Seeing as how I registered simply so I could rate someone else's team, I figured I should expose myself. I've been doing Random Battles for the past month or so, but this is my OU Sand Team currently:
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Stealth Rock
- Pursuit
- Superpower
- Stone Edge
Can't have a Sand Team without a Sand Streamer. I occasionally lead with him (hence Stealth Rock) if it looks like my opponent is leading with someone I have an advantage over. Otherwise, switch in on Psychics and Pursuit them, Superpower is there to deal with Ferrothorn.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Thunder Wave
- Power Whip
- Leech Seed
My tank for the team, strategy with this guy depends entirely on whether or not my opponent is packing a magic bouncer. Leech Seed if yes to test the waters, otherwise paralyze and spikes.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Fire Fang
Rapid Spin to take care of entry hazards, otherwise use whichever attack fits. Fire Fang is there for steel types with air balloon, as well as to ward off grass types who might think of switching (not that it would KO them, but it means I don't have to worry about over-predicting and switch when I shouldn't)
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Volt Switch
- Hydro Pump
- Thunderbolt
- Hidden Power [Ice]
Standard set, takes care of Gliscor and Water Types. HP Ice to take care of dragons.
Aerodactyl @ Power Herb
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Stone Edge
- Sky Attack
- Earthquake
Most people see this as a suicide lead..and usually that's the case. However, Giving it Power Herb and Sky Attack allows me to pack a massive punch before biting the dust.
Toxicroak @ Life Orb
Trait: Dry Skin
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Drain Punch
- Sucker Punch
- Ice Punch
- Gunk Shot
Here's the real Rain Dance counter. Switches in on any water or grass types and does what's needed. Gunk Shot is there if I don't know what to do - no matter who switches (or stays) in, when this thing hits it's going to hurt. Unless I'm in against a Rain Dance team, Toxicroak rarely is able to make use of swords dance, hence it's not used.
How it plays out:
http://pokemonshowdown.com/replay/ou-34059792
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Stealth Rock
- Pursuit
- Superpower
- Stone Edge
Can't have a Sand Team without a Sand Streamer. I occasionally lead with him (hence Stealth Rock) if it looks like my opponent is leading with someone I have an advantage over. Otherwise, switch in on Psychics and Pursuit them, Superpower is there to deal with Ferrothorn.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Thunder Wave
- Power Whip
- Leech Seed
My tank for the team, strategy with this guy depends entirely on whether or not my opponent is packing a magic bouncer. Leech Seed if yes to test the waters, otherwise paralyze and spikes.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Fire Fang
Rapid Spin to take care of entry hazards, otherwise use whichever attack fits. Fire Fang is there for steel types with air balloon, as well as to ward off grass types who might think of switching (not that it would KO them, but it means I don't have to worry about over-predicting and switch when I shouldn't)
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Volt Switch
- Hydro Pump
- Thunderbolt
- Hidden Power [Ice]
Standard set, takes care of Gliscor and Water Types. HP Ice to take care of dragons.
Aerodactyl @ Power Herb
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Stone Edge
- Sky Attack
- Earthquake
Most people see this as a suicide lead..and usually that's the case. However, Giving it Power Herb and Sky Attack allows me to pack a massive punch before biting the dust.
Toxicroak @ Life Orb
Trait: Dry Skin
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Drain Punch
- Sucker Punch
- Ice Punch
- Gunk Shot
Here's the real Rain Dance counter. Switches in on any water or grass types and does what's needed. Gunk Shot is there if I don't know what to do - no matter who switches (or stays) in, when this thing hits it's going to hurt. Unless I'm in against a Rain Dance team, Toxicroak rarely is able to make use of swords dance, hence it's not used.
How it plays out:
http://pokemonshowdown.com/replay/ou-34059792