Sandstorm: Take 1

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Hi.

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Tyranitar @ Expert Belt
Nature: Lonely Nature
Ability: Sand Stream
EVs: 130 HP / 156 Atk / 88 Spd / 136 SAtk
- Crunch
- Ice Beam
- Fire Blast
- Pursuit

MixTar suggested by Maniaclyrasist. Gets SS rolling and hits harder than ever.

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Gliscor @ Leftovers
Nature: Impish
Ability: Sand Veil
EVs: 252 HP / 200 Def / 56 Spe
=Stealth Rock
=Roost
=Earthquake
=Ice Fang

Heracross and Lucario counter. Speed EVs for Breloom and Metagross.

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Forretress @ Leftovers
Nature: Relaxed
Ability: Sturdy
EVs: 248 HP / 164 Def / 98 SDef
=Toxic Spikes
=Rapid Spin
=Gyro Ball
=Earthquake

Stops Weavile in its tracks, rapid spins for support, and puts my opponent on their heels with Toxic Spikes. The lack of Anti-Spin is OK with Forry and Glisc, since TTar can take out Donphan and Starmie. :D

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Gyarados @ Leftovers
Nature: Adamant
Ability: Intimidate
EVs: 176 HP / 144 Atk / 188 Spe
=Dragon Dance
=Taunt
=Waterfall
=Stone Edge

Pretty awesome version of Gyarados. The EVs were given to me by Maniaclyracist; the speed is useful to outpace Jolly TTar and those who try to outrun it. Really dangerous and more threatening than BulkyDos.

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Zapdos @ Leftovers
Nature: Calm
Ability: Pressure
EVs: 248 HP / 224 SpD / 36 Spe
=Roost
=Roar
=Thunderbolt
=Hidden Power [Grass]

Beast. Roars CM threats away, and has HP Grass for taking care of Swampert (that actually can wall a lot of my team). The EVs give it odd HP, and even though I'll hardly ever have the need to be in at 1 HP after four Stealth Rocks, I'd rather not take the risk.

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Garchomp @ Yache Berry
Nature: Jolly
EVs: 6 HP / 252 Atk / 252 Spe
=Swords Dance
=Fire Fang
=Dragon Claw
=Earthquake

Late game sweeper. Really fucking dangerous.


Any suggestions would be great.
 
Well, from a quick glance, (I dont have much time now) I can see that you're 3x Ice weak, in addition to a 2x weak on Garchomp. the berry helps though. However, a fast Zangoose with Ice Punch/Close Combat could kill Garchomp with return, Hippowdon with ice punch, and TTar with ice punch. Also dents blissey with Close Combat, if not OHKOs it. I know this since ive done this before. (Zangoose Rapes)
 
Definitely Forry>Metagross. For being a stallish team it sure does get raped by the combo of Stealth Rock+Toxic Spikes. Tyraniboah always needs Spin support because Substitute+Toxic Spikes=Fail. Plus Garchomp won't be sweeping for long.
 
Definitely Forry>Metagross. For being a stallish team it sure does get raped by the combo of Stealth Rock+Toxic Spikes. Tyraniboah always needs Spin support because Substitute+Toxic Spikes=Fail. Plus Garchomp won't be sweeping for long.

Alright, I'll be adding Forretress. Also, in order to keep the offensive on, instead of adding a ReSTalkDos, I'm just going to make it a slightly faster Gyarados with a bit more attacking power in order to switch in on enemy Gyaradoses. I'll make those changes right now. Thanks man.

EDIT: Changes made.

EDIT2: LOTS OF CHANGES MADE. :heart:
 
This sounds a little lol but I think Calm Mind Celebi could sweep your entire team. Same with a lot of Calm Minders in general, such as HP: Electric Suicune, that team depends almost entirely on Toxic Spikes rather than Blissey to be stopping special-based setups. To that extent, maybe some sort of shuffling method (Roar/Whirlwind) would help. That, or a "reset" button in the form of Explosion on Forretress.
 
This sounds a little lol but I think Calm Mind Celebi could sweep your entire team. Same with a lot of Calm Minders in general, such as HP: Electric Suicune, that team depends almost entirely on Toxic Spikes rather than Blissey to be stopping special-based setups. To that extent, maybe some sort of shuffling method (Roar/Whirlwind) would help. That, or a "reset" button in the form of Explosion on Forretress.

Well that definitely can be a problem, considering Calm Mind Jirachi, Celebi, and Suicune usage has increased on Wifi rapidly over the past few weeks. After watching one tear shit up on Shoddy, do you think a shuffling Calm Zapdos could fit the bill? Meh, I'm just throwing shit out there. >_>
 
Calm Zapdos is amazing at doing its job, it also happens to be one of the most underlooked MixMence counters in the game, which you had trouble switching into. Roar Zapdos could definitely go over your Blissey. You'll make do without Wish support, right? =p
Since other than that, Blissey doesn't seem to be doing much for you.
 
It looks solid all right. But the only thing I don't get is Ice Fang on Gliscor.
If it's a hera counter, Arial Ace mabye? But Ice Fang would help against those pesky dragons. Hmmmm...

EDIT: Also, mabye Stone Edge instead of Crunch on T-Tar? Unless the accuracy puts you off...
 
It looks solid all right. But the only thing I don't get is Ice Fang on Gliscor.
If it's a hera counter, Arial Ace mabye? But Ice Fang would help against those pesky dragons. Hmmmm...

EDIT: Also, mabye Stone Edge instead of Crunch on T-Tar? Unless the accuracy puts you off...
Thanks!

Ice Fang really helps me against Dragons, so for now I'm sticking with it. Besides, it's not like Heracross is enough of a threat that I can't just EQ, EQ, Roost, etc. As for Stone Edge on TTar, the set isn't mine but I have faith that Maniaclyracist knows what he was doing when he omitted Stone Edge. For now I'm trusting his judgement and sticking with it.
 
Hmm, I hope Heatran isn't terribly common on wifi, as unfortunately Calm Zapdos really hates being burned in SS conditions, and your other best switch, Tyranitar, doesn't actually pack a move to beat Heatran. I know you'll lose offensive, but RestTalk Gyarados might actually help there.
 
Most Sandstorm teams have some problems with special sweepers.

I wish you luck against Chainchomp if you don't expect it.

Also, this team will get raped in the ass by Heatran. Make sure to watch out for Raikou, which luckily is not very common. Specsmence can hurt this team too I believe.

I mainly suggest Blissey over something like Zapdos, but it's your choice.
 
@[kd8]otom - The only reason I'm not to keen on running a ReSTalkDos is that the team is slow enough already. With that, I'm basically just running a stall team with a few hard hitters. I'll try it out though I guess.

@Zephiel - Zapdos should be able to handle ChainChomp and Roost off the damage. Raikou can't even touch TTar without HP Grass, which is very rare on wifi. SpecsMence I have to be careful with.

After some testing, I've been noticing that Zapdos is the most vital part of this team. I'm not saying I'm not willing to replace it; just that when it does go down, I'm in deep shit.

I'm almost done with tweaking on this team though... Not much more I can do without making a completely brand new team.

Any last suggestions from anyone?
 
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