Hey all,
I am pretty new to showdown and created a sand team. I made this team without using legendaries because I never was a fan of them, to begin with. I understand with the current meta, it's difficult not to run legendaries, so with that said, I'm open to using them. It's a fun team, and I suggest you experience the team, but any theoretical advice is very much welcomed. Sorry for not having cool pictures to go along with my pokemon. Thanks in advance!
Hippowdon (F) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Toxic
Hippo is my sand setter and my rocks setter. I have toxic to cripple, whirlwind incase anybody sets up, and earthquake for taunt. Pretty straight foward.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Fire Punch
- Ice Punch
- Stone Edge
- Crunch
Ttar is my backup setter and SpD Tank and I mean tank. AV in the sand brings ttars SpD to the 600's which allows it to tank pretty much any special attack. The max attack and adamant nature allows for it to hit like a tank (I don't have specific numbers off the top of my head). I'm not in love with this moveset but two stabs and coverage typing for dragons and fire punch to help end a weakened ferrothorn. So slow, but with SpD being so high (I haven't been One shotted) it pretty much guarantees a hit the same turn. It's a nice surprise but really ttar is used to set sand up in the late game and to hit hard.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Spikes
- Whirlwind
- Body Press
Standard skarmory, I've been switching between Skarmory and Corviknight as a defogger but Skarmory just fits a bit better for my playstyle (I prefer hazard setting over defog). Standard moveset
Tangrowth @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Giga Drain
- Knock Off
- Toxic
- Earthquake
Tangrowth w/ lefties and regenerator as my physical wall and crippler. Not much to say about this.
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Ice Beam
- Sludge Wave
- Flamethrower
- Psychic
I normally don't run the same item twice on a team, but with the self-imposed circumstance, I opted to. Mostly full coverage moveset, flamethrower OHKOs pesky ferrothorn, ice beam for dragons, sludge wave for fairy, I opted for Psychic instead of Future SIght because I want immediate damage even though it's weaker. As I'm typing this I'm going to switch it and see how it performs. Another SpD wall with regenerator so I can control the pace.
Lycanroc @ Choice Band
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drill Run
- Close Combat
- Psychic Fangs
- Iron Head
I've ran an Excadrill before and switched to Lycanroc because I wished Excadrill learned close combat but didn't. Lycanroc in sand is faster and with Choice band hits harder than Adamant+Life orb Excadrill. Not in love with this moveset and I'm going to switch Psychic Fangs out with a rock move but, If im going to be locked into a move I prefer one that has 100% accuracy but what do I know, that's why I'm here.
I am pretty new to showdown and created a sand team. I made this team without using legendaries because I never was a fan of them, to begin with. I understand with the current meta, it's difficult not to run legendaries, so with that said, I'm open to using them. It's a fun team, and I suggest you experience the team, but any theoretical advice is very much welcomed. Sorry for not having cool pictures to go along with my pokemon. Thanks in advance!
Hippowdon (F) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Earthquake
- Whirlwind
- Stealth Rock
- Toxic
Hippo is my sand setter and my rocks setter. I have toxic to cripple, whirlwind incase anybody sets up, and earthquake for taunt. Pretty straight foward.
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Fire Punch
- Ice Punch
- Stone Edge
- Crunch
Ttar is my backup setter and SpD Tank and I mean tank. AV in the sand brings ttars SpD to the 600's which allows it to tank pretty much any special attack. The max attack and adamant nature allows for it to hit like a tank (I don't have specific numbers off the top of my head). I'm not in love with this moveset but two stabs and coverage typing for dragons and fire punch to help end a weakened ferrothorn. So slow, but with SpD being so high (I haven't been One shotted) it pretty much guarantees a hit the same turn. It's a nice surprise but really ttar is used to set sand up in the late game and to hit hard.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Spikes
- Whirlwind
- Body Press
Standard skarmory, I've been switching between Skarmory and Corviknight as a defogger but Skarmory just fits a bit better for my playstyle (I prefer hazard setting over defog). Standard moveset
Tangrowth @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Giga Drain
- Knock Off
- Toxic
- Earthquake
Tangrowth w/ lefties and regenerator as my physical wall and crippler. Not much to say about this.
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Ice Beam
- Sludge Wave
- Flamethrower
- Psychic
I normally don't run the same item twice on a team, but with the self-imposed circumstance, I opted to. Mostly full coverage moveset, flamethrower OHKOs pesky ferrothorn, ice beam for dragons, sludge wave for fairy, I opted for Psychic instead of Future SIght because I want immediate damage even though it's weaker. As I'm typing this I'm going to switch it and see how it performs. Another SpD wall with regenerator so I can control the pace.
Lycanroc @ Choice Band
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drill Run
- Close Combat
- Psychic Fangs
- Iron Head
I've ran an Excadrill before and switched to Lycanroc because I wished Excadrill learned close combat but didn't. Lycanroc in sand is faster and with Choice band hits harder than Adamant+Life orb Excadrill. Not in love with this moveset and I'm going to switch Psychic Fangs out with a rock move but, If im going to be locked into a move I prefer one that has 100% accuracy but what do I know, that's why I'm here.