Feeling inspired to make noms since I now have too much free time and other people have done it, notably might try to give my own thoughts on some of the previous nominations. Might be a bit more scatterbrained than some of my other posts.
Weavile B- --> B
I know it just dropped, but having played with it a bit more since then and considering everything else in B-, I don't think
Weavile should be this low. I will notably say that I've tried Choice Band again and it has some extremely good traits. Notably,
Weavile is a physical attacker that gets through common physical walls or physically bulky pivots very easily.
Salamence,
Wo-Chien and
Hippowdon are popular and generally sturdy options, but all of them are weak to Ice and are forced to switch out or to tera by
Weavile. A lot of common Ice resists also don't fare particularly well against
Weavile with
Tinkaton,
Scizor and
Quaquaval getting worn down by Icicle Crash very quickly, especially if
Weavile decides to Tera and Assurance one shotting
Slowbro and
Scizor after Rocks if they lack Boots. Its offensive pressure is also not limited to a few defensive mons, there are a lot more slower Ice-weak or generally frail targets such as
Sandy Shocks,
Cyclizar,
Noivern,
Pawmot or
Gengar that
Weavile can just wipe out. Basically, fast and strong Icicle Crash is very good at forcing switches and most of the good resistances can still be risky against
Weavile. Obviously, you still have a lot of issues, notably being pretty much unable to properly get through
Alomomola or
Tauros and having to deal with taking 25% switching in, but I see Choice Band
Weavile as an option who can tear apart underprepared teams and, while it can be risky or matchup-fishy, the mere threat of it is enough to classify it as B tier I'd say. This is not all that different from other mons in B-, but
Weavile has felt more consistent than these others and its speed gives it crazy potential.
I'd also like to talk about Tera Electric because I find it's a rather interesting set that adds to its viability. Again, one of the more valuable things about this set is how much Ice stab naturally scares out. It's rather easy to grab a boost when so much stuff naturally switches out of you. It's also worth noting that Electric typing can make it kind of a pain to kill. You can take random Hurricanes, Volt Switches and Bullet Punches which can be crucial in wallbreaking or sweeping and it also gives you a paralysis immunity if you run into the rare Thunder Wave users. With all of these combined, I've found it extremely easy to just get
Weavile to +2 early and grab 2-3 kills surprisingly consistently. The speed also makes it kind of a pain to revenge kill along with the resistance to what would be common revenge killing options like
Talonflame's Brave Bird and
Scizor's Bullet Punch. In general, I've seen Tera Electric put a lot of work in and being well worth the Tera due to how much work it can put in.
I'd also like to add that
Weavile helps for offensive role compression. It gives you Speed Control, Priority, Wallbreaking and even Sweeping Potential. This is extremely valuable in terms of slotting it on a team, it's unlikely to be useless in any given game due to its speed and priority and can fill some pretty big holes in teambuilding when looking for an offensive mon. You can also take advantage of its bad matchups by using something like
Salamence to beat stuff like
Tauroses,
Quaquaval and
Scizor because of
Weavile's lopsided matchups as it can otherwise tear through teams lacking those and its tough matchups are pretty easy to address overall, giving your team a surprisingly good matchup spread.
Lycanroc-Dusk B --> B+
I like
Lycanroc for a lot of the same reasons I love
Weavile. It's fairly fast and has priority to keep things in check while also hitting very hard and being able to clean up teams. However,
Lycanroc is a bit more consistent overall as, while it doesn't have the incredible super-effective coverage of Icicle Crash, it generally hits harder, has more versatile coverage, allowing it to hit pretty much anything neutrally with Stone Edge+Close Combat and being able to use Crunch to get through
Slowbro and Tera Ghost
Wo-Chien and doesn't have a rock weakness. However, with
Weavile, Icicle Crash was much more spammable than any of
Lycanroc's option. Due to lacking a Rocks weakness though, it's completely fine going Life Orb. All of this is backed up by the raw power of Tera Fight CC which allows it to run through most offensive and defensive mons without a Fighting resistance, with the few that do generally being vulnerable to Stone Edge. It's only when you start running into
Slowbro,
Scream Tail and
Alomomola that it starts becoming annoying. Even then, those can still take 50+% from Crunch, Stone Edge and Tera CC respectively and, while they stop you from really spamming, they're not exactly safe against it. That being said, yes you will run into annoying matchups, but this is just another highly threatening offensive pokemon that's just a bit hard to fit on teams and fully make work.
I'd also like to bring some extra attention to Accelerock and even Swords Dance. Any move besides Close Combat can be switched out for Swords Dance and, if you manage to grab a boost on the switch, there's very little that will manage to stand in your way. You're pretty likely to force a tera, but all things considered, that's still pretty good.
Slowbro risks getting 1HKO'd by Crunch, you can start hitting
Scream Tail for 50% with Accelerock as it Encores and, most importantly, Close Combat becomes an insane nuke that will run through entire teams. It's not even easy to revenge-kill a setup
Lycanroc-Dusk as, with Accelerock, it can snipe a lot of priority or faster threats.
Greninja is straight up one-shotted,
Scizor has to stay near full health to avoid killing rolls and most other faster options are weak to Rock. Swords Dance
Lycanroc may have a hole in its coverage, but most of the time, Stone Edge is respected as a threat and people will not try to beat it using a Flying type, not to mention most targets will drop anyway to Accelerock after a boost. This is just another pokemon where the raw power and threat-level it provides is just too insane not to put it higher than it currently is.
As for Accelerock, I think it's worth mentionning that its matchup against a lot of common sweepers is very relevant. As said before, a lot of fast pokemon are Flying types and naturally drop easily to it, but
Gyarados,
Salamence and
Iron Jugulis tend to be very dangerous when they can boost their Speed as well. You also hit Psychic Seed
Quaquaval. Most interestingly though, it can cut through Tera Fire users like
Mimikyu and
Scizor trying to dodge a Will-O-Wisp from
Talonflame. Its super-effective coverage is just overall good and, while it's not the strongest priority in the tier, it still deals very good damage.
Quagsire A --> A
Keep
Quag where it is.
Gastrodon is much easier to slot, but it's pretty much a bandaid solution to most of your problems.
Quagsire though, it does not lose to what it's meant to beat. It's harder to fit and you can't really fit it on BO since it needs some bulky teammates, but Balance and Stall really like its ability to hold off some of the main physical sweeping threats well. You may often find yourself needing to Tera to properly handle Trailblaze
Scizor and
Quaquaval, but being able to handle those two and potentially
Lucario,
Oricorio and the CM Fairies is just great compression. Toxic is also as threatening as ever and it can even lay down Toxic Spikes if you want. You can also go with the 160 SpDef spread if you want your Ground type to handle
Shocks, but that's probably not needed. But yeah basically
Quagsire is just not a fit for teams that are more offensively-leaning, but it's still great on bulky teams and, even if those are less popular, it's a very important member of those, moreso than
Gastrodon is to bulky-offense, which is why I think it should remain where it is.
Salamence S --> S
There's a very simple reason why I think
Salamence should remain where it is and that's because it's basically the best anchor for BO which is one of the best playstyles at the moment. I don't think it's important to highlight what it's weak to, but rather what it helps to handle. Stuff like
Quaquaval,
Scizor,
Floatzel, those can apply a lot of pressure to most offensive mons, but
Salamence can stand against those. It provides crucial backbone for BO and is one of the main reason the playstyle is as good as it is currently. I'd also like to look into
Mence's wallbreaking capabilities, because, while it's not that hard to wall, it's hard to win long term against it. A wallbreaker that can not only take hits, but also stay healthy is insane as that allows you to play the long game against your answers. Mons like
Tyranitar work well short-term, but when you have to eat Dracos throughout a game, you're gonna get overwhelmed. SpDef Ground and Fairies are also fine at full health, but when you start taking chip from hazards or handling other threats,
Mence starts becoming a bit more of a threat. Those are also very, very vulnerable to Hurricane confusions, one self-hit and
Mence can start running around unchecked.
Mence has answers, but it applies so much pressure to them that it's actually completely fine for it to be walled as it can just switch into something that beats them and retain its defensive utility while forcing its counters to stay healthy. I've also been playing around with its EV spread, customizing its Speed, Power and Bulk, not to mention other coverage options like Earthquake and Hydro Pump seeing usage; it's a pokemon you can put on BO, have it do whatever it wants and it will be very strong regardless. I'd call it the core of one of the most popular playstyle in the meta which is enough to keep it as an S tier threat.
Slowly moving towards the shorter noms, here we go.
Gardevoir B+ --> B+
While I agree that fairies are on the rise,
Garde doesn't really use the best sets well. B+ matches the strength of Scarf and Specs, but CM Fairies are the strong ones really. Even if you eliminate Fairy resists,
Gardevoir doesn't give you an easy path to victory, just a decently strong offensive threat. It also can't really beat Tera'd threats unlike
Florges and
Sylveon which can get through Tera Steel
Mence or Tera Poison
Gastrodon for example. It also lacks their defensive utility.

Florges and Sylveon B --> Higher
I'm not the first to talk about those and I've talked about it when talking about
Gardevoir, but being a bulky wincon only really stopped by
Magnezone-weak mons is pretty crazy. They also generally help handle some scary offensive mons and pass Wish. You go
Florges if you want to speed creep stuff,
Sylveon if you want bulk and power. I'd say
Florges is generally a bit better because Speed is the better stat, but it's kinda hard to put them in different ranks. Most people have already said what has to be said, those mons win very easily and are pretty good when you build around them.
Tyranitar A --> A+
Tanking Hurricanes is as valuable as ever not to mention it's generally good into generally threatening HO mons like
Iron Jugulis,
Polteageist and
Armarouge. It feels like it can kinda do nothing offensively sometimes, but its defensive utility is unmatched and you have to give DDance and CB a lot of respect. Rocks Twave is a fun set, most of you switch-ins are bothered by para and you get to take special hits even better, though you always want at least a decent amount of Attack investment.
Altaria C+ --> B-
Fat Balance and Stall needs a reliable defogger with Tspikes
Gren dropping and messing with a good amount of Spinners, so this ends up being a decent alternative to
Talon. The status absorption is still useful and you can still stop
Shocks from starting voltturn chains if you're willing to just Roost on the Volt. Basically just helps anchor fatter teams and, while it has issues with passivity notably, I've been feeling like I use it commonly enough and it puts in more work than most of the rest of C+ tier.