HIPPOWDON'S REVENGE
A first look of the team:
Hey what's up people? Since Gensect got banned I've testing a lot of stuff so after a month I decided to create a new team that was suposed to be a balanced but accidentally I created a stall team that works pretty well.
Stall teams are so boring but because stall is easy to play for me I decided to test the team more and after like. After like 170 battles I noticed that something was wrong because I was stuck at 1500+ points on the ladder so I tought that doing a RMT, with the rates, I will start to get more points on the ladder.
Teambuilding process:
After that I started to test the team and after a few suggestions of some player and testing a lot I decided to change some things.
The changes:
A closer look of the team:
Hippowdon:
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
This set trades the ability to handle some special Pokemon and to fare better against weather inducers to become the most physically bulky Pokemon in OU. Hippowdon is able to wall the strongest physical attackers in OU, such as non-Choice Band Terrakion, Dragon Dance Dragonite, and Swords Dance Lucario. Earthquake hits many of the Pokemon that Hippowdon walls for super effective damage and is a strong attack that prevents any offensive Pokemon not resistant or immune to it from setting up on Hippowdon. Hippowdon can force many Pokemon out and has reliable recovery, thus making for a very reliable Stealth Rock setter. Whirlwind prevents anything that doesn't care about Hippowdon's attacks from setting up and works well with entry hazards.
Venusaur:
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 92 Def / 168 SDef
Calm Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
- Leech Seed
Ability: Overgrow
EVs: 248 HP / 92 Def / 168 SDef
Calm Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
- Leech Seed
With Venusaur's decent 80 / 83 / 100 defensive stats and respectable Grass / Poison typing, giving it resistances to Water-, Grass-, Electric-, and Fighting-type attacks, it is more than capable of employing the well-known Leech Seed + Poison strategy to act as a staller. The SpD ev's are taken form the sandard set and also helps me to check some special attackers like Landorus-I or Thundurus-I that can't a lot of damange from Sludge Bomb or Greninja that is weak to grass moves.
The reason why I'm using Leech seed over Synthesis is because I'm using a sand team, and under the sand storm Synthesis is less effective so I recover lees Hp and I don't want that.
Since I noticed I had problems with some leads like Ferrothorn I started to use Hp [Fire] wich can 2HKO both mega and normal Scizor and Ferrothorn.
Sludge Bomb helps vs Fairy type walls like Sylveon or Clefable, so I stop them from spamming CM all the time expecting to sweep.
Also remeber that Sludge Bomb has a 30% chance to poison so I don't I need Toxic for that reason.
The reason why I'm using Leech seed over Synthesis is because I'm using a sand team, and under the sand storm Synthesis is less effective so I recover lees Hp and I don't want that.
Since I noticed I had problems with some leads like Ferrothorn I started to use Hp [Fire] wich can 2HKO both mega and normal Scizor and Ferrothorn.
Sludge Bomb helps vs Fairy type walls like Sylveon or Clefable, so I stop them from spamming CM all the time expecting to sweep.
Also remeber that Sludge Bomb has a 30% chance to poison so I don't I need Toxic for that reason.
Umbreon:
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature
IVs: 0 Atk
- Heal Bell
- Foul Play
- Taunt
- Wish
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature
IVs: 0 Atk
- Heal Bell
- Foul Play
- Taunt
- Wish
This set capitalizes on Umbreon's team-supporting potential. Umbreon can switch into many special attackers in the tier and can comfortably use one of its team-supporting moves. Wish can restore 197 HP to a teammate and keeps Umbreon's team in a good fighting condition. Foul Play is Umbreon's best attacking option, as even special attackers like Lati@s have higher Attack stats than Umbreon. Furthermore, Foul Play can deal significant damage to physical attackers that try to exploit Umbreon's lower Defense stat. Foul's play also makes Aegislash King's shield seem ridicolous. The ability to remove status with Heal Bell is very useful, as it can give a crippled sweeper a second chance to sweep. This also works very well with Synchronize, as Umbreon can heal its status condition after inflicting it on the opponent. However, Umbreon can trade the ability to clear status for the ability to inflict it with Toxic. Between Wish and Protect, Umbreon can quickly build up Toxic damage and wear down Pokemon that can't deal significant damage to it. Protect allows Umbreon to scout the opponent's next move, take better advantage of Wish and Yawn by negating the charging turn, and build up Toxic damage. However, if your opponent predicts your Protect turn, they could use it to set up a sweep.
Umbreon's iv's and nature are to maximise Foul's Play damange.
I also added Taunt for Ferrothorn / Chansey / Skarmory so I avoid being stalled
Umbreon's iv's and nature are to maximise Foul's Play damange.
I also added Taunt for Ferrothorn / Chansey / Skarmory so I avoid being stalled
Aegislash:
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SAtk
Lonely Nature
- Shadow Sneak
- Sacred Sword
- Shadow Ball
- King's Shield
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SAtk
Lonely Nature
- Shadow Sneak
- Sacred Sword
- Shadow Ball
- King's Shield
Stance Change is Aegislash's signature ability, and with thoughtful play it essentially allows Aegislash to change between being a Deoxys-A and a Deoxys-D at will. When Aegislash makes a move, before it completes its move it will change form depending on the type of move used. If it is a damage dealing move, Aegislash will change into its Blade Forme, an extremely powerful but frail mixed attacker. If it uses King's Shield, then it will revert back into Shield Forme, an extremely bulky mixed wall. Other non-damaging moves do not cause a form change. Note that Aegislash is by default in Shield Forme, and will be in Shield Forme when switched in.
Aegislash is my mixted sweeper. With Shadow ball I can 3HKO physical walls such as Skarmory and Hippowdon. Sacred Sword hits Greninja, Tyranitar, and Ferrothorn.
The main threat for Aegislash is Mandibuzz, who is capable to take all Aegislash's moves and has Foul's Play to defeat it.
I'm using a 252 Atk version of Aegislash because I think It's a better choice since I use Shadow Sneak
Aegislash is my mixted sweeper. With Shadow ball I can 3HKO physical walls such as Skarmory and Hippowdon. Sacred Sword hits Greninja, Tyranitar, and Ferrothorn.
The main threat for Aegislash is Mandibuzz, who is capable to take all Aegislash's moves and has Foul's Play to defeat it.
I'm using a 252 Atk version of Aegislash because I think It's a better choice since I use Shadow Sneak
Garchomp:
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Stone Edge
- Dual Chop
- Earthquake
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Stone Edge
- Dual Chop
- Earthquake
Choice Scarf Garchomp noticeably lacks the immediate wallbreaking power of his other sets, but is one of the fastest Pokemon in the game, outspeeding almost everything aside from Choice Scarf Latios and Choice Scarf Terrakion, and is hence an effective revenge killer. Outrage is his main move once certain threats are removed. STAB Earthquake hits most Steel-types hard, while he can pick between Stone Edge, Aqua Tail, and Fire Blast for coverage. Stone Edge allows Garchomp to revenge kill the likes of Volcarona,Thundurus-T and Talonflame without locking himself into Outrage, while Fire Blast 2HKOes Skarmory, something Fire Fang does not accomplish. Dual Chop has the same power as Dragon Claw, but has the added benefit of breaking Substitutes and also can help to break Dragonite's Multiscale. However, Dragon Claw is still an option due to Dual Chop's lower accuracy.
Latias:
Latias (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 100 Def / 132 SDef / 28 Spd
Calm Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Roost
- Defog
This set is incredibly tailored but it can't be helped. Thunderbolt and Ice Beam give the famous bolt beam coverage. It also presents the best hit to Landorus-I, Thundurus-I and azumarill, all who seem to be problems in different ways. These two attacks make sure mandi can never switch in with ease. Togekiss, Charizard-Y receive an extra check, too. The spread is tailored so that Lando-i's HP Ice fails to 3HKO after stealth rocks and you outspeed Bisharp jolly (this just makes knock off worthless and makes the prediction of pursuit/knock off/sucker punch a bit more manageable). Defog hazard clears, roost mandatory... This will be your best option to get an EQ immune as skarm isn't going to help vs Landorus-I.
Old team member:
Tentacruel:
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Ice Beam
- Rapid Spin
This set excels at spinning away hazards for both balanced and stall teams alike. Unlike other users of Rapid Spin, Tentacruel is able to absorb Toxic Spikes, facilitating its work as a spinner. Tentacruel isn't limited to spinning either—it can spread status and stall out many threats.
Although Tentacruel has access to Toxic Spikes, Toxic is still the preferable move. This is because many teams benefit more from the immediate poison, and there are also many Flying-types and Levitate Pokemon that can only be poisoned by Toxic. Toxic also has other advantages, such as allowing Tentacruel to consistently defeat most relevant spinblockers in rain. Nevertheless, Toxic Spikes is still a viable option, and Tentacruel has a niche as one of the few viable users of this move. Toxic Spikes is preferred on stall teams, or when using a sweeper that benefits from certain walls being crippled, particularly those with Natural Cure.
The third slot goes to Scald, the best STAB move that Tentacruel can run. It has the same power under rain as a Hydro Pump outside of rain and has a 30% chance to burn the target, discouraging Pokemon such as Gyarados and Dragonite from switching in, even though they resist the move. The move in the fourth slot depends on your preference. Protect is the main choice, as it allows Tentacruel to stall for more Black Sludge + Toxic. Protect also has the ability to scout Choice users and stop SubDisable Gengar from ruining your day.
The reason why I'm using Liquid Ooze over Rain Dish is because it helps vs Leech Seed / Gigadrain users such as Venuaur-m so I force them to switch and also because rain got nerfed a bit this gen.
Also Toxic + Liquid Ooze helps vs Conkeldurr since Thunderpunch is very rare.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Ice Beam
- Rapid Spin
This set excels at spinning away hazards for both balanced and stall teams alike. Unlike other users of Rapid Spin, Tentacruel is able to absorb Toxic Spikes, facilitating its work as a spinner. Tentacruel isn't limited to spinning either—it can spread status and stall out many threats.
Although Tentacruel has access to Toxic Spikes, Toxic is still the preferable move. This is because many teams benefit more from the immediate poison, and there are also many Flying-types and Levitate Pokemon that can only be poisoned by Toxic. Toxic also has other advantages, such as allowing Tentacruel to consistently defeat most relevant spinblockers in rain. Nevertheless, Toxic Spikes is still a viable option, and Tentacruel has a niche as one of the few viable users of this move. Toxic Spikes is preferred on stall teams, or when using a sweeper that benefits from certain walls being crippled, particularly those with Natural Cure.
The third slot goes to Scald, the best STAB move that Tentacruel can run. It has the same power under rain as a Hydro Pump outside of rain and has a 30% chance to burn the target, discouraging Pokemon such as Gyarados and Dragonite from switching in, even though they resist the move. The move in the fourth slot depends on your preference. Protect is the main choice, as it allows Tentacruel to stall for more Black Sludge + Toxic. Protect also has the ability to scout Choice users and stop SubDisable Gengar from ruining your day.
The reason why I'm using Liquid Ooze over Rain Dish is because it helps vs Leech Seed / Gigadrain users such as Venuaur-m so I force them to switch and also because rain got nerfed a bit this gen.
Also Toxic + Liquid Ooze helps vs Conkeldurr since Thunderpunch is very rare.
OU significant Threats:
S Rank
A Rank:
A Rank
A- Rank
B+ Rank
B Rank
B- Rank
C Rank (DON'T OPEN, YOU ARE WARNED)
Because I know you won't probably read all I'll post the most significant threats here:
Synergy of the team:
A important thing to mention is that with the changes, now I have nothing that can resists bug type moves but because of the bulk of my pokémons It isn't a problem.
A final conclusion:
That's a very fun team to play but it needs a lot of patience and skill to use it. I've never build a stall good stall team since now so I think It's good to share the team with the smogon community.
Greetings to:
Zibbity: So now I know I can olny Bump once (LOL).
GlassGlaceon: For giving a A to my team (Thanks xD)
Joyfeather69: Well, you tried but I had Outrage on my Chomp :P.
Toxins: Mentioning that Charizard-X was a huge threat, so I added it on my Threat list. (Yeah, Zard-X can make some problems so It's all about prediction as you said :D). And for the 252 SpA suggestion.
Ajwf: For the incredible Latias set. (Thanks Ajwf!!! :D)
Zerkrenzo: For suggesting Poison Jab on Garchomp (I'm not going to put Poison Jab on Garchomp but I would take that in mind for possible future teams).
And to every that voted to my poll that also helped me on the Aegislash set. I also tested Aegislash a lot to see what was better or not.
If anyone wants to rate more feel free to do it. Any help is apreciated but I don't see many treaths now. I think the team is now completed.
Importable version:
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Stone Edge
- Dual Chop
- Earthquake
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature
IVs: 0 Atk
- Heal Bell
- Foul Play
- Protect
- Wish
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SAtk
Lonely Nature
- Shadow Sneak
- Sacred Sword
- Shadow Ball
- King's Shield
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 92 Def / 168 SDef
Calm Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Giga Drain
- Hidden Power
- Sludge Bomb
- Leech Seed
Latias (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 100 Def / 132 SDef / 28 Spd
Calm Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Roost
- Defog
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Stone Edge
- Dual Chop
- Earthquake
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature
IVs: 0 Atk
- Heal Bell
- Foul Play
- Protect
- Wish
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SAtk
Lonely Nature
- Shadow Sneak
- Sacred Sword
- Shadow Ball
- King's Shield
Venusaur @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 92 Def / 168 SDef
Calm Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Giga Drain
- Hidden Power
- Sludge Bomb
- Leech Seed
Latias (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 100 Def / 132 SDef / 28 Spd
Calm Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Roost
- Defog
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