Only shadowpea and the current ref should post in this thread.
Andromeda the Tapu Fini
Level: 2 | Exp: 0/10
Abilities: Misty Surge / Telepathy (HA, Unlocked)
Nature: Docile
Stats:
HP: 85
Atk: 6
Def: 8
SpA: 7
SpD: 9
Spe: 85
Size: 3
Weight: 2
Moves:
Level 0:
Calm Mind
Dazzling Gleam
Defog
Facade
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Reflect
Refresh
Rest
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Toxic
Waterfall
Level 1:
Confide
Disarming Voice
Double Team
Echoed Voice
Haze
Heal Pulse
Iron Defense
Mist
Misty Terrain
Rain Dance
Safeguard
Swagger
Taunt
Trick
Water Gun
Water Pulse
Whirlpool
Withdraw
Level 2:
Aqua Ring
Blizzard
Grass Knot
Hydro Pump
Level 3:
Nature's Madness (sig)
Eggwhite the Kerfluffle
Level: 2 | Exp: 0/10
Abilities: Aroma Veil / Natural Cure / Friend Guard (HA, Unlocked)
Nature: Quirky
Stats:
HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 6
Spe: 119
Size Class: 4
Weight Class: 2
Moves:
Level 0:
Aura Sphere
Brick Break
Bulk Up
Dazzling Gleam
Energy Ball
Facade
Flash Cannon
Focus Blast
Play Rough
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Work Up
Level 1:
Aromatic Mist
Charm
Coaching
Confide
Double Team
Encore
Fairy Wind
Feather Dance
Helping Hand
Mega Punch
Misty Terrain
Power-Up Punch
Quick Guard
Scary Face
Scratch
Sludge Bomb
Sunny Day
Swagger
Swift
Taunt
Wide Guard
Yawn
Level 2:
Beat Up
Close Combat
Dream Eater
Focus Energy
Grass Knot
Low Kick
Mega Kick
Misty Explosion
Nightmare
Revenge
Reversal
Secret Power
Superpower
Take Down
Wake-Up Slap
Mark:
Dragon Temple Proving Grounds
Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.
While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.
Habitat Info:
Trek 1: Ordeal of the Fang
The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.
The battlefield starts with 200 stakes.
When a Pokemon takes damage from an attack: Destroy that many stakes.
When the last stake is destroyed: The explorer loses the battle.
Camouflage: Grass | Nature Power: Dragon Hammer | Secret Power: Inflict the condition created by Ingrain on the defender
Wild Items:
Miasmaw
Level 2
Typing: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes
Con.Reward: ---
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.
EP: 80
Attack: 10
Defen.: 5
Sp.Atk: 6
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4
Movepool
Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor
Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt
Level 2:
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder
Perched upon precarious pedestals prowls a Miasmaw, are you its predator or prey?
Miasmaw holding Expert Belt approaches
Energy Root
Energy Root
Leftovers
Revival Herb
X Special Atk
Choice Specs
Rocky Helmet
Luxury Ball
Quick Ball
Elixir
Energy Root
Leftovers
Revival Herb
X Special Atk
Choice Specs
Rocky Helmet
Luxury Ball
Quick Ball
Elixir
Andromeda the Tapu Fini
Level: 2 | Exp: 0/10
Abilities: Misty Surge / Telepathy (HA, Unlocked)
Nature: Docile
Stats:
HP: 85
Atk: 6
Def: 8
SpA: 7
SpD: 9
Spe: 85
Size: 3
Weight: 2
Moves:
Level 0:
Calm Mind
Dazzling Gleam
Defog
Facade
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Reflect
Refresh
Rest
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Toxic
Waterfall
Level 1:
Confide
Disarming Voice
Double Team
Echoed Voice
Haze
Heal Pulse
Iron Defense
Mist
Misty Terrain
Rain Dance
Safeguard
Swagger
Taunt
Trick
Water Gun
Water Pulse
Whirlpool
Withdraw
Level 2:
Aqua Ring
Blizzard
Grass Knot
Hydro Pump
Level 3:
Nature's Madness (sig)
Eggwhite the Kerfluffle
Level: 2 | Exp: 0/10
Abilities: Aroma Veil / Natural Cure / Friend Guard (HA, Unlocked)
Nature: Quirky
Stats:
HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 6
Spe: 119
Size Class: 4
Weight Class: 2
Moves:
Level 0:
Aura Sphere
Brick Break
Bulk Up
Dazzling Gleam
Energy Ball
Facade
Flash Cannon
Focus Blast
Play Rough
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Work Up
Level 1:
Aromatic Mist
Charm
Coaching
Confide
Double Team
Encore
Fairy Wind
Feather Dance
Helping Hand
Mega Punch
Misty Terrain
Power-Up Punch
Quick Guard
Scary Face
Scratch
Sludge Bomb
Sunny Day
Swagger
Swift
Taunt
Wide Guard
Yawn
Level 2:
Beat Up
Close Combat
Dream Eater
Focus Energy
Grass Knot
Low Kick
Mega Kick
Misty Explosion
Nightmare
Revenge
Reversal
Secret Power
Superpower
Take Down
Wake-Up Slap
Mark:
Dragon Temple Proving Grounds
Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.
While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 2
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.
2v1 Singles
Level 2
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.
Trek 1: Ordeal of the Fang
The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.
The battlefield starts with 200 stakes.
When a Pokemon takes damage from an attack: Destroy that many stakes.
When the last stake is destroyed: The explorer loses the battle.
Camouflage: Grass | Nature Power: Dragon Hammer | Secret Power: Inflict the condition created by Ingrain on the defender
Wild Items:
- 1xPoison Barb
- 1xMetal Coat
- 1xExpert Belt
Miasmaw
Level 2
Typing: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes
Con.Reward: ---
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The explorer may choose to throw a Ball "Carefully".
The upper and lower bounds of the explorer's Fatigue Rolls for balls thrown Carefully is always at least 5.
EP: 80
Attack: 10
Defen.: 5
Sp.Atk: 6
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4
Movepool
Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor
Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt
Level 2:
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder
Miasmaw holding Expert Belt approaches
shadowpea to send out and order
Prismat to order
Prismat to order