Facility Safari Zone: Novax

Only Novax and the current referee should post in this thread.

Pokemon Profiles:

:sv/miasmaw:
Morgoth (Miasmaw)
Level 3 EXP: 02 / 10

Impish nature ( +Defense, -Special Attack )

Typing:

Bug
Dragon


Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes

HP: 90
Attack: 10
Defen.: 7 (+)
Sp.Atk: 5 (-)
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4

Movepool
Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor

Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt

Level 2:
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Leech Life
Lunge
Outrage
Pounce
Skitter Smack
Struggle Bug
Super Fang
U-Turn
:sv/metagross:
Pluto (Metagross)
Level 3 EXP: 08 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )

Typing:

Steel
Psychic


Abilities: Clear Body Hidden Ability: Light Metal

HP: 90
Attack: 10
Defen.: 9
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 81 (+)
Size: 4
Weight: 9

Movepool
Level 0:
Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick

Level 2:
Double-Edge
Dynamic Punch
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Meteor Beam
Meteor Mash
Secret Power
Steel Beam
Stone Edge
Take Down

Level 3:
Body Slam
Bulldoze
Frustration
Fury Cutter
Gyro Ball
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Laser Focus
Miracle Eye
Psych Up
Psychic Noise
Psyshock
Pursuit
Return
Rock Tomb
Rollout
Self-Destruct
Telekinesis
Trailblaze


Backpack
:life orb: Life Orb
:expert belt: Expert Belt

:quick ball: Quick Ball
:luxury ball: Luxury Ball

:hyper potion: Hyper Potion
:super potion: Super Potion
:elixir: Elixir
:revive: Revive
:ether: Ether

:fluffy tail: Fluffy Tail

Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 3
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.​

Trek 1: Mines' Entrance

After passing under the decaying warning tape, the first stop is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment and errant minecarts been left as-is by the former workers. A railway can be seen going further in, but what really catches your attention is the roaming Pokemon around. They search through the abandoned machines and personal effects without care, keeping a healthy distance from the yawning mine entrance beyond...


No arena effects.
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play

Wild Items:

  • :oran berry:Oran Berry
  • :white herb:White Herb
  • :jaboca berry:Jaboca Berry
  • :rowap berry:Rowap Berry
:sv/dusknoir:
Dusknoir
Level 3

Typing:
Ghost
Abilities: Pressure Hidden Ability: Frisk

Con.Reward: ---

Field Assist: Stealth

The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.

If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)
Capture Assist: Numerologophile

The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.

As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.

The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)

EP: 70
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5

Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment

Marked: Dusknoir.
:ss/dusknoir: :jaboca berry:
Dusknoir @ Jaboca Berry steps forward.

Novax sends out, equips, and issues orders.
 
:sv/miasmaw:

Sending Miasmaw @ Nothing

Corrosive Gas + Poison Gas ~ Crunch ~ Taunt

Start of step, IF Dusknoir is to use Rest AND Dusknoir is not Taunted THEN use Taunt pushing back
Start of step, IF Dusknoir is to use Substitute AND Dusknoir is not Taunted THEN use Taunt pushing back
Start of step, IF Dusknoir is to use a protective move THEN use Dragon Dance pushing back

End of Round: Throw an :ultra ball: Ultra Ball
 
Team Novax
:miasmaw: | Neutralizing Gas, Hyper Cutter, Compound Eyes | OK
HP: 90/90 | EN: 100/100 | ATK 10 | DEF 7 | SPA 5 | SPD 8 | SPE 99 | S/W 2/4 | Chill 3 | Rcv 3 | CT 1

Mines' Entrance
:dusknoir: :jaboca berry: | Pressure, Frisk | OK
EP: 70/70 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1
The Chronicle - Round 1
Step 1
Miasmaw used Taunt!
-10 EN

Dusknoir fell for the taunt...

Dusknoir can't use Rest after the taunt!
Step 2
Miasmaw used Corrosive Toxin!
-28 EN, -1 CT
Hit: Yes (Compound Eyes)
All held items were destroyed!
Dusknoir is poisoned... [-20 EP, PSN (4)]

Dusknoir used Night Shade!

Miasmaw suffered 15 DMG...
Poison [-4 EP]​
Step 3
Miasmaw used Crunch!
-6 EN
Crit: No (522)
Drop: Yes (55)
It's super effective!
(8 + 10 - 10)*1.5 = 12 DMG
Dusknoir's DEF fell... [-1, 4t]
Dusknoir used Night Shade!

Miasmaw suffered 15 DMG...
Dusknoir shook off the Taunt!
Poison [-4 EP]​

Team Novax
:miasmaw: | Neutralizing Gas, Hyper Cutter, Compound Eyes | OK
HP: 60/90 | EN: 56/100 | ATK 10 | DEF 7 | SPA 5 | SPD 8 | SPE 99 | S/W 2/4 | Chill 3 | Rcv 3 | CT 0

Mines' Entrance
:dusknoir: | Pressure, Frisk | PSN (4), -1 DEF (3t)
EP: 30/70 | FT 5 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1

Orders to come.​
 
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:ss/dusknoir:
Night Shade ~ Sleep Talk ~ Rest

[start of step] If Miasmaw is to use a Protective move, use Phantom Force.
[start of step] If Miasmaw is to use a Dark-type attack, use Counter.
[start of turn, step 3] If Dusknoir's EP is at least 10, and at most 14, and Miasmaw lacks a Decoy, use Leech Life.
[start of turn] If Miasmaw is to use Taunt on any step, use Night Shade.

Novax to order.
 
Last edited:
Team Novax
:miasmaw: | Neutralizing Gas, Hyper Cutter, Compound Eyes | OK
HP: 60/90 | EN: 56/100 | ATK 10 | DEF 7 | SPA 5 | SPD 8 | SPE 99 | S/W 2/4 | Chill 3 | Rcv 3 | CT 0

Mines' Entrance
:dusknoir: | Pressure, Frisk | PSN (4), -1 DEF (3t)
EP: 30/70 | FT 5 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1
The Chronicle - Trek 1, Round 2
Step 1
Miasmaw used Dragon Hammer!
-7 EN
Crit: No (37)
(9 + 3 + 10 - 10) + 4 = 16 DMG

Dusknoir used Night Shade!
Miasmaw suffered 15 dmg...
[Poison] -4 EP Dusknoir
Step 2
Novax used a Super Potion!
+40 HP Miasmaw (85/90)

Dusknoir used Sleep Talk!
[Poison] -4 ~ 3 EP Dusknoir
Step 3
Miasmaw used Uproar!
-7 EN
It doesn't affect Dusknoir...
Miasmaw is making an uproar!

Dusknoir used Rest!
Dusknoir was cured of Poison...
(Dusknoir can't Sleep during the Uproar.)
Novax threw a Great Ball!
Dusknoir was caught!

Team Novax
:miasmaw: | Neutralizing Gas, Hyper Cutter, Compound Eyes | OK
HP: 85/90 | EN: 42/100 | ATK 10 | DEF 7 | SPA 5 | SPD 8 | SPE 99 | S/W 2/4 | Chill 3 | Rcv 3 | CT 0

:life orb: Life Orb
:expert belt: Expert Belt

:quick ball: Quick Ball
:luxury ball: Luxury Ball

:hyper potion: Hyper Potion
:super potion: Super Potion
:elixir: Elixir
:revive: Revive
:ether: Ether

:fluffy tail: Fluffy Tail

Mines' Entrance
:dusknoir: | Pressure, Frisk | Caught
EP: 7/70 | FT 7 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1
Dusknoir was caught!
Novax to declare:
1) whether Dusknoir will become your Wayfinder
2) whether you will proceed to the next trek​
 
acetrainer-gen4.png

"Dusknoir lead the way!"

Dusknoir will be my wayfinder and I would like to proceed to the next trek
 
Trek 2: Main Vein

This is where most of the mining activity took place. The now-abandoned tunnel still paints a vivid picture of its prior glory days. Pickaxes, lanterns and other mining equipment lay around, rusty and broken. The vein itself still seem to be teeming with Pokemon activity. The stone emits a soft, mauve light throughout the cavern.

:sv/sneasel:
Sneasel
Level 3

Typing: Dark/Ice
Abilities: Inner Focus, Keen Eye Hidden Ability: Pickpocket

Con.Reward: ---

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the Trek's Wild Items. Add a fresh copy of the selected item to their backpack.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 70
Attack: 7
Defen.: 4
Sp.Atk: 3
Sp.Def: 6
Speed: 115
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

Level 2:
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Reversal
Secret Power
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Crush Claw
Dig
Foresight
Frustration
Fury Cutter
Headbutt
Icicle Crash
Icy Wind
Knock Off
Laser Focus
Lash Out
Low Sweep
Psych Up
Pursuit
Return
Snarl
Throat Chop
Torment
Trailblaze

:ss/sneasel: :eviolite: :life orb:
Sneasel @ Eviolite & Life Orb steps forward!
...wait, where'd it get a Life Orb? ...oh.

:life orb: Life Orb (:sneasel:)
:expert belt: Expert Belt

:quick ball: Quick Ball
:luxury ball: Luxury Ball

:hyper potion: Hyper Potion
:super potion: Super Potion
:elixir: Elixir
:revive: Revive
:ether: Ether

:fluffy tail: Fluffy Tail

Novax to order.
 
:sv/dusknoir:

Using Dusknoir's Field Assist: Stealth

:sv/metagross::expert belt:
Sending in Metagross @ Expert Belt
 
Last edited:
Sneasel has escaped!
...It dropped the Life Orb. You put it back in your backpack.

Dunsparce @ Eviolite steps forward.

:sv/dunsparce:
Dunsparce
Level 3

Typing: Normal
Abilities: Serene Grace, Run Away Hidden Ability: Rattled

Con.Reward: 1x:premier ball:Premier Ball

Field Assist: Cozy Den
The Pokemon knows the best places in the habitat to simply rest and recuperate.
Between Treks: The explorer's Pokemon each heal 10 HP, and regain a Recovery and a Chill.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​

EP: 160
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 45
Size: 3
Weight: 2


Movepool
Level 0:
Air Slash
Astonish
Calm Mind
Earth Power
Earthquake
Facade
Flamethrower
Glare
Hyper Voice
Ice Beam
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Zen Headbutt

Level 1:
Agility
Amnesia
Ancient Power
Bite
Captivate
Confide
Counter
Curse
Defense Curl
Double Team
Drill Run
Dual Wingbeat
Helping Hand
Ice Spinner
Incinerate
Mud-Slap
Pain Split
Poison Tail
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Water Pulse
Yawn

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Rush
Dream Eater
Fire Blast
Flail
Fury Attack
Iron Tail
Nightmare
Scale Shot
Secret Power
Solar Beam
Stone Edge
Take Down
Terrain Pulse
Thief
Thunder
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Breaking Swipe
Bulldoze
Charge Beam
Chilling Water
Dig
Frustration
Gyro Ball
Headbutt
Hex
Hyper Drill
Lunge
Mud Shot
Pounce
Psych Up
Pursuit
Return
Rock Tomb
Rollout
Skitter Smack

:ss/dunsparce: :eviolite:
Hyper Drill ~ Hyper Drill ~ Hyper Drill

If Metagross lacks Paralysis, and Metagross lacks a Decoy, and Metagross lacks Protection, use Body Slam.
[once] If Dunsparce is faster than Metagross, and Metagross lacks a Decoy, and Metagross lacks Protection, use Headbutt.
If Metagross is to use a Fighting-type attack, and not to use a Fighting-type attack in combination next step, use Protect.
If Metagross is to use Meteor Beam, use Fury Attack.

Novax to order.
 
:Sv/metagross:

Knock off ~ Toxic ~ Hard Press

Check at start of step 3, IF Dunsparce is not poisoned THEN use Toxic

End of round: Throw an :ultra ball: Ultra ball
 
Team Novax
:metagross: | Clear Body, Light Metal | OK
HP: 90/90 | EN: 100/100 | ATK 10 | DEF 9 | SPA 6 | SPD 7 | SPE 81 | S/W 4/9 | Chill 5 | Rcv 2 | CT 1
:miasmaw: | Neutralizing Gas, Hyper Cutter, Compound Eyes | OK
HP: 85/90 | EN: 42/100 | ATK 10 | DEF 7 | SPA 5 | SPD 8 | SPE 99 | S/W 2/4 | Chill 3 | Rcv 3 | CT1
:life orb: Life Orb
:expert belt: Expert Belt

:quick ball: Quick Ball
:luxury ball: Luxury Ball

:hyper potion: Hyper Potion
:super potion: Super Potion
:elixir: Elixir
:revive: Revive
:ether: Ether

:fluffy tail: Fluffy Tail
:dusknoir: | Pressure, Frisk | Caught
EP: 7/70 | FT 7 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1

Main Vein
:dunsparce::eviolite: | Serene Grace, Run Away, Rattled | OK
EP: 160/160 | ATK 5 | DEF 8 | SPA 5 | SPD 8 | SPE 45 | S/W 3/2 | Chill 5 | Rcv 2 | CT 1
:sneasel: :eviolite: | Escaped
The Chronicle - Trek 2 - Round 2
Step 1
Metagross used Knock Off!
-7 EN
Crit: No (500)
(10 + 10 - 8) = 12 DMG
Metagross knocked off Dunsparce's Eviolite!
[Rattled] Dunsparce's SPE rose! (+1, 6t)
Dunsparce used Body Slam!
Crit: No (303)
Para: Yes (131)
It's not very effective...
(9 + 3 + 5 - 9)*0.75 = 6 DMG

Metagross is paralyzed... (2c)
Step 2
Dunsparce used Headbutt!
Crit: No (474)
Flinch: Yes (62)
It's not very effective...
(7 + 3 + 5 - 9)*0.75 = 4.5 ~ 5 DMG
Metagross flinched!


Step 3
Dunsparce used Hyper Drill!
Crit: No (485)
It's not very effective...
(10 + 3 + 5 - 9)*0.75 = 6.75 ~ 7 DMG
Metagross used Toxic!
-7 EN
Hit: Yes (217)
Dunsparce is badly poisoned... [2c, -20 EP]

Dunsparce is hurt by Poison! [-2 EP]
The poison got worse... [+2c]
The paralysis got worse... [+1c]

Team Novax
:metagross: | Clear Body, Light Metal | PAR (3c)
HP: 72/90 | EN: 86/100 | ATK 10 | DEF 9 | SPA 6 | SPD 7 | SPE 41 | S/W 4/9 | Chill 5 | Rcv 2 | CT 1
:miasmaw: | Neutralizing Gas, Hyper Cutter, Compound Eyes | OK
HP: 85/90 | EN: 42/100 | ATK 10 | DEF 7 | SPA 5 | SPD 8 | SPE 99 | S/W 2/4 | Chill 3 | Rcv 3 | CT1
:life orb: Life Orb
:expert belt: Expert Belt

:quick ball: Quick Ball
:luxury ball: Luxury Ball

:hyper potion: Hyper Potion
:super potion: Super Potion
:elixir: Elixir
:revive: Revive
:ether: Ether

:fluffy tail: Fluffy Tail
:dusknoir: | Pressure, Frisk | Caught
EP: 7/70 | FT 7 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1

Main Vein
:dunsparce: | Serene Grace, Run Away, Rattled | +1 SPE (3t), TOX (4c)
EP: 126/160 | FT 4 | ATK 5 | DEF 5 | SPA 5 | SPD 5 | SPE 79 | S/W 3/2 | Chill 5 | Rcv 2 | CT 1
:sneasel: :eviolite: | Escaped
Fate Foreseen
Novax to order.
Wild Dunsparce to order.
Keriel to ref.​
 
Last edited:
:sv/miasmaw:

Switching to Miasmaw @ Nothing

Taunt ~ Chill ~ Aromatherapy

Check at start of step 1, IF Dunsparce is to use a protective move THEN initiate string: Chill ~ Taunt ~ Aromatherapy

End of round: Throw an :ultra ball: Ultra Ball
 
Last edited:
Team Novax
:miasmaw: | Neutralizing Gas, Hyper Cutter, Compound Eyes | OK
HP: 85/90 | EN: 42/100 | ATK 10 | DEF 7 | SPA 5 | SPD 8 | SPE 99 | S/W 2/4 | Chill 3 | Rcv 3 | CT1
:metagross: | Clear Body, Light Metal | PAR (3c)
HP: 72/90 | EN: 86/100 | ATK 10 | DEF 9 | SPA 6 | SPD 7 | SPE 41 | S/W 4/9 | Chill 3 | Rcv 3 | CT 1
:life orb: Life Orb
:expert belt: Expert Belt

:quick ball: Quick Ball
:luxury ball: Luxury Ball

:hyper potion: Hyper Potion
:super potion: Super Potion
:elixir: Elixir
:revive: Revive
:ether: Ether

:fluffy tail: Fluffy Tail
:dusknoir: | Pressure, Frisk | Caught
EP: 7/70 | FT 7 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1

Main Vein
:dunsparce: | Serene Grace, Run Away, Rattled | +1 SPE (3t), TOX (4c)
EP: 126/160 | FT 4 | ATK 5 | DEF 5 | SPA 5 | SPD 5 | SPE 79 | S/W 3/2 | Chill 5 | Rcv 2 | CT 1
:sneasel: :eviolite: | Escaped
Trek 2 Round 3

1710971741073.png


Step 1
taunt
taunted (3t)
-10 en

Facade
crit: 449 no
(14+3+5-7) = 15

-4 ep psn

Step 2
chill
+12 en

Facade
crit: 404 no
(14+3+5-7) = 15

-4 ep psn

Step 3
Aromatherapy
-10 en
metagross not paralyzed

Facade
crit: 18 yes
(14+3+3+5-7) = 18

-4 ep psn

End of Round
psn -> 6m

:ultra ball:Ultra Ball 4-7: 6
Fatigue: 4+6 = 10

Team Novax
:miasmaw: | Neutralizing Gas, Hyper Cutter, Compound Eyes | OK
HP: 37/90 | EN: 34/100 | ATK 10 | DEF 7 | SPA 5 | SPD 8 | SPE 99 | S/W 2/4 | Chill 2 | Rcv 3 | CT1
:metagross: | Clear Body, Light Metal |
HP: 72/90 | EN: 86/100 | ATK 10 | DEF 9 | SPA 6 | SPD 7 | SPE 81 | S/W 4/9 | Chill 3 | Rcv 3 | CT 1
:life orb: Life Orb
:expert belt: Expert Belt

:quick ball: Quick Ball
:luxury ball: Luxury Ball

:hyper potion: Hyper Potion
:super potion: Super Potion
:elixir: Elixir
:revive: Revive
:ether: Ether

:fluffy tail: Fluffy Tail
:dusknoir: | Pressure, Frisk | Caught
EP: 7/70 | FT 7 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1

Main Vein
:dunsparce: | Serene Grace, Run Away, Rattled | TOX (6c)
EP: 114/160 | FT 10 | ATK 5 | DEF 5 | SPA 5 | SPD 5 | SPE 45 | S/W 3/2 | Chill 0 | Rcv 1 | CT 1
:sneasel: :eviolite: | Escaped

Wild Dunsparce to order
Novax to order
fort to ref​
 
:pmd/dunsparce:
Facade ~ Facade ~ Facade
IF protective move, THEN use sleep talk on first instance and rest on the second.
IF miasmaw has a decoy, THEN use Dual Wingbeat.
[start of turn] IF able, THEN use Rollout.
 
Team Novax
:miasmaw: | Neutralizing Gas, Hyper Cutter, Compound Eyes | OK
HP: 37/90 | EN: 34/100 | ATK 10 | DEF 7 | SPA 5 | SPD 8 | SPE 99 | S/W 2/4 | Chill 2 | Rcv 3 | CT1
:metagross: | Clear Body, Light Metal |
HP: 72/90 | EN: 86/100 | ATK 10 | DEF 9 | SPA 6 | SPD 7 | SPE 81 | S/W 4/9 | Chill 3 | Rcv 3 | CT 1
:life orb: Life Orb
:expert belt: Expert Belt

:quick ball: Quick Ball
:luxury ball: Luxury Ball

:hyper potion: Hyper Potion
:super potion: Super Potion
:elixir: Elixir
:revive: Revive
:ether: Ether

:fluffy tail: Fluffy Tail
:dusknoir: | Pressure, Frisk | Caught
EP: 7/70 | FT 7 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1

Main Vein
:dunsparce: | Serene Grace, Run Away, Rattled | TOX (6c)
EP: 114/160 | FT 10 | ATK 5 | DEF 5 | SPA 5 | SPD 5 | SPE 45 | S/W 3/2 | Chill 0 | Rcv 1 | CT 1
:sneasel: :eviolite: | Escaped

Trek 2 Round 4
1711231119882.png


step 1
close combat
-8 en
crit: 210 no
(12+10-5)*1.5 = 26
-1 Def, SpD (2t)

rollout
hit: 123 yes
crit: 514 no
(4+5-7)*1.5+4 = 7

-6 tox

Step 2
close combat
-8 en
crit: 369 no
(12+10-5)*1.5 = 26
-1 Def, SpD (-2 2t)

rollout
hit: 203 yes
crit: 368 no
(8+5-7)*1.5+8 = 17

-6 tox

step 3
close combat
-8 en
crit: 361 no
(12+10-5)*1.5 = 26
-1 Def, SpD (-3, 2t)

rollout
hit: 537 yes
(12+5-7)+12 = 27
miasmaw was ko'd!

-6 tox

tox ->8
poke ball 1-1: 1
fatigue: 10+1 = 11 < 18
Team Novax
:miasmaw: | Neutralizing Gas, Hyper Cutter, Compound Eyes | OK
HP: 0/90 | EN: 0/100 | ATK 10 | DEF 7 | SPA 5 | SPD 8 | SPE 99 | S/W 2/4 | Chill 2 | Rcv 3 | CT1
:metagross: | Clear Body, Light Metal |
HP: 72/90 | EN: 86/100 | ATK 10 | DEF 9 | SPA 6 | SPD 7 | SPE 81 | S/W 4/9 | Chill 3 | Rcv 3 | CT 1
:life orb: Life Orb
:expert belt: Expert Belt

:quick ball: Quick Ball
:luxury ball: Luxury Ball

:hyper potion: Hyper Potion
:super potion: Super Potion
:elixir: Elixir
:revive: Revive
:ether: Ether

:fluffy tail: Fluffy Tail
:dusknoir: | Pressure, Frisk | Caught
EP: 7/70 | FT 7 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1

Main Vein
:dunsparce: | Serene Grace, Run Away, Rattled | TOX (8c)
EP: 18/160 | FT 11 | ATK 5 | DEF 5 | SPA 5 | SPD 5 | SPE 45 | S/W 3/2 | Chill 0 | Rcv 1 | CT 1
:sneasel: :eviolite: | Escaped

Novax
 
Last edited:
Team Novax
:miasmaw: | Neutralizing Gas, Hyper Cutter, Compound Eyes | OK
HP: 0/90 | EN: 0/100 | ATK 10 | DEF 7 | SPA 5 | SPD 8 | SPE 99 | S/W 2/4 | Chill 2 | Rcv 3 | CT1
:metagross: | Clear Body, Light Metal |
HP: 72/90 | EN: 86/100 | ATK 10 | DEF 9 | SPA 6 | SPD 7 | SPE 81 | S/W 4/9 | Chill 3 | Rcv 3 | CT 1
:life orb: Life Orb
:expert belt: Expert Belt

:quick ball: Quick Ball
:luxury ball: Luxury Ball

:hyper potion: Hyper Potion
:super potion: Super Potion
:elixir: Elixir
:revive: Revive
:ether: Ether

:fluffy tail: Fluffy Tail
:dusknoir: | Pressure, Frisk | Caught
EP: 7/70 | FT 7 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5 | Chill 0 | Rcv 1

Main Vein
:dunsparce: | Serene Grace, Run Away, Rattled | TOX (8c)
EP: 18/160 | FT 10 | ATK 5 | DEF 5 | SPA 5 | SPD 5 | SPE 45 | S/W 3/2 | Chill 0 | Rcv 1 | CT 1
:sneasel: :eviolite: | Escaped


FT: 11+7 = 18 == 18
Dunsparce was caught!

Novax to keep/release and proceed/remain​
 
Trek 3: The Eviocore
The deepest part of the mine is host to a breathtaking display: A massive and spacious geode of raw Eviolite crystal. According to what the shop clerk told you, there were no mining operations in this part because the wild Pokemon are most aggressive here, to the point where it was considered a safety risk to set foot within.

The Defense and Special Defense ranks of Pokemon in play, that are not fully evolved, are each increased by two (2).​
The Defense and Special Defense ranks of Pokemon in play, that are fully evolved, are reduced by the battle's current round count. (Counting the current round.)​
Camouflage: Steel | Nature Power: Steel Roller | Secret Power: Inflict Corrosion on the defender until they leave play​

Wild Items:
  • :hard stone:Hard Stone
  • :float stone:Float Stone
  • :enigma stone:Enigma Stone
  • :smooth rock:Smooth Rock
  • :soft sand:Soft Sand
:sv/dusclops:
Dusclops
Level 3

Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

Con.Reward: ---

Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.
As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.​
The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

EP: 110
Attack: 5
Defen.: 9
Sp.Atk: 5
Sp.Def: 9
Speed: 25
Size: 3
Weight: 3


Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Foresight
Frustration
Headbutt
Hex
Icy Wind
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment
:sv/porygon2:
Porygon2
Level 3

Typing: Normal
Abilities: Trace, Download Hidden Ability: Analytic

Con.Reward: ---

Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.
As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.​
The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

EP: 110
Attack: 6
Defen.: 7
Sp.Atk: 8
Sp.Def: 7
Speed: 60
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Facade
Ice Beam
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Return
Speed Swap
Telekinesis
Teleport
:sv/bisharp:
Bisharp
Level 3

Typing: Dark/Steel
Abilities: Defiant, Inner Focus Hidden Ability: Pressure

Con.Reward: ---

Provides no assists.

EP: 110
Attack: 9
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor

Level 1:
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3:
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
:sv/primeape:
Primeape
Level 3

Typing: Fighting
Abilities: Vital Spirit, Anger Point Hidden Ability: Defiant

Con.Reward: ---

Provides no assists.

EP: 110
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 95
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up

Level 1:
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt

Level 2:
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder

Level 3:
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn

1711266349870.png


Dusclops @ Hard Stone steps forward
Novax
 
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