Hello! And welcome to my first Sandstorm team. This is my first sandstorm team that i at first half mindedly threw random Ss pokes together. Then i refined it through trial and error.
Order of RMT:
At a glance
In Depth
Team Building
Threat List
Final Glance
At a glance:
In Depth:
Hungry Hungry Hippo (M)
EV's: 252Hp 168Def 88Def
Ability: Sand Stream
Nature: Impish
Item: Leftovers
Moves:
Earthquake
Slack Off
Stealth Rock
Roar
First up we have hippowdon our SS set up poke and SR layer. He also acts as a physical wall scouting the opponents team as well as denting a few with STAB earthquake. This is a pretty standard set, but works nicely. Roar is to phaze any set up pokes (Mence, gyara, Latias, etc.) Slack off adds to his walling abilities. He works well in the lead position as mentioned sets up SS.
How he deals with other leads:
Azelf: Go to Heatran to scout if it carries fire blast or physic than switch to scizor or stay in and only switch on the expected explosion back to hippo
Aerodactyl: Scizor BP clean 2KHO
Roserade: Take the sleep like a man and go to scizor to 2HKO with BP
Machamp: Set up SR and roar it away
Swampert: See Machamp
Metagross: Set up SR and EQ it to death
Tyranitar: It can't do anything SR then EQ
Infernape: SR then roar or EQ
Heatran: SR then EQ
Super Man (M)
EV's: 4Hp 252Spe 252SpA
Ability: Flash Fire
Nature: Timid
Item: Chople Berry
Moves:
Fire Blast
Earth Power
Hidden Power [Grass]
Toxic
Heatran plays an extremely important role on my team by taking fire atks aimed at my scizor. The chople berry helps me fake a choice set which helps me gain a lot of surprise kills on many pokes. Fire blast is STAB and hits quite hard especially after a flash fire. Earth power hits other fire types relatively hard and also hits non levitating steels hard as well and the chople berry allow me to survive a close combat and OHKO back. Hp grass is for bulky waters and ground types most notably swampert. Toxic allows me to also fake a bulkier set and allows me to cripple water types on the switch in. Heatran plays the all important role of holding my team together.
Batman (M)
EV's: 252Hp 56Def 200Spe
Ability: Sand Veil
Naute: Jolly
Item: Leftovers
Moves:
Taunt
Toxic
Rock Polish
Baton Pass
This is a rather gimmicky moveset. I can fake the stall breaker set with the help of taunt and toxic, so that usually causes some switches allowing me a free turn to rock polish and baton pass to my slow, but bulky sweepers. Toxic is for crippling water types and basically every none steel type in the game. Taunt shuts down any set up attempts and causes some switches which allows for a rock polish. My main receivers for the rock polish boost are heatran, tyranitar, and relicanth. And with SS and sand veil, getting a rock polish is even easier ^_^
Spider Man (M)
EV's: 252Hp 252Atk 4Spe
Ability: Technician
Nature: Adamant
Item: Choice Band
Moves:
Bullet Punch
Superpower
Pursuit
U-Turn
Well a standard CB zor with a bit more ev's invested into spe to outspeed other cb zors. Anyways CB zor is the OU of OU for a reason and it really works well on a SS team thanx to the special defense boost it can take hits a bit better. BP is for revenge killing and priority. Superpower is to take care of t-tar and blissey. Pursuit is to take care of rotom-a and latias. And u-turn is for scouting. Since scizor has a fire weakness, heatran is a perfect partner for it taking all the fire attacks aimed at zor. Scizor also makes a good late game janitor cleaning pokes low on health with its powerful BP's.
Mr.T (M)
EV's: 48Atk 208Spe 252SpA
Ability: Sand Stream
Nature: Naive
Item: Expert Belt/babiri Berry
Moves:
Thunderbolt
Ice Beam
Dark Pulse
Superpower/Flamethrower
Mixtar is a complete beast thanx to the usage of scarf tar (ty so much). People expect a scarf tar every time and they send in a physical a physical wall and and instead they get a special atk in their face. T-blot and ice beam form the infamous boltbeam combo hitting everything for neutral damage. I'm stuck on whether to replace superpower with flamethrower to hit scizor and switch expert belt to babiri berry to survive a BP and OHKO with flame thrower. He is also one of my main receivers for a rock polish boost from gliscor because without a scarf t-tar is pretty slow.
Chuck Norris (M)
EV's: 4Hp 252Atk 252Spe
Ability: Rock Head
Nature: Jolly
Item: Life Orb
Moves:
Head Smash
Earthquake
Waterfall
Double Edge
Here is the star of the show! Relicanth is insane after a rock polish because a STAB LO boosted head smash is no laughing matter. Now some of you may be wondering why not choose aggron instead well, the reason is because aggron's are the most common head smash user and some teams prepare for an aggron and relicanth is rarely seen and relicanth has a higher bass hp. Waterfall is STABed, and hopefully some flinching. EQ takes care of rocks/steel types. And double edge lets me hit breloom for neutral damage. Head smash is usually the main attacking choice because of its 150 base atk and cuz the name, HEAD SMASH!!! thats the manliest name there is.
Team Building:
I wanted to base this team around a relicanth because of STAB head smash and aqua tail.
I guess i decided i needed something to take the htis that are aimed at relicanth and baton pass some speed, so gliscor came into the family.
The way i looked at it i needed an ice resist so scizor and heatran were chosen to take ice atks and the two have great synergy together.
Next i looked at my team and a SS theme began to develop so i used the two pokes in OU that can summon a sandstorm.
Threat List: Coming Soon
Final Glance:
Order of RMT:
At a glance
In Depth
Team Building
Threat List
Final Glance
At a glance:
In Depth:
Hungry Hungry Hippo (M)
EV's: 252Hp 168Def 88Def
Ability: Sand Stream
Nature: Impish
Item: Leftovers
Moves:
Earthquake
Slack Off
Stealth Rock
Roar
First up we have hippowdon our SS set up poke and SR layer. He also acts as a physical wall scouting the opponents team as well as denting a few with STAB earthquake. This is a pretty standard set, but works nicely. Roar is to phaze any set up pokes (Mence, gyara, Latias, etc.) Slack off adds to his walling abilities. He works well in the lead position as mentioned sets up SS.
How he deals with other leads:
Azelf: Go to Heatran to scout if it carries fire blast or physic than switch to scizor or stay in and only switch on the expected explosion back to hippo
Aerodactyl: Scizor BP clean 2KHO
Roserade: Take the sleep like a man and go to scizor to 2HKO with BP
Machamp: Set up SR and roar it away
Swampert: See Machamp
Metagross: Set up SR and EQ it to death
Tyranitar: It can't do anything SR then EQ
Infernape: SR then roar or EQ
Heatran: SR then EQ
Super Man (M)
EV's: 4Hp 252Spe 252SpA
Ability: Flash Fire
Nature: Timid
Item: Chople Berry
Moves:
Fire Blast
Earth Power
Hidden Power [Grass]
Toxic
Heatran plays an extremely important role on my team by taking fire atks aimed at my scizor. The chople berry helps me fake a choice set which helps me gain a lot of surprise kills on many pokes. Fire blast is STAB and hits quite hard especially after a flash fire. Earth power hits other fire types relatively hard and also hits non levitating steels hard as well and the chople berry allow me to survive a close combat and OHKO back. Hp grass is for bulky waters and ground types most notably swampert. Toxic allows me to also fake a bulkier set and allows me to cripple water types on the switch in. Heatran plays the all important role of holding my team together.
Batman (M)
EV's: 252Hp 56Def 200Spe
Ability: Sand Veil
Naute: Jolly
Item: Leftovers
Moves:
Taunt
Toxic
Rock Polish
Baton Pass
This is a rather gimmicky moveset. I can fake the stall breaker set with the help of taunt and toxic, so that usually causes some switches allowing me a free turn to rock polish and baton pass to my slow, but bulky sweepers. Toxic is for crippling water types and basically every none steel type in the game. Taunt shuts down any set up attempts and causes some switches which allows for a rock polish. My main receivers for the rock polish boost are heatran, tyranitar, and relicanth. And with SS and sand veil, getting a rock polish is even easier ^_^
Spider Man (M)
EV's: 252Hp 252Atk 4Spe
Ability: Technician
Nature: Adamant
Item: Choice Band
Moves:
Bullet Punch
Superpower
Pursuit
U-Turn
Well a standard CB zor with a bit more ev's invested into spe to outspeed other cb zors. Anyways CB zor is the OU of OU for a reason and it really works well on a SS team thanx to the special defense boost it can take hits a bit better. BP is for revenge killing and priority. Superpower is to take care of t-tar and blissey. Pursuit is to take care of rotom-a and latias. And u-turn is for scouting. Since scizor has a fire weakness, heatran is a perfect partner for it taking all the fire attacks aimed at zor. Scizor also makes a good late game janitor cleaning pokes low on health with its powerful BP's.
Mr.T (M)
EV's: 48Atk 208Spe 252SpA
Ability: Sand Stream
Nature: Naive
Item: Expert Belt/babiri Berry
Moves:
Thunderbolt
Ice Beam
Dark Pulse
Superpower/Flamethrower
Mixtar is a complete beast thanx to the usage of scarf tar (ty so much). People expect a scarf tar every time and they send in a physical a physical wall and and instead they get a special atk in their face. T-blot and ice beam form the infamous boltbeam combo hitting everything for neutral damage. I'm stuck on whether to replace superpower with flamethrower to hit scizor and switch expert belt to babiri berry to survive a BP and OHKO with flame thrower. He is also one of my main receivers for a rock polish boost from gliscor because without a scarf t-tar is pretty slow.
Chuck Norris (M)
EV's: 4Hp 252Atk 252Spe
Ability: Rock Head
Nature: Jolly
Item: Life Orb
Moves:
Head Smash
Earthquake
Waterfall
Double Edge
Here is the star of the show! Relicanth is insane after a rock polish because a STAB LO boosted head smash is no laughing matter. Now some of you may be wondering why not choose aggron instead well, the reason is because aggron's are the most common head smash user and some teams prepare for an aggron and relicanth is rarely seen and relicanth has a higher bass hp. Waterfall is STABed, and hopefully some flinching. EQ takes care of rocks/steel types. And double edge lets me hit breloom for neutral damage. Head smash is usually the main attacking choice because of its 150 base atk and cuz the name, HEAD SMASH!!! thats the manliest name there is.
Team Building:
I wanted to base this team around a relicanth because of STAB head smash and aqua tail.
I guess i decided i needed something to take the htis that are aimed at relicanth and baton pass some speed, so gliscor came into the family.
The way i looked at it i needed an ice resist so scizor and heatran were chosen to take ice atks and the two have great synergy together.
Next i looked at my team and a SS theme began to develop so i used the two pokes in OU that can summon a sandstorm.
Threat List: Coming Soon
Final Glance: