Facility Safari Zone: GemGem

Only GemGem and the current referee should post in this thread.

Pokemon 1:
azumarill.png

:sv/azumarill:
azumarill.png

Blasure (Azumarill) (Hex: #54ACD2)
Level 1 EXP: 00 / 10

Quirky nature ( +None, -None )
Typing: (Water/Fairy)
Abilities: Thick Fat, Huge Power Hidden Ability: Sap Sipper (Locked)

HP: 95
Attack: 4
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 2
Weight: 3


Movepool
Level 0:
Aqua Jet
Brick Break
Dizzy Punch
Facade
Fake Tears
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Liquidation
Play Rough
Protect
Refresh
Rest
Round
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Tail Whip
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Brutal Swing
Bubble
Bubble Beam
Captivate
Charm
Confide
Curse
Defense Curl
Disarming Voice
Double Team
Encore
Hail
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Slam
Snowscape
Steel Roller
Supersonic
Swagger
Swift
Tickle
Water Gun
Water Pulse
Whirlpool
Pokemon 2:
gardevoir.png
:sv/gardevoir:
gardevoir.png

Castette (Gardevoir) (hex:#61BD6D)
Level 1 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing: (Psychic/Fairy)
Abilities: Synchronize, Trace Hidden Ability: Telepathy (Locked)

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3


Movepool
Level 0:
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt

Level 1:
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Backpack
1x:oran berry:Oran Berry
1x:lum berry:Lum Berry
1x:wide lens:Wide Lens

1x:super potion:Super Potion
2x:ether:Ether
1x:quick ball:Quick Ball
1x:revive:Revive

Crash Course Pokemon Academy
This small-scale academy welcomes Trainers of all ages, especially if they've just recently embarked on their adventure. Anyone looking for a organized starting point for their learning is welcome. The classes are quick and focus on battling and catching groundwork, and you even get a sweet diploma at the end to prove that you've mastered the basics and are ready to venture into the wider world!

Habitat Info:
Level 1. This habitat is linear. Treks 1 through 3 are explored in sequence.​



Trek 1: Role Call and Capture Basics
After a quick roll call to ensure all the Trainers who signed up are here and a theoretical class on Ball types, you are shown a demonstration on how to capture a Pokemon, with great emphasis on form, throw distance, and analyzing the situation to use the Ball most suited to the situation. On the whiteboard is a simple guideline, to be followed once the wild Pokemon has room in their capture tracker: "At the start of the step, IF the wild Pokemon has a Major Condition THEN throw an Ultra Ball". Now it's your turn to practice!

Arena Effects:
No arena effects.​

Secret Power: Grant the user Defense Aid.​

Wild Items (unlimited supply):
  • None.

Encounter roll (1d4,4)

:sv/fidgit:
A wild Fidgit appeared!
:sv/fidgit:
Fidgit
Level 1

nature ( No changes )
Typing: Poison/Ground
Abilities: Persistent, Vital Spirit Hidden Ability: Frisk (Locked)

HP: 38 (from 95)
EN: 6
CT: [ X X ]

Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 6
Speed: 105
Size: 2
Weight: 4


Movepool
Level 0
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind

Level 1
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard

GemGem send equip and order
 
Oh he looks... peculiar. Castette, Please help me out here?

:Gardevoir: Gardevoir @ Wide Lens :Wide lens:
Trace: Vital Spirit
Psychic -> Psychic -> Psychic

At start of turn, IF your opponent does not have safeguard AND Misty Terrain is not active AND does not have a major condition, Will O Wisp.
 
Last edited:
:sv/fidgit:
Poison Jab -> Sludge Bomb -> Sludge Bomb

Pre-Round
:gardevoir: Castette (Gardevoir) @ Wide Lens :wide lens:
Psychic/Fairy | Synchronize, Trace
HP 85/85 | EN 30/30
Stats 5/5/9/8/80 | 3/3
Trace (Vital Spirit), 6t
Backpack:
1x:oran berry:Oran Berry
1x:lum berry:Lum Berry
1x:wide lens:Wide Lens
1x:super potion:Super Potion
2x:ether:Ether
1x:quick ball:Quick Ball
1x:revive:Revive

Bench: :azumarill:
:fidgit: Wild Fidgit
Poison/Ground | Persistent, Vital Spirit
HP 38/38 | EN 6/6 | CT [ X X ]
Stats 6/8/7/6/105 | 2/4

Step 1
Fidgit used Poison Jab!
Crit? (1d24,24) - No (9)
Effect? (1d10,8+) - No (1)
Damage: (8+3+6-5)*1.5=18

Castette used Will-O-Wisp! (-3 EN)
Fidgit is Burned!

-2 HP burn

Step 2
Fidgit used Sludge Bomb!
Crit? (1d24,24) - No (10)
Effect? (1d10,8+) - Yes (10)
Damage: (9+3+7-8)*1.5=17
Castette is Poisoned! (dose 2)
[Synchronize triggers, but Fidgit is immune to Poison]

Castette used Psychic! (-3 EN)
Crit? (1d24,24) - No (1)
Effect? (1d10,10) - No (9)
Damage: (9+3+9-6)*1.5=23

-2 HP Burn
-2 HP Poison

Step 3
Fidgit used Sludge Bomb!
Crit? (1d24,24) - No (13)
Effect? (1d10,8+) - No (2)
Damage: (9+3+7-8)*1.5=17

Castette used Psychic! (-3 EN)
Crit? (1d24,24) - No (6)
Effect? (1d10,10) - No (4)
Damage: (9+3+9-6)*1.5=23

-2 HP Burn
-2 HP Poison
Fidgit Recuperates

Post-Round
:gardevoir:
Castette (Gardevoir) @ Wide Lens
:wide lens:

Psychic/Fairy | Synchronize, Trace
HP 29/85 | EN 21/30
Stats 5/5/9/8/80 | 3/3
Poisoned (dose 2)
Trace (Vital Spirit), 3t
Backpack:
1x:oran berry:Oran Berry
1x:lum berry:Lum Berry
1x:wide lens:Wide Lens
1x:super potion:Super Potion
2x:ether:Ether
1x:quick ball:Quick Ball
1x:revive:Revive

Bench: :azumarill:

:fidgit:
Wild Fidgit
Poison/Ground | Persistent, Vital Spirit
HP 38/38 | EN 6/6 | CT [ O X ]
Stats 6/8/7/6/105 | 2/4
Burned

GemGem to order
 
Switching to :Azumarill: Azumarill @ Nothing

Liquidation -> Liquidation -> Quick Ball
Once At start of step, IF Fidgit has protection, THEN Use a Safari Ball and Push back.
 
Last edited:
Pre-Round
:azumarill:
Blasure (Azumarill)
Water/Fairy | Thick Fat, Huge Power
HP 95/95 | EN 30/30
Stats 4[8]/6/5/6/50 | 2/3

Backpack:
1x
:oran berry:
Oran Berry
1x
:lum berry:
Lum Berry
1x
:wide lens:
Wide Lens
1x
:super potion:
Super Potion
2x
:ether:
Ether
1x
:quick ball:
Quick Ball
1x
:revive:
Revive

Bench:
:gardevoir:
@
:wide lens:
29/85 HP | 21/30 EN, Poisoned 2[/HIDE]

:fidgit:
Wild Fidgit
Poison/Ground | Persistent, Vital Spirit
HP 38/38 | EN 6/6 | CT [ O X ]
Stats 6/8/7/6/105 | 2/4
Burned

Step 1
Fidgit used Sludge Bomb!
Crit? (1d24,24) - No (19)
Effect? (1d10,8+) - Yes (10)
Damage: (9+3+7-6)*1.5=20
Blasure is Poisoned (dose 2)

Blasure used Liquidation! (-3 EN)
Crit (1d24,24) - No (9)
Effect (1d10,9+) - No (4)
Damage: (9+3+8-6)*1.5=21

Burn, Poison -2 HP

Step 2
Fidgit used Sludge Bomb!
Crit? (1d24,24) - No (11)
Effect? (1d10,8+) - No(7)
Damage: (9+3+7-6)*1.5=20

Blasure used Liquidation! (-3 EN)
Crit (1d24,24) - No (14)
Effect (1d10,9+) - No (5)
Damage: (9+3+8-6)*1.5=21

Burn, Poison -2 HP

Fidgit needs to Recuperate!

Step 3
Gem threw a Quick Ball.
Success!

Burn, Poison -2 HP
Fidgit is Recuperating

Post-Round
:azumarill:
Blasure (Azumarill)
Water/Fairy | Thick Fat, Huge Power
HP 41/95 | EN 24/30
Stats 4[8]/6/5/6/50 | 2/3
Poisoned (dose 2)

Backpack:
1x
:oran berry:
Oran Berry
1x
:lum berry:
Lum Berry
1x
:wide lens:
Wide Lens
1x
:super potion:
Super Potion
2x
:ether:
Ether
1x
:quick ball:
Quick Ball
1x
:revive:
Revive

Bench:
:gardevoir:
@
:wide lens:
29/85 HP | 21/30 EN, Poisoned 2[/HIDE]

:fidgit:
Wild Fidgit
Poison/Ground | Persistent, Vital Spirit
HP 38/38 | EN 6/6 | CT [
:quick ball:
O ]
Stats 6/8/7/6/105 | 2/4
Burned

GemGem to order
 
Gem threw an Ultra Ball!
Success!
Fidgit was captured!
-2 HP Poison

:gardevoir: 29/85 HP | 21/30 EN, Poisoned 2
:azumarill: 39/95 HP | 24/30 EN, Poisoned 2

1x
:oran berry:
Oran Berry
1x
:lum berry:
Lum Berry
1x
:wide lens:
Wide Lens
1x
:super potion:
Super Potion
2x
:ether:
Ether
1x
:revive:
Revive

Trek 2: Mid-Term Demonstration
Midterms are approaching and their goal is to assess your capturing skills. The Pokemon brought forth on the day of, despite looking relatively docile still, might evade your throws more proactively than what you've been practicing on so far... The instructor reminds you to watch their Energy and don't hesitate to accumulate status as needed.

Arena Effects:
No arena effects.​

Secret Power: Grant the user Attack Aid.​

Wild Items (unlimited supply):
  • 1x:sitrus berry:Sitrus Berry

Fidgit's Search Assist!
:sv/cyclohm:
A Wild Cyclohm @ Sitrus Berry :sitrus berry: appeared!
:sv/cyclohm:
Cyclohm
Level 1

nature ( No changes )
Typing: Electric/Dragon
Abilities: Shield Dust, Static Hidden Ability: Damp (Locked)

HP: 40 (from 100)
EN: 6
CT: [ X X ]

Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 5
Speed: 80
Size: 4
Weight: 4


Movepool
Level 0
Aerial Ace
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Heal Bell
Hone Claws
Ice Beam
Leer
Light Screen
Power Gem
Protect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Whirlwind
Wild Charge

Level 1
Captivate
Charge
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Eerie Impulse
Electric Terrain
Flash
Growl
Gust
Hail
Ice Fang
Incinerate
Mud-Slap
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Slack Off
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball

GemGem to send out, equip and order
[Battle Assist: When sending out, choose a move from Fidgit's movepool to temporarily learn.]
 
Last edited:
Cassie, you're up again.

:Gardevoir: Gardevoir @ Oran Berry :Oran Berry:
Trace: Shield Dust
Battle Assist: Haze

Dazzling Gleam -> Dazzling Gleam -> Dazzling Gleam

At the start of your turn, IF Cyclohm has protection, THEN heal bell the first instance and confide the second.
At the start of phase IF Cyclohm is at or below 0 HP THEN super potion
 
Last edited:
Pre Round
:gardevoir: Castette (Gardevoir) @ Oran Berry :oran berry:
Psychic/Fairy | Synchronize, Trace
HP 29/85 | EN 21/30
Stats 5/5/9/8/80 | 3/3
Poisoned (dose 2)
Trace (Shield Dust), 6t

Bench: :azumarill: HP 41/95 | EN 24/30

Backpack:
1x :lum berry: Lum Berry
1x :wide lens: Wide Lens
1x :super potion: Super Potion
2x :ether: Ether
1x :revive: Revive

vs.
:cyclohm: Wild Cyclohm @ Sitrus Berry :sitrus berry:
Electric/Dragon | Shield Dust, Static
HP 40/40 | EN 6/6 | CT: [ X X ]
Stats 5/8/8/5/80 | 4/4

Step 1
Gardevoir used Dazzling Gleam! (-3 EN)
Crit? (1d24,24) - No (7)
Damage - (8+3+9-5)*1.5 = 23

Cyclohm's Sitrus Berry! +8 HP, -3 EN

Cyclohm used Sonic Boom!
Hit? (1d10,2+) - Yes (4)
Damage: 15

Gardevoir's Oran Berry! +9 HP, -1 EN

-2 HP Poison

Step 2
Gardevoir used Dazzling Gleam! (-3 EN)
Crit? (1d24,24) - No (15)
Damage - (8+3+9-5)*1.5 = 23

Cyclohm used Wild Charge!
Crit? (1d24,24) - No (18)
Damage - 9+3+5-5=12
-1 HP Recoil
+1 Charge

-2 HP Poison

Step 3
Gardevoir used Dazzling Gleam! (-3 EN)
Crit? (1d24,24) - No (20)
Damage - (8+3+9-5)*1.5 = 23

Cyclohm needs to recuperate!

-2 HP Poison
Cyclohm recuperated!

Post Round
:gardevoir: Castette (Gardevoir)
Psychic/Fairy | Synchronize, Trace
HP 5/85 | EN 11/30
Stats 5/5/9/8/80 | 3/3
Poisoned (dose 2)
Trace (Shield Dust), 3t

Bench: :azumarill: HP 41/95 | EN 24/30

Backpack:
1x :lum berry: Lum Berry
1x :wide lens: Wide Lens
1x :super potion: Super Potion
2x :ether: Ether
1x :revive: Revive

vs.
:cyclohm: Wild Cyclohm
Electric/Dragon | Shield Dust, Static
HP 40/40 | EN 6/6 | CT: [ O X ]
Stats 5/8/8/5/80 | 4/4
Charge (1)

GemGem to order
 
Super Potion (Gardevoir) -> Dazzling Gleam -> Dazzling Gleam
At start of turn IF Cyclohm has protection AND has 0 balls present in the capture tracker, THEN Safari Ball and push back.
At start of turn IF Cyclohm has a decoy AND 0 balls present in the capture tracker, THEN Park Ball and push back.
 
Last edited:
:sv/cyclohm:
Wild Charge x3


Pre Round
:gardevoir:
Castette
(Gardevoir)
Psychic/Fairy | Synchronize, Trace
HP 5/85 | EN 11/30
Stats 5/5/9/8/80 | 3/3
Poisoned (dose 2)
Trace (Shield Dust), 3t

Bench:
:azumarill:
HP 41/95 | EN 24/30

Backpack:
1x
:lum berry:
Lum Berry
1x
:wide lens:
Wide Lens
1x
:super potion:
Super Potion
2x
:ether:
Ether
1x
:revive:
Revive

vs.
:cyclohm:
Wild Cyclohm
Electric/Dragon | Shield Dust, Static
HP 40/40 | EN 6/6 | CT: [ O X ]
Stats 5/8/8/5/80 | 4/4
Charge (1)

Step 1
GemGem used a Super Potion!
+40 HP Gardevoir

Cyclohm used Wild Charge!
Crit? (1d24,24) - No (15)
Damage - 9+3+4+5-5=16
-2 HP Recoil
+1 Charge

-2 HP Poison

Step 2
Gardevoir used Dazzling Gleam! (-3 EN)
Crit? (1d24,24) - No (22)
Damage - (8+3+9-5)*1.5 = 23

Cyclohm used Wild Charge!
Crit? (1d24,24) - No (18)
Damage - 9+3+8+5-5=20
-2 HP Recoil
+1 Charge

-2 HP Poison

Step 3
Gardevoir used Dazzling Gleam! (-3 EN)
Crit? (1d24,24) - No (22)
Damage - (8+3+9-5)*1.5 = 23

-2 HP Poison
Cyclohm recuperated!

Post Round
:gardevoir:
Castette
(Gardevoir)
Psychic/Fairy | Synchronize, Trace
HP 3/85 | EN 5/30
Stats 5/5/9/8/80 | 3/3
Poisoned (dose 2)
Trace (Shield Dust), 3t

Bench:
:azumarill:
HP 41/95 | EN 24/30

Backpack:
1x
:lum berry:
Lum Berry
1x
:wide lens:
Wide Lens
2x
:ether:
Ether
1x
:revive:
Revive

vs.
:cyclohm:
Wild Cyclohm
Electric/Dragon | Shield Dust, Static
HP 40/40 | EN 6/6 | CT: [ O O ]
Stats 5/8/8/5/80 | 4/4
Charge (3)

GemGem to order
 
Dazzling gleam -> Great ball -> Toxic
At start of turn IF Cyclohm has protection THEN Safari Ball and push back.
At start of turn IF Cyclohm has a decoy THEN Park Ball and push back.
 
Last edited:
Pre Round
:gardevoir:
Castette (Gardevoir)
Psychic/Fairy | Synchronize, Trace
HP 3/85 | EN 5/30
Stats 5/5/9/8/80 | 3/3
Poisoned (dose 2)
Trace (Shield Dust), 3t

Bench: :azumarill:
HP 41/95 | EN 24/30 | Poison 2

Backpack:
1x :lum berry:Lum Berry
1x :wide lens:Wide Lens
2x :ether:Ether
1x :revive:Revive

vs.
:cyclohm:
Wild Cyclohm
Electric/Dragon | Shield Dust, Static
HP 40/40 | EN 6/6 | CT: [ O O ]
Stats 5/8/8/5/80 | 4/4
Charge (3)

Gardevoir used Dazzling Gleam! (-3 EN)
Crit? (1d24,24) - Yes (24)
Damage - (8+3+9+3-5)*1.5 = 27

Cyclohm used Earthquake!
Crit? (1d24,24) - No (18)
Damage: 10+5-5=10
Gardevoir fainted!

Post Round
Replacing

Bench: :gardevoir: KO'd
:azumarill:
HP 41/95 | EN 24/30 | Poison 2

Backpack:
1x :lum berry:Lum Berry
1x :wide lens:Wide Lens
2x :ether:Ether
1x :revive:Revive

vs.
:cyclohm:
Wild Cyclohm
Electric/Dragon | Shield Dust, Static
HP 13/40 | EN 6/6 | CT: [ O O ]
Stats 5/8/8/5/80 | 4/4
Charge (3)

GemGem to replace/equip
Cyclohm has first order
 
Pre Round
:azumarill: @ Wide Lens :wide lens:
Blasure (Azumarill)
Water/Fairy | Thick Fat, Huge Power
HP 41/95 | EN 24/30
Stats 4[8]/6/5/6/50 | 2/3
Poisoned (dose 2)

Bench:
:gardevoir:
KO'd

Backpack:
1x
:lum berry:
Lum Berry
2x
:ether:
Ether
1x
:revive:
Revive

vs.
:cyclohm:

Wild Cyclohm
Electric/Dragon | Shield Dust, Static
HP 13/40 | EN 6/6 | CT: [ O O ]
Stats 5/8/8/5/80 | 4/4
Charge (3)

Step 1
Cyclohm used Thunderbolt!
Crit? (1d24,24) - No (11)
Effect (1d10,10) - Yes (10)
Damage: (9+3+12+8-6)*1.5 = 39
Azumarill is Paralyzed! (1 Strain)

Azumarill used Play Rough! (-3 EN)
Hit? (1d10,2+) - Yes (8)
Crit? (1d24,24) - No (3)
Effect? (1d10,10) - No (4)
Damage: (9+3+8-8)*1.5 = 18

Poison -2 HP
Cyclohm is recuperating!
Azumarill fainted!

GemGem's out of usable Pokemon!
GemGem blacked out...



GemGem rewards
JC cost: -7 JC :tea:
8 Pooled EXP
1 TC :rare candy:

ChronoCritical rewards
11 JC :tea:
7 RC :amulet coin:
1 Luxury Ball :luxury ball:
10 Accolades :rule book:
 
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