Even though VGC has been around for a while, there are always new players to the format looking to battle in local tournaments or on Battle Spot Doubles. Unfortunately, VGC has a rather sharp learning curve, and as such, it is more difficult to build for. You can't simply slap some big threats together and hope you win. You also can't use the same mindset you may or may not have brought over from singles with Doubles. You have to think differently when teambuilding, and this can be a daunting task for new players just entering the metagame. This thread aims to collect good teams contributed by the VGC community into one place, and create a place where an inexperienced player can simply pick a team to use to get their feet wet. Obviously some teams will be better than others, and no team is perfect, but I want this to be a good database for people to pick up a team if they are struggling to build one themselves.
If you post a team, include a description (at least a paragraph long) of how the team works and descriptions of the team members. Do not copy/paste teams that you haven't come up with yourself without giving credit.
Use the following team as a guideline to post your own:
lucariojr's
TheMantyke's
There's a lot to experiment with here! You ought to try out different movesets on Aegislash, Lando, and Kangaskhan. The whole team's EV spreads are pretty customizable too.
Chenkovsky 's
If you post a team, include a description (at least a paragraph long) of how the team works and descriptions of the team members. Do not copy/paste teams that you haven't come up with yourself without giving credit.
Use the following team as a guideline to post your own:
lucariojr's
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Sucker Punch
- Low Kick
- Fake Out
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 52 HP / 204 Def / 240 SpA / 12 Spe
Modest Nature
IVs: 30 SpA / 30 SpD
- Hyper Voice
- Psyshock
- Hidden Power Ground
- Hyper Beam
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 164 HP / 172 Atk / 4 Def / 76 SpD / 92 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-Turn
- Superpower
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 128 Def / 92 SpD / 36 Spe
Bold Nature
IVs: 30 Def
- Thunderbolt
- Hidden Power Ice
- Taunt
- Thunder Wave
Entei @ Chesto Berry
Ability: Pressure
EVs: 100 HP / 148 Atk / 68 Def / 4 SpD / 188 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Rest
- Protect
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Flash Cannon
- Substitute
- King's Shield
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Sucker Punch
- Low Kick
- Fake Out
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 52 HP / 204 Def / 240 SpA / 12 Spe
Modest Nature
IVs: 30 SpA / 30 SpD
- Hyper Voice
- Psyshock
- Hidden Power Ground
- Hyper Beam
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 164 HP / 172 Atk / 4 Def / 76 SpD / 92 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-Turn
- Superpower
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 128 Def / 92 SpD / 36 Spe
Bold Nature
IVs: 30 Def
- Thunderbolt
- Hidden Power Ice
- Taunt
- Thunder Wave
Entei @ Chesto Berry
Ability: Pressure
EVs: 100 HP / 148 Atk / 68 Def / 4 SpD / 188 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Rest
- Protect
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Flash Cannon
- Substitute
- King's Shield
this is a fairly standard team that you're likely to encounter on battle spot in some form or fashion. landorus+thundurus core is weak to blizzards, but strong against anything else, kangaskhan+sylveon applies massive pressure to the opponent from turn one, and entei/aegislash handles anything those cores can't. entei acts as a sort of glue to the team, helping spread burns around, resist hyper voice spam, hard check charizard-y, smeargle, etc. aegislash handles trick room and other sylveon well (sylveon can't touch aegislash's substitute, but attacks aegislash directly, which has its pros and cons). it's an easy team to pick up and use though it does have trouble with rain teams, particularly those that know how to get rid of thundurus. it is also heavy on the legendary pokemon, which can be problematic in terms of actually obtaining the team in-game.
TheMantyke's
Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Power-Up Punch
- Sucker Punch
- Fake Out
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 180 SpA / 4 SpD / 28 Spe
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Reflect
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 204 Def / 52 SpD
Calm Nature
- Sludge Bomb
- Rage Powder
- Spore
- Protect
Hydreigon @ Choice Specs
Ability: Levitate
Level: 50
EVs: 28 HP / 36 Def / 236 SpA / 4 SpD / 204 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Dragon Pulse
- Earth Power
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Aegislash @ Spooky Plate
Ability: Stance Change
Level: 50
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Sacred Sword
- Shadow Sneak
- King's Shield
Ability: Scrappy
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- Power-Up Punch
- Sucker Punch
- Fake Out
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 180 SpA / 4 SpD / 28 Spe
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Reflect
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 204 Def / 52 SpD
Calm Nature
- Sludge Bomb
- Rage Powder
- Spore
- Protect
Hydreigon @ Choice Specs
Ability: Levitate
Level: 50
EVs: 28 HP / 36 Def / 236 SpA / 4 SpD / 204 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Dragon Pulse
- Earth Power
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Aegislash @ Spooky Plate
Ability: Stance Change
Level: 50
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Sacred Sword
- Shadow Sneak
- King's Shield
- Team is mainly a sort of unit between Kangaskhan, Landorus, Hydreigon, and Aegislash with Rotom-w and Amoonguss coming in if certain pokemon are worrysome
- Kangaskhan + Hydreigon is pretty swell for protecting Hydreigon while it nukes something. Hydreigon and Aegislash have amazing switch in synergy; between the two of them, there's a resistance or immunity for every type in the game.
- Rotom-W's mainly for Talonflame or Rain teams. Amoonguss helps vs rain too and synergizes well with Kangaskhan.
- Hydreigon's EVs let it live Jolly Garchomp's Dragon Claw and outspeed 252 neutral nature Landorus-T. Rest is in Special Attack
- Rotom-W's EVs let it live Mega Mawhile's Play Rough with the rest in Special Attack. The Speed is to outrun other Rotoms.
- IIRC, Amoonguss's spread gives him his best overall bulk. I chose Sludge Bomb > Giga Drain because I value the hit on fairies and flying types more.
There's a lot to experiment with here! You ought to try out different movesets on Aegislash, Lando, and Kangaskhan. The whole team's EV spreads are pretty customizable too.
Chenkovsky 's
Venusaur @ Venusaurite
Ability: Chlorophyll
Level: 50
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Protect
Gyarados @ Lum Berry
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Stone Edge
- Dragon Dance
- Protect
Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 220 Atk / 36 SpA / 252 Spe
Naughty Nature
- Brave Bird
- Overheat
- Tailwind
- Protect
Aegislash @ Sitrus Berry
Ability: Stance Change
Level: 50
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Sacred Sword
- Wide Guard
- King's Shield
Thundurus @ Chesto Berry
Ability: Prankster
Level: 50
EVs: 252 HP / 116 Def / 44 SpA / 68 SpD / 28 Spe
Calm Nature
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Rest
Terrakion @ Focus Sash
Ability: Justified
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Taunt
- Protect
Ability: Chlorophyll
Level: 50
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Protect
Gyarados @ Lum Berry
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Stone Edge
- Dragon Dance
- Protect
Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 220 Atk / 36 SpA / 252 Spe
Naughty Nature
- Brave Bird
- Overheat
- Tailwind
- Protect
Aegislash @ Sitrus Berry
Ability: Stance Change
Level: 50
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Sacred Sword
- Wide Guard
- King's Shield
Thundurus @ Chesto Berry
Ability: Prankster
Level: 50
EVs: 252 HP / 116 Def / 44 SpA / 68 SpD / 28 Spe
Calm Nature
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Rest
Terrakion @ Focus Sash
Ability: Justified
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Taunt
- Protect
I wanted to test out Mega Venusaur, hearing that it was a decent anti-meta option, and this is the result of those tests and I really like this team. A slight note going in, this team is very offensive and requires you to play aggressively in almost every situation, so bear that in mind when you're testing out. Venusaur is pretty straightforward, it takes on most special attackers without actually needing investment, and given how physical the current meta is maxing out its defense generally improves Venusaurs match-ups. The speed allows Venusaur to outspeed Adamant scarf landog in tailwind, which can be pretty clutch. This team actually was edited from a Mega Gyarados team, liking DD gyarados it stuck around. It's probably the least used member of the team but has a great rain match-up and can go up against sun decently well, so that's nice. Talonflame helps with the relatively low speed of the team so far with Tailwind and Priority. Decent late game to pick off weakened mons, or early game to match opposing early game tailwinds. Aegislash is a glue mon, Wide Guard helps with the fyling-types. Sitrus Berry is good on it, better than lefties if you aren't running sub. Sacred Sword helps with khan and t-tar. Thundurus is a good support, no taunt as Chesto Rest is really good and the HP Ice coverage is necessary. T-Wave is super important for the relatively poor Mega Mence match-up. Taunt Terrakion shuts down status mons, good coverage, focus sash is pretty clutch. Helps with the Khan match-up. this is super tl;dr so I hope it covers everything. If you got any questions on the team feel free to ask me.
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