





Introduction
What's going on guys? I had this idea for a kind of semi stall team where you just toxic everything, let some damage rack up, and then sweep late game with a greninja. This is just a first draft and it's been really fun to play with so far, but I know it can be a lot better optimized. I wanted to throw this out here right now though because:
1. I think its a cool idea and I want other people to try teams like it
2. I figured some people would have great ideas for changes
So lets get right in
The Team

Salazzle @ Black Sludge
Ability: Corrosion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Toxic
- Flamethrower
- Substitute

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Cosmic Power
- Charge Beam
- Stored Power

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 112 Def / 144 SpD
Relaxed Nature
- Leech Seed
- Heavy Slam
- Flamethrower
- Protect

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Spikes

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Haze
- Scald
- Recover

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Toxic
Conclusion
Between moldbreaker and corrosion, you can essentially toxic anything. The challenge is keeping your salazzle and drill alive when toxicing things. It is certainly a match up dependent team though, and some things can just put a hault to the strategy. For example:
1. Mega Zard X can do a number to the team if you cant get a toxic or rocks up early. You kind of just have to play around it and hope you can get it low enough for greninja to come in and revenge with water shuriken
2. Tapu koko with HP fire can really beast the team. Like previously mentioned, try to get it low and revenge with gren. Toxapex can eat a thunderbolt as long as it isn't specs, but you kind of just have to hop for chip over the long run. If its not HP fire, excadrill is usually easy for it.
3. Mega medicham is again just a big problem from full. After some chip though, salazzle and gren should be able to get the job done
4. Tapu fini is a really hard match up because with misty terrain, taunt, and natures madness, it can just hurt the team
5. Rain can be really hard because swampert can take names and has incredible coverage. Again though, chip and water shruiken. If its some like tapu lele rain team though then you're going to have a bad time
6. Mega diancie can only be toxiced by excadrill but they can usually just earthpower you, and would never switch in in fear of earthquake. Like usual though, gren comes to save the day
If you can get some cosmic powers on clefable though, a lot of this stuff can still be beat easily. This team has the tools, but some matchups can just be extremely challenging if you don't start with momentum. I'm thinking of maybe trying something like a bulu on the team to counter terrain and generally just be a good wall, but I highly encourage you to take this concept and go run with it!
Feel free to take this team and change it as much as you want, like I said, its a first run of a concept that I think can be really fun!
Salazzle @ Black Sludge
Ability: Corrosion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Toxic
- Flamethrower
- Substitute
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Cosmic Power
- Charge Beam
- Stored Power
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 112 Def / 144 SpD
Relaxed Nature
- Leech Seed
- Heavy Slam
- Flamethrower
- Protect
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Spikes
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Haze
- Scald
- Recover
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Toxic
Ability: Corrosion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Toxic
- Flamethrower
- Substitute
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Cosmic Power
- Charge Beam
- Stored Power
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 112 Def / 144 SpD
Relaxed Nature
- Leech Seed
- Heavy Slam
- Flamethrower
- Protect
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Spikes
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Haze
- Scald
- Recover
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Toxic