Camomons Salamence [Done]

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a loser

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[SET]
name: Bulky Utility
move 1: Aqua Tail / Dragon Tail
move 2: Earthquake / Shadow Claw
move 3: Roost
move 4: Defog / Wish / Dragon Tail
item: Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Salamence's decent bulk and access to Intimidate, Defog, and reliable recovery make it a solid physical wall in the metagame. Aqua Tail and Earthquake grant Salamence a Water / Ground typing, which helps it check wallbreakers like Entei and Victini. A part-Ground typing lets Salamence resist Stealth Rock and serve as a solid Defog user. Wish is another utility option that takes advantage of Salamence's ability to force switches with Intimidate and heals its teammates. Dragon Tail + Shadow Claw can be run instead of Aqua Tail + Earthquake; the resulting Dragon / Ghost typing lets Salamence play a similar role but has a few different resistances and immunities, allowing it to better check threats like Extreme Speed users, Cinderace, and Rillaboom while remaining an Electric- and Fire-resistant Pokemon. Dragon Tail offers good utility and keeps Salamence from being set up on. The Dragon / Ghost set is less threatening offensively due to its lower Base Power moves, but Salamence's Attack keeps it from being passive, even without investment. Rocky Helmet is Salamence's most effective item, as it punishes the physical attackers it aims to keep in check.

Fast, frail attackers like Dragapult, Naganadel, and Pheromosa are vulnerable to being revenge killed by Extreme Speed users, so they appreciate having Salamence as a teammate to check these threats and chip them with Rocky Helmet. Water / Ground Salamence pairs well with specially attacking setup threats like Latias and Volcarona, as it can pressure Unaware Clefable with Earthquake and open up setup opportunities. Entry hazard setters like Garchomp and Mew benefit from Dragon / Ghost Salamence phazing and further chipping foes with passive damage. Salamence's defenses and Intimidate drops can be overcome by Pokemon like Swords Dance Garchomp, Heracross, and Lycanroc-D. Therefore, Salamence benefits from physically defensive teammates like Steel / Flying Buzzwole, Ghost / Fairy Cresselia, and Ghost / Fighting Slowbro to help keep these threats in check.

[SET]
name: Defensive Steel-type
move 1: Iron Tail
move 2: Roost
move 3: Defog / Dual Wingbeat
move 4: Dragon Tail / Wish
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Iron Tail and Roost grant Salamence a Steel / Flying typing and allow it to take on physical threats like Garchomp, Facade Heracross, and Rillaboom. Iron Tail is Salamence's primary STAB attack; it has high Base Power with unreliable accuracy, which is somewhat patched up by Defog lowering foes' evasion. Roost is needed to keep Salamence healthy. Being neutral to Stealth Rock and immune to Spikes makes Salamence a solid Defogger, but Dual Wingbeat is another option if a teammate can clear entry hazards to give it a more reliable attack option with its secondary STAB type. Dragon Tail forces out setup threats like Swords Dance Heracross, Lycanroc-D, and Rillaboom. Wish can also be used to help keep Salamence's teammates healthy. Rocky Helmet punishes the physical attackers that Salamence aims to check, but Leftovers can be used for passive recovery as well.

Fast, frail attackers like Dragapult, Naganadel and Pheromosa are vulnerable to being revenge killed by Extreme Speed users, so they appreciate having Salamence as a teammate to check these threats and chip them with Rocky Helmet. Entry hazard setters like Garchomp and Mew benefit from Dragon Tail Salamence phazing and further chipping foes with passive damage. With only two weaknesses in Electric and Fire, Salamence appreciates bulky resistant Pokemon like Fairy / Electric Clefable and Water / Ground Mew to cover these weaknesses and check threats like Victini. Salamence is prone to strong neutral attacks from special attackers like Porygon-Z and Spectrier; therefore, specially defensive teammates like Blissey and RegenVest Tornadus-T are helpful.

[STRATEGY COMMENTS]
Other Options
=============

Salamence can run Aqua Tail and Shadow Claw together to have a useful Water / Ghost typing that can handle Fighting-, Fire-, and Normal-type attacks like Close Combat, V-create, and Facade, but this typing leaves it vulnerable to Electric-type attacks from Victini. An alternative spread of 252 HP / 4 Def / 252 Spe with a Jolly nature can be used to outspeed foes like Haxorus, Porygon-Z, and Urshifu-S to attack and potentially KO them first, but it comes at the cost of losing valuable bulk and the ability to switch into high-powered attacks like Heracross's Facade as easily.

Checks and Counters
===================

**Special Attackers**: Salamence has decent bulk, but investment in Defense leaves it open to big hits from strong special attackers like Hydreigon, Latios, and Porygon-Z.

**Latias**: Latias outspeeds Salamence, can threaten most of its sets with Toxic, has Levitate to avoid Earthquake, and has good Special Attack to pressure it. Latias commonly runs a Water / Poison typing, which resists Salamence's best STAB options when aided by Levitate.

**Exceptionally Strong Physical Attackers**: Although Intimidate helps to check most physical attackers, already strong foes with high-powered moves like Facade Heracross and Close Combat Lycanroc-D can potentially threaten Salamence if it takes neutral damage from them, especially if they have a chance to boost their Attack with Swords Dance.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [Dragonillis, 466276]]
- Grammar checked by: [[Finland, 517429]], [deetah, 297659]]
 
Last edited:
[SET]
name: Electric and Fire Resist Bulky Utility
move 1: Aqua Tail / Dragon Tail
move 2: Earthquake / Shadow Claw
move 3: Roost
move 4: Defog / Wish / Dragon Tail
item: Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Salamence's decent bulk, access to Intimidate, Defog, and reliable recovery make it a solid physical wall in the metagame. A good movepool allows Salamence to have multiple great defensive typings like Water / Ground and Ghost / Dragon. Aqua Tail and Earthquake combine grant Salamence a Water / Ground typing to leave it with one rare weakness to Grass and which helps it to check wallbreakers like Entei, Victini, and Zeraora. The Ground typing lets Salamence resist Stealth Rock and serve as a solid Defog user. Wish is another utility option that takes advantage of Salamence's ability to force switches with Intimidate and heals its teammates. Ghost / Dragon Salamence plays a similar role but with a few different resistances and immunities, allowing it to check threats like Extreme Speed users, Cinderace, and Rillaboom, while still checking Electric and Fire attacks remaining an Electric- and Fire-resistant Pokemon. Dragon Tail offers good utility and keeps Salamence from being set up on. This set is less threatening offensively due to lower Base Power moves, but Salamence's great Attack keeps it from being passive, (AC) even without investment. Rocky Helmet is Salamence's most effective item as it punishes the physical attackers it aims to keep in check. An Impish nature and full invesment in physical bulk lets Salamence check as many physical threats as possible.

Fast, frail attackers like Dragapult, Naganadel and Pheromosa are vulnerable to revenge killing from Extreme Speed users, so they appreciate having Salamence as a teammate to check these threats and chip them with Rocky Helmet. Ground-type Salamence pairs well with special attacking setup threats like Latias and Volcarona as it can pressure Unaware Clefable for them with Earthquake and open up setup opportunities. Entry hazard setters like Garchomp and Mew benefit from Dragon Tail Salamence phazing and chipping foes with passive damage. Salamence's defenses and Intimidate drops can be overcome by Pokemon like Swords Dance Garchomp, Heracross, and Lycanroc-D who can threaten it with high-powered moves like Close Combat and Facade or super effective STAB moves like Shadow Claw and Crunch to hit Ghost-type Salamence (This sentence was just going on forever lol I think the last part is unnecessary). Therefore, Salamence benefits from physically defensive teammates like Steel / Flying Buzzwole, Ghost / Fairy Cresselia, and Ghost / Fighting Slowbro to help keep these threats in check.

[SET]
name: Defensive Steel-type
move 1: Iron Tail
move 2: Roost
move 3: Defog / Dual Wingbeat
move 4: Dragon Tail / Wish
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Iron Tail and Roost grant Salamence a great Steel / Flying defensive typing and allow it to take on physical threats that non Steel-type Salamence cannot as easily, like Garchomp, Facade Heracross, and Rillaboom. Iron Tail is Salamence's best Steel-type move, beating out Steel Wing and Iron Defense, as it has primary STAB attack; it has good high base power Base Power (capitalization) with unreliable accuracy, but which is somewhat patched up by Defog lowering the foes' evasion. Roost is needed to keep Salamence healthy and gives it a Flying typing. Being neutral to Stealth Rock and immune to Spikes makes Salamence a solid Defogger, but Dual Wingbeat is another option if a teammate can clear entry hazards to give it a more reliable attack option with its secondary STAB. Dragon Tail forces out setup threats like Swords Dance Heracross, Lycanroc-D, and Rillaboom. Wish can also be used to help keep its teammates healthy. Rocky Helmet punishes the physical attackers that Salamence aims to check, but Leftovers can be used for passive recovery as well. An Impish nature and full invesment in physical bulk lets Salamence check as many physical threats as possible.

Fast, frail attackers like Dragapult, Naganadel and Pheromosa are vulnerable to revenge killing from Extreme Speed users, so they appreciate having Salamence as a teammate to check these threats and chip them with Rocky Helmet. Entry hazard setters like Garchomp and Mew benefit from Dragon Tail Salamence's phazing and chipping foes with passive damage. With only two weaknesses to Electric and Fire, Salamence appreciates bulky resists like Fairy / Electric Cresselia Clefable and Water-type Slowbro / Ground Mew to cover its weaknesses and check threats like Victinia Victini (Spelling) and Zeraora. Since Salamence is fully invested in physical bulk, it is prone to strong neutral damage attacks from special attackers like Porygon-Z and Spectrier, therefore specially defensive teammates like Blissey and RegenVest Tornadus-T are helpful.

[STRATEGY COMMENTS]
Other Options
=============

Salamence can run Aqua Tail and Shadow Claw together to have a useful Water / Ghost typing that checks Fighting-, Fire-, and Normal-type attacks like Close Combat, V-create, and Facade, but leaves it vulnerable to Electric-type attacks from Victini and Zeraora. An alternative spread of 252 HP / 4 Def / 252 Spe with a Jolly nature can be used to outspeed foes like Haxorus, Porygon-Z, and Urshifu to attack and potentially KO them first, but at the cost of losing valuable bulk and being able to switch into high-powered attacks like Heracross's Facade as easily.

Checks and Counters
===================

**Special Attackers**: Salamence has decent bulk, but investment in physical defense leaves it open to big hits from strong special attackers like Hydreigon, Latios, and Porygon-Z.

**Latias**: Latias outspeeds Salamence, can threaten most of its sets with Toxic, has Levitate to avoid Earthquake sets, and has good Special Attack that can pressure Salamence. Latias commonly runs a Water / Poison typing, which resists Salamence's best STAB options when aided by Levitate.

**High Base Power Attacks**: Although Intimidate helps to check most physical attackers, foes with high-powered moves like Facade Heracross and Close Combat Lycanroc-D can potentially threaten Salamence if its typing isn't an immunity or resist, especially if they have a chance to boost their Attack with Swords Dance.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
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QC 1/2

Good work!
 
Add in Blue, Remove in Red, Move in Purple

QC 2/2


[SET]
name: Bulky Utility
move 1: Aqua Tail / Dragon Tail
move 2: Earthquake / Shadow Claw
move 3: Roost
move 4: Defog / Wish / Dragon Tail
item: Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Salamence's decent bulk, access to Intimidate, Defog, and reliable recovery make it a solid physical wall in the metagame. Aqua Tail and Earthquake grant Salamence a Water / Ground typing which helps it check wallbreakers like Entei, Victini, and Zeraora. Ground typing lets Salamence resist Stealth Rock and serve as a solid Defog user. Wish is another utility option that takes advantage of Salamence's ability to force switches with Intimidate and heals its teammates. Ghost / Dragon Salamence plays a similar role but with a few different resistances and immunities, allowing it to check threats like Extreme Speed users, Cinderace, and Rillaboom, while remaining an Electric- and Fire-type resistant Pokemon. Dragon Tail offers good utility and keeps Salamence from being set up on. This set is less threatening offensively due to lower Base Power moves, but Salamence's Attack keeps it from being passive, even without investment. Rocky Helmet is Salamence's most effective item as it punishes the physical attackers it aims to keep in check.

Fast, frail attackers like Dragapult, Naganadel and Pheromosa are vulnerable to revenge killing from Extreme Speed users, so they appreciate having Salamence as a teammate to check these threats and chip them with Rocky Helmet. Ground-type Salamence pairs well with special attacking setup threats like Latias and Volcarona as it can pressure Unaware Clefable with Earthquake and open up setup opportunities. Entry hazard setters like Garchomp and Mew benefit from Dragon Tail Salamence's phazing and chipping foes with passive damage. Salamence's defenses and Intimidate drops can be overcome by Pokemon like Swords Dance Garchomp, Heracross, and Lycanroc-D. Therefore, Salamence benefits from physically defensive teammates like Steel / Flying Buzzwole, Ghost / Fairy Cresselia, and Ghost / Fighting Slowbro to help keep these threats in check.

[SET]
name: Defensive Steel-type
move 1: Iron Tail
move 2: Roost
move 3: Defog / Dual Wingbeat
move 4: Dragon Tail / Wish
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Iron Tail and Roost grant Salamence a Steel / Flying typing and allow it to take on physical threats like Garchomp, Facade Heracross, and Rillaboom. Iron Tail is Salamence's primary STAB attack; it has high Base Power with unreliable accuracy, which is somewhat patched up by Defog lowering the foes' evasion. Roost is needed to keep Salamence healthy and gives it a Flying typing. Being neutral to Stealth Rock and immune to Spikes makes Salamence a solid Defogger, but Dual Wingbeat is another option if a teammate can clear entry hazards to give it a more reliable attack option with its secondary STAB. Dragon Tail forces out setup threats like Swords Dance Heracross, Lycanroc-D, and Rillaboom. Wish can also be used to help keep its teammates healthy. Rocky Helmet punishes the physical attackers that Salamence aims to check, but Leftovers can be used for passive recovery as well.

Fast, frail attackers like Dragapult, Naganadel and Pheromosa are vulnerable to revenge killing from Extreme Speed users, so they appreciate having Salamence as a teammate to check these threats and chip them with Rocky Helmet. Entry hazard setters like Garchomp and Mew benefit from Dragon Tail Salamence's phazing and chipping foes with passive damage. With only two weaknesses to Electric and Fire, Salamence appreciates bulky resists like Fairy / Electric Clefable and Water / Ground Mew to cover its weaknesses and check threats like Victini and Zeraora. Salamence is prone to strong neutral damage attacks from special attackers like Porygon-Z and Spectrier, therefore specially defensive teammates like Blissey and RegenVest Tornadus-T are helpful.

[SET]
name: Set up Sweeper
move 1: Aqua Tail
move 2: Earthquake / Shadow Claw
move 3: Dragon Dance
move 4: Roost / Earthquake / Fire Fang
item: Lum Berry / Life Orb
ability: Intimidate / Moxie
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With Dragon Dance, Salamence can be played as an offensive pokemon. Aqua Tail is a move giving the water type, a good offensive type and an excellent defensive type. Earthquake gives a good STAB and an excellent Water/Ground pokemon. Shadow claw is an second option for the second move, which provides better neutral coverage with a Water/Ghost Salamence, unfortunately, Shadow Claw has a low STAB move with only 70 Power. Dragon Dance is an excellent move to boost your speed and move attack. Roost is a first option to be a bulky set up sweeper and recover from cheap dammage, Earthquake is a good coverage if you use Shadow Claw as the second move, and if you use a Water/Ground Salamence, Fire Fang can be a good option to have a great coverage versus grass pokemon. Both abilities are viable, Intimidate is usefull to set-up more easily, Moxie is usefull to have a snowball effect as cleaner. Lum Berry is usefull item to set up more easily, to avoid a scald burn or a status move. If you prefer to be sure to break a defensive core, you can use Life Orb to have K.O more easier. Jolly is usefull to outspeed all 100 base pokemons as Victini, Mew and other pokemon like Haxorus, defensive Garchomp... A classic spreads 252/252/4 is necessary to outspeed a maximum of pokemon and exploit his big Attack (135 of Base Power).


[STRATEGY COMMENTS]
Other Options
=============

Salamence can run Aqua Tail and Shadow Claw together to have a useful Water / Ghost typing that checks Fighting-, Fire-, and Normal-type attacks like Close Combat, V-create, and Facade, but leaves it vulnerable to Electric-type attacks from Victini and Zeraora. An alternative spread of 252 HP / 4 Def / 252 Spe with a Jolly nature can be used to outspeed foes like Haxorus, Porygon-Z, and Urshifu to attack and potentially KO them first, but at the cost of losing valuable bulk and being able to switch into high-powered attacks like Heracross's Facade as easily.

Checks and Counters
===================

**Special Attackers**: Salamence has decent bulk, but investment in physical defense leaves it open to big hits from strong special attackers like Hydreigon, Latios, and Porygon-Z.

**Latias**: Latias outspeeds Salamence, can threaten most of its sets with Toxic, has Levitate to avoid Earthquake sets, and has good Special Attack that can pressure Salamence. Latias commonly runs a Water / Poison typing, which resists Salamence's best STAB options when aided by Levitate.

**High Base Power Attacks**: Although Intimidate helps to check most physical attackers, foes with high-powered moves like Facade Heracross and Close Combat Lycanroc-D can potentially threaten Salamence if its typing isn't an immunity or resist, especially if they have a chance to boost their Attack with Swords Dance.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [Dragonillis, 466276]]
- Grammar checked by: [[username1, userid1]]
 
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(AC)/(RC): Add/Remove Comma

[SET]
name: Bulky Utility
move 1: Aqua Tail / Dragon Tail
move 2: Earthquake / Shadow Claw
move 3: Roost
move 4: Defog / Wish / Dragon Tail
item: Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Salamence's decent bulk (RC) and access to Intimidate, Defog, and reliable recovery make it a solid physical wall in the metagame. Aqua Tail and Earthquake grant Salamence a Water / Ground typing, (AC) which helps it check wallbreakers like Entei, Victini, and Zeraora. Ground typing lets Salamence resist Stealth Rock and serve as a solid Defog user. Wish is another utility option that takes advantage of Salamence's ability to force switches with Intimidate and heals its teammates. Dragon Tail + Shadow Claw can be run instead of Aqua Tail + Earthquake; the resulting Ghost / Dragon Salamence plays a similar role but with has a few different resistances and immunities, allowing it to better (bc you say salamence generally checks espeed users in start of second paragraph) check threats like Extreme Speed users, Cinderace, and Rillaboom (RC) while remaining an Electric- and Fire-type resistant Pokemon. Dragon Tail offers good utility and keeps Salamence from being set up on. This The Ghost/Dragon set is less threatening offensively due to its lower Base Power moves, but Salamence's Attack keeps it from being passive, even without investment. Rocky Helmet is Salamence's most effective item, (AC) as it punishes the physical attackers it aims to keep in check.

Fast, frail attackers like Dragapult, Naganadel, (AC) and Pheromosa are vulnerable to revenge killing from Extreme Speed users, so they appreciate having Salamence as a teammate to check these threats and chip them with Rocky Helmet. Ground-type Ground / Water Salamence pairs well with specially attacking setup threats like Latias and Volcarona, (AC) as it can pressure Unaware Clefable with Earthquake and open up setup opportunities. Entry hazard setters like Garchomp and Mew benefit from Dragon Tail Ghost / Dragon Salamence's phazing and further chipping foes with passive damage. Salamence's defenses and Intimidate drops can be overcome by Pokemon like Swords Dance Garchomp, Heracross, and Lycanroc-D. Therefore, Salamence benefits from physically defensive teammates like Steel / Flying Buzzwole, Ghost / Fairy Cresselia, and Ghost / Fighting Slowbro to help keep these threats in check.

[SET]
name: Defensive Steel-type
move 1: Iron Tail
move 2: Roost
move 3: Defog / Dual Wingbeat
move 4: Dragon Tail / Wish
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Iron Tail and Roost grant Salamence a Steel / Flying typing and allow it to take on physical threats like Garchomp, Facade Heracross, and Rillaboom. Iron Tail is Salamence's primary STAB attack; it has high Base Power with unreliable accuracy, which is somewhat patched up by Defog lowering the foes' evasion. Roost is needed to keep Salamence healthy and gives it a Flying typing. Being neutral to Stealth Rock and immune to Spikes makes Salamence a solid Defogger, but Dual Wingbeat is another option if a teammate can clear entry hazards to give it a more reliable attack option with its secondary STAB type. Dragon Tail forces out setup threats like Swords Dance Heracross, Lycanroc-D, and Rillaboom. Wish can also be used to help keep its Salamence's teammates healthy. Rocky Helmet punishes the physical attackers that Salamence aims to check, but Leftovers can be used for passive recovery as well.

Fast, frail attackers like Dragapult, Naganadel and Pheromosa are vulnerable to revenge killing from Extreme Speed users, so they appreciate having Salamence as a teammate to check these threats and chip them with Rocky Helmet. Entry hazard setters like Garchomp and Mew benefit from Dragon Tail Salamence's phazing and further chipping foes with passive damage. With only two weaknesses to in Electric and Fire, Salamence appreciates bulky resists resistant Pokemon like Fairy / Electric Clefable and Water / Ground Mew to cover its these weaknesses and check threats like Victini and Zeraora. Salamence is prone to strong neutral damage attacks from special attackers like Porygon-Z and Spectrier; (comma -> semicolon) therefore, (AC) specially defensive teammates like Blissey and RegenVest Tornadus-T are helpful.

[STRATEGY COMMENTS]
Other Options
=============

Salamence can run Aqua Tail and Shadow Claw together to have a useful Water / Ghost typing that checks can handle Fighting-, Fire-, and Normal-type attacks like Close Combat, V-create, and Facade, but this typing leaves it vulnerable to Electric-type attacks from Victini and Zeraora. An alternative spread of 252 HP / 4 Def / 252 Spe with a Jolly nature can be used to outspeed foes like Haxorus, Porygon-Z, and Urshifu-S (I imagine?) to attack and potentially KO them first, but it comes at the cost of losing valuable bulk and being able to switch into high-powered attacks like Heracross's Facade as easily.

Checks and Counters
===================

**Special Attackers**: Salamence has decent bulk, but investment in physical Defense leaves it open to big hits from strong special attackers like Hydreigon, Latios, and Porygon-Z.

**Latias**: Latias outspeeds Salamence, can threaten most of its sets with Toxic, has Levitate to avoid Earthquake sets, and has good Special Attack that can pressure Salamence to pressure it. Latias commonly runs a Water / Poison typing, which resists Salamence's best STAB options when aided by Levitate.

**High Base Power Attacks Exceptionally Strong Physical Attackers**: Although Intimidate helps to check most physical attackers, already strong foes with high-powered moves like Facade Heracross and Close Combat Lycanroc-D can potentially threaten Salamence if its typing isn't an immunity or resist it takes neutral damage from them, especially if they have a chance to boost their Attack with Swords Dance.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [Dragonillis, 466276]]
- Grammar checked by: [[Finland, 517429]]
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[SET]
name: Bulky Utility
move 1: Aqua Tail / Dragon Tail
move 2: Earthquake / Shadow Claw
move 3: Roost
move 4: Defog / Wish / Dragon Tail
item: Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Salamence's decent bulk and access to Intimidate, Defog, and reliable recovery make it a solid physical wall in the metagame. Aqua Tail and Earthquake grant Salamence a Water / Ground typing, which helps it check wallbreakers like Entei and Victini. A part-Ground typing lets Salamence resist Stealth Rock and serve as a solid Defog user. Wish is another utility option that takes advantage of Salamence's ability to force switches with Intimidate and heals its teammates. Dragon Tail + Shadow Claw can be run instead of Aqua Tail + Earthquake; the resulting Dragon / Ghost Salamence plays typing lets Salamence play a similar role but has a few different resistances and immunities, allowing it to better check threats like Extreme Speed users, Cinderace, and Rillaboom while remaining an Electric- and Fire-type resistant Fire-resistant Pokemon. Dragon Tail offers good utility and keeps Salamence from being set up on. The Dragon / Ghost set is less threatening offensively due to its lower Base Power moves, but Salamence's Attack keeps it from being passive, even without investment. Rocky Helmet is Salamence's most effective item, as it punishes the physical attackers it aims to keep in check.

Fast, frail attackers like Dragapult, Naganadel, and Pheromosa are vulnerable to revenge killing from being revenge killed by Extreme Speed users, so they appreciate having Salamence as a teammate to check these threats and chip them with Rocky Helmet. Water / Ground Salamence pairs well with specially attacking setup threats like Latias and Volcarona, as it can pressure Unaware Clefable with Earthquake and open up setup opportunities. Entry hazard setters like Garchomp and Mew benefit from Dragon / Ghost Salamence phazing and further chipping foes with passive damage. Salamence's defenses and Intimidate drops can be overcome by Pokemon like Swords Dance Garchomp, Heracross, and Lycanroc-D. Therefore, Salamence benefits from physically defensive teammates like Steel / Flying Buzzwole, Ghost / Fairy Cresselia, and Ghost / Fighting Slowbro to help keep these threats in check.

[SET]
name: Defensive Steel-type
move 1: Iron Tail
move 2: Roost
move 3: Defog / Dual Wingbeat
move 4: Dragon Tail / Wish
item: Rocky Helmet / Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Iron Tail and Roost grant Salamence a Steel / Flying typing and allow it to take on physical threats like Garchomp, Facade Heracross, and Rillaboom. Iron Tail is Salamence's primary STAB attack; it has high Base Power with unreliable accuracy, which is somewhat patched up by Defog lowering foes' evasion. Roost is needed to keep Salamence healthy. Being neutral to Stealth Rock and immune to Spikes makes Salamence a solid Defogger, but Dual Wingbeat is another option if a teammate can clear entry hazards to give it a more reliable attack option with its secondary STAB type. Dragon Tail forces out setup threats like Swords Dance Heracross, Lycanroc-D, and Rillaboom. Wish can also be used to help keep Salamence's teammates healthy. Rocky Helmet punishes the physical attackers that Salamence aims to check, but Leftovers can be used for passive recovery as well.

Fast, frail attackers like Dragapult, Naganadel and Pheromosa are vulnerable to revenge killing from being revenge killed by Extreme Speed users, so they appreciate having Salamence as a teammate to check these threats and chip them with Rocky Helmet. Entry hazard setters like Garchomp and Mew benefit from Dragon Tail Salamence phazing and further chipping foes with passive damage. With only two weaknesses in Electric and Fire, Salamence appreciates bulky resistant Pokemon like Fairy / Electric Clefable and Water / Ground Mew to cover these weaknesses and check threats like Victini. Salamence is prone to strong neutral attacks from special attackers like Porygon-Z and Spectrier; therefore, specially defensive teammates like Blissey and RegenVest Tornadus-T are helpful.

[STRATEGY COMMENTS]
Other Options
=============

Salamence can run Aqua Tail and Shadow Claw together to have a useful Water / Ghost typing that can handle Fighting-, Fire-, and Normal-type attacks like Close Combat, V-create, and Facade, but this typing leaves it vulnerable to Electric-type attacks from Victini. An alternative spread of 252 HP / 4 Def / 252 Spe with a Jolly nature can be used to outspeed foes like Haxorus, Porygon-Z, and Urshifu-S to attack and potentially KO them first, but it comes at the cost of losing valuable bulk and being able the ability to switch into high-powered attacks like Heracross's Facade as easily.

Checks and Counters
===================

**Special Attackers**: Salamence has decent bulk, but investment in Defense leaves it open to big hits from strong special attackers like Hydreigon, Latios, and Porygon-Z.

**Latias**: Latias outspeeds Salamence, can threaten most of its sets with Toxic, has Levitate to avoid Earthquake, and has good Special Attack to pressure it. Latias commonly runs a Water / Poison typing, which resists Salamence's best STAB options when aided by Levitate.

**Exceptionally Strong Physical Attackers**: Although Intimidate helps to check most physical attackers, already strong foes with high-powered moves like Facade Heracross and Close Combat Lycanroc-D can potentially threaten Salamence if it takes neutral damage from them, especially if they have a chance to boost their Attack with Swords Dance.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[In The Hills, 324242], [Dragonillis, 466276]]
- Grammar checked by: [[Finland, 517429]], [username2, userid2]]
 
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