Facility Safari Zone: GemGem

Only GemGem and the current referee should post in this thread.

Pokemon 1:
azumarill.png

:sv/azumarill:
azumarill.png

Blasure (Azumarill) (Hex: #54ACD2)
Level 1 EXP: 00 / 10

Quirky nature ( +None, -None )
Typing: (Water/Fairy)
Abilities: Thick Fat, Huge Power Hidden Ability: Sap Sipper (Locked)

HP: 95
Attack: 4
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 2
Weight: 3


Movepool
Level 0:
Aqua Jet
Brick Break
Dizzy Punch
Facade
Fake Tears
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Liquidation
Play Rough
Protect
Refresh
Rest
Round
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Tail Whip
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Brutal Swing
Bubble
Bubble Beam
Captivate
Charm
Confide
Curse
Defense Curl
Disarming Voice
Double Team
Encore
Hail
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Slam
Snowscape
Steel Roller
Supersonic
Swagger
Swift
Tickle
Water Gun
Water Pulse
Whirlpool
Pokemon 2:
gardevoir.png
:sv/gardevoir:
gardevoir.png

Castette (Gardevoir) (hex:#61BD6D)
Level 1 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing: (Psychic/Fairy)
Abilities: Synchronize, Trace Hidden Ability: Telepathy (Locked)

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3


Movepool
Level 0:
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt

Level 1:
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Backpack
1x:oran berry:Oran Berry
1x:lum berry:Lum Berry
1x:wide lens:Wide Lens

1x:super potion:Super Potion
2x:ether:Ether
1x:quick ball:Quick Ball
1x:revive:Revive

Crash Course Pokemon Academy
This small-scale academy welcomes Trainers of all ages, especially if they've just recently embarked on their adventure. Anyone looking for a organized starting point for their learning is welcome. The classes are quick and focus on battling and catching groundwork, and you even get a sweet diploma at the end to prove that you've mastered the basics and are ready to venture into the wider world!

Habitat Info:
Level 1. This habitat is linear. Treks 1 through 3 are explored in sequence.​



Trek 1: Role Call and Capture Basics
After a quick roll call to ensure all the Trainers who signed up are here and a theoretical class on Ball types, you are shown a demonstration on how to capture a Pokemon, with great emphasis on form, throw distance, and analyzing the situation to use the Ball most suited to the situation. On the whiteboard is a simple guideline, to be followed once the wild Pokemon has room in their capture tracker: "At the start of the step, IF the wild Pokemon has a Major Condition THEN throw an Ultra Ball". Now it's your turn to practice!

Arena Effects:
No arena effects.​

Secret Power: Grant the user Defense Aid.​

Wild Items (unlimited supply):
  • None.

Encounter roll (1d4,4)

:sv/fidgit:
A wild Fidgit appeared!
:sv/fidgit:
Fidgit
Level 1

nature ( No changes )
Typing: Poison/Ground
Abilities: Persistent, Vital Spirit Hidden Ability: Frisk (Locked)

HP: 38 (from 95)
EN: 6
CT: [ X X ]

Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 6
Speed: 105
Size: 2
Weight: 4


Movepool
Level 0
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind

Level 1
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard

GemGem send equip and order
 
Oh he looks... peculiar. Castette, Please help me out here?

:Gardevoir: Gardevoir @ Wide Lens :Wide lens:
Trace: Vital Spirit
Psychic -> Psychic -> Psychic

At start of turn, IF your opponent does not have safeguard AND Misty Terrain is not active AND does not have a major condition, Will O Wisp.
 
Last edited:
:sv/fidgit:
Poison Jab -> Sludge Bomb -> Sludge Bomb

Pre-Round
:gardevoir: Castette (Gardevoir) @ Wide Lens :wide lens:
Psychic/Fairy | Synchronize, Trace
HP 85/85 | EN 30/30
Stats 5/5/9/8/80 | 3/3
Trace (Vital Spirit), 6t
Backpack:
1x:oran berry:Oran Berry
1x:lum berry:Lum Berry
1x:wide lens:Wide Lens
1x:super potion:Super Potion
2x:ether:Ether
1x:quick ball:Quick Ball
1x:revive:Revive

Bench: :azumarill:
:fidgit: Wild Fidgit
Poison/Ground | Persistent, Vital Spirit
HP 38/38 | EN 6/6 | CT [ X X ]
Stats 6/8/7/6/105 | 2/4

Step 1
Fidgit used Poison Jab!
Crit? (1d24,24) - No (9)
Effect? (1d10,8+) - No (1)
Damage: (8+3+6-5)*1.5=18

Castette used Will-O-Wisp! (-3 EN)
Fidgit is Burned!

-2 HP burn

Step 2
Fidgit used Sludge Bomb!
Crit? (1d24,24) - No (10)
Effect? (1d10,8+) - Yes (10)
Damage: (9+3+7-8)*1.5=17
Castette is Poisoned! (dose 2)
[Synchronize triggers, but Fidgit is immune to Poison]

Castette used Psychic! (-3 EN)
Crit? (1d24,24) - No (1)
Effect? (1d10,10) - No (9)
Damage: (9+3+9-6)*1.5=23

-2 HP Burn
-2 HP Poison

Step 3
Fidgit used Sludge Bomb!
Crit? (1d24,24) - No (13)
Effect? (1d10,8+) - No (2)
Damage: (9+3+7-8)*1.5=17

Castette used Psychic! (-3 EN)
Crit? (1d24,24) - No (6)
Effect? (1d10,10) - No (4)
Damage: (9+3+9-6)*1.5=23

-2 HP Burn
-2 HP Poison
Fidgit Recuperates

Post-Round
:gardevoir:
Castette (Gardevoir) @ Wide Lens
:wide lens:

Psychic/Fairy | Synchronize, Trace
HP 29/85 | EN 21/30
Stats 5/5/9/8/80 | 3/3
Poisoned (dose 2)
Trace (Vital Spirit), 3t
Backpack:
1x:oran berry:Oran Berry
1x:lum berry:Lum Berry
1x:wide lens:Wide Lens
1x:super potion:Super Potion
2x:ether:Ether
1x:quick ball:Quick Ball
1x:revive:Revive

Bench: :azumarill:

:fidgit:
Wild Fidgit
Poison/Ground | Persistent, Vital Spirit
HP 38/38 | EN 6/6 | CT [ O X ]
Stats 6/8/7/6/105 | 2/4
Burned

GemGem to order
 
Switching to :Azumarill: Azumarill @ Nothing

Liquidation -> Liquidation -> Quick Ball
Once At start of step, IF Fidgit has protection, THEN Use a Safari Ball and Push back.
 
Last edited:
Pre-Round
:azumarill:
Blasure (Azumarill)
Water/Fairy | Thick Fat, Huge Power
HP 95/95 | EN 30/30
Stats 4[8]/6/5/6/50 | 2/3

Backpack:
1x
:oran berry:
Oran Berry
1x
:lum berry:
Lum Berry
1x
:wide lens:
Wide Lens
1x
:super potion:
Super Potion
2x
:ether:
Ether
1x
:quick ball:
Quick Ball
1x
:revive:
Revive

Bench:
:gardevoir:
@
:wide lens:
29/85 HP | 21/30 EN, Poisoned 2[/HIDE]

:fidgit:
Wild Fidgit
Poison/Ground | Persistent, Vital Spirit
HP 38/38 | EN 6/6 | CT [ O X ]
Stats 6/8/7/6/105 | 2/4
Burned

Step 1
Fidgit used Sludge Bomb!
Crit? (1d24,24) - No (19)
Effect? (1d10,8+) - Yes (10)
Damage: (9+3+7-6)*1.5=20
Blasure is Poisoned (dose 2)

Blasure used Liquidation! (-3 EN)
Crit (1d24,24) - No (9)
Effect (1d10,9+) - No (4)
Damage: (9+3+8-6)*1.5=21

Burn, Poison -2 HP

Step 2
Fidgit used Sludge Bomb!
Crit? (1d24,24) - No (11)
Effect? (1d10,8+) - No(7)
Damage: (9+3+7-6)*1.5=20

Blasure used Liquidation! (-3 EN)
Crit (1d24,24) - No (14)
Effect (1d10,9+) - No (5)
Damage: (9+3+8-6)*1.5=21

Burn, Poison -2 HP

Fidgit needs to Recuperate!

Step 3
Gem threw a Quick Ball.
Success!

Burn, Poison -2 HP
Fidgit is Recuperating

Post-Round
:azumarill:
Blasure (Azumarill)
Water/Fairy | Thick Fat, Huge Power
HP 41/95 | EN 24/30
Stats 4[8]/6/5/6/50 | 2/3
Poisoned (dose 2)

Backpack:
1x
:oran berry:
Oran Berry
1x
:lum berry:
Lum Berry
1x
:wide lens:
Wide Lens
1x
:super potion:
Super Potion
2x
:ether:
Ether
1x
:quick ball:
Quick Ball
1x
:revive:
Revive

Bench:
:gardevoir:
@
:wide lens:
29/85 HP | 21/30 EN, Poisoned 2[/HIDE]

:fidgit:
Wild Fidgit
Poison/Ground | Persistent, Vital Spirit
HP 38/38 | EN 6/6 | CT [
:quick ball:
O ]
Stats 6/8/7/6/105 | 2/4
Burned

GemGem to order
 
Gem threw an Ultra Ball!
Success!
Fidgit was captured!
-2 HP Poison

:gardevoir: 29/85 HP | 21/30 EN, Poisoned 2
:azumarill: 39/95 HP | 24/30 EN, Poisoned 2

1x
:oran berry:
Oran Berry
1x
:lum berry:
Lum Berry
1x
:wide lens:
Wide Lens
1x
:super potion:
Super Potion
2x
:ether:
Ether
1x
:revive:
Revive

Trek 2: Mid-Term Demonstration
Midterms are approaching and their goal is to assess your capturing skills. The Pokemon brought forth on the day of, despite looking relatively docile still, might evade your throws more proactively than what you've been practicing on so far... The instructor reminds you to watch their Energy and don't hesitate to accumulate status as needed.

Arena Effects:
No arena effects.​

Secret Power: Grant the user Attack Aid.​

Wild Items (unlimited supply):
  • 1x:sitrus berry:Sitrus Berry

Fidgit's Search Assist!
:sv/cyclohm:
A Wild Cyclohm @ Sitrus Berry :sitrus berry: appeared!
:sv/cyclohm:
Cyclohm
Level 1

nature ( No changes )
Typing: Electric/Dragon
Abilities: Shield Dust, Static Hidden Ability: Damp (Locked)

HP: 40 (from 100)
EN: 6
CT: [ X X ]

Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 5
Speed: 80
Size: 4
Weight: 4


Movepool
Level 0
Aerial Ace
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Heal Bell
Hone Claws
Ice Beam
Leer
Light Screen
Power Gem
Protect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Whirlwind
Wild Charge

Level 1
Captivate
Charge
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Eerie Impulse
Electric Terrain
Flash
Growl
Gust
Hail
Ice Fang
Incinerate
Mud-Slap
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Slack Off
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball

GemGem to send out, equip and order
[Battle Assist: When sending out, choose a move from Fidgit's movepool to temporarily learn.]
 
Last edited:
Cassie, you're up again.

:Gardevoir: Gardevoir @ Oran Berry :Oran Berry:
Trace: Shield Dust
Battle Assist: Haze

Dazzling Gleam -> Dazzling Gleam -> Dazzling Gleam

At the start of your turn, IF Cyclohm has protection, THEN heal bell the first instance and confide the second.
At the start of phase IF Cyclohm is at or below 0 HP THEN super potion
 
Last edited:
Pre Round
:gardevoir: Castette (Gardevoir) @ Oran Berry :oran berry:
Psychic/Fairy | Synchronize, Trace
HP 29/85 | EN 21/30
Stats 5/5/9/8/80 | 3/3
Poisoned (dose 2)
Trace (Shield Dust), 6t

Bench: :azumarill: HP 41/95 | EN 24/30

Backpack:
1x :lum berry: Lum Berry
1x :wide lens: Wide Lens
1x :super potion: Super Potion
2x :ether: Ether
1x :revive: Revive

vs.
:cyclohm: Wild Cyclohm @ Sitrus Berry :sitrus berry:
Electric/Dragon | Shield Dust, Static
HP 40/40 | EN 6/6 | CT: [ X X ]
Stats 5/8/8/5/80 | 4/4

Step 1
Gardevoir used Dazzling Gleam! (-3 EN)
Crit? (1d24,24) - No (7)
Damage - (8+3+9-5)*1.5 = 23

Cyclohm's Sitrus Berry! +8 HP, -3 EN

Cyclohm used Sonic Boom!
Hit? (1d10,2+) - Yes (4)
Damage: 15

Gardevoir's Oran Berry! +9 HP, -1 EN

-2 HP Poison

Step 2
Gardevoir used Dazzling Gleam! (-3 EN)
Crit? (1d24,24) - No (15)
Damage - (8+3+9-5)*1.5 = 23

Cyclohm used Wild Charge!
Crit? (1d24,24) - No (18)
Damage - 9+3+5-5=12
-1 HP Recoil
+1 Charge

-2 HP Poison

Step 3
Gardevoir used Dazzling Gleam! (-3 EN)
Crit? (1d24,24) - No (20)
Damage - (8+3+9-5)*1.5 = 23

Cyclohm needs to recuperate!

-2 HP Poison
Cyclohm recuperated!

Post Round
:gardevoir: Castette (Gardevoir)
Psychic/Fairy | Synchronize, Trace
HP 5/85 | EN 11/30
Stats 5/5/9/8/80 | 3/3
Poisoned (dose 2)
Trace (Shield Dust), 3t

Bench: :azumarill: HP 41/95 | EN 24/30

Backpack:
1x :lum berry: Lum Berry
1x :wide lens: Wide Lens
1x :super potion: Super Potion
2x :ether: Ether
1x :revive: Revive

vs.
:cyclohm: Wild Cyclohm
Electric/Dragon | Shield Dust, Static
HP 40/40 | EN 6/6 | CT: [ O X ]
Stats 5/8/8/5/80 | 4/4
Charge (1)

GemGem to order
 
Super Potion (Gardevoir) -> Dazzling Gleam -> Dazzling Gleam
At start of turn IF Cyclohm has protection AND has 0 balls present in the capture tracker, THEN Safari Ball and push back.
At start of turn IF Cyclohm has a decoy AND 0 balls present in the capture tracker, THEN Park Ball and push back.
 
Last edited:
:sv/cyclohm:
Wild Charge x3


Pre Round
:gardevoir:
Castette
(Gardevoir)
Psychic/Fairy | Synchronize, Trace
HP 5/85 | EN 11/30
Stats 5/5/9/8/80 | 3/3
Poisoned (dose 2)
Trace (Shield Dust), 3t

Bench:
:azumarill:
HP 41/95 | EN 24/30

Backpack:
1x
:lum berry:
Lum Berry
1x
:wide lens:
Wide Lens
1x
:super potion:
Super Potion
2x
:ether:
Ether
1x
:revive:
Revive

vs.
:cyclohm:
Wild Cyclohm
Electric/Dragon | Shield Dust, Static
HP 40/40 | EN 6/6 | CT: [ O X ]
Stats 5/8/8/5/80 | 4/4
Charge (1)

Step 1
GemGem used a Super Potion!
+40 HP Gardevoir

Cyclohm used Wild Charge!
Crit? (1d24,24) - No (15)
Damage - 9+3+4+5-5=16
-2 HP Recoil
+1 Charge

-2 HP Poison

Step 2
Gardevoir used Dazzling Gleam! (-3 EN)
Crit? (1d24,24) - No (22)
Damage - (8+3+9-5)*1.5 = 23

Cyclohm used Wild Charge!
Crit? (1d24,24) - No (18)
Damage - 9+3+8+5-5=20
-2 HP Recoil
+1 Charge

-2 HP Poison

Step 3
Gardevoir used Dazzling Gleam! (-3 EN)
Crit? (1d24,24) - No (22)
Damage - (8+3+9-5)*1.5 = 23

-2 HP Poison
Cyclohm recuperated!

Post Round
:gardevoir:
Castette
(Gardevoir)
Psychic/Fairy | Synchronize, Trace
HP 3/85 | EN 5/30
Stats 5/5/9/8/80 | 3/3
Poisoned (dose 2)
Trace (Shield Dust), 3t

Bench:
:azumarill:
HP 41/95 | EN 24/30

Backpack:
1x
:lum berry:
Lum Berry
1x
:wide lens:
Wide Lens
2x
:ether:
Ether
1x
:revive:
Revive

vs.
:cyclohm:
Wild Cyclohm
Electric/Dragon | Shield Dust, Static
HP 40/40 | EN 6/6 | CT: [ O O ]
Stats 5/8/8/5/80 | 4/4
Charge (3)

GemGem to order
 
Dazzling gleam -> Great ball -> Toxic
At start of turn IF Cyclohm has protection THEN Safari Ball and push back.
At start of turn IF Cyclohm has a decoy THEN Park Ball and push back.
 
Last edited:
Pre Round
:gardevoir:
Castette (Gardevoir)
Psychic/Fairy | Synchronize, Trace
HP 3/85 | EN 5/30
Stats 5/5/9/8/80 | 3/3
Poisoned (dose 2)
Trace (Shield Dust), 3t

Bench: :azumarill:
HP 41/95 | EN 24/30 | Poison 2

Backpack:
1x :lum berry:Lum Berry
1x :wide lens:Wide Lens
2x :ether:Ether
1x :revive:Revive

vs.
:cyclohm:
Wild Cyclohm
Electric/Dragon | Shield Dust, Static
HP 40/40 | EN 6/6 | CT: [ O O ]
Stats 5/8/8/5/80 | 4/4
Charge (3)

Gardevoir used Dazzling Gleam! (-3 EN)
Crit? (1d24,24) - Yes (24)
Damage - (8+3+9+3-5)*1.5 = 27

Cyclohm used Earthquake!
Crit? (1d24,24) - No (18)
Damage: 10+5-5=10
Gardevoir fainted!

Post Round
Replacing

Bench: :gardevoir: KO'd
:azumarill:
HP 41/95 | EN 24/30 | Poison 2

Backpack:
1x :lum berry:Lum Berry
1x :wide lens:Wide Lens
2x :ether:Ether
1x :revive:Revive

vs.
:cyclohm:
Wild Cyclohm
Electric/Dragon | Shield Dust, Static
HP 13/40 | EN 6/6 | CT: [ O O ]
Stats 5/8/8/5/80 | 4/4
Charge (3)

GemGem to replace/equip
Cyclohm has first order
 
Pre Round
:azumarill: @ Wide Lens :wide lens:
Blasure (Azumarill)
Water/Fairy | Thick Fat, Huge Power
HP 41/95 | EN 24/30
Stats 4[8]/6/5/6/50 | 2/3
Poisoned (dose 2)

Bench:
:gardevoir:
KO'd

Backpack:
1x
:lum berry:
Lum Berry
2x
:ether:
Ether
1x
:revive:
Revive

vs.
:cyclohm:

Wild Cyclohm
Electric/Dragon | Shield Dust, Static
HP 13/40 | EN 6/6 | CT: [ O O ]
Stats 5/8/8/5/80 | 4/4
Charge (3)

Step 1
Cyclohm used Thunderbolt!
Crit? (1d24,24) - No (11)
Effect (1d10,10) - Yes (10)
Damage: (9+3+12+8-6)*1.5 = 39
Azumarill is Paralyzed! (1 Strain)

Azumarill used Play Rough! (-3 EN)
Hit? (1d10,2+) - Yes (8)
Crit? (1d24,24) - No (3)
Effect? (1d10,10) - No (4)
Damage: (9+3+8-8)*1.5 = 18

Poison -2 HP
Cyclohm is recuperating!
Azumarill fainted!

GemGem's out of usable Pokemon!
GemGem blacked out...



GemGem rewards
JC cost: -7 JC :tea:
8 Pooled EXP
1 TC :rare candy:

ChronoCritical rewards
11 JC :tea:
7 RC :amulet coin:
1 Luxury Ball :luxury ball:
10 Accolades :rule book:
 
Ground Zero Anomaly Expedition
Level 4

Paldea's Area Zero is still largely unexplored. Even in this era of globalized competition, trainers of sufficient caliber to brave the crater's dangers are in short supply.

A recent power surge from the abandoned lab has caused drastic shifts in the environment, which the Mesagoza Academy would like to see investigated. Unfortunately, access is severely restricted to top scientists, which you are not. However, scientists are helpless against the unusually strong Pokemon of the Area and are in need of strong Trainers to act as their escort during their missions, and that's where you come in.


Safari Supplier: Mesagoza Academy

teacher.png

[IMG]https://play.pokemonshowdown.com/sprites/trainers/teacher.png[/IMG]
The leading institution in Area Zero research and the one who assigned you your current task. The Academy is giving you full access to its resources, from advanced Balls to all sorts of medicines. According to the faculty, you'll be needing everything you can carry.
  • 1x :super potion:Super Potion
  • 1x :max revive:Max Revive
  • 2x :luxury ball:Luxury Ball
  • 2x :level ball:Level Ball
  • 1x :x attack:X Attack
  • 1x :x spatk:X Sp. Atk
(+Standard Supplier offerings)​

Habitat Layout
Treks 1 and 2: Center Crater Descent
  • 2 Paths, Even Shuffle, No Repeats
  • Population is dependent on the First Types of the player's Pokemon. (Nidoking is Poison / Ground, and contributes Poison to the pool.)
  • If both of the explorer's Pokemon have the same First Type, add a randomized second type to the pool each Trek.
Trek 3: Ground Zero Arrival
At the very heart of Area Zero is an anomalous, unnatural space of unrealized potential. Readings indicate that this space, deep within Area Zero's subterrane, is or once was a massive machine of unknown purpose. All that remains now is the distortion: A field of nonspace betwixt the known and unknown. And from within that space between, unrealized shapes perceive you.
  • 1 Path
  • Before first sending out, the referee must select a Tera Type of their choice for Walking Wake, and a different one for Iron Leaves
  • The referee's Team Size and Selection Size are each 2. Walking Wake and Iron Leaves are the referee's reserve.
  • The referee's Switching Rule is On.
  • The referee continues to battle after one Wild Pokemon is captured or defeated.
  • While Walking Wake is Terastallized and in play: The arena has Sun in addition to other Weather.
  • While Iron Leaves is Terastallized and in play: The arena has Electric Terrain in addition to other Terrain.
  • :walking wake:Walking Wake, :iron leaves:Iron Leaves.


Team GemGem
:sv/kitsunoh::kitsunoh:
Chanoir (Kitsunoh) (Hex:#475577)
Level 4

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Unsealed - Non-Attacks can't be Sealed.
Lv4 - Malicious - Non-Attack Acc +30%. Can't lower foe Stat Stages.

Typing:
Ghost
Steel
Ghost/Steel
Abilities: Frisk, Limber Hidden Ability: Trace

HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 6
Speed: 120
Size: 3
Weight: 4

Combinations (6 / 6)
Shadow Sneak + Steel Beam "Shadow Slice"
Skitter Smack + Thunder Punch "TBD"
Knock Off + U-Turn "Back For Seconds"
Spite + Iron Tail "Spite // Malice"
Close Combat + Confuse Ray "TBD"
Super Fang + Icy Wind "TBD"

Movepool

Level 0
Aerial Ace
Bullet Punch
Dark Pulse
Defog
Earthquake
Facade
Feint Attack
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Metal Sound
Play Rough
Protect
Psychic
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp

Level 1
Captivate
Confide
Confuse Ray
Curse
Cut
Double Team
Fake Out
False Swipe
Feather Dance
Flash
Iron Defense
Lick
Metal Claw
Night Shade
Ominous Wind
Pain Split
Rain Dance
Rock Smash
Role Play
Safeguard
Scratch
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Yawn

Level 2
Assurance
Close Combat
Dream Eater
Flail
Foul Play
Iron Tail
Low Kick
Metal Burst
Meteor Mash
Payback
Poltergeist
Psycho Shift
Revenge
Secret Power
Steel Beam
Superpower
Thief

Level 3
Attract
Bulldoze
Dig
Frustration
Fury Cutter
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Odor Sleuth
Phantom Force
Pounce
Psych Up
Return
Shadow Strike (Sig.)
Skitter Smack
Strength Sap
Super Fang
Telekinesis
Throat Chop
Torment
U-turn

Level 4
Copycat
Embargo
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Imprison
Last Resort
Magic Coat
Memento
Metronome
Natural Gift
Perish Song
Retaliate
Snatch
Spite
Trick Room
Wish
:sv/colossoil::colossoil:
Terbaliene (Colossoil) (Hex:#7C935E)
Level 4

Disciplines:
Lv2 - Tenacious - Limit 1 concurrent Major Condition.
Lv3 - Verbose - 1 Host Clause per round can check for three objects.
Lv4 - Grasping - Partial Trapping blocks Fortes and -Proofs.

Typing:
Dark
Ground
Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 95
Size: 5
Weight: 10

Combinations (6 / 6)
Fire Fang + Rapid Spin "Combust"
Knock Off + Sand Tomb "Bound // Determined"
Thunder Fang + Snarl "Annihilate"
Leer + Screech "Long Goodbye"
Smack Down + Earthquake "Inevitable Defeat"
Stockpile + Body Press "Wreak Havoc"

Movepool

Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout

Level 4
Block
Body Press
Embargo
Endure
Fissure
Giga Impact
Hidden Power (Psychic)
Horn Drill
Hyper Beam
Mimic
Natural Gift
Retaliate
Snatch
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band


Treks 1: Center Crater Descent
  • 2 Paths, Even Shuffle, No Repeats
  • Population is Muk-Alola, Grimmsnarl, Tyranitar, Dragapult, Gholdengo, Gengar
1777692020719.png


Path 1: :gholdengo: Gholdengo, :gengar: Gengar, :grimmsnarl: Grimmsnarl
:sv/gholdengo:
Gholdengo
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Steel/Ghost
Abilities: Good as Gold
Traits: Wild

HP: 90 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 84
Size: 2
Weight: 3


Movepool
Level 0
Astonish
Dazzling Gleam
Flash Cannon
Focus Blast
Iron Head
Light Screen
Metal Sound
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Shadow Ball
Sleep Talk
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt

Level 1
Confuse Ray
Night Shade
Recover
Sandstorm
Trick

Level 2
Focus Punch
Low Kick
Poltergeist
Steel Beam
Take Down
Thief
Thunder

Level 3
Charge Beam
Electro Ball
Heavy Slam
Hex
Low Sweep
Make It Rain
Psyshock

Level 4
Endure
Fling
Giga Impact
Hidden Power (Fire)
Hyper Beam
Memento
Tera Blast
:sv/gengar:
Gengar
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Ghost/Poison
Abilities: Cursed Body
Traits: Wild

HP: 85 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 6
Speed: 110
Size: 3
Weight: 3





Movepool
Level 0
Astonish
Brick Break
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick

Level 2
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon

Level 3
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment

Level 4
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Water)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Perish Song
Reflect Type
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
:sv/grimmsnarl:
Grimmsnarl
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dark/Fairy
Abilities: Prankster, Frisk Hidden Ability: Pickpocket
Traits: Wild

HP: 95 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4


Movepool
Level 0
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar

Level 1
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick

Level 2
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief

Level 3
Attract
Body Slam
Chilling Water
Darkest Lariat
Drain Punch
Draining Kiss
Lash Out
Leech Life
Low Sweep
Parting Shot
Power Swap
Spirit Break
Throat Chop
Torment
Trailblaze

Level 4
Body Press
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Imprison
Metronome
Retaliate
Stomping Tantrum
Tera Blast
Wonder Room

Path 2: :muk-alola: Muk-Alola, :tyranitar: Tyranitar, :dragapult: Dragapult
:sv/muk-alola:
Muk-Alola
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Poison/Dark
Abilities: Poison Touch, Gluttony Hidden Ability: Power of Alchemy
Traits: Wild

HP: 100 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 8
Defen.: 6
Sp.Atk: 5
Sp.Def: 7
Speed: 50
Size: 2
Weight: 4


Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1
Acid Armor
Bite
Brutal Swing
Confide
Curse
Double Team
Harden
Haze
Helping Hand
Infestation
Mud-Slap
Pain Split
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Swift
Taunt
Venom Drench

Level 2
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Minimize
Payback
Quash
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock

Level 3
Attract
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Lash Out
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment

Level 4
Block
Embargo
Endure
Explosion
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Imprison
Mean Look
Memento
Metronome
Spite
Tera Blast
:sv/tyranitar:
Tyranitar
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve
Traits: Wild

HP: 95 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 9
Defen.: 8
Sp.Atk: 7
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6





Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder

Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment

Level 4
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Dragon)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
:sv/dragapult:
Dragapult
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dragon/Ghost
Abilities: Clear Body, Infiltrator Hidden Ability: Cursed Body
Traits: Wild

HP: 90 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 9
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 142
Size: 5
Weight: 3


Movepool
Level 0
Astonish
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Flamethrower
Light Screen
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Tri Attack
Will-O-Wisp

Level 1
Agility
Bite
Confuse Ray
Curse
Double Hit
Double Team
Dragon Breath
Dragon Dance
Helping Hand
Infestation
Night Shade
Steel Wing
Sucker Punch
Sunny Day
Swift

Level 2
Assurance
Beat Up
Disable
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Hydro Pump
Solar Beam
Take Down
Thief
Thunder

Level 3
Acrobatics
Attract
Baton Pass
Body Slam
Breaking Swipe
Brine
Dive
Dragon Darts
Fly
Hex
Lock-On
Outrage
Phantom Force
Pounce
Scald
U-turn

Level 4
Ally Switch
Draco Meteor
Endure
Giga Impact
Grudge
Hidden Power (Ice)
Hyper Beam
Last Resort
Tera Blast


GemGem to choose a path
 
:colossoil:Ha! The only reason we're here is to kick ass and take names! Right?
Gem-Cloak.png
*Gem stares straight ahead... silently...*
:colossoil:... Oh right.

Sending :colossoil:Colossoil @ Nothing:unknown:w/ Tenacious

:Colossoil:Fake Out -> Earthquake

This Step, IF Muk-Alola has protection THEN use Stockpile and push back
Once This Step, IF Muk-Alola is to use Imprison THEN use Taunt, ignore your first and third substitutions, and push back
This Step, IF Muk-Alola is to use a snatchable move and THEN use Snatch and push back
 
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