add remove (comments)
Overview
########
Sandslash is one of the best dedicated spinners in the NU tier, having outstanding defensive physical bulk, a decent movepool, a great offensive typing, and a high Attack offensive stat, with even a decent movepool and a great typing offensively. Additionally, it has access to Stealth Rock, which very few other Rapid Spin users have access to, which is always nice. It can boost its Attack with Swords Dance and most of all, it has a brilliant useful resistance to Stealth Rock.
However, its common weaknesses to common Water-, Ice- and Grass- type attacks is are really hindering for Sandslash. It also has a low Special Defense stat, so it cannot Not to mention its really dismal Special Defense which can barely take a decent special hit. Finally, Sandslash's Speed is very low. also really detrimental to its job, since Because of these flaws, any fast and powerful special attacker can take care of Sandslash because of this.
Offensive Rapid Spin
########
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Knock Off
move 3: Earthquake
move 4: Swords Dance / Stealth Rock
ability: Sand Rush
item: Lum Berry / Soft Sand
evs: 180 HP / 252 Atk / 76 Spe
nature: Adamant
Moves
========
Rapid Spin is the most important move on any set Sandslash uses, as Sandslash's main role is to use Rapid Spin. Knock Off is a great move on a dedicated Rapid Spin user such as Sandslash, as it , bringing a good amount of offensive presence, especially with the given EV's. Knock Off has a good chance to OHKOs offensive spinblockers such as Mismagius and Rotom (Has a huge chance to) and does deals a huge chunk of damage to defensive spinblockers, often enough to nail the KO with Earthquake, such as against Golurk and Dusknoir, which it can then KO with Earthquake (after rocks). It Knock Off also cripples every Pokemon in the tier, since all Pokemons depend on their item. Furthermore, Earthquake is mandatory STAB, the most powerful STAB move Sandslash has, and just like Knock Off it bringings this set some offensive presence. Earthquake is really helpful as it usually 2HKOes Spiritomb (94.9% chance to 2HKO leftovers variants), the most common spinblocker, after Stealth Rock, and or OHKOes Spiritomb afters rocks Stealth Rock damage and a Swords Dance boost. The combination of Earthquake and Knock Off also nail KOes some spinblockers, such as Golurk. Additionally, Swords Dance can used to turn many 2HKOs into OHKOs, (comma) , which is helpful since Knock Off is most powerful only when the pokemon has its item. (<- how does this relate to Swords Dance?) It helps powering up Earthquake and Knock Off pick off some kills and generally have more power. Alternatively, Stealth Rock can be used over Swords Dance, as it can bring to support to the Sandslash's team, including Sandslash, and help them turn as much 3HKOs into 2HKOs and 2HKOs into OHKOs.
Set Detail
========
Lum Berry is used since most spinblockers, including Gourgeist and physically defensive Spiritomb, (<- add "physically defensive" before "Gourgeist" if Gourgeist sometimes runs specially defensive sets) carry Will-O-Wisp, which cripples Sandslash and deems makes it unable to threaten them anymore. It Lum Berry is extremely useful in a 1v1 situation where in which Sandslash can only 2HKO and the spinblocker carries Will-O-Wisp. It is also really good in beating Physically defensive Spiritomb and Gourgiest, as their Will-o-Wisp can make you unable to threaten them anymore. Alternatively, Soft Sand or Earth Plate can be used to instead of Lum berry as it gives Sandslash a considerable amount of power and let it Earthquake nail many 2HKOs and OHKOs, such as nailing a 2HKO on Spiritomb when Sandslash is unboosted, while after a Swords Dance, Soft Sand / Earth Plate Earthquake can OHKO Spiritomb. at +0, while OHKO-ing it at +2, both calcs are calculated without rocks. Note that it would However, when using Soft Sand or Earth Plate, Sandslash becomes vulnerable to being burnts, but fortunately it's not as common as Spiritomb. (<- What is "it"? Please reword this or remove it) As for the EV's, 76 Speed EVs allow Sandslash to outspeed no speed uninvested Seismitoad, (remove comma) and most Lanturns and uninvested base 70. (period) additionally, Running a spread of 172 HP / 252 Atk / 84 Spe allows Sandslash to outspeed all the aforementioned things and everything up to uninvested base 75s. Maximum Attack investment is used with an Adamant boosting nature to allows Sandslash to have a 50% chance to 2HKO Black Glasses Spiritomb (Guaranteed after rocks), (comma) and have a 92.2% chance to 2HKO Leftovers Spiritomb after rocks. Stealth Rock, and a 43.8% chance to OHKO all variants of Spiritomb after Swords Dance. It also allows him Sandslash to have a 43.8% chance of OHKO'ing Spiritomb at +2 (Guaranteed after rocks) and a guaranteed chance to 2HKO Kangaskhan at +0, and OHKO at +2. Finally, The rest of the EVs are dumped put into HP for bulk and to avoid as many OHKOs and 2HKOs as possible.
Usage Tips
========
Sandslash is one of the best dedicated Rapid Spin users in the NU tier, pressuring and threatening most spinblockers and even hazard setters such as Rhydon. Earthquake + (remove plus) combined with Knock Off combo 2HKOes most of the spinblockers in the tier, which is extremely important to a Rapid Spin user to function effectively. Additionally, Swords Dance helps a lot since it can turn 2HKOs into OHKOs, most importantly on Gourgeist after Stealth Rock damage, (comma) an impossible 2HKO into an OHKO on Gourgeist after rocks. so use it carefully. (period) It is best used on a predicted switch. Finally, if Stealth Rock is used, using it as early as possible is the best thing to do, as it pressures Rapid Spin and Defog users on the opposing team, while also getting s some chip damage on the opposing Pokemons as much as possible.
Team Options
========
Any Pokemon that appreciates Rapid Spin support, such as Archeops, Magmortar, Chatot, and Focus Sash users, would loves Sandslash, such as Archeops, Magmortar, and Chatot. Pokemons that carry a Focus Sash also appreciate Sandslash's support. Sandslash has the most success on balanced or and bulky offensive teams, so make sure to use Sandslash in one of these teams to function most effectively. Additionally, Sandslash has some common resistances such as Rock- and Poison- type attacks while having some pretty decent bulk; therefore, Any team that is weak to such types Sandslash resists, such as Rock and Poison, would welcomes Sandslash. Furthermore, If using both Stealth Rock and Rapid Spin on Sandslash, Any team that lacks a Rapid Spin user and a reliable Stealth Rock user, and only has one spot left in the team would appreciates what Sandslash brings to the table. As for pokemons that would help Sandslash, Sandslash really appreciates Pokemons that resist the common Water-, Grass-, and Ice-type attacks it is weak to weakness it has are really appreciated, as Sandslash would like to switch out safely out to switch back later. Finally, Spikes-stacking teams or pokemons would also appreciate what Sandslash brings to the table, as it uses Rapid Spin instead of Defog, which is counterproductive to such teams Rapid Spins away any possible hazards as opposed to using Defog and being counterproductive.
Defensive Rapid Spin
########
name: Defensive Rapid Spin
move 1: Rapid Spin
move 2: Earthquake
move 3: Knock Off
move 4: Stealth Rock / Swords Dance
ability: Sand Rush
item: Leftovers
evs: 252 HP / 232 Def / 20 Spe
nature: Impish
Moves
========
Rapid Spin is the most important move, getting off gets rid of hazards so that Sandslash can to support its other teammates. Earthquake is an important move one Sandslash, as it does deals a significant amount of damage to anything not resistant to it, (remove comma) and 2HKOs almost every pokemon weak to it. Additionally, Knock Off is important as it cripples opposing Pokemons by removing their item. It also hits bulky Ghost- types pretty hard, even without any investment in Attack. Stealth Rock is the main slash because With Sandslash's bulk it can easily set up Stealth Rock, allowing it to support other team members and getting off chip damage on every opposing Pokemon that switches in. Alternatively, Swords Dance can be used since it doubles Sandslash's uninvested Attack, which can be pretty useful to at least allow it to 2HKO most Ghost-(remove space)types. Finally,(add space)Toxic can also be used to weaken and cripple extremely bulky Pokemons such as Gourgeist.
Set Details
========
Leftovers is used to give Sandslash some longetivity. It also allows Sandslash to avoid 2HKOs and 3HKOs as much as possible. Alternatively, Rocky Helmet can be used to punish physical threats such as Kangaskhan and Archeops, which Sandslash walls effectively. (period), such as Kangakshan and turn many 3HKOs into 2HKOs. Another example is that it brings Archeops into Defeatist's range with Knock Off damage. As for the EV's, Maximum HP investment is used for the maximum possible bulk. 20 Speed EVs allow Sandslash to outspeed everything up to uninvested Lanturn no speed Lanturn and uninvested base 65. And finally, The rest of the EVs are put into Defense to allow Sandslash to take on physical threats much better, making them at best only being able to barely 2HKO Sandslash.
Usage Tips
========
Sandslash's resistance to Stealth Rock makes it very flexible in easy to switching in to Rapid Spin and using Rapid Spin, especially on physical Pokemons. As for Rapid Spin, it is best used as soon as you see an opportunity, because it weakens Sandslash's team little by little. Additionally, If using Stealth Rock, make sure to set it up as early as possible, to get as much chip damage as possible. Finally, if using Swords Dance, beware of mispredicting miscalculating, as it can make the turn you uses Swords Dance in completely useless, and make sure you don't waste a turn by but setting up.
Team Options
========
(since this is exactly the Team Options of the above set, make the edits suggested there and copypaste it to here)
Any pokemon that appreciates Rapid Spin support would love Sandslash, such as Archeops, Magmortar, and Chatot. Pokemons that carry a Focus Sash also appreciate Sandslash's support. Sandslash has most success on Balanced or Bulky Offensive teams, so make sure to use Sandslash in one of these teams to function most effectively. Additionally, Sandslash has some common resistances such as Rock- and Poison- type attacks while having some pretty decent bulk; therefore, any team that is weak to such types would welcome Sandslash. Furthermore, If using both Stealth Rock and Rapid Spin on Sandslash, any team that lacks a Rapid Spin user and a reliable Stealth Rock user, and only has one spot left in the team would appreciate what Sandslash brings to the table. As for pokemons that would help Sandslash, pokemons that resist the common Water-, Grass-, and Ice- weakness it has are really appreciated, as Sandslash would like to switch safely out to switch back later. Finally, spike stacking teams or pokemons would also appreciate what Sandslash brings to the table, as it Rapid Spins away any possible hazards as opposed to using Defog and being counterproductive.
Other Options
########
A Life Orb Sandslash with sand support is one of the best Pokemon to have on a sand team and can function as a cleaner, as it is one of the best pokemons to have on a sand team and a great team member, but the Offensive and Defensive Rapid Spin sets are more general and consistent. As for moves, Counter can be used as it can almost usually OHKO back any physical Pokemon trying to eliminate Sandslash. Additionally, Super Fang can be used as it always does half, meaning 50% on the first hit which can be really helpful in weakening opposing Pokemons, but it's greatly very inconsistent. Finally, Rest can be used to heal, (comma) up Sandslash but Sandslash must drop either Earthquake or Knock Off will be dropped for Sleep Talk, (comma) or Rest it will only have be only one use if a Chesto Berry was is used instead.
Checks & Counters
########
**Grass-types (dash)**: pokemons Grass-types such as Gourgeist, Victreebel, Vileplume, Torterra, Tangela, Simisage, Sceptile, Lilligant, Roselia, Leafeon, Exeggutor, and Ludicolo can all either wall Sandslash and either 2HKO or just outright OHKO it. Sandslash. Grass- types are the biggest bane for Sandslash
**Water-types (dash)**: pokemons Water-types such as Mantine, Swanna, Simipour, Seismitoad, Feraligatr, Samurott, and Ludicolo can all either 2HKO or OHKO Sandslash, the bulkier the better, since you want to take at least 1 Earthquake.
**Ice-types (dash)**: Offensive Cryogonal, Rotom-Frost, Regice, and Aurorus, most of them can usually barely take an Earthquake or a Knock Off, but they can OHKO back.
**Powerful Special Attackers**: pokemons Powerful special attackers such as Choice Specs Typhlosion and Life Orb Chatot can OHKO Sandslash with literally no problem; however, (comma) they most of them can't take an Earthquake or a Knock Off.
**Bulky Defog Users**: Though all Defog users are weak to Stealth Rock and they are no exceptions, Togetic and Vullaby are the best answers to Sandslash as Defog users. They are immune to Earthquake, resistant to Knock off, and can Defog away Stealth Rock. (period), and can 2-3HKO depending on the EV investment, They can also usually 2HKO or 3HKO Sandslash depending on their EV spreads, and not to mention Togetic can also set up with Nasty Pass Plot and Baton Pass into another Pokemon on Sandslash's face. Additionally, Mantine, Pelipper, and Swanna are all Defog users who that can OHKO Sandslash and use Defog to remove hazard. However, it should be noted that all these pokemons are weak to stealth rocks.