This is my first RMT, before I put my team let say four things:
Spe = Speed
SpD = Special Defense
The First Two battle calculations are typed by hand WORD FOR WORD.
All changes are in Bold.
So, here's my team:
Tyranitar @ Leftovers
EVs: 252 Hp / 252 SpD / 4 Def
Ability: Sand Stream
Careful Nature
- Stealth Rock
- Stone Edge
- Pursuit (Recommended by one hitta quitta)
- Crunch
The reasons I chose this Pokemon for my team is that, since this is a Sandstorm team, I have T-Tar to set up the sandstorm. The Role of it on the team is that its a lead Pokemon to set up stealth rocks. Stealth Rocks is on because this is my lead Pokemon. Toxic to Poison random things. Stone Edge and Crunch is so i'm not Taunt bait, and Careful nature is so i can still Attack at a good stat without an Attack drop from a different nature.
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Foul Play
- Protect (Realized it can't learn taunt thanks to Cloud_Nine987)
The reason i chose this Pokemon is to set up screens, for ex., Greninja is a BIG OU threat, so i need the screens up to keep T-Tar as healthy as possible
look @ this calculation to make my point clear:
252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 252+ SpD Tyranitar in Sand through Light Screen: 97-114 (24-28.2%) -- possible 5HKO after Leftovers recovery
NOW look at it without Light Screen -
252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 252+ SpD Tyranitar in Sand: 195-229 (48.2-56.6) -- 32.8% chance to 2HKO after Leftovers recovery
The role for this Pokemon on my team is to set up Screens (Which i already said) to Reduce damage to all pokemon on my team. 252 HP & Def and impish nature is so i can take an EQ or two, and be able to use Foul Playat a good damage. Foul Play is so i'm not taunt bait.
Protect is Just in case i need to last a turn or something
And
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 8 SpD / 248 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Roost
- Aerial Ace
The reason I chose this Pokemon is because i needed a) a mega and b) a fast rock type to get a SpD boost from the Sandstorm. The Role this Pokemon Plays is basically a fast rock type that can do a Great EdgeQuake combo. The set works like this, 8 SpD to support the boost it has from the Sandstorm, it also has a decent SpD, 95 to be exact. 252 to maximize the Attack 248 to speed so it can be as fast as possible while having the 8 SpD. Roost is to keep Aerodactyl healthy. Aerial Ace is for STAB flying and I get a Tough Claws boost, also its the Strongest flying type stab for this pokemon.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Substitute
The reason i chose this pokemon is because i needed a Special Attacking ground type that can live in the Sandstorm and live with a burn. The role this pokemon plays is basically an all-out Special Attacker. The set works like this, 252 SpA and Spe for max sweeping capability. Sheer Force to support all the attacking moves, and Life Orb to Maximize the power of all the moves i have, Substitute so i can last a turn or two in the field giving dealing damage to the opponent.
Scizor @ Choice Band (Change back recommended by Farpafraf)
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-Turn
- Bullet Punch
- Pursuit
- Superpower
The reason I chose this Pokemon is that i needed an offensive steel type to deal damage to rock types, and i didn't have a steel type on my team. The role this pokemon plays is to be sort of a slow Attacking sort-of-bulky pokemon. 252 Atk & adamant to do the most of damage. 248 HP & 8 SpD to fill in the bulky part of the set, U-Turn for momentum, Bullet Punch for STAB and activate the ability. Pursuit for when Pokes switch out. Superpower to hit Water types better-ish then Bullet Punch.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 Hp / 252 Def / 4 SpD
Impish nature
- Brave Bird
- Toxic
- Defog (Recommended by one hitta quitta)
- Roost
The reason I chose this Pokemon is because i needed a Rock/Steel/Ground type who didn't need a HA to be good, besides Nidoking. The role of this pokemon is to be the Posioning-Taunting-Have-a-good-way-to-Stay-in-battle-longer Pokemon. 252 HP / Def and 4 SpD to be as bulky as possible, Toxic and Roost to play the role as a bulky pokemon, Defog to get rid of traps/hazards, and Brave Bird so i'm not Taunt Bait.
Thanks for reading this! Also Thanks for Taking time to, again, read this!
Spe = Speed
SpD = Special Defense
The First Two battle calculations are typed by hand WORD FOR WORD.
All changes are in Bold.
So, here's my team:
Tyranitar @ Leftovers
EVs: 252 Hp / 252 SpD / 4 Def
Ability: Sand Stream
Careful Nature
- Stealth Rock
- Stone Edge
- Pursuit (Recommended by one hitta quitta)
- Crunch
The reasons I chose this Pokemon for my team is that, since this is a Sandstorm team, I have T-Tar to set up the sandstorm. The Role of it on the team is that its a lead Pokemon to set up stealth rocks. Stealth Rocks is on because this is my lead Pokemon. Toxic to Poison random things. Stone Edge and Crunch is so i'm not Taunt bait, and Careful nature is so i can still Attack at a good stat without an Attack drop from a different nature.
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Reflect
- Light Screen
- Foul Play
- Protect (Realized it can't learn taunt thanks to Cloud_Nine987)
The reason i chose this Pokemon is to set up screens, for ex., Greninja is a BIG OU threat, so i need the screens up to keep T-Tar as healthy as possible
look @ this calculation to make my point clear:
252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 252+ SpD Tyranitar in Sand through Light Screen: 97-114 (24-28.2%) -- possible 5HKO after Leftovers recovery
NOW look at it without Light Screen -
252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 252+ SpD Tyranitar in Sand: 195-229 (48.2-56.6) -- 32.8% chance to 2HKO after Leftovers recovery
The role for this Pokemon on my team is to set up Screens (Which i already said) to Reduce damage to all pokemon on my team. 252 HP & Def and impish nature is so i can take an EQ or two, and be able to use Foul Playat a good damage. Foul Play is so i'm not taunt bait.
Protect is Just in case i need to last a turn or something
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 8 SpD / 248 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Roost
- Aerial Ace
The reason I chose this Pokemon is because i needed a) a mega and b) a fast rock type to get a SpD boost from the Sandstorm. The Role this Pokemon Plays is basically a fast rock type that can do a Great EdgeQuake combo. The set works like this, 8 SpD to support the boost it has from the Sandstorm, it also has a decent SpD, 95 to be exact. 252 to maximize the Attack 248 to speed so it can be as fast as possible while having the 8 SpD. Roost is to keep Aerodactyl healthy. Aerial Ace is for STAB flying and I get a Tough Claws boost, also its the Strongest flying type stab for this pokemon.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Substitute
The reason i chose this pokemon is because i needed a Special Attacking ground type that can live in the Sandstorm and live with a burn. The role this pokemon plays is basically an all-out Special Attacker. The set works like this, 252 SpA and Spe for max sweeping capability. Sheer Force to support all the attacking moves, and Life Orb to Maximize the power of all the moves i have, Substitute so i can last a turn or two in the field giving dealing damage to the opponent.
Scizor @ Choice Band (Change back recommended by Farpafraf)
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-Turn
- Bullet Punch
- Pursuit
- Superpower
The reason I chose this Pokemon is that i needed an offensive steel type to deal damage to rock types, and i didn't have a steel type on my team. The role this pokemon plays is to be sort of a slow Attacking sort-of-bulky pokemon. 252 Atk & adamant to do the most of damage. 248 HP & 8 SpD to fill in the bulky part of the set, U-Turn for momentum, Bullet Punch for STAB and activate the ability. Pursuit for when Pokes switch out. Superpower to hit Water types better-ish then Bullet Punch.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 Hp / 252 Def / 4 SpD
Impish nature
- Brave Bird
- Toxic
- Defog (Recommended by one hitta quitta)
- Roost
The reason I chose this Pokemon is because i needed a Rock/Steel/Ground type who didn't need a HA to be good, besides Nidoking. The role of this pokemon is to be the Posioning-Taunting-Have-a-good-way-to-Stay-in-battle-longer Pokemon. 252 HP / Def and 4 SpD to be as bulky as possible, Toxic and Roost to play the role as a bulky pokemon, Defog to get rid of traps/hazards, and Brave Bird so i'm not Taunt Bait.
Thanks for reading this! Also Thanks for Taking time to, again, read this!
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