Sawsbuck [QC 3/3][GP 2/2]



Sawsbuck

[Overview]

<p>Sawsbuck is often referred to as one of the best physical Grass-type sweepers in the NU tier, and for good reason. With his solid base 100 Attack and base 95 Speed, the seasonal deer has significant offensive prowess. Coupled with an almost unresisted dual STAB combination and a decent movepool, and you have a potent Grass-type sweeper on your hands. Additionally, his excellent ability Sap Sipper allows him to switch into common Grass-type moves such as Leech Seed or Bullet Seed and nab a free +1 Attack boost. For the same reason, he is a great switch-in to weakened sleep inducers that use Spore or Sleep Powder, allowing him to get a boost and KO. Add in the fact that Sawsbuck can use Swords Dance or Agility to further boost his offense and you have a top tier threat on your hands.</p>

<p>However, Sawsbuck is not without his drawbacks. First, he has trouble breaking through some prominent physical walls in the tier, such as Amoongus and Weezing, which wall all of Sawsbuck's attacks and respond with STAB super effective attack of their own. Tangela also walls him and can hit hard with either Hidden Power Ice or Fire. Due to Sawsbuck's lackluster defenses, he is very susceptible to being revenge killed. Common Pokemon such as Absol, Skuntank, and Gurdurr threaten him with a powerful Sucker Punch or Mach Punch, respectively. Additionally, Swellow and Cinccino can both outspeed and OHKO him with their powerful attacks. He also faces stiff competition from Leafeon, which has similar base stats but more bulk, although Sawsbuck has a better ability and movepool.</p>

<p> Despite this, Sawsbuck should not be overlooked for these reasons. His immunity to Grass-type moves, powerful STAB combination, and good base stats make him a great teammate and threat. Play to his strengths, and he becomes one of the best physical sweepers in the metagame.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Return
move 3: Horn Leech
move 4: Nature Power / Substitute
item: Life Orb / Leftovers
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is Sawsbuck's most effective set for a few reasons. Swords Dance is the crux of the set, boosting Sawsbuck's Attack stat to an astonishing 598 with a Jolly nature, allowing him to rip through teams with his good Speed and excellent coverage. Return gives Sawsbuck a powerful STAB attack with very nice damage output, especially when boosted. Horn Leech is a secondary STAB attack that hits hard, and heals off any damage taken from Life Orb recoil or entry hazards. Nature Power is the preferred move in the last slot as it turns into Earthquake in Wi-Fi and simulator battles, rounding off Sawsbuck's coverage quite nicely by giving him a way to hit Steel types, such as Probopass or Klang. Nature Power also has the perk of avoiding Sucker Punch. However, Substitute can be used in place of it if you desire a way to avoid status or prevent revenge killing by everything except Cinccino.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread gives Sawsbuck maximum offensive presence while allowing him to speed tie with other variants and most Haunter. Life Orb is usually the preferred item, as it allows him to net some extra KOs, but Leftovers can be used in conjunction with Substitute to provide additional recovery outside of Horn Leech. Double Edge can be used over Return, although its recoil along with Life Orb will wear Sawbuck down rather quickly. Baton Pass can be used to bypass Sucker Punch while keeping the momentum by passing any Swords Dance or Sap Sipper boosts that he might have acquired. Sunny Day can be used with Chlorophyll to boost his speed to great heights, but priority attacks are still a problem. Jump Kick, Wild Charge, and Megahorn can all be used in the last slot for different coverage; however, Nature Power is usually superior. Magnet Pull Probopass is a good teammate for Sawsbuck as he can trap and KO opposing Steels, as well as wall most variants of Cinccino, Swellow, and Haunter, and set up Stealth Rock. Calm Mind Musharna also serves as a great partner for Sawsbuck as it can switch in on Fighting-type attacks aimed at Sawsbuck while also taking care of Poison-type walls such as Amoonguss and Weezing. She can also use Heal Bell to remove any crippling status that Sawsbuck might have acquired. Rotom-S can tank Fighting-, Bug-, and Flying-type attacks directed at Sawsbuck, threaten most of his offensive checks and counters, and lure in Ground-types that Sawsbuck can take advantage of. Garbodor can also be a good teammate, laying down entry hazards that help Sawsbuck net some extra KOs while also resisting Fighting-attacks aimed at him.</p>

[SET]
name: All Out Attacker
move 1: Double-Edge / Return
move 2: Horn Leech
move 3: Nature Power
move 4: Wild Charge / Megahorn
item: Life Orb / Choice Band
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set abandons the pretense of Swords Dance and focuses on breaking down anything and everything as quickly as possible. Double Edge is the main STAB move of choice, because it is Sawsbuck's most powerful attack and does heavy damage to anything that doesn't resist it. If recoil isn't your cup of tea, Return can be used instead, but you do lose some notable KOs. Horn Leech is the obvious secondary STAB Attack, dealing powerful damage and recovering health. It should be noted that Choice Band Horn Leech always 2HKO's even the bulkiest Alomomola after Stealth Rock damage. Nature Power is used in the third slot to add to Sawsbuck's great coverage, bypasses Sucker Punch, and gives him a reliable move to hit Steel-types. Wild Charge can be used in the last slot to hit Drifblim, Sawsbuck's best offensive counter, for super effective damage, as well as to OHKO incoming Haunter. Megahorn can be used in place of Wild Charge to 2HKO Tangela after Stealth Rock damage but is quite situational, making Wild Charge the better, more reliable option.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread grants Sawsbuck maximum offensive presence as well as the ability to speed tie with Haunter and opposing Sawsbuck. A Choice Band is valuable for its ability to overpower defensive Pokemon such as Weezing and Tangela while reducing recoil, although Life Orb is less prediction-heavy and allows you to switch moves, which is helpful against teams lacking a sturdy physical wall. Jump Kick can be used to hit Steel- and Normal-types for super effective damage, although Nature Power is usually the more useful choice. Baton Pass can be used to scout switches and keep the momentum by passing boosts that Sawsbuck might have acquired from Sap Sipper, although the loss of coverage is noticeable. Probopass and Musharna partner well with Sawsbuck thanks to their ability to threaten many of his checks such as Cinccino, Swellow, Choice Scarf Sawk, and Gurdurr.</p>

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Nature Power
move 4: Baton Pass
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Sawsbuck's high Attack and Speed stats makes him a great candidate for a Choice Scarf set. When equipped with one, he can effectively outspeed the whole unboosted tier, making him a potent revenge killer. The moves are fairly self-explanatory and give Sawsbuck the best possible coverage. Double Edge is the main STAB move of choice, being Sawsbuck's strongest attack. Horn Leech is the secondary STAB move, hitting hard while simultaneously healing any damage that Sawsbuck might have taken. Nature Power is in the third slot to hit Steel-types for super effective damage as well as to bypass Sucker Punch. Finally, Baton Pass is used in the last slot to maintain Sawbuck's team's momentum, bypass Sucker Punch, and pass any acquired Sap Sipper boosts.</p>

[ADDITIONAL COMMENTS]

<p>A Choice Scarf allows Sawsbuck to take on a very different role than his other two sets. The EV spread allows him to hit as hard and as fast as possible, and a Jolly nature is mandatory to outpace Choice Scarf Sawk. Wild Charge and Jump Kick are both options for this set for reasons mentioned in the other two sets' descriptions. As Sawsbuck remains vulnerable to Gurdurr's Mach Punch and loses a fair amount of power when forgoing Attack boosting items or moves, Garbodor becomes a very important partner. Without its Spikes support, Sawsbuck cannot pressure the bulkier walls of the tier. Choice Band Emboar is also a very effective partner, as it can break down Amoongus and Tangela which would otherwise wall this set, while also being able to switch into Will-O-Wisps aimed at Sawsbuck. Musharna gets another mention for her ability to effectively wall Fighting-type priority attacks from Gurdurr and strike back for super effective damage. Like Emboar, Musharna can also make quick work of Amoongus and Tangela with her powerful special Psychic-type attacks.</p>

[Other Options]

<p>Sawsbuck can pull off a dedicated Baton Pass set with its array of setup moves in conjunction with Substitute. He can come in on something he can threaten out, set up a Substitute as a counter switches in, and Baton Pass out to something that will benefit from it. Emboar is a good choice for a Baton Pass receiver because he becomes much more threatening behind a Substitute or with a couple of boosts. Sawsbuck is also a decent candidate for a SubSeeder thanks to his high Speed stat and ability to force switches. However, he is outclassed by others that use this strategy better. Aromatherapy can be used to heal off any status Sawsbuck might have acquired, while Synthesis can be used to heal off damage if Horn Leech isn’t cutting it, but it is quite hard to find a moveslot for these moves, as he can usually be using the slot for something more useful.</p>

[Checks and Counters]

<p>Carefully played Ghost-types, notably Misdreavus, Haunter, and Drifblim, are the best answer to Sawsbuck. However, they must be cautious because they all fall to some variant of Sawsbuck if not played right. Misdreavus struggles against Substitute + Swords Dance variants that are able to avoid being burned, while Haunter must be careful when switching in, due to its frailty. Drifblim remains the best offensively oriented Sawsbuck answer, resisting his STAB combination and conventional coverage options and OHKOing him with Acrobatics, although it must watch out for Wild Charge. Bulkier physical walls such as Amoongus, Tangela, and Weezing can sponge hits from Sawsbuck fairly well and either hinder him with status or simply hit him hard with a super effective attack. Support Armaldo can tank any of Sawsbuck's attacks and threaten back with a STAB X-Scissor. Golbat takes little damage from any unboosted attack Sawsbuck throws at it, although he is OHKOed by a +2 Double Edge after Stealth Rock damage. Piloswine has the ability to switch in fairly safely to Sawsbuck's attacks and threaten him with STAB Icicle Crash or Ice Shard; Piloswine can even live a +2 Horn Leech and retaliate with an OHKO. Shelgon shrugs off any attack that Sawsbuck uses and can either start setting up or attack with Outrage. Finally, priority attacks such as Gurdurr's Mach Punch are extremely threatening to Sawsbuck, as he is OHKOed by most due to his mediocre bulk.</p>
 
I don't know if you're looking for these yet since you say you're looking for QC checks as well in the title, but you do have the copyediting tag up.

Anyway, here's my (Amateur) GP check of what you have so far. Take whatever you think is useful from it. This looks good for the most part, and I believe a lot of what I'm pointing out is stuff like capitalization and formatting.
Additions in Blue
Subtractions in Red
Comments in Purple



I used Col49's skeleton that can be found here: http://www.smogon.com/forums/showthread.php?t=3469204

[Overview]

<p>Sawsbuck can be is often called/is known as (either one works) one of the best physical grass sweepers in the NU tier, and for good reason. With his His solid base 100 Attack attack and 95 Speed speed stats, (add comma; also always capitalize stats) attribute to the offensive prowess that the seasonal deer has significant offensive prowess (this rephrasing links it to the previous sentence better in my mind, linking it up to the 'and for good reason' at the end). Couple that with an almost un-resisted unresisted (Chrome doesn't think it's a word, but it's in several dictionaries I just checked) dual stab STAB combination and a decent move pool and you have a potent grass Grass-type sweeper on your hands. Additionally, his His excellent ability in Sap Sipper allows him to switch into common grass type moves such as Spore or Sleep Powder (you might want to choose other moves here (or at least change one of them to something like Leech Seed or Bullet Seed); though I agree that these are probably the most common grass type moves, naming two sleep inducing moves makes this redundant with your next sentence) and nab a free +1 attack Attack boost. For the same reason, he is a great switch-in (switch-in is the noun; switch in is the verb) to weakened sleep inducers, allowing him to get the boost and ko (I can't find any specific rules regarding it, but I would assume KO (if we're allowed to use it) should be capitalized, as OHKO and NHKO always are). Add in the fact that Sawsbuck can use Swords Dance or Agility to further boost his offense, (add comma) and you have a nearly unstoppable force (I'm not sure I'd call Sawsbuck a nearly unstoppable force; as you detail below, there are plenty of ways it can be stopped).</p>

<p>Despite this, Sawsbuck is not without his drawbacks. First, he has trouble breaking through some prominent physical walls in the tier such as Amoongus and Weezing, who can wall all of Sawsbuck's attacks and can threaten it him (need to be consistent with gendered vs. non-gendered pronouns) with a STAB super effective attack. Tangela also walls him and can hit hard with either Hidden Power Ice. Due to Sawsbuck's lackluster defense (defensive maybe? I'm not sure that needs to be changed, but it's an option) stats, he is very susceptible to being revenge killed. Common Pokemon such as Absol, Skuntank, and Gurdurr threaten him with a powerful Sucker Punch or Mach Punch respectively. Swellow and Cinccino can both outspeed and Ohko OHKO him with their powerful attacks. He also faces stiff competition from Leafeon, who has similar base stats but with more bulk, however though (however is not a substitute for but or though in contexts like this; if you want to use however, you need a semicolon or to start a new sentence) Sawsbuck can be seen as the superior option due to his great has a better ability and better movepool.</p>

<p>However, Sawsbuck should not be overlooked for these reasons, however (you want to use however at the beginning of a sentence when you can because you use it to introduce the contrast). His immunity to grass Grass-type moves, powerful stab STAB combination, and good base stats make him a great teammate and threat. Play to his strengths, (you need a comma because these are two independent clauses: '[you] play to his strengths' and 'he becomes one of the best physical sweepers in the metagame) and he becomes one of the best physical sweepers in the metagame.</p>

[Set]
name: Swords Dance
move 1: Swords Dance
move 2: Return
move 3: Horn Leech
move 4: Nature Power / Substitute
item: Life Orb / Leftovers
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[Set Comments]

<p>This is Sawsbuck's most effective set for various reasons (you might want to be a little more specific as 'various reasons' doesn't say very much; you can leave it as is for now if you want however, as that might be fine). Swords Dance is the krux of the set. Once boosted, his attack Sawsbuck's Attack stat reaches an astonishing 598 stat with a jolly Jolly nature, allowing him to rip through teams when combined with his good speed and excellent coverage. Return gives Sawsbuck a powerful STAB attack with a very nice damage output, especially when boosted. Horn Leech is a secondary STAB attack that hits hard, while healing and heals (technically they don't happen simultaneously) off any damage taken from life orb recoil or entry hazards. Nature Power is the preferred move in the last slot as it turns into Earthquake in wifi Wi-Fi and simulator battles, which rounds rounding off the Sawsbuck's coverage quite nicely and gives by giving him a way to hit Steel types such as Probopass or Klang. It Nature Power also has the perk of being able to avoid Sucker Punch. However, Substitute can be used in place of it if you desire a way to avoid status or revenge killing from everyone but everything except Cinccino.</p>

[Additional Comments]

<p>The EV spread gives Sawsbuck maximum offensive presence while allowing him to speed tie most Haunter and other Sawsbuck variants. Life Orb is usually the preferred item of choice (either preferred item or item of choice; preferred item of choice is redundant), allowing it to net some extra ko's KOs/OHKOs (either is probably fine, but KO should be capitalized, and the plural of NHKO type words is NHKOs, however but Leftovers can be used in conjunction with Substitute to provide an extra source of additional recovery outside of Horn Leech, (you don't need a comma before an adverbial clause at the end of a sentence) while also giving it an easier time to set making setting up easier. Double Edge can be used over Return, though its recoil along with Life Orb wears it will wear Sawsbuck down rather quickly. Baton Pass can be used to bypass Sucker Punch (might want to mention that most Sucker Punch users are already either weak to Nature Power Earthquake (Skuntank and Golem), have low defenses (Absol), or can't do anything back while you spam it on their most common sets (Cacturne); however, that's probably not essential) while keeping the momentum by passing any Swords Dance or Sap Sipper boosts that he might have acquired. Sunny day Day can be used with Chlorophyll to boost his speed to great heights, but however priority attacks are still a problem. Jump Kick, Wild Charge, and Megahorn can all be used in the last slot for different coverage; however, the coverage offered by Nature Power is the best choice usually superior. Magnet Pull Probopass is a good teammate for Sawsbuck, who as it/he/she (whichever you want to refer to Probopass by) can trap and ko KO opposing Steels, wall most variants of Cinccino, Swellow, and Haunter, as well as and (while I know you're trying to avoid using and twice in succession, as well as isn't a perfect substitute for and in situations like this, meaning something more akin to 'in addition to'; you could say 'as well as setting up' if you think that sounds better; I prefer my way, but it's up to you) set up Stealth Rock. Calm Mind Musharna also makes a great partner for Sawsbuck as it can switch in on the fighting Fighting-type attacks aimed at Sawsbuck, (remove comma) while also taking care of the poison Poison-type walls such as Amoonguss and Weezing. She can also use Heal Bell to remove any crippling status that Sawsbuck might have acquired. Rotom-S can tank fighting, bug, and flying Fighting-, Bug-, and Flying-type attacks directed at Sawsbuck, threatens most of his offensive checks and counters, and lures (you want consistent verb forms in a serial list like this) in ground Ground-types that it he can take advantage of. Garbodor also can be considered a good teammate, laying down entry hazards that help Sawsbuck net some extra ko's KOs while also resisting fighting Fighting-type attacks aimed at him.</p>

[Set]
name: All Out Attacker
move 1: Double-Edge / Return
move 2: Horn Leech
move 3: Nature Power
move 4: Wild Charge / Megahorn
item: Life Orb / Choice Band
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[Set Comments]

<p>This set abandons the pretense of Swords Dance and focuses on breaking down anything and everything as quickly as possible. Double Edge is the main STAB move of choice because it is his Sawsbuck's most powerful attack and does heavy damage to anything that doesn't resist it. If recoil isn't your cup of tea, Return can be used instead, (add comma) but you lose some notable ko's. Horn Leech is the obvious secondary STAB of choice, (you might want to phrase this differently; you use the expression 'STAB of choice twice in a row, which is a bit redundant; also add a comma) dealing powerful large amounts of (damage can't be powerful) damage as well as a way to heal of damage and recovering health. It should be noted that choice Choice Band Horn Leech always 2hko's 2HKOs the bulkiest Alomomola after Stealth Rock Damage damage. Nature power Power is used in the 3rd slot to add to the Sawsbuck's great coverage, allow him to bypass Sucker Punch, and give him a reliable move to hit steel Steel-types. Wild Charge can be used in the last slot to hit Drifblim, Sawsbuck's best offensive counter, for super effective damage, as well as to OHKO Ohko incoming Haunter. Megahorn can be used in place of Wild Charge to 2hko 2HKO Tangela after Stealth Rock damage, (remove comma) but is usually situational, (add comma) making Wild Charge the better option overall.</p>

[Additional Comments]

<p> The given EV spread grants Sawsbuck maximum offensive presence, (remove comma; these are just two noun clauses) as well as the ability to speed tie with Haunter and opposing Sawsbuck. Choice Band is valuable in for its ability to overcome overpower defensive Pokemon such as Weezing and Tangela while reducing recoil, though Life Orb is less prediction-heavy and allows you to switch moves, which is helpful against teams lacking a sturdy physical wall. Jump Kick can be used to hit steel and normal Steel- and Normal-types for super effective damage, although Nature Power is usually the more useful choice. Baton Pass can be used to scout switches and keep the momentum by passing boosts that it Sawsbuck may have acquired from Sap Sipper (might be worth it to mention if you lose anything by running Baton Pass, such as coverage depending on the move you sacrifice for it). Probopass and Musharna serve partner well with Sawsbuck well in due to their ability to check many of his threats threaten many of his checks, such as Cinccino, Swellow, Choice Scarf Sawk, and Gurdurr respectively.</p>

[Set]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Nature Power
move 4: Baton Pass
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[Set Comments]

<p>When taking into consideration Sawsbuck's high attack and speed stats, he might look like makes a great candidate for a Choice Scarf user set. When equipped with this item, he can effectively outspeed the whole, (you don't need a comma as whole is modifying 'unscarfed tier') unscarfed (unboosted maybe? there are some things that boost their speed out there, though I'm not sure if any can outspeed Sawsbuck other than Ninjask) tier, making him a potent revenge killer. The moves are pretty self-explanatory and give it Sawsbuck the best possible coverage. Double Edge is again the main STAB move of choice, (add comma) being Sawsbucks strongest attack. Horn Leech is again the secondary STAB move of choice (like in the previous paragraph, you might want to consider trying to avoid using the expression STAB move of choice twice to avoid redundancy), again to hitting hard while simultaneously healing off any damage that he Sawsbuck might have taken. Nature Power is in the third slot to hit steels Steel-types for super effective damage as well as to bypass Sucker Punch. Finally, Baton Pass is used in the last slot to maintain its Sawsbuck's team's momentum, bypassing Sucker Punch, and to pass any acquired Sap Sipper boosts.</p>

[Additional Comments]

<p>Choice Scarf allows Sawsbuck to take on a very different role than the former two sets. The EV spread allows him to hit as hard and fast as possible. A jolly nature is mandatory to effectively outpace Choice Scarf Sawk. Wild Charge and Jump Kick are both options for this set for reasons mentioned in the prior two set's sets' descriptions. As Sawsbuck still remains vulnerable to Gurdurr's Mach Punch, but and loses a fair amount deal of immediate power when forgoing Attack boosting moves or items, Garbodor becomes a very important partner. Without its Its Spikes support, (add comma) is necessary for Sawsbuck to cannot pressure the bulkier walls of the tier. Choice Band Emboar is also a very important effective partner, (add comma) being able to break down Amoongus and Tangela who would otherwise wall this set, while also being able to switch in to Will-O-Wisps aimed at Sawsbuck. Musharna gets another mention for her ability to effectively wall fighting priority attacks from Gurdurr and strike back for super effective damage. Like Emboar, Musharna can also make quick work of Amoongus and Tangela with her powerful Psychic special attacks.</p>

[Other Options]

<p>Sawsbuck can pull off a dedicated baton pass Baton Pass set with its array of set up moves in conjunction with Substitute. He can come in on something it he can threaten out or a grass type move, set up a sub when Substitute as a counter comes switches in, and baton pass Baton Pass out to something that will benefit from it. Emboar is a good choice as for a baton pass Baton Pass receiver because he becomes much more threatening behind a substitute Substitute or with a couple of boosts. Sawsbuck is also a decent candidate for a SubSeeder due to his high speed Speed stat and its ability to force switches. However, he is outclassed by others who use this strategy better. Aromatherapy can be used to heal off any status Sawsbuck might have acquired while Synthesis can be used to heal off damage if Horn Leech isn’t cutting it, however but it is quite hard to find a moveslot for these moves and as he can usually be using the slot for something more useful.</p>

[Checks and Counters]

<p>Carefully played Ghost-types, most notably Misdreavus, Haunter, and Drifblim are the best answer to Sawsbuck. However, they They must be careful however because they all fall to some variant of Sawsbuck if not played right. Misdreavus struggles against sub Substitute + Swords Dance variants who is are able to avoid being burned, while Haunter must be careful switching in due to its frailty. Drifblim remains his the best offensively oriented Sawsbuck answer, resisting his STAB and conventional coverage options and OHKOing him with Acrobatics, although he must watch out for Wild Charge deals with him handily (Drifblim is the subject, so the focus of the part about how Sawsbuck can beat it should be on Drifblim, not Sawsbuck, in my mind). Bulkier physical walls such as Amoongus, Tangela, and Weezing can sponge hits from Sawsbuck fairly well, (remove comma) and either hinder him with status or simply hit it him hard with a respective super effective attack. Support Armaldo can tank any of Sawsbuck's attacks and threaten back with STAB X-Scissor. Golbat takes little damage from any unboosted attack Sawsbuck throws at it, however though he is koed OHKOed by a +2 Double Edge after Stealth Rock damage. Piloswine has the capabilities ability to switch in fairly safely to Sawsbuck's attacks and threaten him with STAB Icicle Crash or Ice Shard. It is notable that Piloswine can even live a +2 Horn Leech and retaliate for an Ohko OHKO. Shelgon shrugs off any attack that Sawsbuck uses and can either start setting up or attack with Outrage. Finally, Priority attacks such as Gurdurr's Mach Punch are extremely threatening to Sawsbuck with him being Ohko’d as he is OHKOed by most due to his mediocre bulk.</p>
 
Thanks for GP check. I was dumb and accidentally did things in the wrong order lol. I fixed it now and will still implement your changes.
 

cb aaron judge

ALL RISE
is a Community Contributor Alumnusis a Researcher Alumnus


Sawsbuck

[Overview]

<p>Sawsbuck is often referred to as one of the best physical Grass-type sweepers in the NU tier, and for good reason. With his solid base 100 Attack and 95 Speed stats, the seasonal deer has significant offensive prowess. Couple that with an almost unresisted dual STAB combination in Grass and Normal and a decent movepool and you have a potent grass type sweeper on your hands. Additionally, his excellent ability in Sap Sipper allows him to switch into common Grass-type moves such as Leech Seed or Bullet Seed and nab a free +1 Attack boost. For the same reason, he is a great switch-in to weakened sleep inducers, allowing him to get the a boost and KO. Add in the fact that Sawsbuck can use Swords Dance or Agility to further boost his offense and you have a top tier threat on your hands.

Despite this, Sawsbuck is not without his drawbacks. First, he has trouble breaking through some prominent physical walls in the tier such as Amoongus and Weezing, who can wall all of Sawsbuck's attacks and threaten him with a STAB super effective attack. Tangela also walls him and can hit hard with either Hidden Power Ice. Due to Sawsbuck's lackluster defenses stats, he is very susceptible to being revenge killing killed. Common Pokemon such as Absol, Skuntank, and Gurdurr threaten him with a powerful Sucker Punch or Mach Punch respectively. Swellow and Cinccino can both outspeed and OHKO him with their powerful attacks. He also faces stiff competition from Leafeon, who has similar base stats, but more bulk, though Sawsbuck has a better ability and movepool.

However, Sawsbuck should not be overlooked for these reasons. His immunity to Grass-type moves, powerful STAB combination, and good base stats make him a great teammate and threat. Play to his strengths, and he becomes one of the best physical sweepers in the metagame.</p>

[Set]
name: Swords Dance
move 1: Swords Dance
move 2: Return
move 3: Horn Leech
move 4: Nature Power / Substitute
item: Life Orb / Leftovers
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[Set Comments]

<p>This is Sawsbuck's most effective set for a few reasons. Swords Dance is the ckrux of the set. Once boosted, Sawsbuck's Attack stat reaches an astonishing 598 with a Jolly nature, allowing him to rip through teams with his good speed and excellent coverage. Return gives Sawsbuck a powerful STAB attack with very nice damage output, especially when boosted. Horn Leech is a secondary STAB attack that hits hard, and heal off any damage taken from Life Orb recoil or entry hazards. Nature Power is the preferred move in the last slot as it turns into Earthquake in Wi-Fi and simulator battles, rounding off Sawsbuck's coverage quite nicely by giving him a way to hit Steel types such as Probopass or Klang. Nature Power also has the perk of being able to avoid Sucker Punch. However, Substitute can be used in place of it if you desire a way to avoid status or revenge killing everythdoing except Cinccino.</p>

[Additional Comments]

<p>The EV spread gives Sawsbuck maximum offensive presence while allowing him to speed tie with most Haunter and other Sawsbuck variants. Life Orb is usually the preferred item, allowing it to net some extra KOs, but Leftovers can be used in conjunction with Substitute to provide additional recovery outside of Horn Leech while making setting up easier. Double-Edge can be used over Return, though its recoil along with Life Orb will wear Sawsbuck down rather quickly. Baton Pass can be used to bypass Sucker Punch while keeping the momentum by passing any Swords Dance or Sap Sipper boosts that he might have acquired. Sunny Day can be used with Chlorophyll to boost his speed to great heights, but priority attacks are still a problem. Jump Kick, Wild Charge, and Megahorn can all be used in the last slot for different coverage; however, Nature Power is usually superior. Magnet Pull Probopass is a good teammate for Sawsbuck as he can trap and KO opposing Steels, wall most variants of Cinccino, Swellow, and Haunter, and set up Stealth Rock. Calm Mind Musharna also makes a great partner for Sawsbuck as it can switch in on the Fighting-type attacks aimed at Sawsbuck while also taking care of Poison-type walls such as Amoonguss and Weezing. She can also use Heal Bell to remove any crippling status that Sawsbuck might have acquired. Rotom-S can tank Fighting-, Bug-, and Flying-type attacks directed at Sawsbuck, threaten most of his offensive checks and counters, and lure in Ground-types that he can take advantage of. Garbodor can also be a good teammate, laying down entry hazards that help Sawsbuck net some extra KOs while also resisting Fighting-attacks aimed at him.</p>

[Set]
name: All Out Attacker
move 1: Double-Edge / Return
move 2: Horn Leech
move 3: Nature Power
move 4: Wild Charge / Megahorn
item: Life Orb / Choice Band
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[Set Comments]

<p>This set abandons the pretense of Swords Dance and focuses on breaking down anything and everything as quickly as possible. Double-Edge is the main STAB move of choice because it is Sawsbuck's most powerful attack and does heavy damage to anything that doesn't resist it. If recoil isn't your cup of tea, Return can be used instead, but you lose some notable KOs. Horn Leech is the obvious secondary STAB Attack, dealing lots of damage powerful damage as and recovering health. It should be noted that Choice Band Horn Leech always 2HKOes the bulkiest Alomomola after Stealth Rock damage. Nature Power is used in the 3rd slot to add to Sawsbuck's great coverage, allow him to bypass Sucker Punch, and give him a reliable move to hit Steel-types. Wild Charge can be used in the last slot to hit Drifblim, Sawsbuck's best offensive counter, for super effective damage, as well as to OHKO incoming Haunter. Megahorn can be used in place of Wild Charge to 2HKO Tangela after Stealth Rock damage but is usually situational, making, Wild Charge the better option.</p>

[Additional Comments]

<p> The given EV spread grants Sawsbuck maximum offensive presence as well as the ability to speed tie with Haunter and opposing Sawsbuck. Choice Band is valuable for its ability to overpower defensive Pokemon such as Weezing and Tangela while reducing recoil, though Life Orb is less prediction-heavy and allows you to switch moves, which is helpful against teams lacking a sturdy physical wall. Jump Kick can be used to hit Steel- and Normal-types for super effective damage, although Nature Power is usually the more useful choice. Baton Pass can be used to scout switches and keep the momentum by passing boosts that Sawsbuck may have acquired from Sap Sipper, although you lose coverage. Probopass and Musharna partner well with Sawsbuck due to their ability to threaten many of his checks such as Cinccino, Swellow, Choice Scarf Sawk, and Gurdurr.</p>

[Set]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Nature Power
move 4: Baton Pass
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[Set Comments]

<p>When taking into consideration Sawsbuck's high attack and speed stats, he makes a great candidate for a Choice Scarf set. When equipped with this item, he can effectively outspeed the whole unboosted tier, making him a potent revenge killer. The moves are pretty self-explanatory and give Sawsbuck the best possible coverage. Double-Edge is again the main STAB move of choice, being Sawsbuck's strongest attack. Horn Leech is the secondary STAB move, hitting hard while simultaneously healing off any damage that Sawsbuck might have taken. Nature Power is in the third slot to hit Steel-types for super effective damage as well as to bypass Sucker Punch. Finally, Baton Pass is used in the last slot to maintain Sawbuck's team's momentum, bypass Sucker Punch, and pass any acquired Sap Sipper boosts.</p>

[Additional Comments]

<p>Choice Scarf allows Sawsbuck to take on a very different role than the former two sets. The EV spread allows him to hit as hard and fast as possible. A Jolly nature is mandatory to outpace Choice Scarf Sawk. Wild Charge and Jump Kick are both options for this set for reasons mentioned in the prior two sets' descriptions. As Sawsbuck remains vulnerable to Gurdurr's Mach Punch and loses a fair amount of power when forgoing Attack boosting items or moves, Garbodor becomes a very important partner. Without its Spikes support, Sawsbuck cannot pressure the bulkier walls of the tier. Choice Band Emboar is also a very effective partner, being able to break down Amoongus and Tangela who would otherwise wall this set, while also being able to switch in to Will-O-Wisps aimed at Sawsbuck. Musharna gets another mention for her ability to effectively wall fighting priority attacks from Gurdurr and strike back for super effective damage. Like Emboar, Musharna can also make quick work of Amoongus and Tangela with her powerful Psychic special attacks.</p>

[Other Options]

<p>Sawsbuck can pull off a dedicated Baton Pass set with its array of set up moves in conjunction with Substitute. He can come in on something he can threaten out or a Grass-type move, set up a Substitute as a counter switches in, and Baton Pass out to something that will benefit from it. Emboar is a good choice for a Baton Pass receiver because he becomes much more threatening behind a Substitute or with a couple of boosts. Sawsbuck is also a decent candidate for a SubSeeder due to his high Speed stat and ability to force switches. However, he is outclassed by others who use this strategy better. Aromatherapy can be used to heal off any status Sawsbuck might have acquired while Synthesis can be used to heal off damage if Horn Leech isn’t cutting it, but it is quite hard to find a moveslot for these moves as he can usually be using the slot for something more useful.</p>

[Checks and Counters]

<p>Carefully played Ghost-types, most notably Misdreavus, Haunter, and Drifblim are the best answer to Sawsbuck. However, they must be cautious because they all fall to some variant of Sawsbuck if not played right. Misdreavus struggles against Substitute + Swords Dance variants who are able to avoid being burned, while Haunter must be careful switching in due to its frailty. Drifblim remains the best offensively oriented Sawsbuck answer, resisting his STAB and conventional coverage options and OHKOing him with Acrobatics, although he must watch out for Wild Charge. Bulkier physical walls such as Amoonguss, Tangela, and Weezing can sponge hits from Sawsbuck fairly well and either hinder him with status or simply hit him hard with a super effective attack. Support Armaldo can tank any of Sawsbuck's attacks and threaten back with STAB X-Scissor. Golbat takes little damage from any unboosted attack Sawsbuck throws at it, though he is OHKOed by a +2 Double Edge after Stealth Rock damage. Piloswine has the ability to switch in fairly safely to Sawsbuck's attacks and threaten him with STAB Icicle Crash or Ice Shard. Piloswine can even live a +2 Horn Leech and retaliate for an OHKO. Shelgon shrugs off any attack that Sawsbuck uses and can either start setting up or attack with Outrage. Finally, Priority attacks such as Gurdurr's Mach Punch are extremely threatening to Sawsbuck as he is OHKOed by most due to his mediocre bulk.</p>
amcheck btw
 
diff was silly so I've only got a copy paste
[Overview]

<p>Sawsbuck is often referred to as one of the best physical Grass-type sweepers in the NU tier, and for good reason. With his solid base 100 Attack and base 95 Speed, the seasonal deer has significant offensive prowess. Couple that with an almost unresisted dual STAB combination and a decent movepool and you have a potent grass type sweeper on your hands. Additionally, his excellent ability Sap Sipper allows him to switch into common Grass-type moves such as Leech Seed or Bullet Seed and nab a free +1 Attack boost. For the same reason, he is a great switch-in to weakened sleep inducers who use Spore or Sleep Powder, allowing him to get a boost and KO. Add in the fact that Sawsbuck can use Swords Dance or Agility to further boost his offense and you have a top tier threat on your hands.</p>

<p>Despite this, Sawsbuck is not without his drawbacks. First, he has trouble breaking through some prominent physical walls in the tier, such as Amoongus and Weezing, who can wall all of Sawsbuck's attacks and threaten him with a STAB super effective attack of their own. Tangela also walls him and can hit hard with either Hidden Power Ice or Fire. Due to Sawsbuck's lackluster defenses, he is very susceptible to revenge killing. Common Pokemon such as Absol, Skuntank, and Gurdurr threaten him with a powerful Sucker Punch or Mach Punch respectively. Swellow and Cinccino can both outspeed and OHKO him with their powerful attacks. He also faces stiff competition from Leafeon, who has similar base stats but more bulk, though Sawsbuck has a better ability and movepool.

However, Sawsbuck should not be overlooked for these reasons. His immunity to Grass-type moves, powerful STAB combination, and good base stats make him a great teammate and threat. Play to his strengths, and he becomes one of the best physical sweepers in the metagame.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Return
move 3: Horn Leech
move 4: Nature Power / Substitute
item: Life Orb / Leftovers
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is Sawsbuck's most effective set for a few reasons. Swords Dance is the crux of the set, boosting Sawsbuck's Attack stat to an astonishing 598 with a Jolly nature, allowing him to rip through teams with his good speed and excellent coverage. Return gives Sawsbuck a powerful STAB attack with very nice damage output, especially when boosted. Horn Leech is a secondary STAB attack that hits hard, and heals off any damage taken from Life Orb recoil or entry hazards. Nature Power is the preferred move in the last slot as it turns into Earthquake in WI-FI and simulator battles, rounding off Sawsbuck's coverage quite nicely by giving him a way to hit Steel types such as Probopass or Klang. Nature Power also has the perk of being able to avoid Sucker Punch. However, Substitute can be used in place of it if you desire a way to avoid status or prevet revenge killing by everything except Cinccino.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread gives Sawsbuck maximum offensive presence while allowing him to speed tie with other Sawsbuck variants and most Haunter. Life Orb is usually the preferred item, allowing him to net some extra KOs, but Leftovers can be used in conjunction with Substitute to provide additional recovery outside of Horn Leech while also making setting up easier. Double Edge can be used over Return, though its recoil along with Life Orb will wear Sawbuck down rather quickly. Baton Pass can be used to bypass Sucker Punch while keeping the momentum by passing any Swords Dance or Sap Sipper boosts that he might have acquired. Sunny Day can be used with Chlorophyll to boost his speed to great heights, but priority attacks are still a problem. Jump Kick, Wild Charge, and Megahorn can all be used in the last slot for different coverage; however, Nature Power is usually superior. Magnet Pull Probopass is a good teammate for Sawsbuck as he can trap and KO opposing Steels, wall most variants of Cinccino, Swellow, and Haunter, and set up Stealth Rock. Calm Mind Musharna also serves as a great partner for Sawsbuck as it can switch in on the Fighting-type attacks aimed at Sawsbuck while also taking care of Poison-type walls such as Amoonguss and Weezing. She can also use Heal Bell to remove any crippling status that Sawsbuck might have acquired. Rotom-S can tank Fighting-, Bug-, and Flying-type attacks directed at Sawsbuck, threaten most of his offensive checks and counters, and lure in Ground-types that he can take advantage of. Garbodor can also be a good teammate, laying down entry hazards that help Sawsbuck net some extra KOs while also resisting Fighting-attacks aimed at him.</p>

[SET]
name: All Out Attacker
move 1: Double-Edge / Return
move 2: Horn Leech
move 3: Nature Power
move 4: Wild Charge / Megahorn
item: Life Orb / Choice Band
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set abandons the pretense of Swords Dance and focuses on breaking down anything and everything as quickly as possible. Double Edge is the main STAB move of choice because it is Sawsbuck's most powerful attack and does heavy damage to anything that doesn't resist it. If recoil isn't your cup of tea, Return can be used instead, but you lose some notable KOs. Horn Leech is the obvious secondary STAB Attack, dealing powerful damage and recovering health. It should be noted that Choice Band Horn Leech always 2HKO's even the bulkiest Alomomola after Stealth Rock damage. Nature Power is used in the third slot to add to Sawsbuck's great coverage, allow him to bypass Sucker Punch, and give him a reliable move to hit Steel-types. Wild Charge can be used in the last slot to hit Drifblim, Sawsbuck's best offensive counter, for super effective damage, as well as to OHKO incoming Haunter. Megahorn can be used in place of Wild Charge to 2HKO Tangela after Stealth Rock damage but is quite situational, making Wild Charge the better, more reliable option.</p>

[ADDITIONAL COMMENTS]

<p> The given EV spread grants Sawsbuck maximum offensive presence as well as the ability to speed tie with Haunter and opposing Sawsbuck. A Choice Band is valuable for its ability to overpower defensive Pokemon such as Weezing and Tangela while reducing recoil, though Life Orb is less prediction-heavy and allows you to switch moves, which is helpful against teams lacking a sturdy physical wall. Jump Kick can be used to hit Steel- and Normal-types for super effective damage, although Nature Power is usually the more useful choice. Baton Pass can be used to scout switches and keep the momentum by passing boosts that Sawsbuck may have acquired from Sap Sipper, although you lose coverage. Probopass and Musharna partner well with Sawsbuck due to their ability to threaten many of his checks such as Cinccino, Swellow, Choice Scarf Sawk, and Gurdurr.</p>

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Nature Power
move 4: Baton Pass
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Sawsbuck's high attack and speed stats make him a great candidate for a Choice Scarf set. When equipped with one, he can effectively outspeed the whole unboosted tier, making him a potent revenge killer. The moves are fairly self-explanatory and give Sawsbuck the best possible coverage. Double Edge is again the main STAB move of choice, being Sawsbucks strongest attack. Horn Leech is the secondary STAB move, hitting hard while simultaneously healing any damage that Sawsbuck might have taken. Nature Power is in the third slot to hit Steel-types for super effective damage as well as to bypass Sucker Punch. Finally, Baton Pass is used in the last slot to maintain Sawbuck's team's momentum, bypass Sucker Punch, and pass any acquired Sap Sipper boosts.</p>

[ADDITIONAL COMMENTS]

<p>A Choice Scarf allows Sawsbuck to take on a very different role to his other two sets. The EV spread allows him to hit as hard and as fast as possible, and a Jolly nature is mandatory to outpace Choice Scarf Sawk. Wild Charge and Jump Kick are both options for this set for reasons mentioned in the other two sets' descriptions. As Sawsbuck remains vulnerable to Gurdurr's Mach Punch and loses a fair amount of power when forgoing Attack boosting items or moves, Garbodor becomes a very important partner. Without its Spikes support, Sawsbuck cannot pressure the bulkier walls of the tier. Choice Band Emboar is also a very effective partner, being able to break down Amoongus and Tangela who would otherwise wall this set, while also being able to switch into Will-O-Wisps aimed at Sawsbuck. Musharna gets another mention for her ability to effectively wall Fighting-type priority attacks from Gurdurr and strike back for super effective damage. Like Emboar, Musharna can also make quick work of Amoongus and Tangela with her powerful special Psychic-type attacks.</p>

[Other Options]

<p>Sawsbuck can pull off a dedicated Baton Pass set with its array of set up moves in conjunction with Substitute. He can come in on something he can threaten out or a Grass-type move, set up a Substitute as a counter switches in, and Baton Pass out to something that will benefit from it. Emboar is a good choice for a Baton Pass receiver because he becomes much more threatening behind a Substitute or with a couple of boosts. Sawsbuck is also a decent candidate for a SubSeeder due to his high Speed stat and ability to force switches. However, he is outclassed by others who use this strategy better. Aromatherapy can be used to heal off any status Sawsbuck might have acquired, while Synthesis can be used to heal off damage if Horn Leech isn’t cutting it, but it is quite hard to find a moveslot for these moves as he can usually be using the slot for something more useful.</p>

[Checks and Counters]

<p>Carefully played Ghost-types, most notably Misdreavus, Haunter, and Drifblim, are the best answer to Sawsbuck. However, they must be cautious because they all fall to some variant of Sawsbuck if not played right. Misdreavus struggles against Substitute + Swords Dance variants who are able to avoid being burned, while Haunter must be careful when switching in, due to its frailty. Drifblim remains the best offensively oriented Sawsbuck answer, resisting his STAB combination and conventional coverage options and OHKOing him with Acrobatics, although it must watch out for Wild Charge. Bulkier physical walls such as Amoongus, Tangela, and Weezing can sponge hits from Sawsbuck fairly well and either hinder him with status or simply hit him hard with a super effective attack. Support Armaldo can tank any of Sawsbuck's attacks and threaten back with a STAB X-Scissor. Golbat takes little damage from any unboosted attack Sawsbuck throws at it, though he is OHKOed by a +2 Double Edge after Stealth Rock damage. Piloswine has the ability to switch in fairly safely to Sawsbuck's attacks and threaten him with STAB Icicle Crash or Ice Shard. Piloswine can even live a +2 Horn Leech and retaliate for an OHKO. Shelgon shrugs off any attack that Sawsbuck uses and can either start setting up or attack with Outrage. Finally, priority attacks such as Gurdurr's Mach Punch are extremely threatening to Sawsbuck, as he is OHKOed by most due to his mediocre bulk.</p>

[gp]one out of two[/gp]
 

Yonko7

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[Overview]

<p>Sawsbuck is often referred to as one of the best physical Grass-type sweepers in the NU tier, and for good reason. With his solid base 100 Attack and base 95 Speed, the seasonal deer has significant offensive prowess. Coupled that with an almost unresisted dual STAB combination and a decent movepool, [comma] and you have a potent grass type Grass-type sweeper on your hands. Additionally, his excellent ability Sap Sipper allows him to switch into common Grass-type moves such as Leech Seed or Bullet Seed and nab a free +1 Attack boost. For the same reason, he is a great switch-in to weakened sleep inducers who that use Spore or Sleep Powder, allowing him to get a boost and KO. Add in the fact that Sawsbuck can use Swords Dance or Agility to further boost his offense and you have a top tier threat on your hands.</p>

<p>Despite this However, Sawsbuck is not without his drawbacks. First, he has trouble breaking through some prominent physical walls in the tier, such as Amoongus and Weezing, whicho can walls all of Sawsbuck's attacks and threaten him with a respond with STAB super effective attack of their own. Tangela also walls him and can hit hard with either Hidden Power Ice or Fire. Due to Sawsbuck's lackluster defenses, he is very susceptible to being revenge killeding. Common Pokemon such as Absol, Skuntank, and Gurdurr threaten him with a powerful Sucker Punch or Mach Punch, [comma] respectively. Additionally, Swellow and Cinccino can both outspeed and OHKO him with their powerful attacks. He also faces stiff competition from Leafeon, whicho has similar base stats but more bulk, although Sawsbuck has a better ability and movepool.</p>

<p>However Despite this, Sawsbuck should not be overlooked for these reasons. His immunity to Grass-type moves, powerful STAB combination, and good base stats make him a great teammate and threat. Play to his strengths, and he becomes one of the best physical sweepers in the metagame.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Return
move 3: Horn Leech
move 4: Nature Power / Substitute
item: Life Orb / Leftovers
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is Sawsbuck's most effective set for a few reasons. Swords Dance is the crux of the set, boosting Sawsbuck's Attack stat to an astonishing 598 with a Jolly nature, allowing him to rip through teams with his good sSpeed and excellent coverage. Return gives Sawsbuck a powerful STAB attack with very nice damage output, especially when boosted. Horn Leech is a secondary STAB attack that hits hard, and heals off any damage taken from Life Orb recoil or entry hazards. Nature Power is the preferred move in the last slot as it turns into Earthquake in WI-FI Wi-Fi and simulator battles, rounding off Sawsbuck's coverage quite nicely by giving him a way to hit Steel types, [comma] such as Probopass or Klang. Nature Power also has the perk of being able to avoiding Sucker Punch. However, Substitute can be used in place of it if you desire a way to avoid status or prevent revenge killing by everything except Cinccino.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread gives Sawsbuck maximum offensive presence while allowing him to speed tie with other Sawsbuck variants and most Haunter. Life Orb is usually the preferred item, as it allowsing him to net some extra KOs, but Leftovers can be used in conjunction with Substitute to provide additional recovery outside of Horn Leech while also making setting up easier. Double Edge can be used over Return, although its recoil along with Life Orb will wear Sawbuck down rather quickly. Baton Pass can be used to bypass Sucker Punch while keeping the momentum by passing any Swords Dance or Sap Sipper boosts that he might have acquired. Sunny Day can be used with Chlorophyll to boost his speed to great heights, but priority attacks are still a problem. Jump Kick, Wild Charge, and Megahorn can all be used in the last slot for different coverage; however, Nature Power is usually superior. Magnet Pull Probopass is a good teammate for Sawsbuck as he can trap and KO opposing Steels, as well as wall most variants of Cinccino, Swellow, and Haunter, and set up Stealth Rock. Calm Mind Musharna also serves as a great partner for Sawsbuck as it can switch in on the Fighting-type attacks aimed at Sawsbuck while also taking care of Poison-type walls such as Amoonguss and Weezing. She can also use Heal Bell to remove any crippling status that Sawsbuck might have acquired. Rotom-S can tank Fighting-, Bug-, and Flying-type attacks directed at Sawsbuck, threaten most of his offensive checks and counters, and lure in Ground-types that he Sawsbuck can take advantage of. Garbodor can also be a good teammate, laying down entry hazards that help Sawsbuck net some extra KOs while also resisting Fighting-attacks aimed at him.</p>

[SET]
name: All Out Attacker
move 1: Double-Edge / Return
move 2: Horn Leech
move 3: Nature Power
move 4: Wild Charge / Megahorn
item: Life Orb / Choice Band
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set abandons the pretense of Swords Dance and focuses on breaking down anything and everything as quickly as possible. Double Edge is the main STAB move of choice, [Comma] because it is Sawsbuck's most powerful attack and does heavy damage to anything that doesn't resist it. If recoil isn't your cup of tea, Return can be used instead, but you do lose some notable KOs. Horn Leech is the obvious secondary STAB Attack, dealing powerful damage and recovering health. It should be noted that Choice Band Horn Leech always 2HKO's even the bulkiest Alomomola after Stealth Rock damage. Nature Power is used in the third slot to add to Sawsbuck's great coverage, allow him to bypasses Sucker Punch, and gives him a reliable move to hit Steel-types. Wild Charge can be used in the last slot to hit Drifblim, Sawsbuck's best offensive counter, for super effective damage, as well as to OHKO incoming Haunter. Megahorn can be used in place of Wild Charge to 2HKO Tangela after Stealth Rock damage but is quite situational, making Wild Charge the better, more reliable option.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread grants Sawsbuck maximum offensive presence as well as the ability to speed tie with Haunter and opposing Sawsbuck. A Choice Band is valuable for its ability to overpower defensive Pokemon such as Weezing and Tangela while reducing recoil, although Life Orb is less prediction-heavy and allows you to switch moves, which is helpful against teams lacking a sturdy physical wall. Jump Kick can be used to hit Steel- and Normal-types for super effective damage, although Nature Power is usually the more useful choice. Baton Pass can be used to scout switches and keep the momentum by passing boosts that Sawsbuck mightay have acquired from Sap Sipper, although you lose of coverage is notable the loss of coverage is noticeable. Probopass and Musharna partner well with Sawsbuck due thanks to their ability to threaten many of his checks such as Cinccino, Swellow, Choice Scarf Sawk, and Gurdurr.</p>

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Nature Power
move 4: Baton Pass
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Sawsbuck's high aAttack and sSpeed stats makes him a great candidate for a Choice Scarf set. When equipped with one, he can effectively outspeed the whole unboosted tier, making him a potent revenge killer. The moves are fairly self-explanatory and give Sawsbuck the best possible coverage. Double Edge is again the main STAB move of choice, being Sawsbuck's strongest attack. Horn Leech is the secondary STAB move, hitting hard while simultaneously healing any damage that Sawsbuck might have taken. Nature Power is in the third slot to hit Steel-types for super effective damage as well as to bypass Sucker Punch. Finally, Baton Pass is used in the last slot to maintain Sawbuck's team's momentum, bypass Sucker Punch, and pass any acquired Sap Sipper boosts.</p>

[ADDITIONAL COMMENTS]

<p>A Choice Scarf allows Sawsbuck to take on a very different role to than his other two sets. The EV spread allows him to hit as hard and as fast as possible, and a Jolly nature is mandatory to outpace Choice Scarf Sawk. Wild Charge and Jump Kick are both options for this set for reasons mentioned in the other two sets' descriptions. As Sawsbuck remains vulnerable to Gurdurr's Mach Punch and loses a fair amount of power when forgoing Attack boosting items or moves, Garbodor becomes a very important partner. Without its Spikes support, Sawsbuck cannot pressure the bulkier walls of the tier. Choice Band Emboar is also a very effective partner, as it can being able to break down Amoongus and Tangela whicho would otherwise wall this set, while also being able to switch into Will-O-Wisps aimed at Sawsbuck. Musharna gets another mention for her ability to effectively wall Fighting-type priority attacks from Gurdurr and strike back for super effective damage. Like Emboar, Musharna can also make quick work of Amoongus and Tangela with her powerful special Psychic-type attacks.</p>

[Other Options]

<p>Sawsbuck can pull off a dedicated Baton Pass set with its array of setup moves in conjunction with Substitute. He can come in on something he can threaten out or a Grass-type move, set up a Substitute as a counter switches in, and Baton Pass out to something that will benefit from it. Emboar is a good choice for a Baton Pass receiver because he becomes much more threatening behind a Substitute or with a couple of boosts. Sawsbuck is also a decent candidate for a SubSeeder due thanks to his high Speed stat and ability to force switches. However, he is outclassed by others who that use this strategy better. Aromatherapy can be used to heal off any status Sawsbuck might have acquired, while Synthesis can be used to heal off damage if Horn Leech isn’t cutting it, but it is quite hard to find a moveslot for these moves, as he can usually be using the slot for something more useful.</p>

[Checks and Counters]

<p>Carefully played Ghost-types, most notably Misdreavus, Haunter, and Drifblim, are the best answer to Sawsbuck. However, they must be cautious because they all fall to some variant of Sawsbuck if not played right. Misdreavus struggles against Substitute + Swords Dance variants who that are able to avoid being burned, while Haunter must be careful when switching in, due to its frailty. Drifblim remains the best offensively oriented Sawsbuck answer, resisting his STAB combination and conventional coverage options and OHKOing him with Acrobatics, although it must watch out for Wild Charge. Bulkier physical walls such as Amoongus, Tangela, and Weezing can sponge hits from Sawsbuck fairly well and either hinder him with status or simply hit him hard with a super effective attack. Support Armaldo can tank any of Sawsbuck's attacks and threaten back with a STAB X-Scissor. Golbat takes little damage from any unboosted attack Sawsbuck throws at it, although he is OHKOed by a +2 Double Edge after Stealth Rock damage. Piloswine has the ability to switch in fairly safely to Sawsbuck's attacks and threaten him with STAB Icicle Crash or Ice Shard.; Piloswine can even live a +2 Horn Leech and retaliate for with an OHKO. Shelgon shrugs off any attack that Sawsbuck uses and can either start setting up or attack with Outrage. Finally, priority attacks such as Gurdurr's Mach Punch are extremely threatening to Sawsbuck, as he is OHKOed by most due to his mediocre bulk.</p>


[Overview]

<p>Sawsbuck is often referred to as one of the best physical Grass-type sweepers in the NU tier, and for good reason. With his solid base 100 Attack and base 95 Speed, the seasonal deer has significant offensive prowess. Coupled with an almost unresisted dual STAB combination and a decent movepool, and you have a potent Grass-type sweeper on your hands. Additionally, his excellent ability Sap Sipper allows him to switch into common Grass-type moves such as Leech Seed or Bullet Seed and nab a free +1 Attack boost. For the same reason, he is a great switch-in to weakened sleep inducers that use Spore or Sleep Powder, allowing him to get a boost and KO. Add in the fact that Sawsbuck can use Swords Dance or Agility to further boost his offense and you have a top tier threat on your hands.</p>

<p>However, Sawsbuck is not without his drawbacks. First, he has trouble breaking through some prominent physical walls in the tier, such as Amoongus and Weezing, which wall all of Sawsbuck's attacks and respond with STAB super effective attack of their own. Tangela also walls him and can hit hard with either Hidden Power Ice or Fire. Due to Sawsbuck's lackluster defenses, he is very susceptible to being revenge killed. Common Pokemon such as Absol, Skuntank, and Gurdurr threaten him with a powerful Sucker Punch or Mach Punch, respectively. Additionally, Swellow and Cinccino can both outspeed and OHKO him with their powerful attacks. He also faces stiff competition from Leafeon, which has similar base stats but more bulk, although Sawsbuck has a better ability and movepool.</p>

<p> Despite this, Sawsbuck should not be overlooked for these reasons. His immunity to Grass-type moves, powerful STAB combination, and good base stats make him a great teammate and threat. Play to his strengths, and he becomes one of the best physical sweepers in the metagame.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Return
move 3: Horn Leech
move 4: Nature Power / Substitute
item: Life Orb / Leftovers
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is Sawsbuck's most effective set for a few reasons. Swords Dance is the crux of the set, boosting Sawsbuck's Attack stat to an astonishing 598 with a Jolly nature, allowing him to rip through teams with his good Speed and excellent coverage. Return gives Sawsbuck a powerful STAB attack with very nice damage output, especially when boosted. Horn Leech is a secondary STAB attack that hits hard, and heals off any damage taken from Life Orb recoil or entry hazards. Nature Power is the preferred move in the last slot as it turns into Earthquake in Wi-Fi and simulator battles, rounding off Sawsbuck's coverage quite nicely by giving him a way to hit Steel types, such as Probopass or Klang. Nature Power also has the perk of avoiding Sucker Punch. However, Substitute can be used in place of it if you desire a way to avoid status or prevent revenge killing by everything except Cinccino.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread gives Sawsbuck maximum offensive presence while allowing him to speed tie with other variants and most Haunter. Life Orb is usually the preferred item, as it allows him to net some extra KOs, but Leftovers can be used in conjunction with Substitute to provide additional recovery outside of Horn Leech. Double Edge can be used over Return, although its recoil along with Life Orb will wear Sawbuck down rather quickly. Baton Pass can be used to bypass Sucker Punch while keeping the momentum by passing any Swords Dance or Sap Sipper boosts that he might have acquired. Sunny Day can be used with Chlorophyll to boost his speed to great heights, but priority attacks are still a problem. Jump Kick, Wild Charge, and Megahorn can all be used in the last slot for different coverage; however, Nature Power is usually superior. Magnet Pull Probopass is a good teammate for Sawsbuck as he can trap and KO opposing Steels, as well as wall most variants of Cinccino, Swellow, and Haunter, and set up Stealth Rock. Calm Mind Musharna also serves as a great partner for Sawsbuck as it can switch in on Fighting-type attacks aimed at Sawsbuck while also taking care of Poison-type walls such as Amoonguss and Weezing. She can also use Heal Bell to remove any crippling status that Sawsbuck might have acquired. Rotom-S can tank Fighting-, Bug-, and Flying-type attacks directed at Sawsbuck, threaten most of his offensive checks and counters, and lure in Ground-types that Sawsbuck can take advantage of. Garbodor can also be a good teammate, laying down entry hazards that help Sawsbuck net some extra KOs while also resisting Fighting-attacks aimed at him.</p>

[SET]
name: All Out Attacker
move 1: Double-Edge / Return
move 2: Horn Leech
move 3: Nature Power
move 4: Wild Charge / Megahorn
item: Life Orb / Choice Band
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This set abandons the pretense of Swords Dance and focuses on breaking down anything and everything as quickly as possible. Double Edge is the main STAB move of choice, because it is Sawsbuck's most powerful attack and does heavy damage to anything that doesn't resist it. If recoil isn't your cup of tea, Return can be used instead, but you do lose some notable KOs. Horn Leech is the obvious secondary STAB Attack, dealing powerful damage and recovering health. It should be noted that Choice Band Horn Leech always 2HKO's even the bulkiest Alomomola after Stealth Rock damage. Nature Power is used in the third slot to add to Sawsbuck's great coverage, bypasses Sucker Punch, and gives him a reliable move to hit Steel-types. Wild Charge can be used in the last slot to hit Drifblim, Sawsbuck's best offensive counter, for super effective damage, as well as to OHKO incoming Haunter. Megahorn can be used in place of Wild Charge to 2HKO Tangela after Stealth Rock damage but is quite situational, making Wild Charge the better, more reliable option.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread grants Sawsbuck maximum offensive presence as well as the ability to speed tie with Haunter and opposing Sawsbuck. A Choice Band is valuable for its ability to overpower defensive Pokemon such as Weezing and Tangela while reducing recoil, although Life Orb is less prediction-heavy and allows you to switch moves, which is helpful against teams lacking a sturdy physical wall. Jump Kick can be used to hit Steel- and Normal-types for super effective damage, although Nature Power is usually the more useful choice. Baton Pass can be used to scout switches and keep the momentum by passing boosts that Sawsbuck might have acquired from Sap Sipper, although the loss of coverage is noticeable. Probopass and Musharna partner well with Sawsbuck thanks to their ability to threaten many of his checks such as Cinccino, Swellow, Choice Scarf Sawk, and Gurdurr.</p>

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Nature Power
move 4: Baton Pass
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Sawsbuck's high Attack and Speed stats makes him a great candidate for a Choice Scarf set. When equipped with one, he can effectively outspeed the whole unboosted tier, making him a potent revenge killer. The moves are fairly self-explanatory and give Sawsbuck the best possible coverage. Double Edge is the main STAB move of choice, being Sawsbuck's strongest attack. Horn Leech is the secondary STAB move, hitting hard while simultaneously healing any damage that Sawsbuck might have taken. Nature Power is in the third slot to hit Steel-types for super effective damage as well as to bypass Sucker Punch. Finally, Baton Pass is used in the last slot to maintain Sawbuck's team's momentum, bypass Sucker Punch, and pass any acquired Sap Sipper boosts.</p>

[ADDITIONAL COMMENTS]

<p>A Choice Scarf allows Sawsbuck to take on a very different role than his other two sets. The EV spread allows him to hit as hard and as fast as possible, and a Jolly nature is mandatory to outpace Choice Scarf Sawk. Wild Charge and Jump Kick are both options for this set for reasons mentioned in the other two sets' descriptions. As Sawsbuck remains vulnerable to Gurdurr's Mach Punch and loses a fair amount of power when forgoing Attack boosting items or moves, Garbodor becomes a very important partner. Without its Spikes support, Sawsbuck cannot pressure the bulkier walls of the tier. Choice Band Emboar is also a very effective partner, as it can break down Amoongus and Tangela which would otherwise wall this set, while also being able to switch into Will-O-Wisps aimed at Sawsbuck. Musharna gets another mention for her ability to effectively wall Fighting-type priority attacks from Gurdurr and strike back for super effective damage. Like Emboar, Musharna can also make quick work of Amoongus and Tangela with her powerful special Psychic-type attacks.</p>

[Other Options]

<p>Sawsbuck can pull off a dedicated Baton Pass set with its array of setup moves in conjunction with Substitute. He can come in on something he can threaten out, set up a Substitute as a counter switches in, and Baton Pass out to something that will benefit from it. Emboar is a good choice for a Baton Pass receiver because he becomes much more threatening behind a Substitute or with a couple of boosts. Sawsbuck is also a decent candidate for a SubSeeder thanks to his high Speed stat and ability to force switches. However, he is outclassed by others that use this strategy better. Aromatherapy can be used to heal off any status Sawsbuck might have acquired, while Synthesis can be used to heal off damage if Horn Leech isn’t cutting it, but it is quite hard to find a moveslot for these moves, as he can usually be using the slot for something more useful.</p>

[Checks and Counters]

<p>Carefully played Ghost-types, notably Misdreavus, Haunter, and Drifblim, are the best answer to Sawsbuck. However, they must be cautious because they all fall to some variant of Sawsbuck if not played right. Misdreavus struggles against Substitute + Swords Dance variants that are able to avoid being burned, while Haunter must be careful when switching in, due to its frailty. Drifblim remains the best offensively oriented Sawsbuck answer, resisting his STAB combination and conventional coverage options and OHKOing him with Acrobatics, although it must watch out for Wild Charge. Bulkier physical walls such as Amoongus, Tangela, and Weezing can sponge hits from Sawsbuck fairly well and either hinder him with status or simply hit him hard with a super effective attack. Support Armaldo can tank any of Sawsbuck's attacks and threaten back with a STAB X-Scissor. Golbat takes little damage from any unboosted attack Sawsbuck throws at it, although he is OHKOed by a +2 Double Edge after Stealth Rock damage. Piloswine has the ability to switch in fairly safely to Sawsbuck's attacks and threaten him with STAB Icicle Crash or Ice Shard; Piloswine can even live a +2 Horn Leech and retaliate with an OHKO. Shelgon shrugs off any attack that Sawsbuck uses and can either start setting up or attack with Outrage. Finally, priority attacks such as Gurdurr's Mach Punch are extremely threatening to Sawsbuck, as he is OHKOed by most due to his mediocre bulk.</p>


  • Predominate stats are capitalized: Attack, and Speed.

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