Hey everyone, Omnidoomer here with my FIRST RMT! So now this is a Mega-Gallade team, there aren't too many teams that use him as there mega, so here we go.
First, Gallade-Mega
Tag Jäger (Gallade-Mega) @ Galladite
Ability: Inner Focus
EVs: 92 HP / 164 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- Drain Punch/Close Combat
- Knock Off
- Swords Dance
So now, Tag Jaeger, he is what this team is centered around and the most powerful (highest damaging EVs) pokemon on this team. I've specialized the EVs to be able to tank a hit with 92 HP (FACT: This Hunter has once taken a DD'd Dragon Claw from what I can only presume to be a regular DD Dragonite set.) and with the 164 Atk to be able to KO them after one Swords Dance after he takes that hit. The max speed EVs and Jolly Nature to be able to trade blows with Mega Metagross, (He did it once, but lost) KILL the Eon Twins, Gengar, and most other things that speed tie with it. Overall, I'd rate this mega 9.5 out of 10 on the Mega Ranker, and before I probably never thought he'd be on one of my teams.
Next, Bisharp
Nachtjäger (Bisharp) (M) @ Black Glasses
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Sucker Punch
- Psycho Cut
- Iron Head
Okay, so yeah, this is the standard Bisharp set, except maybe Black Glasses snd Psycho Cut. This Night Hunter is a TRUE LIFE SAVER, you know whenever something like, I dunno Dragonite, sets up a few DD's and KOs the current pokemon I have out, while next turn I send out Nacht Jaeger, and Sucker Punch, which scares them off due to the damage it does and they either switch or die. One weird thing about this moveset is Psycho Cut, but I've a good reason to have this, you know pokemon that have the poison, fighting or y'know, anything weak to psychic, after one SD, dead, dead, DEAD! Mega-Venusaur gets 2HKOed by it without a boost, and you know, stuff. Overall 1000000000000000000000000000/1 on the Pokemon Rater.
Onward,
Madoka (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 116 HP / 40 Def / 100 SpA / 252 SpD
Calm Nature
IVs: 30 Def / 30 SpA / 30 SpD / 30 Spe
- Wish
- Draco Meteor
- Defog
- Psyshock
This pokemon serves the role of a Wall (that I rarely use for that)Defoger, and a Wallbreaker (somewhat.) With Draco Meteor and Psyshock, no pokemon (unless you are part steel or dark) can come at her. Wish and Defog for the basic support, nothing too special here, except the EVs that is. Since she serves multiple roles, she has to be able to take hits, and give them back, 252+ SPdef allows her to even tank fairy type moves, 116 HP to be pretty bulky, 40 Def to take some hits form something like Tflame, and 100 SPatk to deal good damage. So overall, 9/10.
Next in line,
Sasori (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 184 Def / 76 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Taunt
Now this one, Gliscor, never have I used a hazard setting pokemon as good as him, he Taunts, which doesn't allow others to setup, he can EQ, which still does decent damage, and can toxic, to cripple others. And the best part is, after one turn, he can't get burnt, frozen, paralyzed, hypnotized, or ANYTHING, cause he is already statused, except it heals him for 1/8 of his health, so yeah, awesome recovery. What is not to love about this? Weak to only ice and water, two types that aren't common special attacking types. 8.6/10 on the Pokemon Rater.
Almost there,
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Gentle Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- U-turn
- Thunder Wave
- Heal Bell
- Giga Drain/HP Fire
I can't believe that this cute fairy was in UU for like, 2 years. It is so DAMN GOOD, I mean, first off, the ABILITY Natural Cure, okay think about something for a second, let's say, theoretically my whole team gets Para'd (including Celebi) she just switches out, switches back and uses Heal Bell. All that paralasis, gone. The moveset is almost PERFECT for healing support, the only thing missing is wish, but Latias is there for that. Then, the EVs, I made it so it can tank get 3HKO'd from crap like, single Quiver Dance Volcarona. 9.6/10 on the Pokemon Rater.
Last but not least,
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 120 HP / 136 Atk / 252 Def
Impish Nature
- Substitute
- Focus Punch
- Seed Bomb
- Spore
Hiding behind his substitute, eating McDonald's burgers with a side of Toxic Orb, This Kangaroo is a BEAST at stopping setupers, they'll be thinking "Wup, oh look, the fat-ass is hiding behind a doll, time to setup!" Then, Breloom notices the idiots dancing and releases his fungal spores, which cause the idiot to fall asleep. While it is asleep, Breloom punches it over, and over, and over again. What I'm trying to say is, Breloom is a Sub-Wall that is almost unstoppable, common steel types get REKT, water types REkT, there is almost nothing that this thing can't wall after rocks are setup.
First, Gallade-Mega
Tag Jäger (Gallade-Mega) @ Galladite
Ability: Inner Focus
EVs: 92 HP / 164 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- Drain Punch/Close Combat
- Knock Off
- Swords Dance
So now, Tag Jaeger, he is what this team is centered around and the most powerful (highest damaging EVs) pokemon on this team. I've specialized the EVs to be able to tank a hit with 92 HP (FACT: This Hunter has once taken a DD'd Dragon Claw from what I can only presume to be a regular DD Dragonite set.) and with the 164 Atk to be able to KO them after one Swords Dance after he takes that hit. The max speed EVs and Jolly Nature to be able to trade blows with Mega Metagross, (He did it once, but lost) KILL the Eon Twins, Gengar, and most other things that speed tie with it. Overall, I'd rate this mega 9.5 out of 10 on the Mega Ranker, and before I probably never thought he'd be on one of my teams.
Next, Bisharp
Nachtjäger (Bisharp) (M) @ Black Glasses
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Sucker Punch
- Psycho Cut
- Iron Head
Okay, so yeah, this is the standard Bisharp set, except maybe Black Glasses snd Psycho Cut. This Night Hunter is a TRUE LIFE SAVER, you know whenever something like, I dunno Dragonite, sets up a few DD's and KOs the current pokemon I have out, while next turn I send out Nacht Jaeger, and Sucker Punch, which scares them off due to the damage it does and they either switch or die. One weird thing about this moveset is Psycho Cut, but I've a good reason to have this, you know pokemon that have the poison, fighting or y'know, anything weak to psychic, after one SD, dead, dead, DEAD! Mega-Venusaur gets 2HKOed by it without a boost, and you know, stuff. Overall 1000000000000000000000000000/1 on the Pokemon Rater.
Onward,
Madoka (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 116 HP / 40 Def / 100 SpA / 252 SpD
Calm Nature
IVs: 30 Def / 30 SpA / 30 SpD / 30 Spe
- Wish
- Draco Meteor
- Defog
- Psyshock
This pokemon serves the role of a Wall (that I rarely use for that)Defoger, and a Wallbreaker (somewhat.) With Draco Meteor and Psyshock, no pokemon (unless you are part steel or dark) can come at her. Wish and Defog for the basic support, nothing too special here, except the EVs that is. Since she serves multiple roles, she has to be able to take hits, and give them back, 252+ SPdef allows her to even tank fairy type moves, 116 HP to be pretty bulky, 40 Def to take some hits form something like Tflame, and 100 SPatk to deal good damage. So overall, 9/10.
Next in line,
Sasori (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 184 Def / 76 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Taunt
Now this one, Gliscor, never have I used a hazard setting pokemon as good as him, he Taunts, which doesn't allow others to setup, he can EQ, which still does decent damage, and can toxic, to cripple others. And the best part is, after one turn, he can't get burnt, frozen, paralyzed, hypnotized, or ANYTHING, cause he is already statused, except it heals him for 1/8 of his health, so yeah, awesome recovery. What is not to love about this? Weak to only ice and water, two types that aren't common special attacking types. 8.6/10 on the Pokemon Rater.
Almost there,
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Gentle Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- U-turn
- Thunder Wave
- Heal Bell
- Giga Drain/HP Fire
I can't believe that this cute fairy was in UU for like, 2 years. It is so DAMN GOOD, I mean, first off, the ABILITY Natural Cure, okay think about something for a second, let's say, theoretically my whole team gets Para'd (including Celebi) she just switches out, switches back and uses Heal Bell. All that paralasis, gone. The moveset is almost PERFECT for healing support, the only thing missing is wish, but Latias is there for that. Then, the EVs, I made it so it can tank get 3HKO'd from crap like, single Quiver Dance Volcarona. 9.6/10 on the Pokemon Rater.
Last but not least,
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 120 HP / 136 Atk / 252 Def
Impish Nature
- Substitute
- Focus Punch
- Seed Bomb
- Spore
Hiding behind his substitute, eating McDonald's burgers with a side of Toxic Orb, This Kangaroo is a BEAST at stopping setupers, they'll be thinking "Wup, oh look, the fat-ass is hiding behind a doll, time to setup!" Then, Breloom notices the idiots dancing and releases his fungal spores, which cause the idiot to fall asleep. While it is asleep, Breloom punches it over, and over, and over again. What I'm trying to say is, Breloom is a Sub-Wall that is almost unstoppable, common steel types get REKT, water types REkT, there is almost nothing that this thing can't wall after rocks are setup.
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