Facility Safari Zone: LouisCyphre

Treck 2
Round 5
Battlefield: Grassy Terrain
Team LouisCyphre

:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 42/95 EN: 31/100
7/6/7/6/55
poison(2)
Type: Fairy/Fire
Abilities: Pixilate, Intimidate
:Hydrapple:Hydrapple:expert belt:
HP: 45/100 EN: 35/100
6/8/9/6/44
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:hyper potion:Hyper Potion
1x:elixir:Elixir x1
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
threatened (r5)
escape attempted
EP: 29/70 FT: 9
6/7/7/7/50
-1 atk (3t)
recoveries 0
Type: Grass
Abilities: Chlorophyll​
dice are d600, roll low to hit/crit/effect
1713561961579.png

:Bellossom: :Hydrapple: :Hemogoblin:
:Hemogoblin: intimidates :Bellossom: -1 atk (6t)
Step 1:
:Hemogoblin: fire spin
-4 en
29 hit yes
421 crit no
((4 + 7 + 3 + 3 - 7) * 1.5 = 15 damage
:Hemogoblin: takes 2 damage
:Bellossom: is partially trapped (4t)
:Bellossom: stun spore
121 hit yes
:Hemogoblin: is para
pokemon heal 2
pokemon take 2 damage
Step 2:
:Hemogoblin: hyper potion
:Hemogoblin: heals 40
:Bellossom: sludge bomb
501 crit no
(9 + 7 - 6) * 1.5 = 15 damage
pokemon heal 2
:Hemogoblin: takes 2 damage
Step 3:
:Bellossom: sludge bomb
376 crit no
(9 + 7 - 6) * 1.5 = 15 damage
:Hemogoblin: chill
+12 en
:Bellossom: tries to escape but is trapped!
para intensifies
Battlefield: Grassy Terrain
Team LouisCyphre

:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 50/95 EN: 39/100
7/6/7/6/55
poison(2)
para(3)
Type: Fairy/Fire
Abilities: Pixilate, Intimidate
:Hydrapple:Hydrapple:expert belt:
HP: 45/100 EN: 35/100
6/8/9/6/44
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:elixir:Elixir x1
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
threatened (r5)
escape attempted
EP: 14/70 FT: 9
6/7/7/7/50
trapped(1)
recoveries 0
Type: Grass
Abilities: Chlorophyll​
safari to order
LouisCyphre to order
 
Last edited:
Treck 2
Round 6
Battlefield: Grassy Terrain
Team LouisCyphre

:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 50/95 EN: 39/100
7/6/7/6/55
poison(2)
para(3)
Type: Fairy/Fire
Abilities: Pixilate, Intimidate
:Hydrapple:Hydrapple:expert belt:
HP: 45/100 EN: 35/100
6/8/9/6/44
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:elixir:Elixir x1
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
threatened (r5)
escape attempted
EP: 14/70 FT: 9
6/7/7/7/50
trapped(1)
recoveries 0
Type: Grass
Abilities: Chlorophyll​
dice are d600, roll low to hit/crit/effect
1713913195660.png

:Bellossom: :Hydrapple: :Hemogoblin:
Step 1:

:Bellossom: sludge bomb
27 crit no
(9 + 7 - 6) * 1.5 = 15 damage
:Hemogoblin: seismic toss
-5 en
11 damage
:Hemogoblin: takes 2 damage
pokemon heal 2
pokemon take 2 damage
:Bellossom: is no longer trapped
Step 2:
:Hemogoblin: protect
-12 en
:Hemogoblin: is protected!
:Bellossom: growth
+1 atk +1 spA
pokemon heal 2
:Hemogoblin: takes 2 damage
Step 3:
:Bellossom: sludge bomb
548 crit no
(9 + 7 - 6) * 1.5 + 4 = 19 damage
:Hemogoblin: rest
-15 en
:Hemogoblin: goes to sleep, clearing statuses and healing 20
pokemon heal 2
greatball thrown. fatigue = 9 + 2 = 11 = ep
Bellossom is caught!
Battlefield: Grassy Terrain
Team LouisCyphre

:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 36/95 EN: 7/100
7/6/7/6/55
asleep(2t)
1 recovery used
Type: Fairy/Fire
Abilities: Pixilate, Intimidate
:Hydrapple:Hydrapple:expert belt:
HP: 45/100 EN: 35/100
6/8/9/6/44
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:elixir:Elixir x1
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team Safari
:Bellossom:Bellossom
Caught!
EP: 11/70 FT: 11
6/7/7/7/50
recoveries 0
Type: Grass
Abilities: Chlorophyll​
capture successful!
do you want to use bellossom as your wayfinder?
do you want to stay or proceed?
 
Trek 3: The Bed of Black Flowers
At the heart of the park, you come into a clearing bedded with black-and-red flowers you've never seen before. Despite the vivid colors on display, you can't help but feel somber as you take in the sight of them.

In the center of the clearing, the largest of the flowers begins to rise... And then floats upward entirely, with a Pokemon occupant hanging on to it! As you move to intercept, certain that this is the subject of the rumor that brought you here, you spot other Pokemon moving to intercept you...


Wild Pokemon can't take damage from their own attacks.

Camouflage: Dark | Nature Power: Camouflage | Secret Power: Inflict Identified on the defender.
:sv/snaelstrom:
Snaelstrom
Level 1

Typing:
Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal (Locked)

Con.Reward: ---

Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.
Battle Assist: Water Boost
The Pokemon can teach other Pokemon the relaxation of Water-types.
The explorer's active Pokemon have Water Absorb and Hydration, in addition to their other abilities.

EP: 70
Attack: 7
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 63
Size: 3
Weight: 5

Movepool
Level 0:
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor

Level 1:
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool

sending out Snaelstrom with Leftovers!

LouisCyphre to send out and order
 
Alright, we're off to the races. Let's hope our wayfarer can keep us going...
lou9flourish.png

"Well, there's only one way left to go—forward!"

We'll lead with :hemogoblin:Daimon the Hemogoblin once more.

:sv/hemogoblin:
"..." (he is asleep)

Daimon - Poke Doll:snaelstrom: | Poke Doll:snaelstrom: | Poke Doll:snaelstrom:
 
Last edited:
Trek 3
Bellosom heals mon for 10hp, 1 recover, 1 chill
Round 1
Battlefield:
Team: LouisCyphre
:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 46/95 EN: 17/100
7/6/7/6/55
asleep(2t)
Type: Fairy/Fire
Abilities: Pixilate, Intimidate
:Hydrapple:Hydrapple:expert belt:
HP: 55/100 EN: 45/100
6/8/9/6/44
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:elixir:Elixir x1
1x:poke doll:Poke Doll
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team fauna
:Snaelstrom:Snaelstrom :Leftovers:Leftovers
EP: 70/70
7/8/6/6/73 | 3/5
Type: Water/Bug
Abilities: Torrent, Poison Heal
+10% Acc


dice are d600, roll low to hit/crit/effect
Step 1:
pokedoll!
:Snaelstrom: sees the terrifying Clefairy plushy and flees as quickly as they can!
:Hemogoblin: zzz (sleep - 1)
1714560772571.png

safari sends out Oranguru with leftovers!​
Battlefield:
Team: LouisCyphre
:Hemogoblin:Hemogoblin :Life Orb:Life Orb
HP: 46/95 EN: 17/100
7/6/7/6/55
asleep(1t)
Type: Fairy/Fire
Abilities: Pixilate, Intimidate
:Hydrapple:Hydrapple:expert belt:
HP: 55/100 EN: 45/100
6/8/9/6/44
Type: Grass/Dragon
Abilities: Supersweet Syrup, Regenerator
2x:quick ball:Quick Ball
1x:luxury ball:Luxury Ball
1x:elixir:Elixir x1
1x:fluffy tail:Fluffy Tail
1x:expert belt:Expert Belt
Team fauna
:Oranguru:Oranguru :Leftovers:Leftovers
curious(1)
EP: 70/70 FT: 0
5/6/7/7/69 | 3/4
Type: Normal/Psychic
Abilities: Inner Focus, Telepathy, Symbiosis
+10% Acc​

Safari to order
LouisCyphre to order
 
Last edited:
I'd like to forfeit this run and re-queue.

Judging by other players' results, I may need to ease the facility a bit.
 
Only LouisCyphre and the current referee should post in this thread.


Backpack:
:toxic orb:Toxic Orb
:wide lens:Wide Lens
:focus sash:Focus Sash
:quick ball:Quick Ball
:fluffy tail:Fluffy Tail
:super potion:Super Potion
:hyper potion:Hyper Potion
:ether:Ether
:elixir:Elixir
:revive:Revive
Pokemon
:sv/breloom:
Piltzintecuhtli (Breloom)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
The firstborn son of the original humans, Oxomoco and Cipactonal, in Aztec myth. He became deified to preside over the moment of dawn, as well as over medicinal and vision-granting plants and fungi.

(pronounced pyult-zin-tek-li)

Attitude and Motive:
Working on his confidence, but with emphasis on "working". Pilzintecuhtli has issues facing any possible prospect of failure or of harm.

Background:
Piltzintecuhtli has spent the majority of his life living in a nook in the corner of a garage, specifically prepared for him with soil and water, under Lou's care. For fear of the outside world, he would only leave that spot after much urging from Lou's other Pokemon. His most recent trip outside, however, lead to a both a battle and his evolution! This comes with both a newfound mobility, and an expectation from the other Pokemon that he use it. Piltzintecuhtli now faces one of the most frightening prospects in all his life: socializing!
Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Grass/Fighting
Abilities: Effect Spore, Poison Heal Hidden Ability: Technician

HP: 85
Attack: 9
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 81 (+)
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Seed
Energy Ball
Facade
Fake Tears
Focus Blast
Mach Punch
Poison Jab
Poison Powder
Protect
Refresh
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Vacuum Wave
Work Up
Zen Headbutt

Level 1:
Absorb
Captivate
Charm
Confide
Counter
Cut
Double Team
False Swipe
Flash
Force Palm
Grassy Terrain
Growth
Helping Hand
Magical Leaf
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Seed Bomb
Seismic Toss
Sludge Bomb
Spore
Sunny Day
Swagger
Swift
Synthesis

Level 2:
Close Combat
Double-Edge
Dynamic Punch
Feint
Focus Punch
Grass Knot
Gunk Shot
Iron Tail
Leech Seed
Low Kick
Mega Drain
Mega Kick
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Venoshock
Wake-Up Slap

Level 3:
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Giga Drain
Headbutt
Laser Focus
Low Sweep
Mind Reader
Mud Shot
Pounce
Return
Rock Tomb
Sky Uppercut
Worry Seed
:sv/iron valiant:
Dark Forest (Iron Valiant)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
A model that attempts to explain the Fermi Paradox, or the lack of apparent extraterrestrial intelligent life, by postuating that attempts to contact alien life are foolish and inherently deadly. The theory holds that any intelligent life is keeping quiet to avoid inevitable predation and destruction.

Attitude and Motive:
Pleasant and conversationable, as if by rehearsal.

Background:
A machine lifeform that emerged from Area Zero. Dark Forest is an astonishing triumph of future technology; displaying humanlike mannerisms, impressive physical ability, and ever-expanding intellect. When asked, they categorically deny their own sapience, citing that personhood "seems to be too much work to bother with."

They have a palpable distate for Janus and Juno, calling them "unintended" and "accidental", to contrast their own intential design.
Mild nature ( +Special Attack, -Defense )
Typing: Fighting/Fairy
Abilities: Quark Drive

HP: 85
Attack: 9
Defen.: 6 (-)
Sp.Atk: 10 (+)
Sp.Def: 5
Speed: 116
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt

Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard

Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal

Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v2 Singles​
Level 3​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: Mines' Entrance
After passing under the decaying warning tape, the first stop is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment and errant minecarts been left as-is by the former workers. A railway can be seen going further in, but what really catches your attention is the roaming Pokemon around. They search through the abandoned machines and personal effects without care, keeping a healthy distance from the yawning mine entrance beyond...

No arena effects.
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play


:sv/dusknoir:
Dusknoir
Level 3

Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

Con.Reward: ---

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.​
If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)​
Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.
As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.​
The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)​

EP: 70
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5


Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment

The ghosts of the mines are inescapable... May these shadows be your tomb.
:ss/dusknoir: :jaboca berry:
Dusknoir @ Jaboca Berry steps forward and Frisks (Toxic Orb, Ultra Ball, Fluffy Tail).

LouisCyphre sends out and issues orders.
 
Last edited:
We'll need to send out :breloom:Piltzintecuhtli the Breloom @ :toxic orb:Toxic Orb here, even though it has been Frisked.

:sv/breloom::toxic orb:
"C-Costume store's that way, bucko! G-Get a move on!"

Piltzintecuhtli - Spore | Worry Seed | Fluffy Tail
IF Dusknoir is to use Sleep Talk, THEN expedite orders, then replace all Struggles with Safeguard.​
 
Team Lou
:toxic orb:Toxic Orb :breloom:
:wide lens:Wide Lens
:focus sash:Focus Sash
:quick ball:Quick Ball
:fluffy tail:Fluffy Tail
:super potion:Super Potion
:hyper potion:Hyper Potion
:ether:Ether
:elixir:Elixir
:revive:Revive
:breloom: :toxic orb: | Effect Spore, Poison Heal, Technician | OK
HP: 85/85 | EN: 100/100 | ATK 9 | DEF 6 | SPA 4 | SPD 5 | SPE 81 | S/W 3/3 | Chill 3 | Rcv 3 | CT 1

Mine Entrance
:dusknoir: :jaboca berry: | Pressure, Frisk | Curious (r1), Frisking (Toxic Orb, Ultra Ball, Fluffy Tail)
EP: 70/70 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1
The Chronicle - Round 1
Dusknoir is exerting its Pressure...​
Step 1
Breloom used Spore!
-8 EN
Dusknoir is asleep! [2t]
[-20 EP]
Dusknoir used Snore!
Crit: No (1d24 => 18)
(7 + 5 - 6) = 6 DMG
Step 2
LouisCyphre used the Fluffy Tail!
Dusknoir was prepared for the diversion...
It had no effect!

Dusknoir used Sleep Talk!
Dusknoir is muttering ancient curses in its sleep...
Step 3
Breloom used Safeguard!
-10 EN
LouisCyphre's team was surrounded by a ward of light! (4 rds)

Dusknoir used Night Shade!
Breloom suffered 15 fixed DMG...

Dusknoir dropped the Jaboca Berry!
Dusknoir is feeling Irritated...​
Team Lou - Safeguard (3 rds), 1/1 Lifelines
:toxic orb:Toxic Orb :breloom:
:wide lens:Wide Lens
:focus sash:Focus Sash
:quick ball:Quick Ball
:fluffy tail:Fluffy Tail
:super potion:Super Potion
:hyper potion:Hyper Potion
:ether:Ether
:elixir:Elixir
:revive:Revive
:breloom: :toxic orb: | Effect Spore, Poison Heal, Technician | OK
HP: 64/85 | EN: 82/100 | ATK 9 | DEF 6 | SPA 4 | SPD 5 | SPE 81 | S/W 3/3 | Chill 3 | Rcv 3 | CT 1

Mine Entrance
:dusknoir: | Pressure, Frisk | Irritated (r2), Sleep Talk, Frisking (Toxic Orb, Ultra Ball, Fluffy Tail)
EP: 50/70 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1

Orders to come.​
 
Last edited:
:ss/dusknoir:
Night Shade ~ Night Shade ~ Night Shade

[start of turn, once] If Dusknoir's EP is at least 30 and Breloom lacks Curse status, use Curse.
[start of step] If Breloom is to use an Ability-Disrupting Move this step and no other step, use Protect.
[start of turn, once] If Dusknoir's EP is at most half of Breloom's HP and Breloom lacks Protection and Breloom lacks a Decoy, use Pain Split.
[start of turn] If Breloom has Evasive, use Phantom Force.
 
:sv/breloom::toxic orb:
"B-Buddy, we've got places to be!"

Piltzintecuhtli - Worry Seed + Leech Seed | Toxic | Worry Seed

At the end of the round, throw an :ultra ball:Ultra Ball—it'll hopefully be effective by then.
 
Team Lou - Safeguard (3 rds), 1/1 Lifelines
:toxic orb:Toxic Orb :breloom:
:wide lens:Wide Lens
:focus sash:Focus Sash
:quick ball:Quick Ball
:fluffy tail:Fluffy Tail
:super potion:Super Potion
:hyper potion:Hyper Potion
:ether:Ether
:elixir:Elixir
:revive:Revive
:breloom: :toxic orb: | Effect Spore, Poison Heal, Technician | OK
HP: 64/85 | EN: 82/100 | ATK 9 | DEF 6 | SPA 4 | SPD 5 | SPE 81 | S/W 3/3 | Chill 3 | Rcv 3 | CT 1

Mine Entrance
:dusknoir: | Pressure, Frisk | Irritated (r2), Sleep Talk, Frisking (Toxic Orb, Ultra Ball, Fluffy Tail)
EP: 50/70 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1
The Chronicle - Round 2
Step 1
Breloom used Hyper Seed!
-36 EN, -1 CT
Hit: Yes (Nature)
Dusknoir is Leeched! [6s]
Dusknoir can't think of sleeping any more...

Dusknoir used Curse!
-30 EP
Breloom is suffering a chilling curse! (6s)​
[Combined DoTs] -7 HP Breloom, -3 EP Dusknoir

Step 2
Breloom used Toxic!
-7 EN
Hit: Yes (Nature)
Dusknoir is badly poisoned... [TOX (2c)]
[-20 EP, now at minimum]

Dusknoir used Pain Split!
-1 RCV
The battlers shared their pain! [+18 EP Dusknoir, -18 HP Breloom]​
[Combined DoTs] -7 HP Breloom, -5 EP Dusknoir

Step 3
Breloom used Worry Seed!
-8 EN
It doesn't affect Dusknoir...

Dusknoir used Night Shade!
Breloom suffered 15 fixed DMG...
[Combined DoTs] -7 HP Breloom, -5 EP Dusknoir​
LouisCyphre threw the Ultra Ball!
+6 FT Dusknoir

Team Lou - Safeguard (2 rds), 1/1 Lifelines
:toxic orb:Toxic Orb :breloom:
:wide lens:Wide Lens
:focus sash:Focus Sash
:quick ball:Quick Ball
:fluffy tail:Fluffy Tail
:super potion:Super Potion
:hyper potion:Hyper Potion
:ether:Ether
:elixir:Elixir
:revive:Revive
:breloom: :toxic orb: | Effect Spore, Poison Heal, Technician | Curse (3), Leeching (Dusknoir)
HP: 10/85 | EN: 31/100 | ATK 9 | DEF 6 | SPA 4 | SPD 5 | SPE 81 | S/W 3/3 | Chill 3 | Rcv 3 | CT 0

Mine Entrance
:dusknoir: | Insomnia Pressure, Frisk | Irritated (r3), Sleep Talk, Frisking (Toxic Orb, Ultra Ball, Fluffy Tail), Leeched (3), Worry Seed (3), TOX (4c)
EP: 15/70 | FT 6 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 0
 
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:sv/breloom:
"I-I said I'd hold my ground! B-bring it on, you oversized candy egg!"

Piltzintecuhtli - Dig | Dig | Dig
At the start of priority +0, IF Dusknoir intends to use Phantom Force AND Dusknoir is slower than you THEN use Bullet Seed.​
At the start of priority +0, IF Dusknoir intends to use Bulldoze AND Dusknoir is slower than you THEN use Seed Bomb.​

At the end of the round, throw a :poke ball:Poke Ball.
 
Team Lou - Safeguard (2 rds), 1/1 Lifelines
:toxic orb:Toxic Orb :breloom:
:wide lens:Wide Lens
:focus sash:Focus Sash
:quick ball:Quick Ball
:fluffy tail:Fluffy Tail
:super potion:Super Potion
:hyper potion:Hyper Potion
:ether:Ether
:elixir:Elixir
:revive:Revive
:breloom: :toxic orb: | Effect Spore, Poison Heal, Technician | Curse (3), Leeching (Dusknoir)
HP: 10/85 | EN: 31/100 | ATK 9 | DEF 6 | SPA 4 | SPD 5 | SPE 81 | S/W 3/3 | Chill 3 | Rcv 3 | CT 0

Mine Entrance
:dusknoir: | Insomnia Pressure, Frisk | Irritated (r3), Sleep Talk, Frisking (Toxic Orb, Ultra Ball, Fluffy Tail), Leeched (3), Worry Seed (3), TOX (4c)
EP: 15/70 | FT 6 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 0
The Chronicle - Round 3
Step 1
Breloom is readying Dig...

Dusknoir used Earthquake!
Crit: No (105)
It's not very effective...
The Earthquake shatters the ground...
(20 + 7 - 6)*0.75 = 15.75 ~ 16 DMG
Breloom fainted...​

[Toxic] -4 EP Dusknoir​
Dusknoir is feeling Threatened!​

Lou threw the Poke Ball! (6 + 1 = 7)

Team Lou - Safeguard (1 rd), 1/1 Lifelines
:toxic orb:Toxic Orb :breloom:
:wide lens:Wide Lens
:focus sash:Focus Sash
:quick ball:Quick Ball
:fluffy tail:Fluffy Tail
:super potion:Super Potion
:hyper potion:Hyper Potion
:ether:Ether
:elixir:Elixir
:revive:Revive
:breloom: :toxic orb: | Effect Spore, Poison Heal, Technician | KO, Leeching (Dusknoir)
HP: KO/85 | EN: KO/100 | ATK 9 | DEF 6 | SPA 4 | SPD 5 | SPE 81 | S/W 3/3 | Chill 3 | Rcv 3 | CT 0

Mine Entrance
:dusknoir: | Insomnia Pressure, Frisk | Threatened (r4), Sleep Talk, Frisking (Toxic Orb, Ultra Ball, Fluffy Tail), Leeched (2), Worry Seed (2), TOX (6c)
EP: 11/70 | FT 7 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 0
LouisCyphre to replace Breloom and equip.
Wild Dusknoir to order.
LouisCyphre to order.
Keriel to ref.​
 
We'll follow up with :iron valiant:Dark Forest the Iron Valiant @ :focus sash:Focus Sash.

ironvaliant.png
:focus sash:
"I see you've already been thoroughly acquainted with my inferior. I am called "Dark Forest" here. Greetings, and goodbye."
 
It seems Dusknoir has had enough and will return to his sleep...
:ss/dusknoir:
Phantom Force ~ Phantom Force ~ Phantom Force

[start of turn] If Iron Valiant lacks Protection, use Night Shade.
[start of turn] If Iron Valiant lacks Protection, use Seismic Toss.
 
ironvaliant.png
:focus sash:
"You seem to be succumbing to oblivion without my assistance. Please wait."

Dark Forest - Protect | :revive:Revive -> :breloom:Piltzintecuhtli | Protect

At the end of round, we'll use a :safari ball:Safari Ball.
 
Team Lou - Safeguard (1 rd), 1/1 Lifelines
:toxic orb:Toxic Orb :breloom:
:wide lens:Wide Lens
:focus sash:Focus Sash :iron valiant:
:quick ball:Quick Ball
:fluffy tail:Fluffy Tail
:super potion:Super Potion
:hyper potion:Hyper Potion
:ether:Ether
:elixir:Elixir
:revive:Revive

:iron valiant: :focus sash: | Quark Drive | OK
HP: 85/85 | EN: 100/100 | ATK 9 | DEF 6 | SPA 10 | SPD 5 | SPE 116 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:breloom: :toxic orb: | Effect Spore, Poison Heal, Technician | KO, Leeching (Dusknoir)
HP: KO/85 | EN: KO/100 | ATK 9 | DEF 6 | SPA 4 | SPD 5 | SPE 81 | S/W 3/3 | Chill 3 | Rcv 3 | CT 0

Mine Entrance
:dusknoir: | Insomnia Pressure, Frisk | Threatened (r4), Sleep Talk, Frisking (Toxic Orb, Ultra Ball, Fluffy Tail), Leeched (2), Worry Seed (2), TOX (6c)
EP: 11/70 | FT 7 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 0

The Chronicle - Round 4
Step 1
Iron Valiant used Protect!
-12 EN
A ward against all evil...

Dusknoir is readying Phantom Force...

Dusknoir used Phantom Force!
Crit: No (440)
The attack pierced Protection!
(9 + 3 + 7 - 6)*0.5 = 6.5 ~ 7 DMG
[Combined Dots] -9 EP Dusknoir, +3 HP IV

Step 2
LouisCyphre used the Revive!
Breloom was revived! [45/35]

Dusknoir used Night Shade!
Iron Valiant suffered 15 fixed dmg...​

[Combined Dots] -9 EP Dusknoir, +3 HP IV
The effects of Leech & Worry Seed wore off...

Step 3
Iron Valiant used Protect!
-12 EN
A ward against all evil...

Dusknoir is readying Phantom Force...

Dusknoir used Phantom Force!
Crit: No (440)
The attack pierced Protection!
(9 + 3 + 7 - 6)*0.5 = 6.5 ~ 7 DMG
[Toxic] -6 EP Dusknoir​

Iron Valiant dropped the Focus Sash!

LouisCyphre threw the Safari Ball!
FT 7+2 vs EP 10
Dusknoir attempted and failed to escape! (Threatened)


Team Lou - 1/1 Lifelines
:toxic orb:Toxic Orb :breloom:
:wide lens:Wide Lens
:focus sash:Focus Sash [dropped]
:quick ball:Quick Ball
:fluffy tail:Fluffy Tail
:super potion:Super Potion
:hyper potion:Hyper Potion
:ether:Ether
:elixir:Elixir
:revive:Revive

:iron valiant: | Quark Drive | OK
HP: 62/85 | EN: 76/100 | ATK 9 | DEF 6 | SPA 10 | SPD 5 | SPE 116 | S/W 3/3 | Chill 5 | Rcv 2 | CT 1
:breloom: :toxic orb: | Effect Spore, Poison Heal, Technician | OK (except emotionally)
HP: 45/85 | EN: 35/100 | ATK 9 | DEF 6 | SPA 4 | SPD 5 | SPE 81 | S/W 3/3 | Chill 3 | Rcv 3 | CT 0

Mine Entrance
:dusknoir: | Pressure, Frisk | Threatened (r4), Sleep Talk, Frisking (Toxic Orb, Ultra Ball, Fluffy Tail), TOX (8c)
EP: 10/70 | FT 9 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 0
LouisCyphre to throw a ball probably​
 
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