Salazzle [QC 0/2]

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[SET]
Name: Nasty Plot
Move 1: Nasty Plot
Move 2: Sludge Wave
Move 3: Fire Blast / Flamethrower
Move 4: Toxic
Item: Heavy-Duty Boots
Ability: Corrosion
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe



[SET COMMENTS]

This set plays as a setup sweeper and a good pressure against Pokémon like Cobalion, Heliolisk, and Celebi thanks to a great speed tier and a solid Special Attack. However, Salazzle struggles against Gigalith, and a poor bulk makes it difficult for Salazzle Toxic, thanks to its ability Corrosion, makes the move very spammable because there are no drawbacks. Flamethrower can be an option over Fire Blast for reliability of not wasting your turn, which can change the game.

Bronzong, Virizion, and Tsareena make good teammates, as they can check Gigalith. Tsareena makes for an especially nice partner for Salazzle, as it can bring in Galarian Weezing and Escavalier for Salazzle to exploit and take advantage of. Salazzle is vulnerable to Ground-types such as Rhyperior, Mamoswine, and Flygon, si Specially Defensive Galarian Weezing can check and counter Mamoswine and Flygon, two of the tier’s best special attackers. Golisopod can provide Spikes support against Gigalith, and Mamoswine can can pressure Rhyperior, Gigalith, Flygon, and check Noivern. Guts Machamp can help check Rhyperior for Salazzle. Machamp can also switch into pressure Gigalith, and it can also handle bulky Water-types like Milotic and Mantine, which can soft check Salazzle. Psychic-types like Choice Scarf Gardevoir can check Salazzle. Pair it with Gigalith to check Noivern and Scarf Gardevoir, as well as providing Stealth Rock support against opposing Gigalith. Doublade appreciates Salazzle spreading Toxic and weakening bulky Water-types for Doublade to sweep late game. In return, Doublade can handle Gigalith, Chandelure, and Gardevoir for Salazzle. Heliolisk and Rotom-Mow would be nice mentions, for their ability to bring in Roserade, Celebi, and Umbreon, and they help to check bulky water types. They also act as pivots, for Salazzle’s bulk means that it heavily relies on free switchins to come in.

[SET]
Name: SubToxic
Move 1: Flamethrower
Move 2: Toxic
Move 3: Substitute
Move 4: Protect
Item: Black Sludge
Ability: Corrosion
Nature: Timid
EVs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

This set turns Salazzle into a great win condition that can spread status and annoy foes. It struggles with Gigalith, but all the more Rock Blast, which can break Substitute and easily KO Salazzle. Salazzle also has a great Speed tier and a respectable Special Attack stat. Substitute gives Salazzle an almost guaranteed turn to spread Toxic against foes that might set up hazards. Protect can protect Salazzle after the substitute is broken to expose the foe’s strategy. Flamethrower is a good STAB move for reliability.

Salazzle relies on spinners in order to ensure a safe entry. Thus, two great partners would be Tsareena and Claydol, for both have access to Rapid Spin. Claydol especially makes for a good partner, as it can pivot to Salazzle using Teleport. Furthermore, Claydol has access to Levitate, which makes it a check to the Ground-types Salazzle is weak to. Salazzle is still vulnerable to Water-types due to its poor bulk, so Heliolisk would make a good partner, because it is immune to Water-type moves and can easily KO foes like Milotic and Mantine with STAB.
 
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friendly AM check, comments in Blue

It's also my understanding that you will likely be asked to add a Substitute + Toxic set along the lines of the one found on the Sample sets https://www.smogon.com/dex/ss/pokemon/salazzle/. For now I gave you some feedback on the set you put into QC however, that you can choose to ignore or implement when you are told to add the second set.

[SET]
Name: Nasty Plot
Move 1: Nasty Plot
Move 2: Sludge Wave
Move 3: Fire Blast / Flamethrower
Move 4: Toxic
Item: Heavy-Duty Boots
Ability: Corrosion
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

This set plays as an offensive check to Pokémon like Cobalion and Celebi, as well as a good Pokémon at chipping damage from opposing Pokémon with its ability Corrosion, which allows Salazzle to poison opposing Pokémon, even if they are immune Well yes this is all true, but you should really be starting off by talking about how it serves as a strong set up sweeper, that can also put immediate pressure on Pokemon like Celebi, Heliolisk, and Cobalion thanks to its speed tier and solid special attack . Corrosion isn't really the main focus of this set, and more of just an added perk that makes Toxic even more free to click, as none of our Steel or Poison types can freely switch in on NP Salazzle . Salazzle also has a great speed tier which allows it to outspeed various threats in the metagame. Mention it's downsides here, that it greatly struggles with Gigalith, and its poor bulk making it hard to find safe opportunities to bring it in and set up. Toxic is a great move to annoy Salazzle switch-ins like Gigalith, Rhyperior Choice Scarf Flygon, and faster Pokémon like Noivern this is where you could make a quick comment on Corrosion instead if you wanted, bring up that it cripples bulky water types like Mantine that might try to soft check it. Sludge Wave and Fire Blast are great STAB moves to check non-Scarfed Celebi, Cobalion, just to name a few, Fluff, no need to explain what these stab moves do although Flamethrower can be an option over Fire Blast if you don’t want to miss. instead just mention that Flamethrower is an option over Fire Blast that is more reliable, are there any examples of OHKOs you miss out on when you run this though that you can mention? Nasty Plot allows Salazzle to set up in case opponents might switch Pokémon Fluff. A Timid Nature with max Speed allows Salazzle to outspeed most viable Pokémon, with the exception of Noivern. Fluff

These team options feel very bare bones in general and could do with beefing up a bit.


Bronzong, Virizion, and Tsareena make good teammates, as they can check Gigalith expand on this point a little if you can, for instance Tsareena can bring in Pokemon such as Weezing or Escavalier for Salazzle to take advantage of. Salazzle is vulnerable to Ground-types such as Rhyperior, Mamoswine, and Flygon. Galarian Weezing can check those Ground-types due to Levitate well offensive only checks Flygon out of the three, you can specify defensive Galar Weezing here if you want to include Mamo however, although idk how fond I am of the idea of running the double Poison core particularly, while Flygon can easily be defeated by Galarian Weezing Talk about other options you have to pressure these too, Golisopod for instance which can also provide Spikes ssupport to chip Gigalith down, Mamo which can pressure Flygon/Rhyp/Giga and check Noiv etc. Guts Machamp can help check Rhyperior and Mamoswine for Salazzle. This needs to be talked about in more detail. Machamp also handles the bulky Water-types that can soft check Salazzle such as Milotic and Mantine, and switches into and pressures Gigalith too. Mamoswine isn't the hugest threat to Salazzle since it can't take +2 hit, and Machamp only checks it in the form of Bullet Punch too.

With the machamp point you could talk about general issues with Water-types that Salazzle faces, phrasing the Machamp bit around the bulky water-types, but also mentioning how necessary checks to Inteleon are thanks to it outspeding Salazzle


Psychic-types like Choice Scarf Gardevoir can check Salazzle, so good teammates would be Doublade and Chandelure. I don't like the idea of running Chandy + Salazzle on the same team particularly due to stacking a water weakness, and framing these options as for Choice Scarf Gardevoir is odd. Instead see my point below on how you could fit in Gard check mentions. Doublade seems like a perfectly fine teammate to mention, but I'd find some other reasons to run it with Salazzle than just offensively checking Gardevoir, such as it presuring Giga/Chandy/Gard for Salazzle and in return appreciating Salazzle spreading Toxic and weakening its checks such as bulky waters for it to be able to clean late game.

You don't really talk about Noivern checks at all here, being a Pokemon that can easily revenge kill Salazzle. Gigalith is an excellent teammate to bring up here, being able to check Noivern and Scarf Gard, and providing rocks to chip switch ins like Giga.

You should also bring up some more Pivots here, as Salazzle's mediocre bulk means it relies heavily on free switches to come in. Heliolisk would be a nice mention, for its ability to bring in Roserade, Celebi, and Umbreon, and help to check bulky water types. Likewise you could also mention Rotom-Mow which also brings in Rose/Celebi and checks waters.
 
Th
friendly AM check, comments in Blue

It's also my understanding that you will likely be asked to add a Substitute + Toxic set along the lines of the one found on the Sample sets https://www.smogon.com/dex/ss/pokemon/salazzle/. For now I gave you some feedback on the set you put into QC however, that you can choose to ignore or implement when you are told to add the second set.
Thanks for suggestions! I’ll apply soon
 
ImperialGamer517 put this back into WIP because as Esta said we do want the following set below to have an analysis:

Salazzle @ Black Sludge
Ability: Corrosion
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Flamethrower
- Toxic
- Substitute
- Protect

Implement what you agree with from Esta's AM check, most of it looks fine from glancing over it. An AM (Amateur) check does not count as QC 1/2 so you don't have to implement everything if you disagree with something.
 
ImperialGamer517 put this back into WIP because as Esta said we do want the following set below to have an analysis:

Salazzle @ Black Sludge
Ability: Corrosion
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Flamethrower
- Toxic
- Substitute
- Protect

Implement what you agree with from Esta's AM check, most of it looks fine from glancing over it. An AM (Amateur) check does not count as QC 1/2 so you don't have to implement everything if you disagree with something.
But for SubToxic its mostly same teammates and analysis, right?
 
The sets are fundamentally different in how they play and as a result, SubToxic fits on completely different teams to Nasty Plot. So the analyses should not look mostly the same. You can have teammates that work well with both sets but that should be for you to determine. If you don't have the metagame knowledge to be able to write for this set then I can only say try your best and test around with the set yourself or opt to write for something you are confident you have enough knowledge of. This probably sounds pretty harsh, which isn't really my intention, I'm just trying to be realistic about the situation. Take this as you will.
 
[SET]
Name: Nasty Plot
Move 1: Nasty Plot
Move 2: Sludge Wave
Move 3: Fire Blast / Flamethrower
Move 4: Toxic
Item: Heavy-Duty Boots
Ability: Corrosion
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

This set plays as a setup sweeper and a good pressure againstPokémon like Cobalion, Heliolisk, and Celebi thanks to a great speed tier and a solid Special Attack. However, Salazzle struggles against Gigalith, and a poor bulk makes it difficult for Salazzle. If you are going to mention its bulk then you should be saying how its poor bulk gives it few safe set up opportunities. Either way this feels out of place at the very start of the analyses. Toxic is a great move to annoy Salazzle switch-ins like Gigalith, Choice Scarf Flygon, Mantine, and faster Pokémon like Noivern, thanks to its ability Corrosion. None of these examples Corrosion helps with, you should say how Corrosion makes Toxic really spammable because there are no drawbacks. Sludge Wave and Fire Blast are great STAB moves, fluff although Flamethrower can be an option over Fire Blast for reliability. Nasty Plot allows Salazzle to set up in case opponents might switch Pokémon. A Timid Nature with max Speed allows Salazzle to outspeed most viable Pokémon, with the exception of Noivern. fluff

Bronzong, Virizion, and Tsareena make good teammates, as they can check Gigalith. Tsareena makes for an especially nice partner for Salazzle, as it can bring in Galarian Weezing and Escavalier for Salazzle to exploit and take advantage of. Salazzle is vulnerable to Ground-types such as Rhyperior, Mamoswine, and Flygon. Specially Defensive Galarian Weezing can check and counter Mamoswine and Flygon. How does SpD Weezing check these physical attackers well. You can also link these two sentences together very easily. Golisopod can provide Spikes support against Gigalith, and Mamoswine can can pressure Rhyperior, Gigalith, Flygon, and check Noivern. You just tack this point about Mamo at the end when you can go into more emphasis with it as a partner. The same goes for Goli, you are far too fixated on hazards to beat Gigalith. The reason it runs Toxic in the last slot is to catch a Mon like this to wear it down. You should link this with the Spikes supp. Guts Machamp can help check Rhyperior for Salazzle. Again this should just be linked with your next point. Machamp can also switch into pressure Gigalith, and it can also handle bulky Water-types like Milotic and Mantine, which can soft check Salazzle. Make this whole point about wallbreakers then go more in depth about Machamp. Psychic-types like Choice Scarf Gardevoir can check Salazzle. Pair it with Gigalith to check Noivern and Scarf Gardevoir, as well as providing Stealth Rock support against opposing Gigalith. Again condense this into the same sentence, there are also other things that can fulfill this role like Bronzong Again you are fixating on Gigalith, you mention it in like every sentence. Rocks does more than just chip opposing Gigalith, once again this is weirdly written combine the sentences. Doublade appreciates Salazzle spreading Toxic and weakening bulky Water-types for Doublade to sweep late game. In return, Doublade can handle Gigalith, Chandelure, and Gardevoir for Salazzle. Doublade does not handle Gigalith, and you should be saying it revenge kills the other two. Heliolisk and Rotom-Mow would be nice mentions, Saying mentions isn't the correct term to use over partners or teammates. for their ability to bring in Roserade, Celebi, and Umbreon, Why does it matter if it brings these in you have to go into more emphasis with that. and they help to check bulky water types. They also act as pivots, for Salazzle’s bulk means that it heavily relies on free switchins to come in. You have already said how they can act as pivots and they don't support Salazzle's bulk. Again this can be compressed.

[SET]
Name: SubToxic
Move 1: Flamethrower
Move 2: Toxic
Move 3: Substitute
Move 4: Protect
Item: Black Sludge
Ability: Corrosion
Nature: Timid
EVs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

This set turns Salazzle from a setup sweeper to a bulky offensive sweeper It isn't a bulky offensive sweeper and a great win condition that can spread status and annoy foes. It struggles with Gigalith and it has a poor bulk, so HP investment helps Salazzle improve its bulk. This is generic and doesn't have anything to do with Gigalith. Rock Blast is the prominent issue. Salazzle also has a great Speed tier and a respectable Special Attack stat. fluff Substitute gives Salazzle an almost guaranteed turn to spread Toxic against foes that might set up hazards. It doesn't have to be against foes that set hazards, there should be a mention about Corrosion here because it is the whole premise of the set. Protect can protect Salazzle after the substitute is broken to expose the foe’s strategy. Protect is used to rack another free turn of Toxic damage, gain sludge recovery, then scout for move. Flamethrower is a good STAB move for reliability. fluff

Salazzle relies on spinners in order to ensure a safe entry. Thus, two great partners would be Tsareena and Claydol, for both have access to Rapid Spin. Claydol especially makes for a good partner, as it can pivot to Salazzle using Teleport. Furthermore, Claydol has access to Levitate, which makes it a check to the Ground-types Salazzle is weak to. This is just far too lackluster to mention two partners and say it is QC ready.
I gave this a check just so you can see where you need to improve for future reference. I think it is very clear that you, unfortunately, don't have sufficient metagame knowledge to write about Salazzle based on what has been said with the SubToxic set. If it wasn't for Estarossa's AM check you wouldn't have mentioned a majority of the partners and information necessary for this Pokemon. This is clear with you only mentioning two partners for SubToxic Salazzle, one of which is extremely niche. For these reasons, I'm going to have to QC reject this.
 
I gave this a check just so you can see where you need to improve for future reference. I think it is very clear that you, unfortunately, don't have sufficient metagame knowledge to write about Salazzle based on what has been said with the SubToxic set. If it wasn't for Estarossa's AM check you wouldn't have mentioned a majority of the partners and information necessary for this Pokemon. This is clear with you only mentioning two partners for SubToxic Salazzle, one of which is extremely niche. For these reasons, I'm going to have to QC reject this.
So I need to improve the SubToxic set? Or maybe you can give the SubToxic set to someone else.
 
Hi. I'm going to move this analysis and lock the thread. Right now there are a lot of issues that are hard to fix without QC putting in too much effort. Some of the purposes of moves in the SubToxic set aren't fully accurate or lack substance, while the team options section in particular doesn't have enough content and shows a lack of understanding of the metagame with the Claydol mention. If you would like to work through some of the issues we have with the way this analysis is written, feel free to shoot me a PM either here or (preferably) on discord. I'd be happy to help iron out some issues so that you can better understand what is needed to meet our C&C guidelines. Just let me know.
 
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