Facility Safari Zone: LouisCyphre

:sv/arghonaut: :sitrus-berry:
Arghonaut: Facade > Facade



LouisCyphre
Trek 2: Mid-Term Demonstration
Battle Hours: 72
Wayfinder: :moltres-galar: Moltres-Galar​
Battle Hours: 120​
starmie.png
:leftovers:
Starmie @ Leftovers
HP: 59 / 85 | EN: 93%
Stats: 6/6/7/6/115 | Type: Water/Psychic
Abilities: Illuminate, Natural Cure
R: 3/3 | C: 3/3
~
arghonaut.png
:sitrus berry:
Arghonaut @ Sitrus Berry
HP: 18 / 80 - 22.5%
Stats: 8/7/5/7/75 | Type: Water/Fighting
Abilities: Unaware
CT: [ O O ]
Poison {4}, Toxin
slowking.png
:leftovers:
Slowking @ Leftovers
HP: 39 / 85 | EN: 72%
Stats: 6/6/7/6/30 | Type: Water/Psychic
Abilities: Oblivious, Own Tempo
R: 3/3 | C: 3/3
~
--
Field: ~​

Round Three


Step One

LouisCyphre threw a :safari-ball:Safari Ball!
Capture Criteria: True
Arghonaut: +1 Safari Ball, Recovery Aid 10​

:arghonaut:Arghonaut used Facade!
Crit [1-25/600]: 1 (Yes)
Damage (Starmie): 14 + 3 + 8 - 6 = 19

Starmie: +6 HP (Leftovers)
Arghonaut: -4 HP (Poison)
Arghonaut's Poison: +1 Dosage​

Step Two

LouisCyphre threw a :park-ball:Park Ball!
Capture Criteria: True
Arghonaut: +1 Park Ball, Attack Aid, Defense Aid
Arghonaut: Captured



LouisCyphre
Trek 2: Mid-Term Demonstration
Battle Hours: 72
Wayfinder: :moltres-galar: Moltres-Galar​
Battle Hours: 120​
starmie.png
:leftovers:
Starmie @ Leftovers
HP: 46 / 85 | EN: 93%
Stats: 6/6/7/6/115 | Type: Water/Psychic
Abilities: Illuminate, Natural Cure
R: 3/3 | C: 3/3
~
arghonaut.png
:sitrus berry:
Arghonaut @ Sitrus Berry
HP: 14 / 80 - 17.5%
Stats: 8/7/5/7/75 | Type: Water/Fighting
Abilities: Unaware
CT: [ :safari-ball: :park-ball: ]
Captured
slowking.png
:leftovers:
Slowking @ Leftovers
HP: 39 / 85 | EN: 72%
Stats: 6/6/7/6/30 | Type: Water/Psychic
Abilities: Oblivious, Own Tempo
R: 3/3 | C: 3/3
~
--
Field: ~​

LouisCyphre to release Arghonaut (Attachment Issues), and decide whether to stay or proceed.
 
:arghonaut:Arghonaut was released!
Slowking: +13 HP, +7 EN (Triumph)
Starmie: +13 HP, +13 EN (Triumph)
:slowking: In Reserve (52 HP, 85 EN)
:starmie: In Reserve (59 HP, 100 EN)
:leftovers: Leftovers
:leftovers: Leftovers

Trek 3: Final Exam
The curriculum is drawing to a close. For your final exam, you have been tasked with going to the wild biomes surrounding the school and either battle or capture the Pokemon there. It has been presented as a test of endurance, and is a good way to put into practice all you've learned so far: EP, Ball types, Moods... It must all come together!

No arena effects.​
Secret Power: Inflict Dread on the defender.​

Conservation Reward: :point card:Battle Certificate (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :leftovers:Leftovers
Wild Pokemon Roll (D3): 3 = :snaelstrom:Snaelstrom
:sv/snaelstrom:
Snaelstrom
Level 1

Typing: Water/Bug
Abilities: Torrent Hidden Ability: Poison Heal (Locked)

Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O O ]

EP: 80
Attack: 7
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 63
Size: 3
Weight: 5


Movepool
Level 0:
Aqua Jet
Bug Bite
Bug Buzz
Dazzling Gleam
Facade
Hyper Voice
Ice Beam
Liquidation
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up
X-Scissor

Level 1:
Acid Armor
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Echoed Voice
Growl
Hail
Heal Pulse
Helping Hand
Infestation
Life Dew
Pound
Rain Dance
Rapid Spin
Recover
Safeguard
Spiky Shield
Stealth Rock
Sticky Web
Swagger
Swift
Trick
Venom Drench
Water Gun
Water Pulse
Whirlpool

:sv/snaelstrom: :leftovers:
A wild Snaelstrom @ Leftovers appeared!

LouisCyphre to order.
 
We'll lead with :starmie:Pretty Maze the Starmie holding a shuffled item.

:sv/starmie:
"Food poisons us with life."

:slowking: "How very... Profound...?"

Pretty Maze - Thunderbolt | Thunderbolt
On your turn, IF Snaelstrom is subject to Protection THEN use Recover.​
On your turn, IF Snaelstrom does not have a Decoy AND Snaelstrom is not Poisoned AND Snaelstrom's team does not have Safeguard THEN use Toxic.​
On your turn, IF Snaelstrom does not have a Decoy AND Snaelstrom is not Paralyzed AND Snaelstrom's team does not have Safeguard THEN use Thunder Wave.​
 
:sv/snaelstrom: :leftovers:
Snaelstrom: Swords Dance > X-Scissor



LouisCyphre
Trek 3: Final Exam
Battle Hours: 72
Wayfinder: :moltres-galar: Moltres-Galar​
Battle Hours: 120​
starmie.png
:leftovers:
Starmie @ Leftovers
HP: 59 / 85 | EN: 100%
Stats: 6/6/7/6/115 | Type: Water/Psychic
Abilities: Illuminate, Natural Cure
R: 3/3 | C: 3/3
~
snaelstrom.png
:leftovers:
Snaelstrom @ Leftovers
HP: 80 / 80 - 100%
Stats: 7/8/6/7/63 | Type: Water/Bug
Abilities: Torrent
CT: [ O O O ]
-1 Eva
slowking.png

Slowking
HP:
52 / 85 | EN: 85%
Stats: 6/6/7/6/30 | Type: Water/Psychic
Abilities: Oblivious, Own Tempo
R: 3/3 | C: 3/3
~
:leftovers:Leftovers
Field: ~​

Round One


Step One

:starmie:Starmie used Toxic!

-7 EN
Snaelstrom: Poison {1}, Toxin, -20 EP​

:snaelstrom:Snaelstrom used Swords Dance!
Snaelstrom: +2 Attack [Next 5 Turns]

Starmie: +6 HP (Leftovers)
Snaelstrom: -1 HP (Poison)
Snaelstrom's Poison: +1 Dosage​

Step Two

:starmie:Starmie used Thunder Wave!

-7 EN
Snaelstrom: Paralysis {1}, -20 EP​

:snaelstrom:Snaelstrom used X-Scissor!
Crit [1-25/600]: 494 (No)
Damage (Starmie): (8 + 3 + 7 - 6) * 3/2 + 8 = 26

Starmie: +2 HP (Leftovers)
Snaelstrom: +2 EP (Leftovers)
Snaelstrom: -2 EP (Poison)
Snaelstrom's Poison: +1 Dosage

Snaelstrom's Paralysis: +1 Strain​



LouisCyphre
Trek 3: Final Exam
Battle Hours: 72
Wayfinder: :moltres-galar: Moltres-Galar​
Battle Hours: 120​
starmie.png
:leftovers:
Starmie @ Leftovers
HP: 41 / 85 | EN: 86%
Stats: 6/6/7/6/115 | Type: Water/Psychic
Abilities: Illuminate, Natural Cure
R: 3/3 | C: 3/3
~
snaelstrom.png
:leftovers:
Snaelstrom @ Leftovers
HP: 39 / 80 - 48.8%
Stats: 7/8/6/7/[32] | Type: Water/Bug
Abilities: Torrent
CT: [ O O O ]
Paralysis {2}, Poison {3}, +2 Atk [N4T], -1 Eva, Toxin
slowking.png

Slowking
HP:
52 / 85 | EN: 85%
Stats: 6/6/7/6/30 | Type: Water/Psychic
Abilities: Oblivious, Own Tempo
R: 3/3 | C: 3/3
~
:leftovers:Leftovers
Field: ~​



:sv/snaelstrom: :leftovers:
Snaelstrom: X-Scissor > X-Scissor
** At the start of Snaelstrom's turns IF Starmie has Protection THEN use Swords Dance.
** At the start of Snaelstrom's turns IF Starmie has a Decoy THEN use Bug Buzz.

LouisCyphre to order.
 
:sv/starmie:
"To hope is to play pretend."

:slowking: "Wonderfully unsettling."

Pretty Maze - Confuse Ray | Recover
At start of step, IF Snaelstrom's EP is at 30% or below, THEN throw a :safari ball:Safari Ball.
At start of step, IF Snaelstrom's EP is at 40% or below, THEN throw an :ultra ball:Ultra Ball.​
 
LouisCyphre
Trek 3: Final Exam
Battle Hours: 72
Wayfinder: :moltres-galar: Moltres-Galar​
Battle Hours: 120​
starmie.png
:leftovers:
Starmie @ Leftovers
HP: 41 / 85 | EN: 86%
Stats: 6/6/7/6/115 | Type: Water/Psychic
Abilities: Illuminate, Natural Cure
R: 3/3 | C: 3/3
~
snaelstrom.png
:leftovers:
Snaelstrom @ Leftovers
HP: 39 / 80 - 48.8%
Stats: 7/8/6/7/[32] | Type: Water/Bug
Abilities: Torrent
CT: [ O O O ]
Paralysis {2}, Poison {3}, +2 Atk [N4T], -1 Eva, Toxin
slowking.png

Slowking
HP:
52 / 85 | EN: 85%
Stats: 6/6/7/6/30 | Type: Water/Psychic
Abilities: Oblivious, Own Tempo
R: 3/3 | C: 3/3
~
:leftovers:Leftovers
Field: ~​

Round Two


Step One

:starmie:Starmie used Confuse Ray!

-5 EN​
Snaelstrom: Confusion [Next 3 Turns]​

:snaelstrom:Snaelstrom used X-Scissor!
Crit [1-25/600]: 562 (No)​
Damage (Starmie): (8 + 3 + 7 - 6) * 3/2 + 8 = 26
Snaelstrom: -13 EP (Confusion)​
Starmie: +6 HP (Leftovers)​
Snaelstrom: +6 HP (Leftovers)​
Snaelstrom: -3 HP (Poison)​
Snaelstrom's Poison: +1 Dosage​

Step Two

LouisCyphre threw an :ultra-ball:Ultra Ball!
Capture Criteria: True​
Snaelstrom: +1 Ultra Ball​

:snaelstrom:Snaelstrom used X-Scissor!
Crit [1-25/600]: 439 (No)​
Damage (Starmie): (8 + 3 + 7 - 6) * 3/2 + 8 = 26
Starmie: Fainting
Snaelstrom: -13 EP (Confusion)​
Snaelstrom: +2 HP (Leftovers)​
Snaelstrom: -4 HP (Poison)​
Snaelstrom's Poison: +1 Dosage​
Snaelstrom's Paralysis: +1 Strain​



LouisCyphre
Trek 3: Final Exam
Battle Hours: 72
Wayfinder: :moltres-galar: Moltres-Galar​
Battle Hours: 120​
starmie.png
:leftovers:
Starmie @ Leftovers
HP: 0 / 85 | EN: 0%
Stats: 6/6/7/6/115 | Type: Water/Psychic
Abilities: Illuminate, Natural Cure
R: 3/3 | C: 3/3
Fainting
snaelstrom.png
:leftovers:
Snaelstrom @ Leftovers
HP: 14 / 80 - 17.5%
Stats: 7/8/6/7/[32] | Type: Water/Bug
Abilities: Torrent
CT: [ :ultra-ball: O O ]
Paralysis {3}, Poison {5}, +2 Atk [N2T], -1 Eva, Confusion [N1T], Toxin
slowking.png

Slowking
HP:
52 / 85 | EN: 85%
Stats: 6/6/7/6/30 | Type: Water/Psychic
Abilities: Oblivious, Own Tempo
R: 3/3 | C: 3/3
~
:leftovers:Leftovers
Field: ~​

LouisCyphre to send out Slowking @ Leftovers and order.
 
:sv/snaelstrom: :leftovers:
Snaelstrom: X-Scissor > X-Scissor



LouisCyphre
Trek 3: Final Exam
Battle Hours: 72
Wayfinder: :moltres-galar: Moltres-Galar​
Battle Hours: 120​
slowking.png
:leftovers:
Slowking @ Leftovers
HP: 52 / 85 | EN: 85%
Stats: 6/6/7/6/30 | Type: Water/Psychic
Abilities: Oblivious, Own Tempo
R: 3/3 | C: 3/3
~
snaelstrom.png
:leftovers:
Snaelstrom @ Leftovers
HP: 14 / 80 - 17.5%
Stats: 7/8/6/7/[32] | Type: Water/Bug
Abilities: Torrent
CT: [ :ultra-ball: O O ]
Paralysis {3}, Poison {5}, +2 Atk [N2T], Confusion [N1T], Toxin
starmie.png
:leftovers:
Starmie @ Leftovers
HP: 0 / 85 | EN: 0%
Stats: 6/6/7/6/115 | Type: Water/Psychic
Abilities: Illuminate, Natural Cure
R: 3/3 | C: 3/3
Fainting
--
Field: ~​

Round Three


Step One

LouisCyphre threw a :safari-ball:Safari Ball!
Capture Criteria: True​
Snaelstrom: +1 Safari Ball, Recovery Aid {10}​

:snaelstrom:Snaelstrom used X-Scissor!
Crit [1-25/600]: 314 (No)​
Damage (Slowking): (8 + 3 + 7 - 6) * 3/2 + 8 = 26
Snaelstrom: -6 EP (Confusion)​
Snaelstrom's Confusion ended!​
Slowking: +6 HP (Leftovers)​
Snaelstrom: +6 HP (Leftovers)​
Snaelstrom: -5 HP (Poison)​
Snaelstrom's Poison: +1 Dosage​

Step Two

LouisCyphre threw a :park-ball:Park Ball!
Capture Criteria: True​
Snaelstrom: +1 Park Ball, Attack Aid, Defense Aid​
Snaelstrom: Captured



LouisCyphre
Trek 3: Final Exam
Battle Hours: 72
Wayfinder: :moltres-galar: Moltres-Galar​
Battle Hours: 120​
slowking.png
:leftovers:
Slowking @ Leftovers
HP: 32 / 85 | EN: 85%
Stats: 6/6/7/6/30 | Type: Water/Psychic
Abilities: Oblivious, Own Tempo
R: 3/3 | C: 3/3
~
snaelstrom.png
:leftovers:
Snaelstrom @ Leftovers
HP: 9 / 80 - 11.3%
Stats: 7/8/6/7/63 | Type: Water/Bug
Abilities: Torrent
CT: [ :ultra-ball: :safari-ball: :park-ball: ]
Captured
starmie.png
:leftovers:
Starmie @ Leftovers
HP: 0 / 85 | EN: 0%
Stats: 6/6/7/6/115 | Type: Water/Psychic
Abilities: Illuminate, Natural Cure
R: 3/3 | C: 3/3
Fainting
--
Field: ~​

LouisCyphre to release Snaelstrom (Attachment Issues), and decide whether to stay or proceed.
 
:fairy memory:Fairy Memory
:poison memory:Poison Memory
:wide lens:Wide Lens

:lure ball:Lure Ball
:master ball:Master Ball

:x attack:X Attack

:super potion:Super Potion
:hyper potion:Hyper Potion
:hyper potion:Hyper Potion
:ether:Ether
:ether:Ether
:revive:Revive
:max revive:Max Revive
:full restore:Full Restore
:pmd/silvally::pmd/hydreigon:
:sv/silvally:
Nebuchadnezzar II (Silvally)
★★★★ Level 4 — EXP: -- / 10
Name Etymology:
Mythologized king of ancient Babylon. Expanded his kingdom into Assyria, Judah, and Phoenicia by military force, gaining a place in many Abrahamic writings as a nation-destroyer.

Attitude and Motive:
Brash and boastful in manner, bordering on arrogance at his worst. Wishing to prove his mastery to others, Nebuchadnezzar rises eagerly to challenges both real and imagined.

"Why do you battle?"
"Do I look like I need a reason?"

Background:
Nebuchadnezzar II is an artificial Pokemon designed from nose to tail to battle extraplanar beasts and adapt to any conceivable battlefield. Unfortunately for his teammates, this fact has gone fully to his head. His ego leads him to preen his victories before they arrive, and to curse and contend his losses in hindsight. As a result, his growth as a battling Pokemon has been much stunted. When made to battle alongside Masakado, he becomes irate with the other's stoicism and perceived lack of fervor.
Adamant nature ( +Attack, -Special Attack )
Typing: Normal
Abilities: RKS System
Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.

HP: 95
Attack: 8 (+)
Defen.: 7
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Facade
Fire Fang
Flamethrower
Flash Cannon
Heal Block
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Poison Fang
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Work Up
X-Scissor
Zen Headbutt

Level 1:
Bite
Confide
Double Hit
Double Team
Hail
Ice Fang
Iron Defense
Rage
Rain Dance
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Double-Edge
Heat Wave
Payback
Punishment
Razor Wind
Reversal
Steel Beam
Take Down
Terrain Pulse

Level 3:
Crush Claw
Flame Charge
Frustration
Icy Wind
Laser Focus
Outrage
Parting Shot
Pursuit
Return
Self-Destruct
Snarl
U-turn

Level 4:
Draco Meteor
Endure
Explosion
Giga Impact
Grass Pledge
Hidden Power (Fairy)
Hyper Beam
Imprison
Last Resort
Magic Coat
Multi-Attack (sig)
:sv/hydreigon:
Dyaus (Hydreigon)
★★ ⭒ ⭒ Level 2 — EXP: 04 / 10
Name Etymology:
The primordial night sky and its incarnate god in early Hindu myth. Indra split Dyaus the heavens and Prithvi the earth in two so that mortals may have a space to dwell between.

Attitude and Motive:
Dyaus is violent and crude, not due to malice, but due to the sheer overwhelming joy of being powerful.

"Why do you battle?"
"Why eat? Why breathe? What a stupid question."

Background:
Dyaus lived much of his life on a mountain he claimed as his territory, chasing off intruders and enjoying the spoils. As he evolved, he gained further territory, enjoyed a greater bounty of prey, and made ever more enemies. When Dyaus finally picked a fight with too many opponents at once, he found himself thrown down from his mountain into the valley below, sorely beaten. He dragged himself through the lowlands, trying to feed himself well enough to heal, when he crossed paths with Lou. Now, he continues his tyrannical reign as a battling Pokemon participating in the league circuit. What could be better, than free reign to display his power, with all the land's eager audiences as witness?
Hardy nature ( +None, -None )
Typing: Dark/Dragon
Abilities: Levitate

HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 98
Size: 4
Weight: 5


Movepool
Level 0:
Astonish
Crunch
Dark Pulse
Defog
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Nasty Plot
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Bite
Brutal Swing
Confide
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Fire Spin
Helping Hand
Ice Fang
Incinerate
Rain Dance
Rock Smash
Roost
Scary Face
Shock Wave
Slam
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt

Level 2:
Aqua Tail
Assurance
Beat Up
Belch
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Head Smash
Heat Wave
Hydro Pump
Iron Tail
Payback
Scale Shot
Secret Power
Stone Edge
Superpower
Take Down
Thief
Mark: :scrafty:Scrafty

Ancient Herald of World Peace
As you visited quiet Geosenge Town, a sudden quake shocked the peaceful Kalos region in an instant, turning eyes and cameras across the region towards the town's namesake henge stones. A great, alien structure erupted from beneath the ground, gathering a dreadful energy. Nearby citizens evacuated, fearing the worst, and then... Nothing. Nothing happened. All fell back into uneasy silence.

As an elite and highly-accredited trainer, you've volunteered to enter the strange facility attached to the device. An official response team won't be on the scene for quite some time, but the townsfolk deserve to know if their lives are in danger...


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 3
14-item Backpack
3 Technique Control
Arenas are specified by each trek
All other match rules are default​

Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
:poke doll:Lifeline Switch - Switch your Pokemon.​
:premier ball:Lifeline Capture - Put a :premier ball:Premier Ball in the Capture Tracker of a wild Pokemon, if that Tracker is empty.​

Trek 1: Approaching the Device
Telling the citizens of Geosenge to stay put, you gather your allies and begin to approach the bizarre device. It stretches from the center of town, upward and outward, casting a vast shadow over the town. Its flower-shaped appearance is awe-inspiring, and its dark, dead grey coloration is deeply unsettling.
The base of the structure has an aperture seemingly designed to admit human entrants. It hangs open lazily, and both within and without you can see strong wild Pokemon milling about, investigating the now-evacuated town around the structure. Were they living within the device? You'll have to navigate a path around or through these Pokemon to make your way inside.

No arena effects.​
Camouflage: Fairy | Nature Power: Flower Shield | Secret Power: 10% chance to inflict Sleep on the defender.​

Conservation Reward: 1x:orange mail:Deviant Event Voucher (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :float stone:Float Stone
  • :iron ball:Iron Ball
  • :razor fang:Razor Fang
  • :weakness policy:Weakness Policy
Wild Pokemon: Mark, :scrafty:Scrafty
:sv/scrafty:
Scrafty
Level 4

Typing: Dark/Fighting
Abilities: Shed Skin, Moxie Hidden Ability: Intimidate
Requires no Tech for their first Technique each battle.

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O ]

EP: 80
Attack: 7
Defen.: 8
Sp.Atk: 4
Sp.Def: 8
Speed: 58
Size: 2
Weight: 3


Movepool
Level 0:
Brick Break
Bulk Up
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Zen Headbutt

Level 1:
Amnesia
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Dragon Dance
Dual Chop
Encore
Fake Out
Helping Hand
Incinerate
Iron Defense
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Scary Face
Sludge Bomb
Sunny Day
Swagger
Taunt

Level 2:
Acid Spray
Assurance
Beat Up
Close Combat
Double-Edge
Focus Punch
Foul Play
Grass Knot
Head Smash
High Jump Kick
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Reversal
Secret Power
Stone Edge
Take Down
Thief
Upper Hand

Level 3:
Attract
Body Slam
Dig
Drain Punch
Frustration
Headbutt
Knock Off
Lash Out
Low Sweep
Outrage
Return
Rock Tomb
Smack Down
Snarl
Super Fang
Throat Chop
Torment
Trailblaze

Level 4:
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Normal)
Hyper Beam
Metronome
Retaliate
Snatch
Spite
Tera Blast

:sv/scrafty: :weakness-policy:
A wild Scrafty @ Weakness Policy appeared!

LouisCyphre to order.
 
We'll lead :silvally:Nebuchadnezzar II the Silvally holding :fairy memory:Fairy Memory.

:sv/silvally:
"These claws will cut through you and that paper just the same!"

Nebuchadnezzar II - Multi-Attack | Multi-Attack
On your turn, IF Scrafty has a Decoy THEN use Hyper Voice.​
 
:sv/scrafty: :weakness-policy:
Scrafty: Swagger > Toxic



LouisCyphre
:poison memory:Poison Memory
:wide lens:Wide Lens

:lure ball:Lure Ball
:master ball:Master Ball

:x attack:X Attack

:super potion:Super Potion
:hyper potion:Hyper Potion
:hyper potion:Hyper Potion
:ether:Ether
:ether:Ether
:revive:Revive
:max revive:Max Revive
:full restore:Full Restore
Tech: 3 | Battle Hours: 72
silvally-fairy.png

Silvally @ :fairy-memory:Fairy Memory
HP: 95 / 95 | EN: 100%
Stats: 8/7/6/7/95 | Type: Normal
RKS System
R: 3/3 | C: 3/3
~
hydreigon.png

Hydreigon
HP:
95 / 95 | EN: 100%
Stats: 8/7/9/7/98 | Type: Dark/Dragon
Levitate
R: 3/3 | C: 3/3
In Reserve

Field
~

Approaching the Device
Trek: 1 | Battle Hours: 120
scrafty.png

Scrafty @ :weakness-policy:Weakness Policy
EP: 80 / 80 - 100% | Mood: Curious
Stats: 7/8/4/8/58 | Type: Dark/Fighting
Shed Skin, Moxie, Intimidate
CT: [ O O ]
~

Round One
Rolls: 87, 237, 509, 222, 585, 534, 331, 549, 423, 585, 37, 123, 453, 380, 466, 20, 206, 429, 559, 185

Silvally: -1 Attack [Next 6 Turns] (Intimidate)

Step One

:silvally:Silvally used Multi-Attack!

-7 EN​
Crit [1-25/600]: 87 (No)​
Damage (Scrafty): (12 + 3 + 7 - 8 + 2) * 2 - 3 = 29
Scrafty consumed its Weakness Policy!​
Scrafty: +2 Attack [Next 4 Turns], +2 Special Attack [Next 4 Turns]​

:scrafty:Scrafty used Swagger!
Accuracy [1-510/600]: 237 (Yes)​
Silvally: +1 Attack [Next 5 Turns], Confusion [Next 1 Turn]​

Step Two

:silvally:Silvally used Multi-Attack!

-7 EN​
Crit [1-25/600]: 509 (No)​
Damage (Scrafty): (12 + 3 + 7 - 8 + 2) * 2 + 4 = 36
Silvally: -18 HP (Confusion)​
Silvally's Confusion ended!​

:scrafty:Scrafty used Toxic!
Accuracy [1-540/600]: 222 (Yes)​
Silvally: Poison {1}, Toxin​
Silvally: -1 HP (Poison)​
Silvally's Poison: +1 Dosage​

LouisCyphre
:poison memory:Poison Memory
:wide lens:Wide Lens

:lure ball:Lure Ball
:master ball:Master Ball

:x attack:X Attack

:super potion:Super Potion
:hyper potion:Hyper Potion
:hyper potion:Hyper Potion
:ether:Ether
:ether:Ether
:revive:Revive
:max revive:Max Revive
:full restore:Full Restore
Tech: 3 | Battle Hours: 72
silvally-fairy.png

Silvally @ :fairy-memory:Fairy Memory
HP: 76 / 95 | EN: 86%
Stats: 8/7/6/7/95 | Type: Normal
RKS System
R: 3/3 | C: 3/3
Poison {2}, +1 Atk [N4T], Toxin
hydreigon.png

Hydreigon
HP:
95 / 95 | EN: 100%
Stats: 8/7/9/7/98 | Type: Dark/Dragon
Levitate
R: 3/3 | C: 3/3
In Reserve

Field
~

Approaching the Device
Trek: 1 | Battle Hours: 120
scrafty.png

Scrafty
EP:
15 / 80 - 18.8% | Mood: Irritated
Stats: 7/8/4/8/58 | Type: Dark/Fighting
Shed Skin, Moxie, Intimidate
CT: [ O O ]
+2 Atk [N2T], +2 SpA [N2T]



:sv/scrafty:
Scrafty: Fake Out > Iron Head
** At the start of each step IF LouisCyphre is to use a trainer item THEN use Iron Head and push down orders.
** At the start of Scrafty's turns IF Silvally has Protection THEN use Dragon Dance and push down orders.
** At the start of Scrafty's turns IF Silvally has a Decoy THEN use Foul Play and push down orders.
** When Imprison (Iron Head) is created IF able THEN replace all Iron Head orders with Poison Jab.

LouisCyphre to order.
 
the more items you can get out of my backpack, the easier i'll have to leave this, right? (unlikely)

:sv/silvally:
"This is nothing to me. Flail all you like!"

Nebuchadnezzar II - :poke ball:Poke Ball | :lure ball:Lure Ball
 
LouisCyphre
:poison memory:Poison Memory
:wide lens:Wide Lens

:lure ball:Lure Ball
:master ball:Master Ball

:x attack:X Attack

:super potion:Super Potion
:hyper potion:Hyper Potion
:hyper potion:Hyper Potion
:ether:Ether
:ether:Ether
:revive:Revive
:max revive:Max Revive
:full restore:Full Restore
Tech: 3 | Battle Hours: 72
silvally-fairy.png

Silvally @ :fairy-memory:Fairy Memory
HP: 76 / 95 | EN: 86%
Stats: 8/7/6/7/95 | Type: Normal
RKS System
R: 3/3 | C: 3/3
Poison {2}, +1 Atk [N4T], Toxin
hydreigon.png

Hydreigon
HP:
95 / 95 | EN: 100%
Stats: 8/7/9/7/98 | Type: Dark/Dragon
Levitate
R: 3/3 | C: 3/3
In Reserve

Field
~

Approaching the Device
Trek: 1 | Battle Hours: 120
scrafty.png

Scrafty
EP:
15 / 80 - 18.8% | Mood: Irritated
Stats: 7/8/4/8/58 | Type: Dark/Fighting
Shed Skin, Moxie, Intimidate
CT: [ O O ]
+2 Atk [N2T], +2 SpA [N2T]

Round Two
Rolls: 37, 310, 270, 114, 285, 178, 151, 75, 440, 33, 435, 125, 151, 95, 83, 178, 579, 86, 291, 359

Step One

LouisCyphre threw a :poke-ball:Poke Ball!
Capture Criteria: True​
Scrafty: +1 Poke Ball​

:scrafty:Scrafty used Iron Head!
Crit [1-25/600]: 37 (No)​
Damage (Silvally): (8 + 7 - 7) * 3/2 + 8 = 20
Silvally: -2 HP (Poison)​
Silvally's Poison: +1 Dosage​

Step Two

LouisCyphre threw a :lure-ball:Lure Ball!
Capture Criteria: True​
Scrafty: +1 Lure Ball​
Scrafty: Captured

LouisCyphre
:poison memory:Poison Memory
:wide lens:Wide Lens

:master ball:Master Ball

:x attack:X Attack

:super potion:Super Potion
:hyper potion:Hyper Potion
:hyper potion:Hyper Potion
:ether:Ether
:ether:Ether
:revive:Revive
:max revive:Max Revive
:full restore:Full Restore
Tech: 3 | Battle Hours: 72
silvally-fairy.png

Silvally @ :fairy-memory:Fairy Memory
HP: 54 / 95 | EN: 86%
Stats: 8/7/6/7/95 | Type: Normal
RKS System
R: 3/3 | C: 3/3
Poison {3}, +1 Atk [N3T], Toxin
hydreigon.png

Hydreigon
HP:
95 / 95 | EN: 100%
Stats: 8/7/9/7/98 | Type: Dark/Dragon
Levitate
R: 3/3 | C: 3/3
In Reserve

Field
~

Approaching the Device
Trek: 1 | Battle Hours: 120
scrafty.png

Scrafty
EP:
15 / 80 - 18.8% | Mood: Irritated
Stats: 7/8/4/8/58 | Type: Dark/Fighting
Shed Skin, Moxie, Intimidate
CT: [ :poke-ball: :lure-ball: ]
Captured

LouisCyphre to make wayfinder, proceed/stay, and if applicable, trainer item decisions.
 
LouisCyphre used a :full-restore:Full Restore!
Silvally: +40 HP
Silvally's Poison ended!

Scrafty foraged a :persim-berry:Persim Berry and an :aguav-berry:Aguav Berry!

:fairy-memory:Fairy Memory
:poison memory:Poison Memory
:wide lens:Wide Lens

:master ball:Master Ball

:x attack:X Attack

:super potion:Super Potion
:hyper potion:Hyper Potion
:hyper potion:Hyper Potion
:ether:Ether
:ether:Ether
:revive:Revive
:max revive:Max Revive

:persim-berry:Persim Berry
:aguav-berry:Aguav Berry
:silvally:Silvally | HP: 94 / 95 | EN: 86% | ~
:hydreigon:Hydreigon | HP: 95 / 95 | EN: 100% | ~
Wayfinder: :scrafty:Scrafty

Trek 2: Abandoned Laboratory
After you've dealt with the wild Pokemon aboveground, you can safely pass into the facility below the massive device. Within, you find myriad abandoned desks and strewn equipment. Computers left on mid-session, Poke Balls fallen to the ground, lab coats strewn about... And plainclothes, and shoes. What happened here?
As you proceed further inward, you find an unattended and violently distraught Pokemon... Seemingly trained, they're tearing into the nearby infrastructure, searching for something or someone. If you don't do something, and fast, you'll both be buried under the rubble! When you step forward to confront the Pokemon, it's just like locking eyes with a trainer.

The wild Gyarados is holding the Gyaradosite, and is Mega Evolved into Mega Gyarados against the explorer. (After escape or capture, they're just a regular Gyarados.)​
The wild Gyarados is always Enraged.​
Camouflage: Dark | Nature Power: Outrage | Secret Power: 20% chance to inflict Confusion​

Conservation Reward: 1x:master ball:Academy Credit (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :gyaradosite:Gyaradosite
  • :life orb:Life Orb
  • :rage candybar:Rage Candybar
  • :weakness policy:Weakness Policy
:sv/gyarados:
Gyarados
Level 4

Typing: Water/Flying
Abilities: Intimidate Hidden Ability: Moxie

Field Assist: Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.​
Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 13 Energy.​

Capture Tracker: [ O O O ]

EP: 130
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 7
Speed: 81
Size: 6
Weight: 6


Movepool
Level 0:
Avalanche
Crunch
Dark Pulse
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flamethrower
Ice Beam
Iron Head
Leer
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Uproar
Waterfall

Level 1:
Bite
Brutal Swing
Bubble
Bubble Beam
Captivate
Confide
Curse
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Helping Hand
Ice Fang
Incinerate
Rage
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sunny Day
Swagger
Taunt
Twister
Water Gun
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Fire Blast
Flail
Hurricane
Hydro Pump
Iron Tail
Payback
Power Whip
Reversal
Scale Shot
Secret Power
Skull Bash
Stone Edge
Take Down
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Bounce
Brine
Bulldoze
Chilling Water
Dive
Frustration
Headbutt
Icy Wind
Lash Out
Muddy Water
Outrage
Return
Scald
Temper Flare
Thrash
Torment

Level 4:
Celebrate
Endeavor
Endure
Giga Impact
Happy Hour
Hidden Power (Normal)
Hyper Beam
Mimic
Natural Gift
Spite
Splash
Tera Blast

:sv/gyarados-mega: :gyaradosite:
A wild Mega Gyarados @ Gyaradosite appeared!

LouisCyphre to order.
 
We'll start with :hydreigon:Dyaus the Hydreigon, holding :wide lens:Wide Lens.

:sv/hydreigon:
"Look here. A false dragon wielding false power. Disgraceful!"

:hydreigon:Dyaus - Focus Blast | Focus Blast
On your turn, IF Gyarados is not Paralyzed AND Gyarados is not Asleep AND Gyarados does not have a Decoy THEN use Thunder Wave and push down.​
On your turn, IF Gyarados is not Poisoned AND Gyarados is not Asleep AND Gyarados does not have a Decoy THEN use Toxic and push down.​
On your turn, IF Gyarados is Evasive THEN use Tailwind and push down.​
On your turn, IF Gyarados has a Decoy THEN use Scale Shot.​

"We'll need our Wayfinder to give us their best effort, too."
:scrafty:Scrafty - Torment
 
Back
Top