Team @ a Glance







Hippowdon@ Leftovers
Ability: Sandstream
EVs: 252 HP / 252 Def / 6 Atk
Impish Nature
- Earthquake
- Roar
- Slack Off
- Stealth Rock
Hippowdon starts off the battle by laying down stealth rock and introducing Sandstorm into the battle. He recovers with Slack Off and attacks with EQ. Roar to phaze enemies and shuffle SR damage.

Gyarados@ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 10 Spd
Impish Nature
- Dragon Dance
- Waterfall
- Rest
- Sleep Talk

Tentacruel@ Leftovers
Ability: Clear Body
EVs: 252 HP / 120 Def / 138 SDef
Calm Nature
- Toxic Spikes
- Rapid Spin
- Knock Off
- Surf

Scizor@ Leftovers
Ability: Technician
EVs: 220 HP / 238 Atk / 52 Spd
Adamant Nature
- Swords Dance
- Bullet Punch
- X-Scissor
- Superpower
Your standard SD Scizor. Swords Dance to boost his monstrous attack, X-Scissor for psychic types like Celebi, Superpower for Blissey, and Bullet Punch for everything else. 52 Spd lets me outrun Magnezones who invest very little in speed and OHKO with Superpower.

Blissey@ Leftovers
Ability: Natural Cure
EVs: 212 HP / 252 Def / 46 SDef
Bold Nature
- Aromatherapy
- Flamethrower
- Softboiled
- Seismic Toss
Special Wall and cleric. Softboiled to heal, and ice Beam and seismic toss to attack. Counters the special threats that the others cannot. Heals team's status with aromatherapy.

Rotom@ Leftovers
Ability: Levitate
Timid Nature
252 SAtk / 252 Spd / 6 HP
- Substitute
- Charge Beam
- HP Fighting
- Shadow Ball
SubCharge Rotom. Substitute to scout for attacks and block status, charge for stab and attack boosts while shadow ball and hp hit for perfect coverage. Serves as my spin blocker.
Credit goes to Arkeis.com for the images.