Resource Scarlet/Violet VGC Team Dumps


:Gholdengo: Today we're going to look at a team that finished in the top 26 at the US San Diego Regional tournament. The particularity of this team is beyond its result highlighted for having used a very special set of a Pokémon that you all know who can it be ? :Gholdengo:



:Azumarill: This team was created by a US player named JAWNZU :Azumarill:

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:SV/Dragonite: The Team :SV/Skeledirge:

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Dragonite


Dragonite @ Weakness Policy
Ability: Multiscale
Level: 50
Tera Type: Normal
EVs: 140 HP / 204 Atk / 164 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Extreme Speed
- Tailwind

Dragonite - Multiscale - Weakness Policy :Weakness Policy:


Contrary to usual Dragonite, he is playing in a new set which will ask your opponent to think carefully before attacking you.


As Dragonite has the Multiscale talent it will halve the enemy attack power so you have free rein to do Dragon Dance. If your Opponent uses an Ice or Dragon attack under Multiscale you have a Dragon Dance + Weakness Policy = +3 Attack / + 1 Speed. :Weakness Policy:


Its distribution in Speed (164) will allow you to Outspeed Pokémon with a speed equal to or less than 110. The rest of its distribution is divided between HP & Attack with an Adamant nature.


Fire Punch will be for eliminating Ghost / Steel type Pokémon. :Gholdengo:


Extreme Speed will be your main attack and will do good damage coupled with the Normal Teracrystal.


Tailwind will allow :Gholdengo: / :Azumarill: / :Skeledirge: to take advantage of the speed you bring them.



:SV/Gholdengo: Gholdengo :SV/Gholdengo:

Gholdengo @ Life Orb
Ability: Good as Gold
Level: 50
Tera Type: Steel
EVs: 132 HP / 4 Def / 244 SpA / 4 SpD / 124 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Protect

:Gholdengo: Gholdengo - Nasty Plot - Life Orb :Life Orb:

:Gholdengo: The classic Nasty Plot Gholdengo :Gholdengo: set which is not Max Speed but has a fairly varied distribution in Bulk. :Gholdengo:

:Gholdengo: You will need to pair it with :Maushold-Four: for a Nasty Plot secure and then Make It Rain anything that moves. :Gholdengo:



:SV/Meowscarada: Meowscarada :SV/Meowscarada:

Meowscarada @ Focus Sash
Ability: Overgrow
Level: 50
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Flower Trick
- Knock Off
- Protect

:Meowscarada: Meowscarada - Overgrow - Focus Sash :Focus Sash:

:Meowscarada: Meowscarada's classic set with Nature Jolly and U-Turn. U-Turn will be very useful to put at 1HP Focus Sash the other Meowscarada :Meowscarada: that you can complete with other Pokémon that have priority moves like :Dragonite: + :Azumarill:



Azumarill


Azumarill @ Assault Vest
Ability: Huge Power
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Ice Spinner
- Liquidation
- Play Rough
- Aqua Jet

Azumarill - Huge Power - Assault Vest :Assault Vest:

We no longer present this Pokémon - It is Max HP / Max Attack and has a very powerful double type with the teracrystal Grass which allows it to cancel its electric weakness + Assault Vest which will protect you. :Assault Vest:



:SV/Skeledirge: Skeledirge :SV/Skeledirge:

Skeledirge @ Sitrus Berry
Ability: Unaware
Level: 50
Tera Type: Fairy
EVs: 212 HP / 12 Def / 164 SpA / 84 SpD / 36 Spe
Modest Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Slack Off
- Protect

:Skeledirge: Skeledirge - Unaware - Sitrus Berry :Sitrus Berry:

:Skeledirge: Skeledirge Teracrystal Fairy was played at the beginning of Season 1 mainly to counter the Dondozo. :Dondozo: The teracrystal Fairy allows her to cancel her weakness + Unaware which does not take into account stat changes + Slack Off for recovery. :Skeledirge:

:Skeledirge: VS Dondozo :Dondozo: strategy is to boost you to +6 with Torch Song even if it is Unaware you will win the war against :Dondozo: :Leftovers: and once you eliminate almost no Pokémon will not resist Torch Song / Shadow Ball +6. :Skeledirge:



:SV/Maushold-Four: Maushold-Four :SV/Maushold-Four:

Maushold-Four @ Rocky Helmet
Ability: Friend Guard
Level: 50
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Super Fang
- Encore
- Protect

:Maushold-Four: Maushold-Four - Friend Guard - Rocky Helmet :Rocky Helmet:

:Maushold-Four: Maushold-Four is playing defensively and will be able to help the team member with his Talent Friend Guard which will reduce the damage received for him and his allies by 25%. :Maushold-Four:

:Maushold-Four: Super Fang is a great attack as it halves the opponent's HP and will allow the team member to finish the job. :Maushold-Four:

:Maushold-Four: The rest of his attacks are classic support moves to help the team. :Maushold-Four:

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Differents Options Team :

Tailwind : :Dragonite: + ( One the 5 other )

Friend Guard Set Up : :Maushold-Four: + :Dragonite: / :Skeledirge: / :Gholdengo:


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Weakness Of The Team :

:Dragonite: : Dragonite
will be essential if you want to have speed control. Another thing you need to be careful of is the PSY terrain which will prevent you from doing Extreme Speed. :Indeedee: The Sand / Hail climate :Tyranitar: / :Abomasnow: can worry you about breaking your Multiscale so you will have to make a choice between Tailwind or Dragon Dance if you are sure you can OHKO / KO the threat in front of you without getting eliminated in return. :Dragonite:


:Maushold-Four: : Maushold-Four will find itself in difficulty VS Pokémon based on the Special because of its low investment ( 4 ). Another thing you definitely need to be careful of is not to be OHKO as all other Pokemon will be at your opponent's mercy due to the lack of Friend Guard. It will also be totally Wall by Specter-type Pokémon having only Super Fang to defend against. :Gengar:

:Dragonite: + :Gholdengo: + :Skeledirge: : None of his Pokémon will be able to OHKO if he doesn't set up putting you in danger for 1 turn so be very careful not to get caught before. :Gholdengo:


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:Dragonite: Pokepast -->
https://pokepast.es/6153e34b8ab8b67b :Maushold-Four:

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:Dragonite: :Gholdengo: :Meowscarada: Good Luck ! :Azumarill: :Skeledirge: :Maushold-Four:

 

:Slowpoke: Today we are going to study a Hard Trick Room with an unsuspected and unknown Pokémon in the world of VGC. :Slowpoke:

:SV/Slowpoke: I present to you : Slowpoke :SV/Slowpoke:


:Gastrodon-East: This team was created by Viking_VGC :Arboliva:

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:SV/Hariyama: The Team :SV/Torkoal:

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Slowpoke


Slowpoke @ Eviolite
Ability: Oblivious
Level: 50
Tera Type: Water
EVs: 252 HP / 108 Def / 148 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Sunny Day
- Surf
- Heal Pulse

Slowpoke takes on all its importance because it is slow BUT VERY SLOW and it is a huge advantage under Trick Room because it can help its comrades to crush the opponent. :Torkoal: :Weakness Policy: / :Arboliva: :Absorb Bulb: / :Gastrodon-East: Storm Drain :Life Orb:


Oblivious is a very useful talent because it prevents the opponent from using Taunt which cannot prevent you from landing the Trick Room.


Trick Room for the good of the team.


Sunny Day for :Torkoal: :Weakness Policy: + Climate control and weaken water attacks while boosting fire attacks


Surf to activate :Torkoal: :Weakness Policy: / :Arboliva: :Absorb Bulb: / :Gastrodon-East: Storm Drain :Life Orb:


Heal Pulse to allow the comrade to stay in the field for a long time.



Hariyama


Hariyama @ Flame Orb
Ability: Guts
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 100 Atk / 172 Def / 236 SpD
Adamant Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Knock Off
- Wide Guard

:Hariyama: - Guts - :Flame Orb:

Hariyama's classic set with an EV spread that makes him a super fighter.


Fake out to put pressure on the enemy and prevent him from attacking leaving the field to your partner to do damage + activate the Flame Orb. :Flame Orb:


Close Combat will be his STAB attack coupled with the Flame Orb :Flame Orb: will do massive damage.


Knock Off to get rid of bulky items and punish Ghost / PSY Pokémon.


Wide Guard to prevent attacks like Hyper Voice Sylveon :Sylveon: or Earthquake if you have Torkoal with you :Torkoal: / :Abomasnow: Blizzard for Aboliva. :Arboliva:


The teracrystal Steel will allow you to protect yourself from fairy type attacks which will be super effective without.



:SV/Indeedee-F: Indeedee-F :SV/Indeedee-F:

Indeedee-F @ Eject Button
Ability: Psychic Surge
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 204 Def / 52 SpD
Impish Nature
IVs: 0 Atk
- Helping Hand
- Follow Me
- Psychic
- Healing Wish

:Indeedee-F: - :Eject Button:

:Indeedee-F: Once in the field indeedee will be there to join the Slowpoke side :Slowpoke: to activate the Trick Room. With Follow Me he will redirect attacks on him either getting knocked out or using :Eject Button: thus allowing you to summon one of the sweepers. :Indeedee-F:

:Indeedee-F: Healing Wish will allow you to heal a Pokémon injured during the fight ( provided that Indeedee is not KO from the start ) :Indeedee-F:

:Indeedee-F: The Fairy teracrystal will protect you from Dark type attacks. :Indeedee-F:




Torkoal


Torkoal @ Weakness Policy
Ability: Drought
Level: 50
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Eruption
- Earth Power
- Protect

:Torkoal: - :Weakness Policy:

A standard set with a double attack so watch out for Wide Guard but you have Earth Power just in case to avoid getting stuck.


The teracrystal Fire will be there to boost your firepower.



:SV/Arboliva: Arboliva :SV/Arboliva:

Arboliva @ Absorb Bulb
Ability: Seed Sower
Level: 50
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Strength Sap
- Terrain Pulse
- Earth Power
- Protect

:Arboliva: - Max HP - Max SpA - :Absorb Bulb:

:Arboliva: The strategy is to activate :Absorb Bulb: + Seed Sower then do Terrain Pulse (damage: 100 in case of fields present on the terrain) and punish the water Pokémon. :Arboliva:

:Arboliva: Strength Sap will allow you to regain HP while lowering your enemy's attack like Dondozo. :Dondozo:



Gastrodon-East


Gastrodon-East (Gastrodon) @ Life Orb
Ability: Storm Drain
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 172 HP / 84 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Clear Smog / Earth Power
- Muddy Water
- Ice Beam
- Recover

:Gastrodon-East: - :Life Orb:

It is played with Clear Smog to punish Dondozo sets :Dondozo: but you might also need Earth Power in another situation.


Unfortunately Ice Beam is important as well as recover thus putting you in front of a difficult choice in certain Battles.

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Differents Options Team :

  • :Slowpoke: + :Indeedee-F: | + ( The 4 Pokémon being Sweeper associates perfectly with Slowpoke :Slowpoke: which will be your keystone of your team so unfortunately I cannot advise you with precision which lead. We will have to see according to the opposing team. ) :Slowpoke:
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Weakness Of The Team :

  • I beg you activate the trick Room otherwise we are all lost... ( The Team ) : There is no worse enemy than yourself or a yourself that prevents you from being you. Your worst enemy will be Imprison. If the opponent has Imprison your chances of victory are almost zero. You will also have to pay attention to the other Mix Trick Room team which can put you in difficulty in reverse Trick Room.

  • Attacking both enemies at the same time is not always profitable: ( :Torkoal: / :Arboliva: / :Gastrodon-East: ) | As you have seen, its three Pokémon have attacks that can be countered by Wide Guard, so you will have to be very careful about that. :Torkoal: / :Arboliva: / :Gastrodon-East:

  • I have to be knocked out for the good of the team ( :Indeedee-F: ) : One of the difficulties you could encounter is if your opponent does not get rid of Indeedee-F but on the contrary takes advantage of it to set up in front of you... Knowing that you couldn't do anything with his Pokémon, you will have to switch, taking the risk of losing 2 turns, leaving the field free for your opponent to set up or pulverize your Switch... :Indeedee-F:

  • It's not enough... ( :Torkoal: ) : Even under the Sun + :Weakness Policy: you won't overcome Garchomp who can in return do great damage to you with Earthquake. :Torkoal:

  • Please protect me or get rid of him otherwise I can't do anything and everything is finished... ( :Slowpoke: ) : Slowpoke remains an LC Pokemon so it won't be able to tank a huge attack from the opponent, if for X reason Slowpoke were to be OHKO, all is lost and the rest will be very difficult to win... :Slowpoke:

  • I hate you, I hope not to cross your path : Of all the existing enemies for this team, a Pokemon will stand out from the others and will cause you enormous concern. Armarouge... :Armarouge: This Pokemon can atomize you in a few turns with attacks that will hurt you a lot like Expending Force / Armor Cannon / Wide Guard / Teracristal Grass preventing you from sweeping properly so if you ever come across it you should redouble your efforts and vigilance. :Armarouge:

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:Slowpoke: Pokepast --> https://pokepast.es/5b0a97908a11278b :Torkoal:

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:Slowpoke: :Hariyama: :Indeedee-F: Good Luck ! :Torkoal: :Arboliva: :Gastrodon-East:

 

:Tinkaton: Today we are going to study a Rain team that managed to get Rank 1 (+2000 on Ladder) with a curious set from Tinkaton. :Tinkaton:

:Tinkaton: This team was created by a player named WoodTofuVGC :Tinkaton:

FlxPUNmaYAAMyuy.jpg
FlxPUNlakAIho0j.jpg


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:SV/Tinkaton: The Team :SV/Tinkaton:

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Pelipper


Pelipper @ Damp Rock
Ability: Drizzle
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 228 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Wide Guard
- Helping Hand / Hydro Pump
- Hurricane
- Tailwind

:Pelipper:- :Damp Rock:

A very curious set because it does not have Hydro Pump but Helping Hand. You can replace Helping Hand with Hydro Pump if you're more comfortable.


It is essentially defense based.



Floatzel


Floatzel @ Life Orb
Ability: Swift Swim
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wave Crash
- Liquidation
- Ice Spinner
- Aqua Jet

Floatzel :Floatzel: will benefit the most alongside his friend Pelipper :Pelipper: who can install the Rain on him and thus activate his Talent Swift Swin which allows him to double his speed in the rain.


His speed and his attack are quite high. He is Adamant in nature (You can change to Jolly to be able to Outspeed Maushold-Four :Maushold-Four: but Adamant is more recommended.) to maximize your damage.


Floatzel has 3 powerful Water-type attacks.


Floatzel Wave Crash = 120 Base Power + STAB + Life Orb + Adamant Nature + Rain + Teracrystal Water = DESTROY EVERYTHING !



:SV/Gholdengo:Gholdengo:SV/Gholdengo:

Gholdengo @ Choice Specs
Ability: Good as Gold
Level: 50
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Thunderbolt
- Shadow Ball
- Power Gem

:Gholdengo: - Modest - :Choice Specs:

:Gholdengo:Gholdengo's classic set with Make it Rain / Shadow Ball STAB + Thunderbolt / Power Gem to hit anything lying around. :Gholdengo:

:Gholdengo:The teracrystal Steel to maximize the damage of Make It Rain STAB x2 :Gholdengo:



:SV/Tinkaton: Tinkaton :SV/Tinkaton:


Tinkaton @ Sitrus Berry
Ability: Mold Breaker
Level: 50
Tera Type: Grass
EVs: 252 HP / 4 Atk / 28 Def / 20 SpD / 204 Spe
Jolly Nature
- Fake Out
- Thunder Wave
- Play Rough
- Helping Hand

:Tinkaton: - Mold Breaker - :Sitrus Berry:

:Tinkaton: The Mold Breaker talent will allow you to help your Gholdengo :Gholdengo: block in normal times because of his talent and so you can use Helping Hand to boost his (Enormous) powerful attack. :Tinkaton:

:Tinkaton: Mold breaker will allow you to flinch Inner Focus / Multiscale Dragonite. :Dragonite:

:Tinkaton: Thunder Wave will be able to Para Hax the Gholdengo :Gholdengo: leaving the field open to your Gholdengo. :Gholdengo:

:Tinkaton: Its EV distribution of Speed (204) will allow you to Outspeed Max speed Baxcalibur as well as everything below 152 speed. :Baxcalibur:

:Tinkaton: Tinkaton is one of the fastest Fake Out users of the format. :Tinkaton:

:Tinkaton: Thunder Wave for speed control + Para Hax. :Tinkaton:

:Tinkaton: Helping Hand to aid :Gholdengo: / :Dragonite: / :Floatzel:

:Tinkaton: Play rough for the STAB and not find yourself blocked by Taunt. :Tinkaton:

:Tinkaton: The teracrystal Grass will allow you to remove your weakness to Ground type. :Tinkaton:



Amoonguss


Amoonguss @ Mental Herb
Ability: Regenerator
Level: 50
Shiny: Yes
Tera Type: Dark
EVs: 228 HP / 156 Def / 124 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Pollen Puff
- Clear Smog

:Amoonguss: - Teracrystal Dark - :Mental Herb:

The Dark teracrystal allows you to cancel your PSY type weakness and will prevent you from being hit by Prankster.


Mental Herb :Mental Herb: will prevent the opponent from taunting you without you having to use your Dark teracrystal.


Spore for sleep / Rage Powder to attract attacks to self and protect comrades.


Clear Smog to punish Dondozo set ups and other boosters.


Pollen Puff to heal the team and seriously injure the Meowscarada :Meowscarada:



Dragonite


Dragonite @ Assault Vest
Ability: Inner Focus
Level: 50
Tera Type: Normal
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Dragon Claw
- Ice Spinner
- Low Kick
- Extreme Speed

:Dragonite: - Inner Focus - :Assault Vest:

Dragonite is quite bulky in this team with the Inner Focus talent allowing you to not get flinched.


Dragon Claw for the STAB Dragon


Extreme Speed to enjoy Normal Teracrystal


Ice Spinner + Low Kick to hit anything lying around on the ground.

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Differents Options Team :

  • :Tinkaton: + :Gholdengo: + :Pelipper: + :Floatzel:
  • :Pelipper: + :Floatzel: + :Tinkaton: + :Gholdengo:
  • :Pelipper: + :Tinkaton: ( Fake Out + Taiwind ) + :Gholdengo: + :Floatzel:

  • :Dragonite: must be present in your team if you face :Kingambit: | :Amoonguss: must be present if you face a Trick Room team. :Indeedee-F:
  • :Tinkaton: + :Pelipper: + :Amoonguss: are passive pokemon while | :Gholdengo: + :Dragonite: + :Floatzel: are offensive Pokemon so you will have to think carefully about the mix you will make in your choice of team.
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Weakness Of The Team :

  • (Team) - The team will be in difficulty against the Team Trick Room having a basic team at high speed. Even if you have Amoonguss, :Amoonguss: some pokemon are playing with Safety Goggles :Safety Goggles: completely blocking Amoonguss. :Amoonguss: Dondozo will also be very difficult to defeat with this team, especially if it's the Dondozo Substitute / Flying Teracrystal set. :Dondozo:

  • :Gholdengo: + :Floatzel: + :Dragonite: - It's Pokémon are your 3 attackers on your team but it has no bulk and was quickly knocked out if you didn't overcome their threat quickly. :Gholdengo: + :Floatzel: + :Dragonite:

  • :Floatzel: - Even if Floatzel remains very strong on paper, he is his only advantage... Having weaknesses in the electric and grass type, he will be quickly knocked out and you will take damage with Wave Crash + Life Orb. :Life Orb:
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ghoulden_x_sugar_rose__gholdengo_x_tinkaton__by_mileyfashon_dfixcwr-250t.jpg


:Tinkaton: Pokepast --> https://pokepast.es/eb46522d98e5506b :Gholdengo:

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:Pelipper: :Floatzel: :Gholdengo: Good Luck ! :Tinkaton: :Amoonguss: :Dragonite:
 
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:Muk: Today we are going to study a very particular team with a Pokémon never seen before in VGC. Having marked the youth of all children born before the 2000s and best friend of Professor Oak. He allowed Ash to win some great battles. :Muk:

:Muk:We are going to discover how a Japanese player decided to give him his chance to shine alongside the big names of Pokemon VGC. :Muk:

:Muk:Without further ado here is the Pokémon as Parichirisu did in 2014 appear on the scene I named: MUK ! :Muk:


:Tyranitar: This team was created by a Japanese player named らら ( Rarak0211 ) :Garchomp:

300px-Épisode_EP077.png


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:SV/Muk: The Team :SV/Talonflame:

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Tyranitar


バンギラス (Tyranitar) @ Sitrus Berry
Ability: Sand Stream
Level: 50
Shiny: Yes
Tera Type: Rock
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Crunch
- Brick Break
- Rock Slide
- Protect

Particular set because it is to play Max Attack + Max Defense.

The Sand Storm will give you a Special Defense Boost due to your Rock type.


Rock Slide + Crunch will be your STAB attacks


Brick Break will allow you to punish Pokemon Fight like :Kingambit: as well as Steel Type :Magnezone: and in which case to break the Wall of :Grimmsnarl:


The Teracrystal Rock will allow you to maximize your Rock Slide damage but be careful because you could find yourself in difficulty not having a Defensive teracrystal so I strongly advise you to play it in Teracrystal Flying.



:DP/Garchomp: Garchomp :DP/Garchomp:

ガブリアス (Garchomp) @ Bright Powder
Ability: Sand Veil
Level: 50
Tera Type: Rock
EVs: 252 HP / 4 Atk / 252 SpD
Impish Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Rock Slide

:Garchomp: Sand Veil :Bright Powder:

A very curious set based on a totally defensive Garchomp with a distribution in EV Max HP - Max SpD + Impish Nature.


You will be able to bet on it with Sword Dance to boost your attack with + 25% dodge with Sand Veil + 10% Bright Powder :Bright Powder: giving you access to increased resistance to opponent attacks which your opponent will not expect. that you survive his onslaught.


The teracrystal Rock will allow you to do big damage under the sand of Tyranitar :Tyranitar: with Rock Slide.


Now more explanation on the situation :


You are free to change Garchomp's set because playing him defensively can also work against you. The lack of Bulk in attack can really handicap you in certain situations so I invite you to think carefully and choose an HO set if you are more comfortable.

:SV/Talonflame: Talonflame :SV/Talonflame:

ファイアロー (Talonflame) @ Covert Cloak
Ability: Gale Wings
Level: 50
Shiny: Yes
Tera Type: Flying
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Feint
- Tailwind

:Talonflame: A fairly classic set overall. Max Attack / Max Speed but he has Feint. :Talonflame:

:Talonflame: Feint helps break move like Protect / Detect / Wide Guard. :Talonflame:

:Talonflame: An attack with a great benefit in view of the large number of double attacks that the team has : :Tyranitar: + :Garchomp: = Rock Slide - Earthquake | :Armarouge: + :Indeedee-F: = Expending Force - Dazzling Gleam. :Talonflame:

:Talonflame:He will be able to place the Tailwind freely thanks to his Cover Cloak object without being pressured by Fake Out. :Talonflame:

:Talonflame:Flare Blitz + Brave Bird STAB under Max Attack. :Talonflame:



Muk


ベトベトン (Muk) @ Leftovers
Ability: Poison Touch
Level: 50
Tera Type: Grass
EVs: 172 HP / 84 Atk / 196 Def / 52 SpD / 4 Spe
Adamant Nature
- Haze
- Drain Punch
- Poison Jab
- Protect
Muk never had a big place in the world of VGC making appearances in 2017 in which players' teams but his success will only be short-lived giving way to his cousin from Alola but Muk did not not said his last words. :Muk-Alola:


Muk has Haze which allows him to cancel all the opponent's statistics boots and especially to punish

THE POKEMON BOOST : :Dondozo: Dondozo. :Dondozo:


It also has Poison Jab + Poison Touch giving you a 51-60% chance to poison your opponent and poison is a great status especially for Defensive / Stall Pokemon.


Even if Muk is not the Pokémon on which you should rely to obtain KOs, it will in any case be very useful to contribute to it.


Its specific EV distribution remains a mystery because the creator did not give more details on this subject but it covers all areas.


The Teracrystal Grass allows you to cancel its Ground weakness and at the same time allow your Garchomp of Earthquake serenely even next to Muk.


Muk will especially be useful against Pokémon Set Up like Dondozo / Sword Dance / Weakness Policy / Nasty Plot / ect ect...



:SV/Indeedee-F: Indeedee-F :SV/Indeedee-F:

イエッサン - F (Indeedee-F) @ Psychic Seed
Ability: Psychic Surge
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Follow Me
- Dazzling Gleam
- Protect

:Indeedee-F: Psychic Surge :Psychic Seed:

:Indeedee-F: Trick Room not having been banned in series 2 it remains very useful for Indeedee-F. :Indeedee-F:

:Indeedee-F: The Fairy teracrystal will allow you to protect yourself from Dark attacks like Dark Pulse and redirect them to you with Follow Me. In addition, the teracrystal will increase the attack power of Dazzling Gleam by 1.5x with the aim of punishing Dragon Pokemon. :Indeedee-F:



:SV/Armarouge: Armarouge :SV/Armarouge:

グレンアルマ (Armarouge) @ Life Orb
Ability: Flash Fire
Level: 50
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Armor Cannon
- Expanding Force
- Energy Ball
- Wide Guard

:Armarouge: - :Life Orb:

:Armarouge: A fairly classic set with a triple Offense and Wide Guard. :Armarouge:

:Armarouge: The presence of Energy Ball which can punish Gastrodon :Gastrodon: + Bulky Water with extreme severity. :Armarouge:

:Armarouge: The Grass teracrystal will be very useful for Armarouge :Armarouge: because of its Talent : Flash Fire which makes it immune to fire-type attacks as well as Spore + Rage Powder attacks ( Very useful VS :Volcarona: )

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Differents Options Team :

  • :indeedee-F: + :Armarouge:
  • :Garchomp: + :Muk: + :Tyranitar:
  • :Garchomp: + :Talonflame: | Tailwind + Sword Dance | Sword Dance + Feint | Sword Dance + Brave Bird
  • :Garchomp: + :Tyranitar: | Activate the Sand Strat
  • :Muk: | Activate the 51%-60% chance to Poison at the start of the match.

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Weakness Of The Team :

  • I have no way to protect myself (:Garchomp: / :Talonflame: / :Armarouge: ) : One of the biggest weaknesses of the team is the absence of Protect. :Garchomp: - :Talonflame: - :Armarouge: have no way to protect themselves. :Garchomp: :Talonflame: :Armarouge:

  • The best defense is the attack ( :Garchomp: ) : As specified in my thesis on Garchomp, the defensive set will cause you problems because of its lack of attack in EV as well as in speed. Not having enough attack power he will not be able to eliminate threats and if Talonflame Tailwind is not present it is a disaster... :Garchomp:

  • My teracrystal will not help me more than this (:Garchomp: /:Tyranitar:) : The teracrystal not being defensive will only be used to boost your rock attack power but making you weak in Gholdengo Make It Rain as well as specified as my thesis I invite you to change Tyranitar for the tera Flying. :Garchomp: :Tyranitar:

  • I put all my power on my few turn of presence ( :Armarouge: ) : Armarouge having no bulk or protect will not be able to stay very long on the ground so its presence is to do damage hard and quickly. :Armarouge:

  • Poisoning you is good but knocking you out is better ( :Muk: ) : If you decide to play with Muk you will quickly find yourself stuck because the other Pokémon are not going to stay on the ground for long and will be KO quickly letting Muk do a little damage... ^^" :Muk:

  • No Water Pokemon please ( The Team ) : Another weakness common to the entire team is the water type except Armarouge which has a Tera Grass and Energy Ball. :Armarouge:

  • Hurry ! We need to go faster ! ( :Garchomp: + Part Of The Team ) : Some Pokemon will be a real threat due to a lack of Garchomp's EV speed as well as the team's relative speed. Tailwind will be very important for the team but your opponent will also be able to benefit from knowing this flaw. :Garchomp: :Talonflame:
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Replays :

:Slowpoke: :Hariyama: :Indeedee-F: :Torkoal: :Arboliva: :Gastrodon-East: VS :Tyranitar: :Garchomp: :Talonflame: :Muk: :Indeedee-F: :Armarouge:| :Slowpoke: --> Slowpoke Team here <-- :Slowpoke:

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:Baxcalibur: :Garganacl: :Gholdengo: :Meowscarada: :Mimikyu: :Tauros-Paldea-Water: VS :Tyranitar: :Garchomp: :Talonflame: :Muk: :Indeedee-F: :Armarouge:| :Mimikyu: --> San Diego Winner Team Here <-- :Mimikyu:
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:heart: Muk and Jessie - An Impossible Love :heart:


:Muk: Episode 77 : くさのフィールド!いがいなきょうてき! :Muk:

:Muk: 01 / 01 / 1999 :Bellsprout:

Muk :Muk: then experiences a “Krabby-like” destiny :Krabby: , since as soon as he is captured, he is sent to Professor Oak and we hear no more about him... until the Indigo League ! Indeed, just like Krabby :Krabby: in episode 75, he makes a surprise appearance in episode 77 where, while Ash is confronted with a tough Bellsprout :Bellsprout: who has just got the better of Bulbasaur (who had eliminated the two previous Pokémon) :Bulbasaur: and Pikachu :Pikachu: , he chooses to use a “Twister”: :Muk: , retrieved the day before. His idea pays off, since Bellsprout :Bellsprout: , who like a karateka turned the power of his opponents' attacks against them, in turn finds himself completely disarmed in the face of Muk's soft structure :Muk: , who absorbs his blows without batting an eyelid. Eventually, Muk chokes/poisons him by tackling him with his whole body allowing Ash to win the fight. :Muk:

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:Muk: Pokepast --> https://pokepast.es/34d2c938c32a1841 :Talonflame:

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:Tyranitar: :Garchomp: :Talonflame: Good Luck ! :Muk: :Indeedee-F: :Armarouge:

 
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:Armarouge: Today we are going to study one of the most powerful and impressive teams that we have had the chance to study at this day. :Armarouge:

Some explanation is needed on this thesis :


  • This team was created by a Japanese player name Hirofumi Kimura who twice won the title of Japanese champion and finalist of the 2019 World ChampionShips. :Indeedee-F:

    The player was kind enough to give us the complete explanations on his way of creating the team so we will highlight his research, his work, his explanations. :Sylveon:


    You will of course find the usual animations with the mini Pokémon / The presentation but the text to be presented will be written by Hirofumi Kimura himself. :Salamence:

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:SV/Garchomp: The Team :SV/Palafin-Hero:

Hello, I’m カ・エール (Ka-Ale).

This time I’d like to introduce the :Armarouge: - :Indeedee-F: team I used in Season 1 of Ranked.

I was able to have a very high win rate of 74-16 on my secondary account where I only used this team.

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:SV/Armarouge: BUILD HISTORY :SV/Indeedee-F:


While I was testing several different archetypes ( :Dondozo: / :Tatsugiri: , :Annihilape: / :Maushold: Screens, etc.)

I decided to build around :Indeedee-F: / :Armarouge: which was a very effective archetype. This is due to Psychic Terrain (PT) being able to prevent Prankster moves and turning Expanding Force into a powerful spread move. :Armarouge: :Indeedee-F:

On the other hand, I had a dark type weakness. PT boosted Expanding Force can usually power through resistances, but immunities become an issue. :Armarouge: :Indeedee-F:


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Due to this, I decided to pick :Sylveon:. On top of beating dark types, its speed is on the slower side and can use a strong spread move so it can become a great mon under Trick Room. :Sylveon:

I originally thought of mainly building the team around Trick Room, but then I came up with the idea of making the Armarouge’s ability Weak Armor. :Armarouge: If I’m able to activate it with Sylveon’s Quick Attack :Sylveon: , I can move before the opponent without relying on Trick Room as well.


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At this stage I decided that the main composition of the team will be :Armarouge: / :Indeedee-F: + :Sylveon: + X-mon, and looked for whatever this X will be.

I wanted this mon to have these following characteristics :


  • Since I’m not running hard Trick Room, a Tailwind user is userful
  • Everything gets hit by ground types, so something that at least resists ground
  • The team only consists of special attackers, so a physical attacker

In terms of mons that carry all three of these above characteristics, :Dragonite: and :Salamence: came to mind, but I ended up settling on :Salamence: . While both are very useful, Mence is naturally faster and has access to Intimidate which effectively is a nice defensive boost to the team.

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Now I’ve decided on the main 4 members of the team. :Armarouge: + :Indeedee-F: + :Sylveon: + :Salamence:

Now it’s time to search for the remaining 2 mons. As of now the team is clearly unable to beat :Dondozo: / :Tatsugiri: (DonGiri), I decided to find a counter to this duo.

Finding one took no time at all, and I chose Palafin. :Palafin:

The move Haze makes DonGiri able to be dealt with no matter what Tera-type it may be, and it pairs well with :Armarouge: as it can activate its Weakness Policy :Weakness Policy: and switch into :Indeedee-F: as an effective strat. This makes :Palafin-Hero: useful in matchups outside of DonGiri as well. :Dondozo:


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While deciding on the 6th mon, I gathered a few problems the team has :

  1. Nothing seems to be too useful vs Rain :Pelipper:
  2. Armarouge / Indeedee-F mirrors are annoying :Armarouge: / :Indeedee-F: VS :Armarouge: / :Indeedee-F:
  3. :Volcarona: / :Kingambit: is a problem (Volc alone is a problem) :Volcarona:

The third point was rather unexpected. In terms of :Volcarona: expected to be able to power through it with Mence’s Dual Wingbeat or Armarouge’s PT boosted Expanding Force, but the former was dealt with through Rocky Helmet :Rocky Helmet: and the latter through Struggle Bug.

Against Rain, Meowscarada :Meowscarada: is useful if I don’t mind mirrors, but there seemed to be nothing that could solve every issue. :Pelipper:


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The mon I finally decided on was Garchomp. :Garchomp: This is because I was able to deal with point 2. and 3. I ended up not preparing that much vs Rain because of the lack of players utilizing it and if the matches go well I can still win. :Pelipper:

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And with that the team is complete. Overall I think the team has very high base stats across the board and is very consistent.
I especially like the main 4 mons, which remind me of :Groudon: / :Necrozma: / :Tapu Lele: / :Salamence: that I used at WCS2019.

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:SV/Armarouge: Armarouge :SV/Armarouge:

グレンアルマ (Armarouge) @ Weakness Policy
Ability: Weak Armor
Level: 50
Tera Type: Dark
EVs: 116 HP / 12 Def / 252 SpA / 4 SpD / 124 Spe
Modest Nature
IVs: 0 Atk
- Wide Guard
- Armor Cannon
- Expanding Force
- Protect

:Meowscarada: Defense : 252 Atk Meowscarada Knock Off (97.5 BP) vs. 116 HP / 12 Def Armarouge: 146-174 (83.4 - 99.4%) -- guaranteed 2HKO :Armarouge:

Speed : Outspeed Max Speed Choice Scarf :Choice Scarf: Tatsugiri :Tatsugiri: after Weak Armor procs.

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Role :

:Armarouge: The main attacker that almost always hits the field. :Armarouge:

:Indeedee-F: / :Armarouge: lead is mostly well-prepared for, so they are in the back most of the time. :Armarouge:

:Armarouge: A powerful strat is to lead :Sylveon: and either knock out the opposing dark type or force a Terastalization, then clean up with :Armarouge: in the back. :Armarouge:

:Armarouge: Since Armarouge’s bulk is pretty standard as is, I made it very offensive to lower the risk of opponents surviving its attacks. Most opponents will go down in one hit if Weakness Policy is activated. :Weakness Policy:

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Wide Guard / Protect :

:Armarouge:Although it may be rare to run both moves at once, Weakness Policy-boosted Armarouge :Armarouge: :Weakness Policy: can become a threatening target for the opponent so Protect becomes a very useful tool. :Armarouge:

:Armarouge: After revealing Protect, the opponent often assumes it does not have Wide Guard and goes for a spread move which makes Wide Guard very useful as well. :Armarouge:

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Unused Move : Trick Room :

:Armarouge:Oftentimes the opponent will hit Armarouge with a physical move while it sets up Trick Room, which unintentionally activates Weak Armor and puts it in an awkward position. This is why Trick Room was not used. :Armarouge:

Teracrystal :

:Armarouge:By becoming a Dark type, it gains a resistance to Dark / Ghost types that are originally super effective against it. For example it can resist a Shadow Ball from Gholdengo that it will often go for. :Gholdengo:

:Armarouge:On top of that, the Dark typing allows your Sylveon :Sylveon: to activate its Weakness Policy + Weak Armor which can put it in a position to win matches in one turn. :Weakness Policy:



:SV/Indeedee-F: Indeedee-F :SV/Indeedee-F:

イエッサン - F (Indeedee-F) @ Colbur Berry
Ability: Psychic Surge
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 228 Def / 28 SpD
Calm Nature
IVs: 0 Atk
- Trick Room
- Follow Me
- Psychic
- Protect

:Meowscarada: 252 Atk Tera Grass Meowscarada Flower Trick vs. 252 HP / 228 Def Indeedee-F on a critical hit: 112-134 (63.2 - 75.7%) -- guaranteed 2HKO :Indeedee-F:

:Hydreigon: :Choice Specs: 252+ SpA Choice Specs Hydreigon Draco Meteor vs. 252 HP / 28+ SpD Indeedee-F: 153-180 (86.4 - 101.6%) -- 12.5% chance to OHKO :Indeedee-F:

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Role :

:Indeedee-F: Support / Trick Room setter. It pairs well with Armarouge. :Armarouge: Preventing opponents from using Prankster moves through Psychic Terrain was very effective. :Indeedee-F:

:Indeedee-F: Since the team has a lot of offense, it was difficult to lose damage races even if it used Follow Me. :Indeedee-F:

:Indeedee-F: The EVs were mainly put into special defense and HP as opposing physical attacks could be dealt with through Salamence’s Intimidate. :Salamence:

:Indeedee-F: It is also nice that Indeedee can survive Kowtow Cleave from Kingambit :Kingambit: and Knock Off from Meowscarada :Meowscarada: due to the Colbur Berry as well. :Colbur Berry:

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Notable Moves : Trick Room :


:Indeedee-F: Due to its high bulk, Trick Room was rather easy to set up even without another mon’s support. :Indeedee-F:

:Indeedee-F: One thing to note though is that since every member of the team including Indeedee is rather fast, Trick Room may not be a good option to go for if the opponent has slow mons like Amoonguss :Amoonguss: and Kingambit. :Kingambit:

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Unused Moves : Dazzling Gleam :


:Indeedee-F: Due to Sylveon :Sylveon: already fulfilling the role of a Fairy-type attacker and the fact that it would make the team weaker to Wide Guard, Dazzling Gleam was not used on Indeedee. :Indeedee-F:

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Tera-Type :

:Indeedee-F: By becoming a Ghost type, it is able to block moves like Maushold’s Population Bomb :Maushold: and Annihilape’s Final Gambit. :Annihilape: This is especially an easy win when fighting an opponent whose strat against :Armarouge: / :Indeedee-F: is to Final Gambit + OHKO the :Armarouge: .



Sylveon


ニンフィア (Sylveon) @ Throat Spray
Ability: Pixilate
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 212 HP / 4 Def / 156 SpA / 4 SpD / 132 Spe
Modest Nature
- Tera Blast
- Hyper Voice
- Quick Attack
- Protect

:Meowscarada: 252 Atk Overgrow Meowscarada Flower Trick vs. 212 HP / 4 Def Sylveon on a critical hit: 169-199 (85.7 - 101%) -- 6.3% chance to OHKO :Sylveon:

:Sylveon: Outspeed max speed Meowscarada while Tailwind is in effect :Meowscarada:

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Role :

:Sylveon: Trick Room sweeper and Tailwind Sweeper. :Sylveon:

:Sylveon: Fairy moves are effective against mons that counter Psychic type moves and vice versa so it worked well with Armarouge. (Both mons carried a Fire move for Steel types, the one typing that resists both Psychic and Fairy) :Sylveon:

:Sylveon: It usually just uses Hyper Voice to chip opponents. If it’s about to take a steel move, Terastalize. :Sylveon:

:Sylveon: As for the EVs, it was originally dumped into Special Attack but couldn’t tank hits very well, so it is running the minimum necessary defensive EVs. :Sylveon:

:Sylveon: I decided that Throat Spray can cover for the Special Attack EVs that had to be removed. :Throat Spray:

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Notable Moves : Quick Attack

:Sylveon: It is used to hit your own :Armarouge; and clean up opponents that are at low health. It may seem like it has bad synergy with Indeedee’s PT, but it is not the main move that is mainly used and Quick Attack against an ally still works under Psychic Terrain so it was not an issue. :Sylveon:

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Unused Moves : Moonblast

:Sylveon:Although it has its use as a single-target Fairy move, Tera Blast (Pixilate boosts the non-Tera Tera Blast into a Fairy move) did the job. Tera Blast also has a higher base power than Moonblast by 1. (Moonblast 95, Tera Blast 96) :Sylveon:

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Tera-Type

:Sylveon: By becoming a Fire type, it is able to resist Meowscarada’s Flower Trick :Meowscarada: and have the type advantage against Steel types that will usually counter Sylveon. :Sylveon: It also becomes a threat against Amoonguss. :Amoonguss:



:SV/Salamence: Salamence :SV/Salamence:

ボーマンダ (Salamence) @ Life Orb
Ability: Intimidate
Level: 50
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Dual Wingbeat
- Brick Break
- Tailwind

Role :

:Salamence: Tailwind setter and physical attacker. :Salamence:

:Salamence: I often send it out as a lead to see what’s going on if the opponent does not have a Defiant user. :Salamence:

:Salamence: I wanted as much attack and speed as possible so both stats have max EVs. :Salamence:

:Salamence: In practice, it outspeeds Hydreigon :Hydreigon: and Gholdengo :Gholdengo: and can OHKO Garchomp :Garchomp: and Hydreigon :Hydreigon: with the Life Orb boost so this was a great decision. :Life Orb:

:Salamence: The held item is Life Orb to boost damage. :Life Orb:

:Salamence: Salamence’s downside is that despite it having a high base attack stat, its moveset is rather weak so the Life Orb fixed this problem. :Life Orb:

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Notable Moves : Brick Break

:Salamence: It was originally used as an option against :Kingambit: and :Tyranitar: but it can deal with screens as well. :Salamence:

:Salamence: A powerful strat is to let the opposing screens-setter get up both screens, then break them both with Brick Break. :Salamence:

:Salamence: It can also get the guaranteed KO onto Fairy types that are at very low health. ( Dual-Wingbeat can miss and Dragon Claw cannot hit Fairy types ) :Salamence:

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Unused Moves : Protect

:Salamence: Tailwind is the main reason this mon was chosen so it has to keep it Dragon Claw is an accurate STAB move :Salamence:

:Salamence: Dual Wingbeat deals with Meowscarada’s Focus Sash and can hit Volcarona :Volcarona: :Meowscarada: :Focus Sash:

:Salamence: Brick Break removes screens and can OHKO Kingambit and Tyranitar :Kingambit: :Tyranitar:

:Salamence: Due to all of these moves having a good reason to be used, Protect was not used. :Salamence:

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Tera-Type

:Salamence: Since setting Tailwind was the most important part about this mon, a defensive Tera-Steel was decided on. :Salamence:

:Salamence: It resists all of Salamence’s original weaknesses (Dragon, Ice, Rock) so it ended up being a great option in practice. :Salamence:



:SV/Garchomp: Garchomp :SV/Garchomp:

ガブリアス (Garchomp) @ Assault Vest
Ability: Rough Skin
Level: 50
Tera Type: Steel
EVs: 172 HP / 92 Atk / 4 Def / 4 SpD / 236 Spe
Adamant Nature
- Dragon Claw
- Rock Slide
- Earthquake
- Stomping Tantrum

:Tatsugiri: 252+ SpA Tatsugiri Draco Meteor vs. 172 HP / 4 SpD Assault Vest Garchomp: 174-206 (84.8 - 100.4%) -- 6.3% chance to OHKO :Garchomp:

:Garchomp: Outspeeds max speed Glimmora :Glimmora:


Role

:Garchomp: Physical attacker. :Garchomp:

:Garchomp: By pairing it with Salamence and pressuring with an attacking move + Earthquake, activating Armarouge’s Weakness Policy :Weakness Policy: by hitting it with Earthquake, or using Rock Slide to flinch the opponent, this mon can do a lot of things. :Garchomp:

:Garchomp: I originally wanted this Garchomp to survive as many hits as possible so it used to have more HP and Attack investment without much Speed. :Garchomp:

:Garchomp: However, I wanted to outspeed Gholdengo :Gholdengo: which is a popular mon and then decided to outspeed Glimmora as well… :Glimmora: Which ended up putting my EVs into mainly HP and Speed. :Garchomp:

:Garchomp: The item of choice is an Assault Vest that raises the user’s Special Defense. This allows Garchomp to match up well into Armarouge / Indeedee. :Armarouge: / :Indeedee-F:

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Notable Moves : Stomping Tantrum

:Garchomp: Due to the only Ground immunity on the team being Salamence, I decided to use Stomping Tantrum to cover for that. :Garchomp:

:Garchomp: It also doubles in power on the turn after being hit by Fake Out or not being able to move due to Sleep, so it can take advantage of the opponent’s strats and reverse the playing field. :Garchomp:

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Unused Moves : Crunch

:Garchomp: Since it is able to 2HKO opposing Indeedee, I debated on using it for a little bit but it was not worth taking off one of the other 4 moves. :Garchomp:

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Tera-Type

:Garchomp: It was originally Dark type to become immune to Psychic moves, but this made the team weak to Fairy moves so I ended up settling on Steel type. :Garchomp:



:SV/Palafin-Hero: Palafin-Hero :SV/Palafin-Hero:

イルカマン (Palafin) @ Choice Scarf
Ability: Zero to Hero
Level: 50
Tera Type: Water
EVs: 124 HP / 172 Atk / 12 Def / 4 SpD / 196 Spe
Jolly Nature
- Haze
- Flip Turn
- Close Combat
- Wave Crash

:Dondozo: 252+ Atk Tera Flying Dondozo Tera Blast vs. 124 HP / 12 Def Palafin: 81-96 (42.4 - 50.2%) -- 0.4% chance to 2HKO :Palafin-Hero:

:Palafin-Hero: Outspeeds +3 max Speed Dondozo :Dondozo:

Role

:Dondozo: Dondozo counter. :Dondozo:

:Palafin-Hero: As long as it doesn’t get hit by Tera-Grass Tera Blast or gets crit, it cannot be knocked out in one hit. :Palafin-Hero:

:Palafin-Hero:In practice, Palafin was able to put in a lot of work even if the opponent did not bring Dondozo :Dondozo: which is one of its main strengths. :Palafin-Hero:

:Palafin-Hero:Hero Form Wave Crash can be a nuisance for the opponent. :Palafin-Hero:

:Palafin-Hero:The EVs are mainly put into Attack and Speed while keeping DonGiri in mind, and the Choice Scarf allows it to outspeed +3 Dondozo. :Choice Scarf: :Dondozo:

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Notable Moves : Close Combat

:Palafin-Hero: Can be useful against the occasional Storm Drain Tatsugiri :Tatsugiri: and is very useful against Dragonite after it Terastalizes into a Normal type. :Palafin-Hero:

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Unused Moves : Ice Punch

:Palafin-Hero: Since the situations where I wanted to use Ice Punch and Close Combat were basically the same and Close Combat dealt with everything other than Dragonite, the more powerful Close Combat ended up being the move of choice. :Dragonite:

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Tera-Type

:Palafin-Hero:This team’s one and only STAB Tera-Type. :Palafin-Hero:

:Palafin-Hero: A defensive Tera-Type as Palafin on this team is not very useful, so I chose Tera-Water to be able to deal more damage with Wave Crash. :Palafin-Hero:

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Differents Options Team :

Commun Lead -->
:Sylveon: + :Salamence: + :Indeedee-F: + :Armarouge:

It’s common for opponents to lead with a Dark type so this deals with that well. Mence’s Intimidate covers for Sylveon’s low Defense and Hyper Voice can chip everything. After defeating the opposing Dark types or forcing them to Terastalize, Armarouge is able to clean up with PT Expanding Force. :Sylveon: :Salamence: :Indeedee-F: :Armarouge:

VS Dondozo Team --> :Salamence: + :Armarouge: + :Indeedee-F: + :Palafin-Hero:
Due to DonGiri teams having a lot of variety, the mons to bring against it may change except for keeping Palafin in the back. :Palafin-Hero:
The ideal scenario is to switch into Palafin :Palafin: on the turn that Dondozo and Tatsugiri fuse. :Dondozo: / :Tatsugiri: If you miss the read, Flip Turn out and try again. :Palafin-Hero:



Mirror Match -->:Garchomp: + :Armarouge: + :Sylveon: + :Salamence: VS :Garchomp: + :Armarouge: + :Sylveon: + :Salamence:

Chip opponents away with Garchomp and protect it with Armarouge’s Wide Guard. Indeedee itself does not have much power, so the ideal scenario is to let the opponent bring it and take advantage of their Psychic Terrain for free. Mirror matches are generally based on who keeps their Armarouge alive the longest, so it is important to keep the Armarouge alive at all costs. :Garchomp: :Armarouge: :Sylveon: :Salamence:


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Weakness Of The Team :

Wide Guard : Wide Guard will be very handicapping for the team because of the many double attacks that the team has :
:Armarouge: --> Expending Force | :Sylveon: --> Hyper Voice | :Garchomp: Earthquake.

:Armarouge: : Even if the team is based to resist Dark attacks, Armarouge will still find itself in great difficulty against them so take the time to reflect. :Armarouge:

:Garchomp: : Intimidate . . . :Garchomp:

:Garchomp: + :Palafin: + :Salamence: : The lack of Protect will possibly be a problem against attacks like Spore. In addition, this team is public so your opponent can have the flexibility to check your team and adapt accordingly. :Garchomp: :Palafin: :Salamence:

:Palafin-Hero: :Even if he is :Choice Scarf: the absence of rain will be a problem to slaughter the opponent. :Palafin-Hero:


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Replay :

:Armarouge: :Indeedee-F: :Sylveon: :Salamence: :Garchomp: :Palafin-Hero: VS :Pelipper: :Palafin-Hero: :Amoonguss: :Salamence: :Kingambit: :Gholdengo:( Jeudy Azzarelli Team )

Armarouge Win :
https://replay.pokemonshowdown.com/gen9vgc2023series1-1781475159-7a2q6htz4ap5ulai6uklvg0iaz38nixpw :Armarouge:

Armarouge Lose : https://replay.pokemonshowdown.com/gen9vgc2023series1-1781469777-7473dmixj1uy51j7m3jkvm2yahtguq7pw :Pelipper:

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Part 1 :



Part 2 :


:Armarouge: Pokepast ---> https://pokepast.es/05738f214967b47b :Indeedee-F:

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:Armarouge: :Indeedee-F: :Sylveon: Good Luck ! :Salamence: :Garchomp: :Palafin-Hero:

 
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:Pawmot: Today we are going to study a team that won the London Championships in the United Kingdom and at the same time the 1st Major Major Tournament in Europe and the last official Pokemon VGC Series 1 tournament. :Pawmot:

:Pawmot: This team was created by a player named IcebergVGC :Pawmot:


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:SV/Pawmot: The Team :SV/Pawmot:

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Dondozo


Dondozo @ Leftovers
Ability: Unaware
Level: 50
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 4 Def / 36 SpD / 212 Spe
Jolly Nature
- Substitute
- Wave Crash
- Order Up
- Protect

:Dondozo: Dondozo is playing Jolly with 212 Speed EV which allows you to Outspeed Max Speed :Maushold-Four: otherwise he can Encore and it will be very annoying. :Dondozo:

:Dondozo: The rest of the set is very classic with Substitute / Order Up / Wave Crash / Protect - Tera Dragon - :Leftovers:



:SV/Tatsugiri: Tatsugiri:SV/Tatsugiri:

Tatsugiri-Droopy (Tatsugiri) @ Choice Scarf
Ability: Commander
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 100 Def / 172 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Muddy Water
- Icy Wind
- Sleep Talk

:Tatsugiri: - :Choice Scarf:

:Tatsugiri: A fairly classic set with the only difference is that it has Sleep Talk allowing you to continue attacking even if you are put to sleep by Amoonguss. :Amoonguss:

:Dondozo: His form will give Dondozo an Attack boost. :Tatsugiri:



:SV/Gholdengo: Gholdengo :SV/Gholdengo:

Gholdengo @ Choice Specs
Ability: Good as Gold
Level: 50
Tera Type: Steel
EVs: 68 HP / 52 Def / 132 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Make It Rain
- Shadow Ball
- Power Gem

:Gholdengo: - Modest - Max Speed - :Choice Specs:

:Gholdengo: Its distribution in EV is divided into Bulk & a classic attack set. :Gholdengo:

:Gholdengo: The Teracrystal Steel will be there to Maximize the damage of Make It Rain :Gholdengo:



Murkrow


Murkrow @ Eviolite
Ability: Prankster
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 252 HP / 44 Def / 212 SpD
Calm Nature
IVs: 0 Atk
- Haze
- Foul Play
- Quash
- Tailwind

Murkrow isn't the most useful member of the team but he can still serve against Dondozo teams with Haze which will be hell to deal with.


The tailwind will always be very useful for the team



Dragonite


Dragonite @ Assault Vest
Ability: Inner Focus
Level: 50
Tera Type: Flying
EVs: 196 HP / 252 Atk / 4 Def / 4 SpD / 52 Spe
Adamant Nature
- Stomping Tantrum
- Tera Blast
- Low Kick
- Extreme Speed

We have studied a very large number of different sets but today again we are going to study a new one.


It is played with the Teracristal Flying + Tera Blast allowing you to damage Pokémon like :Ammonguss: :Annihililape: + Teracristal Grass.


Low Kick will allow you to punish Steel Pokemon :Kingambit: as well as Normal and Tera Crystal Normal Pokemon.



:SV/Pawmot: Pawmot :SV/Pawmot:

Pawmot @ Focus Sash
Ability: Natural Cure
Level: 50
Tera Type: Electric
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Revival Blessing
- Double Shock

:Pawmot: Pawmot has two very good base stats in Attack (115) and Speed (105). :Pawmot:

:Pawmot:Fake Out will allow you to break Focus Sash / Talent / Prevent the enemy from attacking you for a turn leaving the field open to other team members. :Pawmot:

:Pawmot:Close Combat & Double Shocks are its STAB attacks and are extremely powerful allowing you to quickly eliminate enemy threats alongside the Allied Pokémon. :Pawmot:

:Pawmot:Revival Blessing will allow you to bring a KO Pokémon back to life, which will be your opponent's nightmare of seeing a Pokémon that had a hard time eliminating it back on the field. :Pawmot:

:Pawmot:Even if in the minds of players Pawmot is seen as the Pokémon Revival Blessing User - It is actually THE pokemon that will do damage / KO. :Pawmot:

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Differents Options Team :

  • :Dondozo: + :Tatsugiri: ( Classic )
  • :Pawmot: + :Tatsugiri: ( One strategy is to mentally take on your opponent. Fake Out + Draco Meteor / Muddy Water | KO (Possible) and switch Out :Pawmot: for :Dondozo: and set up. )

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Weakness Of The Team :



Dondozo



:Dondozo: Even though Dondozo has been presented a huge amount of times, he still keeps the same weaknesses, namely : Haze that :Murkrow: / :Palafin: & :Amoonguss:Clear Smog. :Dondozo:

Intimidation of :Salamence: & :Tauros: will also be a concern as a -1 in attack can have its consequences.

:Dondozo:Pokémon based on Full Def will also be a problem such as Azumarill which in addition to resisting your attacks can trap you with Perish Song. :Azumarill:

:Dondozo:As Dondozo is Unaware this talent will work both ways... :Dondozo: It won't take additional damage if the enemy stat boosts but the damage won't be reduced if the opponent takes a stat drop ( Draco Meteor Hydreigon for example ) :Hydreigon:

:Dondozo:The teracrystal Dragon can also turn to your disadvantage and make you vulnerable to attacks: Dragon / Ice / Fairy. :Dondozo:

:Dondozo:You will have to be very careful with your choice of team and when to play it on the field. :Dondozo:

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:SV/Pawmot: Pawmot:SV/Pawmot:

:Pawmot: Even though Pawmot has a Speed base and is Jolly he will still be Outspeeded by Pokémon such as :Choice Scarf: & Meowscarada. :Meowscarada:

:Pawmot:Faster Fake Outs as well as many Fake Out Immune Pokémon can easily break your :Focus Sash: and potentially result in a Pawmot KO. :Pawmot:
:Pawmot:
PSY Fields + Inner Focus will not be affected by Fake Out. :Pawmot:


:Pawmot:Pawmot will also be in trouble if you choose to use Double Shock - Once this attack is used, Pawmot will lose its electric type leaving you only fighting type and therefore unable to hit Pokémon: Ghost. :Pawmot:

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pawmi_by_bluukiss_dfijnnu-300w.jpg


:Pawmot: Pokepast --> https://pokepast.es/d2a94523a874a014 :Pawmot:

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:Dondozo: :Tatsugiri: :Gholdengo: Good Luck ! :Murkrow: :Dragonite: :Pawmot:

 

:Espathra: Today we are going to study a team that was presented at the Liverpool Regional Championships and finished in 37th / 500 using Espathra and his super technique as well as other little things present for the rest of the team. :Espathra:

:Quaquaval: This team was created by a player named TheGoldenCosmos :Quaquaval:

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:SV/Espathra: The Team :SV/Espathra:

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Pelipper


Pelipper @ Damp Rock
Ability: Drizzle
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 4 Def / 116 SpA / 44 SpD / 92 Spe
Modest Nature
IVs: 0 Atk
- Wide Guard
- Hydro Pump
- Hurricane
- Tailwind

:Pelipper: Modest :Damp Rock:

Wide Guard will protect you from all attacks with double power like Rock Slide / Earthquake / Hyper Voice ect...


Hydro Pump + Hurricane are his STAB attacks


Tailwind for team speed control.


He will be an excellent partner for :Salamence: who will hit him on the Dragon and :Pelipper: on the water.



:DP/Salamence: Salamence :DP/Salamence:

Salamence @ Life Orb
Ability: Intimidate
Level: 50
Tera Type: Steel
EVs: 4 HP / 4 Def / 244 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hurricane
- Tailwind
- Protect

:Salamence: Timid :Life Orb:

He has a fairly classic moveset and the teracrystal Steel to parry Dragon and Fairy type attacks.


Hurricane is present because Pelipper also has it and will be able to place the rain giving 100% precision to the attack in the rain.



:
Magnezone


Magnezone @ Choice Specs
Ability: Analytic
Level: 50
Tera Type: Flying
EVs: 228 HP / 4 Def / 236 SpA / 4 SpD / 36 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunder
- Tera Blast
- Flash Cannon

:Magnezone: - Analytic - Flying Tera - :Choice Specs:

The Flying teracrystal will be very useful in Magnezone due to its weakness to Ground and Fight type attacks.


Although we have already studied several Magnezone but it was all more offensive with the Electric teracrystal.


Thunder exists because of Pelipper :Pelipper: (Again thank you very much for being present Pelipper ) :Pelipper: because he will be able to land the rain and thus give Thunder 100% accuracy.


Teracristal Flying + Tera Blast will allow you to punish Plant / Fighting / Bug Pokémon that won't expect to encounter a Magnezone Tera Flying.



:SV/Espathra: Espathra :SV/Espathra:

Espathra @ Focus Sash
Ability: Speed Boost
Level: 50
Tera Type: Fairy
EVs: 4 HP / 20 Def / 244 SpA / 4 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Lumina Crash
- Dazzling Gleam
- Protect

:Espathra: Espathra is not what you would call a popular Pokemon with only 0.26% high level usage. :Espathra:

:Espathra: He has a very useful talent: Speed Boost, which allows him to boost his speed by +1 each turn and guarantees you a +1 boost if you use Protect. :Espathra:

:Espathra: Lumina Crash a new Gen 9 attack will allow you to do damage to your opponent + reduce Special defense to -2 with 100% chance + STAB leaving attack power for other Pokémon in the team to atomize them. :Espathra:

:Espathra: Dazzling Gleam will be there to punish Pokémon Dragon + Teracrystal Fairy :Espathra:

:Espathra: A mental game will nevertheless have to be set up to use Substitute by letting your opponent believe that you are going to protect when in reality you are placing a clone. :Espathra:



:SV/Quaquaval: Quaquaval :SV/Quaquaval:

Quaquaval @ Assault Vest
Ability: Moxie
Level: 50
Tera Type: Water
EVs: 132 HP / 236 Atk / 4 Def / 4 SpD / 132 Spe
Adamant Nature
IVs: 8 SpA
- Close Combat
- Wave Crash
- Brave Bird
- Aqua Jet

:Quaquaval: Quaquaval is a Pokémon that we haven't had the chance to study yet. :Quaquaval:

:Quaquaval: Because of his water type, he will take advantage of the Rain for his Water attacks. :Quaquaval:

:Quaquaval: Unlike the popular sets it is not to play with Aqua Step but Wave Crash which will benefit from the Rain + Teracrystal Water. :Quaquaval:

:Quaquaval: Close Combat / Brave Bird / Aqua jet are there to knock out and take advantage of Moxie's boosts. :Quaquaval:



Amoonguss


Amoonguss @ Sitrus Berry
Ability: Regenerator
Level: 50
Shiny: Yes
Tera Type: Dark
EVs: 244 HP / 188 Def / 76 SpD
Sassy Nature
IVs: 0 Atk
- Spore
- Leaf Storm
- Pollen Puff
- Rage Powder

The classic Amoonguss set with the Teracrystal Dark. :Sitrus Berry:


Spore to put the target to sleep.


Leaf Storm is starting to play a little more in the format but still has little to play. Even if in the first place :Amoonguss: is not seen as an offensive option he will quickly become one with this team. Once :Espathra: uses its Lumina Crash attack and reduces its opponent Leaf Storm's Special Defense to -2, it will still do a lot of damage.


Pollen Pluf to restore team members and punish :Meowscarada:


Rage Powder to attract attacks to yourself and protect team members. Beware of Pokémon Grass + :Safety Goggles: which will not be affected by the powder.

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Differents Options Team :

  • :Espathra: ( Protect for +1 Boost Speed ) + :Magnezone: / :Pelipper: / :Salamence:

  • :Pelipper: + :Quaquaval: ( Dangerous Lead VS Electric Pokemon present on the Team Preview )

  • :Pelipper: + :Salamence: - Tailwind + Hurricane

  • :Amoonguss: + :Salamence: - VS Trick Room Team


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Weakness Of The Team :

The Team :

  • One of the first difficulties the team could encounter is VS Trick Room. :Indeedee-F:

  • A mental war to take place with Wide Guard even if your opponent knows that the majority of Pelippers have this attack they can do a counter-predict by saying to themselves "I know he has Wide Guard so he doesn't expect this I'm using a double attack so he's not going to predict that I'm going to counter him and end up using the move he's not going to expect" >> :Armarouge:

  • Many of the Pokemon on the team have fairly common weaknesses so you'll have to be careful not to get tricked. :Pikachu:

  • Even if the Team has two Tailwind users it remains quite slow compared to other teams so even with Tailwind be careful at this level. :Pelipper:

  • Pay attention to 3 Pokémon that can really worry you: :Gholdengo: - :Tatsugiri: + :Dondozo:

  • They will be quite difficult to eliminate and you will have to be cunning to overcome them by combining attacks like Pelipper + Magnezone Thunder for example. :Pelipper: :Magnezone:

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espathra_by_kappetapp_dflkxyr-fullview.jpg


:Espathra: Pokepast --> https://pokepast.es/d1ac36e52b16effe :Quaquaval:

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:Pelipper: :Salamence: :Magnezone: Good Luck ! :Espathra: :Quaquaval: :Amoonguss:

 

:Pelipper: Today we are going to study a team which finished in 4th position of the regional tournament of San Diego. This rather unique team has a mix between Rain + Trick Room. :Drednaw:

:Farigiraf: This team was created by a US player named Clipperz1235 :Hariyama:

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:SV/Drednaw: The Team :SV/Farigiraf:

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Pelipper


Pelipper @ Sitrus Berry / Damp Rock
Ability: Drizzle
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 244 HP / 4 Def / 36 SpA / 124 SpD / 100 Spe
Modest Nature
IVs: 0 Atk
- Wide Guard
- Hydro Pump
- Hurricane
- Tailwind

:Pelipper: Max HP - Lots of investment in Special Defense - :Sitrus Berry: OR :Damp Rock:

He will be there to place the Rain for Drednaw and the Sitrus Berry is placed because :Meowscarada: already has the :Focus Sash: and from his Bulky set he will be able to regain HP to put on an additional attack. You can change the :Sitrus Berry: for the :Damp Rock: so that :Drednaw: gets more rain.


The Teracrystal Grass will allow you to cancel your Electric and Rock weakness.




:SV/Drednaw: Drednaw :SV/Drednaw:

Drednaw @ Life Orb
Ability: Swift Swim
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Liquidation
- Tera Blast
- Rock Slide
- Protect

:Drednaw: This rather particular Pokémon has a double Rock / Water Type and a fairly high attack base (115) combined with its Swift Swim Talent and its Adamant nature, it will do enormous damage. :Drednaw:

:Drednaw:Drednaw is not the pokemon that will OHKO, but it will help the rest of the team do so by doing damage here and there. It can be used in Lead with Pelipper or in end game with Pelipper if you choose to play Trick Room as lead. :Drednaw:

:Drednaw:The teracrystal Grass will be very useful for him to punish other water Pokémon like :Gastrodon: and will cancel your weakness to this same type plant / electric / Combat / Ground. :Drednaw:




:SV/Meowscarada: Meowscarada :SV/Meowscarada:

Meowscarada @ Focus Sash
Ability: Overgrow
Level: 50
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Flower Trick
- Knock Off
- Protect

:Meowscarada: Unlike the other Set Meowscarada has U-Turn but you can also cross with Sucker Punch / Trick Room / Toxic Spikes. :Meowscarada:

:Meowscarada: A viable strategy is to lead with :Dedrawn: then U-Turn + :Pelipper: and do damage. ( A classic strategy but hey it can still work ) :Meowscarada:

:Meowscarada: You also do :Farigiraf: + :Meowscarada: | U-Turn + Trick Room | :Kingambit: Sweep everything with Helping Hand or other attacks from :Farigiraf:




:SV/Kingambit: Kingambit :SV/Kingambit:

Kingambit @ Assault Vest
Ability: Defiant
Level: 50
Tera Type: Flying
EVs: 252 HP / 196 Atk / 4 Def / 20 SpD / 36 Spe
Adamant Nature
- Kowtow Cleave
- Iron Head
- Brick Break
- Sucker Punch

:Kingambit: Flying Tera :Assault Vest:

:Kingambit:Kingambit is basically an excellent Pokémon with 135 Base Attack + 120 Base Defense. Even if its speed is not very high, rest assured it is not a problem. :Pelipper: can Tailwind if you play Rain or Trick Room if you play Trick Room. :Kingambit:

:Kingambit:With his Teracrystal Flying + :Assault Vest: It will be absolutely very difficult to eliminate him. :Kingambit:

:Kingambit:He was weak to Fire/Ground/Fighting. With the Teracrystal Flying it is immune to Ground attacks - Not very vulnerable to Fight type attacks - And Neutral to fire BUT we have the Rain which will halve (-50%) the power of fire attacks + :Assault Vest:




:SV/Farigiraf: Farigiraf :SV/Farigiraf:

Farigiraf @ Safety Goggles
Ability: Armor Tail
Level: 50
Tera Type: Fairy
EVs: 212 HP / 180 Def / 76 SpA / 36 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Helping Hand / Hyper Voice / Protect

:Farigiraf: Farigiraf & Hariyama are the DUO in Power if you choose the Trick Room path. :Hariyama:

:Farigiraf: His Talent will allow you not to be blocked in 96% if you Fake Out + Trick Room. Its Armor Tail talent will allow you not to be stopped by Fake Out / Taunt or Prankster Pokémon. The only way to stop you will be to put on huge power and OHKO yourself with the Pokemon that won't be blocked by Fake Out. :Farigiraf:

:Farigiraf: It has the Terracristal Fairy to already cancel your weakness to Dark type attack (Like Knock Off :Kingambit: ) but also to take advantage of your STAB x1.5 Dazzling Gleam + STAB Psychic. :Farigiraf:

:Farigiraf: Helping Hand to boost your teammate's attack but you are free to change to Hyper Voice or Protect. :Farigiraf:




Hariyama


Hariyama @ Flame Orb
Ability: Guts
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 156 HP / 156 Atk / 196 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Knock Off
- Bullet Punch

:Hariyama: - Gust :Flame Orb:

:Hariyama:A fairly standard set but it has a small difference. It has the teracrystal Steel + Bullet Punch. :Hariyama:

:Hariyama:It will also negate your weakness to Flying + Fairy type. :Hariyama:

:Hariyama:You will be able to harm :Sylveon: for example. :Hariyama:


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Differents Options Team :

  • Rain : :Pelipper: + :Drednaw: + :Kingambit: + :Meowscarada:
  • Trick Room : :Farigiraf: + :Hariyama: + :Kingambit: + :Pelipper: / :Meowscarada:
* The sequel was written by Aaron Brok who is the creator of this team - His report is available on the official VictoryRoadVGC website. ( Here )

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VS :Dondozo: + :Tatsugiri:

The priority is Knocking Off Dondozo’s item and preserving resources, then just constantly damaging it, with :Pelipper: providing speed control to keep up with the Commander and Order Up boosts.

Your main source of damage is dependent on Dondozo’s Tera Type : if the :Dondozo: has Dragon Tera Type, :Farigiraf: is basically mandatory to have something to hit it for super effective. :Hariyama: becomes an option to help set up Trick Room.

For Flying Tera Type :Dondozo: , you want to utilize :Drednaw: and take advantage of Rock Slide becoming super effective. Be aware that +2 Wave Crash in Rain has a decent chance to one-hit KO :Drednaw: after the :Life Orb: recoil, even after Terastallizing to Grass ! Grass Tera Type :Dondozo: opens it up to super effective Hurricanes from :Pelipper:and Steel Tera Type opens it up to :Hariyama: and ( to a lesser extent ) :Kingambit:

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VS Tailwind Offense :Murkrow: + :Gholdengo:

You can lead :Drednaw: + :Pelipper: with :Kingambit: and usually :Meowscarada: in the back. :Meowscarada: + :Pelipper: is also a solid lead against this archetype. This is slightly dependent on the other teammates of :Murkrow: and :Gholdengo: but these four in some order are usually my gameplan.

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VS Setup User :Maushold-Four: + :Annihilape:

This one heavily leans into :Farigiraf: since it is immune to Rage Fist. If the :Maushold-Four: doesn’t have Population Bomb :Farigiraf: can be led to immediately get speed control for :Pelipper: If it does have Population Bomb, you need to remove :Maushold-Four: first.

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VS Hard Trick Room :Indeedee-F:

:Kingambit: deals with almost everything with the help of Rain or Terastallization to Flying. Bring :Kingambit: :Pelipper: :Farigiraf: and :Meowscarada: or :Hariyama: and keep weather control. If the opposing team’s main way of setting up Trick Room is Fake Out, :Farigiraf: + an offensive Pokémon is a good lead just to get guaranteed damage on turn 1 or possibly reverse Trick Room. :Indeedee-F:

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VS :Pelipper: + :Palafin-Hero: Rain

The Trick Room route is usually better because most of the opposing team is bulky enough to withstand the Rain offense mode. :Farigiraf: is good offensively as well as for blocking priority, but makes you very vulnerable to :Kingambit: or :Gholdengo: if you get out of position. :Kingambit: is very strong, but be wary of possible Fighting coverage on :Palafin: or :Kingambit: - :Pelipper: is also an option to help remove :Amoonguss: quicker and protect against Gholdengo’s Make It Rain. :Gholdengo:

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VS Balanced Team :Garganacl: :Tauros-Paldea-Water: :Baxcalibur:

The gameplan generally centers around :Kingambit: or the Rain mode, utilizing Terastallization at the correct time and out-offensing them. :Farigiraf: is a nice option because these teams generally have a lot of priority options. However, if there is a Poison Tera Type :Garganacl: , :Farigiraf: is mandatory and the Rain mode is less strong because :Farigiraf: is the only Pokémon that can do strong damage to :Garganacl: after it Terastallizes. Since Salt Cure removes ¼ of Steel- and Water-type Pokémon’s health each turn, bringing :Kingambit: and the Rain mode leaves you very vulnerable to :Garganacl:

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Weakness Of The Team :

:Farigiraf: + :Hariyama: : A very good lead but which can be stopped in a few possible ways like Pokémon with Psychic Terrain / Inner Focus / Armor Tail as well as Ghost types. :Gholdengo: + Teracrystal Ghost will totally wall you.

:Hariyama:+ :Farigiraf:+ :Kingambit:: None of them have Protect what your opponent can anticipate due to the very presence of this combat sheet.

:Pelipper: + :Drednaw: : Other climates can be very difficult to deal with... :Tyranitar: :Abomasnow::Torkoal:

:Kingambit:: If you have already used your Teracrystal BEWARE OF THE FIGHT TYPE ! Likewise Electric Pokémon will be a problem for the team with 3 weakness if you choose Tera Kingambit Flying.


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You can Check Aroon Match at :

- 2:56:47

- 4:37:01


:Pelipper: Pokepast -->
https://pokepast.es/9cae4591ba842fd9 :Farigiraf:

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:Pelipper: :Drednaw: :Meowscarada: Good Luck ! :Kingambit: :Farigiraf: :Hariyama:

 

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