Sand Stall (need some help)

Hi Smogon. I have made another team that i would like help with as there are quite a few threats that I have spotted that I feel are rather big threats, and I believe that some of you could help me fix these. Aside from that, this team has been doing pretty well on the ladder, and I wanted to try something different besides the boring volturn teams and other weather teams, namely sand offense and rain offense/stall. Sand stall is uncommon, and imo is underrated. I have always liked stall teams for some reason, and they normally win me a lot of battles. Thats all I have to say for now, so lets meet the team!

hippowdon.png

Hippowdon (M) @ Leftovers
Ability: Sand Stream
EV's: 252 HP / 72 Def / 184 SDef
Careful Nature (+ SDef, - SAtk)
- Stealth Rock
- Earthquake
- Slack Off
- Ice Fang

Hippowdon is the lead of this team and works better than Tyranitar on these kind of teams as they usually pack more offensive power. An advantage of Hippo > TTar is that Hippo is not Dugtrio weak unlike its more offensive rival. Careful nature and a specially defensive spead allows me to take on Ninetales better, although the loss of physical bulk is higly noticeable. The moves are pretty standard on Hippowdon, SR provides hazards, EQ provides an attacking move as well as a pretty strong STAB attack, Slack Off for Recovery, and you get the idea. I have Ice fang > roar because it can hit things like Landorus and Dragonite for SE damage, as it will 2HKO both (unless Dnite still has multiscale intact). A good lead for any Sand Stall team, and still has some decent physical bulk.

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Forretress (M) @ Leftovers
Ability: Sturdy
EV's: 252 HP / 160 Def / 96 SAtk
Bold Nature (+ Def, - Atk)
- Spikes
- Rapid Spin
- Hidden Power [Ice]
- Volt Switch

Forretress is here to provide Spikes and Spin support, both of which are normally seen on every stall team. This set is becoming more common now, as I have seen it on quite a few recent RMT's. Spikes is a staple on every stall team, as it will gradually wear down the opponents pokemon (unless of course they are flying types or levitators). Rapid Spin is a must for this team, as it can get rid of any hazards that my opponent tries to set up against me, and all of my pokemon are vulnerable to them. HP Ice may seem strange to some people, but it does work, as it 2HKO's Gliscor, Dragonite, Haxorus and a couple of other things too after some prior damage to entry hazards. Volt switch allows me to escape from trappers (barring Dugtrio, but it gets raped by HP Ice) like Magnezone, Wobbuffet, and Spinblockers (barring some random Golurks). The hazards from Forretress and Hippo can also harm some pokes on volturn teams such as Scizor, celebi, Mienshao's and other grounded volturners.

Jirachi-1.gif

Jirachi @ Leftovers
Ability: Serene Grace
EV's: 252 HP / 212 SDef / 44 Spd
Careful Nature (+ SDef, - SAtk)
- Wish
- U-Turn
- Iron Head
- Body Slam

Jirachi is here to provide wish support for my team and is also a good special wall. You all know what this Jirachi does. It paraflinches annoying the opponent to death, and WishPasses to its teammates and has U-Turn to seal the deal by escaping from trappers and gaining switch advantage provided the opponent switches themselves. Jirachi also helps against Rain teams, walling the shit out of things like Tornadus, Jolteon, etc. Paralysis helps out my team a lot, as most of my teammates are slow, but then again, this is a stall team, so yeah. Not much else to say about this annoying thing but....

It's Evil.

shaymin2.png

Shaymin @ Leftovers
Ability: Natural Cure
EV's: 252 HP / 56 SAtk / 200 Spd
Modest Nature (+ SAtk, - Atk)
- Seed Flare
- Hidden Power [Fire]
- Leech Seed
- Protect

Shaymin is here for leech seed support, and has a more offensive touch to it as well. HP Fire is for steels like Scizor, Ferrothorn, Forretress and Skarmory, who all are severely injured by it (unless rain is up). Shaymin also loves special walls such as Blissey and Chansey, as they become health sources for my team and wont like the Special Defense drops from Seed Flare, despite the fact that it only has a 40% chance of doing so - No Serene Grace :[
However, its still a good choice for this team as it can deal with those pesky bulky water types that can give this team a lot of trouble, not to mention that most of them have high HP stats, meaning that they also become health sources for the team. Protect allows me to gain HP recovery as well as scout for what my opponent will do next. I run 200 spd EV's to outspeed base 80 speed pokes, mainly Mamoswine as they can be problematic for this team, and as long as Shaymin is at a good enough HP stat, it can survive a banded or LO ice shard due to its natural physical bulk and can fire off a Seed Flare, scoring an easy OHKO on the Mammoth.

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Jellicent (M) @ Leftovers
Ability: Water Absorb
EV's: 248 HP / 112 Def / 148 Spd
Bold Nature (+ Def, - Atk)
- Scald
- Will-O-Wisp
- Taunt
- Recover

Since most stall teams rely on hazards to wear opposing pokes down, It is obvious to have a spinblocker on them, so Jellicent is probably the best you can get, as it also acts as a good stallbreaker, crippling opposing pokes with a combination of Taunt + WoW. The EV's are a little weird, but It allows us to outspeed Some specially defensive Heatrans as I know some people who like to run Calm 252 HP / 248 SDef / 8 Spd variants so we can taunt them before they try to taunt or toxic us. It can shut down many pokemon such as Ferrothorn, Scizor, Gliscor, Mamoswine, Jirachi, Lati@s, Slow bulky waters and the aforementioned Heatran. Recover allows us to outstall things like Lati@s and D-nites Draco meteors, even though it isn't common on D-nite, whilst also keeping its HP healthy.

pokemon_blissey.jpg
'try to make them happy' - Sorry to burst your bubble blissey, but you make me upset.
Blissey (F) @ Leftovers
Ability: Natural Cure
EV's: 252 Def / 160 SDef / 96 Spd
Bold Nature (+ Def, - Atk)
- Flamethrower
- Seismic Toss
- Aromatherapy
- Softboiled

Ugh, I hate this thing. I've never ever used Blissey in my life. I would rather die than use this thing.
Jk. Blissey acts as the cleric of this team as well as a good supporter and special wall. It walls a lot of Special Attackers, and can even take a Specs Focus Blast from a Tornadus at worst. Flamethrower is here because it can roast Bulky steels such as (see Shaymin and Jellicent). Seismic toss is standard on Blissey as it deals some nice damage to Attackers who don't have too much HP. E.G lati@s, Tornadus, Dugtrio, Rotom-W. Aromatherapy is just to heal up our team as none of our guys appreciate being Poisoned or Burned. Softboiled is just to recover HP and keep the stalling going.

Threats
Orange indicates a medium threat
Red indicates a big threat

Celebi
celebi_sprite.png

Only Timid 252 Spd variants are threats, if not, i can handle them quite easily with hazards and possibly rachi.

Cloyster
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If it has Hydro Pump, I'm screwed as Forretress can't take one and I don't think jellicent can take a rock blast with the spread I run.

Conkeldurr
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It can be annoying, especially the Bulk Up variants, but I can play around it, although it may cost a team member or two.

Gengar
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It can't destroy my whole team, but its just going to be annoying with its SubDisable combination, but not a serious threat.

Gliscor
Gliscor(P)SpriteMale.png

Only the Sand Veil variants give me trouble as they can take advantage of Sand Stream and sweep me after an SD or two.

Hydreigon
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Depends what variant it is. The sub variants give me the most trouble, so it may take some time for me to get this thing out of the way

Landorus
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The SD or BU sets can sweep my entire team, and can fire off powerful STAB sand force boosted EQs which will hurt my team a lot.

Lucario
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I have no answer to this monster. after it gets one SD up, its gg like (snaps fingers) that.

Mamoswine
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Like Hydreigon, it depends on what set it is, although I do have pokes that can stop most different sets in their tracks.

Scrafty
scrafty_animated_sprite_by_devinwarriors-d38jdou.gif

DD or BU, It can sweep my team easily.

Terrakion
639_terrakion_front_norm.png

This thing is probably the biggest threat to my team, as even my Hippowdon wont like taking too many CB Stone edges. The SD variants are the worst though as it will destroy my whole team easily, just like Scrafty, Lucario and Landorus.

Venusaur
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If it is a special variant, Blissey can flamethrower it. If its mixed, its gg.

Virizion
640_virizion_front_norm.png

CM variants can be dealt with by Rachi. SD variants can sweep me with little effort.


So that's the team, I hope I explained everything into detail so that it meets up to the forums standards, as I don't really write that many RMTs :3. If anyone could give me a suggestion on how I can fix up my team to get rid of some of the threats I mentioned, that would be greatly appreciated. I will also put in an importable for you guys to try out and see if you can spot any large weaknesses. GL everyone, and I'l see you soon :].

PS - Shout out to Charlie Scene for helping me with this team :]
 
Just saying, Calm Mind Reuniclus is the worst nightmare of Stall teams. I don't think any member of your team can actually touch it so I suggest you try to think about it.
 
Just saying, Calm Mind Reuniclus is the worst nightmare of Stall teams. I don't think any member of your team can actually touch it so I suggest you try to think about it.

CM Reuniclus can't really do much to Jirachi as I can heal off Focus Blasts with Wish and I can also Iron Head it to try and flinch it. Focus Blast also has shaky accuracy so I'm not too concerned about Reuniclus :)
 
Hello sweet team bro.

Landorus is a problem as you said, but also is Breloom, swords dance-Virizion, also the uncommon swords dance Haxorous can sweep your team with little issue, and Mamoswine can always get a kill pretty much with prediction. Interestingly all there problems can easily be solved with Skarmory. Skarmory could easily bit in over Hippowdon or Jellicent to get rid of those threats, although both options open other threats, don’t worry you still solve more threats either way. Losing Hippowdon leaves you weaker to pokemon that are made to break through Skarm-Bliss, fire punch Skarmory, and you will be forced to use stealth rocks on another pokemon. While losing Jellicent leaves you without a fighting resist, a spin blocker, and a weaker to mixed Cloyster. I personally suggest Skarm > Jellicent because of those only the loss of a fighting resist is a problem, and I will solve that later anyway. It really matters how much you personally think you need a spin blocker.

Another suggestion I have is Celebi over Shaymin. The biggest perk Celebi has over shaymin is the fighting resist, which will allow you to deal with Breloom easily, and have an additional pokemon to come in on banded Terrakion is you know it’s a close comat. Celebi also has a variety of support moves such as perish song which would greatly aid this stall team, as well as recover for more consistent healing. You can even run psychic on Celebi if Conkeldurr is really bothering you. The only thing is that you are now weak to pursuit, which isn’t too much of an issue, and if it really is bothering you, just run reflect. In any case, I suggest you run rest > protect on Shaymin for more consistent healing outside of leech seed.

I also suggest a more physically bulky Hippowdon, with it you could more easily take on most of those physical threats much easier. A spread of bold – 252 HP/ 152 Def / 104 SpD is enough to deal with any Lucario, but I honestly suggest a fully physically bulky spread. It also might be worth trying out ditching stealth rocks on Hippowdon (and give it to Forretress over volt switch) so you can use whirl wind and ice fang on the same set, which would allow you to deal with almost all physical threats pretty easily.

Finally, I highly suggest you run toxic on Blissey, especially if you keep Jellicent, as you don’t need seismic toss for Heatran. Toxic would allow you to deal with a variety of special threats better like Volcarona, Virizion, Latias, and Celebi. Even if you ditch Jellicent I still suggest you use it over flamethrower than.

In short:
-Skarm > Hippowdon / Jellicent-Celebi > Shaymin
-Rest over Protect on Shaymin
-bold – 252 HP/ 152 Def / 104 SpD on Hippowdon
-test whirlwind > stealth rock on Hippowdon (stealth rock > volt switch)

Marceline (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 228 Def / 28 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 SAtk / 196 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Perish Song
- Giga Drain
- Hidden Power [Fire]
- Recover
 
Hello sweet team bro.

Landorus is a problem as you said, but also is Breloom, swords dance-Virizion, also the uncommon swords dance Haxorous can sweep your team with little issue, and Mamoswine can always get a kill pretty much with prediction. Interestingly all there problems can easily be solved with Skarmory. Skarmory could easily bit in over Hippowdon or Jellicent to get rid of those threats, although both options open other threats, don’t worry you still solve more threats either way. Losing Hippowdon leaves you weaker to pokemon that are made to break through Skarm-Bliss, fire punch Skarmory, and you will be forced to use stealth rocks on another pokemon. While losing Jellicent leaves you without a fighting resist, a spin blocker, and a weaker to mixed Cloyster. I personally suggest Skarm > Jellicent because of those only the loss of a fighting resist is a problem, and I will solve that later anyway. It really matters how much you personally think you need a spin blocker.

Another suggestion I have is Celebi over Shaymin. The biggest perk Celebi has over shaymin is the fighting resist, which will allow you to deal with Breloom easily, and have an additional pokemon to come in on banded Terrakion is you know it’s a close comat. Celebi also has a variety of support moves such as perish song which would greatly aid this stall team, as well as recover for more consistent healing. You can even run psychic on Celebi if Conkeldurr is really bothering you. The only thing is that you are now weak to pursuit, which isn’t too much of an issue, and if it really is bothering you, just run reflect. In any case, I suggest you run rest > protect on Shaymin for more consistent healing outside of leech seed.

I also suggest a more physically bulky Hippowdon, with it you could more easily take on most of those physical threats much easier. A spread of bold – 252 HP/ 152 Def / 104 SpD is enough to deal with any Lucario, but I honestly suggest a fully physically bulky spread. It also might be worth trying out ditching stealth rocks on Hippowdon (and give it to Forretress over volt switch) so you can use whirl wind and ice fang on the same set, which would allow you to deal with almost all physical threats pretty easily.

Finally, I highly suggest you run toxic on Blissey, especially if you keep Jellicent, as you don’t need seismic toss for Heatran. Toxic would allow you to deal with a variety of special threats better like Volcarona, Virizion, Latias, and Celebi. Even if you ditch Jellicent I still suggest you use it over flamethrower than.

In short:
-Skarm > Hippowdon / Jellicent-Celebi > Shaymin
-Rest over Protect on Shaymin
-bold – 252 HP/ 152 Def / 104 SpD on Hippowdon
-test whirlwind > stealth rock on Hippowdon (stealth rock > volt switch)

Marceline (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 228 Def / 28 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 SAtk / 196 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Perish Song
- Giga Drain
- Hidden Power [Fire]
- Recover

Thanks for the feedback man. Yeah, I was considering Skarm as it does deal with a lot of the threats for the team, only I didn't know what to replace. If I use your suggestions, my team becomes a little more SubDD Gyarados weak, but I will try out these suggestions, so thanks again :]
 
I fail to see how it leaves your team weaker to sub Gyarados, Skarmory has whirlwind to simply roar it out, have fun losing 25% of your health. If anything it leaves your team weaker to taunt versions of Gyarados, which is rather uncommon, only found of less than 10% of Gyarados.
 
I fail to see how it leaves your team weaker to sub Gyarados, Skarmory has whirlwind to simply roar it out, have fun losing 25% of your health. If anything it leaves your team weaker to taunt versions of Gyarados, which is rather uncommon, only found of less than 10% of Gyarados.

I only said a little, I never said it was literally weaker to SubDD Gyarados. But then again, you are right about Skarm. I'm probably just being overcautious lol.
 
Hey Matt,
Hippowdon is really best suited to help keep Sand up with Tyranitar. I think Hippowdon would be better if used with a Tyranitar. Tyranitar if not setting up Stealth Rocks should be using either a Choice Scarf or Choice Band set. Choice Scarf is nice as you can volt switch out of a Starmie with Forretress then ko with the Pursuit. So I recommend using Choice Scarf Tyranitar as it patches up your Celebi/Terrakion/Lucario ( If it's not using bullet punch) weakness. I think you should put Tyranitar in over Jirachi. Jirachi seems to be the weakest link of the team because you already have Blissey to take on most special attackers.

Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower

Pretty self explanatory set here. Crunch is to hit things like Mew / Latias / Reuniclus with. Pursuit is for fleeing Ghost or Psychic types such as Starmie or Gengar. Stone Edge is just simple STAB that hits pretty hard. Superpower is for other Tyranitar/ Lucario/ Terrakion for a nice OHKO.

Bulk Up Breloom also seems kind of problematic for this team to handle since no pokemon on your team resists Grass + Fighting Coverage. This also makes Virzion more deadly so I suggest adding a Defensive Celebi. The set I would use is still very similar to your Shaymin's except that it adds a useful Fighting Resist to help against Breloom and Virizion.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Hidden Power [Fire]
- Leech Seed
- Protect
- Giga Drain

Also consider lowering Jellicent's speed ev's down because Heatran can't really touch you except for Toxic which really is not all that problematic seeing as you have a Blissey that provides Cleric support.

Hope this rate helped and thanks for the shout out.
 
Hey Matt,
Hippowdon is really best suited to help keep Sand up with Tyranitar. I think Hippowdon would be better if used with a Tyranitar. Tyranitar if not setting up Stealth Rocks should be using either a Choice Scarf or Choice Band set. Choice Scarf is nice as you can volt switch out of a Starmie with Forretress then ko with the Pursuit. So I recommend using Choice Scarf Tyranitar as it patches up your Celebi/Terrakion/Lucario ( If it's not using bullet punch) weakness. I think you should put Tyranitar in over Jirachi. Jirachi seems to be the weakest link of the team because you already have Blissey to take on most special attackers.

Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower

Pretty self explanatory set here. Crunch is to hit things like Mew / Latias / Reuniclus with. Pursuit is for fleeing Ghost or Psychic types such as Starmie or Gengar. Stone Edge is just simple STAB that hits pretty hard. Superpower is for other Tyranitar/ Lucario/ Terrakion for a nice OHKO.

Bulk Up Breloom also seems kind of problematic for this team to handle since no pokemon on your team resists Grass + Fighting Coverage. This also makes Virzion more deadly so I suggest adding a Defensive Celebi. The set I would use is still very similar to your Shaymin's except that it adds a useful Fighting Resist to help against Breloom and Virizion.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Hidden Power [Fire]
- Leech Seed
- Protect
- Giga Drain

Also consider lowering Jellicent's speed ev's down because Heatran can't really touch you except for Toxic which really is not all that problematic seeing as you have a Blissey that provides Cleric support.

Hope this rate helped and thanks for the shout out.

Hey friend. Yeah Virizion and Breloom are problematic for this team and so are those pesky bulky psychics so both scarftar and defensive celebi will help so I will try those out, thanks :]
 
Hey Matt, nice team.

Anyways, I definitely see the CB Terrakion weakness you mentioned, but don't worry, it's a threat to most teams. Anyways, I think you could probably switch your Hippowdon to a Physically Defensive variant, mainly because Hippowdon is nearly impossible to 2HKO with CB Terrakion when it has a full defensive investment and you already have 2 excellent Special walls in Jirachi and Blissey. Fully Defensive Hippowdon also offers some extra defense against SD Landorus, being able to take its Earthquake and Ice Fang back to get it into the point where Forry can take it out. Defensive Hippowdon also holds the benefit of taking a +2 Lucario Close Combat and being able to OHKO back with Earthquake. Overall, I think defensive Hippowdon would be a really nice addition to this team, as it checks a plethora of the threats you mentioned. I think you could also probably try a Defensive CM Latias over your Shaymin for a number of reasons. CM Latias is an excellent check to Sun teams and many special threats in today's metagame. Just looking at your threat list it has a good shot at beating Celebi and Venusaur and also can do some damage to Virizion [Forry is pretty good at beating SD Virizion, so you could probably come in and kill it with Latias after a few HP Ices]. CM Latias also has the ability to outspeed Landorus, so it can kill SD Variants that may have survived an Ice Fang. Additionally, Latias can also utilize either Roar [which is amazing with Spikes, and can rack up the damage on stuff like TTar] or HP Fire to hurt Lucario and smash Volt Turn.

dpiconani450.gif

Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Ice Fang
- Slack Off


dpiconani380.gif

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Recover
- Roar / Hidden Power [Fire]



Finally, I think you could probably change Jellicent's EVs back to the standard 248 HP / 212 Def / 44 Spe spread, mainly because Taunting Heatran isn't a huge deal, as you have both a spinner to remove Rocks and a Cleric to remove status. Jellicent really appreciates the added bulk and can probably deal with stuff like Gliscor a lot better when it has it. You could also potentially try Surf on Jellicent if you wanted, as it will be able to act as a much better Jellicent check, whereas Scald would just burn it and activate Guts in the past.

Change Summary:

Jellicent:

Current EVs-> 248 HP / 212 Def / 44 Spe
 
Hey Matt, nice team.

Anyways, I definitely see the CB Terrakion weakness you mentioned, but don't worry, it's a threat to most teams. Anyways, I think you could probably switch your Hippowdon to a Physically Defensive variant, mainly because Hippowdon is nearly impossible to 2HKO with CB Terrakion when it has a full defensive investment and you already have 2 excellent Special walls in Jirachi and Blissey. Fully Defensive Hippowdon also offers some extra defense against SD Landorus, being able to take its Earthquake and Ice Fang back to get it into the point where Forry can take it out. Defensive Hippowdon also holds the benefit of taking a +2 Lucario Close Combat and being able to OHKO back with Earthquake. Overall, I think defensive Hippowdon would be a really nice addition to this team, as it checks a plethora of the threats you mentioned. I think you could also probably try a Defensive CM Latias over your Shaymin for a number of reasons. CM Latias is an excellent check to Sun teams and many special threats in today's metagame. Just looking at your threat list it has a good shot at beating Celebi and Venusaur and also can do some damage to Virizion [Forry is pretty good at beating SD Virizion, so you could probably come in and kill it with Latias after a few HP Ices]. CM Latias also has the ability to outspeed Landorus, so it can kill SD Variants that may have survived an Ice Fang. Additionally, Latias can also utilize either Roar [which is amazing with Spikes, and can rack up the damage on stuff like TTar] or HP Fire to hurt Lucario and smash Volt Turn.

dpiconani450.gif

Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Ice Fang
- Slack Off


dpiconani380.gif

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Calm Mind
- Recover
- Roar / Hidden Power [Fire]



Finally, I think you could probably change Jellicent's EVs back to the standard 248 HP / 212 Def / 44 Spe spread, mainly because Taunting Heatran isn't a huge deal, as you have both a spinner to remove Rocks and a Cleric to remove status. Jellicent really appreciates the added bulk and can probably deal with stuff like Gliscor a lot better when it has it. You could also potentially try Surf on Jellicent if you wanted, as it will be able to act as a much better Jellicent check, whereas Scald would just burn it and activate Guts in the past.

Change Summary:

Jellicent:

Current EVs-> 248 HP / 212 Def / 44 Spe

I really, really like these ideas. This will remove a bunch of threats to this team so I will try out your suggestions, thanks :]
 
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