Science and Illusion

Bring 4, Play 3 FE Singles
Subs: 3
Items: All
Megas: 1
Z-Moves: 1
DQ: 72 hours
2 recoveries / 5 Chills
Switches OK
First order determined by coinflip


Team nightblitz42


Mawile (Choco) (Male)

Types: Steel/Fairy

Abilities:
Hyper Cutter / Intimidate / Sheer Force (UNLOCKED)

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 80
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Choco (Mega Mawile) (Male)

Types: Steel/Fairy

Abilities:
Hyper Cutter / Intimidate / Sheer Force (UNLOCKED) / Huge Power (MEGA)

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 80
Atk: 5 [Huge Power: 8](+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [Huge Power: 21]

MC: 0

Attacks (29/102):
Level Up (15/18)

Astonish
Baton Pass
Bite
Crunch
Fairy Wind
Fake Tears
Feint Attack
Growl
Iron Defense
Iron Head
Play Rough
Sucker Punch
Sweet Scent
Taunt
Vice Grip

Egg (5/16)
Fire Fang
Ice Fang
Metal Burst
Poison Fang
Thunder Fang

Tutor (2)
Pain Split
Stealth Rock

TM/HM (7/39)
Brick Break
Counter
Endure
Knock Off
Protect
Rest
Toxic


Kitsunoh (Kedamono) (Male)

Type: Ghost / Steel
Ability: Frisk / Limber / Iron Fist (UNLOCKED)

Nature: Jolly (+Spe, -SpA, +19% Acc)
HP: 90
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
Total: 19

Size: 3
Weight: 4

MC: 0

Attacks (45):
Physical (24)

Bullet Punch
Facade
Fake Out
Feint Attack
Foul Play
Ice Punch
Iron Head
Knock Off
Lick
Low Kick
Metal Burst
Metal Claw
Meteor Mash
Phantom Force
Play Rough
Rock Slide
Scratch
Shadow Sneak
ShadowStrike
Super Fang
Superpower
Thief
Thunder Punch
U-Turn

Other (21)
Copycat
Curse
Defog
Double Team
Endure
Feather Dance
Imprison
Iron Defense
Magic Coat
Odor Sleuth
Pain Split
Protect
Rest
Role Play
Sleep Talk
Tail Whip
Taunt
Telekinesis
Torment
Will-O-Wisp
Yawn

Aegislash (Spiritbreaker) (Female)

Type: Steel / Ghost
Ability: Stance Change

Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 90

Shield Form:
Atk:
3 (+)
Def: 6
SpA: 2
SpD: 6
Spe: 52 (-)
Total: 22

Blade Form:
Atk:
7 (+)
Def: 2
SpA: 6
SpD: 2
Spe: 52 (-)
Total: 22

Size: 3
Weight: 4

MC: 0

Attacks (40):
Physical (19)

Aerial Ace
Brick Break
Facade
False Swipe
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Iron Head
Night Slash
Pursuit
Retaliate
Rock Smash
Rock Slide
Sacred Sword
Shadow Claw
Shadow Sneak
Slash
Tackle

Special (4)
Flash Cannon
Hidden Power (Ice)
Hyper Beam
Shadow Ball

Other (17)
Attract
Autotomize
Destiny Bond
Double Team
Iron Defense
King's Shield
Magnet Rise
Metal Sound
Power Trick
Protect
Reflect
Rest
Sleep Talk
Substitute
Swords Dance
Toxic
Wide Guard


Empoleon (Faith) (Female)

Type: Water/Steel
Ability: Torrent / Defiant (UNLOCKED)

Nature: Modest (+SpA, -Atk)
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 60
Total: 20

Size: 3
Weight: 4

MC: 0

Attacks (43):
Physical (10)

Aqua Jet
Bide
Brick Break
Covet
Dive
Drill Peck
Fury Attack
Knock Off
Metal Claw
Peck
Pound
Tackle

Special (16)
Blizzard
Brine
Bubble
Bubble Beam
Grass Knot
Hidden Power (Fire)
Hydro Pump
Ice Beam
Icy Wind
Mud-Slap
Scald
Signal Beam
Snore
Surf
Water Pledge
Whirlpool

Other (17)
Agility
Aqua Ring
Defog
Double Team
Endure
Feather Dance
Growl
Mist
Protect
Rain Dance
Rest
Sleep Talk
Stealth Rock
Substitute
Toxic
Water Sport
Yawn
Team TMan87


This Swinub likes to take things slow and go at his own pace. He's less of a sprinter and more of an endurance runner, which can lead to indecisiveness, but ultimately he stands firm in his beliefs and perpetually moves forward, regardless of his speed. He tends to be quite naive and easily swayed though. He founded the ASB Yamaku High to find like-minded companions.
Becoming a Piloswine didn't improve his sight, far from it. Now he must rely on pure instinct to keep going and not trip up! However, he's a bit hardened by now and can take hits a tad better, which will without a doubt be useful. He does behave a bit more reckless, but knows when to stop before it's too late. And he has still room for improvement!


Mamoswine [Hisao] (Male)
Types: Ice/Ground

Abilities:
Oblivious / Snow Cloak / Thick Fat (H) [UNLOCKED]

Nature: Jolly (+Spe, -SpA, +10% Acc)

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 21

MC: 0

Attacks:

Level Up
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Mist
Earthquake
Flail
Blizzard
Ancient Power
Peck
Horn Attack
Fury Attack
Ice Fang
Amnesia
Scary Face

Egg
Fissure
Freeze-Dry
Icicle Crash
Icicle Spear
Rock Slide
Avalanche
Double-Edge

TM/HM
Toxic
Dig
Detect
Bulldoze
Substitute
Hail
Stone Edge

Tutor
Mimic
Iron Head
Knock Off
Stealth Rock
Stomping Tantrum

Other

Always chirpy yet dutiful in her training, Agnès knows how to cheer herself as well as others up to hone their skills. While she lacks power or diversity for now, she has set her mind on becoming better. She's often seen with Emi as she hopes to overcome her natural clumsiness by her side, though it doesn't really seem to work right now...
The first step of her training is now complete: she became a flying Fairy! Maybe seeing Emi evolve before her somewhat hurt her pride, because she redoubled her efforts, feeling that she can reach a much more powerful form. She focuses or her defenses for now, but soon...
And there she is! Agnès Oblige, Wind Rider (as she named herself) is now fully evolved and ready to soar the skies! While her defenses took a small hit due to the fact she can't use Eviolite anymore (she passed it to Reynald as a token of trust and friendship), her offense skyrocketed and she can finally take off to battle for those she cares for. She's a fearsome opponent due to her attacking potential, but will always take care of her foes after the battle is over. That's just the kind of girl she is.

Togekiss [Agnès Oblige] (Female)
Types: Fairy/Flying

Abilities:
Hustle / Serene Grace / Super Luck (H) [UNLOCKED]

Nature: Timid (-1 Atk, +15% Spe, +10% Acc)

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 1

Attacks:

Level Up
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Safeguard
Baton Pass
Magical Leaf
Fairy Wind
Double-Edge
After You
Sky Attack
Aura Sphere
Extreme Speed
Air Slash

Egg
Extrasensory
Mirror Move
Morining Sun
Nasty Plot
Substitute
Future Sight
Psycho Shift

TM/HM
Psyshock
Protect
Shadow Ball
Flamethrower
Dazzling Gleam
Telekinesis
Fire Blast
Endure
Fly
Grass Knot
Psych Up
Solar Beam
Brick Break
Reflect
Zap Cannon
Smart Strike
Light Screen

Tutor
Body Slam
Counter
Headbutt
Heal Bell
Magic Coat
Drain Punch
Heat Wave
Roost

Other

Alternis Dim brings the heat and is super dedicated towards training. Taking a literal spin on "blazing spirit", his energy surprised even Kamina, the team's supercharged drill sergeant. Being strong is only a means to an end for Alternis, as he wishes to one day become strong enough to withstand anything fate could throw at him, for his sake and his companions'. To that end, it's not unusual to see him enduring hellish training daily, whereas some other team members would simply go home and get a treat. Kamina swore to make him is second in command should he evolve and reach the level of strength he so desires.
His training finally paid off (or maybe it was when he found that Fire Stone while exploring a cave), and now he's all evolved and ready to burn down opposition. He has a habit of charging in, and any resistance he encounters only strenghtens his will and fire mastery. He did gain a few tools to better fight a wider variety of opponents, but he still relies on Overheat and Flare Blitz more than anything else, putting everything he has into the fight. Many in the team voiced their concerns, emphasizing his lack of consideration for his own well-being, but he still abides by his style. As promised, he is also Kamina's second-in-command, so new team members get two hypermotivated coaches instead of one.

Simisear [Alternis Dim] (Male)
Types: Fire

Abilities:
Gluttony / Blaze (H) [UNLOCKED]

Nature: Lonely (+Atk, -Def)

Stats:
HP: 90
Atk: 5 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21

MC: 0

Attacks:

Level Up
Scratch
Play Nice
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia
Fire Blast

Egg
Fire Punch
Fire Spin
Heat Wave
Low Kick
Role Play

TM/HM
Protect
Solar Beam
Dig
Flamethrower
Shadow Claw
Hone Claws
Toxic
Sunny Day
Taunt
Hyper Beam
Overheat
Torment
Flame Charge
Low Sweep
Focus Blast
Will-O-Wisp
Acrobatics
Giga Impact
Rock Slide
Grass Knot

Tutor
Focus Punch
Gastro Acid
Gunk Shot
Iron Tail
Knock Off

Other

Plutia is a nice, easygoing, happy-go-lucky adorable plant that's just kinda living in her own world. Even when she fights, she'll just go at it shouting "Wooooo!" and attempt to headbutt the foe in cute fashion, only to stop two minutes after and complain she's hungry and don't want to fight anymore. Not the easiest team member to handle but hardly the weirdest ever, and seeing her joyously skipping across the camp is enough to bring a smile to most.
She's even more charming as a Steenee, because now she actually fights, but still with a bit of childishness, which is actually sweet to watch. She tries to take fighting a bit seriously though, perhaps sensing she may have challenges lying ahead of her. Girl's got legs too! In fact, they're her main weapon in battle; she values her hard sepals and rarely uses them to hit an opponent. She still worries me a bit because she sometimes sports quite the demonic expression...
Okay. Help. She turned into a sadistic freak that loves to kick people in the face. Uh, nothing more to say, though she did amp up the offenses and the defenses quite a bit. But still...

Tsareena [Iris Heart] (Female)
Types: Grass

Abilities:
Leaf Guard / Queenly Majesty / Sweet Veil (H) [UNLOCKED]

Nature: Jolly (+Spe, -SpA, +8% Acc)

Stats:
HP: 90
Atk: 5
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 83 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 21

MC: 0

Attacks:

Level Up
Splash
Play Nice
Rapid Spin
Razor Leaf
Sweet Scent
Magical Leaf
Teeter Dance
Flail
Aromatic Mist
Double Slap
Punishment
Swagger
Trop Kick
Stomp
Power Whip
High Jump Kick

Egg
Acupressure
Feint
Grass Whistle
Play Rough
Synthesis

TM/HM
Protect
Frustration
Return
Facade
Substitute
U-Turn

Tutor
Seed Bomb
Bounce
Knock Off
Zen Headbutt

Other

Alright folks, we're back at it again with another battle, this time with nightblitz42 facing off against TMan87! nightblitz42 seems to have brought exclusively Steel-types to the battle, although their secondary types do a good job of complimenting their weaknesses. TMan87, on the other hand, has brought quite a range of Pokemon types, with no shared types on this team. Who will come out on top? Only time will tell...

Coin toss: 1-5000 nightblitz42 | 5001-10000 TMan87

rolled 8888 ==> TMan87
This round's rules:
TMan87 equips
nightblitz42 equips/orders
TMan87 orders
I ref
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"I like how half my team gets bodied by Steel-types... AND I forgot about Megas. A great start already."
"Fear not. I will go first and scout the enemy."
"...Aren't you supposed to be the Squishy Wizard archetype though?"


Sending out Agnès Oblige the Togekiss with Rocky Helmet!
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Hmm, opening with a Fairy? Let's see, the best way to capitalize on this would be...

Sending in Empoleon with a Focus Sash.
"Let's get a head-start and ride it all the way to victory!"
Stealth Rock ~ Knock Off ~ Ice Beam
ONCE IF Togekiss is under D/E AND Empoleon is NOT to use Stealth Rock THEN Agility (Boost), pushing back.
(non-consecutive): IF Encore THEN Protect, pushing back.
IF Magic Coat when Empleon would use Stealth Rock THEN Knock Off first instance, Ice Beam future instances, pushing back each time.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"They made their first mistake, and I will soften them up."
"Stealth Rock though... Okay, next time I'll teach you Defog."


Substitute (15) | Telekinesis | Zap Cannon
 

Field:Empty​


Water/Steel | Torrent / Defiant | Focus Sash
HP: 90/90 | EN: 100
2/3/5/4/60 | 3/4/20
Status: OK




Fairy/Flying | Hustle / Serene Grace / Super Luck | Rocky Helmet
HP: 90/90 | EN: 100
1/3/5/4/92 | 3/2/20
Status: OK

(effects occur for low rolls)
A1

Substitute (15)
-15 HP
-12 EN

Stealth Rocks
-12 EN

A2

Telekinesis
-7 EN

Knock Off
Crit: (1/24) 19, No
Substitute -(10+4-6)/1.5=5 HP
Empoleon -(5.33*0.25)=1 HP
-7 EN

A3

Zap Cannon
100% accuracy due to Telekinesis
Crit: (3/24) 17, No
-(12+10-8-2)*1.5= 18 HP
-9 EN
Empoleon paralyzed (25%)

Ice Beam
Paralysis (1/4) 4, No
Crit: (1/24) 14, No
Freeze: (1/10) 3, No
-(9+10-8)*1.5= 17 HP
Substitute breaks
-7 EN
Field: Stealth Rocks​


Water/Steel | Torrent / Defiant | Focus Sash
HP: 72/90 | EN: 74
2/3/5/4/60 | 3/4/20
Status: Telekinesis (4a), Hovering (4a), Paralyzed (20%)




Fairy/Flying | Hustle / Serene Grace / Super Luck | Rocky Helmet
HP: 75/90 | EN: 72
1/3/5/4/92 | 3/2/20
Status: OK​

And they're off! Each Pokemon starts off by setting up their schemes. Faith sets up a slew of sharp Stealth Rocks, while Agnès Oblige siphons some of her subsistence into a small Substitute. Agnès Oblige uses her mental abilities to pick Faith up into the air. Faith tries to slap off the Rocky Helmet, but she slaps the substitute, scraping the helmet while unable to remove it. Agnès Oblige finally zaps Faith with a powerful beam, paralyzing her in the process. Nevertheless, Faith fires right back with a chilling blast of ice, successfully breaking the substitute.


This round's effects:
TMan87 orders
nightblitz42 orders
I ref
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Well, I hope you like not playing the game."
"You thought me weak because I was a Fairy, now here's something to bury your stereotypes six feet under!"


Air Slash | Zap Cannon | Air Slash

IF Bide THEN activate action string Roost | Light Screen | Zap Cannon
[ONCE] IF
damaging Ice-type move THEN Light Screen and replace Light Screen in the above sub with Yawn
IF Brick Break outside of a combination AND Light Screen is active on your side of the field AND you are faster THEN Fly and push back
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Whoa there, like I'd ever call a Fairy-Type weak!
"Maybe you didn't say it outright, but that's what we're both thinking, right?"
Well, you get to say it out loud because you're the Steel-Type.


Knock Off ~ [Blizzard + Water Sport] (use the blizzard to soak the battlefield) ~ Cooldown (Water Sport)
 

Field: Stealth Rocks​




Water/Steel | Torrent / Defiant | Focus Sash
HP: 72/90 | EN: 74
2/3/5/4/[30] | 3/4/20
Status: Telekinesis (4a), Hovering (4a), Paralyzed (20%)




Fairy/Flying | Hustle / Serene Grace / Super Luck | Rocky Helmet
HP: 75/90 | EN: 72
1/3/5/4/92 | 3/2/20
Status: OK​

(effects occur for low rolls)

A1

Air Slash
Perfect accuracy due to Telekinesis
Crit (3/24) 9, No
Flinch (6/10) 9, No
-(8-2+3+10-8)/1.5 = 7.33 -> 7 HP
-5 EN

Knock Off
Para(2/10) 2, Yes o.o

A2

Light Screen
-10 EN

Sleet Spray (Blizzard + Water Sport)
Perfect accuracy due to Water Sport
Para(1/10) 3, No
Crit: (1/24) 10, No
Freeze (1/10) 5, No
-(11*0.5+10-8)*1.5=12.75 -> 13 HP
-(8+5)*1.5= 19.5 -> 20 EN

A3

Air Slash
Perfect accuracy due to Telekinesis
Crit: (3/24) 13, No
No flinch roll since Empoleon is in Cooldown
-(8-2+3+10-8)/1.5 = 7.33 -> 7 HP
-5 EN

Cooldown
Field: Stealth Rocks, Water Sport (4a)




Water/Steel | Torrent / Defiant | Focus Sash
HP: 58/90 | EN: 54
2/3/5/4/[30] | 3/4/20
Status: Telekinesis (1a), Hovering (1a), Paralyzed (5%)




Fairy/Flying | Hustle / Serene Grace / Super Luck | Rocky Helmet
HP: 62/90 | EN: 52
1/3/5/4/92 | 3/2/20
Status: Light Screen (4a)​

What a round! Agnès Oblige continues the para-flinch strategy, while Faith attempts to Knock Off the Rocky Helmet. Unfortunately, Faith's paralysis prevents her from moving her wings far enough in time. She manages to create a wet Blizzard that coats the arena in watery slush, lowering the power of Fire-type moves, but not before Agnès Oblige sets up a Light Screen to help protect her fragile wings from the wintry mix. Agnès Oblige is playing a game of luck, and luck seems to be on her side this round!


This round's effects:
nightblitz42 orders
TMan87 orders
I ref
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Nazrat Air Slash has 2 less BAP because of Focus Sash.
"Hah, you'll never make me flinch! My muscles do feel a bit jittery from the electricity, but I'm not scared!"

Switching to Kitsunoh with Steelium Z. Counterswitch?
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Huh, I was expecting Mamoswine or something...
"Yeah, what's the matter? Don't you have any friends willing to take your place?"
Knock Off ~ Meteor Mash ~ Iron Head
IF under P/E THEN Phantom Force, pushing back.
[2 subs] ONCE IF Reflect OR Encore AND Kitsunoh is faster THEN Taunt, pushing back.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"This is where you fail to understand. I'm the one willing to take my friends' place!"
"And hits for them, too. White Mage my ass, you're playing the tank card right now!"


Shadow Ball | (Magic Coat + Reflect) | cooldown
 
Last edited:

Field: Stealth Rocks, Water Sport (4a)​



Ghost/Steel | Frisk / Limber / Iron Fist | Steelium Z
HP: 90/90 | EN: 100
4/3/1/3/127 | 3/4/19
Status: OK



Fairy/Flying | Hustle / Serene Grace / Super Luck | Rocky Helmet
HP: 62/90 | EN: 52
1/3/5/4/92 | 3/2/20
Status: Light Screen (4a)
(effects occur for low rolls)

A1

Knock Off
Crit (1/24) 21, No
Togekiss -(10+8-6)/1.5 = 8 HP
Kitsunoh -2 HP
-7 EN

Shadow Ball
Crit (3/24) 18, No
Effect (4/10) 6, No
-(8+10-6)*1.5 = 18 HP
-6 EN

A2

Reflect Coat (Magic Coat + Reflect)
-30 EN

Taunt
Kitsunoh is Taunted
-10 EN

A3

Meteor Mash
Hit (9/10) 3, Yes
Crit: (1/24) 18, No
Effect (2/10) 10, No
-(9*0.5+8-6+2)*1.5 +2 = 14.75 -> 15 HP
-7 EN

Cooldown

Field: Stealth Rocks, Water Sport (1a)


Ghost/Steel | Frisk / Limber / Iron Fist | Steelium Z
HP: 68/90 | EN: 76
4/3/1/3/127 | 3/4/19
Status: Taunt (1a)



Fairy/Flying | Hustle / Serene Grace / Super Luck | Rocky Helmet
HP: 39/90 | EN: 16
1/3/5/4/92 | 3/2/20
Status: Light Screen (1a), Reflect (4a)

This round's effects:
@TMan87 orders
@nightblitz42 orders
I ref
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Nazrat Steelium Z increases the final damage of Steel-Type moves by 2 (so Meteor Mash should do 14.75 damage). It's a buff we implemented because of how lackluster Z-Stones initially were in BBP.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"TIme to squeeze in a bit more damage! Too bad Reraise doesn't exist in this game..."


Shadow Ball | Heat Wave | Heat Wave

IF Phantom Force THEN Chill first instance, Mirror Move (Phantom Force) any other instance, pushing back each time
IF Brick Break THEN Encore and push back
IF you are Tormented AND you are to use Heat Wave A3 THEN Fire Blast instead
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
"Tsk. These barriers of yours won't be protecting anyone after this attack."
[Bullet Punch + Brick Break] ~ Cooldown ~ Phantom Force
 

Field: Stealth Rocks, Water Sport (1a)​



Ghost/Steel | Frisk / Limber / Iron Fist | Steelium Z
HP: 68/90 | EN: 76
4/3/1/3/127 | 3/4/19
Status: Taunt (1a)



Fairy/Flying | Hustle / Serene Grace / Super Luck | Rocky Helmet
HP: 39/90 | EN: 16
1/3/5/4/92 | 3/2/20
Status: Light Screen (1a), Reflect (4a)
(effects occur for low rolls)

A1

Hyper-Steel Smash (Bullet Punch + Brick Break)
Crit (1/24) 18, No
Togekiss -(8+3+4+2+8-6)*1.5 +2 = 30.5 -> 31 HP
-(4+6)*1.5 -1 = 14 EN

Encore
But it failed!
-15 EN

A2

Shadow Ball
Crit (3/24) 22, No
Effect (4/10) 4, Yes o.o
-(8+10-6)*1.5 = 18 HP
-Sp. Def.
-6 EN, ENKO!

Cooldown

Field: Stealth Rocks


Ghost/Steel | Frisk / Limber / Iron Fist | Steelium Z
HP: 58/90 | EN: 62
4/3/1/3/127 | 3/4/19
Status: -Sp. Def.


KO

Honestly, I'm surprised the Fairy-type lasted so long...

This round's effects:
TMan87 sends out/equips
nightblitz42 orders
TMan87 orders
I ref
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"You shouldn't be surprised, given how insanely determined she is."
"About time I show my own willpower as well then."


Sending out Hisao the Mamoswine with Groundium Z!
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
"Ugh, an item that I can't easily swat away... At least my Frisk ability will subdue its subtler effects for now."

Fake Out ~ Pain Split ~ Meteor Mash
(2 subs): IF under P/E OR D/E THEN Phantom Force, pushing back.
IF Mamoswine is under the effect of Subtsitute when Kitsunoh would use Pain Split THEN Meteor Mash instead, pushing back.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"What an annoying opponent... Then again, I've known that since I first joined here."
"Flinching, huh. These are not good memories..."


Earthquake | Bulldoze | Dig
 

Field: Stealth Rocks


Ghost/Steel | Frisk / Limber / Iron Fist | Steelium Z
HP: 58/90 | EN: 62
4/3/1/3/127 | 3/4/19
Status: -Sp. Def.



Ice/Ground | Oblivious / Snow Cloak / Thick Fat | Groundium Z
HP: 100/100 | EN: 100
5/3/2/3/92, +10% Acc | 5/7/21
Status: OK​

(effects occur for low rolls)

Stealth Rocks
Hisao -9 HP

A1

Fake Out
Crit (1/24) 1, Yes o.o
-(4+3+8-6) = 9 HP
-4 EN

Hisao flinched!

A2

Pain Split
Hisao -12 HP
Kedamono +12 HP
-17 EN

Bulldoze
Crit (1/24) 2, No
-(6+3+10-6)*1.5 =19.5 -> 20 HP
Kedamono -Speed
-4 EN

A3

Dig
(Suspend)
Hisao -5 EN
Phantom Force
Kedamono -11EN
But it missed!

(Dig Attack)
Kedamono -(8+3+10-6)*1.5 =22.5 ->23 HP
Hisao -3 EN

Field: Stealth Rocks


Ghost/Steel | Frisk / Limber / Iron Fist | Steelium Z
HP: 27/90 | EN: 30
4/3/1/3/[73] | 3/4/19
Status: -Sp. Def., -Speed



Ice/Ground | Oblivious / Snow Cloak / Thick Fat | Groundium Z
HP: 70/100 | EN: 88
5/3/2/3/92, +10% Acc | 5/7/21
Status: OK​

This round's effects:
TMan87 orders
nightblitz42 orders
I ref the super-effective spree
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Alright, from now on it should be pretty straightforward."
"I can do straightforward."


Earthquake | Mud-Slap | Earthquake

IF Endure THEN Hail and restart queue
[2 subs] IF Phantom Force OR Corkscrew Crash THEN Dig
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
"Great! I love people who think straightforward. They're so much fun~"

Metal Burst ~ [Bullet Punch + Meteor Mash] ~ Cooldown
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top