Hey all!
It's that time again! We've all had a good chance now to play around with the new abilities that SV introduced us too, so now it's time to add the new abilities to the Ability Lists!
As far as I can find - the most up to date list is here:
As far as the list from here goes: https://www.serebii.net/scarletviolet/abilities.shtml I don't think there are too many ridiculous ones this time around.
For my opinions on where some of the stronger of these abilities should go:
Orichalcum Pulse & Hadron Engine - Legend Sig abilities are traditionally banned and I see no reason to not ban these. Two strong effects on top of each other.
Protosynthesis & Quark Drive - Banned unless we decide on making a Paradox CaP Pokemon
Beads/Sword/Tablet/Vessel of Ruin - Again, our quartet Legend abilities. While these all do various things, these should likely be Soft Banned or outright Banned. They all have potent effects and can warp our stats.
Commander - Flavour Only - Doubles ability used by Tatsugiri with Dondozo.
Costar - Flavour only - Doubles only ability used by Flamigo.
Earth Eater - Soft Ban. Ground Immunity and healing.
Good as Gold - If not outright banned, this should absolutely be Soft Banned. It's massively defining and powerful being able to ignore almost all forms status effects.
Purifying Salt - Again, likely Soft Banned as it has a very potent dual effect, blocking Status and giving a pseudo Ghost resist.
Supreme Overlord - I'm unsure with this ability, I think it could be fairly defining, but I am not sure how well Kingambit can use it. Primary Only?
Toxic Debris - Soft Banned. I think this one is fairly self explanatory. Free Toxic Spikes on hit is insanely strong, and Glimmora can already use it effectively.
Well-Baked Body - Soft Banned. Fire immunity plus a defence boost.
Zero to hero - Banned. Our only forme change ability this gen.
Most of the other abilities I feel are not broken in anyway (and likely have equivalents we've not ever talked about or are strictly worse than previous options [such as Seed Sower]) and I think they are the most balanced Pokemon have introduced for a long time. There isn't even an amazing ability stuck on a bad mon this time around.
Open to discussion on these as well - Especially from those with more relative meta experience than I do!
It's that time again! We've all had a good chance now to play around with the new abilities that SV introduced us too, so now it's time to add the new abilities to the Ability Lists!
As far as I can find - the most up to date list is here:
Arena Trap
As One
Aura Break
Bad Dreams
Battle Bond
Chilling Neigh
Dark Aura
Dauntless Shield
Delta Stream
Desolate Land
Disguise
Dragon's Maw
Fairy Aura
Flower Gift
Forecast
Full Metal Body
Grim Neigh
Gulp Missile
Hunger Switch
Ice Face
Illusion
Imposter
Intrepid Sword
Moody
Multitype
Neuroforce
Power Construct
Primordial Sea
Prism Armor
RKS System
Schooling
Shadow Shield
Shadow Tag
Shields Down
Soul Heart
Stance Change
Teravolt
Transistor
Turboblaze
Unseen Fist
Victory Star
Wonder Guard
Zen Mode
As One
Aura Break
Bad Dreams
Battle Bond
Chilling Neigh
Dark Aura
Dauntless Shield
Delta Stream
Desolate Land
Disguise
Dragon's Maw
Fairy Aura
Flower Gift
Forecast
Full Metal Body
Grim Neigh
Gulp Missile
Hunger Switch
Ice Face
Illusion
Imposter
Intrepid Sword
Moody
Multitype
Neuroforce
Power Construct
Primordial Sea
Prism Armor
RKS System
Schooling
Shadow Shield
Shadow Tag
Shields Down
Soul Heart
Stance Change
Teravolt
Transistor
Turboblaze
Unseen Fist
Victory Star
Wonder Guard
Zen Mode
These abilities are banned by default and should not be discussed barring exceptional cases. If you believe one of these abilities should be considered, you can make a post trying to explain why an exception is warranted in this specific case and if both the TL and Ability Leader agree, it will be allowed. If the TLT disagrees with the unbanning proposal, they should be considered fully banned and should not be further discussed.
Bulletproof
Color Change*
Defeatist
Dry Skin
Flash Fire
Fur Coat
Gorilla Tactics
Huge Power
Ice Scales
Libero*
Levitate
Lightning Rod
Magic Guard
Mimicry*
Motor Drive
Parental Bond
Protean*
Pure Power
Regenerator
Sap Sipper
Slow Start
Stall
Storm Drain
Truant
Volt Absorb
Water Absorb
Water Bubble
*These abilities can only be considered for an unban if the Ability stage is done before typing.
Bulletproof
Color Change*
Defeatist
Dry Skin
Flash Fire
Fur Coat
Gorilla Tactics
Huge Power
Ice Scales
Libero*
Levitate
Lightning Rod
Magic Guard
Mimicry*
Motor Drive
Parental Bond
Protean*
Pure Power
Regenerator
Sap Sipper
Slow Start
Stall
Storm Drain
Truant
Volt Absorb
Water Absorb
Water Bubble
*These abilities can only be considered for an unban if the Ability stage is done before typing.
Beast Boost
Comatose
Drizzle
Drought
Electric Surge
Fluffy
Grassy Surge
Innards Out
Magic Bounce
Misty Surge
Prankster
Psychic Surge
Sand Spit
Sand Stream
Snow Warning
Speed Boost
Stamina
Steam Engine
Triage
Comatose
Drizzle
Drought
Electric Surge
Fluffy
Grassy Surge
Innards Out
Magic Bounce
Misty Surge
Prankster
Psychic Surge
Sand Spit
Sand Stream
Snow Warning
Speed Boost
Stamina
Steam Engine
Triage
Ball Fetch
Battery
Big Pecks
Friend Guard
Healer
Honey Gather
Illuminate
Pickup
Power Spot
Power of Alchemy
Propeller Tail
Receiver
Run Away
Stalwart
Symbiosis
Telepathy
Battery
Big Pecks
Friend Guard
Healer
Honey Gather
Illuminate
Pickup
Power Spot
Power of Alchemy
Propeller Tail
Receiver
Run Away
Stalwart
Symbiosis
Telepathy
As far as the list from here goes: https://www.serebii.net/scarletviolet/abilities.shtml I don't think there are too many ridiculous ones this time around.
For my opinions on where some of the stronger of these abilities should go:
Orichalcum Pulse & Hadron Engine - Legend Sig abilities are traditionally banned and I see no reason to not ban these. Two strong effects on top of each other.
Protosynthesis & Quark Drive - Banned unless we decide on making a Paradox CaP Pokemon
Beads/Sword/Tablet/Vessel of Ruin - Again, our quartet Legend abilities. While these all do various things, these should likely be Soft Banned or outright Banned. They all have potent effects and can warp our stats.
Commander - Flavour Only - Doubles ability used by Tatsugiri with Dondozo.
Costar - Flavour only - Doubles only ability used by Flamigo.
Earth Eater - Soft Ban. Ground Immunity and healing.
Good as Gold - If not outright banned, this should absolutely be Soft Banned. It's massively defining and powerful being able to ignore almost all forms status effects.
Purifying Salt - Again, likely Soft Banned as it has a very potent dual effect, blocking Status and giving a pseudo Ghost resist.
Supreme Overlord - I'm unsure with this ability, I think it could be fairly defining, but I am not sure how well Kingambit can use it. Primary Only?
Toxic Debris - Soft Banned. I think this one is fairly self explanatory. Free Toxic Spikes on hit is insanely strong, and Glimmora can already use it effectively.
Well-Baked Body - Soft Banned. Fire immunity plus a defence boost.
Zero to hero - Banned. Our only forme change ability this gen.
Most of the other abilities I feel are not broken in anyway (and likely have equivalents we've not ever talked about or are strictly worse than previous options [such as Seed Sower]) and I think they are the most balanced Pokemon have introduced for a long time. There isn't even an amazing ability stuck on a bad mon this time around.
Open to discussion on these as well - Especially from those with more relative meta experience than I do!
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