
Type: Dragon / Flying
Ability: Intimidate
Hidden Ability: Moxie
Stats: 95 HP / 135 Atk / 80 Def / 110 SpA / 80 SpD / 100 Spe
Notable Moves
Aqua Tail
Crunch
Brick Break
Defog
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Flamethrower
Fire Blast
Outrage
Protect
Roost
Stone Edge
Substitute
Wish
Salamence is in an awkward spot this gen, with a slew of new counters, checks, and competition. As a Dragon Dancer, it has to compete with the new Charizard X and Zygarde, as well as Dragonite, while wallbreaking sets need to be compared to Kyurem Black and Garchomp. Meanwhile, new threats like Greninja and Talonflame threaten Salamence's ability to sweep, and the new Fairy types are a thorn in Mence's side, making Dragon type moves less dangerous than they were.
Salamence isn't done yet, though, as it still has some tricks up its sleeves / wings. Moxie makes Salamence an enormous threat if it manages to get a kill, and its powerful attacking stats and ever important base 100 Speed make it a powerful offensive threat, as both a sweeper and a wallbreaker. The new Defog mechanics help Salamence as well, making it far easier to avoid taking Stealth Rock damage.
Possible sets
Choice Scarf
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Attack / 4 Sp Attack / 252 Speed
Naive Nature
- Outrage
- Fire Blast
- Earthquake
- Dragon Claw / Stone Edge
Probably the best set Mence can run right now, and the only one that doesn't face competition from its fellow Dragons. This functions as a late game sweeper. Nab a KO, get a Moxie boost, and do your best to rip through the opposing team, collecting boosts as you go. Stone Edge is an option here since it can hit Togekiss, who would otherwise wall you, but Dragon Claw provides a more reliable option over Outrage if you want to use it.
Dragon Dance
Salamence @ Life Orb / Lum Berry
Ability: Moxie
EVs: 252 Attack / 4 Sp Attack / 252 Speed
- Dragon Dance
- Outrage / Dragon Claw
- Fire Blast / Earthquake / Hydro Pump / Stone Edge
- Fire Blast / Earthquake / Hydro Pump / Stone Edge
Dragon Dance will always be an option on anything that can learn it, and Salamence is no exception. The choice between Outrage and Dragon Claw is the classic reliability vs power argument. The remaining coverage moves should be picked based on what your team can beat for Salamence. Fire Blast hits most Steel types, Earthquake hits those that aren't dealt with by Fire Blast (Heatran), Stone Edge smashes Togekiss hard and brings neutral coverage, and Hydro Pump provides great neutral coverage and the ability to break through Gliscor, Landorus-T, and Hippowdon with ease.
Salamence @ Life Orb
Ability: Moxie / Intimidate
EVs: 252 Spd / 64 Atk / 192 SAtk
- Draco Meteor
- Outrage
- Earthquake
- Fire Blast
MixMence is MixMence, hit stuff until it breaks.
FatMence
Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold / Impish Nature
IVs: 0 Atk
- Wish
- Flamethrower / Dragon Tail
- Roost
- Defog
credit goes to Chiki for this set
Salamence has the bulk, ability, and movepool to pull off a bulky supporter set. Wish + Defog is a niche only shared by Latias, but Salamence can distinguish itself by running a far more physically bulky set with Intimidate. Salamence's ability to force out physical attackers with Intimidate means that it can find the turns in order to send off a Wish or clear hazards off the field. Flamethrower is an option to keep the likes of Lucario, Excadrill, and Ferrothorn away, while Dragon Tail can prevent set up and get a little chip damage.
This set faces competition from Latias, who's bulkier specially, faster, and isn't weak to Stealth Rock, all of which are pretty significant. Salamence, however, lacks a Pursuit weakness and can take physical hits much better, as well as not being bait for Scizor and Aegislash. The choice between them boils down to whichever one fits the team better.
Yoinking this from the Creative Movesets thread
Salamence @ Choice Band
Ability: Intimidate
EVs: 152 HP / 252 Atk / 104 Spe (enough to outrun Adamant Gyarados)
Adamant Nature
- Outrage
- Earthquake
- Dragon Claw
- Iron Tail / Fire Fang
credit goes to Swamp-Rocket for this set
Even though Salamence's speed is something I would usually take advantage of, Intimidate is extremely helpful to soften blows and Salamence has quite a few resistances and a decent bulk when you invest in it just a little that you tend to overlook due to Stealth Rock and Life Orb constantly chipping at it. Although Dragonite is better in some aspects, Intimidate makes it a lot better when Stealth Rock isn't up or it is later in the match when things are getting worn down, so it can help out other Pokemon too. Regardless, this thing hits unexpectedly hard, even for the standards of being a Salamence (we are used to Lum or Scarf, probably) while not suffering from that annoying recoil damage (though unlikely, you may fool people into thinking it is a DD Mence with a Lum Berry). Outrage and Earthquake does a minimum of 80% to even bulky Pokemon such as 252/0 Conkeldurr and 252/0 Aegislash, respectively, and with some prediction you can get rid of fairies in order to eliminate them with an Iron Tail (although Azumarill is already 2HKOed by Earthquake). A lot of people tend to underestimate how much this does to Pokemon like these!
It requires some support and prediction to work at its best but the damage output and this thing's potential bulk with Intimidate factored in are both solid. You can also invest in its speed more if you so desire to, since its plenty faster than Dragonite.
Any new sets, tweaks to the ones I've put up, partners (both new and old), etc?
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