Facility Safari Zone - Rextreff

Only PLAYER and the current referee should post in this thread.


Mark: Haxorus

Backpack:
Super Potion
Hyper Potion
Full Heal
Revive
Ether

Revival Herb
Energy Root
Energy Root

Bright Powder
Leftovers

Pokemon 1
:sv/slowking:
Desu (Slowking)
Level 2 EXP: 00 / 10

Serious nature
Typing: Water/Psychic
Abilities: Oblivious, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 8
Speed: 30
Size: 3
Weight: 4

Movepool
Level 0:
Avalanche
Brick Break
Calm Mind
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1:
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2:
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Quash
Secret Power
Skull Bash
Take Down
Zap Cannon

Pokemon 2

:sv/bastiodon:
Warden (Bastiodon)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Rock/Steel
Abilities: Sturdy Hidden Ability: Soundproof

HP: 85
Attack: 4
Defen.: 12
Sp.Atk: 4
Sp.Def: 10
Speed: 30
Size: 3
Weight: 5

Movepool
Level 0:
Avalanche
Earth Power
Earthquake
Facade
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Metal Sound
Power Gem
Protect
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunderbolt
Toxic

Level 1:
Ancient Power
Captivate
Confide
Counter
Curse
Double Team
Incinerate
Iron Defense
Mud-Slap
Rain Dance
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Wide Guard

Level 2:
Blizzard
Double-Edge
Fire Blast
Focus Energy
Foul Play
Iron Tail
Metal Burst
Meteor Beam
Reversal
Rock Blast
Secret Power
Steel Beam
Stone Edge
Take Down
Thunder


Dragon Temple Proving Grounds
Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.

While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 2
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.​

Trek 1: Ordeal of the Fang

The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.


The battlefield starts with 200 stakes.

When a Pokemon takes damage from an attack: Destroy that many stakes.

When the last stake is destroyed: The explorer loses the battle.
Camouflage: Grass | Nature Power: Dragon Hammer | Secret Power: Inflict the condition created by Ingrain on the defender

Wild Items:

  • 1x:poison barb:Poison Barb
  • 1x:metal coat:Metal Coat
  • 1x:expert belt:Expert Belt

Rex's Mark Appears!
:sv/haxorus:
Haxorus
Level 2

Typing: Dragon
Abilities: Rivalry, Mold Breaker Hidden Ability: Unnerve

Con.Reward: ---

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​

EP: 80
Attack: 10
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 97
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Focus Blast
Hone Claws
Iron Head
Leer
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Bite
Brutal Swing
Confide
Counter
Cut
Double Team
Dragon Dance
Dragon Rage
Dual Chop
False Swipe
Harden
Incinerate
Rain Dance
Rock Smash
Scary Face
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Taunt

Level 2:
Aqua Tail
Assurance
Close Combat
Double-Edge
Dragon Cheer
First Impression
Focus Energy
Grass Knot
Iron Tail
Low Kick
Payback
Razor Wind
Reversal
Scale Shot
Secret Power
Superpower
Take Down

:pmd/haxorus: "...what's this? Who's following me?!"

Haxorous @ Expert Belt
:sv/haxorus::expert belt:

Rextreff sends out and issues orders.
 
me-trainer-png.252793

"I'm super excited to be here! The trek up the mountain was so much fun, but our real trial begins here! Warden, Desu, let's try our best to make these monks proud! Now we just need to balance on these stakes... Don't fall off!"

Sending out Warden the Bastiodon equipped with Leftovers
:sv/Bastiodon:
"Ey, I'm on it boss. These Dragons are nothing compared to my steel hard defense!"
Start of turn, throw Ultra Ball
Iron Defense - Avalanche - Avalanche
Start of turn 2, If Haxorus does not use a damaging Dragon type move, use Ice Beam that turn
Start of turn 3, If Haxorus does not use a damaging Dragon type move, use Ice Beam that turn
 
Team Rextreff
Super Potion
Hyper Potion
Full Heal
Revive
Ether

Revival Herb
Energy Root
Energy Root

Bright Powder
Leftovers
:Bastiodon:Bastiodon :Leftovers:Leftovers
HP: 85/85 EN: 100/100
4/12/4/10/30
Type: Rock/Steel
Abilities: Sturdy, Soundproof
Trek 1
:miasmaw::druddigon::baxcalibur:
:Haxorus:Haxorus :Expert Belt:Expert Belt
HP: 90/90 EN: 100/100
10/7/5/5/97
Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve
1709266571070.png


Round 1

Start of Round:
:Ultra Ball:Ultra Ball
1709267029594.png

Fatigue: 6 =/= 80
Haxorus escaped!

Step 1
:haxorus:
Dragon Rage
15 dmg

:bastiodon:
Iron Defense
-10 en
+2 Def (4t)

:bastiodon: +2 hp :leftovers:

Step 2
:haxorus:
Dragon Rage
15 dmg

:bastiodon:
Avalanche
-8 en
crit: 72 no
(12+4-7)*1.5 = 14

:bastiodon: +2 hp :leftovers:

Step 3
:haxorus:
Dragon Rage
15 dmg

:bastiodon:
Avalanche
-8 en
crit: 122 no
(12+4-7)*1.5 = 14

:bastiodon: +2 hp :leftovers:


Team Rextreff
Super Potion
Hyper Potion
Full Heal
Revive
Ether

Revival Herb
Energy Root
Energy Root

Bright Powder
Leftovers
:Bastiodon:Bastiodon :Leftovers:Leftovers
HP: 46/85 EN: 100/100
4/12/4/10/30
Type: Rock/Steel
Abilities: Sturdy, Soundproof
Trek 1
:miasmaw::druddigon::baxcalibur:
:Haxorus:Haxorus :Expert Belt:Expert Belt
EP: 52/80 FT: 6
10/7/5/5/97
Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve​
Field
Stakes: 127

Wild Haxorus to order
Rextreff to order
fort to ref​
 
:pmd/haxorus:
"What are you doing??"

:bw/haxorus:
Focus Blast ~ Focus Blast ~ Focus Blast
IF protective move, THEN use swords dance.
IF avalanche, THEN use counter.
[start of turn] IF able, THEN use Dragon Rage.
 
Oops I forgot to update post-round en last round lol. That remains as is because we both ordered already.

Team Rextreff
Super Potion
Hyper Potion
Full Heal
Revive
Ether

Revival Herb
Energy Root
Energy Root

Bright Powder
Leftovers
:Bastiodon:Bastiodon :Leftovers:Leftovers
HP: 46/85 EN: 100/100
4/12/4/10/30
Type: Rock/Steel
Abilities: Sturdy, Soundproof
Trek 1
:miasmaw::druddigon::baxcalibur:
:Haxorus:Haxorus :Expert Belt:Expert Belt
EP: 52/80 FT: 6
10/7/5/5/97
Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve​
Field
Stakes: 127


1709267871656.png


Round 2

Start of Round
I'm assuming ball above orders means start of round
:Ultra Ball:Ultra Ball
1709268766073.png

Fatigue: 6+4 = 10 =/= 52

Step 1
:Haxorus:
Dragon Rage
15 dmg

:bastiodon:
Ice Beam
-7 en
crit: 229 no
+2 frost
(9+4-5)*1.5 = 12

:bastiodon: +4 hp :leftovers:

Step 2
:Haxorus:
Dragon Rage
15 dmg

:bastiodon:
Ice Beam
-7 en
crit: 229 no
+2 frost
(9+4-5)*1.5 = 12

:bastiodon: +4 hp :leftovers:

Step 3
:Haxorus:
Dragon Rage
15 dmg

:bastiodon:
Ice Beam
-7 en
crit: 229 no
+2 frost
(9+4-5)*1.5 = 12

:bastiodon: +4 hp :leftovers:

Team Rextreff
Super Potion
Hyper Potion
Full Heal
Revive
Ether

Revival Herb
Energy Root
Energy Root

Bright Powder
Leftovers
:Bastiodon:Bastiodon :Leftovers:Leftovers
HP: 13/85 EN: 79/100
4/12/4/10/30
Type: Rock/Steel
Abilities: Sturdy, Soundproof
+2 Def (2t)
Trek 1
:miasmaw::druddigon::baxcalibur:
:Haxorus:Haxorus :Expert Belt:Expert Belt
EP: 16/80 FT: 10
10/7/5/5/97
Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve​
Field
Stakes: 46

Rextreff to order
Wild Haxorus to order
fort to ref​
 
Last edited:
Team Rextreff
Super Potion
Hyper Potion
Full Heal
Revive
Ether

Revival Herb
Energy Root
Energy Root

Bright Powder
Leftovers
:Bastiodon:Bastiodon :Leftovers:Leftovers
HP: 13/85 EN: 79/100
4/12/4/10/30
Type: Rock/Steel
Abilities: Sturdy, Soundproof
+2 Def (2t)
Trek 1
:miasmaw::druddigon::baxcalibur:
:Haxorus:Haxorus :Expert Belt:Expert Belt
EP: 16/80 FT: 10
10/7/5/5/97
Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve​
Field
Stakes: 46


1709272941672.png


Round 3

SoR
1709272952451.png

Fatigue: 4+10 = 14 < 16

Step 1
:bastiodon:
Protect
-12 en

:haxorus:
Focus Energy

bastiodon +4 hp lefties

Step 2
:haxorus:
Low Kick
auto-crit
(12+10-12)*2+4 = 24

Bastiodon was KO'd!



Team Rextreff
Super Potion
Hyper Potion
Full Heal
Revive
Ether

Revival Herb
Energy Root
Energy Root

Bright Powder
Leftovers
:Bastiodon:Bastiodon :Leftovers:Leftovers
HP: 0/85 EN: 0/100
4/12/4/10/30
Type: Rock/Steel
Abilities: Sturdy, Soundproof

Trek 1
:miasmaw::druddigon::baxcalibur:
:Haxorus:Haxorus :Expert Belt:Expert Belt
EP: 16/80 FT: 14
10/7/5/5/97
Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve​
Field
Stakes: 29

Rextreff to replace and equip
Wild Haxorus to order
Rex to order
Fort to ref​
 
me-trainer-png.252793

"Great work Warden, thanks to you we've caught Haxorus!"
Sending out Desu the Slowking equipped with Leftovers
:bw/Slowking:
Start of round, throw Great Ball
Ice Beam - Ice Beam - Ice Beam
 
Last edited:
I'm meant to order first, but since your great ball guarantees a capture I'm just not gonna bother

:Great Ball:Great Ball
Fatigue: 2 + 14 = 16 = 16!

You have captured :Haxorus:Haxorus!

:pmd/haxorus:
EP: 16/80
10/7/5/5/97
Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve

Rextreff may choose to keep :haxorus: as your wayfinder or release it back to the wild.
Additionally you may now choose to proceed to Trek 2 or remain in Trek 1.
 
Haxorus Wayfinder Bonus:
Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).

Trek 2: Ordeal of the Wing

The resilience and fortitude of the Dragon-type is the subject of the Order of the Wing's study. In this trial, aspirants must withstand the withering winds of the mountain alongside their Pokemon, while battling the undeterred native Dragons of the mountain ascent.


The accuracy checks, effect checks, and critical checks of actions of the explorer's Pokemon are Unlucky. (Roll them twice. The check fails if either roll fails.)

The accuracy checks, effect checks, and critical checks of actions of the habitat's Pokemon are Lucky. (Roll them twice. The check fails only if both rolls fail.)
Camouflage: Flying | Nature Power: Twister | Secret Power: Inflict Confusion on the defender for their next turn.

Wild Items:
  • 1x:focus sash:Focus Sash
  • 1x:enigma berry:Enigma Berry
  • 1x :sticky barb:Sticky Barb

Pokemon Roll:
1709277264756.png


:sv/salamence:
Salamence
Level 2

Typing: Dragon/Flying
Abilities: Intimidate Hidden Ability: Moxie

Con.Reward: ---

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Flying Boost
The Pokemon can teach other Pokemon the agility of Flying-types.
The explorer's active Pokemon have Gale Wings and Big Pecks, in addition to their other abilities.​

EP: 90
Attack: 10
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt

Level 1:
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister

Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Secret Power
Stone Edge
Take Down

:pmd/salamence:
"Oh? What's this?"

Salamence @ Sticky Barb
:bw/salamence::Sticky barb:

Rextreff to send equip and order
 
me-trainer-png.252793

"Wow, a mighty Salamence! How breathtaking. But all this wind is messing up my hair... Let's get this done quick, Desu!"

:bw/Slowking:
"The steep wind guides
The harsh gale destroys
Everchanging tempest"
Start of round: Throw Ultra Ball wildly
Ice Beam - Ice Beam - Ice Beam
Start of turn 1, if Salamence is to use a physical Dragon type move on turn 2, and turn 3, use Iron Defense on turn 1
 
:pmd/salamence:
I do believe that sub is illegal.
1709279300371.png


It would have to be "turn 2 or turn 3".

That being said, I won't be abusing it.

:bw/salamence:
Substitute ~ Dragon Dance ~ Dragon Rush
 
Team Rextreff
Super Potion
Hyper Potion
Full Heal
Revive
Ether

Revival Herb
Energy Root
Energy Root

Bright Powder
Leftovers
:Slowking:Slowking
HP: 95/95 EN: 100/100
6/6/7/8/30
Type: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator
:Bastiodon:Bastiodon
HP: 0/85 EN: 60/100
4/12/4/10/30
Type: Rock/Steel
Abilities: Sturdy, Soundproof

:pmd/haxorus: Haxorus
EP: 16/80
10/7/5/5/97
Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve
Field Bonus: Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.
Capture Bonus: The explorer may choose to throw a Ball "Wildly" (2x upper and lower bounds).
Trek 2
:drampa::dragapult::hydreigon:
Field Items:
1x:focus sash:Focus Sash
1x:enigma berry:Enigma Berry

:Salamence:Salamence :Sticky Barb:Sticky Barb
EP: 90/90 FT: 0
10/6/8/6/100
Type: Dragon/Flying
Abilities: Intimidate, Moxie
1709280581989.png


Round 1

Start of Round
:Ultra Ball:Ultra Ball (8-14)
1709280662803.png

Fatigue: 0 + 9 = 9 < 90
Salamence escaped!

Salamence's Intimidate!
slowking is oblivious!

Step 1
:salamence:
Substitute
-12 en
-18 hp
decoy (10)

:slowking:
ice beam
-7 en
decoy (10 -> 1)

Step 2
:salamence:
Dragon Dance
+1 Atk, Spe (4t)

:slowking:
ice beam
-7 en
decoy (1 -> 0)

Step 3
:salamence:
Dragon Rush
hit: 296, 197 (yes)
crit: 425, 597 (no)
eff: 307, 376 (no)
(12+3+10-6)+4 = 23
Barbs inflicted!

:slowking:
ice beam
-7 en
crit: 323 no
(9+7-6)*2 = 20
+2 frost

:slowking: -2 hp :sticky barb:

Team Rextreff
Super Potion
Hyper Potion
Full Heal
Revive
Ether

Revival Herb
Energy Root
Energy Root

Bright Powder
Leftovers
:Slowking:Slowking
HP: 70/95 EN: 79/100
6/6/7/8/30
Type: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator
Barbs Condition
:Bastiodon:Bastiodon
HP: 0/85 EN: 60/100
4/12/4/10/30
Type: Rock/Steel
Abilities: Sturdy, Soundproof

:pmd/haxorus: Haxorus
EP: 16/80
10/7/5/5/97
Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve
Field Bonus: Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.
Capture Bonus: The explorer may choose to throw a Ball "Wildly" (2x upper and lower bounds).
Trek 2
:drampa::dragapult::hydreigon:
Field Items:
1x:focus sash:Focus Sash
1x:enigma berry:Enigma Berry

:Salamence:Salamence :Sticky Barb:Sticky Barb
EP: 52/90 FT: 9
10/6/8/6/100
Type: Dragon/Flying
Abilities: Intimidate, Moxie
Frost (2), +1 Atk (2t), +1 Spe (2t)

Wild Salamence to order
Rextreff to order
fort to ref​
 
Last edited:
Oh I just noticed I need to order... my bad

:pmd/salamence:
"Pesky clam thing"
Dragon Rush ~ Dragon Rush ~ Dragon Rush
[once] IF your EP is 27 or lower, THEN use Substitute.
IF Slowking has a decoy, THEN use dual wingbeat.
IF Dragon Rush is sealed, THEN use Double-Edge
 
:sv/Slowking:
Ice Beam - Ice Beam - Rest
Start of turn 2, if Salamence has less then 31 HP, then if able, use Shadow Ball on Turn 2

End of Turn: throw Pokeball
 
Last edited:
Team Rextreff
Super Potion
Hyper Potion
Full Heal
Revive
Ether

Revival Herb
Energy Root
Energy Root

Bright Powder
Leftovers
:Slowking:Slowking
HP: 70/95 EN: 79/100
6/6/7/8/30
Type: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator
Barbs Condition
:Bastiodon:Bastiodon
HP: 0/85 EN: 60/100
4/12/4/10/30
Type: Rock/Steel
Abilities: Sturdy, Soundproof

:pmd/haxorus: Haxorus
EP: 16/80
10/7/5/5/97
Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve
Field Bonus: Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.
Capture Bonus: The explorer may choose to throw a Ball "Wildly" (2x upper and lower bounds).
Trek 2
:drampa::dragapult::hydreigon:
Field Items:
1x:focus sash:Focus Sash
1x:enigma berry:Enigma Berry

:Salamence:Salamence
EP: 52/90 FT: 9
10/6/8/6/100
Type: Dragon/Flying
Abilities: Intimidate, Moxie
Frost (2), +1 Atk (2t), +1 Spe (2t)

Round 2
1710902072964.png


Step 1
Dragon Rush
hit: 336, 401 (yes)
crit: 357, 460 (no)
eff: 523, 337 (no)
(10+3+10-6) +4 = 21
-7 en

Ice Beam
-7 en
crit: 79, 588 no
(9+7-7)*2 = 18

-2hp barbs

Step 2
Dragon Rush
hit: 525, 388 yes
crit: 161, 469 no
eff: 508, 173 no
(10+3+10-6) +4 = 21

Ice Beam
-7 en
crit: 193, 167 no
(9+7-7)*2 = 18

-2 hp barbs

Step 3
Substitute
-18 EP -> 9 EP

Rest
-12 en
zzz went to restful sleep
+20 hp
+5 hp, +3 en

-2 hp barbs

End of Round:
:Poke Ball:Poke Ball 1-1: 1
Fatigue: 9+1 = 10 > 9
Salamence attempted to escape!
It failed!​

Team Rextreff
Super Potion
Hyper Potion
Full Heal
Revive
Ether

Revival Herb
Energy Root
Energy Root

Bright Powder
Leftovers
:Slowking:Slowking
HP: 47/95 EN: 53/100
6/6/7/8/30
Type: Water/Psychic
Abilities: Oblivious, Own Tempo, Regenerator
C/R: 3/2
Barbs Condition, Restful Sleep (2t)
:Bastiodon:Bastiodon
HP: 0/85 EN: 60/100
4/12/4/10/30
Type: Rock/Steel
Abilities: Sturdy, Soundproof

:pmd/haxorus: Haxorus
EP: 16/80
10/7/5/5/97
Type: Dragon
Abilities: Rivalry, Mold Breaker, Unnerve
Field Bonus: Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.
Capture Bonus: The explorer may choose to throw a Ball "Wildly" (2x upper and lower bounds).
Trek 2
:drampa::dragapult::hydreigon:
Field Items:
1x:focus sash:Focus Sash
1x:enigma berry:Enigma Berry

:Salamence:Salamence
EP: 9/90 FT: 10
10/6/8/6/100
Type: Dragon/Flying
Abilities: Intimidate, Moxie
Frost (6), Escape Attempted, Decoy (10)
 
:sv/Slowking:
Sleep Talk - Double-edge - Heal Pulse
Check at start of turn, if Salamence uses a Protective move, use Reflect that turn
 
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