops:Dusclops :Enigma Stone:Enigma Stone
threatened
EP: 20/110 FT: 12
5/11*/5/11*/25 | 3/3
badly poisoned (8)
Type: Ghost
Abilities: Pressure, Frisk
1720809515189.png

epic throws an ultra ball wildly!
FT + 14 = 26, EP = 20
:Dusclops: escapes the ball!
dice are d600, roll low to hit/crit/effect
:Gallade: sucumbs to the pressure and faints on step 2.
Team Epic
:Heal Ball:Heal Ball
:Luxury Ball:Luxury Ball
:Full Heal:Full Heal
:Elixir:Elixir
:Fluffy Tail:Fluffy Tail
:Gallade:Gallade :choice band:
HP: ko/85 EN: 0/100
9/3*/4/4*/80
+2atk , +2 spA (2t)
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
C/R: 0/2

:Fidgit:Fidgit ko
Wayfinder:
:Porygon-Z:Porygon-Z
EP: 70/70
6/5/10/6/90
Type: Normal
Abilities: Adaptability, Download, Analytic
Field Assist: Medicine Master - Medicine used by the explorer heals 30% more (x1.3) HP.
Capture Assist: Volatile Captures - The explorer may choose to throw a Ball "Wildly" (all bounds 2x)

team Safari


:Dusclops:Dusclops :Enigma Stone:Enigma Stone
threatened
EP: 20/110 FT: 22
5/11*/5/11*/25 | 3/3
badly poisoned (8)
Type: Ghost
Abilities: Pressure, Frisk


@wildlife wins!
Epic complete 2 treks

epicdrill 20 pooled xp split as she chooses
epicdrill +20xp, +8 tc - 10jc
9 rounds total Fort Colorcastle reffed 4, HeliosAflame reffed 5
Fort Colorcastle 4jc, 3 rc
HeliosAflame 7jc, 4rc, :dream ball:Dream Ball
 

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