SCIROCCO AT DAWN
INTRODUCTION
I have been familiar with Pokémon since its inception; however, I have only been aware of the competitive level of play for about a year. Beyond that, I have only been playing competitively for less than two weeks. Obviously, I was faced with a steep learning curve consisting of basic strategy, team building, understanding the metagame, discovering my preferred playstyle, remembering base stats and weaknesses, preferred EV spreads, and the list goes on. I did not have anyone to show me the ropes, so I decided the best way to get a handle on things was to research top tier pokes, read articles, and watch strategy and battle videos. Once I had that down, it was time to download PO and get some real exposure.
As weather is a dominating force in OU and sand has the highest usage, I decided to start with that. My first team consisted of a Mixed Tyranitar, DD Haxorus, Jellicent, Skarmory, Special Attack Heatran, and Banded Scizor. Surprisingly, I actually won my first few battles and maintained a 2:1 win ratio for my first session. This irritated me, because I wanted to get annihilated by skilled players to learn from them. Since then, I have logged a lot more PO sessions, testing out all forms of weather and all types of teams. I discovered that I was very fond of offensive teams and sand teams. Thus, I decided to scrap every team I had and start over again.
TEAM OVERVIEW






TEAM ANALYSIS

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 224 SDef / 36 Spe
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Wish
- Iron Head
- Body Slam
This role was initially filled by a Deoxys-D running an –S set to quickly set up hazards and to wall Special Attacks. After testing, I did not really like Deoxys-D and replaced it with a Celebi to set up Rocks and check Rain teams. However, I found Tentacruel was already an excellent check and replaced the lowered utility of Celebi with Jirachi.
Part one of my para-flinch-hax shenanigans defensive core has incredible utility. Jirachi sets up rocks, passes critical wishes, walls special attacks, and can be the most annoying thing to the opposing team. The EV spread, like a lot of my team, has a increased speed investment to out-speed the opposing SD Jirachi. Thanks to its ability, and steel-typing protecting it from the residual sand damage, this set can cripple and out-stall a large chunk of the metagame.
Unfortunately, replacing Deoxys-D and Celebi with Jirachi did bring the total amount of weaknesses of Ground-type attacks up to three, however, with two pokes being immune to Ground-type attacks, I am not overly considered.
Synergy
Ground: Landorus and Gyarados
Fire: Tentacruel, Gyarados, and Tyranitar

Gyarados (F) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Waterfall
- Taunt
- Dragon Tail
Gyarados initially ran a Bulky DD set accompanied with Dragon Tail to phase threats. As a late game DD’er, it was hard for the opposition to counter. However, it was easily checked by dragon-types. Once Jirachi made its way onto the team, I realized that together they form a perfect defensive core. So, I dropped the DD set and made Gyarados more defensive. Gyarados and Jirachi have great synergy, being able to completely paralyze and flinch-out the opposing team.
Taunt prevents anything from setting up on it, as well as forcing walls to switch out or get KO’d. STAB Waterfall acts as its only attacking move, and abuses its decent attack stat. Dragon Tail is my only phasing move, and I am considering replacing it with Roar. Dragon Tail adds some residual damage, yet it cannot break subs like Roar can. Intimidate weakens physical threats, making up for its somewhat low defense and enabling safer double switches.
Synergy
Rock: Jirachi and Scizor
Electric: Landorus

Landorus (M) @ Choice Scarf
Ability: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spe
Naive Nature (+Spe, -SDef)
- U-turn
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Jirachi and Gyarados cover each other’s weakness well, but Gyarados 4x weakness to electricity is still evident. Landorus is able to cover that weakness, as well as having its own weaknesses covered by the defensive pairing to form a perfectly synergized core that contains many critical roles.
Landorus is my one of my main sweepers, despite scarf making it more of a revenge killer. I opted for the scarf’d set for early U-turn scouting and to ensure I could attack first. This is an extremely standard set, but I prefer it over Substitute and Bulk-Up sets as it provides more coverage. Landorus forces a lot of switches, making it excellent fodder for a double switch into a counter to their counter.
Synergy
Water: Gyarados and Tentacruel
Ice: Jirachi, Tentacruel, and Scizor

Tyranitar (M) @ Expert Belt
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spe, -SAtk)
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
I needed a sandstreamer to make Landorus more threatening and inflict residual damage. As this team is more offensive, Tyranitar was auto-in. Its weaknesses were also covered completely by the team’s core, making for perfect synergy. I dabbled with the mixed set for a long time, but a physical set is much more threatening to the metagame. It also allows Tyranitar to act as a much needed second sandsweeper.
As Landorus was already scarfed, and I knew in the back of my mind that I wanted a banded Scizor to fill holes in the team, I went with a Dragon Dancing set. A +1/+1 Tyranitar eliminates the need for choice items, while Expert Belt allows it bluff a choice band without revealing the Dragon Dance early. As DD Tyranitar is so uncommon, it is fairly easy to set up. The surprise factor in this and well, any metagame is critical, not a lot of teams can handle a +1/+1 Tyranitar.
Sandstorm SDef boost makes Tyranitar extremely bulky. Two STAB moves and Fire Punch allow it the most coverage, being able to win the weather war and annihilate Ferrothorn, Forretress, Skarmory, Jirachi as well as Scizor on the switch. If Tyranitar comes in once its counters have been checked and sets up, it’s game.
Synergy
Fighting: Landorus, Scizor, Gyarados, and Tentacruel
Ground: Landorus and Gyarados
Bug: Landorus, Tentacruel, and Gyarados
Steel: Jirachi, Scizor, and Gyarados
Water: Tentacruel and Gyarados
Grass: Jirachi and Scizor

Tentacruel (M) @ Life Orb
Ability: Liquid Ooze
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid Nature (+Spe, -Atk)
- Rapid Spin
- Ice Beam
- Scald
- Giga Drain
Due to Landorus switching in and out a lot, I needed a spinner to abuse it more. Tentacruel fills that role, has great synergy with my sandsweepers, and provides another Water-type resist. Tentacruel also serves the niche of being a pseudo-spinner upon switching in by absorbing Toxic Spikes. Finally, with a Life Orb set, it is able to check rain teams, break walls, revenge kill, and most importantly, take the opponent by surprise.
Tentacruel has great speed at base 100 and with this set, it is able to OHKO Gliscor, slow grass type, a broken Multi-Scale Dragonite, and essentially anything slower than it and weak to Water, Grass, or Ice. Giga Drain has the added benefit of counter balancing Life Orb and KO’ing Water-types. Scald is deadly in its own right thanks to secondary burn effect, but if I leave Rain in play, it’s quite devastating. The ability allows it to switch in on Leech Seed and Ice Beam the user.
Synergy
Ground: Landorus and Gyarados
Electric: Landorus
Psychic: Tyranitar, Scizor, and Jirachi

Scizor (M) @ Choice Band
Ability: Technician
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
As I alluded to earlier, Scizor patches up a lot of holes in this team, acts as a pseudo-revenge killer, Fighting-type check, and powerhouse priority user. Scizor easily synergizes with the rest of team due to three Fire-type resists. It also adds a plethora of welcomed resistances.
U-Turn is for scouting and great damage, and together with the devastating priority Bullet Punch make up the majority of the usage in this set. However, Superpower and Pursuit do have their merits. As this is a standard set, so there is not much else to say about it other than the extra speed investment is to out speed other banded Scizors.
Synergy
Fire: Tentacruel, Gyarados, and Tyranitar
IMPORTABLE
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 224 SDef / 36 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Wish
- Iron Head
- Body Slam
Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Waterfall
- Taunt
- Dragon Tail
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Tyranitar (M) @ Expert Belt
Trait: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
Tentacruel (M) @ Life Orb
Trait: Liquid Ooze
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Ice Beam
- Scald
- Giga Drain
Scizor (M) @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Trait: Serene Grace
EVs: 248 HP / 224 SDef / 36 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Wish
- Iron Head
- Body Slam
Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Waterfall
- Taunt
- Dragon Tail
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Tyranitar (M) @ Expert Belt
Trait: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
Tentacruel (M) @ Life Orb
Trait: Liquid Ooze
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Ice Beam
- Scald
- Giga Drain
Scizor (M) @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
As a last note on the team, I believe Gyarados’ and Jirachi’s sets are great as is bar Roar vs. Dragon Tail. Tentacruel could be replaced by Starmie to drop my Earth-type weaknesses down to two, yet Starmie has less bulk, cannot pseudo-spin upon switching in, and does not add the surprise factor that Life Orb Tentacruel does. I love Tyranitar, however, I am hard pressed between either max Atk or max HP investment. As far as the choice users, it is merely an issue of Choice vs. Set-up sets. On one hand, I appreciate the auto-boost, but on the other, being locked into one move can hurt sometimes. I do miss having Spike support, but I do not see a way to fit it in without sacrificing a lot of momentum and synergy.
I am quite satisfied with this team as a whole, despite it transitioning from offensive to a more balanced approach. I feel I have nearly and quite quickly overcome the learning curve of breaking into the game. Hopefully the next time I provide a RMT, it will be from the top of the ladder. Thank you for your time, and forthcoming critiques.