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Salamence (Moxie + Update)

Hey, AG, have you considered my reconsidered alternative EVs for 2 mixmence spread? I posted it here.

I basically considered yee's suggestions and reduced the Atk Evs to give SAtk more punch. With 100 Atk EVs, Salamence's Brick Break has no problem 2-shotting Blissey (esp. after Rocks; 50-58%). A layer of SR + Spikes is necessary for Chansey (37-43%). On the new Mixmence set I suggested enough speed to outrun Modest Hydreigon, cuz it has some spare EVs that can go towards Speed, unlike Classic Mixmence.

Otherwise, GG!

QC Approved (3/3)
 
Excuse me, I did a big error, I'm really sorry. If it can be helpful, I put my post for help you.

<p>Salamence seem outclassed by Haxorus for this role but Salamence has a big advantage, its new ability : Moxie. With the Choice Scarf, Salamence gets an immense speed of 492, witch outspaces a lot of Top Tiers in Over Used, such as Dragonite on +1, Scarf Rotom-W , Latios. He can also speed tie Volcarona on +1. This set is a big surprise, Latios thinks he is the fastest because Salamence's base speed is low so Latios would use Draco Meteor for OHKO Salamence but he shocked te blue Dragon and OHKO him with Outrage. But it isn't finish here! After a kill, its Dream World ability activitates, it boostes Attack by one stage. With that, Outrage is just abused because it's just stop by Steel types. Dragon Claw is the best choice again a weakened because it doesn't lock Salamence and leave it confuse. Earthquake is for Steels who have got a resisitance to the two stabs such as Heatran and Jirachi. Fire Blast is for Steels types who have got a resistance to Earthquake such as Skarmory and Bronzong and for Forretress. Moves give the perfect coverage.</p>

[ADDITIONAL COMMENTS]

<p>A Naive Nature is better because is important to make Salamence as fast as possible, don't lose Special Attack is important for have a powerful Fire Blast. Of course, Moxie is the prefered ability because of the set. The EVs are straightforward: max Attack or have a powerful Outrage and max speed for outspeed a lot of things. A Naughty Nature can be used but can't outspeed Jolly Haxorus on +1 or with the Choice Scarf so Naive Nature is better for outspeed a lot of Pokemon. </p>

<p>Salamence is a great cleaner with this set so before send Salamence, attack opponent is really important. They are a lot of ways for do it. Entry Hasards put pressure, especialy Stealth Rock and Stealth Rock who facilitate The sweep of Salamence. After, Hard Hiters such as DragoniteDD, Spec Latios, Scizor CB and a lot of Pokemon can hit in OU for Salamence's sweep. Magnezone is an execellent partner, he can trapp Steel-Types who resists to Outrage such as Skarmory,Forretres and Scizor who can revenge kill Salamence.He has weakens to Rock, Dragon and Ice types so a Steel type is useful. Stone Edge over Fire Blast or Earthquake is possible for surprise Volcarona but it just for him and he already takes a lot on Outrage. Draco Meteor is posible too for surprise Physicals walls but it's just efficace again Gliscor. </p>
 
Sorry man. I've already got a ScarfMence analysis (as well as some of the rest of the Salamence analysis) prepared in a Google doc, so I don't really know what to do with that.
 
I have been running another very effective DD Mence set that is similar to the DD set mentioned:

Salamence
252atk/252speed/4hp
Nature: Jolly
Ability: Moxie
Item: Dragon Gem
Moveset:
Dragon Dance
Dragon Claw
Earthquake
Fire Blast

So very similar to the above set, bar a few changes. This salamence comes in when the oppenent's team has been worn down (serves as a late game sweeper). Dragon Dance boosts speed and attack, Fire blast destroys Skarmory Scizor etc. and EQ for pesky steels. Although not seen often, Dragon Gem alllows Salamence to hit much harder with Dclaw after a DD, allowing it to obtain a moxie boost without much difficulty. Once salamence is at +2, Dragon Claw's somewhat low base power really doesnt matter anymore. Dragon Claw also allows Salamence to switch moves freely. Jolly allows Salamence to outspeed much more at +1 and Moxie makes it the better choice. Even with a -Satk nature fire blast hits very hard, especially on sun teams, as mentioned by many.
If Fire Blast misses, scizor beats you. Porygon2 usually beats you depending on how many boosts Salamence has. Fire Blast can be replaced w/ hydro pump if on a rain team.
And Bruno Magno, Fire Blast OHKOes.
 
OH GOD. The amount of time it took to write this thing (between school, free time, and my current addiction for the Devil Survivor series, leading to laziness) was agonizing. So much for underestimating things.

Anyways, the writing done, I'm done, and I can leave stuff up to the GP team! I'm afraid I might have written a bit much, so for anybody interested, take this as you will.
 
[OVERVIEWverview]

<p>Salamence possesses an enormous offensive movepool, which, when tied incombined with its fantastic offensive stats of base 135 Attack and 110 Special Attack, has the potential to tear through even the most prepared of teams. Despite not changing very much since Generation IVDPP, Salamence still has all the tools needed to pose a major threat to the opponent, whether it be early-, mid-, or late-game. While Salamence does face competition from new threats such as Latios, Haxorus, and Hydreigon, it has its advantages over each of them and remains the omnipresent menace that it has always been.</p>

<p>Perhaps Salamence's greatest advantage over its competition is its versatility. Due to its ability to go physical, special, or even mixed between various sets, true counters to Salamence remain few and far between. Its defensive capabilities are not to be overlooked either. 95 HP / 80 Def / 80 SpD isdefenses aren't too shabby, and in conjunction with reliable recovery in Roost and Intimidate to weaken physical attacks, Salamence is one of the most durable sweepers available. A purely defensive set is also more than viable due to these traits, which can utilize a new move in Dragon Tail in order to phaze enemies and rack up entry hazard damage. Overall, despite the fact that Salamence hasn't changed much, it stillSalamence remains one of the most dangerous Pokemon in OU, and has the potential to change the course of any match in the blink of an eye.</p> <these two paragraphs end in a very similar way, so i tried to tweak it to emphasize different aspects of it, sorry if some weren't entirely necessary>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb / Lum Berry
nature: Naughty / Adamant
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>While many threats from previous generations struggled to adapt to the new generation, Salamence's established Dragon Dance set continues to be a force to be reckoned with, with its relic Dragon Dance set. Dragon Dance is obviously this set's vice. Dragon Dance is obviously the foundation of this set; it boosts both itSalamence's Attack and Speed by one stage, making it not only more powerful, but due to the Speed boost, also much more difficult to revenge kill. As for attacks, Outrage will be Salamence's primary attack; while being locked (thOutrage is Salamence's primary attack; while the locking effect and subsequent confused) into such a move mayion might seem unappealing, the attack's 100% accuracy, all-aroundgreat neutral coverage, and 120high Base Power isare devastating when boosted by STAB and possibly Life Orb. After a boost, Outrage will OHKO everything that doesn't resist it with the exception of only the most defensive of Pokemon. However, because a Salamence locked into Outrage is much easier to revenge kill, Dragon Claw is a viable alternative, although there is a significant drop in power. Earthquake has great synergy with Outrage, as it dealings with the Steel-types that resist itDragon, namely Heatran, Jirachi, and Metagross. Fire Blast rounds off the set with perfect neutral coverage, and gives Salamence a method of dealing with Skarmory, Ferrothorn, and Scizor, among others.<p>


[ADDITIONAL COMMENTS]

<p>As far as abilities are concerned, there is no universally preferablered choice. Intimidate gives Salamence more opportunities to set up in the face of resisted physical attacks, and sometimes neutral ones. Moxie, however, has the benefit of stacking more Attack boosts after Salamence gains a kill, making it even more powerful and disabfoiling the opponent's efforts to use death fodder. If Moxie is given the nod, Dragon Dance is incompatible with Outrage, making Dragon Claw the only other viable STAB move. Keep in mind that a +1 Outrage is approximately 12% more powerful than a +2 Dragon Claw, so it'll take some time and kills for Dragon Claw to match Outrage's more immediately powerful impact.</p>

[ADDITIONAL COMMENTS]
.</p>

<p>The EVs and nature are given to maximize both Speed and power, and allow Salamence to at the very worst tie with opposing base 100s. The reason why an Attack-beneficiary natures are preferred over the Naive and Jolly naturesoosting nature is preferred over a Speed-boosting one is because there is little of note that Salamence can outspeed with said naturesrun with the extra Speed. Additionally, Choice Scarf users that might be able to outrun +1 neutral-natured Salamence, such as Hydreigon, Haxorus, and Darmanitan, also commonly runs against against <i don't really get what this means. run into?> other neutral-natured Choice Scarf users, such as Terrakion and Landorus. Roost is also an option over Fire Blast if Pokemon such as Scizor, Bronzong, Skarmory, and Ferrothorn aredo not overly threatening to you your team, as it allows Salamence to restore the inevitable passive damage inflicted by Stealth Rock, sandstorm, and Life Orb recoil. Keep in mind that if running Roost over Fire Blast, a Jolly or Adamant nature is preferrshould be used.<p>

<p>Life Orb gives this set the power that it needs to be such a devastating threat. With it, Salamence's attacks receive a 30% boost, ensuring many important KOs after a Dragon Dance, such as on Jirachi with Earthquake, Ferrothorn with Fire Blast, and Blissey with Outrage. However, because of the massive amounts of residual damage Salamence will be taking from the combination of sandstorm, Stealth Rock, and Life Orb, there is always the option of running Lum Berry, Leftovers, or even Yache Berry as the item. Lum Berry has the most use out of the three, mainly because it nullifies attempts at stopping Salamence with status, a scenario that is common with Pokemon that Salamence can't KO immediately, such as <examples?>. Lum Berry maycan also give Salamence an opportunity to gain another boost or 2HKO resilientbulkier opponents. Leftovers can counteract sandstorm damage, and also givenegates sandstorm damage, possibly giving Salamence the opportunity to set up an additional Dragon Dance <how so? not very clear>. Finally, Yache Berry may allows Salamence to survive certain Ice-type attacks that would otherwise destroy it, and in retaliationmost notably <hp ice from? ice beam from?>, and either take the opportunity to set up another Dragon Dance or attack outright.</pKO the foe.</p>

<teammates!!
>

[SET]
name: Classic MixMence
move 1: Draco Meteor
move 2: Fire Blast
move 3: Brick Break / Earthquake
move 4: Roost
item: Life Orb
ability: Intimidate
nature: Rash / Naive
evs: 100 Atk / 176 SpA / 232 Spe

[SET COMMENTS]

<p>While other sets attempt to sweep or break through the opponent's entire team, this set aims to break down defensive Pokemon and wreak as much havoc as possible on various teams. Draco Meteor is the crux of the set; in addition to OHKOing most non-Steel-types not named Blissey, Chansey, or Tyranitar, it can surprise many Pokemon who switch in expectingswitch-ins that expect to wall the Dragon Dance variant, such as Hippowdon and Slowbro. Fire Blast is the next staple, which prevents Skarmory, Forretress, Scizor, and Ferrothorn from walling Salamence. Even after Draco Meteor's Special Attack drop, Salamence can manage to OHKO the former two (bar specially defensive variants) andFire Blast OHKOes physically defensive variants of the former two, and also 2HKOes Ferrothorn with the given EV spread. Of course, if Fire Blast's lack of accuracy is discouraging, Salamence can still use the more reliable Flamethrower, althoughbut it will miss out on some damage outputthe aforementioned KOs <is this right?>.</p>

<p>The decision on the third move comes down to which Pokemon are more of a threat to Salamence's team. It is recommended that Salamence uses Brick Break if the 2HKO against Blissey (and Chansey, with prior damage) is vital; otherwise, the pink blob(s) can stall out all attacksy can stall Salamence out simply by healing and using status. Brick Brick also ensures a guaranteed 2HKO on Heatran, and an OHKO against all variants of Tyranitar withafter Stealth Rock damage. If OHKOing Heatran is necessary, and Jirachi poses a problem, Earthquake can takreplace Brick Break's moveslot. Of course, with a weakness to Stealth Rock, Life Orb recoil, and potential sandstorm damage stacking up each turn, Salamence loves having a way to heal itself. Roost gives Salamence the ability to do so, in addition to givranting it more opportunities to switch in and continue weakening teams.</p>

<p>Notice that there are two separate sets featuring this type of Salamence; the one you are reading now is the Classic MixMence, while the other is named New MixMence. As denoted by their separation, each set has their own distinguishable playstyle;both sets play differently: while this set aims to switch in many teamsimes <is this right?> with Intimidate and Roost, the other playsshould be used more aggressively. If, for any reason, you would like Salamence to use Outrage or need more overall physical power you're looking for raw power and don't mind resorting to Outrage, consult the New MixMence set.</p>

[ADDITIONAL COMMENTS]

<p>This set has a variety of options in terms of EVcan be EVed in many different ways. The suggested EV spread of 100 Atk / 176 SpA / 232 Spe, along with a Rash nature, Rash gives Salamence great overall attacking power, while allowing it to outrun everything up to neutral natured Haxorus. With 100 EVs in attack,The 100 Attack EVs let Salamence's Brick Break will always OHKO 252/0 Tyranitar withafter Stealth Rock damage, whileand 2HKOing both Blissey and Chansey after either Draco Meteor and/or Stealth Rock damage. Of course, there are several threats that can outspeed Salamence with this EV spread, such asThe Speed EVs allow Salamence to outpace <what foes?>, but leaves it outsped by the likes of Hydreigon and Timid Rotom-A, ands well as all other base 100 Speed Pokemon that use arun Speed-boosting natures. For this reason, an EV spread of 4 Atk / 252 SpA / 252 Spe with a Naive nature is viable, although there is a significant drop in physicalNaive is viable, but the loss of power that will be sorely be missed.</p>

<p>Prediction is often key when using this set. While Draco Meteor is very destructive, it will still do little damage to Pokemon such as Blissey, Tyranitar, and most Steel-types. Meanwhile, even with Roost, Salamence cannot afford to take too much residual damage from switching into Stealth Rock, as well as taking Life Orb and possibly sandstorm damage (although, as mentioned, Roost is a minor remedy for this)especially when Life Orb recoil and sandstorm damage are added to the equation. Furthermore, once Draco Meteor is used once, its power (as well as Fire Blast's) drops significantly, which often forcinges Salamence to switch out. This situation applies mostly forto Steel-type Pokemon that can take Brick Break, including defensive Jirachi and Metagross. Hitting a switch-in with the most appropriate move, whether it be Draco Meteor, Fire Blast, or Brick Break, will not only help in eliminating an opponent's Pokemon faster, but spare Salamence from future residual damage, ensuring that it survives for longer into the match. An o. Offensive Pokemon with either Volt Switch or U-turn, notable ones being Scizor and Rotom-W, can lead to safer switch-ins for Salamence. The aforementioned Pokemony Rotom-W and Scizor, can help Salamence switch in safely; they can also revenge kill most threats that try to set up on a -2 Salamence. Rapid Spin support, preferably from an offensive Starmie or Donphan, ensures that Salamence loses as lessittle health as possible when attacking and switching in. Although Drought Ninetales may seem like an odd teammate, its ability to summon sunlight <why would it?>, the sun it summons greatly helps Salamence in hittingbreak through Steel-types by boosting the power of Fire Blast. This also helps atNinetales also keepings other weathers at bay, all of which are harmful to Salamence by chipping at its health (for hail and sandstorm) orwhich Salamence appreciates as hail and sandstorm chip away at its health, while rain decreasinges the power of its Fire Blast (for rain).</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Dragon Claw
move 3: Fire Blast / Brick Break
move 4: Earthquake / Brick Break
item: Choice Scarf
ability: Moxie
nature: Naughty / Adamant / Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Feast your eyes on what may possibly be the most vicious Choice Scarf user in OU, popularized by the release of its Dream World ability, Moxie. Much like other Moxie users, Salamence has many opportunities to do its job; many opponents often switch in their most disposableleast useful Pokemon to take incoming assaults, or attempt to set up extraneously <i don't really get this part> in preparation for a sweep. These plans will backfire, however, whenas Salamence gains an Attack boost for each kill it gets, punishing and forcing the opponent to reconsider his or her strategy. Furthermore, Salamence's traits, including powerful Dragon-type STAB moves and high offensive stats, enables it to perform more consistently than its competitors. After one Attack boost, Salamence gains and thanks to the Choice Scarf, Salamence will effectively have the equivalent of a Dragon Dance boost.</p>

<p>Outrage is the main move on this set due to its high Base Power, the boost it receives from STAB, and its neutral coverage against all but Steel-typesSTAB boost, and excellent neutral coverage. Dragon Claw should be used either for late-game sweeping, or when Salamence cannot afford to use Outrage in the presence oflock itself into Outrage, for example when physical walls or Steel-types abound. The last two moveslots depend on which targets Salamence is requirneeds to hit. Although Fire Blast seems odd on such a physically- based set, this is Salamence's only good option against Skarmory, Forretress, and Ferrothorn, bothall of whom take any other move comfortably. Earthquake is preferred over other other moves because it provides coverage against additional Steel-typesin the last slot because it provides coverage against other Steel-types, most notably Heatran <is this right? or does outrage suffice>, and also takes advantage of the set's physical power. If certain Steel-types <?> are of no concern, Brick Break can be used for a harder hit againstto do more damage to Tyranitar and Ferrothorn.</p>

[ADDITIONAL COMMENTS]

<p>Simply maximize Salamence's Attack and Speed to get the best of its attacking and revenge killing capabilities. The nature of choice comes down to which targets Salamence will be hitting or outspeeding. In terms of the former, theneeds to outspeed and destroy. Either a Naughty andor a Naive natures should be used if running Fire Blast, andbut if not, use either Adamant or Jolly. As explained in the Dragon Dance set, Attack-beneficiary natures would be preferred over Speed since there's little of note that outruns neutral-natured Salamence besidesoosting natures are generally preferred to Speed-boosting ones as the only significant Pokemon Salamence loses to are +1 Jolly Haxorus, Hydreigon, and Darmanitan. If the possibility of tying with other +1 base 100s (especially opposing Salamence and Volcarona) is valuable to you, you may use a p—is important to your team, you can use a Speed-boositiveng nature, althoughbut the loss of offense might result in a few lost KOs, most notably <examples>. It should be noted that even with an Adamant or Naughty neutral Speed nature, Salamence can at least outruns up to Timid Choice Scarf Rotom-A, another common Choice Scarf user.</p>

<p>Other attacks to consider are Stone Edge and Fire Fang. With Stone Edge, Salamence is guaranteed to OHKO Bbulky Volcarona at full health, a feat which Outrage cannot achieve without prior damage, orand even risking a Flame Body burn. Itthen, Outrage risks a Flame Body burn. Stone Edge <is this right?> also offers a harder hit on certain Flying- and Ice-types, thoughbut most of these threats are likely to be KOed by Outrage after Stealth Rock damage anyway. Fire Fang is an option over Fire Blast, if only for the higher damage output against Ferrothorn, and being able to take advantage of for two reasons: it is stronger against Ferrothorn, and benefits from Moxie Attack boosts. Outside of these benefits, though, Fire Blast is generally superior as a last resort option againstdue to the specially- weak Skarmory and Forretress.</p>

<p>Salamence doesn't need support as far as revenge killing is concerned, but when it comes down to sweeping or cleaning up, Steel-types and physical walls must be eliminated to take full advantage of Outrage's sheer power (before confusion hits). Since. As Steel-types are more common and universal than random physical walls, Magnezone is a great go-to partner because of its ability to trap and kill most Steel-types. If you do not prefer using the standard trap-and-kill route, you mayAlternatively, you can employ offensive Pokemon that can lure or outright beat these threats with Fire-, Ground-, or Fighting-type attacks. Such teammates include, but are not limited to, Infernape, Terrakion, Jirachi, and Heatran. Additionally, Rapid Spin benefits this set alot, since this se, examples being Infernape, Terrakion, Jirachi, and Heatran. This set appreciates Rapid Spin support too, as it switches in very often to attack, and will othuserwise get worn down by Stealth Rock quickly. Some Pokemon to consider for this role are Forretress, who also offers entry hazard support, and Starmie, who can break down potential checks and counters with its great coverage.</p>

[SET]
name: New MixMence
move 1: Draco Meteor
move 2: Outrage
move 3: Fire Blast
move 4: Earthquake / Brick Break
item: Life Orb
nature: Naive / Rash
evs: 64 Atk / 192 SpA / 252 Spe

[SET COMMENTS]

<p>This set is a more aggressive variant of the previous MixMence set, with an emphasis on; it trades survivability for the ability to slashing through balanced and offensive teams in exchange for survivabilityalike. Although the lack of Roost mayight seem daunting, replacing its moveslot with Outrage enables Salamence to bring down more threats in combination with Draco Meteor, expanding the list of targets Salamence can safely attack, expanding the list of targets Salamence can safely attack. This Salamence should ideally aim to KO a physical wall with Draco Meteor, then sweep with a boosted Outrage. Additionally, even after Draco Meteor's Special Attack drop, this Salamence is harder to set up on due to the threat of Outrage. Keep in mind, however, that sinceas this Salamence has no means of recovery, it functions best as an early-game battery, capable ofing ram that clearings the way for its other teammates to sweep on their own. Additionally, due to the threat of Outrage, it isn’t as easy for opponents to set up on this set after Draco Meteor’s Special Attack drop.</p>

<p>Due to the sheer power of Salamence's dual STAB moves, only a few dedicated walls can consider themselves luckyhope to survive either Draco Meteor or Outrage’s special or physical damage, respectively. Fire Blast is a given requirement sinces assaults. Fire Blast is mandatory as several Steel-types, especially Scizor, Skarmory, and Ferrothorn, can otherwise easily switch into Draco Meteor and retaliate. Earthquake is also a requirement to super effectively hit Jirachi and Heatran, both of whom take Fire Blast more comfortably than Earthquake. Brick Break, however, can take this moveslot so Salamence has a more reliable answer forcan dent Blissey, Tyranitar, and Air Balloon Heatran without having to resorting to Outrage.</p>

[ADDITIONAL COMMENTS]

<p>Unlike its sister set, New MixMence has the option of using either of its abilities, unlike its sister set (which is unable to use Moxie with Roost due to legality issues). Opportunities will arise when Salamence is able to KO a specially-weak Pokemon with Draco Meteor, which are ideal situations for sweeeping with a boosted Outrage—Moxie is illegal with Roost. With the provided EV spread and one Attack boost, Outrage isgrabs the guaranteed to OHKO on Blissey, amongstin addition to numerous other defensive Pokemon. Intimidate shouldn't be discounted stoo easily, however, mainly because it allows Salamence more opportunities to switch in and wreak havoc. The aAttack boosts provided by Moxie mayight also prove to be ineffective against certain teams with faster foes, although the same can be applied to the attack decrease by Intimidateteams packing many faster foes, although the same might apply to Intimidate's Attack drop. Therefore, take each abilities' benefits and downsides into account so Salamence can perform effectively to your team's liking.</p>

<p>There are many ways to play around withvariations to this type of Salamence, so the nature and EVs come down to personal preference. To decrease attempts at revenge killing Salamence, its Speed is maximized with a Naive nature so itMaximum Speed investment and a Naive nature lets Salamence ties with opposing base 100s, including Jirachi and Celebi, making it much harder to revenge kill. The 64 EVs in Attack ensure a KO on 252/252+ Blissey with Outrage, whe if either Salamence's Attack is boosted once (via Moxie), or Blissey has been damaged by Draco Meteor on the switch-in. The rest is poured into Special Attack to juice up Draco Meteor and Fire Blast. If you are not concerned with threats between the base 95-100 Speed range, you maycan consider using 64 Atk / 228 SpA / 216 Spe to gain<nature?> for more Special Attack and outrun Jolly maxthe ability to outrun maximum Speed Gliscor and Darmanitan. Salamence can become even more specially offensive by utilizing a spread of 64 Atk / 206 SpA / 240 Spe with a Rash nature, which also allows Salamenceit to outrun neutral-natured maximum Speed Hydreigon.<p>

<p>Teammates mentioned in the Classic setMixMence set by and large also apply to this set. Due to this set's tendency to go down quickly, it performs best when paired with other offensive Pokemon in need of Salamence's wallbreaking skills. For instance, the likes of Metagross mayight find it difficult to get past a dedicated walls such as <examples>, most of whichom Salamence can weaken or KO easily with the appropriate move. In addition to boasting largesignificant power, Metagross is also provides a decent switch-in to priority moves aimed at Salamence, such as Bullet Punch and Ice Shard, aimed at Salamence. Using Magnezone to eliminate Steel-types is also highly recommended. Magnezone is also highly recommended for its ability to eliminate Steel-types, which will allow Salamence to freduce as much noise as possible whenely spamming Draco Meteor and/or Outrage.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: Dragon Claw
move 3: Earthquake
move 4: Fire Blast / Fire Fang
item: Choice Band
nature: Naughty / Adamant / Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMEMNTS]

<p>No matter how usefultempting the mixed, Choice Scarf, or Dragon Dance sets mayight seem in comparison, a Choice Band set is a still a potential possibility due to Salamence's high Attack and Speed stats. Although Salamence may seem outclassed by others in the " Choice Band-wielding Dragon-type" categorys, its higher Speed enables it to come face-to-face withface off against targets that Haxorus and Dragonite cannot outrun. Salamence iswill therefore be free to spam Outrage against a highgreater range of targets, including max Speed Hydreigon, Ninetales, Jirachi, and, the main Choice Band userDragon itself, Haxorus. Like the Choice Scarf set, itChoice Band Salamence now has the ability to immediately break through Pokemon without the need to take recoil damage or set up an Attack boostbeforehand. With Choice Band, however, Salamence's goal is to break through defensive Pokemon, sinceas most of them cannot switch in and comfortably take two Outrages. Alsodditionally, unlike the Choice Scarf set, Salamence can afford to spam Outrage early-game in order to decimate unsuspecting switch-ins. All other moves are used to hit targets that Salamence can't afford to use Outrage against, with the usual issue of Fire Fang versus Fire Blast. After the appropriate checks and counters have been accounted for, Dragon Claw should be used to sweep late-game and avoid confusion.</p>

[ADDITIONAL COMMENTS]

<p>This set can also fully utilize either of Salamence's two abilities; while Moxie is pretty much a requirement on the Choice Scarf set due to its initial lack of power, the opposite applies to Choice Band otherwise, Choice Band Salamence faces no such problem. Moxie is still exceptionally usable since Salamence can easily acquire a kill and more aAttack boosts in its rampage.; Intimidate, however, should still be considered because the aAttack decrease may help Salamence switch in and throw attacks more freelyrop helps it switch in more easily and fire off attacks more freely <how so? (not really important though, maybe)>, which makes up somewhat for its lack of defensive presence. As a bonus, using Intimidate enables Salamence to usecan run Aqua Tail (forto beating bulky Ground-types and takinge advantage of a boost in rain), whichrain—which Moxie Salamence cannot, as Aqua Tail is incompatible with Moxie at the moment.</p>

<p>An Attack-boosting nature would beis preferred overto a Speed-boosting one, sinceas Salamence is still faster enough than most threats to take advantage of the extra Attack points. Salamence is also guaranteed to OHKO 4/0 neutral-natured Dragonite through Multiscale, which may tilt the match in your favor. With aoutspeeds most threats and greatly appreciates the extra Attack points. Specifically, the added power lets Salamence secure an OHKO on 4/0 Multiscale Dragonite. Naive or Jolly nature, Salamence still has a fair chance of doing so, althoughbut the decrease in power will be evidently significant, especially against the likes of <examples>.</p>

<p>Eliminating Steel-types and physical walls isn't as much a requirement for this Salamence as it is for the Choice Scarf set, since Salamence canvariant, as a Choice Band Outrage rips off a huge portion of their health with a Choice Band-boosted Outrage. Nevertheless, weakening these threats before going all-out with Outrage is recommended so Salamence can stay in service for as long as possible. The same teammates to getting rid of Steel-types still apply, with Magnezone still being a top pick among others, and <examples> being good choices as well. If you intend on sweeping with Salamence late-game, then eliminating or weakening faster Pokemon should be a priority. An easy way to blockthwart attempts at revenge killing is to pairrovide Salamence with Pokemon that can induce paralysis, which includesparalysis support from the likes of Jirachi, Rotom-W, and Blissey <optional>.</p>

[SET]
name: Defensive
move 1: Wish
move 2: Protect / Roost
move 3: Dragon Tail
move 4: Flamethrower
item: Leftovers
ability: Intimidate
nature: Bold / Relaxed
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]

<p>While usually regarded as an offensive Pokemon, Salamence can also switch roles and make forbecome an excellent team supporter. Boasting decent defenses (inby OU standards), Intimidate, reliable recovery, five useful resistances, decent Speed, and a phazing move in STAB Dragon Tail, Salamence can check a wide variety of Pokemon, such as Conkeldurr and Scizor, while simultaneously providing team support thanks to Wish. However, iIn order to heal reliably, Salamence needs to use either Protect or Roost in addition to Wish. Protect allows Salamence to avoid being hit the turn after Wish is used, guaranteeing that Salamence's health will be restored. On the other hand, Roost allows Salamence to heal itself without waiting an extra turn to do so, which can be useful considering Salamence may want to heal itself on the same turn it would expect to receivepossibly save it from an otherwise fatal hit. Roost also has the advantage of eliminating Salamence's Rock- and Ice-type weaknesses for one turn, allowing it to stall out certainweaker Ice Beams and Stone Edges.<p>

<p>
Salamence's final two moves are for the sake of both coverage and utility, and for the fact that it would be criminal not togrant it coverage and utility, and take advantage of Salamence'its amazing offensive stats. Dragon Tail forces out stat boosters such as Scrafty and Conkeldurr, while also doing a decent hit to most targets. It is highly recommended to use this set alongside Spikes, as forcing opponents out, and thus racking up residual damage when grounded Pokemon switch in, can add updamage to most targets. Finally, Flamethrower can be used as a pivot against certainto remove Pokemon such as Scizor, Ferrothorn, and Skarmory, amongst others.<p>

[ADDITIONAL COMMENTS]

<p>The option of whether to use a Relaxed or Bold nature is relatively trivial. While Bold allows Salamence to sSpeed tie with other minimum Speed base 100s, Relaxed will slightly increases the power of Dragon Tail. Should you run a Bold nature, it is advised that Salamence runs 16 Speed EVs, as this will allow it to outrun all to outspeed Adamant Breloom, allowing it to hit theBreloom with Flamethrower before being crippled by Spore. More EVs can be invested so Salamence canto outrun other specific threats, though keep in mind that doing so with an extraneous amount of Speed will effectively lowersuch as <some other speed benchmarks?>, but keep in mind that this detracts from its bulk.<p>


<p>As mentioned, Salamence appreciates entry hazard support in order to spread more damage with Dragon TailThis Salamence should be used alongside Spikes, as it forces many opponents out and hence racks up a lot of residual damage. In the same regard, Salamence hates switching into Stealth Rock, as the 25%loss of health loss seriously hampers its walling potential. Forretress stands out of the crowd as a teammate that can not only aid Salamence in its endeavprovides Salamence with both forms in both of these regardsof support, but also has great synergy with Salamence. Of course, Forretress is only one of many excellent teammates to Salamence; any other Pokemon that can assist with entry hazards or that appreciates the Wishes Salamence can pass will more often than not be a good partner. Be sure that these Pokemon also hasve decent defensive synergy with Salamence, or you're pretty much better off using the other viablell be better off with another Wish users, which includesuch as Jirachi, Latias, andor Blissey.<p>

[Other Options]

<p>Salamence has numerous additional options at its disposal, and while all of them are usable, there is usually another Pokemon that can do it better. Choice Specs Salamence is surprisingly powerful, thanks to its base 110 Special Attack stat and moves such as Draco Meteor, Hydro Pump, and Fire Blast. Theoretically, Salamence can even differentiate itself from other similar attackers with its natural immunity to Ground-type attacks, courtesy of its Flying typing, and ability to switch in more often, thanks to Intimidate and Intimidate letting it switch in more often. However, with the introduction of Hydreigon, who mostly gives this set somemuch competition, Choice Specs Salamence should only be used either for its two base Speed points over Hydreigon, or for the sheer surprise factor. Latias and Latios also give Choice Specs Salamence some competition for a Choice Specs set due to theirdue to its higher Speed, Special Attack, and lack of a Stealth Rock weakness.</p>

<p>In addition to Choice items, there are several unique ways in which Salamence can take advantage of Dragon Dance. First and foremost, a bulky Dragon Dance set is viable, which takestaking advantage of Salamence's decent bulk in combination with Roost and Intimidate. The goal of this set is to accumulate multiple Dragon Dances thanks to defensive investment, Roost off any damage taken, and then sweep. However, Salamence must rely on Fire Blast or Earthquake as its secondary attacking move, each of which has its own disadvantages. Dragonite, on the other hand, not only has the more reliable Fire Punch, but also boasts Multiscale, which is generally superior to Intimidate when trying to accumulate multiple boosts. Additionally, A Dragon Dance set with Draco Meteor is also usable, as it allows Salamence to unleash a powerful STAB move without locking itself into Outrage. Draco Meteor also has the advantage of doing serious damage to certain physical walls such as Slowbro, Hippowdon, and Gliscor. Of course, this does have several downsides. For one, Fire Blast cannot be used after Draco Meteor, or it will be nowhere nearly as powerful, doing laughable damage to threats such as Skarmory and Bronzong even considering their weakness to Fire moves. Even ido laughable damage to even the likes of Skarmory and Bronzong. If Earthquake is used over Fire Blast, Pokemon such as Skarmory, Bronzong, and Ferrothorn become much more capable of walling Salamence, meaning more team support is needed. Lastly, using Draco Meteor forcegoing mixed means Salamence tomust shift either more Attack or Speed EVs into Special Attack in order to have a respectably powerful Draco Meteor, and whichever the choice, those EVs will be missed.</p>

<p>Another way to abusemake use of the Attack boosts Moxie offers is by running a mixed attacking set with Substitute. Often, many opponents will assume Salamence is holding a Choice item with Moxie due to its lack of Intimidate, prompting them to switch in their Steel-type to stop any incoming Dragon-type attacks. Salamence can take advantage of this opportunity by using Substitute, then using the appropriate move on the switch-in. Behind a Substitute, tto take out the switch-in. There is little that can take Salamence's boosted attacks, especially with Substitute easing prediction. Life Orb would obviously be counterproductive due ton such a set due to not only Substitute, but also the lack of Roost (, which is incompatible with Moxie) and this set's use of Substitute. Other. Therefore, items, such as Dragon Gem, Draco Plate, or even Leftovers, may b are viable alternatives so that Salamence can retain as much health as possible.</p>

[Checks and Counters]

<p>Because of Salamence's fantastic stats, offensive typing, and enormous movepool, countering all sets at once is virtually impossible. However, there are some Pokemon that come close.</p>

<p>There are several other
Pokemon that can switch in on the Dragon Dance set and survive a boosted hit. Pokemon include those with great physical bulk, such as Porygon2, Hippowdon, Cloyster, and several others can all take a +1 Outrage, Salamence's best means of offense against them, and, who can attack back with their respective Ice-type moves. Quagsire ignores Salamence's stat boosts thanks to Unaware, and Curse variants can use the Dragon Dance set as setup fodder with Curse. However, if Salamence is running a set with Draco Meteor, this tactic can backfire, as Unaware ignores the Special Attack drops from Draco Meteor as well. Cresselia is your next bestalso a good bet, and much like the aforementioned threats, she can switch in on nearly any set thanks to her incredible defenses and either cripple Salamence with Thunder Wave or inflict massive damage with Ice Beam. However, Cresselia is 2HKOed by a boosted+1 Outrage, and takes upwards of 80%a minimum of 80% from the combination of Draco Meteor and Outrage from MixMence, meaning she is not completely safe.</p>

<p>Steel-types in general are often the first Pokemon to be looked at when considering countering a Dragon-typego to, as they are the only Pokemon that resist the powerful Outrages and Draco Meteors that dominate the metagameDragons are known for. Choice Band Scizor can switch into any move with the exception ofbar Fire Blast or Fire Fang, and deal over 60% damage with Bullet Punch. Metagross, Ferrothorn, Jirachi, Forretress, Skarmory, and other defensive Steel-types can all sponge an Outrage or Draco Meteor and retaliate accordingly. It should be noted that if rain is on the field, both Skarmory and Bronzong become hard counters, as a neutered Fire Blast will not be powerful enough to defeat them so long as they have not sustained prior damageare healthy. Overall, forcing a Salamence into locking itself into Outrage should never be one's main strategy in terms ofway to countering it, but should it come to that, it is alwayit remains a good last resort.<p>

<p>Revenge killing is also often a common method of dealing with Salamence, as defeating it without losing a Pokemon either requires lots of luck or good prediction, neither of which should be completely depended on. Terrakion, Landorus, and Latios all have a higher base Speed than Salamence, and can revenge kill Salamence either with or without utilizing a Choice Scarf, depending on whether Salamence has a Dragon Dance orspecially if using a Choice Scarf of its own. Weavile and Mamoswine are both excellent users of Ice Shard, and therefore can revenge kill even a +6 Salamence, so as long as it doesn't have a Yache Berry; h. However, neither can risk switching in on a Fire Blast or Draco Meteor. Donphan is also capable of using Ice Shard, and can withstand a boosted Outrage to back it upas well. However, Donphan's Ice Shard is incredibly weak otherwise, and Donphan itself is relatively uncommon in OUhas other flaws of its own.</p>

gpstamp


[Overview]

<p>Salamence possesses an enormous offensive movepool, which, when combined with its fantastic offensive stats of base 135 Attack and 110 Special Attack, has the potential to tear through even the most prepared of teams. Despite not changing very much since DPP, Salamence still has all the tools needed to pose a major threat to the opponent, whether it be early-, mid-, or late-game. While Salamence does face competition from new threats such as Latios, Haxorus, and Hydreigon, it has its advantages over each of them.</p>

<p>Perhaps Salamence's greatest advantage over its competition is its versatility. Due to its ability to go physical, special, or even mixed between various sets, true counters to Salamence remain few and far between. Its defensive capabilities are not to be overlooked either. 95 / 80 / 80 defenses aren't too shabby, and in conjunction with reliable recovery in Roost and Intimidate to weaken physical attacks, Salamence is one of the most durable sweepers available. A purely defensive set is also more than viable due to these traits, which can utilize a new move in Dragon Tail in order to phaze enemies and rack up entry hazard damage. Overall, Salamence remains one of the most dangerous Pokemon in OU, and has the potential to change the course of any match in the blink of an eye.</p> <these two paragraphs end in a very similar way, so i tried to tweak it to emphasize different aspects of it, sorry if some weren't entirely necessary>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb / Lum Berry
nature: Naughty / Adamant
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>While many threats from previous generations struggled to adapt to the new generation, Salamence's established Dragon Dance set continues to be a force to be reckoned with. Dragon Dance is obviously the foundation of this set; it boosts both Salamence's Attack and Speed by one stage, making it not only more powerful, but also much more difficult to revenge kill. Outrage is Salamence's primary attack; while the locking effect and subsequent confusion might seem unappealing, the attack's 100% accuracy, great neutral coverage, and high Base Power are devastating when boosted by STAB and possibly Life Orb. After a boost, Outrage will OHKO everything that doesn't resist it with the exception of only the most defensive of Pokemon. However, because a Salamence locked into Outrage is much easier to revenge kill, Dragon Claw is a viable alternative, although there is a significant drop in power. Earthquake has great synergy with Outrage, as it deals with the Steel-types that resist Dragon, namely Heatran, Jirachi, and Metagross. Fire Blast rounds off the set with perfect neutral coverage, and gives Salamence a method of dealing with Skarmory, Ferrothorn, and Scizor, among others.<p>

[ADDITIONAL COMMENTS]

<p>As far as abilities are concerned, there is no universally preferred choice. Intimidate gives Salamence more opportunities to set up in the face of resisted physical attacks, and sometimes neutral ones. Moxie, however, has the benefit of stacking more Attack boosts after Salamence gains a kill, making it even more powerful and foiling the opponent's efforts to use death fodder. If Moxie is given the nod, Dragon Dance is incompatible with Outrage, making Dragon Claw the only other viable STAB move. Keep in mind that a +1 Outrage is approximately 12% more powerful than a +2 Dragon Claw, so it'll take some time and kills for Dragon Claw to match Outrage's immediate power.</p>

<p>The EVs and nature given maximize both Speed and power, and allow Salamence to at the very worst tie with opposing base 100s. The reason why an Attack-boosting nature is preferred over a Speed-boosting one is because there is little of note that Salamence can outrun with the extra Speed. Additionally, Choice Scarf users that might be able to outrun +1 neutral-natured Salamence, such as Hydreigon, Haxorus, and Darmanitan, also commonly run against <i don't really get what this means. run into?> other neutral-natured Choice Scarf users, such as Terrakion and Landorus. Roost is also an option over Fire Blast if Pokemon such as Scizor, Bronzong, Skarmory, and Ferrothorn do not overly threaten your team, as it allows Salamence to restore the inevitable passive damage inflicted by Stealth Rock, sandstorm, and Life Orb recoil. Keep in mind that if running Roost over Fire Blast, a Jolly or Adamant nature should be used.<p>

<p>Life Orb gives this set the power that it needs to be such a devastating threat. With it, Salamence's attacks receive a 30% boost, ensuring many important KOs after a Dragon Dance, such as on Jirachi with Earthquake, Ferrothorn with Fire Blast, and Blissey with Outrage. However, because of the massive amounts of residual damage Salamence will be taking from the combination of sandstorm, Stealth Rock, and Life Orb, there is always the option of running Lum Berry, Leftovers, or even Yache Berry as the item. Lum Berry has the most use out of the three, mainly because it nullifies attempts at stopping Salamence with status, a scenario that is common with Pokemon that Salamence can't KO immediately, such as <examples?>. Lum Berry can also give Salamence an opportunity to gain another boost or 2HKO bulkier opponents. Leftovers negates sandstorm damage, possibly giving Salamence the opportunity to set up an additional Dragon Dance <how so? not very clear>. Finally, Yache Berry allows Salamence to survive certain Ice-type attacks that would otherwise destroy it, most notably <hp ice from? ice beam from?>, and either take the opportunity to set up another Dragon Dance or KO the foe.</p>

<teammates!!>

[SET]
name: Classic MixMence
move 1: Draco Meteor
move 2: Fire Blast
move 3: Brick Break / Earthquake
move 4: Roost
item: Life Orb
ability: Intimidate
nature: Rash / Naive
evs: 100 Atk / 176 SpA / 232 Spe

[SET COMMENTS]

<p>While other sets attempt to sweep or break through the opponent's entire team, this set aims to break down defensive Pokemon and wreak as much havoc as possible on various teams. Draco Meteor is the crux of the set; in addition to OHKOing most non-Steel-types not named Blissey, Chansey, or Tyranitar, it can surprise switch-ins that expect to wall the Dragon Dance variant, such as Hippowdon and Slowbro. Fire Blast is the next staple, which prevents Skarmory, Forretress, Scizor, and Ferrothorn from walling Salamence. Even after Draco Meteor's Special Attack drop, Fire Blast OHKOes physically defensive variants of the former two, and also 2HKOes Ferrothorn. Of course, if Fire Blast's lack of accuracy is discouraging, Salamence can still use the more reliable Flamethrower, but it will miss out on the aforementioned KOs <is this right?>.</p>

<p>The decision on the third move comes down to which Pokemon are more of a threat to Salamence's team. It is recommended that Salamence uses Brick Break if the 2HKO against Blissey (and Chansey, with prior damage) is vital; otherwise, they can stall Salamence out simply by healing and using status. Brick Brick also ensures a guaranteed 2HKO on Heatran, and an OHKO against all variants of Tyranitar after Stealth Rock damage. If OHKOing Heatran is necessary, and Jirachi poses a problem, Earthquake can replace Brick Break. Of course, with a weakness to Stealth Rock, Life Orb recoil, and potential sandstorm damage stacking up each turn, Salamence loves having a way to heal itself. Roost gives Salamence the ability to do so, in addition to granting it more opportunities to switch in and continue weakening teams.</p>

<p>Notice that there are two separate sets featuring this type of Salamence; the one you are reading now is the Classic MixMence, while the other is named New MixMence. As denoted by their separation, both sets play differently: while this set aims to switch in many times <is this right?> with Intimidate and Roost, the other should be used more aggressively. If you're looking for raw power and don't mind resorting to Outrage, consult the New MixMence set.</p>

[ADDITIONAL COMMENTS]

<p>This set can be EVed in many different ways. The suggested EV spread of 100 Atk / 176 SpA / 232 Spe Rash gives Salamence great overall attacking power, while allowing it to outrun everything up to neutral natured Haxorus. The 100 Attack EVs let Salamence's Brick Break always OHKO 252/0 Tyranitar after Stealth Rock damage, and 2HKO both Blissey and Chansey after either Draco Meteor or Stealth Rock damage. The Speed EVs allow Salamence to outpace <what foes?>, but leaves it outsped by the likes of Hydreigon and Timid Rotom-A, as well as all other base 100 Speed Pokemon that run Speed-boosting natures. For this reason, an EV spread of 4 Atk / 252 SpA / 252 Spe Naive is viable, but the loss of power will be sorely missed.</p>

<p>Prediction is often key when using this set. While Draco Meteor is very destructive, it will still do little damage to Pokemon such as Blissey, Tyranitar, and most Steel-types. Meanwhile, even with Roost, Salamence cannot afford to take too much residual damage from switching into Stealth Rock, especially when Life Orb recoil and sandstorm damage are added to the equation. Furthermore, once Draco Meteor is used once, its power (as well as Fire Blast's) drops significantly, which often forces Salamence to switch out. This situation applies mostly to Steel-type Pokemon that can take Brick Break, including defensive Jirachi and Metagross. Hitting a switch-in with the most appropriate move, whether it be Draco Meteor, Fire Blast, or Brick Break, will not only help in eliminating an opponent's Pokemon faster, but spare Salamence from future residual damage, ensuring that it survives for longer. Offensive Pokemon with either Volt Switch or U-turn, notably Rotom-W and Scizor, can help Salamence switch in safely; they can also revenge kill most threats that try to set up on a -2 Salamence. Rapid Spin support, preferably from an offensive Starmie or Donphan, ensures that Salamence loses as little health as possible when switching in. Although Ninetales may seem like an odd teammate <why would it?>, the sun it summons greatly helps Salamence break through Steel-types by boosting the power of Fire Blast. Ninetales also keeps other weathers at bay, which Salamence appreciates as hail and sandstorm chip away at its health, while rain decreases the power of its Fire Blast.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Dragon Claw
move 3: Fire Blast / Brick Break
move 4: Earthquake / Brick Break
item: Choice Scarf
ability: Moxie
nature: Naughty / Adamant / Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Feast your eyes on what may possibly be the most vicious Choice Scarf user in OU, popularized by the release of its Dream World ability, Moxie. Much like other Moxie users, Salamence has many opportunities to do its job; many opponents often switch in their least useful Pokemon to take incoming assaults, or attempt to set up extraneously <i don't really get this part> in preparation for a sweep. These plans will backfire, however, as Salamence gains an Attack boost for each kill it gets, punishing and forcing the opponent to reconsider his or her strategy. Furthermore, Salamence's traits, including powerful Dragon-type STAB moves and high offensive stats, enable it to perform more consistently than its competitors. After one Attack boost and thanks to the Choice Scarf, Salamence will effectively have the equivalent of a Dragon Dance boost.</p>

<p>Outrage is the main move on this set due to its high Base Power, STAB boost, and excellent neutral coverage. Dragon Claw should be used either for late-game sweeping or when Salamence cannot afford to lock itself into Outrage, for example when physical walls or Steel-types abound. The last two moveslots depend on which targets Salamence needs to hit. Although Fire Blast seems odd on a physically based set, this is Salamence's only good option against Skarmory, Forretress, and Ferrothorn, all of whom take any other move comfortably. Earthquake is preferred in the last slot because it provides coverage against other Steel-types, most notably Heatran <is this right? or does outrage suffice>, and also takes advantage of the set's physical power. If certain Steel-types <?> are of no concern, Brick Break can be used to do more damage to Tyranitar and Ferrothorn.</p>

[ADDITIONAL COMMENTS]

<p>Simply maximize Salamence's Attack and Speed to get the best of its attacking and revenge killing capabilities. The nature of choice comes down to which targets Salamence needs to outspeed and destroy. Either a Naughty or a Naive nature should be used if running Fire Blast, but if not, use either Adamant or Jolly. As explained in the Dragon Dance set, Attack-boosting natures are generally preferred to Speed-boosting ones as the only significant Pokemon Salamence loses to are +1 Jolly Haxorus, Hydreigon, and Darmanitan. If the possibility of tying with other +1 base 100s—especially opposing Salamence and Volcarona—is important to your team, you can use a Speed-boosting nature, but the loss of offense might result in a few lost KOs, most notably <examples>. It should be noted that even with a neutral Speed nature, Salamence outruns up to Timid Choice Scarf Rotom-A, another common Choice Scarf user.</p>

<p>Other attacks to consider are Stone Edge and Fire Fang. With Stone Edge, Salamence is guaranteed to OHKO bulky Volcarona at full health, a feat which Outrage cannot achieve without prior damage, and even then, Outrage risks a Flame Body burn. Stone Edge <is this right?> also offers a harder hit on Flying- and Ice-types, but most of these threats are likely to be KOed by Outrage after Stealth Rock damage anyway. Fire Fang is an option over Fire Blast for two reasons: it is stronger against Ferrothorn, and benefits from Moxie Attack boosts. Outside of these benefits, though, Fire Blast is generally superior due to the specially weak Skarmory and Forretress.</p>

<p>Salamence doesn't need support as far as revenge killing is concerned, but when it comes down to sweeping or cleaning up, Steel-types and physical walls must be eliminated to take full advantage of Outrage's sheer power. As Steel-types are more common than random physical walls, Magnezone is a great go-to partner because of its ability to trap and kill most Steel-types. Alternatively, you can employ offensive Pokemon that can lure or outright beat these threats with Fire-, Ground-, or Fighting-type attacks, examples being Infernape, Terrakion, Jirachi, and Heatran. This set appreciates Rapid Spin support too, as it switches very often and will otherwise get worn down by Stealth Rock quickly. Some Pokemon to consider for this role are Forretress, who also offers entry hazard support, and Starmie, who can break down potential checks and counters with its great coverage.</p>

[SET]
name: New MixMence
move 1: Draco Meteor
move 2: Outrage
move 3: Fire Blast
move 4: Earthquake / Brick Break
item: Life Orb
nature: Naive / Rash
evs: 64 Atk / 192 SpA / 252 Spe

[SET COMMENTS]

<p>This set is a more aggressive variant of the previous MixMence set; it trades survivability for the ability to slash through balanced and offensive teams alike. Although the lack of Roost might seem daunting, Outrage enables Salamence to bring down more threats, expanding the list of targets Salamence can safely attack. This Salamence should ideally aim to KO a physical wall with Draco Meteor, then sweep with a boosted Outrage. Additionally, even after Draco Meteor's Special Attack drop, this Salamence is harder to set up on due to the threat of Outrage. Keep in mind, however, that as this Salamence has no means of recovery, it functions best as an early-game battering ram that clears the way for its other teammates to sweep.</p>

<p>Due to the sheer power of Salamence's dual STAB moves, only a few dedicated walls can hope to survive its assaults. Fire Blast is mandatory as several Steel-types, especially Scizor, Skarmory, and Ferrothorn, can otherwise easily switch into Draco Meteor and retaliate. Earthquake is also a requirement to super effectively hit Jirachi and Heatran, both of whom take Fire Blast more comfortably than Earthquake. Brick Break, however, can take this moveslot so Salamence can dent Blissey, Tyranitar, and Air Balloon Heatran without having to resort to Outrage.</p>

[ADDITIONAL COMMENTS]

<p>Unlike its sister set, New MixMence has the option of using either of its abilities—Moxie is illegal with Roost. With the provided EV spread and one Attack boost, Outrage grabs the guaranteed OHKO on Blissey, in addition to numerous other defensive Pokemon. Intimidate shouldn't be discounted too easily, however, mainly because it allows Salamence more opportunities to switch in and wreak havoc. The Attack boosts provided by Moxie might also prove ineffective against teams packing many faster foes, although the same might apply to Intimidate's Attack drop. Therefore, take each abilities' benefits and downsides into account so Salamence can perform effectively to your team's liking.</p>

<p>There are many variations to this type of Salamence, so the nature and EVs come down to personal preference. Maximum Speed investment and a Naive nature lets Salamence tie with opposing base 100s, including Jirachi and Celebi, making it much harder to revenge kill. The 64 EVs in Attack ensure a KO on 252/252+ Blissey with Outrage if either Salamence's Attack is boosted once (via Moxie), or Blissey has been damaged by Draco Meteor on the switch-in. The rest is poured into Special Attack to juice up Draco Meteor and Fire Blast. If you are not concerned with threats between the base 95-100 Speed range, you can consider using a spread of 64 Atk / 228 SpA / 216 Spe <nature?> for more Special Attack and the ability to outrun maximum Speed Gliscor and Darmanitan. Salamence can become even more specially offensive by utilizing a spread of 64 Atk / 206 SpA / 240 Spe with a Rash nature, which also allows it to outrun neutral-natured maximum Speed Hydreigon.<p>

<p>Teammates mentioned in the Classic MixMence set by and large also apply to this set. Due to this set's tendency to go down quickly, it performs best when paired with other offensive Pokemon in need of Salamence's wallbreaking skills. For instance, the likes of Metagross might find it difficult to get past dedicated walls such as <examples>, most of whom Salamence can weaken or KO easily with the appropriate move. In addition to boasting significant power, Metagross is also a decent switch-in to priority moves aimed at Salamence, such as Bullet Punch and Ice Shard. Magnezone is also highly recommended for its ability to eliminate Steel-types, which will allow Salamence to freely spam Draco Meteor and/or Outrage.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: Dragon Claw
move 3: Earthquake
move 4: Fire Blast / Fire Fang
item: Choice Band
nature: Naughty / Adamant / Naive / Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>No matter how tempting the mixed, Choice Scarf, or Dragon Dance sets might seem in comparison, a Choice Band set is a still a possibility due to Salamence's high Attack and Speed stats. Although Salamence may seem outclassed by other Choice Band Dragon-types, its higher Speed enables it to face off against targets that Haxorus and Dragonite cannot outrun. Salamence will therefore be free to spam Outrage against a greater range of targets, including Hydreigon, Ninetales, Jirachi, and, the main Choice Band Dragon itself, Haxorus. Like the Choice Scarf set, Choice Band Salamence now has the ability to immediately break through Pokemon without the need to take recoil damage or set up beforehand. With Choice Band, however, Salamence's goal is to break through defensive Pokemon, as most of them cannot switch in and comfortably take two Outrages. Additionally, unlike the Choice Scarf set, Salamence can afford to spam Outrage early-game in order to decimate unsuspecting switch-ins. All other moves hit targets that Salamence can't afford to use Outrage against, with the usual issue of Fire Fang versus Fire Blast. After the appropriate checks and counters have been accounted for, Dragon Claw should be used to sweep late-game and avoid confusion.</p>

[ADDITIONAL COMMENTS]

<p>This set can fully utilize either of Salamence's two abilities; while Moxie is pretty much a requirement on the Choice Scarf set due to its lack of power otherwise, Choice Band Salamence faces no such problem. Moxie is still exceptionally usable since Salamence can easily acquire a kill and more Attack boosts; Intimidate, however, should still be considered because the Attack drop helps it switch in more easily and fire off attacks more freely <how so? (not really important though, maybe)>, which makes up somewhat for its lack of defensive presence. As a bonus, Intimidate Salamence can run Aqua Tail to beat bulky Ground-types and take advantage of rain—which Moxie Salamence cannot, as Aqua Tail is incompatible with Moxie.</p>

<p>An Attack-boosting nature is preferred to a Speed-boosting one, as Salamence still outspeeds most threats and greatly appreciates the extra Attack points. Specifically, the added power lets Salamence secure an OHKO on 4/0 Multiscale Dragonite. Naive or Jolly Salamence still has a fair chance of doing so, but the decrease in power will be evident, especially against the likes of <examples>.</p>

<p>Eliminating Steel-types and physical walls isn't as much a requirement for this Salamence as it is for the Choice Scarf variant, as a Choice Band Outrage rips off a huge portion of their health. Nevertheless, weakening these threats before going all-out with Outrage is recommended so Salamence can stay in service for as long as possible. The same teammates to get rid of Steel-types still apply, with Magnezone being a top pick, and <examples> being good choices as well. If you intend on sweeping with Salamence late-game, then eliminating or weakening faster Pokemon should be a priority. An easy way to thwart attempts at revenge killing is to provide Salamence with paralysis support from the likes of Jirachi, Rotom-W, and Blissey.</p>

[SET]
name: Defensive
move 1: Wish
move 2: Protect / Roost
move 3: Dragon Tail
move 4: Flamethrower
item: Leftovers
ability: Intimidate
nature: Bold / Relaxed
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]

<p>While usually regarded as an offensive Pokemon, Salamence can also switch roles and become an excellent team supporter. Boasting decent defenses (by OU standards), Intimidate, reliable recovery, five useful resistances, decent Speed, and a phazing move in STAB Dragon Tail, Salamence can check a wide variety of Pokemon, such as Conkeldurr and Scizor, while simultaneously providing team support thanks to Wish. In order to heal reliably, Salamence needs to use either Protect or Roost in addition to Wish. Protect allows Salamence to avoid being hit the turn after Wish is used, guaranteeing that Salamence's health will be restored. On the other hand, Roost allows Salamence to heal itself without waiting an extra turn to do so, which can possibly save it from an otherwise fatal hit. Roost also has the advantage of eliminating Salamence's Rock- and Ice-type weaknesses for one turn, allowing it to stall out weaker Ice Beams and Stone Edges. Salamence's final two moves grant it coverage and utility, and take advantage of its amazing offensive stats. Dragon Tail forces out stat boosters such as Scrafty and Conkeldurr, while also doing decent damage to most targets. Finally, Flamethrower can be used to remove Pokemon such as Scizor, Ferrothorn, and Skarmory.<p>

[ADDITIONAL COMMENTS]

<p>The option of whether to use a Relaxed or Bold nature is relatively trivial. While Bold allows Salamence to Speed tie with other minimum Speed base 100s, Relaxed slightly increases the power of Dragon Tail. Should you run a Bold nature, it is advised that Salamence runs 16 Speed EVs to outspeed Adamant Breloom, allowing it to hit Breloom with Flamethrower before being crippled by Spore. More EVs can be invested to outrun specific threats, such as <some other speed benchmarks?>, but keep in mind that this detracts from its bulk.<p>

<p>This Salamence should be used alongside Spikes, as it forces many opponents out and hence racks up a lot of residual damage. In the same regard, Salamence hates switching into Stealth Rock, as the loss of health seriously hampers its walling potential. Forretress stands out of the crowd as a teammate that not only provides Salamence with both forms of support, but also has great synergy with Salamence. Of course, Forretress is only one of many excellent teammates to Salamence; any other Pokemon that can assist with entry hazards or that appreciates the Wishes Salamence can pass will more often than not be a good partner. Be sure that these Pokemon also have decent defensive synergy with Salamence, or you'll be better off with another Wish user, such as Jirachi, Latias, or Blissey.<p>

[Other Options]

<p>Salamence has numerous additional options at its disposal, and while all of them are usable, there is usually another Pokemon that can do it better. Choice Specs Salamence is surprisingly powerful, thanks to its base 110 Special Attack stat and moves such as Draco Meteor, Hydro Pump, and Fire Blast. Theoretically, Salamence can even differentiate itself from other similar attackers with its immunity to Ground-type attacks and Intimidate letting it switch in more often. However, with the introduction of Hydreigon, who gives this set much competition, Choice Specs Salamence should only be used either for its two base Speed points over Hydreigon, or for the sheer surprise factor. Latias and Latios also give Choice Specs Salamence some competition due to its higher Speed, Special Attack, and lack of a Stealth Rock weakness.</p>

<p>In addition to Choice items, there are several unique ways in which Salamence can take advantage of Dragon Dance. First and foremost, a bulky Dragon Dance set is viable, taking advantage of Salamence's decent bulk in combination with Roost and Intimidate. The goal of this set is to accumulate multiple Dragon Dances thanks to defensive investment, Roost off any damage taken, and then sweep. However, Salamence must rely on Fire Blast or Earthquake as its secondary attacking move, each of which has its own disadvantages. Dragonite, on the other hand, not only has the more reliable Fire Punch, but also boasts Multiscale, which is generally superior to Intimidate when trying to accumulate multiple boosts. A Dragon Dance set with Draco Meteor is also usable, as it allows Salamence to unleash a powerful STAB move without locking itself into Outrage. Draco Meteor also has the advantage of doing serious damage to physical walls such as Slowbro, Hippowdon, and Gliscor. Of course, this does have several downsides. For one, Fire Blast cannot be used after Draco Meteor, or it will do laughable damage to even the likes of Skarmory and Bronzong. If Earthquake is used over Fire Blast, Pokemon such as Skarmory, Bronzong, and Ferrothorn become much more capable of walling Salamence, meaning more team support is needed. Lastly, going mixed means Salamence must shift either Attack or Speed EVs into Special Attack in order to have a respectably powerful Draco Meteor, and whichever the choice, those EVs will be missed.</p>

<p>Another way to make use of the Attack boosts Moxie offers is by running a mixed attacking set with Substitute. Often, many opponents will assume Salamence is holding a Choice item with Moxie due to its lack of Intimidate, prompting them to switch in their Steel-type to stop any incoming Dragon-type attacks. Salamence can take advantage of this opportunity by using Substitute, then using the appropriate move to take out the switch-in. There is little that can take Salamence's boosted attacks, especially with Substitute easing prediction. Life Orb would obviously be counterproductive on such a set due to not only Substitute, but also the lack of Roost, which is incompatible with Moxie. Therefore, items such as Dragon Gem, Draco Plate, or even Leftovers are viable alternatives so that Salamence can retain as much health as possible.</p>

[Checks and Counters]

<p>Because of Salamence's fantastic stats, offensive typing, and enormous movepool, countering all sets at once is virtually impossible. However, there are some Pokemon that come close. Pokemon that can switch in on the Dragon Dance set and survive a boosted hit include those with great physical bulk, such as Porygon2, Hippowdon, Cloyster, and several others, who can attack back with their respective Ice-type moves. Quagsire ignores Salamence's stat boosts thanks to Unaware, and Curse variants can use the Dragon Dance set as setup fodder with Curse. However, if Salamence is running a set with Draco Meteor, this tactic can backfire, as Unaware ignores the Special Attack drops from Draco Meteor as well. Cresselia is also a good bet, and much like the aforementioned threats, she can switch in on nearly any set thanks to her incredible defenses and either cripple Salamence with Thunder Wave or inflict massive damage with Ice Beam. However, Cresselia is 2HKOed by +1 Outrage and takes a minimum of 80% from the combination of Draco Meteor and Outrage from MixMence, meaning she is not completely safe.</p>

<p>Steel-types in general are often the first Pokemon to go to, as they are the only Pokemon that resist the powerful Outrages and Draco Meteors that Dragons are known for. Choice Band Scizor can switch into any move bar Fire Blast or Fire Fang and deal over 60% with Bullet Punch. Metagross, Ferrothorn, Jirachi, Forretress, Skarmory, and other defensive Steel-types can all sponge an Outrage or Draco Meteor and retaliate accordingly. It should be noted that if rain is on the field, both Skarmory and Bronzong become hard counters, as a neutered Fire Blast will not be powerful enough to defeat them so long as they are healthy. Overall, forcing a Salamence to lock itself into Outrage should never be one's main way to counter it, but it remains a good last resort.<p>

<p>Revenge killing is often a common method of dealing with Salamence, as defeating it without losing a Pokemon either requires lots of luck or good prediction, neither of which should be completely depended on. Terrakion, Landorus, and Latios all have a higher base Speed than Salamence, and can revenge kill Salamence especially if using a Choice Scarf. Weavile and Mamoswine are both excellent users of Ice Shard and therefore can revenge kill even a +6 Salamence as long as it doesn't have a Yache Berry. However, neither can risk switching in on a Fire Blast or Draco Meteor. Donphan is also capable of using Ice Shard, and can withstand a boosted Outrage as well. However, Donphan's Ice Shard is incredibly weak, and Donphan has other flaws of its own.</p>
 
On the Classic Mixmence section, mention the shared Stealth Rock weakness on Salamence and Ninetails, which is what I think you were talking about.
 
Implemented the GP check, and shaped the analysis around sirndpt's requests. One more to go, we we'll finally slay the beast (thanks for the metaphor, Pocket :P)
 
There's not too much to change, so I'll just use a simple quote format to make things clearer.
DD Set Comments said:
While many threats from previous generations struggled struggle to adapt to BW the new generation, Salamence's established Dragon Dance set continues to be a force to be reckoned with.

Earthquake has great synergy with Outrage, as it deals with the Steel-types that resist Dragon-type attacks, namely Heatran, Jirachi, and Metagross.
They're still struggling, right...?
DD AC P2 said:
The EVs and nature given maximize both Speed and power, and allow Salamence toat the very worsttie with opposing base 100s.
DD AC P3 said:
Life Orb gives this set the power that it needs to be such a devastating threat. With it, Salamence's attacks receive a 30% boost, ensuring many important KOs after a Dragon Dance, such as on Jirachi with Earthquake, Ferrothorn with Fire Blast, and Blissey with Outrage.
Classic MixMence Set Comments P2 said:
It is recommended that Salamence uses Brick Break if the 2HKO against Blissey (and Chansey, with prior damage) is vital; otherwise, they can stall Salamence out simply by healing and using status moves. Brick Brick also ensures a guaranteed 2HKO on Heatran, and an OHKO against all variants of Tyranitar after Stealth Rock damage. If OHKOing Heatran is necessary, and or Jirachi poses a problem, Earthquake can replace Brick Break.
Classic MixMence AC P1 said:
The suggested EV spread of 100 Atk / 176 SpA / 232 Spe Rash gives Salamence great overall attacking power, while allowing it to outrun everything up to neutral-(hyphen)natured Haxorus.
Classic MixMence AC P2 said:
Hitting a switch-in with the most appropriate move, whether it be Draco Meteor, Fire Blast, or Brick Break, will not only help in eliminating an opponent's Pokemon faster, but alsospare Salamence from future residual damage, ensuring that it survives for longer.
Scarf Set Comments P1 said:
These plans will backfire, however, as Salamence gains an Attack boost for each kill it gets, punishing and forcing the opponent and forcing him to to reconsider his or her strategy.

After one Attack boost and thanks to the Choice Scarf and an Attack boost from Moxie factored in, Salamence will effectively have the equivalent of a Dragon Dance boost.
You can just assume one gender; it's no big deal.
Scarf Set Comments P2 said:
Dragon Claw should be used either for late-game sweeping or when Salamence cannot afford to lock itself into Outrage, for example when physical walls or Steel-types are abound.
Band Set Comments said:
Salamence will therefore be free to spam Outrage against a greater range of targets, including Hydreigon, Ninetales, Timid Rotom-A, and, the main Choice Band Dragon-type itself, Haxorus.
Band AC P1 said:
As a bonus, Intimidate Salamence can run Aqua Tail to beat bulky Ground-types and take advantage of rain—which Moxie Salamence cannot, as Aqua Tail is incompatible with Moxie.
C and C P2 said:
Steel-types in general are often the first Pokemon to go to, as they are the only Pokemon that resist the powerful Outrages and Draco Meteors that Dragon-types are known for.
gpstamp

GP [2/2]

Great job!
 
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