Facility Safari Zone: TheEver

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Only TheEver and the current referee should post in this thread, because, you know, we're in danger of that not being followed. Though I do post in Realgam Tower threads where I am neither the player nor the current referee sometimes...

Pokemon Profiles:
arghonaut.png

Wellerman (Arghonaut)
Level: 2 | EXP: 0 / 10

"Soon may the Wellerman come
To bring us sugar and tea and rum."


Types:
Water
Fighting

Abilities: Unaware / Technician
Nature: Serious

Stats:
HP: 100
Atk: 8
Def: 7
SpA: 5
SpD: 7
Spe: 75

Size Class: 3
Weight Class: 5

Moves:
Level 0:
Aqua Cutter
Aqua Jet
Brick Break
Bulk Up
Circle Throw
Constrict
Cross Poison
Earthquake
Facade
Focus Blast
Ice Beam
Ice Punch
Liquidation
Mach Punch
Night Slash
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Toxic
Vacuum Wave
Waterfall
Work Up

Level 1:
Brutal Swing
Bubble
Captivate
Chip Away
Coaching
Confide
Cut
Double Team
Echoed Voice
False Swipe
Hail
Infestation
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Recover
Rock Smash
Safeguard
Scary Face
Seismic Toss
Sludge Bomb
Smokescreen
Spikes
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard
Wrap
Yawn

Level 2:
Arm Thrust
Belch
Bind
Blizzard
Close Combat
Covet
Cross Chop
Focus Punch
Foul Play
Gunk Shot
Hydro Pump
Low Kick
Punishment
Quash
Revenge
Rock Blast
Secret Power
Stone Edge
Submission
Superpower
Take Down
Thief
Venoshock
necturna.png

Forget (Necturna)
Level: 2 | EXP: 0 / 10

"How can I believe when this cloud hangs over me
You're the part of me that I don't wanna see."


Types:
Grass
Ghost

Abilities: Forewarn / Telepathy
Nature: Serious

Stats:
HP: 85
Atk: 9
Def: 7
SpA: 6
SpD: 9
Spe: 58

Size Class: 3
Weight Class: 3

Moves:
Level 0:
Calm Mind
Crunch
Dark Pulse
Energy Ball
Facade
Leaf Blade
Leer
Poison Fang
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch
Sleep Talk
Snore
Substitute
Thunder Fang
Toxic
Will-O-Wisp

Level 1:
Absorb
Confide
Confuse Ray
Curse
Cut
Double Team
Flash
Grassy Terrain
Infestation
Magical Leaf
Night Shade
Ominous Wind
Pain Split
Seed Bomb
Sunny Day
Swagger
Swift
Synthesis
Toxic Spikes
Trick
Vine Whip

Level 2:
Bind
Covet
Dream Eater
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Nightmare
Payback
Power Whip
Secret Power
Solar Beam
Solar Blade
Stone Edge
Thief
Backpack
:charcoal: Charcoal
:magnet: Magnet

:level-ball: Level Ball
:quick-ball: Quick Ball

:elixir: Elixir
:energy-root: Energy Root
:energy-root: Energy Root
:hyper-potion: Hyper Potion
:revival-herb: Revival Herb
:revive: Revive
Mark: Haxorus

Dragon Temple Proving Grounds
Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.

While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 2
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.​

Trek 1: Ordeal of the Fang
The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.

The battlefield starts with 200 stakes.​
When a Pokemon takes damage from an attack: Destroy that many stakes.​
When the last stake is destroyed: The explorer loses the battle.​
Camouflage: Grass | Nature Power: Dragon Hammer | Secret Power: Inflict the condition created by Ingrain on the defender​

Wild Items:
  • 1x:poison barb:Poison Barb
  • 1x:metal coat:Metal Coat
  • 1x:expert belt:Expert Belt
Opponent Roll: Forced via Mark
:sv/haxorus:
Haxorus
Level 2

Typing: Dragon
Abilities: Rivalry, Mold Breaker Hidden Ability: Unnerve

Con.Reward: ---

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​

EP: 80
Attack: 10
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 97
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Focus Blast
Hone Claws
Iron Head
Leer
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Bite
Brutal Swing
Confide
Counter
Cut
Double Team
Dragon Dance
Dragon Rage
Dual Chop
False Swipe
Harden
Incinerate
Rain Dance
Rock Smash
Scary Face
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Taunt

Level 2:
Aqua Tail
Assurance
Close Combat
Double-Edge
Dragon Cheer
First Impression
Focus Energy
Grass Knot
Iron Tail
Low Kick
Payback
Razor Wind
Reversal
Scale Shot
Secret Power
Superpower
Take Down

:sv/haxorus:
Your first challenge: Haxorus @ Expert Belt. They let out a great roar, and stand firm to await your response.

TheEver sends out and issues orders.
 
Sending out Wellerman the :arghonaut: Arghonaut @ :charcoal: Charcoal.

arghonaut.png
:charcoal:
Arghonaut: Seismic Toss > Seismic Toss > Seismic Toss
** At the start of Arghonaut's turns, if Haxorus has Protection, use Bulk Up.
** At the start of Arghonaut's turns, if Haxorus has a Decoy, use Earthquake.
** At the start of Arghonaut's turns, if Haxorus does not have Burn and Haxorus does not have Sleep, use Will-O-Wisp.

Capture Order: :quick-ball: Quick Ball (End of Round)
 
Soon may the Haxorus come
To dance and fight though not to Drum
One day when the battle is done
We'll take our EXP and go

:sv/haxorus:
Swords Dance~Dragon Claw~Dragon Claw
WHEN
you are inflicted with Burn IF you are able THEN change all Dragon Claw to Facade
 
TREK ONE, ROUND ONE
Team TheEver
arghonaut.png

HP: 100
EN: 100
Item: Charcoal
Type: Water/Fighting
Abilities: Unaware/Technician
Stats: 8/7/5/7/75
CT/R/C: 1/3/3
Other: None
necturna.png

HP: 85
EN: 100
Item: None
Type: Grass/Ghost
Abilities: Forewarn/Telepathy
Stats: 9/7/6/9/58
CT/R/C: 1/3/3
Other: None
:magnet: Magnet
:level-ball: Level Ball
:quick-ball: Quick Ball
:elixir: Elixir
:energy-root: Energy Root
:energy-root: Energy Root
:hyper-potion: Hyper Potion
:revival-herb: Revival Herb
:revive: Revive
Field Effects: 200 Stakes​
Team Ordeal of the Fang
haxorus.gif.m.1706150269

EP: 80
FT: 0
Item: Expert Belt
Type: Dragon
Abilities: Rivalry/Mold Breaker/Unnerve
Stats: 10/7/5/5/97
R/C: 1/0
Other: None​
Step 1

Haxorus used Swords Dance!
Haxorus's Attack sharply rose! (+2, n5t)

Arghonaut used Will-O-Wisp! (-7 EN)
Hits (≤85)? 14/100, Yes
Haxorus was burned!
Haxorus -20 EP

Haxorus -2 EP

Step 2

Haxorus used Facade!
Crits (≤1)? 8/24, No
Damage: (14+10-7)+2*4=25

Arghonaut used Seismic Toss! (-5 EN)
Damage: 15

Haxorus -2 EP

Step 3

Haxorus used Facade!
Crits (≤1)? 10/24, No
Damage: (14+10-7)+2*4=25

Arghonaut used Seismic Toss! (-5 EN)
Damage: 15

Haxorus -2 EP

TheEver threw a Quick Ball!
Fatigue Roll: 8, 8 --> 8
Team TheEver
arghonaut.png

HP: 50
EN: 83
Item: Charcoal
Type: Water/Fighting
Abilities: Unaware/Technician
Stats: 8/7/5/7/75
CT/R/C: 1/3/3
Other: None
necturna.png

HP: 85
EN: 100
Item: None
Type: Grass/Ghost
Abilities: Forewarn/Telepathy
Stats: 9/7/6/9/58
CT/R/C: 1/3/3
Other: None
:magnet: Magnet
:level-ball: Level Ball
:elixir: Elixir
:energy-root: Energy Root
:energy-root: Energy Root
:hyper-potion: Hyper Potion
:revival-herb: Revival Herb
:revive: Revive
Field Effects: 120 Stakes​
Team Ordeal of the Fang
haxorus.gif.m.1706150269

EP: 24
FT: 8
Item: Expert Belt
Type: Dragon
Abilities: Rivalry/Mold Breaker/Unnerve
Stats: 10/7/5/5/97
R/C: 1/0
Other: +2 Atk (3t), Burned​

The Haxorus continues singing. Are they...mocking you? They might be mocking you.
:sv/haxorus:
Facade~Facade~Facade
WHEN
your turn starts IF Arghonaut has Protection THEN Swords Dance
WHEN the step starts IF Circle Throw no more than once this round THEN Protect if it is step 1
WHEN your turn starts IF Roar no more than once this round THEN Taunt if it is step 1

TheEver to order​
 
arghonaut.png
:charcoal:
Arghonaut: Circle Throw > Aqua Jet > Hyper Potion (Arghonaut)

Capture Order: :great-ball: Great Ball (End of Round)
 
TREK ONE, ROUND TWO
Team TheEver
arghonaut.png

HP: 50
EN: 83
Item: Charcoal
Type: Water/Fighting
Abilities: Unaware/Technician
Stats: 8/7/5/7/75
CT/R/C: 1/3/3
Other: None
necturna.png

HP: 85
EN: 100
Item: None
Type: Grass/Ghost
Abilities: Forewarn/Telepathy
Stats: 9/7/6/9/58
CT/R/C: 1/3/3
Other: None
:magnet: Magnet
:level-ball: Level Ball
:elixir: Elixir
:energy-root: Energy Root
:energy-root: Energy Root
:hyper-potion: Hyper Potion
:revival-herb: Revival Herb
:revive: Revive
Field Effects: 120 Stakes​
Team Ordeal of the Fang
haxorus.gif.m.1706150269

EP: 24
FT: 8
Item: Expert Belt
Type: Dragon
Abilities: Rivalry/Mold Breaker/Unnerve
Stats: 10/7/5/5/97
R/C: 1/0
Other: +2 Atk (3t), Burned​
Step 1

Haxorus used Protect!
Haxorus gained Protection from actions!

Arghonaut used Circle Throw! (-5 EN)
Haxorus has Protection!

Haxorus -2 EP

Step 2

Arghonaut used Aqua Jet! (-4 EN)
Crits (≤1)? 16/24, No
Damage: (6+3+8-7)*0.75=7.5 --> 8

Haxorus used Facade!
Crits (≤1)? 3/24, No
Damage: (14+10-7)+2*4=25

Haxorus -2 EP

Step 3

TheEver used a Hyper Potion!
Arghonaut +60 HP

Haxorus used Facade!
Crits (≤1)? 22/24, No
Damage: (14+10-7)+2*4=25

Haxorus -2 EP

TheEver threw a Great Ball!
Fatigue Roll: 2
Haxorus was caught!
Team TheEver
arghonaut.png

HP: 60
EN: 74
Item: Charcoal
Type: Water/Fighting
Abilities: Unaware/Technician
Stats: 8/7/5/7/75
CT/R/C: 1/3/3
Other: None
necturna.png

HP: 85
EN: 100
Item: None
Type: Grass/Ghost
Abilities: Forewarn/Telepathy
Stats: 9/7/6/9/58
CT/R/C: 1/3/3
Other: None
:magnet: Magnet
:level-ball: Level Ball
:elixir: Elixir
:energy-root: Energy Root
:energy-root: Energy Root
:revival-herb: Revival Herb
:revive: Revive
Field Effects: 62 Stakes​
Team Ordeal of the Fang
haxorus.gif.m.1706150269

EP: 10
FT: 8
Item: Expert Belt
Type: Dragon
Abilities: Rivalry/Mold Breaker/Unnerve
Stats: 10/7/5/5/97
R/C: 1/0
Other: Burned, Captured​

TheEver to to announce if Haxorus will be a Wayfinder, and to remain or proceed​
 
Trek 2: Ordeal of the Wing
The resilience and fortitude of the Dragon-type is the subject of the Order of the Wing's study. In this trial, aspirants must withstand the withering winds of the mountain alongside their Pokemon, while battling the undeterred native Dragons of the mountain ascent.

The accuracy checks, effect checks, and critical checks of actions of the explorer's Pokemon are Unlucky. (Roll them twice. The check fails if either roll fails.)​
The accuracy checks, effect checks, and critical checks of actions of the habitat's Pokemon are Lucky. (Roll them twice. The check fails only if both rolls fail.)​
Camouflage: Flying | Nature Power: Twister | Secret Power: Inflict Confusion on the defender for their next turn.​

Wild Items:
  • 1x:focus sash:Focus Sash
  • 1x:enigma berry:Enigma Berry
  • 1x :sticky barb:Sticky Barb
Opponent Roll: 3/3 Salamence
:sv/salamence:
Salamence
Level 2

Typing: Dragon/Flying
Abilities: Intimidate Hidden Ability: Moxie

Con.Reward: ---

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Flying Boost
The Pokemon can teach other Pokemon the agility of Flying-types.
The explorer's active Pokemon have Gale Wings and Big Pecks, in addition to their other abilities.​

EP: 90
Attack: 10
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 4
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Hyper Voice
Iron Head
Leer
Protect
Psychic Fangs
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Zen Headbutt

Level 1:
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Ember
Fire Spin
Helping Hand
Incinerate
Iron Defense
Mud-Slap
Ominous Wind
Rage
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister

Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Secret Power
Stone Edge
Take Down
:sv/salamence:
Your next challenge is a Salamence @ Sticky Barb. As the Salamence soars through the sky, you feel a strange tremor in the air. It seems the odds will not be in your favor...

TheEver to send out and order​
 
Sending out Forget the :necturna: Necturna @ N/A.

necturna.png

Necturna: Night Shade > Night Shade > Night Shade
** At the start of Necturna's turns, if Salamence has Protection and Necturna's remaining HP is less than 46, use Energy Root (Necturna).
** At the start of Necturna's turns, if Salamence has Protection, use Confide.
** At the start of Necturna's turns, if Salamance does not have Burn and Salamence does not have Sleep and Salamence does not have a Decoy, use Will-O-Wisp.
** At the start of Necturna's turns, if Salamence does not have Poison and Salamence does not have Sleep and Salamence does not have a Decoy, use Toxic.

Capture Order: :great-ball: Great Ball (Wildly :haxorus:) (End of Round)
 
That tremor you felt? It seems like the Salamence is using it to create hurricanes. Good luck!
:sv/salamence:
Aerial Ace~Hurricane~Hurricane
 
TREK TWO, ROUND ONE
Team TheEver
necturna.png

HP: 85
EN: 100
Item: None
Type: Grass/Ghost
Abilities: Forewarn/Telepathy
Stats: 9/7/6/9/58
CT/R/C: 1/3/3
Other: None
arghonaut.png

HP: 60
EN: 74
Item: None
Type: Water/Fighting
Abilities: Unaware/Technician
Stats: 8/7/5/7/75
CT/R/C: 1/3/3
Other: None
haxorus.gif.m.1706150269

EP: 10
Item: None
Type: Dragon
Abilities: Rivalry/Mold Breaker/Unnerve
Stats: 10/7/5/5/97
R/C: 1/0
Other: Wayfinding
:charcoal: Charcoal
:magnet: Magnet
:level-ball: Level Ball
:elixir: Elixir
:energy-root: Energy Root
:energy-root: Energy Root
:revival-herb: Revival Herb
:revive: Revive
Field Effects: None​
Team Ordeal of the Wing
salamence.gif.m.1706150269

EP: 90
FT: 0
Item: Sticky Barb
Type: Dragon/Flying
Abilities: Intimidate/Moxie
Stats: 10/6/8/6/100
R/C: 1/0
Other: None​
Salamence is very intimidating!
Necturna -1 Atk (n6t)

Step 1

Salamence used Aerial Ace!
Crits (≤1)? 2/24, 11/24, No
Damage: (6+3+10-7)*1.5=18
Necturna was barbed!

Necturna used Will-O-Wisp! (-7 EN)
Hits (≤85)? 11/100, 33/100, Yes
Salamence was burned!
Salamence -20 EP

Salamence -2 EP
Necturna -2 HP

Step 2

Salamence used Hurricane!
Hits (≤70)? 86/100, 15/100, Yes
Crits (≤1)? 2/24, 19/24, No
Effect (≤30)? 95/100, 80/100, No
Damage: (11+3+8-9)*1.5=19.5 --> 20

Necturna used Toxic! (-7 EN)
Hits (≤90)? 64/100, 66/100, Yes
Salamence was badly poisoned!
Salamence -20 EP

Salamence -4 EP
Necturna -2 HP

Step 3

Salamence used Hurricane!
Hits (≤70)? 53/100, 2/100, Yes
Crits (≤1)? 16/24, 7/24, No
Effect (≤30)? 72/100, 74/100, No
Damage: (11+3+8-9)*1.5=19.5 --> 20

Necturna used Night Shade! (-5 EN)
Damage: 15

Salamence -4 EP
Necturna -2 HP

Salamence's bad poison got worse!

TheEver threw a Great Ball!
Fatigue Roll: 4
Team TheEver
necturna.png

HP: 21
EN: 93
Item: None
Type: Grass/Ghost
Abilities: Forewarn/Telepathy
Stats: 9/7/6/9/58
CT/R/C: 1/3/3
Other: -1 Atk (3t), Barbs
arghonaut.png

HP: 60
EN: 74
Item: None
Type: Water/Fighting
Abilities: Unaware/Technician
Stats: 8/7/5/7/75
CT/R/C: 1/3/3
Other: None
haxorus.gif.m.1706150269

EP: 10
Item: None
Type: Dragon
Abilities: Rivalry/Mold Breaker/Unnerve
Stats: 10/7/5/5/97
R/C: 1/0
Other: Wayfinding
:charcoal: Charcoal
:magnet: Magnet
:level-ball: Level Ball
:elixir: Elixir
:energy-root: Energy Root
:energy-root: Energy Root
:revival-herb: Revival Herb
:revive: Revive
Field Effects: None​
Team Ordeal of the Wing
salamence.gif.m.1706150269

EP: 25
FT: 4
Item: None
Type: Dragon/Flying
Abilities: Intimidate/Moxie
Stats: 10/6/8/6/100
R/C: 1/0
Other: Burned, Bad Poison (4 markers)​

The Salamence continues their all-out assault, seeming not to care what you do about it. Do they really trust the odds that much?
:sv/salamence:
Hurricane~Hurricane~Hurricane
WHEN
your turn starts IF Necturna has Protection THEN Rest
WHEN your turn starts, once IF you are Sleeping THEN Sleep Talk

TheEver to order​
 
necturna.png

Necturna: Energy Root (Necturna) > Energy Root (Necturna) > Chill

Capture Order: :great-ball: Great Ball (Wildly :haxorus:) (End of Round)
 
TREK TWO, ROUND TWO
Team TheEver
necturna.png

HP: 21
EN: 81
Item: None
Type: Grass/Ghost
Abilities: Forewarn/Telepathy
Stats: 9/7/6/9/58
CT/R/C: 1/3/3
Other: -1 Atk (3t), Barbs
arghonaut.png

HP: 60
EN: 74
Item: None
Type: Water/Fighting
Abilities: Unaware/Technician
Stats: 8/7/5/7/75
CT/R/C: 1/3/3
Other: None
haxorus.gif.m.1706150269

EP: 10
Item: None
Type: Dragon
Abilities: Rivalry/Mold Breaker/Unnerve
Stats: 10/7/5/5/97
R/C: 1/0
Other: Wayfinding
:charcoal: Charcoal
:magnet: Magnet
:level-ball: Level Ball
:elixir: Elixir
:energy-root: Energy Root
:energy-root: Energy Root
:revival-herb: Revival Herb
:revive: Revive
Field Effects: None​
Team Ordeal of the Wing
salamence.gif.m.1706150269

EP: 25
FT: 4
Item: None
Type: Dragon/Flying
Abilities: Intimidate/Moxie
Stats: 10/6/8/6/100
R/C: 1/0
Other: Burned, Bad Poison (4 markers)​
Step 1

TheEver used an Energy Root!
Necturna +40 HP

Salamence used Hurricane!
Hits (≤70)? 36/100, 32/100, Yes
Crits (≤1)? 14/24, 7/24, No
Effect (≤30)? 99/100, 43/100, No
Damage: (11+3+8-9)*1.5=19.5 --> 20

Salamence -6 EP
Necturna -2 HP

Step 2

TheEver used an Energy Root!
Necturna +40 HP

Salamence used Hurricane!
Hits (≤70)? 10/100, 43/100, Yes
Crits (≤1)? 8/24, 17/24, No
Effect (≤30)? 91/100, 36/100, No
Damage: (11+3+8-9)*1.5=19.5 --> 20

Salamence -6 EP
Necturna -2 HP

Step 3

Salamence used Hurricane!
Hits (≤70)? 58/100, 37/100, Yes
Crits (≤1)? 18/24, 2/24, No
Effect (≤30)? 53/100, 56/100, No
Damage: (11+3+8-9)*1.5=19.5 --> 20

Necturna Chilled!
Necturna +12 EN

Salamence -6 EP
Necturna -2 HP

Salamence's bad poison got worse!

TheEver threw a Great Ball!
Fatigue Roll: 4
Team TheEver
necturna.png

HP: 35
EN: 93
Item: None
Type: Grass/Ghost
Abilities: Forewarn/Telepathy
Stats: 9/7/6/9/58
CT/R/C: 1/3/2
Other: Barbs
arghonaut.png

HP: 60
EN: 74
Item: None
Type: Water/Fighting
Abilities: Unaware/Technician
Stats: 8/7/5/7/75
CT/R/C: 1/3/3
Other: None
haxorus.gif.m.1706150269

EP: 10
Item: None
Type: Dragon
Abilities: Rivalry/Mold Breaker/Unnerve
Stats: 10/7/5/5/97
R/C: 1/0
Other: Wayfinding
:charcoal: Charcoal
:magnet: Magnet
:level-ball: Level Ball
:elixir: Elixir
:revival-herb: Revival Herb
:revive: Revive
Field Effects: None​
Team Ordeal of the Wing
salamence.gif.m.1706150269

EP: 9
FT: 8
Item: None
Type: Dragon/Flying
Abilities: Intimidate/Moxie
Stats: 10/6/8/6/100
R/C: 1/0
Other: Burned, Bad Poison (6 markers)​

TheEver to order​
 
89mFuSn.png

Mission success! Unfortunately, I don't have much room left in my PC...

necturna.png

Necturna: Chill > Chill > Chill

Capture Order: :poke-ball: Poke Ball (Start of Round)
 
TREK TWO, ROUND THREE
Team TheEver
necturna.png

HP: 35
EN: 93
Item: None
Type: Grass/Ghost
Abilities: Forewarn/Telepathy
Stats: 9/7/6/9/58
CT/R/C: 1/3/2
Other: Barbs
arghonaut.png

HP: 60
EN: 74
Item: None
Type: Water/Fighting
Abilities: Unaware/Technician
Stats: 8/7/5/7/75
CT/R/C: 1/3/3
Other: None
haxorus.gif.m.1706150269

EP: 10
Item: None
Type: Dragon
Abilities: Rivalry/Mold Breaker/Unnerve
Stats: 10/7/5/5/97
R/C: 1/0
Other: Wayfinding
:charcoal: Charcoal
:magnet: Magnet
:level-ball: Level Ball
:elixir: Elixir
:revival-herb: Revival Herb
:revive: Revive
Field Effects: None​
Team Ordeal of the Wing
salamence.gif.m.1706150269

EP: 9
FT: 8
Item: None
Type: Dragon/Flying
Abilities: Intimidate/Moxie
Stats: 10/6/8/6/100
R/C: 1/0
Other: Burned, Bad Poison (6 markers)​
TheEver threw a Poke Ball!
Fatigue Roll: 1
Salamence was caught!

Salamence's bad poison got worse!
Team TheEver
necturna.png

HP: 35
EN: 93
Item: None
Type: Grass/Ghost
Abilities: Forewarn/Telepathy
Stats: 9/7/6/9/58
CT/R/C: 1/3/2
Other: Barbs
arghonaut.png

HP: 60
EN: 74
Item: None
Type: Water/Fighting
Abilities: Unaware/Technician
Stats: 8/7/5/7/75
CT/R/C: 1/3/3
Other: None
haxorus.gif.m.1706150269

EP: 10
Item: None
Type: Dragon
Abilities: Rivalry/Mold Breaker/Unnerve
Stats: 10/7/5/5/97
R/C: 1/0
Other: Wayfinding
:charcoal: Charcoal
:magnet: Magnet
:level-ball: Level Ball
:elixir: Elixir
:revival-herb: Revival Herb
:revive: Revive
Field Effects: None​
Team Ordeal of the Wing
salamence.gif.m.1706150269

EP: 9
FT: 9
Item: None
Type: Dragon/Flying
Abilities: Intimidate/Moxie
Stats: 10/6/8/6/100
R/C: 1/0
Other: Burned, Bad Poison (8 markers), Captured​

TheEver to announce if Salamence will be a Wayfinder, and to remain or proceed​
 
Trek 3: Ordeal of the Eye
The intellect and cleverness of the Dragon is the creed of the Order of the Eye. Their trial is no trial, should the aspirant be worthy. Indeed, if the aspirant possesses the might of a Dragon, then a simple battle should be no Ordeal at all.
sage.png
At the summit of the mountain, the Temple Master battles the aspirant with their esrtwhile prize: The right to take home powerful and well-trained Dragon-type Pokemon from the mountain, for which they must prove themselves worthy.

The referee may issue orders to Wild Pokemon as if they are Threatened.​
Camouflage: Dragon | Nature Power: Dragon Energy | Secret Power: The user calls and attempts Outrage.​

Wild Items:
  • 2x:shell bell:Shell Bell
  • 2x:journal:Adventure Rules
  • 2x:power weight:Power Weight
Opponent roll: 1/3 Garchomp
:sv/garchomp:
Garchomp
Level 2

Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin

Con.Reward: ---

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The explorer may choose to throw a Ball "Wildly".​
The upper and lower bounds of the explorer's Fatigue Rolls for Balls thrown Wildly are each doubled (x2).​
Battle Assist: Ground Boost
The Pokemon can teach other Pokemon the grit of Ground-types.
The explorer's active Pokemon have Stamina, in addition to their other abilities.​

EP: 110
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool

Level 2:
Aqua Tail
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down
sage.png
"Oh, you're still here? For some reason I thought you would have given up by now..."
You stare blankly at the Temple Master.
sage.png
"No matter! As you are known server-wide for your terrifying Mega Garchomp, so I have decided on your final trial. Oh Garchomp of this mountain, take an Adventure Rules and strike true!"
:sv/garchomp:
TheEver to send out and order​
 
sage.png
"...I see."
TheEver is defeated!

Rewards:

TheEver: 20 pooled EXP, 6 TC, -7 JC
Me: 7 RC, 11 JC, 1 Lure Ball​
Player Progress: 2/3
Progress Reward: 30*2/3=20 EXP
Milestone Rewards: 2 TC, 2 TC
Rewards from releasing Wayfinders (old rewards): 2 TC

Referee Progress: 5/5
Progress Rewards: 9 JC, 6 RC
Milestone Reward: Lure Ball
Completion Reward: 2 JC, 1 RC
 
Last edited:
Only TheEver and the current referee should post in this thread.

Mark: :porygon2: Porygon2
Pokemon Profiles:

:scope-lens: Scope Lens
:soft-sand: Soft Sand

:heal-ball: Heal Ball
:heal-ball: Heal Ball

:super-potion: Super Potion
:hyper-potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:revive: Revive

:fluffy-tail: Fluffy Tail
:pmd/samurott-hisui::necturna:
samurott-hisui.png

Sever (Samurott-Hisui)
Level: 3 | EXP: 9 / 10

"Time won't stop another setting sun
Facing this pain like a loaded gun."


Types:
Water
Dark

Abilities: Torrent / Sharpness
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Stats:
HP: 95
Atk: 8
Def: 6
SpA: 6 (-)
SpD: 5
Spe: 98 (+)

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aqua Jet
Avalanche
Brick Break
Dark Pulse
Facade
Ice Beam
Liquidation
Night Slash
Protect
Rest
Round
Screech
Slash
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Swords Dance
Tackle
Tail Whip
Toxic
Vacuum Wave
Waterfall
Work Up
X-Scissor

Level 1:
Confide
Cut
Detect
Double Team
Drill Run
Encore
False Swipe
Hail
Helping Hand
Rain Dance
Rock Smash
Sacred Sword
Scary Face
Snowscape
Sucker Punch
Swagger
Swift
Taunt
Water Gun
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Assurance
Blizzard
Covet
Focus Energy
Grass Knot
Hydro Pump
Iron Tail
Megahorn
Revenge
Secret Power
Take Down
Thief
Upper Hand

Level 3:
Attract
Body Slam
Brine
Bulldoze
Ceaseless Edge (Signature)
Chilling Water
Dig
Dive
Flip Turn
Frustration
Fury Cutter
Icy Wind
Knock Off
Lash Out
Razor Shell
Return
Scald
Snarl
Throat Chop
necturna.png

Forget (Necturna)
Level: 3 | EXP: 0 / 10

"How can I believe when this cloud hangs over me
You're the part of me that I don't wanna see."


Types:
Grass
Ghost

Abilities: Forewarn / Telepathy
Nature: Impish (+2 Def, -1 SpA)

Stats:
HP: 85
Atk: 9
Def: 9 (+)
SpA: 5 (-)
SpD: 9
Spe: 58

Size Class: 3
Weight Class: 3

Moves:
Level 0:
Calm Mind
Crunch
Dark Pulse
Energy Ball
Facade
Leaf Blade
Leer
Poison Fang
Protect
Psychic
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch
Sleep Talk
Snore
Substitute
Thunder Fang
Toxic
Will-O-Wisp

Level 1:
Absorb
Confide
Confuse Ray
Curse
Cut
Double Team
Flash
Grassy Terrain
Infestation
Magical Leaf
Night Shade
Ominous Wind
Pain Split
Seed Bomb
Sunny Day
Swagger
Swift
Synthesis
Toxic Spikes
Trick
Vine Whip

Level 2:
Bind
Covet
Dream Eater
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Nightmare
Payback
Power Whip
Secret Power
Solar Beam
Solar Blade
Stone Edge
Thief

Level 3:
Attract
Frustration
Giga Drain
Hex
Horn Leech
Knock Off
Leech Life
Phantom Force
Psych Up
Return
Skitter Smack
Super Fang
Telekinesis
Torment
Trailblaze
Worry Seed

Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v2 Singles​
Level 3​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: Mines' Entrance
After passing under the decaying warning tape, the first stop is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment and errant minecarts been left as-is by the former workers. A railway can be seen going further in, but what really catches your attention is the roaming Pokemon around. They search through the abandoned machines and personal effects without care, keeping a healthy distance from the yawning mine entrance beyond...

No arena effects.
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play

1721729646937.png

:sv/dusknoir:
Dusknoir
Level 3

Typing:
Ghost
Abilities: Pressure Hidden Ability: Frisk

Con.Reward: ---

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
Rather than post orders for the first time each Trek; the player may choose to Sneak By the current Wild Pokemon.

If they do, that Wild Pokemon escapes from the battle. (Essentially, skip that Pokemon.)
Capture Assist: Numerologophile
The Pokemon has a mystical, academic, or merely eccentric interest in the number 3, 7, and 13.

As they issue capture orders using a nonstandard Ball, the explorer must declare -13, -7, -3, -1, 1, 3, or 7.

The explorer's Fatigue Rolls roll the declared number. (Regardless of their bounds.)

EP: 70
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5

Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment

A nightmare made flesh, promising low numbers in all matters except round count and en lost. Dusknoir stands before Eve and the porygon she targets.
Dusknoir with jaboca berry steps forwards.
:sv/dusknoir::jaboca berry:

dusknoir frisks scope lens, soft sand.
TheEver to send out and order.
 
Sending out Sever the :samurott-hisui: Samurott-Hisui @ N/A.

samurott-hisui.png

Samurott: Night Slash > Night Slash > Night Slash
** At the start of Samurott's turns, if Dusknoir is to use a Ghost-type attack, use Toxic if it is step one, use Bulldoze if it is step two, use Night Slash if it is step three.
** At the start of Samurott's turns, if Dusknoir does not have Taunt, use Taunt.
** At the start of Samurott's turns, if Dusknoir does not have Poison, use Toxic.
** At the start of Samurott's turns, if Dusknoir is holding a Jaboca Berry, use Bulldoze.

Capture Order: :great-ball: Great Ball (End of Round)
 
Round 1
Battlefield:
Team player 1
:Samurott-Hisui:Samurott-Hisui ::
HP: 95/95 EN: 100/100
8/6/6/5/98 | 3/4
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
:necturna: impish
:scope-lens: Scope Lens
:soft-sand: Soft Sand

:heal-ball: Heal Ball
:heal-ball: Heal Ball

:super-potion: Super Potion
:hyper-potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:revive: Revive

:fluffy-tail: Fluffy Tail
Team player 2
:Dusknoir:Dusknoir :Jaboca Berry:Jaboca Berry
EP: 70/70 FT: 0
7/10/5/10/45 | 4/5
frisked - everything
Type: Ghost
Abilities: Pressure, Frisk


dice are d600, roll low to hit/crit/effect
1721991983631.png

:Samurott-Hisui: :Dusknoir:
Step 1:
:Samurott-Hisui: taunt
-10 en
:Dusknoir: is taunted (3t)
:Dusknoir: seismic toss
14 damage
Step 2:
:Samurott-Hisui: bulldoze
-6 en
565 crit no
(6 + 8 - 10) = 4 damage
jaboca reflects 8
-1 spe (3t)
:Dusknoir: nightshade
15 damage
Step 3:
:Samurott-Hisui: night slash
-7 en
341 crit no
(7 + 8 + 3 + 3 - 10) * 1.5 = 17 damage
:Dusknoir: nightshade
15 damage
greatball thrown, ft = 2
Battlefield:
Team TheEver
:Samurott-Hisui:Samurott-Hisui ::
HP: 43/95 EN: 77/100
8/6/6/5/98 | 3/4
Type: Water/Dark
Abilities: Torrent, Sharpness
+10% Acc
:necturna: impish
:scope-lens: Scope Lens
:soft-sand: Soft Sand

:heal-ball: Heal Ball
:heal-ball: Heal Ball

:super-potion: Super Potion
:hyper-potion: Hyper Potion
:ether: Ether
:elixir: Elixir
:revive: Revive

:fluffy-tail: Fluffy Tail
Team fauna
:Dusknoir:Dusknoir
EP: 49/70 FT: 2
7/10/5/10/45 | 4/5
-1 spe (1t)
frisked - everything
Type: Ghost
Abilities: Pressure, Frisk​

fauna to order
TheEver to order
 
Last edited:
:sv/dusknoir:
phantom force x 3
if my opponent is to use a poison inflicting move this step and no other step then use protect
if my opponent is to use night slash then use counter
if my opponent has a decoy and is not evasive and does not have a protective status then use nightshade
if my opponent is not evasive and does not have a protective status, use will-o-wisp the first time and leech life afterwards
 
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