Facility Safari Zone: HeliosAflame

Team Helios
Boasts - Attachment Issues, Attack Limit, No Combos, No Switching
:archaludon: :power belt: | Stamina, Sturdy, Stalwart | OK
HP: 95/95 | EN: 100/100 | ATK 8 | DEF 9 | SPA 9 | SPD 5 | SPE 85 | S/W 3/4 | Chill 3 | Rcv 3
:ninetales-alola: :dowsing-machine: | Snow Cloak, Snow Warning | OK
HP: 85/85 | EN: 64/100 | ATK 4 | DEF 12 | SPA 6 | SPD 7 | SPE 126 | S/W 3/2 | Chill 3 | Rcv 3

Dragon Temple
:drampa: :focus sash: | Berserk, Cloud Nine, Sap Sipper, Pressure, Unnerve | OK
HP: 90/90 | ATK 5 | DEF 6 | SPA 10 | SPD 7 | SPE 36 | S/W 3/5 | Chill 0 | Rcv 1
The Chronicle - Round 1
Step 1
Archaludon used Dragon Rage!
-7 EN
Drampa suffered 15 fixed damage...

Drampa used Safeguard!
A screen protects the Dragon Temple...​

Step 2
Archaludon used Dragon Rage!
-7 EN
Drampa suffered 15 fixed damage...
Drampa used Aim!
Drampa's ACC rose! [+2, 6t]​

Step 3
Archaludon used Dragon Rage!
-7 EN
Drampa suffered 15 fixed damage...
[Drampa's Berserk] +1 SPA, 6t
Drampa used Roost!
-1 Rcv, +20 HP​

Team Helios
:archaludon: :power belt: | Stamina, Sturdy, Stalwart | OK
HP: 95/95 | EN: 79/100 | ATK 8 | DEF 9 | SPA 8 | SPD 5 | SPE 85 | S/W 3/4 | Chill 3 | Rcv 3
:ninetales-alola: :dowsing-machine: | Snow Cloak, Snow Warning | OK
HP: 85/85 | EN: 64/100 | ATK 4 | DEF 12 | SPA 6 | SPD 7 | SPE 126 | S/W 3/2 | Chill 3 | Rcv 3

Dragon Temple - Safeguard (3r)
:drampa: | Berserk, Cloud Nine, Sap Sipper, Pressure, Unnerve | +2 ACC (5t), +1 SPA (5t)
EP: 65/90 | FT 7 | ATK 5 | DEF 6 | SPA 10 | SPD 7 | SPE 36 | S/W 3/5 | Chill 0 | Rcv 0​

Orders to come.​
 
:ss/drampa:
Focus Blast ~ Focus Blast ~ Focus Blast

[start of turn] If Archaludon is to use a Special-returning move, and Drampa's EP is > 11, use Glare the first instance, and Calm Mind subsequent instances.
[start of turn] If Archaludon has Protection, use Calm Mind.
[start of step] If Archaludon is to use a Dragon attack as a combination, and Archaludon has a combo token, use Protect.
 
Team Helios
:archaludon: :power belt: | Stamina, Sturdy, Stalwart | OK
HP: 95/95 | EN: 79/100 | ATK 8 | DEF 9 | SPA 8 | SPD 5 | SPE 85 | S/W 3/4 | Chill 3 | Rcv 3
:ninetales-alola: :dowsing-machine: | Snow Cloak, Snow Warning | OK
HP: 85/85 | EN: 64/100 | ATK 4 | DEF 12 | SPA 6 | SPD 7 | SPE 126 | S/W 3/2 | Chill 3 | Rcv 3

Dragon Temple - Safeguard (3r)
:drampa: | Berserk, Cloud Nine, Sap Sipper, Pressure, Unnerve | +2 ACC (5t), +1 SPA (5t)
EP: 65/90 | FT 7 | ATK 5 | DEF 6 | SPA 10 | SPD 7 | SPE 36 | S/W 3/5 | Chill 0 | Rcv 0
The Chronicle - Round 2
Step 1
Archaludon used Dragon Claw!
-8 EN
Crit: No (119, 205)
It's super effective!
(8 + 3 + 8 - 6)*1.5 = 19.5 ~ 20 DMG
[Berserk] +1 SPA (now 2)

Drampa used Focus Blast!
Hit: Yes (accuracy)
Crit: No (459, 591)
Drop: No (456, 65)
It's super effective!
(12 + 10 - 5 - 1)*1.5 + 8 = 32 DMG
Step 2
Archaludon used Dragon Claw!
-8 EN
Crit: No (55, 469)
It's super effective!
(8 + 3 + 8 - 6)*1.5 = 19.5 ~ 20 DMG

Drampa used Focus Blast!
Hit: Yes (accuracy)
Crit: No (481, 40)
Drop: No (119, 70)
It's super effective!
(12 + 10 - 5 - 1)*1.5 + 8 = 32 DMG​

Step 3
Archaludon used Dragon Claw!
-8 EN
Crit: No (504, 262)
It's super effective!
(8 + 3 + 8 - 6)*1.5 = 19.5 ~ 20 DMG

Drampa used Focus Blast!
Hit: Yes (accuracy)
Crit: No (133, 544)
Drop: No (330, 516)
It's super effective!
(12 + 10 - 5 - 1)*1.5 + 8 = 32 DMG
Archaludon fainted...​

Helios threw a Great Ball! Drampa was caught!

Team Helios
:archaludon: :power belt: | Stamina, Sturdy, Stalwart | KO
HP: 0/95 | EN: 0/100 | ATK 8 | DEF 9 | SPA 8 | SPD 5 | SPE 85 | S/W 3/4 | Chill 3 | Rcv 3
:ninetales-alola: | Snow Cloak, Snow Warning | OK
HP: 85/85 | EN: 64/100 | ATK 4 | DEF 12 | SPA 6 | SPD 7 | SPE 126 | S/W 3/2 | Chill 3 | Rcv 3

Dragon Temple - Safeguard (2r)
:drampa: | Berserk, Cloud Nine, Sap Sipper, Pressure, Unnerve | +2 ACC (2t), +2 SPA (3t)
EP: 9/90 | FT 9 | ATK 5 | DEF 6 | SPA 10 | SPD 7 | SPE 36 | S/W 3/5 | Chill 0 | Rcv 0

Proceed to the next Trek?
 
Trek 3: Ordeal of the Eye

The intellect and cleverness of the Dragon is the creed of the Order of the Eye. Their trial is no trial, should the aspirant be worthy. Indeed, if the aspirant possesses the might of a Dragon, then a simple battle should be no Ordeal at all.


sage.png

At the summit of the mountain, the Temple Master battles the aspirant with their esrtwhile prize: The right to take home powerful and well-trained Dragon-type Pokemon from the mountain, for which they must prove themselves worthy.



Wild Pokemon that would be Curious are Irritated instead.

Camouflage: Dragon | Nature Power: Dragon Energy | Secret Power: The user calls and attempts Outrage.

Wild Items:

  • 2x:shell bell:Shell Bell
  • 2x:journal:Adventure Rules
  • 2x:power weight:Power Weight

:sv/garchomp:
Garchomp
Level 2

Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin

Con.Reward: ---

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Ground Boost
The Pokemon can teach other Pokemon the grit of Ground-types.
The explorer's active Pokemon have Stamina, in addition to their other abilities.​

EP: 110
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool

Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down

The Dragon Sage sends out Garchomp @ Shell Bell.
:ss/garchomp: :shell bell:
 
:sv/ninetales-alola: :dowsing-machine:
blizzard ~ blizzard ~ blizzard
if my opponent has a protective status, use revive (archaludon) the first time and elixir (archaludon, ninetales) the second time
[once] if my opponent is frozen and does not have a decoy, use toxic

throw ultra ball
 
Team Helios
:ninetales-alola: :dowsing-machine: | Snow Cloak, Snow Warning | OK
HP: 85/85 | EN: 64/100 | ATK 4 | DEF 12 | SPA 6 | SPD 7 | SPE 100 | S/W 3/2 | Chill 3 | Rcv 3
:archaludon: :power belt: | Stamina, Sturdy, Stalwart | KO
HP: 0/95 | EN: 0/100 | ATK 8 | DEF 9 | SPA 8 | SPD 5 | SPE 85 | S/W 3/4 | Chill 3 | Rcv 3

Team Garchomp
:garchomp: | Rough Skin, Sand Veil | OK
EP: 110/110 | FT: 0 | ATK 9 | DEF 7 | SPA 6 | SPD 6 | SPE 102 | S/W 4/4 | Chill 0 | Rcv 1
The Chronicle - Round 3
[Snow Warning] Ninetales whipped up a Blizzard! -10 EN
Step 1
Garchomp used Iron Head!
-6 EN
Crit: No (60)
Flinch: No (409)
It's hyper effective!
(9 + 3 - 12 + 8)*2 = 16 DMG
Ninetales used Blizzard!
-11 EN
Hit: Yes (Snow)
Crit: No (423)

It's hyper effective!
(11 + 3 + 6 - 6)*2 = 28 DMG

Step 2
Garchomp used Iron Head!
Crit: No (390)
Flinch: No (488)
It's hyper effective!
(9 + 3 - 12 + 8)*2 = 16 DMG
Ninetales used Blizzard!
-11 EN
Hit: Yes (Snow)
Crit: No (423)

It's hyper effective!
(11 + 3 + 6 - 6)*2 = 28 DMG

Step 3
Garchomp used Flamethrower!
-14 Frost​

Ninetales used Blizzard!
-11 EN
Hit: Yes (Snow)
Crit: No (175)

It's hyper effective!
(11 + 3 + 6 - 6)*2 = 28 DMG

Team Helios
Boasts - Attachment Issues, Attack Limit, No Combos, No Switching
:ninetales-alola: :dowsing-machine: | Snow Cloak, Snow Warning | OK
HP: 59/85 | EN: 21/100 | ATK 4 | DEF 12 | SPA 6 | SPD 7 | SPE 100 | S/W 3/2 | Chill 3 | Rcv 3
:archaludon: :power belt: | Stamina, Sturdy, Stalwart | KO
HP: 0/95 | EN: 0/100 | ATK 8 | DEF 9 | SPA 8 | SPD 5 | SPE 85 | S/W 3/4 | Chill 3 | Rcv 3
Snow (3 rds)​
Team Garchomp
:garchomp: | Rough Skin, Sand Veil | 2 Frost
EP: 26/110 | FT: 5 | ATK 9 | DEF 7 | SPA 6 | SPD 6 | SPE 102 | S/W 4/4 | Chill 0 | Rcv 1

Orders to come.
 
Last edited:
:ss/garchomp: :shell bell:
Poison Jab ~ Poison Jab ~ Flamethrower

[start of turn] If I am Frozen, use Flamethrower.
[start of turn] If Helios's team has a Screen, and Garchomp's Crit stage is 0, use Dragon Cheer.
[start of turn] If NInetales has Protection, use Dragon Cheer the first instance and ignore this Pokemon's 2nd substitution the first instance and use Sandstorm otherwise.
[start of turn] If able, use Iron Head.
 
:sv/ninetales-alola::dowsing machine:
revive(archaludon) ~ super potion(archaludon) ~ super potion (ninetales-a)
[step 2, 3] start of step, if garchomp has 26 ep use powder snow

end of step throw ultra ball
 
Team Helios
Boasts - Attachment Issues, Attack Limit, No Combos, No Switching
:ninetales-alola: :dowsing-machine: | Snow Cloak, Snow Warning | OK
HP: 59/85 | EN: 21/100 | ATK 4 | DEF 12 | SPA 6 | SPD 7 | SPE 100 | S/W 3/2 | Chill 3 | Rcv 3
:archaludon: :power belt: | Stamina, Sturdy, Stalwart | KO
HP: 0/95 | EN: 0/100 | ATK 8 | DEF 9 | SPA 8 | SPD 5 | SPE 85 | S/W 3/4 | Chill 3 | Rcv 3
Snow (3 rds)​
Team Garchomp
:garchomp: | Rough Skin, Sand Veil | 2 Frost
EP: 26/110 | FT: 5 | ATK 9 | DEF 7 | SPA 6 | SPD 6 | SPE 102 | S/W 4/4 | Chill 0 | Rcv 1
The Chronicle - Round 2
Step 1
Archaludon was revived!
Ninetales is no longer feeling dreadful...

Garchomp used Iron Head!
Crit: No (213)
It's hyper effective!
(9 + 3 + 8 - 12)*2 = 16 DMG
Step 2
Garchomp used Iron Head!
Crit: Yes (20)
Flinch: No (267)
It's hyper effective!
(9 + 3 + 8 - 12 + 3)*2 = 22 DMG
Ninetales used Powder Snow!
-3 EN
Crit: No (167)
It's hyper effective!
(4 + 3 + 6 - 6)*2 = 14 DMG
Frost [5]

Step 3
Ninetales drank the Super Potion!
+40 HP

Garchomp used Iron Head!
Crit: No (167)
It's hyper effective!
(9 + 3 + 8 - 12)*2 = 16 DMG​

Helios threw the Ultra Ball!
FT 5 + 7 = 12
EN = 12
Garchomp was caught!

Team Helios
Boasts - Attachment Issues, Attack Limit, No Combos, No Switching
:ninetales-alola: :dowsing-machine: | Snow Cloak, Snow Warning | OK
HP: 59/85 | EN: 21/100 | ATK 4 | DEF 12 | SPA 6 | SPD 7 | SPE 100 | S/W 3/2 | Chill 3 | Rcv 3
:archaludon: :power belt: | Stamina, Sturdy, Stalwart | KO
HP: 0/95 | EN: 0/100 | ATK 8 | DEF 9 | SPA 8 | SPD 5 | SPE 85 | S/W 3/4 | Chill 3 | Rcv 3
Snow (3 rds)​
Team Garchomp
:garchomp: | Rough Skin, Sand Veil | 2 Frost
EP: 12/110 | FT: 12 | ATK 9 | DEF 7 | SPA 6 | SPD 6 | SPE 102 | S/W 4/4 | Chill 0 | Rcv 1

Win the battle?
 
Spoils of War
Helios tamed Articuno-Galar Lv1!
30 Lv2 EXP to allocate among :ninetales-alola: :archaludon: :articuno-galar:
+10 TC, -8 JC

Keriel: +7 RC, +11 JC, +1 :lure ball: Lure Ball​
 
HeliosAflame
Items (5):
:choice scarf:Choice Scarf x 2
:Ability Shield:Ability Shield
:jaboca berry: Jaboca Berry
:normal gem:Normal Gem

Balls (1):
:master ball:Master Ball
Medicines (0):

Evasion (0):
:sv/shedinja:
Lara (Shedinja)
Level 4 EXP: -- / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Bug/Ghost
Abilities: Wonder Guard Hidden Ability: Wonder Guard

HP: 65
Attack: 7
Defen.: 4
Sp.Atk: 2 (-)
Sp.Def: 3
Speed: 46 (+)
Size: 1
Weight: 1

Movepool
Level 0:
Aerial Ace
Bug Bite
Bug Buzz
Facade
Feint Attack
Heal Block
Hone Claws
Night Slash
Protect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Will-O-Wisp
X-Scissor

Level 1:
Absorb
Agility
Confide
Confuse Ray
Cut
Double Team
False Swipe
Flash
Gust
Harden
Metal Claw
Mud-Slap
Sand Attack
Sandstorm
Scratch
Silver Wind
Sucker Punch
Sunny Day
Swagger
Trick

Level 2:
Double-Edge
Dream Eater
Flail
Fury Swipes
Nightmare
Poltergeist
Secret Power
Solar Beam
String Shot
Thief

Level 3:
Baton Pass
Bide
Dig
Frustration
Fury Cutter
Giga Drain
Hex
Leech Life
Mind Reader
Phantom Force
Return
Skitter Smack
Struggle Bug
Telekinesis

Level 4:
Ally Switch
Endure
Final Gambit
Giga Impact
Grudge
Hidden Power (Fire)
Hyper Beam
Mimic
Natural Gift
Spite
:sv/tangrowth:
Penny (Tangrowth)
Level 4 EXP: -- / 10

Calm nature ( +Special Defense, -Attack )
Typing: Grass
Abilities: Chlorophyll, Leaf Guard Hidden Ability: Regenerator

HP: 95
Attack: 6 (-)
Defen.: 9
Sp.Atk: 8
Sp.Def: 6 (+)
Speed: 50
Size: 4
Weight: 5

Movepool
Level 0:
Aerial Ace
Brick Break
Bullet Seed
Constrict
Earthquake
Energy Ball
Facade
Focus Blast
Poison Jab
Poison Powder
Protect
Reflect
Rest
Rock Slide
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic

Level 1:
Absorb
Amnesia
Ancient Power
Brutal Swing
Captivate
Confide
Confusion
Curse
Cut
Double Team
Flash
Grassy Terrain
Growth
Infestation
Morning Sun
Mud-Slap
Pain Split
Rage
Rock Smash
Seed Bomb
Shock Wave
Slam
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Tickle
Vine Whip

Level 2:
Bind
Double-Edge
Flail
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Mega Drain
Payback
Power Whip
Secret Power
Skull Bash
Solar Beam
Solar Blade
Take Down
Thief
Wake-Up Slap

Level 3:
Attract
Bide
Body Slam
Bulldoze
Frustration
Giga Drain
Headbutt
Knock Off
Power Swap
Psych Up
Rage Powder
Return
Rock Tomb
Worry Seed
Wring Out

Level 4:
Block
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Mimic
Natural Gift
Nature Power
Stomping Tantrum
Boasts
7 - Level 4
2 - Humility
1 - Potion Recall
2 - Packing Light
1 - Attack Limit

13 - Total
Ancient Herald of World Peace
As you visited quiet Geosenge Town, a sudden quake shocked the peaceful Kalos region in an instant, turning eyes and cameras across the region towards the town's namesake henge stones. A great, alien structure erupted from beneath the ground, gathering a dreadful energy. Nearby citizens evacuated, fearing the worst, and then... Nothing. Nothing happened. All fell back into uneasy silence.

As an elite and highly-accredited trainer, you've volunteered to enter the strange facility attached to the device. An official response team won't be on the scene for quite some time, but the townsfolk deserve to know if their lives are in danger...


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v2 Singles​
Level 4​
12-item Backpack​
Lifeline Uses: 2​
Items can't cause wild Pokemon to escape in this habitat.
Arenas are specified by each trek​
All other match rules are default​
Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:soothe bell:Lifeline Soothe - Reset the mood count of each Wild Pokemon in play, returning them to a Curious mood.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​

Safari Supplier: Geosenge Town Poke Mart
The nearby citizens have turned out their shop stalls, hoping you'll enter the strange structure and put their minds at ease.
With such a wide variety of powerful medicines and Poke Balls available... What could they be expecting you to find within?
  • 2x:hyper potion:Hyper Potion
  • 1x:max revive:Max Revive
  • 1x:full restore:Full Restore
  • 2x:timer ball:Timer Ball
  • 1x:lure ball:Lure Ball
Trek 1: Approaching the Device
Telling the citizens of Geosenge to stay put, you gather your allies and begin to approach the bizarre device. It stretches from the center of town, upward and outward, casting a vast shadow over the town. Its flower-shaped appearance is awe-inspiring, and its dark, dead grey coloration is deeply unsettling.
The base of the structure has an aperture seemingly designed to admit human entrants. It hangs open lazily, and both within and without you can see strong wild Pokemon milling about, investigating the now-evacuated town around the structure. Were they living within the device? You'll have to navigate a path around or through these Pokemon to make your way inside.
Arena:
No arena effects.​
Camouflage: Fairy | Nature Power: Flower Shield | Secret Power: 10% chance to inflict Sleep on the defender.​

Wild Items:
  • 1x:enigma berry:Enigma Berry
  • 1x:float stone:Float Stone
  • 1x:iron ball:Iron Ball
  • 1x:razor fang:Razor Fang

The marked Heracross appeared holding an Enigma Berry!
:sv/heracross:
Heracross
Level 4

Typing: Bug/Fighting
Abilities: Swarm, Guts Hidden Ability: Moxie

Con.Reward: 1x:heal ball:Heal Ball

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Bug Boost
The Pokemon can teach other Pokemon the hardiness of Bug-types.
The explorer's active Pokemon have Compound Eyes and Shield Dust, in addition to their other abilities.​

EP: 80
Attack: 9
Defen.: 6
Sp.Atk: 3
Sp.Def: 7
Speed: 85
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Bullet Seed
Earthquake
Facade
Focus Blast
Horn Attack
Leer
Night Slash
Protect
Rest
Rock Slide
Round
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Vacuum Wave
Work Up

Level 1:
Brutal Swing
Captivate
Chip Away
Coaching
Confide
Counter
Curse
Cut
Detect
Double Team
False Swipe
Harden
Helping Hand
High Horsepower
Iron Defense
Rain Dance
Rock Smash
Seismic Toss
Spikes
Sunny Day
Swagger

Level 2:
Arm Thrust
Assurance
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Low Kick
Megahorn
Pin Missile
Revenge
Reversal
Rock Blast
Secret Power
Stone Edge
Take Down
Thief
Upper Hand
Venoshock

Level 3:
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lunge
Pounce
Pursuit
Return
Rock Tomb
Skitter Smack
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze

Level 4:
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Mimic
Natural Gift
Retaliate
Tera Blast
:bw/heracross::enigma berry:
Heracross looks at you curiously.

HeliosAflame to send out, equip, order
 
Last edited:
Sending out shedinja with a choice scarf!
I have no idea what you can actually do to me here if anything
:sv/shedinja::choice scarf:
poltergeist x 3
If my opponent has a decoy use fury swipes
If my opponent has a protective status use phantom force
[once] At the start of my turn if able use toxic
[once] At the start of my turn if able use will o wisp
[once] At the start of my turn if able use hex


end of round, throw ultra ball
 
:bw/heracross:
"Hey, how's your day been?"

Double Team - Double Team - Sleep Talk

Safari Zone, Round 1

Helios
:bw/shedinja:
Lara :choice scarf: Choice Scarf
HP: 65/65, EN: 100/100, Stats: 7/4/2/3/[92], Typing: Bug / Ghost, Abilities: Wonder Guard
Status: OK, Field: Clear
Field: Clear​
Wild Pokémon
:bw/heracross:
Heracross :enigma berry: Enigma Berry
EP: 80/80, Fatigue: 0, Stats: 9/6/3/7/85, Typing: Bug / Fighting, Abilities: Swarm / Guts / Moxie
Mood: Curious, Status: OK, Field: Clear​
Step 1
:shedinja:
Shedinja used Toxic! (-7 EN)
Miss (10, d10): 3 (No)
Heracross was badly poisoned! (Bad Poison, 2)
Heracross's Endurance fell! (-20 EP)

:heracross:
Heracross used Double Team!
Heracross's Evasion rose! (+1 Eva, next 4 turns)

:heracross::toxic orb:
Heracross was hurt by the poison! (-2 EP)

Step 2

:shedinja:
Shedinja used Will-O-Wisp! (-7 EN)
Miss (18 - 20, 2d20): 15, 9 (No)
Heracross was burned! (Burn)
Heracross's Endurance fell! (-20 EP)

:heracross:
Heracross used Double Team!
Heracross's Evasion rose! (+2 Eva, next 4 turns)

:heracross::toxic orb:
Heracross was hurt by the poison! (-2 EP)

:heracross::flame orb:
Heracross was hurt by the burn! (-2 EP)

Step 3

:shedinja:
Shedinja used Hex! (-8 EN)
Miss (4, 2d4): 4, 3 (Yes)
But it missed...

:heracross:
Heracross used Sleep Talk!
Heracross talked in its sleep! (Sleep Talk)

:heracross::toxic orb:
Heracross was hurt by the poison! (-2 EP)

:heracross::flame orb:
Heracross was hurt by the burn! (-2 EP)

:ultra ball:
Helios threw an Ultra Ball!
Shake, shake, shake..........
Oh, no! Heracross broke free! (+4 Fatigue)

:spheal: Round Summary :spheal:
:shedinja: HP: -0
:shedinja: EN: -7-7-8 = -22
:heracross: EP: -20-2-20-2-2-2-2 = -50
Helios
:bw/shedinja:
Lara :choice scarf: Choice Scarf
HP: 65/65, EN: 78/100, Stats: 7/4/2/3/[92], Typing: Bug / Ghost, Abilities: Wonder Guard
Status: OK, Field: Clear,
Field: Clear​
Wild Pokémon
:bw/heracross:
Heracross :enigma berry: Enigma Berry
EP: 30/80, Fatigue: 4, Stats: 9/6/3/7/85, Typing: Bug / Fighting, Abilities: Swarm / Guts / Moxie
Mood: Irritated, Status: Bad Poison (4), +2 Eva (3 turns), Burn, Sleep Talk, Field: Clear​
:bw/heracross:
"That's not very nice! I was just asking how your day's been, that's all!"

Rest - Shadow Claw - Shadow Claw
At the start of your turn, IF Shedinja is under Protection, THEN use Double Team and push back
At the start of your turn, IF Shedinja has a Decoy, THEN use Rock Blast and push back
At the start of your turn, IF Shedinja is Evasive, THEN use Double Team and push back
At the start of your turn, IF Shedinja is holding Choice Scarf, THEN use Knock Off and push back
 
Behold the power of wonder guard vs content.
:sv/shedinja::choice scarf:
heal block ~ aerial ace ~ final gambit
trying to not lose to crits or some other nonsense
[step 3] when shedinja is hit, if their hp is 0 or lower, use chill
[step 3] when shedinja is hit, if their hp is full, use chill

end of round, throw great ball
 
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Safari Zone, Round 2

Helios
:bw/shedinja:
Lara :choice scarf: Choice Scarf
HP: 65/65, EN: 78/100, Stats: 7/4/2/3/[92], Typing: Bug / Ghost, Abilities: Wonder Guard
Status: OK, Field: Clear,
Field: Clear​
Wild Pokémon
:bw/heracross:
Heracross :enigma berry: Enigma Berry
EP: 30/80, Fatigue: 4, Stats: 9/6/3/7/85, Typing: Bug / Fighting, Abilities: Swarm / Guts / Moxie
Mood: Irritated, Status: Bad Poison (4), +2 Eva (3 turns), Burn, Sleep Talk, Field: Clear​
Step 1
:shedinja:
Shedinja used Heal Block! (-10 EN)
Heracross's Team can't heal! (Heal Block, 3 rounds)

:heracross:
Heracross used Knock Off!
Crit (1, d24): 23 (No)
(10 + (9 - 4) + 5)*1.5 = 30
Shedinja dropped its Choice Scarf!

:heracross::toxic orb:
Heracross was hurt by the poison! (-4 EP)

:heracross::flame orb:
Heracross was hurt by the burn! (-2 EP)

Step 2

:heracross:
Heracross used Rest!
Heracross went to sleep! (Rest, next 2 turns)
(Heracross recovered from Burn and Bad Poison)

:shedinja:
Shedinja used Aerial Ace! (-4 EN)
Crit (1, d24): 6 (No)
(6 + (7 - 6))*2 = 14
Heracross's Evasion returned to normal!
Heracross consumed its Enigma Berry! (-1 Recovery)

Step 3
:heracross:
Heracross used Shadow Claw!
Crit (1, d8): 5 (No)
(7 + (9 - 4) + 5)*1.5 => 26

:shedinja:
Shedinja used Final Gambit! (-20 EN, -9 HP)
Fixed Damage: 9 => 2
:reaper cloth: Shedinja fainted!
Shedinja's Wonder Guard!
Shedinja came back to life? (HP = 65, EN = 100, discard Fainting)
(Shedinja can't revive again for this battle!)

:great ball:
Helios threw a Great Ball!
Shake, shake, shake..........
Oh, no! Heracross broke free! (+2 Fatigue)

:spheal: Round Summary :spheal:
:shedinja: HP: -30-26-9, set to 65
:shedinja: EN: -10-4-20, set to 100
:heracross: EP: -4-2-14-2 = -22
Helios
:bw/shedinja:
Lara
HP: 65/65, EN: 100/100, Stats: 7/4/2/3/46, Typing: Bug / Ghost, Abilities: Wonder Guard
Status: Wonder Guard, Field: Clear,
Field: Clear​
Wild Pokémon
:bw/heracross:
Heracross
EP: 8/80, Fatigue: 6, Stats: 9/6/3/7/85, Typing: Bug / Fighting, Abilities: Swarm / Guts / Moxie
Mood: Irritated, Status: Sleep Talk, Rest (1 turn), 1 Recovery remaining, Field: Heal Block (2 rounds)​
HeliosAflame to capture Heracross
 
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:bw/heracross:
"What's going on here? I just wanted a snack..."

:great ball:
Helios threw a Great Ball! (+2 Fatigue)
Shake, shake, shake.......
Gotcha! Heracross was caught!​

Helios Keep Heracross as a Wayfinder or release it?
 
Trek 2: Abandoned Laboratory
After you've dealt with the wild Pokemon aboveground, you can safely pass into the facility below the massive device. Within, you find myriad abandoned desks and strewn equipment. Computers left on mid-session, Poke Balls fallen to the ground, lab coats strewn about... And plainclothes, and shoes. What happened here?
As you proceed further inward, you find an unattended and violently distraught Pokemon... Seemingly trained, they're tearing into the nearby infrastructure, searching for something or someone. If you don't do something, and fast, you'll both be buried under the rubble! When you step forward to confront the Pokemon, it's just like locking eyes with a trainer.
Arena:
Gyarados is holding the Gyaradosite, and is Mega Evolved into Mega Gyarados against the explorer. (After escape or capture, they're just a regular Gyarados holding nothing.)​

Camouflage: Dark | Nature Power: Outrage | Secret Power: 20% chance to inflict Confusion​

Wild Items:
  • 1x:gyaradosite:Gyaradosite
  • 1x:life orb:Life Orb
  • 1x:rage candybar:Rage Candybar
  • 1x:enigma berry:Enigma Berry

Mega Gyarados appeared holding a Gyaradosite!
:sv/gyarados:
Gyarados
Level 4

Typing: Water/Flying
Abilities: Intimidate Hidden Ability: Moxie

Con.Reward: 1x:master ball:Academy Credit

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 130
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 7
Speed: 81
Size: 6
Weight: 6


Movepool
Level 0:
Avalanche
Crunch
Dark Pulse
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flamethrower
Ice Beam
Iron Head
Leer
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Uproar
Waterfall

Level 1:
Bite
Brutal Swing
Bubble
Bubble Beam
Captivate
Confide
Curse
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Helping Hand
Ice Fang
Incinerate
Rage
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sunny Day
Swagger
Taunt
Twister
Water Gun
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Fire Blast
Flail
Hurricane
Hydro Pump
Iron Tail
Payback
Power Whip
Reversal
Scale Shot
Secret Power
Skull Bash
Stone Edge
Take Down
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Bounce
Brine
Bulldoze
Chilling Water
Dive
Frustration
Headbutt
Icy Wind
Lash Out
Muddy Water
Outrage
Return
Scald
Temper Flare
Thrash
Torment

Level 4:
Celebrate
Endeavor
Endure
Giga Impact
Happy Hour
Hidden Power (Flying)
Hyper Beam
Mimic
Natural Gift
Spite
Splash
Tera Blast
:ss/gyarados mega::gyaradosite:
Gyarados approaches you with hatred in its eyes.

HeliosAflame to send out, equip, and order
 
Heracross let me borrow your eyes.
sending out Penny with choice scarf!
:sv/tangrowth::choice scarf:
poison powder + sleep powder ~ stun spore ~ grass knot
if my opponent is evasive use aerial ace
if I am taunted use grass knot

end of round, throw ultra ball wildly
 
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