RMT:"Save your pennies for a Rainy Day": Rain Dance Team
Introduction: Well, this is my first attempt at a Rain Dance Team, so far it has been not only winning battles but it is really fun to use aswell. It is quite a shabby attempt but has worked untill I started losing multiple battles in a row. (Curse you Azumaril). Anyway, heres the team. (This team is meant for Wi-Fi).
Changes: Are in Italic
At a glance:
Details:
Azelf @ Damp Rock
Ability: Levitate
EV's: 252 HP/ 252 Spd/ 4 Atk
Jolly nature (+Spd, -Sp.Atk)
- Rain Dance
- Explosion
- Stealth Rock/ U-turn
- Taunt
- - -
Description: Well, Azelf is now my Lead, this time my Lead can set up 8 Turns of Rain, Taunt and Explode! If it has time left, it can even set up Stealth Rock. Electrode was replaced here, I think it was for the best. I think Azelf is a perfect way to start my Rain Dance Team, wrecking my opponent.
- - -
Bronzong @ Damp Rock
Ability: Levitate
EV's: 252 HP/ 128 Atk/ 128 Def
Impish nature (+Def, -Sp.Atk)
- Rain Dance
- Explosion
- Stealth Rock
- Gyro Ball
- - -
Description: Bronzong plays an important role on my team. He is my main Rain Dancer and with Damp Rock it ensures me 8 turns of sweet Rain. Stealth Rock is also important as it makes Salamence and friends think twice before switching in. Hypnosis is also great as it can cripple the offending Pokemon and open up an oportunity for me to set-up with Kabutops. 128 Attack EV's allows for a very powerful Explosion which is my last gasp for taking down those pesky Gyarados or Salamence attempting to set-up. I would like to keep Bronzong for the abilty to switch on Ground attacks, maybe I should opt for a different lead
- - -
Ludicolo@ Life Orb
Abilty: Swift Swim
EV's: 252 Sp.Atk/ 252 Spd/ 6 HP
Modest nature (+Sp.Atk, -Atk)
- Hydro Pump
- Grass Knot
- Ice Beam
- Hidden Power (Electric)
- - -
Description: The last of the Rain Dancers, Ludicolo! Other than just being awesome, he provides much needed Specialy Deffensive Support. Other than that Ludicolo uses Swift Swim well, his overall bulk with 204 HP EV's and 124 Sp.Def EV's make him a good switch in to Bulky Waters thus' I chose Grass Knot over Surf. The set is desined to out speed +1 Dragon Dance Salamence in Rain and OHKO with Ice Beam. and of course he has plenty of opertunitys to set even more Rain Dance. I used to use a Life Orb variant, but it died way too easily and it failed to OHKO Azumaril with Grass Knot and it died to a Choice Band Return. I can now ensure a 2HKO with Grass Knot, but I may try the "Stall" version
- - -
Kabutops @ Life Orb
Ability: Swift Swim
EV's: 72 HP/ 252 Atk/ 184
Adamant nature (+Atk, -Sp.Atk)
- Swords Dance
- Waterfall
- Rock Slide
- Aqua Jet
- - -
Description: My set-up Phisical sweeper, Kabutops is deadly once it gets in a Swords Dance, along with Swift Swim and Aqua Jet boosted by Rain, Swords Dance, STAB and Life Orb, Kabutops becomes very deadly. Aqua Tail is used over Waterfall for more Power, Stone Edge for more STAB and Aqua Jet for Priority. Coupled with Hypnosis support getting in a Swords Dance becomes easier. Since I needed a Phisical Sweeper Kabutops works nicely here, Quilfish or Floatzel just don't do it for me.
- - -
Jolteon @ Petya Berry
Ability: Volt Absorb
EV's: 4 HP/ 252 Spd/ 252 Sp.Atk
Timid nature (+Spe, -Atk)
- Baton Pass
- Substitute
- Charge Beam
- Rain Dance
- - -
Description: Jolteon is kind of the "glue" of my team. I needed something to absorb all the Electric attacks aimed as my Sweepers, but I wanted something that could benifit my whole team. The choice came down to Electivire or Jolteon. Since I didn't want another sweeper I went with Jolteon so it can come in on Electric attacks and set-up a Substitute on the Switch and Batton Pass it to either Kabutops or Kingdra. Along with Substitute I use Petya Berry allowing Jolteon to Sub down untill it gots a Boost and deliver some shocking results with a 100% accuarcy Thunder. Since I got rid of Life Orb Ludicolo I needed something to hit hard on the Special Side of the spectrum, Jolteon was it. He also helps counter Gyarados and Salamence with Hidden Power Ice.
- - -
Kingdra @ Lum Berry
Ability: Swift Swim
EV's: 252 Atk/ 232 Spd/ 24 Sp.Atk
Adamant nature (+Atk, -Sp.Atk)
- Dragon Dance
- Outrage
- Waterfall
- Hydro Pump
- - -
Description: Whats a Rain Dance Team without Kingdra? Kingdra is an awesome late-game sweeper, as the main reciever of the Substitute Passed by Jolteon Kingdra allways gets in a Dragon Dance before sweeping the rest of my opponents team. I use Lum Berry for two reasons, firstly, it can automaticaly cure me of Confusion once Outrage has ended, allowing me to cause even more harm on my opponent. Secondly, Kingdra is useless when Paralyzed, Burned or even Posioned, so when the opponet uses a move like Thunder Wave I simply cur myself and procide to sweep. I havn't really had problems with Kingdra, infact I have yet lost him in battle.
- - -
Conclusion: I hope you enjoyed this read. I hope its up to Smogon Standards and all that good stuff. Just have fun Ratin' guys. Thanks!
- - -
Introduction: Well, this is my first attempt at a Rain Dance Team, so far it has been not only winning battles but it is really fun to use aswell. It is quite a shabby attempt but has worked untill I started losing multiple battles in a row. (Curse you Azumaril). Anyway, heres the team. (This team is meant for Wi-Fi).
Changes: Are in Italic
At a glance:






Details:

Azelf @ Damp Rock
Ability: Levitate
EV's: 252 HP/ 252 Spd/ 4 Atk
Jolly nature (+Spd, -Sp.Atk)
- Rain Dance
- Explosion
- Stealth Rock/ U-turn
- Taunt
- - -
Description: Well, Azelf is now my Lead, this time my Lead can set up 8 Turns of Rain, Taunt and Explode! If it has time left, it can even set up Stealth Rock. Electrode was replaced here, I think it was for the best. I think Azelf is a perfect way to start my Rain Dance Team, wrecking my opponent.
- - -

Bronzong @ Damp Rock
Ability: Levitate
EV's: 252 HP/ 128 Atk/ 128 Def
Impish nature (+Def, -Sp.Atk)
- Rain Dance
- Explosion
- Stealth Rock
- Gyro Ball
- - -
Description: Bronzong plays an important role on my team. He is my main Rain Dancer and with Damp Rock it ensures me 8 turns of sweet Rain. Stealth Rock is also important as it makes Salamence and friends think twice before switching in. Hypnosis is also great as it can cripple the offending Pokemon and open up an oportunity for me to set-up with Kabutops. 128 Attack EV's allows for a very powerful Explosion which is my last gasp for taking down those pesky Gyarados or Salamence attempting to set-up. I would like to keep Bronzong for the abilty to switch on Ground attacks, maybe I should opt for a different lead
- - -

Ludicolo@ Life Orb
Abilty: Swift Swim
EV's: 252 Sp.Atk/ 252 Spd/ 6 HP
Modest nature (+Sp.Atk, -Atk)
- Hydro Pump
- Grass Knot
- Ice Beam
- Hidden Power (Electric)
- - -
Description: The last of the Rain Dancers, Ludicolo! Other than just being awesome, he provides much needed Specialy Deffensive Support. Other than that Ludicolo uses Swift Swim well, his overall bulk with 204 HP EV's and 124 Sp.Def EV's make him a good switch in to Bulky Waters thus' I chose Grass Knot over Surf. The set is desined to out speed +1 Dragon Dance Salamence in Rain and OHKO with Ice Beam. and of course he has plenty of opertunitys to set even more Rain Dance. I used to use a Life Orb variant, but it died way too easily and it failed to OHKO Azumaril with Grass Knot and it died to a Choice Band Return. I can now ensure a 2HKO with Grass Knot, but I may try the "Stall" version
- - -

Kabutops @ Life Orb
Ability: Swift Swim
EV's: 72 HP/ 252 Atk/ 184
Adamant nature (+Atk, -Sp.Atk)
- Swords Dance
- Waterfall
- Rock Slide
- Aqua Jet
- - -
Description: My set-up Phisical sweeper, Kabutops is deadly once it gets in a Swords Dance, along with Swift Swim and Aqua Jet boosted by Rain, Swords Dance, STAB and Life Orb, Kabutops becomes very deadly. Aqua Tail is used over Waterfall for more Power, Stone Edge for more STAB and Aqua Jet for Priority. Coupled with Hypnosis support getting in a Swords Dance becomes easier. Since I needed a Phisical Sweeper Kabutops works nicely here, Quilfish or Floatzel just don't do it for me.
- - -

Jolteon @ Petya Berry
Ability: Volt Absorb
EV's: 4 HP/ 252 Spd/ 252 Sp.Atk
Timid nature (+Spe, -Atk)
- Baton Pass
- Substitute
- Charge Beam
- Rain Dance
- - -
Description: Jolteon is kind of the "glue" of my team. I needed something to absorb all the Electric attacks aimed as my Sweepers, but I wanted something that could benifit my whole team. The choice came down to Electivire or Jolteon. Since I didn't want another sweeper I went with Jolteon so it can come in on Electric attacks and set-up a Substitute on the Switch and Batton Pass it to either Kabutops or Kingdra. Along with Substitute I use Petya Berry allowing Jolteon to Sub down untill it gots a Boost and deliver some shocking results with a 100% accuarcy Thunder. Since I got rid of Life Orb Ludicolo I needed something to hit hard on the Special Side of the spectrum, Jolteon was it. He also helps counter Gyarados and Salamence with Hidden Power Ice.
- - -

Kingdra @ Lum Berry
Ability: Swift Swim
EV's: 252 Atk/ 232 Spd/ 24 Sp.Atk
Adamant nature (+Atk, -Sp.Atk)
- Dragon Dance
- Outrage
- Waterfall
- Hydro Pump
- - -
Description: Whats a Rain Dance Team without Kingdra? Kingdra is an awesome late-game sweeper, as the main reciever of the Substitute Passed by Jolteon Kingdra allways gets in a Dragon Dance before sweeping the rest of my opponents team. I use Lum Berry for two reasons, firstly, it can automaticaly cure me of Confusion once Outrage has ended, allowing me to cause even more harm on my opponent. Secondly, Kingdra is useless when Paralyzed, Burned or even Posioned, so when the opponet uses a move like Thunder Wave I simply cur myself and procide to sweep. I havn't really had problems with Kingdra, infact I have yet lost him in battle.
- - -
Conclusion: I hope you enjoyed this read. I hope its up to Smogon Standards and all that good stuff. Just have fun Ratin' guys. Thanks!
- - -





