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Facility Safari Zone: GemGem

Team GemGem
Tech: 3

:colossoil: Terbaliene
Dark/Ground | Rebound, Guts, Unnerve
HP: 105/105 | EN: 30/30
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
:kitsunoh: Chanoir @ ???
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline:
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:muk-alola: Muk
Poison/Dark | Poison Touch, Gluttony, Power of Alchemy
HP: 100/100 | EN: 30/30
Stats: 8/6/5/7/50 | 2/4​
STEP 1
Colossoil used Fake Out! -3 EN
Hit. Roll 13/24: no crit. Effect guaranteed.
(4 + 9 - 6) = 7 damage to Muk.
Muk flinched!

Muk used Power-up Punch! -2 EN
Hit. Roll 20/24: no crit. Effect guaranteed.
(4 + 8 - 5) * 1.5 = 10.5 --> 11 damage to Colossoil.
Muk's atk rose! (+1)
Muk's Poison Touch poisoned Colossoil! (dosage 2)

Colossoil was hurt by poison! (-2 HP)

STEP 2
Colossoil used Snatch! -3 EN
Colossoil is ready to snatch

Muk used Rest--
Colossoil snatched Rest!
Colossoil's poison was healed.
Colossoil gained +20 HP (full health)
Colossoil gained Restful Sleep (2 turns)
Team GemGem
Tech: 3

:colossoil: Terbaliene
Dark/Ground | Rebound, Guts, Unnerve
HP: 105/105 | EN: 24/30
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
Restful Sleep (1 turn)
:kitsunoh: Chanoir @ ???
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline:
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:muk-alola: Muk
Poison/Dark | Poison Touch, Gluttony, Power of Alchemy
HP: 93/100 | EN: 28/30
Stats: 8/6/5/7/50 | 2/4
+1 atk
stun-proof (1 turn)
​

:sv/muk-alola:

"Was my joke so bad it put you to sleep???"


Focus Punch | Moonblast
[Step 2] This step, IF Terbaliene is to use Fire Fang + Rapid Spin or Leer + Screech THEN use Protect
[Step 2] This step, IF Muk is flinching THEN use Power-Up Punch
[Step 1] This step, IF Terbaliene is to use Snore THEN start orders Power-Up Punch | Moonblast

GemGem
 
Last edited:
Team GemGem
Tech: 3

:colossoil: Terbaliene
Dark/Ground | Rebound, Guts, Unnerve
HP: 105/105 | EN: 24/30
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
Restful Sleep (1 turn)
:kitsunoh: Chanoir @ ???
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline:
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:muk-alola: Muk
Poison/Dark | Poison Touch, Gluttony, Power of Alchemy
HP: 93/100 | EN: 28/30
Stats: 8/6/5/7/50 | 2/4
+1 atk
stun-proof (1 turn)
​
STEP 1
Colossoil used Snore! -3 EN
Hit. Roll 15/24: no crit. Stun-proof.
(5 + 5 - 7) = 3 damage to Muk.

Muk used Power-Up Punch! -2 EN
Hit. Roll 17/24: no crit. Effect guaranteed.
(4 + 8 - 5) * 1.5 + 5 = 15.5 --> 16 damage to Colossoil.
Muk's atk rose! (+1)

Colossoil woke up.

STEP 2
Colossoil used Annihilate (Thunder Fang + Snarl)! -4 EN
Roll 2/100: hit. Roll 4/24: no crit. Effects guaranteed.
(7 + 9 - 6) = 10 damage to Muk.
Muk flinched!
Muk's sp.atk fell! (-1)
Muk was paralyzed! (1 strain)
One of GemGem's technique points was used.

Muk used Power-up Punch!
Muk used Power-Up Punch! -2 EN
Hit. Roll 20/24: no crit. Effect guaranteed.
(4 + 8 - 5) * 1.5 + 8 = 15.5 --> 19 damage to Colossoil.
Muk's atk rose! (+1)
Muk's Poison Touch poisoned Colossoil! (dosage 2)

Colossoil was hurt by the poison! -2 HP
Muk's paralysis worsened (2 strain)
Team GemGem
Tech: 2

:colossoil: Terbaliene
Dark/Ground | Rebound, Guts, Unnerve
HP: 74/105 | EN: 17/30
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
Poison (dosage 2)
:kitsunoh: Chanoir @ ???
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline:
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:muk-alola: Muk
Poison/Dark | Poison Touch, Gluttony, Power of Alchemy
HP: 80/100 | EN: 24/30
Stats: 8/6/5/7/50 | 2/4
+3 atk
stun-proof (1 turn)
paralyzed (strain: 2)
​
GemGem to order
 
Last edited:
Please note Muk-Alola's Paralysis {2}

:colossoil:But on the bright side! There's zero reason for you to be in this area! HAHA!

:Colossoil:Earthquake -> Earthquake
Once This Step, IF Muk-Alola has protection THEN use a :Safari Ball:Safari Ball
Once This Step, IF Muk-Alola has a decoy THEN use Roar
This Step, IF Muk-Alola is to use minimize THEN use Roar
Once This Step, IF Muk-Alola is to use Imprison (Earthquake) or Torment THEN use Taunt
 
Team GemGem
Tech: 2

:colossoil: Terbaliene
Dark/Ground | Rebound, Guts, Unnerve
HP: 74/105 | EN: 17/30
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
Poison (dosage 2)
:kitsunoh: Chanoir @ ???
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline:
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:muk-alola: Muk
Poison/Dark | Poison Touch, Gluttony, Power of Alchemy
HP: 80/100 | EN: 24/30
Stats: 8/6/5/7/50 | 2/4
+3 atk
stun-proof (1 turn)
paralyzed (strain: 2)
​
STEP 1
Colossoil used Earthquake! -3 EN
Hit. Roll 5/24: no crit.
(10 + 4 + 4 + 9 - 6) * 1.5 = 31.5 --> 32 damage to Muk.

Muk used Power-Up Punch! -2 EN
Hit. Roll 8/24: no crit. Effect guaranteed.
(4 + 8 - 5) * 1.5 + 11 = 21.5 --> 22 damage to Colossoil.
Muk's attack rose! (+1)
Muk's Poison Touch increased the poison dosage to 3!

Colossoil was hurt by the poison, -3 HP
Muk is no longer stun-proof.

STEP 2
Colossoil used Earthquake! -3 EN
Hit. Roll 1/24: crit!
(10 + 4 + 4 +3 + 9 - 6) * 1.5 = 36 damage to Muk.

Muk used Drain Punch! -4 EN
Hit. Roll 5/24: no crit.
(8 + 8 - 5) * 1.5 + 14 = 30.5 --> 31 damage to Colossoil.
Muk drained 10 HP!
Muk's Poison Touch increased the poison dosage to 4!

Colossoil was hurt by the poison, -4 HP
Muk's paralysis worsened (strain 3)
Team GemGem
Tech: 2

:colossoil: Terbaliene
Dark/Ground | Rebound, Guts, Unnerve
HP: 14/105 | EN: 11/30
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
Poison (dosage 4)
:kitsunoh: Chanoir @ ???
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline:
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:muk-alola: Muk
Poison/Dark | Poison Touch, Gluttony, Power of Alchemy
HP: 22/100 | EN: 24/30
Stats: 8/6/5/7/50 | 2/4
+4 atk
paralyzed (strain: 3)

​
:sv/muk-alola:

"Uhhh... ow... the way you're shaking this area... is doing me... zero favors..."

Chill | Shadow Sneak
[Step 2] This step, IF Terbaliene is to use Substitute or Taunt THEN use Focus Punch
[Step 2] This step, IF Terbaliene has a decoy THEN use Moonblast
[Step 2] This step, IF Terbaliene is to use a protective move THEN use Curse
[Step 2] This step, IF Terbaliene is to use Sucker Punch THEN use Curse

GemGem
 
:colossoil:HA! I like this one, can we keep them?
Gem-Cloak.png
*Gem scowls.*

:Colossoil:Earthquake -> Earthquake
 
Colossoil used EQ -3 EN
muk explodes

Team GemGem
Tech: 2

:colossoil: Terbaliene
Dark/Ground | Rebound, Guts, Unnerve
HP: 14/105 | EN: 8/30
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
Poison (dosage 4)
:kitsunoh: Chanoir @ ???
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline:
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:muk-alola: Muk
Poison/Dark | Poison Touch, Gluttony, Power of Alchemy
HP: KO | EN: KO
Stats: 8/6/5/7/50 | 2/4​


Treks 2: Center Crater Descent
  • 2 Paths, Even Shuffle, No Repeats
  • Population is Muk-Alola, Grimmsnarl, Tyranitar, Dragapult, Gholdengo, Gengar
1777918830147.png


Path 1: :gholdengo: Gholdengo, :gengar: Gengar, :grimmsnarl: Grimmsnarl
:sv/gholdengo:
Gholdengo
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Steel/Ghost
Abilities: Good as Gold
Traits: Wild

HP: 90 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 84
Size: 2
Weight: 3

Movepool

Level 0
Astonish
Dazzling Gleam
Flash Cannon
Focus Blast
Iron Head
Light Screen
Metal Sound
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Shadow Ball
Sleep Talk
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt

Level 1
Confuse Ray
Night Shade
Recover
Sandstorm
Trick

Level 2
Focus Punch
Low Kick
Poltergeist
Steel Beam
Take Down
Thief
Thunder

Level 3
Charge Beam
Electro Ball
Heavy Slam
Hex
Low Sweep
Make It Rain
Psyshock

Level 4
Endure
Fling
Giga Impact
Hidden Power (Fire)
Hyper Beam
Memento
Tera Blast
:sv/gengar:
Gengar
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Ghost/Poison
Abilities: Cursed Body
Traits: Wild

HP: 85 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 6
Speed: 110
Size: 3
Weight: 3




Movepool

Level 0
Astonish
Brick Break
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Nasty Plot
Poison Gas
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Encore
Haze
Infestation
Lick
Mega Punch
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Seismic Toss
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Taunt
Toxic Spikes
Trick

Level 2
Acid Spray
Clear Smog
Corrosive Gas
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Mega Kick
Nightmare
Payback
Poltergeist
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Venoshock
Zap Cannon

Level 3
Attract
Bide
Body Slam
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Phantom Force
Psych Up
Psychic Noise
Return
Self-Destruct
Skitter Smack
Sludge Wave
Telekinesis
Torment

Level 4
Ally Switch
Destiny Bond
Embargo
Endure
Explosion
Fling
Giga Impact
Grudge
Hidden Power (Water)
Hyper Beam
Imprison
Mean Look
Metronome
Mimic
Natural Gift
Perish Song
Reflect Type
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
:sv/grimmsnarl:
Grimmsnarl
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dark/Fairy
Abilities: Prankster, Frisk Hidden Ability: Pickpocket
Traits: Wild

HP: 95 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4

Movepool

Level 0
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar

Level 1
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick

Level 2
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief

Level 3
Attract
Body Slam
Chilling Water
Darkest Lariat
Drain Punch
Draining Kiss
Lash Out
Leech Life
Low Sweep
Parting Shot
Power Swap
Spirit Break
Throat Chop
Torment
Trailblaze

Level 4
Body Press
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Imprison
Metronome
Retaliate
Stomping Tantrum
Tera Blast
Wonder Room

Path 2: :muk-alola: Muk-Alola, :tyranitar: Tyranitar, :dragapult: Dragapult
:sv/muk-alola:
Muk-Alola
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Poison/Dark
Abilities: Poison Touch, Gluttony Hidden Ability: Power of Alchemy
Traits: Wild

HP: 100 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 8
Defen.: 6
Sp.Atk: 5
Sp.Def: 7
Speed: 50
Size: 2
Weight: 4

Movepool

Level 0
Brick Break
Crunch
Dark Pulse
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Snore
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1
Acid Armor
Bite
Brutal Swing
Confide
Curse
Double Team
Harden
Haze
Helping Hand
Infestation
Mud-Slap
Pain Split
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Swift
Taunt
Venom Drench

Level 2
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Mega Drain
Minimize
Payback
Quash
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock

Level 3
Attract
Body Slam
Dig
Drain Punch
Frustration
Gastro Acid
Giga Drain
Headbutt
Hex
Knock Off
Lash Out
Moonblast
Mud Shot
Pursuit
Return
Rock Tomb
Self-Destruct
Sludge Wave
Snarl
Torment

Level 4
Block
Embargo
Endure
Explosion
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Imprison
Mean Look
Memento
Metronome
Spite
Tera Blast
:sv/tyranitar:
Tyranitar
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve
Traits: Wild

HP: 95 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 9
Defen.: 8
Sp.Atk: 7
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6




Movepool

Level 0
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder

Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment

Level 4
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Dragon)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
:sv/dragapult:
Dragapult
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Dragon/Ghost
Abilities: Clear Body, Infiltrator Hidden Ability: Cursed Body
Traits: Wild

HP: 90 (Unchanged)
En: Default
Capture Tracker: [ O O O ]
Attack: 9
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 142
Size: 5
Weight: 3

Movepool

Level 0
Astonish
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Flamethrower
Light Screen
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Tri Attack
Will-O-Wisp

Level 1
Agility
Bite
Confuse Ray
Curse
Double Hit
Double Team
Dragon Breath
Dragon Dance
Helping Hand
Infestation
Night Shade
Steel Wing
Sucker Punch
Sunny Day
Swift

Level 2
Assurance
Beat Up
Disable
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Hydro Pump
Solar Beam
Take Down
Thief
Thunder

Level 3
Acrobatics
Attract
Baton Pass
Body Slam
Breaking Swipe
Brine
Dive
Dragon Darts
Fly
Hex
Lock-On
Outrage
Phantom Force
Pounce
Scald
U-turn

Level 4
Ally Switch
Draco Meteor
Endure
Giga Impact
Grudge
Hidden Power (Ice)
Hyper Beam
Last Resort
Tera Blast


GemGem to use meds and choose path
 
Last edited:
:colossoil:
+40 HP (54)
+8 EN (16)

Team GemGem
Tech: 2

:colossoil: Terbaliene
Dark/Ground | Rebound, Guts, Unnerve
HP: 54/105 | EN: 16/30
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
Poison (dosage 4)
:kitsunoh: Chanoir @ ???
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline:
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2 x1
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band


1777930937683.png


:sv/gengar:

“I hate puns. Especially puns about area zero”

GemGem
 
Last edited:
Gem-Cloak.png
*Gem coughs. the Gengar slowly tilts its head.*

Sending:Colossoil:Colossoil @ Muscle Band:Muscle Band: w/ Tenacious

:Colossoil:Earthquake -> High Horsepower

Once this Step, IF Gengar has protection THEN use :X attack:X Attack
This Step, IF Colossoil has Sealed (Earthquake) and Sealed (High Horsepower) THEN use Headlong Rush
This Step IF Gengar is to use a move tagged Physical-Returning THEN use Earth Power
This Step IF Gengar is Evasive THEN use Dig
 
Team GemGem
Tech: 2

:colossoil: Terbaliene @ Muscle Band :muscle band:
Dark/Ground | Rebound, Guts, Unnerve
HP: 54/105 | EN: 16/30
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
Poison (dosage 4)
:kitsunoh: Chanoir @ ???
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline:
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2 x1
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:gengar: Gengar
Ghost/Poison | Cursed Body
HP: 85/85 | EN: 30/30
Stats: 5/5/9/6/110 | 3/3
​
STEP 1
Gengar used Telekinesis! -3 EN
Colossoil Rebounded the move!
Gengar was lifted into the air! (6 turns)

Colossoil used Earthquake! -3 EN
Gengar hovered above the attack!

Colossoil was hurt by poison! -4 HP

STEP 2
Colossoil used High Horsepower! -3 EN
Gengar hovered above the attack!

Gengar used Focus Punch! -4 EN
Hit. Roll 16/24: no crit.
(15 + 5 - 5) * 1.5 = 22.5 --> 23 damage to Colossoil.

Colossoil was hurt by poison! -4 HP
Team GemGem
Tech: 2

:colossoil: Terbaliene @ Muscle Band :muscle band:
Dark/Ground | Rebound, Guts, Unnerve
HP: 23/105 | EN: 10/30
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
Poison (dosage 4)
:kitsunoh: Chanoir @ ???
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline:
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2 x1
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:gengar: Gengar
Ghost/Poison | Cursed Body
HP: 85/85 | EN: 23/30
Stats: 5/5/9/6/110 | 3/3
Telekinesis (5 turns)​
:sv/gengar:

"Ah, I miss levitating. I feel like, for some reason, it was something I used to be able to do..."

Rage | Energy Ball
[Once] This step, IF Terbaliene is to use Sucker Punch or Chill THEN start orders Spite | Chill
[Once] This step, IF Terbaliene is to use Protect THEN use Metronome (Terbaliene)
[Once] This step, IF Terbaliene is to use Sleep Talk or Rest THEN use Nightmare
[Step 2] This step, IF Terbaliene is to use a dark-type attack and you are faster THEN use Reflect Type

GemGem
 
Last edited:
:Colossoil:Well, it's something I'd like you to stop doing. Can we please have Zero levitating in this Area?

:Colossoil:Fire Fang + Rapid Spin -> Bounce
 
Team GemGem
Tech: 2

:colossoil: Terbaliene @ Muscle Band :muscle band:
Dark/Ground | Rebound, Guts, Unnerve
HP: 23/105 | EN: 10/30
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
Poison (dosage 4)
:kitsunoh: Chanoir @ ???
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline:
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2 x1
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:gengar: Gengar
Ghost/Poison | Cursed Body
HP: 85/85 | EN: 23/30
Stats: 5/5/9/6/110 | 3/3
Telekinesis (5 turns)​
STEP 1
Gengar used Rage! -2 EN
Hit. Roll 23/24: no crit.
(4 + 5 - 5) = 4 damage to Colossoil.
Gengar gained one stack of Temper! (3 turns)

Colossoil used Combust (Fire Fang + Rapid Spin)! -4 EN
Hit. Roll 20/24: no crit. Effect guaranteed.
(7 + 4 + 2 + 9 - 5) = 17 damage to Gengar.
Gengar gained flinching!
Gengar was burned!
Colossoil's speed rose! (+1)
One of GemGem's technique points was used.
Roll 10/100: Gengar's Cursed Body sealed Fire Fang + Rapid Spin!

Gengar is no longer flinching. (Stun-proof 2 turns)
Colossoil was hurt by poison. (-4 HP)
Gengar was hurt by burn. (-2 HP)

STEP 2
Colossoil used Bounce! -4 EN
Colossoil jumped

Gengar used Energy Ball -3 EN on NOTHING

Colossoil used Bounce!
Roll 64/100: hit. Roll 13/24: no crit. Roll 55/100: no effect.
(9 + 4 + 2 + 9 - 5) = 19 damage to Gengar.
Roll 26/100: Gengar's Cursed Body sealed Bounce!

Gengar lost its temper! (+1 atk, +1 sp.atk)

Colossoil was hurt by poison. (-4 HP)
Gengar was hurt by burn. (-2 HP)
Team GemGem
Tech: 1

:colossoil: Terbaliene @ Muscle Band :muscle band:
Dark/Ground | Rebound, Guts, Unnerve
HP: 11/105 | EN: 2/30
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
Poison (dosage 4)
+1 speed
Sealed (Fire Fang + Rapid Spin)
Sealed (Bounce)

:kitsunoh: Chanoir @ ???
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline:
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2 x1
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:gengar: Gengar
Ghost/Poison | Cursed Body
HP: 45/85 | EN: 18/30
Stats: 5/5/9/6/110 | 3/3
Telekinesis (3 turns)
Stun-proof (1 turn)
Burned
+1 atk
+1 sp.atk

GemGem
​
 
:Colossoil:Ahem. I SAID... CAN WE PLEASE HAVE ZERO LEVITATING IN THIS A--.
:Kitsunoh: :x
:Colossoil:Oh, you can f*** right off mate.

:Colossoil:Foul Play -> Foul Play
 
Colossoil used Foul Play! -3 EN
Hit. Roll 4/24: no crit.
(10 + 4 + 4 + 5 - 5) * 1.5 + 5 = 32 damage to Gengar.
Colossoil ran out of energy and fainted!

Gengar chilled.
+max EN
+fatigue

Gengar was hurt by its burn! -2 HP
Gengar is no longer stun-proof​

Team GemGem
Tech: 1

:colossoil: Terbaliene @ Muscle Band :muscle band:
Dark/Ground | Rebound, Guts, Unnerve
HP: KO | EN: KO
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
:kitsunoh: Chanoir @ ???
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline:
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2 x1
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:gengar: Gengar
Ghost/Poison | Cursed Body
HP: 11/85 | EN: 30/30
Stats: 5/5/9/6/110 | 3/3
Telekinesis (2 turns)
Burned
+1 atk
+1 sp.atk
​
​
GemGem to send out kitsunoh​
 
:sv/gengar:

"Teaches you... for making those headass puns..."

Shadow Sneak | Shadow Sneak
This step, IF Chanoir is to use Sucker Punch THEN use Embargo first instance, Nasty Plot second instance
This step, IF Chanoir is to use a protective move or an evasive move THEN use Phantom Force
This step, IF Chanoir is to use Shadow Sneak or Bullet Punch THEN use Protect first instance, Sucker Punch second instance
This step, IF Shadow Sneak is sealed THEN use Shadow Ball
 
Team GemGem
Tech: 1

:kitsunoh: Chanoir
Ghost/Steel | Frisk, Limber, Trace
HP: 90/90 | EN: 30/30
Stats: 7/6/4/6/120 | 3/4
Discipline: Precise
:colossoil: Terbaliene @ Muscle Band :muscle band:
Dark/Ground | Rebound, Guts, Unnerve
HP: KO | EN: KO
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2 x1
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:gengar: Gengar
Ghost/Poison | Cursed Body
HP: 11/85 | EN: 30/30
Stats: 5/5/9/6/110 | 3/3
Telekinesis (2 turns)
Burned
+1 atk
+1 sp.atk

​
Shadow Sneak -2 EN
Hit. Roll 18/24: no crit.
(4 + 4 + 3 - 6) * 1.5 + 5 = 12.5 --> 13 damage to Kitsunoh.

Shadow Strike -3 EN
Hit. 9/24 no crit
(8 + 4 + 7 - 5) * 1.5 = 21 damage to Gengar
Gengar fainted!
​
Team GemGem
Tech: 1

:kitsunoh: Chanoir
Ghost/Steel | Frisk, Limber, Trace
HP: 77/90 | EN: 27/30
Stats: 7/6/4/6/120 | 3/4
Discipline: Precise
:colossoil: Terbaliene @ Muscle Band :muscle band:
Dark/Ground | Rebound, Guts, Unnerve
HP: KO | EN: KO
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2 x1
1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band
Area Zero Residents
:gengar: Gengar
Ghost/Poison | Cursed Body
HP: KO | EN: KO
Stats: 5/5/9/6/110 | 3/3

​
Trek 3: Ground Zero Arrival
At the very heart of Area Zero is an anomalous, unnatural space of unrealized potential. Readings indicate that this space, deep within Area Zero's subterrane, is or once was a massive machine of unknown purpose. All that remains now is the distortion: A field of nonspace betwixt the known and unknown. And from within that space between, unrealized shapes perceive you.
  • 1 Path
  • Before first sending out, the referee must select a Tera Type of their choice for Walking Wake, and a different one for Iron Leaves
  • The referee's Team Size and Selection Size are each 2. Walking Wake and Iron Leaves are the referee's reserve.
  • The referee's Switching Rule is On.
  • The referee continues to battle after one Wild Pokemon is captured or defeated.
  • While Walking Wake is Terastallized and in play: The arena has Sun in addition to other Weather.
  • While Iron Leaves is Terastallized and in play: The arena has Electric Terrain in addition to other Terrain.
  • :walking wake:Walking Wake, :iron leaves:Iron Leaves.

GemGem to "choose path" and use meds
 
Gem-Cloak.png
*Gem Exhales sharply.*
:Colossoil:Bloody hell, what was that? I didn't have to have the piss knocked out of me.
:Kitsunoh::P
:Colossoil:Oh I'm sure you're having a jolly time, you've done nothing here, ya little tw--
Gem-Cloak.png
*AHEM*
:Colossoil:Sorry, boss. Won't happen again. Lead the way.

Using :Max Revive:Max Revive on :Colossoil:Colossoil
Using :Ether:Ether on:Colossoil:Colossoil

Choosing the only path ahead of me.
 
:colossoil: Terbaliene @ Muscle Band :muscle band:
Dark/Ground | Rebound, Guts, Unnerve
HP: 63/105 | EN: 26/30
Stats: 9/5/5/5/95 | 5/10
Discipline: Tenacious
1x :X attack:X Attack
1x :luxury ball:Luxury Ball x2
1x :super potion:Super Potion
1x :max revive:Max Revive

1x :ether:Ether x2 x1

1x :quick ball:Quick Ball
1x :quick ball:Quick Ball

1x :Muscle Band:Muscle Band

:walking wake: Walking Wake has tera type Stellar
:iron leaves: Iron Leaves has tera type Dark

:sv/walking wake:
Walking Wake
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Water/Dragon
Abilities: Protosynthesis
Traits: Wild

HP: 95 (Unchanged)
En: 40
Capture Tracker: [ O ]
Attack: 6
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 109
Size: 5
Weight: 7


Movepool

Level 0
Aqua Jet
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Hone Claws
Leer
Liquidation
Protect
Rest
Roar
Sleep Talk
Substitute
Surf
Waterfall

Level 1
Agility
Bite
Dragon Breath
Dragon Dance
Noble Roar
Rain Dance
Scary Face
Sunny Day
Swift
Twister
Water Pulse
Weather Ball
Whirlpool

Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Hurricane
Hydro Pump
Low Kick
Take Down

Level 3
Body Slam
Breaking Swipe
Chilling Water
Flip Turn
Hydro Steam (Sig.)
Knock Off
Mud Shot
Outrage
Scald
Snarl

Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Poison)
Hyper Beam
Tera Blast
:sv/iron leaves:
Iron Leaves
Level 4

Disciplines:
Frenzy - Accuracy +10% and Critical Stage +1 for each Ball in Tracker.

Typing: Grass/Psychic
Abilities: Quark Drive
Traits: Wild

HP: 95 (Unchanged)
En: 40
Capture Tracker: [ O ]
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 104
Size: 3
Weight: 5


Movepool

Level 0
Aerial Ace
Air Slash
Brick Break
Calm Mind
Energy Ball
Facade
Focus Blast
Leaf Blade
Leer
Metal Sound
Night Slash
Protect
Quick Attack
Rest
Sleep Talk
Smart Strike
Substitute
Swords Dance
Wild Charge
Work Up
X-Scissor

Level 1
Agility
Coaching
Electric Terrain
False Swipe
Grassy Terrain
Helping Hand
Iron Defense
Magical Leaf
Psychic Terrain
Quick Guard
Sacred Sword
Scary Face
Swift
Taunt

Level 2
Close Combat
Double-Edge
Grass Knot
Megahorn
Quash
Reversal
Solar Beam
Solar Blade
Take Down

Level 3
Giga Drain
Psyblade (Sig.)
Throat Chop
Trailblaze

Level 4
Ally Switch
Endure
Giga Impact
Gravity
Hidden Power (Poison)
Hyper Beam
Imprison
Leaf Storm
Retaliate
Tera Blast


Sending out Iron Leaves.

:sv/iron leaves:

"One of us only tells the truth, while the other only tells lies."

GemGem
 
Last edited:
:Colossoil:...So which one of you is the liar?

Sending :Colossoil:Colossoil @ Muscle Band:Muscle Band: w/ Tenacious

:Colossoil:Megahorn -> Megahorn
When Imprison {Megahorn} is created IF Able THEN replace all instances of Megahorn with Foul Play
Once this Step IF Iron Leaves is to use protect THEN use Stealth Rock
This Step IF Iron Leaves is at +2 Attack and the arena does not have Imprison {Foul Play} THEN use Foul Play
This Step IF Iron Leaves is to use a move tagged #Charged and the weather is not sun THEN use Fury Attack
 
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