This is my first RMT and after some experimenting with this team on shoddy I decided to post it on the RMT section for reviews.
At a Glance:
In depth:
Lead
EV's: 252Hp 164Atk 92SpD 19Spe IV
Ability: No Guard
Nature: Adamant
Item: Lum Berry
Moveset:
Dynamic Punch
Stone Edge
Payback
Substitute
Machamp works perfectly as a lead. I decided to drop encore for another attack move because i wanted more coverage and SR doesn't bother my team. Dynamic Punch is for STAB, SE is to hit aero's and gyara's, Payback takes care of azelf and starmie. Machamp not only acts as my lead, but also as a physical attacker when the need arises. Machamp is a good soldier and knows that sometimes I have to sacrifice him to win the game. I am though debating on whether or not to use BP instead of sub to finish off weakend pokes. Machamp always takes out 1-3 pokes before going down.
How i deal with other leads:
Aero: Stone Edge
Azelf: Payback 2HKO's meaning they will choose entry hazourds or taking out machamp
Gliscor: Switch to Suicune
Starmie: Take the scarf and proceed to KO it with Payback
Jirachi: Take the scarf and KO with Dynamic punch
Roserade: Take the sleep powder and set up a sub thanx to lum and dynamic punch it to death
Metagross: Dynamic Punch
Heatran: See Meta
T-Tar: See Meta
Nape: Go to rotom-h for the fake out and and 2HKO with t-bolt
Weavile: See Nape
Lucario: Go to Donphan
Dragonite: See Lucario
DEFENSE:
EV's: 252Hp 188Atk 24Def 44Spe
Nature: Adamant
Item: Leftovers
Moveset:
Ice Shard
Earthquake
Protect
Stealth Rock
Now before you people tell me to use gliscor or bornzong, let me explain why i chose donphan, 1. Donphan has more atk than zong or gliscor 2. Donphan has higher hp than zong or gliscor 3. Donphan has a priority move. Donphan sets up the ever so important SR for my team. I decided not to run rapid spin becasue SR doesn't give my team problems. EQ is STAB and for coverage. Ice shard is for priority and to take down a weakend mence of flygon. Protect lets me scout the opponents move and switch to a appropriate counter. Donphan is capable of taking down an entire zapdos by himself, even if it carries hp grass. Donphan also acts as a physical wall on my team and sponges physical hits aimed at my sweepers.
EV's: 252Hp 252Def 4Spe
Ability: Pressure
Nature: Bold
Item: Leftovers
Moveset:
Substitute
Toxic
Surf
Calm Mind
Now some people may find this set weird, but to me this set works very well with my team because sub+toxic+pressured+leftovers+CM=Badass staller. Sub lets me take hits and also to toxic my opponents as well as fire off some CM's. Although vaporeon gives me problems, toxic and a sub is usually enough to force it to switch which gives me a free turn to CM. CB zors are litterally set up bait for me, a BP is not enough to break a sub which lets me CM once and thats already enough for me to 2HKO zor, assuming SR is in play. Suicune is my all around wall with its fantastic 100/115/115 defenses and acess to pressure and CM makes it all the harder to take him down. Suicune also provides great synergy with donphan because Suicune resists 2/3 of donphan's weaknesses.
Offense:
EV's: 64Hp 252Spe 192SpA
Nature: Timid
Item: Leftovers
Moveset:
Thunderbolt
Shadow Ball
Substitute
Wish
This is my wish passer as well as my main water type counter. t-bolt r@pes any water type that dare to switch in or stay in. Shadow ball keeps ghosts and latias in check. Sub lets me scout for atks and safely pass or use wishes on teammates/myself. Jolteon works great with suicune, by keeping suicune alive as well as taking some electric atk and gaining back hp. He keeps gyara at bay and he's also my favourite eveelution and he still lives up to that name.
EV's: 4Hp 252Spe 252SpA
Nature: Timid
Item: Choice Scarf
Moveset:
Overheat
Thunderbolt
Shadow Ball
Trick
A pretty standard set. He blocks rapid spins, roasts scizors and celebis, attacks water types, owns gengar, and cripples walls. Yes this is simple but non the less i still love this set, because it takes care of all the pokes my jolt the rest of my team cant cover. Overheat lets me deal with scizor and breloom, who has been giving me team trouble up until now. With a choice scarf on he is a potent revenge killer checking big OU threats.
EV's: 4Hp 252Atk 252Spe
Nature: Jolly
Item: Leftovers
Moveset:
Swords Dance
Leaf Blade
Earthquake
Dragon Claw
Here is the star of the show! Sceptile was my favourite poke but with the changing metagame i needed to use a different approach, so i decided to use and SD version. SD is for boosting my atk when i anticipate a switch from my opponent. Leaf Blade is for STAB and with an SD and overgrow boost leaf blade will OHKO any version of blissey. EQ takes care of fire types and lucario who usually stays around late game thinking they can get a free SD cuz they underestimate my Sceptile. EQ also hits T-Tar and Zone. Dragon claw will OKHO mence and will OHKO non-choiced scarf flygon. I used these moves to maximize coverage in OU.
END OF RMT
At a Glance:






In depth:
Lead

EV's: 252Hp 164Atk 92SpD 19Spe IV
Ability: No Guard
Nature: Adamant
Item: Lum Berry
Moveset:
Dynamic Punch
Stone Edge
Payback
Substitute
Machamp works perfectly as a lead. I decided to drop encore for another attack move because i wanted more coverage and SR doesn't bother my team. Dynamic Punch is for STAB, SE is to hit aero's and gyara's, Payback takes care of azelf and starmie. Machamp not only acts as my lead, but also as a physical attacker when the need arises. Machamp is a good soldier and knows that sometimes I have to sacrifice him to win the game. I am though debating on whether or not to use BP instead of sub to finish off weakend pokes. Machamp always takes out 1-3 pokes before going down.
How i deal with other leads:
Aero: Stone Edge
Azelf: Payback 2HKO's meaning they will choose entry hazourds or taking out machamp
Gliscor: Switch to Suicune
Starmie: Take the scarf and proceed to KO it with Payback
Jirachi: Take the scarf and KO with Dynamic punch
Roserade: Take the sleep powder and set up a sub thanx to lum and dynamic punch it to death
Metagross: Dynamic Punch
Heatran: See Meta
T-Tar: See Meta
Nape: Go to rotom-h for the fake out and and 2HKO with t-bolt
Weavile: See Nape
Lucario: Go to Donphan
Dragonite: See Lucario
DEFENSE:

EV's: 252Hp 188Atk 24Def 44Spe
Nature: Adamant
Item: Leftovers
Moveset:
Ice Shard
Earthquake
Protect
Stealth Rock
Now before you people tell me to use gliscor or bornzong, let me explain why i chose donphan, 1. Donphan has more atk than zong or gliscor 2. Donphan has higher hp than zong or gliscor 3. Donphan has a priority move. Donphan sets up the ever so important SR for my team. I decided not to run rapid spin becasue SR doesn't give my team problems. EQ is STAB and for coverage. Ice shard is for priority and to take down a weakend mence of flygon. Protect lets me scout the opponents move and switch to a appropriate counter. Donphan is capable of taking down an entire zapdos by himself, even if it carries hp grass. Donphan also acts as a physical wall on my team and sponges physical hits aimed at my sweepers.

EV's: 252Hp 252Def 4Spe
Ability: Pressure
Nature: Bold
Item: Leftovers
Moveset:
Substitute
Toxic
Surf
Calm Mind
Now some people may find this set weird, but to me this set works very well with my team because sub+toxic+pressured+leftovers+CM=Badass staller. Sub lets me take hits and also to toxic my opponents as well as fire off some CM's. Although vaporeon gives me problems, toxic and a sub is usually enough to force it to switch which gives me a free turn to CM. CB zors are litterally set up bait for me, a BP is not enough to break a sub which lets me CM once and thats already enough for me to 2HKO zor, assuming SR is in play. Suicune is my all around wall with its fantastic 100/115/115 defenses and acess to pressure and CM makes it all the harder to take him down. Suicune also provides great synergy with donphan because Suicune resists 2/3 of donphan's weaknesses.
Offense:

EV's: 64Hp 252Spe 192SpA
Nature: Timid
Item: Leftovers
Moveset:
Thunderbolt
Shadow Ball
Substitute
Wish
This is my wish passer as well as my main water type counter. t-bolt r@pes any water type that dare to switch in or stay in. Shadow ball keeps ghosts and latias in check. Sub lets me scout for atks and safely pass or use wishes on teammates/myself. Jolteon works great with suicune, by keeping suicune alive as well as taking some electric atk and gaining back hp. He keeps gyara at bay and he's also my favourite eveelution and he still lives up to that name.

EV's: 4Hp 252Spe 252SpA
Nature: Timid
Item: Choice Scarf
Moveset:
Overheat
Thunderbolt
Shadow Ball
Trick
A pretty standard set. He blocks rapid spins, roasts scizors and celebis, attacks water types, owns gengar, and cripples walls. Yes this is simple but non the less i still love this set, because it takes care of all the pokes my jolt the rest of my team cant cover. Overheat lets me deal with scizor and breloom, who has been giving me team trouble up until now. With a choice scarf on he is a potent revenge killer checking big OU threats.

EV's: 4Hp 252Atk 252Spe
Nature: Jolly
Item: Leftovers
Moveset:
Swords Dance
Leaf Blade
Earthquake
Dragon Claw
Here is the star of the show! Sceptile was my favourite poke but with the changing metagame i needed to use a different approach, so i decided to use and SD version. SD is for boosting my atk when i anticipate a switch from my opponent. Leaf Blade is for STAB and with an SD and overgrow boost leaf blade will OHKO any version of blissey. EQ takes care of fire types and lucario who usually stays around late game thinking they can get a free SD cuz they underestimate my Sceptile. EQ also hits T-Tar and Zone. Dragon claw will OKHO mence and will OHKO non-choiced scarf flygon. I used these moves to maximize coverage in OU.
END OF RMT