Facility Safari Zone: Hyjack

:Bewear:Bewear :journal:journal
HP: 71/105 EN: 80/100
[5]/6/4/5/60 | 4/5
Type: Normal/Fighting
Abilities: Fluffy, Klutz
C/R: 5/2
Burned (flash fire), Scorched (2s)

:Donphan:Donphan :Quick Claw:Quick Claw
HP: 0/95 EN: 0/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
C/R: 2/3

Dachsbun
EP: 8/70
6/8/4/6/95
Type: Fairy
Abilities: Well-Baked Body
Psn (6m)
Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.


:Arcanine-Hisui:Arcanine-Hisui
EP: 8/80 FT: 9
8/6/7/6/[180]
Type: Fire/Rock
Abilities: Intimidate, Flash Fire
C/R: 0/0
Heat (7), Mood (4), Escape Attempted​
Field
Stealth Rock ->
Sandstorm (4r)

1711706828855.png


Trek 1 Round 7

Step 1
Flamethrower
crit: 512 no
(9+3+5+14-5) = 26
heat -> 8

Role Play
-7 en
copied flash fire, intimidate

sandstorm -4 hp
immune to burn
ep already at minimum

Step 2
flamethrower
bewear heat -> 3
arcanine heat -> 9

Chill
+12 en

-4 hp sand

Step 3
ember
bewear heat -> 6
arcanine heat -> 10

Rest
-15 en
+20 hp
restful sleep (2t)

-2hp sand

End of Round
:park ball:Park Ball 1-4: 2
+5 ep
FT: 9+2=11 > 13
Arcanine Escaped!



:Bewear:Bewear :journal:Adventure Rules
HP: 55/105 EN: 70/100
9/6/4/5/60 | 4/5
Type: Normal/Fighting
Abilities: Fluffy, Klutz
C/R: 5/2
Role Play (Intimidate, Flash Fire, 4t)
Heat (6), Restful sleep (2t)
Stickers (2,3)

:Donphan:Donphan :Quick Claw:Quick Claw
HP: 0/95 EN: 0/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
C/R: 2/3

Dachsbun
EP: 8/70
6/8/4/6/95
Type: Fairy
Abilities: Well-Baked Body
Psn (6m)
Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.


:Arcanine-Hisui:Arcanine-Hisui
EP: 13/80 FT: 11
8/6/7/6/[180]
Type: Fire/Rock
Abilities: Intimidate, Flash Fire
C/R: 0/0
Heat (7), Mood (5), Escaped​
Field
Stealth Rock ->
Sandstorm (3r)


1711727411701.png

Arcanine @ Nothing steps forward
:sv/arcanine:
Arcanine
Level 1

Typing: Fire
Abilities: Intimidate, Flash Fire Hidden Ability: Justified (Locked)

Con.Reward: 1x:charcoal:Charcoal

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.​
Battle Assist: Fire Boost
The Pokemon can teach other Pokemon the ardor of Fire-types.
The explorer's active Pokemon have Flash Fire and Flame Body, in addition to their other abilities.​

EP: 80
Attack: 8
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 95
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Crunch
Dragon Pulse
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Wild Charge
Will-O-Wisp

Level 1:
Agility
Bite
Captivate
Charm
Confide
Curse
Double Kick
Double Team
Dragon Breath
Dragon Rage
Ember
Fire Spin
Flame Wheel
Helping Hand
Howl
Incinerate
Morning Sun
Mud-Slap
Rage
Rock Climb
Rock Smash
Safeguard
Scary Face
Sunny Day
Swagger
Swift
:pmd/arcanine:
Flamethrower ~ Flamethrower ~ Flamethrower
IF protection status, THEN use howl.
IF decoy, THEN use Dragon Rage.

 
Last edited:
:Bewear:Bewear :journal:Adventure Rules
HP: 55/105 EN: 70/100
9/6/4/5/60 | 4/5
Type: Normal/Fighting
Abilities: Fluffy, Klutz
C/R: 5/2
Role Play (Intimidate, Flash Fire, 4t)
Heat (6), Restful sleep (2t)
Stickers (2,3)

:Donphan:Donphan :Quick Claw:Quick Claw
HP: 0/95 EN: 0/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
C/R: 2/3

Dachsbun
EP: 8/70
6/8/4/6/95
Type: Fairy
Abilities: Well-Baked Body
Psn (6m)
Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.
Backpack:
Standard Supplier
:luxury ball:Luxury Ball
:elixir:Elixir
:x spdef:X Sp. Def
:hyper potion:Hyper Potion

Wolfbark Lodge
:full restore:Full Restore
:max revive:Max Revive

Battle Items
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules


:Arcanine:Arcanine
EP: 80/80 FT: 0 MD: 1
8/6/7/6/95 | 4/5
Type: Fire
Abilities: Intimidate, Flash Fire, Justified
CH/RCV: 0/1
Field
Stealth Rock ->
Sandstorm (3r)

1712231485825.png


arc's intimidate
-1 Atk (6t)

arc hates rocks

step 1
max revive (donphan)
+65 hp, +50 en

flamethrower
bear heat -> 9
self heat -> 1

-2 hp sandstorm (both)
-9 hp heat (bear)

step 2
hyper potion (bear)
44 + 60 hp = 104
bear woke up

flamethrower
bear heat -> 12
self heat -> 2

-2hp sandstorm (both)
-12 hp heat (bear)

Step 3
toxic
-7 en
hit: 1/10 yes
-20 ep
bad psn

flamethrower
bear heat -> 15
self heat -> 3

-2 hp sand (both)
-15 hp heat (bear)
-2ep psn (arc)

End of Round
ultra ball:ultra ball 4-7: 4
0+4 < 37​

:Bewear:Bewear :journal:Adventure Rules
HP: 73/105 EN: 63/100
9/6/4/5/60 | 4/5
Type: Normal/Fighting
Abilities: Fluffy, Klutz
C/R: 2/2
Role Play (Intimidate, Flash Fire, 1t)
Heat (15)
Stickers (1,2,3)
-1 Atk (3t)

:Donphan:Donphan :Quick Claw:Quick Claw
HP: 0/95 EN: 0/100
9/9/5/5/50
Type: Ground
Abilities: Sturdy
C/R: 2/3

Dachsbun
EP: 8/70
6/8/4/6/95
Type: Fairy
Abilities: Well-Baked Body
Psn (6m)
Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.
Backpack:
Standard Supplier
:luxury ball:Luxury Ball
:elixir:Elixir
:x spdef:X Sp. Def

Wolfbark Lodge
:full restore:Full Restore

Battle Items
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules


:Arcanine:Arcanine
EP: 37/80 FT: 4 MD: 2
8/6/7/6/95 | 4/5
Type: Fire
Abilities: Intimidate, Flash Fire
CH/RCV: 0/1
heat (3)
poisoned (4m)
Field
Stealth Rock ->
Sandstorm (2r)

Hyjack to order​
 
:sv/bewear: @ :journal:

Protect ~ Role Play ~ Earthquake
= = =
If opponent under the effects of Protection
Push back and order Chill
- - - -
If Decoy exists
order Earthquake
- - - -
If opponent is Asleep
order Role Play first instance, Earthquake later instances
= = =


And end of Round throw Ultra Ball
 
1720715738627.png

rest ~ sleep talk ~ flamethrower
IF bewear has flash fire when you are to use flamethrower THEN dragon rage
 
Last edited:
Team Hyjack
:sv/bewear: :journal:
HP: 73/105
EN: 63%
Type: Normal / Fighting
Abilities: Fluffy, Klutz, Intimidate (1t), Flash Fire (1t)
Stats: 9/6/4/5/60
SC/WC: 4/5
C/R: 2/2
Status: Role Play (1t), Heat (15), Stickers (1, 2, 3), -1 Atk (3t)

Safari Zone
1720731876199.png

EP: 37/80
FT: 4
Type: Fire
Abilities: Intimidate, Flash Fire
Stats: 8/6/7/6/95
SC/WC: 4/5
C/R: 0/1
Status: Heat (3), Poison (4)
Mood: Irritated (2)
1720732662238.png


Action 1

bewear protect (-12 en)

arcanine rest
discards poison
sleeps (2t)
+20 hp :arcanine:

sandstorm (-2 hp :arcanine::bewear:)
heat (-15 hp :bewear:)

roleplay is discarded

Action 2

arcanine sleep talk
sleep talking

bewear roleplay (-7 en)
roleplays intimidate, flash fire (6t)
bewear intimidate activates (-1 atk arcanine (6t))
sticker 4 added

sandstorm (-2 hp :arcanine::bewear:)
heat (-15 hp :bewear:)

Action 3

arcanine dragon rage
15 damage :bewear:
discards sleep

bewear earthquake (-7 en)
crit? (522) nope
(10+3+4)*1.5-3=23 damage :arcanine:

sandstorm (-2 hp :arcanine::bewear:)
heat (-15 hp :bewear:)

bewear atk wears off

end of round

ultra ball
1720734050393.png

7 ft
Field
Sandstorm (1r)
Stealth Rock (Safari Zone)​
Team Hyjack
:sv/bewear: :journal:
HP: 7/105
EN: 37%
Type: Normal / Fighting
Abilities: Fluffy, Klutz, Intimidate (5t), Flash Fire (5t)
Stats: 9/6/4/5/60
SC/WC: 4/5
C/R: 2/2
Status: Role Play (5t), Heat (15), Stickers (1, 2, 3, 4)
:donphan::quick claw: | HP: 65/95 | EN: 50/100 | Status: OK
:dachsbun: | EP: 8/70 | Status: Poison (6) | Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.
:luxury ball:Luxury Ball
:elixir:Elixir
:x spdef:X Sp. Def
:full restore:Full Restore
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules
Safari Zone
1720731876199.png

EP: 28/80
FT: 11
Type: Fire
Abilities: Intimidate, Flash Fire
Stats: 8/6/7/6/95
SC/WC: 4/5
C/R: 0/0
Status: Heat (3), -1 Atk (5t)
Mood: Irritated (3)
pretty sure i fucked up somewhere. do markers still persist despite the ability that created it going away? afaik nothing says it doesnt

Hyjack
 
Last edited:
1720745900361.png

dragon rage x3
IF bewear has protection THEN reflect
IF baby doll eyes THEN protect
IF baby doll eyes in combo THEN protect (do i need to do that? cba to check)
 
Team Hyjack
:sv/bewear: :journal:
HP: 7/105
EN: 37%
Type: Normal / Fighting
Abilities: Fluffy, Klutz, Intimidate (5t), Flash Fire (5t)
Stats: 9/6/4/5/60
SC/WC: 4/5
C/R: 2/2
Status: Role Play (5t), Heat (15), Stickers (1, 2, 3, 4)

Safari Zone
1720731876199.png

EP: 28/80
FT: 11
Type: Fire
Abilities: Intimidate, Flash Fire
Stats: 8/6/7/6/95
SC/WC: 4/5
C/R: 0/0
Status: Heat (3), -1 Atk (5t)
Mood: Irritated (3)​
start of round

ultra ball
1720749323531.png

5 ft

action 1

elixir on donphan (+20 en donphan)

arcanine dragon rage
15 damage :bewear:

bewear faints

sandstorm (-2 hp :arcanine:)

end of round

sandstorm goes away

Field
Stealth Rock (Safari Zone)
Team Hyjack
:sv/bewear: :journal:
HP: KO/105
EN: 37%
Type: Normal / Fighting
Abilities: Fluffy, Klutz, Intimidate (5t), Flash Fire (5t)
Stats: 9/6/4/5/60
SC/WC: 4/5
C/R: 2/2
Status: Role Play (5t), Heat (15), Stickers (1, 2, 3, 4) KO
:donphan::quick claw: | HP: 65/95 | EN: 70/100 | Status: OK
:dachsbun: | EP: 8/70 | Status: Poison (6) | Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.
:luxury ball:Luxury Ball
:x spdef:X Sp. Def
:full restore:Full Restore
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules
Safari Zone
1720731876199.png

EP: 26/80
FT: 16
Type: Fire
Abilities: Intimidate, Flash Fire
Stats: 8/6/7/6/95
SC/WC: 4/5
C/R: 0/0
Status: Heat (3), -1 Atk (4t)
Mood: Frightened (4)​

 
Sending out Poncho the Donphan :donphan: @ :quick claw: Quick Claw

:sv/donphan: @ :quick claw:
Hyper Voice ~ Chill ~ Chill
= = =
If opponent is to order Substitute on any step this round,
order string Protect ~ Chill ~ Protect
- - - -
Start of Any Step
If Able, and opponent EP = 18,
order Protect
- - - -
If opponent is to order Protect
Push orders back and use Full Restore on Donphan

= = =

Throw Great Ball at end of round
 
Team Hyjack
:sv/donphan: :quick claw:
HP: 65/95
EN: 70%
Type: Ground
Abilities: Sturdy, Sand Veil
Stats: 9/9/6/6/50
SC/WC: 3/5
C/R: 2/3
Status: OK

Safari Zone
1720731876199.png

EP: 26/80
FT: 16
Type: Fire
Abilities: Intimidate, Flash Fire
Stats: 8/6/7/6/95
SC/WC: 4/5
C/R: 0/0
Status: Heat (3), -1 Atk (4t)
Mood: Frightened (4)​
1720789182187.png

action 1

arcanine captivate
-2 spa donphan (4t)

donphan hypervoice (-7 en)
crit? (253) nope
9-1-6=2 damage :arcanine:

action 2

arcanine willowisp
hit? (490) yep
donphan is burned

donphan chills (+12 en)

burn (-2 hp :donphan:)

action 3

arcanine flamethrower
crit? (374) nope
9+3+3+2-1=16 damage :donphan:
heat marker arcanine

donphan chills (+12 en)

burn (-2 hp :donphan:)

end of round

quick claw gains quick marker

great ball
2 ft

arcanine attempts to escape
(the last escape attempt never happened cause its ep didnt get that low)
Team Hyjack
:sv/donphan: :quick claw:
HP: 44/95
EN: 87%
Type: Ground
Abilities: Sturdy, Sand Veil
Stats: 5/9/6/6/50
SC/WC: 3/5
C/R: 0/3
Status: -2 SpA (1t), Burn, Quick

Safari Zone
1720731876199.png

EP: 24/80
FT: 18
Type: Fire
Abilities: Intimidate, Flash Fire
Stats: 8/6/7/6/95
SC/WC: 4/5
C/R: 0/0
Status: Heat (4)
Mood: Frightened (5)​

yeah why did i even burn u i shouldve been just breathing fire and u get burned anyway LOL​
 
Last edited:
Team Hyjack
:sv/donphan: :quick claw:
HP: 44/95
EN: 87%
Type: Ground
Abilities: Sturdy, Sand Veil
Stats: 5/9/6/6/50
SC/WC: 3/5
C/R: 0/3
Status: -2 SpA (1t), Burn, Quick

Safari Zone
1720731876199.png


EP: 24/80
FT: 18
Type: Fire
Abilities: Intimidate, Flash Fire
Stats: 8/6/7/6/95
SC/WC: 4/5
C/R: 0/0
Status: Heat (4)
Mood: Frightened (5)​
start of round

park ball
1720814092315.png

3 ft
+5 ep :arcanine:

1720812426007.png

round 1

donphan captivate (-8 en)
arcanine -2 spa (4t)

arcanine substitute
-16 ep :arcanine:
puts up decoy (10 hp)

burn (-2 hp :donphan:)

donphan spa goes away

round 2

arcanine flamethrower
crit? (518) nope
9+3+1-1+4-6=10 damage :donphan:
heat marker

donphan rain dance (-10 en)

burn (-2 hp :donphan:)

round 3

arcanine flamethrower
crit? (395) nope
9+3+1-1+5-6-3=8 damage :donphan:
heat marker

donphan rest (-15 en)
discards burn
sleep (2t)
+20 hp :donphan:

end of round

quick claw gains quick marker

arcanine escapes
Field
Stealth Rock (Safari Zone)
Rain (4r)
Team Hyjack
:sv/donphan: :quick claw:
HP: 42/95
EN: 54%
Type: Ground
Abilities: Sturdy, Sand Veil
Stats: 5/9/6/6/50
SC/WC: 3/5
C/R: 0/2
Status: Sleep (2t), Quick

:bewear::journal: | KO
:dachsbun: | EP: 8/70 | Status: Poison (6) | Capture Assist: Fetch Player - The explorer's active Pokemon have Ball Fetch in addition to their other abilities.
:luxury ball:Luxury Ball
:x spdef:X Sp. Def
:full restore:Full Restore
:quick claw:Quick Claw
:berserk gene:Berserk Gene
:assault vest:Assault Vest
:journal:Adventure Rules


Safari Zone
1720731876199.png


EP: 29/80
FT: 21
Type: Fire
Abilities: Intimidate, Flash Fire
Stats: 8/6/7/6/95
SC/WC: 4/5
C/R: 0/0
Status: -2 SpA (1t), Heat (6) Escaped
Mood: Frightened (5)​

:sv/boltund:
Boltund
Level 1

Typing:
Electric
Abilities: Strong Jaw Hidden Ability: Competitive (Locked)

Con.Reward: ---

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.

EP: 70
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 121
Size: 2
Weight: 3

Movepool
Level 0:
Bulk Up
Crunch
Facade
Fire Fang
Hyper Voice
Play Rough
Protect
Psychic Fangs
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Fang
Thunder Wave
Thunderbolt
Uproar
Wild Charge

Level 1:
Agility
Bite
Charge
Charm
Discharge
Eerie Impulse
Electric Terrain
Helping Hand
Howl
Nuzzle
Sand Attack
Spark
Swift
boltund appears! can you catch it before the pack moves on?

Hyjack
 
:sv/donphan: @ :quick claw:

Full Restore (Donphan) ~ Earthquake (Quick) ~ Earthquake
= = =
Step 3, Start of Step
If opponent is to order Captivate
order Earthquake
- - - -
Step 3, Start of Step
If Donphan's ATK stage is less than its SPA stage
order Earth Power
= = =


End of Round throw :ultra ball: Ultra Ball
 
Team Hyjack
:sv/donphan: :quick claw:
HP: 42/95
EN: 54%
Type: Ground
Abilities: Sturdy, Sand Veil
Stats: 9/9/6/6/50
SC/WC: 3/5
C/R: 0/2
Status: Sleep (2t), Quick

Safari Zone
1721082720070.png

EP: 70/70
FT: 0
Type: Electric
Abilities: Strong Jaw
Stats: 7/5/7/5/121
SC/WC: 2/3
C/R: 0/1
Status: OK
Mood: Curious (1)​
1721082875631.png

start of round

stealth rock (12 damage :boltund:)

round 1

full restore
+40 hp :donphan, sleep removed

boltund round
crit? (519) nope
6+1-1=6 damage :donphan:

round 2

donphan earthquake (-7 en)
crit? (167) nope
(10+3+4)*1.5=26 damage :boltund:

boltund round
crit? (328) nope
12+1-1=12 damage :donphan:

round 2

donphan earthquake (-7 en)
crit? (200) nope
(10+3+4)*1.5=26 damage :boltund:

boltund round
crit? (411) nope
12+1-1=12 damage :donphan:

end of round

quick claw gains quick

ultra ball
1721083129113.png

5 ft
Field
Stealth Rock (Safari Zone)
Rain (3r)
Team Hyjack
:sv/donphan: :quick claw:
HP: 52/95
EN: 40%
Type: Ground
Abilities: Sturdy, Sand Veil
Stats: 9/9/6/6/50
SC/WC: 3/5
C/R: 0/2
Status: Quick

Safari Zone
1721082720070.png

EP: 7/70
FT: 5
Type: Electric
Abilities: Strong Jaw
Stats: 7/5/7/5/121
SC/WC: 2/3
C/R: 0/1
Status: OK
Mood: Irritated (2)​
orders soon (tm)​
 
Last edited:
boltund was caught and bread dog was released

Trek 2: The Canine Canyon
As the valley narrows and the nearest slopes rise into rocky cliffs, the wind picks up in earnest. Even the dense tree cover is insufficient to dampent the howling wind, as sharp and as echoing as the cry of any beast. As you press onward through the undergrowth and airborne debris, you become keenly aware of just how very watched you are right now...

The initial weather is Sandstorm, with indefinite duration.

Wild Pokemon have Sand Force, in addition to their other abilities.

When a Pokemon completes Howl or Odor Sleuth: Each wild Pokemon in play heals 5 EP.
Camouflage: Rock | Nature Power: Rock Climb | Secret Power: The user calls and attempts Howl.

Wild Items:
  • :hard stone:Hard Stone
  • :metal coat:Metal Coat
  • :soft sand:Soft Sand
1721172040500.png


1721172066578.png
stoutland @ soft sand appears!
:sv/stoutland:
Stoutland
Level 1

Typing:
Normal
Abilities: Intimidate, Sand Rush Hidden Ability: Scrappy (Locked)

Con.Reward: ---

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.

EP: 70
Attack: 8
Defen.: 7
Sp.Atk: 4
Sp.Def: 7
Speed: 80
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Crunch
Facade
Fire Fang
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Work Up

Level 1:
Baby-Doll Eyes
Bite
Charm
Confide
Double Team
Helping Hand
Howl
Ice Fang
Lick
Mud-Slap
Rain Dance
Rock Smash
Sand Attack
Shock Wave
Sunny Day
Swagger
Yawn

Hyjack to order
 
Sending out Poncho the Donphan :donphan: @ :quick claw: Quick Claw

Toxic ~ Charm ~ Earthquake
= = =
If opponent is to order Facade, and Major Status Poison is present on opponent
Push orders back and order Counter
- - - -
If opponent is to order Round more than once this Round (heh)
Replace all Charm with Captivate
- - - -
If opponent is to order an Attack-Raising action
Push orders back and order Charm
= = =
 
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