Name | Summary | Reason |
Torterra | Stone Edge/Rock Slide as an option over Protect | This Pokemon is ineffective as a shell smash sweeper when I know it only has grass/ground moves, there are three types that stonewall it (grass, bug, flying) and I always know I can just switch in a flying type every time and stop this pokemon |
Baxcalibur | Swords Dance/Scale Shot set: add High Horsepower as an option over Protect | need an option to not get walled by Steel types and perfect Ice/Ground coverage |
Araquanid | Replace Hydro Pump with Leech Life | I think having two STAB moves (Liquidation and Hydro Pump) is not valuable, Leech Life is better for healing + hitting grass types. The only situation I can think of is Hydro Pump beating Iron Defense + Body Press sets but you already resist Fighting so those matchups aren't even bad. |
Volbeat | add Struggle Bug as an option | Struggle Bug to help support against special mons |
Illumise | add Struggle Bug as an option | Struggle Bug to help support against special mons |
Scovillain | Sunny Day | Sunny Day chlorophyll sweeper |
Rhyperior | -Assault Vest | I'm always so much more scared of the Rock Polish + Weakness Policy set. Assault Vest disables Protect and is antisynergistic with Solid Rock. Grass and Water are usually STAB and rarely coverage so you're almost always getting one shot anyways, I am never staying in on Grass or Water types even with Assault Vest |
Grumpig | Add Protect as an option | I always have such a consistent gameplan vs this Pokemon because it never runs Protect, in particular Knock Off is such a free click and having Protect as an option at least helps vs that |
Moltres G | Replace Hurricane with Air Slash | I hate coinflipping Hurricane, Air Slash is more consistent. Extra power is not needed because Fiery Wrath is your primary damage click, Air Slash is to hit Fighting types. With Nasty Plot + Berserk you will often be at +2 SpA anyways so the extra power from Hurricane is not needed. |
Kilowattrel | Replace Hurricane with Air Slash | I hate coinflipping Hurricane, Air Slash is more consistent. Extra power is not needed because Thunderbolt is your primary damage click, Air Slash is to hit Ground, Grass, and Dragon. With Competitive you will often be at +2 SpA so the extra power from Hurricane is not needed. |
Oricorio | On Quiver Dance sets, replace Hurricane with Air Slash | I hate coinflipping Hurricane, Air Slash is more consistent. Extra power is not needed because Revelation Dance is your primary damage click, Air Slash is to hit resists, With Quiver Dance you will often be at +1 SpA so the extra power from Hurricane is not needed, Air Slash will still deal a lot of damage |
Kricketune | Remove tera bug | this is only a sticky web mon, the 2x STAB from Tera Bug is almost never relevant. I rarely ever tera this Pokemon because it's hard to oneshot but if I were to tera it the defensive tera is so much more valuable |
Polteageist | Tera fairy | Add Tera Fairy as an option to threaten the Ghost/Fairy coverage combo |
Kommo-O | Remove the combo of Throat Chop + Soundproof, only have Throat Chop + Bulletproof | Throat Chop and the immunity from Soundproof are antisynergistic because if you click Throat Chop you're disabling sound moves already, better to run Bulletproof |
Jirachi | Remove tera steel | This Pokemon doesn't do much damage, a defensive tera is so much more valuable |
Ariados | Add Poison Jab and Knock Off as options over Protect | This Pokemon is so limited when you know its only offensive tool is Megahorn, as a Sticky Web + Rage Powder user Protect is not even that valuable, at least give the option of Poison STAB to threaten Fairy types. Knock Off also helps with utility. |
Whimsicott | Replace Stun Spore with Energy Ball/Light Screen/Switcheroo | Paralysis is antisynergistic with Prankster Tailwind, it's also 75% accurate and unreliable |
Gardevoir | Add Calm Mind set | The Trick + Choice Scarf set is fun but it's predictable and this pokemon would be more fun with a more offensive set |
Golem | Add Rock Polish + Weakness Policy set | more variety than just Choice Band |
Kyogre | Add a Calm Mind set | more variety than just Choice Scarf |
Camerupt | Always have Stealth Rock, remove Helping Hand | With a really good Fire and Ground offensive combo this pokemon forces lots of switches early on, and with only two weaknesses + Solid Rock it's really hard to one shot so Solid Rock almost always generates consistent value, I find Helping Hand rarely useful over Stealth Rock |
Diancie | Remove Protect, always have the following moves: Diamond Storm, Body Press, Moonblast, Trick Room | I almost never protect with this Pokemon, I almost always either use an entry point to click Trick Room, or if something threatens to OHKO I just switch it out. The Rock + Fighting coverage combo, and Diamond Storm Body Press synergy, is too good to pass up usually. |
Dudunsparce | Add a Support Serene Grace set with Stealth Rock+ Tailwind + Glare as an option, also add Headbutt/Rock Slide | More variety |
Koraidon | Add a set with Swords Dance/Scale Shot/Flare Blitz/Collision Course/Protect | More variety than Choice Band, this Pokemon feels limited knowing it never runs Protect and I can just Fake Out whenever I want |
Miraidon | Add Calm Mind set as an option | More variety |
Salamence | Add Iron Head as an option over Protect | Add Iron Head as an option to hit Fairy types. I generally don't Protect much on this Pokemon because it creates good entry points with Intimidate |
Sneasler | Add Unburden + Swords Dance + Close Combat set | More variety |