Format Discussion Scarlet/Violet Random Battle Sets

i don't like the fast support pachirisu set at all, with AV you get really good special bulk and nuzzle to annoying apposing mons, i find having encore and boots not nearly good enough to justify it existing when the AV one is just way better
 
i don't like the fast support pachirisu set at all, with AV you get really good special bulk and nuzzle to annoying apposing mons, i find having encore and boots not nearly good enough to justify it existing when the AV one is just way better
Its winrate has been closely analyzed since the addition of Boots. Currently, it is actually a significant positive difference after a month of existing, meaning it's actually most likely good. I didn't expect it to be and was in the same boat as you, but our stats analyses are saying otherwise.
 
I was just randomly thinking about Empoleon. Would there be any merit to making its tera Bug instead of Grass?

It would retain the weakness to Flying & Fire upon the Tera, but be able to resist two types that threaten it: Fighting & Ground. Obviously it picks up the weakness to Rock, but it’s not like there’s a ton of rock types switching in on it after it teras (especially since there’s a fair amount of rock types slower than it).

Would be neat to have something else that could truly utilize the Bug Tera too!
 
Arena Trap and Shadow Tag should by no means be legal, especially with team preview. How exactly is it fair that your opponent can suddenly get a free KO on a Pokemon vital to even having a chance of winning?
 
I was just randomly thinking about Empoleon. Would there be any merit to making its tera Bug instead of Grass?

It would retain the weakness to Flying & Fire upon the Tera, but be able to resist two types that threaten it: Fighting & Ground. Obviously it picks up the weakness to Rock, but it’s not like there’s a ton of rock types switching in on it after it teras (especially since there’s a fair amount of rock types slower than it).

Would be neat to have something else that could truly utilize the Bug Tera too!

It has Tera Flying to flip Fighting and Ground, and Tera Grass to flip Electric and Ground. Defensive Tera Bug is generally bad in singles randbats, making you weak to Stealth Rock while (unlike Flying) still being vulnerable to grounded hazards. Flying pretty much does what Bug does but better.
 
Arena Trap and Shadow Tag should by no means be legal, especially with team preview. How exactly is it fair that your opponent can suddenly get a free KO on a Pokemon vital to even having a chance of winning?
Hi! I've brought this to the council (as that would be the only way for the abilities to be removed), but:
-the council has already voted in favor of allowing trappers as leads in the past, so the odds are low to zero that they'd want trapping gone as a whole
-the suggestion was denied immediately from one staff member and then a council member changed the subject, so I doubt the response will be any more positive than that.

Apologies for the disappointment.
 
Its winrate has been closely analyzed since the addition of Boots. Currently, it is actually a significant positive difference after a month of existing, meaning it's actually most likely good. I didn't expect it to be and was in the same boat as you, but our stats analyses are saying otherwise.
While I agree with backing things up with stats (and if that trend continues that obviously means it actually is decent), I'm not too sure about this particular one.

Admittedly I haven't played a whole lot of randbats lately because I've been busy with other games, but even as someone in pretty high mmr most of the time I had no clue a non-AV pachirisu was even added recently until I read this thread, and I'd never ever expect Encore from a pachi, and apparently it's been a whole month since it's there? wtf. No doubt a lot of more casual players are also in the same boat as me. When it comes to something with Encore I wouldn't be surprised if its winrate was artificially inflated by the surprise factor alone tbh.
 
Hi ! Is there still pokemon that can run focus sash if they are sent as lead like in gen 8 ? If yes, i would suggest Ceruledge because it's a good item on it with weak armor and the pokemon is less weak to hazards considering it is already on the field
 
While I agree with backing things up with stats (and if that trend continues that obviously means it actually is decent), I'm not too sure about this particular one.

Admittedly I haven't played a whole lot of randbats lately because I've been busy with other games, but even as someone in pretty high mmr most of the time I had no clue a non-AV pachirisu was even added recently until I read this thread, and I'd never ever expect Encore from a pachi, and apparently it's been a whole month since it's there? wtf. No doubt a lot of more casual players are also in the same boat as me. When it comes to something with Encore I wouldn't be surprised if its winrate was artificially inflated by the surprise factor alone tbh.
We're gonna keep analyzing it! We take surprise factor into account and often track changes over a longer period if the change isn't certain yet.
 
Hi ! Is there still pokemon that can run focus sash if they are sent as lead like in gen 8 ? If yes, i would suggest Ceruledge because it's a good item on it with weak armor and the pokemon is less weak to hazards considering it is already on the field
I probably shouldn't double post and will merge these later but:

Focus Sash only appears on Fast Support role, which Ceruledge unfortunately isn't and can't be. Giving specifically Ceruledge sash on lead as a species specific choice would be undesirable due to our design principles, plus it'd be risky because Ceruledge is weak to hazards and may not want to try to sweep turn one.
 
i don't like hyper voice being the only attack on sub/seed arboliva, i find that it would be way better to have the option to roll energy ball over it just cause i find that so many times when i have that set i get walled by some water, ground and rock types that you normally wouldn't be walled by
 
i don't like hyper voice being the only attack on sub/seed arboliva, i find that it would be way better to have the option to roll energy ball over it just cause i find that so many times when i have that set i get walled by some water, ground and rock types that you normally wouldn't be walled by
Hyper Voice is necessary there for two reasons. The first, main one, is that you get completely hard walled by Sap Sipper, and mostly walled by any Grass-Type. The second, cool one, is Sub is a great answer to Leech Seed and Hyper Voice ignores it completely.

SubSeed can be a really potent strategy so it’s worth having in rands, but it is a slow mon with middling offensive presence. Still, Normal-Type is resisted by less mons than Grass-Type is, and synergies much better with Leech Seed.
 
is there a possibility of changing physical setup arceus to have DD over SD (all aside from normal). i'd find it to be better with the speed boost since most of them don't run extreme speed
 
I feel morpeko should be able to run thunder wave / taunt over rapid spin if the team already has a spinner / defogger, at least on the fast support set and possibly on the bulky attacker set. Paralysis is just pretty good + you can easily parting shot out afterwards, and morpeko is already a pretty alright speed and after an aura wheel it's got the fastest taunt in the format. Either option seems pretty good, but you guys can decide which one to use.
 
is there a possibility of changing physical setup arceus to have DD over SD (all aside from normal). i'd find it to be better with the speed boost since most of them don't run extreme speed
The only physical setup Arceus that doesn't run Espeed is Poison. All others have the chance to roll espeed on their sets. Due to the existence of Dragonite, an extreme speed + dragon dance rejection is not feasible. We'll consider letting Poison (and only Poison) be a roll between SD and DD, thanks. (edit: we did)

I feel morpeko should be able to run thunder wave / taunt over rapid spin if the team already has a spinner / defogger, at least on the fast support set and possibly on the bulky attacker set. Paralysis is just pretty good + you can easily parting shot out afterwards, and morpeko is already a pretty alright speed and after an aura wheel it's got the fastest taunt in the format. Either option seems pretty good, but you guys can decide which one to use.
Morpeko is unable to have any more than four moves on any given set due to the sheer necessity of Protect on it. Also, adding these moves would not only unforce Protect, but also unforced Rapid Spin. You would get Rapid Spinless Morpeko on teams with no hazard removal, and this is seen as undesirable to the development team.
 
Last edited:
Forgot to take a screenshot during the game

I got a Masquerain support set with 4 attacking moves Bug Buzz/Hurricane/Hydro Pump/Ice Beam. This didn't seem optimal to me (it's also extremely low odds to get it seems), as more situations benefit from having any off the support moves including u-turn over a little bit more coverage. I believe the addition of Ice beam to this set might be unneeded.
 

Attachments

  • Schermafbeelding 2023-11-29 144833.png
    Schermafbeelding 2023-11-29 144833.png
    50.7 KB · Views: 99
Forgot to take a screenshot during the game

I got a Masquerain support set with 4 attacking moves Bug Buzz/Hurricane/Hydro Pump/Ice Beam. This didn't seem optimal to me (it's also extremely low odds to get it seems), as more situations benefit from having any off the support moves including u-turn over a little bit more coverage. I believe the addition of Ice beam to this set might be unneeded.
We ran the math and ultimately given this set requires the team to already have webs, the chance of this happening is like 0.1%. The team believes Ice Beam is useful on sets with Webs to hit Flying-types accurately, and therefore we do not deem this set as something worth removing Ice Beam to fix. Sorry.
 
is it possible enforce superpower or earthquake to always roll on komala? i find it really annoying whenever i get a set that's walled by every steel type ever
The following would occur if this is done:

-Komala would be limited to Tera Ground/Fighting and no other tera types. Tera Dark, Fairy, and Grass would be removed.
-Komala would no longer be capable of rolling Knock Off + Sucker Punch on the same set due to losing Tera Dark.
-The rate of Knock Off, Sucker Punch, Wood Hammer, and Play Rough would all be significantly reduced.
-The rate of sets walled by Ghost would increase significantly; the rate of especially Assault Vest U-turn Rapid Spin Superpower Body Slam Tera Fighting Komala would increase significantly, and would become one of the only two possible configurations for AV U-turn Komala (whereas before, it could have other moves like Knock Off in Superpower's slot instead depending on Tera Type).

If all of these consequences are beneficial, then Superpower/Earthquake could be enforced on Komala. There are no other solutions at this time.
 
Apologies if this has been asked before, but I feel shadow ball should be removed from zoroark-hisui's set for 100% bitter malice. 5 bp difference doesn't really matter (barraskewda running waterfall) and the 100% attack drop seems better than a 20% sp def drop. Most of the time the scenario would be be that something switches in to zoro and it can get the attack drop and let a teammate switch in easier (maybe on some weaker attackers and if zoro is high hp it would allow it to live a hit.) Even though the spdef drop could let you ko something after a switch-in, it feels more consistent to have something that is pretty useful 70% of the time (give or take) than something that is very useful 10% of the time.
 
Apologies if this has been asked before, but I feel shadow ball should be removed from zoroark-hisui's set for 100% bitter malice. 5 bp difference doesn't really matter (barraskewda running waterfall) and the 100% attack drop seems better than a 20% sp def drop. Most of the time the scenario would be be that something switches in to zoro and it can get the attack drop and let a teammate switch in easier (maybe on some weaker attackers and if zoro is high hp it would allow it to live a hit.) Even though the spdef drop could let you ko something after a switch-in, it feels more consistent to have something that is pretty useful 70% of the time (give or take) than something that is very useful 10% of the time.
It currently has a roll between the two because Shadow Ball is easier to disguise as other Pokemon than Bitter Malice while being slightly stronger. We will discuss this among the staff, however. Thank you for the suggestion.
 
Back
Top