Only GemGem and the current referee should post in this thread.
Pokemon 1:
Blasure (Azumarill) (Hex: #54ACD2)
Level 1 EXP: 00 / 10
Quirky nature ( +None, -None )
Typing: (Water/Fairy)
Abilities: Thick Fat, Huge Power Hidden Ability:Sap Sipper (Locked)
HP: 95
Attack: 4
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 2
Weight: 3
Movepool
Level 0:
Aqua Jet
Brick Break
Dizzy Punch
Facade
Fake Tears
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Liquidation
Play Rough
Protect
Refresh
Rest
Round
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Tail Whip
Toxic
Uproar
Waterfall
Work Up
Level 1:
Amnesia
Brutal Swing
Bubble
Bubble Beam
Captivate
Charm
Confide
Curse
Defense Curl
Disarming Voice
Double Team
Encore
Hail
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Slam
Snowscape
Steel Roller
Supersonic
Swagger
Swift
Tickle
Water Gun
Water Pulse
Whirlpool
Pokemon 2:
Castette (Gardevoir) (hex:#61BD6D)
Level 1 EXP: 00 / 10
Bashful nature ( +None, -None )
Typing: (Psychic/Fairy)
Abilities: Synchronize, Trace Hidden Ability:Telepathy (Locked)
HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Movepool
Level 0:
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt
Level 1:
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Backpack
Crash Course Pokemon Academy
This small-scale academy welcomes Trainers of all ages, especially if they've just recently embarked on their adventure. Anyone looking for a organized starting point for their learning is welcome. The classes are quick and focus on battling and catching groundwork, and you even get a sweet diploma at the end to prove that you've mastered the basics and are ready to venture into the wider world!
Habitat Info:
Trek 1: Role Call and Capture Basics
After a quick roll call to ensure all the Trainers who signed up are here and a theoretical class on Ball types, you are shown a demonstration on how to capture a Pokemon, with great emphasis on form, throw distance, and analyzing the situation to use the Ball most suited to the situation. On the whiteboard is a simple guideline, to be followed once the wild Pokemon has room in their capture tracker: "At the start of the step, IF the wild Pokemon has a Major Condition THEN throw an Ultra Ball". Now it's your turn to practice!
Arena Effects:
Wild Items (unlimited supply):
Encounter roll (1d4,4)

A wild Fidgit appeared!

Fidgit
Level 1
nature ( No changes )
Typing: Poison/Ground
Abilities: Persistent, Vital Spirit Hidden Ability:Frisk (Locked)
HP: 38 (from 95)
EN: 6
CT: [ X X ]
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 6
Speed: 105
Size: 2
Weight: 4
Movepool
Level 0
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind
Level 1
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard
GemGem send equip and order
Pokemon 1:



Blasure (Azumarill) (Hex: #54ACD2)
Level 1 EXP: 00 / 10
Quirky nature ( +None, -None )
Typing: (Water/Fairy)
Abilities: Thick Fat, Huge Power Hidden Ability:
HP: 95
Attack: 4
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 2
Weight: 3
Movepool
Level 0:
Aqua Jet
Brick Break
Dizzy Punch
Facade
Fake Tears
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Liquidation
Play Rough
Protect
Refresh
Rest
Round
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Tail Whip
Toxic
Uproar
Waterfall
Work Up
Level 1:
Amnesia
Brutal Swing
Bubble
Bubble Beam
Captivate
Charm
Confide
Curse
Defense Curl
Disarming Voice
Double Team
Encore
Hail
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Slam
Snowscape
Steel Roller
Supersonic
Swagger
Swift
Tickle
Water Gun
Water Pulse
Whirlpool



Castette (Gardevoir) (hex:#61BD6D)
Level 1 EXP: 00 / 10
Bashful nature ( +None, -None )
Typing: (Psychic/Fairy)
Abilities: Synchronize, Trace Hidden Ability:
HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Movepool
Level 0:
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt
Level 1:
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
1x
Oran Berry
1x
Lum Berry
1x
Wide Lens
1x
Super Potion
2x
Ether
1x
Quick Ball
1x
Revive

1x

1x

1x

2x

1x

1x

Crash Course Pokemon Academy
This small-scale academy welcomes Trainers of all ages, especially if they've just recently embarked on their adventure. Anyone looking for a organized starting point for their learning is welcome. The classes are quick and focus on battling and catching groundwork, and you even get a sweet diploma at the end to prove that you've mastered the basics and are ready to venture into the wider world!
Habitat Info:
Level 1. This habitat is linear. Treks 1 through 3 are explored in sequence.
Trek 1: Role Call and Capture Basics
After a quick roll call to ensure all the Trainers who signed up are here and a theoretical class on Ball types, you are shown a demonstration on how to capture a Pokemon, with great emphasis on form, throw distance, and analyzing the situation to use the Ball most suited to the situation. On the whiteboard is a simple guideline, to be followed once the wild Pokemon has room in their capture tracker: "At the start of the step, IF the wild Pokemon has a Major Condition THEN throw an Ultra Ball". Now it's your turn to practice!
Arena Effects:
No arena effects.
Secret Power: Grant the user Defense Aid.
Wild Items (unlimited supply):
- None.
Encounter roll (1d4,4)

A wild Fidgit appeared!

Fidgit
Level 1
nature ( No changes )
Typing: Poison/Ground
Abilities: Persistent, Vital Spirit Hidden Ability:
HP: 38 (from 95)
EN: 6
CT: [ X X ]
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 6
Speed: 105
Size: 2
Weight: 4
Movepool
Level 0
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind
Level 1
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard
GemGem send equip and order