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Scizor (3 Attacks) [QC 0/3]

I'm split on Lum Berry because you lose a lot of power, but if there's support for it I'll add it and I'll definitely put Iron Plate in.
 
Going to agree with Pocket here. It seems similar to CB / Offensive SD Scizor / Trapper set, and it really looks lol OO material to me as well. Could you post non cherry-picked logs of this set since the one log I saw in the OP was hardly enough to gain a sense of how good / bad the set is, or how differently it plays.
 
Yeah, I could have sworn that I have seen this before. It's probably best if we just merge this with the Trapper set, call it "3 attacks" and then rewrite it slightly to fit the fact that it is an LO attacker instead of just a trapper.
 
My experience with this set has not been great either, I must say. Rather than avoiding being worn down through the use of Roost, it simply seemed to wear itself down faster, and didn't really find all that many opportunities to Roost at all. On top of that, it's weaker than CB. In that ferro example you gave, I believe scizor does an enormous amount of damage to itself and still doesn't KO.

The best thing about this is that stuff can't set up on choice locked moves.
 
QC rejected [1/3]


Sorry, but I have the same gripe as jc104. Not only is it weaker than standard CB Sciz, it creates the need for itself to Recover by running LO and isn't good at finding chances to do so. Swords Dance/Choice Band are better.
 
To restate my point, this set is to be used because it beats the things that the other sets have trouble with. CB hates residual damage and is beaten by being locked into a choice move. This isn't. Offensive SD is beat through LO recoil, residual damage and attacks. This is much harder to take down with those methods. Bulky SD is beat because of lack of coverage. No lack of that here. The point is to beat what Scizor normally has trouble with. It acts as a scout, bulky attacker and revenge killer while being able to recover. It finds chances to do so all the time! I've never had a problem with finding a time to recover. To clear this the best time to recover is at a point where you would normally U-turn. This allows you to both see if the opponent predicted the U-turn and switch out or switch moves and recover lost health through Life Orb. Don't play it as SD or CB, play it as a mix of them.

Now to address the concerns with the trapper set, I'll quote Jimera because I could not explain it any better.

Jimera0 said:
I'll be honest, looking at these two sets I'm torn to decide if they should be merged or not. While they're very similar in build, they're played quite differently. However, upon further consideration I've decided that this is best merged in with Tomahawks' Scizor, and the set be called "3 attacks" overall. Basically, in the analysis when describing how it is used you would describe how it works with pursuit and how it works without pursuit, saying how one gives it great trapping abilities and the other increases its combat performance overall. I'll post in Tomahawk's thread too expressing this view hang on.

EDIT: Scratch that, after considering it more I realize how much of a difference the EVs make and that really these are two separate sets. Basically, this set is just an ordinary offensive Scizor with healing and the ability to switch attacks, while the other set is specifically tailored to trap Pokemon. The biggest difference is the bulk and attack. This one hits a lot harder, but the other one works better for trapping. Basically, they're not the same set because you couldn't just slash Superpower with Pursuit and get the same set. The spread is too vital. Sorry to flip flop like this, just thinking about how to actually merge the two made me realize how it wouldn't work.

EDIT2: Anyway just thought I'd explain that I think this set is totally worth putting on the site, because I know one of the ways I usually beat Scizor is through residual damage via Spikes and Stealth Rock. The band set falls very easily to this strategy since it's constantly U-Turning out and all that. This set would be much harder to beat that way, while still doing great damage and scouting and doing all the stuff it usually does minus trapping (which I know isn't vital for all teams).
edit: for got to mention congrats on the QC status guys, hope it helps clear up OU C&C
 
I still don't see this site-worthy, as explained in my previous posts

QC Rejected #2
 
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