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Sandstorm Team

Hey all. I'm kind of new to Smogon, and this looked like a useful thread. I've been playing a SS team for a while and, as of thus far, this was the best I was able to do.

Hippowdon @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/52 Att/32 Def/172 SDef
Nature: Impish
-Stealth Rock
-Stone Edge
-Slack Off
-Roar

This is my lead and he does a pretty nice job. The Lum Berry ensures he makes it around any unwanted hazards to setting up Stealth Rock such as confusion, sleep, etc. Roar is useful for moving out anything that Hippowdon can't handle or hit heavy using Stone Edge, also adding damage to each switch with Stealth Rock. Sandstream starts a permanent sandstorm early in the game, which is vital for this team.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Att/252 Spd
Nature: Adamant
-Stone Edge
-Crunch
-Superpower
-Fire Punch

The Scarf-tar is handy for picking off a lot of little things in the OU realm. The STAB bonus to two of his most powerful moves helps a lot and the sandstream acts as a good backup for Hippowdon.

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 Spd
Nature: Relaxed
-Roar
-Protect
-Surf
-Hidden Power (Grass)

Swampert acts as an excellent staller. If Forretress (mentioned later) can set up toxic spikes before hand, Swampert's Protect becomes an excellent stall stratagy, dealing both poison damage as well as sandstorm damage while recovering with the use of leftovers. Surf does a nice job of damaging on off turns from Protect, and HP is beautiful in getting rid of opponents Swamperts, which aren't usually expecting a grass move from Swampert.

Lucario @ Choice Specs
Ability: Inner Focus
EVs: 252 SAtt/4 SDef/4 Spd
Nature: Modest
-Psychic
-Vacuum Wave
-Shadow Ball
-Hidden Power (Ice)

Lucario serves as an excellent sweeper. The priority Vacuum Wave has saved my booty a number of times taking out heavy steal opponents. The STAB bonus and choice specs make it an overall good move that can sometimes last even through switches by the opponent. Hidden Power takes care of a lot of the heavier dragon types, and Shadow Ball is there for type variability.

Scizor @ Choice Band
Ability: Technician
Evs: 248 HP/252 Att/8 Spd
Nature: Adamant
-Superpower
-UTurn
-Bullet Punch
-Pursuit

Superpower provides a really nice way to clear other steal types, especially other Scizors. Bullet Punch makes Scizor a sweeping giant. Not too much else to add.

Forretress @ Shed Shell
Ability: Sturdy
EVs: 78 HP/252 Def/180 SAtt (IV 0 Speed)
Nature: Relaxed
-Toxic Spikes
-Rapid Spin
-Earthquake
-Gyro Ball

Forretress is meant to clear all entry hazards, set up his own with toxic spikes, then either switch out or attempt to make a kill or two with Earthquake/Gyro Ball. The sensitivity to fire shared with Scizor is a bit of a problem, but its bound to happen. One is among my best sweepers, the other mandatory for entry hazard maintainance.

So let me know what you think. Additions, subtractions, move changes, EV adjustments, etc. all welcome. I swear I won't take any advice personal (unless you make it as such)
 
This team is absolutely wrecked by Gyrados, Infernape, HP Fire Celebi, Suicune, and many more. I think the key here is to remember that not all members of a Sandstorm team have to be resistant to Sandstorm. Do that and you're left with too little type variability defensively, which is definitely something this team has issues with. Pick and choose what Pokemon you'd like to build around and then we can talk about details.
 
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