Hi, I'm dj666 and this is my first RMT, hope you enjoy it and I appreciate your suggestions.
Teambuilding Proccess
I wanted to build a Sandstorm based team because I saw a rise in Rain teams usage and I thought: why not try sand, maybe it works too. So I needed a Sandstorm setter and since I wanted to go offensive I chose Tyranitar over Hippowdon.
If im playing sand I want pokemons that can abuse it, so Excadrill was the obvious choice, with Sand Rush it outspeed a huge part of the metagame.
Another sand abuser I wanted to try out is Mega Garchomp, its Sand Force boosted earthquakes hit like a truck and its speed tier isn't too bad because I can choose not to mega evo to deal with stuff like Zygarde, Kyurem and all the base 100 speed pokemon.
So far I have 2 pokemons weak to water, ground and fight so i added Assault Vest Tangrowth. It can deal with Ash Greninja which otherwise could kill Excadrill with Water Shuriken and rip my team apart. Regenerator prevents it from wearing down with the sandstorm.
Here comes the star of the show: Timid Normalium-Z Kartana. Seriously, some people will say its a gimmmick and I can agree to some extent but it has won me so many games. It helps to lure and kill flying types and bulky grass types that usually check Kartana.
I wanted a rock setter and a fight resist since 3 team members are weak to it, so I added Clefable to round the team. It appreciates sand as it doesn't take damage from it.
After testing the team I found out Mega Chomp was a bit underwhelming and Zard X helps me against Celesteela, Scizor, Tapu Bulu and Tangrowth, which cause me some trouble. It maintains the offensive presence Mega Chomp had.
The Team
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Crunch
- Ice Punch
- Pursuit
Tyranitar is the Sandstorm setter and with Choice Band it packs a big punch. The set is pretty standard, Stone Edge and Crunch as main STABs, Ice Punch mainly for Landorus-T and Pursuit to trap stuff like Latios or any weak pokemon that can't hit Tyranitar hard (like non-Low kick locked scarf Greninja to help Kartana). It weakens enemy teams for Excadrill and Kartana to finish them off. It is often important to keep it alive for Excadrill to sweep later in the game.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
The main Sandstorm abuser, with Jolly nature it can outspeed scarf Greninja and some Hawlucha sets (who is a big threat to the team) but I'm not sure if it's worth the loss of power. It can clean late game when the ground/steel resistances are weakened. I used to run Rock Slide in the last moveslot since my team wasn't too weak to hazards but with the addition of Mega Zard X it got weaker to Stealth Rocks. I didn't find myself using Rock Slide too often anyways and Spin also helps against Sticky Web teams.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Giga Drain
- Earthquake
- Knock Off
- Hidden Power [Ice]
Tangrowth is the "glue", balancing out the weaknesses of the team. It is the only switch-in to non-Protean Greninja, it can 1v1 Mega Alakazam which is quite annoying if it traces Sand Rush, helps a lot against Rain teams and checks Kartana, Keldeo, Magearna, Mega Gyarados, etc. It is also nice knocking off some items.
Kartana @ Normalium Z
Ability: Beast Boost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 19 Atk
- Swords Dance
- Leaf Blade
- Sacred Sword
- Giga Impact
This set helps Kartana get past its most usual checks such as Zapdos, Tapu Bulu, Tangrowth, Volcarona, Zard Y after a Swords Dance boosted Breakneck Blitz and Stealth Rocks or some prior damage. Its not difficult to get a Swords Dance because it forces many switches and can even set up on the most popular pokemon in the tier. Tornadus-T is a bit trickier to kill because it's needed to predict the switch (it doesnt need SD boost tho). After it gets the kill, the ability boosts its speed to the opponent surprise and the only answer is faster Choice Scarf users (aka scarf Greninja) or another bulky grass or flying type. I can still get one last Giga Impact on them because weakening those helps Excadrill clean.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Stealth Rock
- Soft-Boiled
Clefable is the Stealth Rock setter and can check fightning types like Mega Lopuny, Mega Medicham and Hawlucha in a pinch. It can stay in against non-Flyinium Z Landorus-T and try to set up. It can act as another win condition thanks to Calm Mind if enemy steel types are gone.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
Zard X is the last addition to the team, replacing Mega Garchomp. It deals with Celesteela, Scizor, Tapu Bulu, Tangrowth...who i had trouble getting past before. If left unanswered it can wreck opponent team on its own. Dragon Dance and Flare Blitz are must-haves, I chose Roost for longetivity and Dragon Claw over Earthquake because this team have a good time against Heatran anyway.
That's all! Thank you for reading and feel free to suggest any change to improve the team =)
Teambuilding Proccess
I wanted to build a Sandstorm based team because I saw a rise in Rain teams usage and I thought: why not try sand, maybe it works too. So I needed a Sandstorm setter and since I wanted to go offensive I chose Tyranitar over Hippowdon.
If im playing sand I want pokemons that can abuse it, so Excadrill was the obvious choice, with Sand Rush it outspeed a huge part of the metagame.
Another sand abuser I wanted to try out is Mega Garchomp, its Sand Force boosted earthquakes hit like a truck and its speed tier isn't too bad because I can choose not to mega evo to deal with stuff like Zygarde, Kyurem and all the base 100 speed pokemon.
So far I have 2 pokemons weak to water, ground and fight so i added Assault Vest Tangrowth. It can deal with Ash Greninja which otherwise could kill Excadrill with Water Shuriken and rip my team apart. Regenerator prevents it from wearing down with the sandstorm.
Here comes the star of the show: Timid Normalium-Z Kartana. Seriously, some people will say its a gimmmick and I can agree to some extent but it has won me so many games. It helps to lure and kill flying types and bulky grass types that usually check Kartana.
I wanted a rock setter and a fight resist since 3 team members are weak to it, so I added Clefable to round the team. It appreciates sand as it doesn't take damage from it.
After testing the team I found out Mega Chomp was a bit underwhelming and Zard X helps me against Celesteela, Scizor, Tapu Bulu and Tangrowth, which cause me some trouble. It maintains the offensive presence Mega Chomp had.
The Team
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Crunch
- Ice Punch
- Pursuit
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Giga Drain
- Earthquake
- Knock Off
- Hidden Power [Ice]
Kartana @ Normalium Z
Ability: Beast Boost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 19 Atk
- Swords Dance
- Leaf Blade
- Sacred Sword
- Giga Impact
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Stealth Rock
- Soft-Boiled
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
That's all! Thank you for reading and feel free to suggest any change to improve the team =)
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Crunch
- Ice Punch
- Pursuit
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Giga Drain
- Earthquake
- Knock Off
- Hidden Power [Ice]
Kartana @ Normalium Z
Ability: Beast Boost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 19 Atk
- Swords Dance
- Leaf Blade
- Sacred Sword
- Giga Impact
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Stealth Rock
- Soft-Boiled
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Crunch
- Ice Punch
- Pursuit
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Giga Drain
- Earthquake
- Knock Off
- Hidden Power [Ice]
Kartana @ Normalium Z
Ability: Beast Boost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 19 Atk
- Swords Dance
- Leaf Blade
- Sacred Sword
- Giga Impact
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Stealth Rock
- Soft-Boiled
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost