Pokémon Salamence

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teaches me i shoulda gone band Mamo.


252 Atk Choice Band Mamoswine Ice Shard vs. 252 HP / 252 Def Salamence: 264-312 (67 - 79.1%) -- guaranteed 2HKO

He can't even be OHKO'd with 4x SE priority.

I feel salamence is better used as a bulky subsetup sweeper in ubers. The fact he has such a large defense boost and intimidate makes him rather.. intimidating to say the least..
 
252 Atk Choice Band Mamoswine Ice Shard vs. 252 HP / 252 Def Salamence: 264-312 (67 - 79.1%) -- guaranteed 2HKO

He can't even be OHKO'd with 4x SE priority.

I feel salamence is better used as a bulky subsetup sweeper in ubers. The fact he has such a large defense boost and intimidate makes him rather.. intimidating to say the least..
bulky setup set can be something, but 252 hp/252 def is way too much, it needs some speed and some attack investments to creep and hit for good damage even without boosts
 
I feel like the best sets will probably be mixed, pure offensive, and bulky DD (much like the lando-t bulky doubledance set). In my opinion it doesn't have the typing to go bulky with one attack (2x to rock, fairy, dragon, 4x to ice, all very common types). I also feel like pure special sets are wasting mega slots with m-latias sitting right there.
 
Then people will start using return again. Then it will become a 50/50 on whether you're opponent will use frustration or return.

As for salamence, it's a great pokemon. I feel like the best set would probably be mixed set like someone else pointed out because the Dragon Dance set has 4 move slot syndrome.

-DD
-Frustration/Return
-earthquake
-Fireblast

Loses to Rotom-W

-DD
-Frustration/Return
-Earthquake
-Outrage

Loses to skamory

-DD
-Frustration/Return
-outrage
-Fireblast

Loses to Heatran

And the Sub DD set has a lot of coverage issues. There are probably other pokemon that these sets loses to but those or the main ones.
On the sub set, it does more than 50% to SpD Heatran at +1. Coverage isn't a issue when you're that strong and can set up on almost anything in the tier. You also have team mates, so Mence doesn't really have 4MSS. It's hands down the best (and cheapest) 'mon in OU right now.
 
Yeah, whenever I have a choice between Frustration and Return I always pick the former. Hasn't come up for me yet as an issue in an actual match, but..... one day.

Lol. Is there any other reason to choose between the two? Or is it just for Ditto mind-games?

Then people will start using return again. Then it will become a 50/50 on whether you're opponent will use frustration or return.

I don't know about you guys but I get a bad feeling when Ditto can't even revenge-kill this guy properly.

What' the consensus on Moxie vs. Intimidate? If you bring Salamence in on weakened target, Moxie can be used to grab a quick kill a la Mega-Pinsir. Other than that it's the same debate as Pinsir, right? Moxie boost vs helpful set-up ability.
 
i really like this set which i got from Klobb

Salamence @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 240 HP / 92 Atk / 140 SpD / 36 Spe
Impish Nature
- Refresh
- Dragon Dance
- Frustration
- Roost

basically you can setup on rotom-w's face without fearing the burn and once you reaveal refresh you'll be at +1/2 (they could pain split fearing the return) and sweep most of the teams if you get rocks up
I didn't actually make that set, it was in the mega speculation thread but I can't find the post now.
 
bulky setup set can be something, but 252 hp/252 def is way too much, it needs some speed and some attack investments to creep and hit for good damage even without boosts


So what do you sugest, other than 216 to speed creep. What is a good bulky ofensive spread?
 
I was wondering if it would be useful enough to drop Fire Blast for Stone Edge in an All-out attacker set if Salamance is paired with Magnezone and/or Talonflame. What I was thinking is that with a combination of Stone Edge and Draco meteor Mence could take care of Mons like Zapdos, Rotom-W? and Thundurus (just theorizing, i'm on my phone so can't do calcs) while Magnezone takes care of Ferro, Skarmoy and other Mons that would wall mance lacking fire coverage and Talón rounds the Birdspam.

Also, it could be used as middle ground for DD sets with Return and EQ/FB/Dragon move as it hits for at least neutral damage Skarm, Heatran and Rotom.
 
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I heard a lot of people saying that Mega Mence would be the return of DPP Mence, and that the best set would end up being Mixmence, despite dumb ladder players who would want to spam DD.

imo, though, DD is just as fucking good, because DD completely wrecks offense/balance, while MixMence wrecks balance/stall.

Honestly, what on offense besides the most telegraphed of HP Ice / Ice Shard can OHKO this thing (...sometimes) without getting killed first? This thing can and will be able to set up on offense 90% of the time. And if it can't... it still wrecks you by making you sac.

Also, Healing Wish -> Mence Round 2 ruins any hope of letting offense outlast it.

This thing is a god.
 
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What' the consensus on Moxie vs. Intimidate? If you bring Salamence in on weakened target, Moxie can be used to grab a quick kill a la Mega-Pinsir. Other than that it's the same debate as Pinsir, right? Moxie boost vs helpful set-up ability.

For the physical and sub DD you probably want to use Moxie, because you're mainly using physical moves, for the special attacking set you probably want to use intimidate because an attack boost won't help you too much, and for the MixMence it's really up to you.

EDIT: You might want to run intimidate on Sub DD now that i'm looking at it. Extra DDs are always helpful. Really up to you however.
 
What' the consensus on Moxie vs. Intimidate? If you bring Salamence in on weakened target, Moxie can be used to grab a quick kill a la Mega-Pinsir. Other than that it's the same debate as Pinsir, right? Moxie boost vs helpful set-up ability.

For the physical and sub DD you probably want to use Moxie, because you're mainly using physical moves, for the special attacking set you probably want to use intimidate because an attack boost won't help you too much, and for the MixMence it's really up to you.

EDIT: You might want to run intimidate on Sub DD now that i'm looking at it. Extra DDs are always helpful. Really up to you however.

I feel that intimidate > moxie always. Intimidate prevents you from getting killed by a lot of things like freaking jolly scarf chomp after rocks, and lets you tank hits/cripple mons in general more easily.

Moxie is a) telegraphed (since you can tell it's moxie if you don't get the atk drop), and b) requires you to not mega-evolve, meaning you don't get the speed boost and are more easily outsped by something like, say, Lati.

Intimidate is one of the best abilities in the game, on one of the best megas in the game. Moxie is fun, but objectively less reliable.

Edit: changed revenged to killed. freudian slip, my bad - qways
 
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Intimitade doesnt help not getting revenge killed.
wat, intimidate doesn't help not being revenge killed, it makes setup easier by forcing the switch or by taking less damage.
a revenge killer is supposed to come in after you killed someone, thus it doesn't get the attack drop from intimidate
 
wat, intimidate doesn't help not being revenge killed, it makes setup easier by forcing the switch or by taking less damage.
a revenge killer is supposed to come in after you killed someone, thus it doesn't get the attack drop from intimidate
I think he's saying that the attack boost can help take out revenge killers with moxie
 
I think he's saying that the attack boost can help take out revenge killers with moxie

All moxie does is give you a +1 to your attack. If a revenge killer it ment to come in and just flat out destroy you than that extra attack won't make a difference. You're better off switching or having a better setup oppertunity with intimidate. Besides, substitute would be better to prevent being revenge killed.
 
* think the FSD core would work best. DDmence (DE, DMetor, EQ), CSpecs Magnezone and AV Azumarril. Maggy traps steels, Azumarril checks Banded Mamoswine's Ice Shard and can KO with Waterfall or Aqua Jet. Latias can provide Defog support and a second chance for it[Salamence] to sweep with Healing Wish if to much reoil has been taken, Mence has been statused. The only thing I cant nail down is the EV spread, so far enough health to allow 5 switchins into SR, about 40 Attack EVs, 216 speed and rest into Sp.Atk.
 
Can I see the thread/post where the set was posted? Just want to confirm


Hi, I would like to introduce you all to the broken piece of shit that will destroy the meta. Here's a bit of innovation for you all. Putting this shit here now so I can claim it as my own :]

Huge thanks to Imanalt for helping me on the spread :]

Salamence @ Salamencite
Ability: Intimidate
EVs: 168 HP / 92 Atk / 88 SpD / 160 Spe
Adamant Nature
- Return
- Roost
- Dragon Dance
- Substitute

The EVs will let you 1. outspeed Mew before you Mega Evolve, 2. set up subs that cannot be broken by Rotom-W's Volt Switch. This means you take advantage of the number of people running these two Pokemon and completely fuck everything with massive bulk and power. Oh, btw, Gyro from Ferrothorn can't break your sub either while you're at +0, and at +1 it can't break your sub IF you got the Intimidate off first. Either way it's not outdamaging Roost and you about 70% with Return at +1. There is nothing these Pokemon can do to stop you from setting up until the cows come home. Intimidate also gives you added bulk, making it even easier to set up. Sometimes I wonder how people can even sleep at night with this monster looming overhead.

ps, fuck your Mamoswine.

244 Atk Life Orb Mamoswine Ice Shard vs. 168 HP / 0 Def Salamence: 270-328 (72.3 - 87.9%) -- guaranteed 2HKO
+1 92+ Atk Aerilate Salamence Return vs. 0 HP / 0 Def Mamoswine: 418-493 (116.4 - 137.3%) -- guaranteed OHKO

Thats the quote from the mega speculation thread
 
On the sub set, it does more than 50% to SpD Heatran at +1. Coverage isn't a issue when you're that strong and can set up on almost anything in the tier. You also have team mates, so Mence doesn't really have 4MSS. It's hands down the best (and cheapest) 'mon in OU right now.

A physical attack is obviously going to do a considerable chunk to a pokemon that's not invested in defensive, even if its resisted. If Mence becomes an issue, people will adjust, maybe by using hp ice on rotom or heatran for dragons like they used to do before. And a good team needs to rely on its teammates for it to excel.
 
broken ass mega. has no switch ins . Skarm gets blasted, lando t can get dd up on all day, I really cant of its counter part to kill it after a speed boost. maybe lifeorb ada shard from mamo can do the job. I give it 2 weeks before it goes.
 
248 HP Mega Salamence actually lives Life Orb Ice Shard as long as it's over 80%. DD Roost Refresh is my favorite set because it can set up on Pokemon with super effective STAB. This thing is the best Pokemon to ever step in OU seriously.
 
I've actually been loving the offensive DD mega mence. While not as bulky as its fatter brethrens, it hits harder and is faster. the latter, in particular, has been a great asset for me, esp with so many other mega mences running amok. Furthermore, I'v been using the offensive DD set with sub over fie blast/outrage/d claw/hydro pump (lol hyrdro pump). And it's been doing wonders.
 
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