I have yet to post a team in the gluttony of me too! threads that have been flying about but I guess I will end up doing so now with the caveat that I hope this thread generates more discussion on the topic than the team.
I've been thinking recently how much of a beast Tyranitar is and how it's (rightly imo) assumed it will whored in DP even more than it was in ADV but I haven't really seen very many teams designed around using it and the ensuing sandstorm to great effect, with only a couple exceptions. I tried to picture what such a team would look like in DP and have had a bit of a time putting one together that can function well and counter the many threats it would need to to be successful. I'll post what I've come up with so far but this isn't a RMT so much as a starting off point to discuss the future of sandstorm teams in general.
Tyranitar (F) @ Choice Band
Trait: Sand Stream
EVs: 36 HP / 252 Atk / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Earthquake
- Pursuit
Obvious. Deadly.
Garchomp (M) @ Leftovers
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
Garchomp in a sandstorm can put a lot of pressure on the opposing team. Tyranitar plus Garchomp should be enough to scare anyone. Obviously you wouldn't use these evs, those will be adjusted over time.
Skarmory (F) @ (Beautiful Skin)
Trait: Sturdy
EVs: 252 HP / 60 Atk / 192 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck
- Stealth Rock
- Spikes / Whirlwind
- Feather Rest
I don't know what Skarm will be phazing out anymore and I don't think it can afford to sit around and Whirlwind, trying to inflict Spikes related damage, but I could be wrong. If something on this team got replaced, this would likely be it.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 148 HP / 252 Def / 108 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Ice Beam
- Light Screen
- Softboiled
Needed. I think Light Screen will help out immensely this gen, especially on a team like this. It just requires one to be incredibly careful with status without Aromatherapy. Calm Mind Blissey could work, but personally I like Light Screen.
Slowbro (F) @ Leftovers
Trait: Oblivious
EVs: 252 HP / 140 Def / 116 SAtk
Bold Nature (+Def, -Atk)
- Surf
- Ice Beam
- Grass Rope / HP Electric
- Slack Off
I thought of Empoleon in this spot, which is something to hold off other bulky waters, but that just creates another fighting and ground weakness to exploit as well as easy pickings for a Magnezone. Plus this adds other benefits, like holding off Infernape and opposing Garchomp.
Weezing (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Thunderbolt
- Hidden Power [Flying]
- Will-O-Wisp
- Pain Split
Looks a little odd, I know. But as I was considering what a team like this could do about Heracross or Gyarados, I naturally thought of Weezing. HP fly gives a guaranteed 2hko every time on Cross which Flamethrower doesn't with no SpAtt evs as well as a backup to Slowbro for Infernape and other troublesome fighters who this team would normally have problems with.
The THREATDOWN
Tyranitar - Ironically this team has to predict to beat Tar but Skarm, Garchomp, Weezing, and Slowbro all have their benefits. That could be solved with putting either Swampert, Hippowdon, or even Torterra in Skarm's spot to Stealth Rock if it becomes a big problem.
Rhyperior - Likewise. No Rock resist is hurting so far but Weezing and Slowbro can attempt to take him on.
Garchomp - Slowbro is the main counter but Weezing can lend support if needed. 60% acc Wisp doesn't sound like much of a counter though.
Heracross - Weezing is one of the best Heracross counters I can think of.
Infernape - Slowbro and Weezing can take on physical variants. Blissey for special. Mixed would probably inflict quite a bit of damage on Weezing or Bro, but both should be able to ko.
Gengar - Blissey / Light Screen. FP variants won't like subbing in a sandstorm.
Azelf - Blissey / Light Screen. This team would need to be paranoid about Exploding elfs though, as Bliss is too valuable.
Gyarados - Slowbro can weaken Gyara and come in a time or two, but Weezing is the main counter here.
Salamence - Blissey for CG or special variants, Slowbro, Skarm, Weezing otherwise. But I won't know which is which until it's too late!!1
Electivire - Can only set up on Weezing's Thunderbolt and would get Wisped right away in that screnario. Otherwise it looks like this team would have to switch around to get Garchomp in on a predicted Thunderbolt just to scare it away. Not a good scenario.
Raikou - Blissey / Light Screen
Suicune - Blissey or Slowbro would have to force it to sleep. Tar or Garchomp could then attempt a 2hko. Sleep Talkers could cause problems.
Manaphy - Sweeper versions can be taken care of with Blissey, Hydration abusers (Rain Dance/Rest) would be met by Blissey would who throw up a Screen and force it to Rest. I don't know the order of operations though. If it's raining and Manaphy rests and Tar is brought in the same turn, does Hydration activate before the weather changes or would it then sleep for two turns? I'm guessing the latter and if so, there's a counter.
Heatran - Blissey / Light Screen. Again, paranoid about Explosion.
Starmie - CG is easily taken care of with Bliss. Rapid Spinner would stall for quite a while but Light Screen helps.
Sceptile - Could cause problems by Subseeding Bliss but with a Light Screen Skarm and Weezing should be able to take it.
There are plenty of ways to put a team together around sandstream with either Tar, Hippowdon, or both. This is just my take. Do you think teams will try to abuse sandstorm + spikes like in the days of rampant TSS or will teams instead work around Tar's ability just to use his massive power? By working around it I mean either only bringing Tar in late game to clean up or pairing it with another weather user (Rain Dance Manaphy, Sunny Day Eggy/Tangrowth) to get rid of the sand. Discuss how you see Sandstorm teams shaping up in DP.
I've been thinking recently how much of a beast Tyranitar is and how it's (rightly imo) assumed it will whored in DP even more than it was in ADV but I haven't really seen very many teams designed around using it and the ensuing sandstorm to great effect, with only a couple exceptions. I tried to picture what such a team would look like in DP and have had a bit of a time putting one together that can function well and counter the many threats it would need to to be successful. I'll post what I've come up with so far but this isn't a RMT so much as a starting off point to discuss the future of sandstorm teams in general.
Tyranitar (F) @ Choice Band
Trait: Sand Stream
EVs: 36 HP / 252 Atk / 220 Spd
Adamant Nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Earthquake
- Pursuit
Obvious. Deadly.
Garchomp (M) @ Leftovers
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
Garchomp in a sandstorm can put a lot of pressure on the opposing team. Tyranitar plus Garchomp should be enough to scare anyone. Obviously you wouldn't use these evs, those will be adjusted over time.
Skarmory (F) @ (Beautiful Skin)
Trait: Sturdy
EVs: 252 HP / 60 Atk / 192 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck
- Stealth Rock
- Spikes / Whirlwind
- Feather Rest
I don't know what Skarm will be phazing out anymore and I don't think it can afford to sit around and Whirlwind, trying to inflict Spikes related damage, but I could be wrong. If something on this team got replaced, this would likely be it.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 148 HP / 252 Def / 108 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Ice Beam
- Light Screen
- Softboiled
Needed. I think Light Screen will help out immensely this gen, especially on a team like this. It just requires one to be incredibly careful with status without Aromatherapy. Calm Mind Blissey could work, but personally I like Light Screen.
Slowbro (F) @ Leftovers
Trait: Oblivious
EVs: 252 HP / 140 Def / 116 SAtk
Bold Nature (+Def, -Atk)
- Surf
- Ice Beam
- Grass Rope / HP Electric
- Slack Off
I thought of Empoleon in this spot, which is something to hold off other bulky waters, but that just creates another fighting and ground weakness to exploit as well as easy pickings for a Magnezone. Plus this adds other benefits, like holding off Infernape and opposing Garchomp.
Weezing (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Thunderbolt
- Hidden Power [Flying]
- Will-O-Wisp
- Pain Split
Looks a little odd, I know. But as I was considering what a team like this could do about Heracross or Gyarados, I naturally thought of Weezing. HP fly gives a guaranteed 2hko every time on Cross which Flamethrower doesn't with no SpAtt evs as well as a backup to Slowbro for Infernape and other troublesome fighters who this team would normally have problems with.
The THREATDOWN
Tyranitar - Ironically this team has to predict to beat Tar but Skarm, Garchomp, Weezing, and Slowbro all have their benefits. That could be solved with putting either Swampert, Hippowdon, or even Torterra in Skarm's spot to Stealth Rock if it becomes a big problem.
Rhyperior - Likewise. No Rock resist is hurting so far but Weezing and Slowbro can attempt to take him on.
Garchomp - Slowbro is the main counter but Weezing can lend support if needed. 60% acc Wisp doesn't sound like much of a counter though.
Heracross - Weezing is one of the best Heracross counters I can think of.
Infernape - Slowbro and Weezing can take on physical variants. Blissey for special. Mixed would probably inflict quite a bit of damage on Weezing or Bro, but both should be able to ko.
Gengar - Blissey / Light Screen. FP variants won't like subbing in a sandstorm.
Azelf - Blissey / Light Screen. This team would need to be paranoid about Exploding elfs though, as Bliss is too valuable.
Gyarados - Slowbro can weaken Gyara and come in a time or two, but Weezing is the main counter here.
Salamence - Blissey for CG or special variants, Slowbro, Skarm, Weezing otherwise. But I won't know which is which until it's too late!!1
Electivire - Can only set up on Weezing's Thunderbolt and would get Wisped right away in that screnario. Otherwise it looks like this team would have to switch around to get Garchomp in on a predicted Thunderbolt just to scare it away. Not a good scenario.
Raikou - Blissey / Light Screen
Suicune - Blissey or Slowbro would have to force it to sleep. Tar or Garchomp could then attempt a 2hko. Sleep Talkers could cause problems.
Manaphy - Sweeper versions can be taken care of with Blissey, Hydration abusers (Rain Dance/Rest) would be met by Blissey would who throw up a Screen and force it to Rest. I don't know the order of operations though. If it's raining and Manaphy rests and Tar is brought in the same turn, does Hydration activate before the weather changes or would it then sleep for two turns? I'm guessing the latter and if so, there's a counter.
Heatran - Blissey / Light Screen. Again, paranoid about Explosion.
Starmie - CG is easily taken care of with Bliss. Rapid Spinner would stall for quite a while but Light Screen helps.
Sceptile - Could cause problems by Subseeding Bliss but with a Light Screen Skarm and Weezing should be able to take it.
There are plenty of ways to put a team together around sandstream with either Tar, Hippowdon, or both. This is just my take. Do you think teams will try to abuse sandstorm + spikes like in the days of rampant TSS or will teams instead work around Tar's ability just to use his massive power? By working around it I mean either only bringing Tar in late game to clean up or pairing it with another weather user (Rain Dance Manaphy, Sunny Day Eggy/Tangrowth) to get rid of the sand. Discuss how you see Sandstorm teams shaping up in DP.